Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.23 @ 07:36:07

Player: dsummers

Result: Destroyed by Enhanced Grunt via exploding Z-Power

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (70)      350
Value Destroyed (2058)     2058
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (850)                850
              TOTAL SCORE: 7398

 Bonus
-------
High Alert Combat Kills    270
Follower Combat Kills      280
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     180/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
      Advanced Visual Processing Unit
               0b10 Decoder Chip [Skirmisher]
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Hacking Suite
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
      Improved Light Armor Plating
               Force Field
      Improved Datajack
               Self-destruct Interrupter (47)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Visual Processing Unit
               Spectral Analyzer
  Experimental Terrain Scan Processor
  Experimental Core Analyzer
      Advanced Hacking Suite
>              --- WEAPON -----------
               Gatling Laser
>              --- INVENTORY --------
      Improved Light Armor Plating
               Force Field
      Improved Datajack
               Self-destruct Interrupter
[Rating: 49]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Phase Shifter
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   2   2   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   .   
Parts Attached             143  | 7   17  29  26  14  8   7   12  6   17  .   
  Power                    16   | 2   4   2   4   1   .   .   1   .   2   .   
    Engine                 13   | 2   4   2   1   1   .   .   1   .   2   .   
    Core                   3    | .   .   .   3   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   4   11  7   7   2   .   1   2   1   .   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   
    Leg                    18   | .   3   5   3   5   .   .   1   .   1   .   
    Wheel                  12   | 2   1   4   3   .   2   .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   .   .   .   .   
    Flight                 3    | .   .   .   1   .   .   .   .   2   .   .   
  Utility                  40   | 1   3   5   6   1   3   4   4   .   13  .   
    Device                 6    | .   .   1   2   .   .   .   2   .   1   .   
    Storage                6    | 1   2   1   .   .   .   .   1   .   1   .   
    Processor              16   | .   1   2   1   1   1   .   1   .   9   .   
    Hackware               3    | .   .   .   .   .   .   2   .   .   1   .   
    Protection             9    | .   .   1   3   .   2   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   6   11  9   5   3   3   6   4   1   .   
    Energy Gun             17   | 1   .   6   4   3   1   1   .   .   1   .   
    Energy Cannon          5    | .   .   .   .   1   1   1   2   .   .   .   
    Ballistic Gun          10   | 1   4   4   1   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   1   .   2   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   .   .   .   1   2   4   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   1   1   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   1   .   .   5   .   
Parts Lost                 61   | .   6   12  19  1   .   12  2   6   .   3   
  Power                    6    | .   1   .   3   .   .   1   .   .   .   1   
  Propulsion               22   | .   1   5   7   1   .   4   .   3   .   1   
  Utility                  11   | .   .   2   3   .   .   3   1   2   .   .   
  Weapon                   22   | .   4   5   6   .   .   4   1   1   .   1   
  Highest Loss Streak      8    | .   4   6   8   1   .   5   2   3   .   3   
Average Slot Usage (%)     70   | .   93  88  87  39  97  64  44  16  44  53  
  Engine                   7    | .   13  11  3   3   9   5   4   .   5   6   
  Leg                      10   | .   9   8   8   14  34  7   5   .   5   6   
  Wheel                    8    | .   17  17  23  .   1   9   .   .   .   .   
  Device                   1    | .   .   3   1   .   .   .   4   .   .   .   
  Storage                  5    | .   13  11  8   .   .   .   4   .   .   .   
  Processor                13   | .   12  5   8   2   16  9   12  9   20  26  
  Hackware                 2    | .   .   .   .   .   .   12  6   1   3   6   
  Protection               1    | .   .   .   5   .   8   4   .   .   1   .   
  Energy Gun               7    | .   5   7   10  8   17  8   .   .   5   6   
  Energy Cannon            1    | .   .   .   .   3   9   3   .   .   .   .   
  Ballistic Gun            5    | .   13  15  10  .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   4   2   2   .   .   .   .   .   .   .   
Naked Turns                28   | .   .   .   22  6   .   .   .   .   .   .   
Heaviest Build             51   | 11  18  48  51  22  28  44  25  4   32  17  
  Greatest Support         48   | 26  26  48  48  45  45  24  20  10  20  20  
  Greatest Overweight (x)  3    | .   1   2   3   1   2   3   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   8   12  12  4   4   4   4   4   8   4   
  Average Capacity         6    | 5   7   8   11  4   4   4   4   4   4   4   
  Most Carried             12   | 4   8   12  12  4   4   4   4   4   6   4   
  Average Carried          5    | 2   7   7   11  3   3   2   3   3   3   4   
  Final Capacity           12   | 6   8   12  4   4   4   4   4   4   4   4   
  Final Carried            12   | 4   8   12  4   4   4   4   4   3   4   4   

 Class Distribution 
--------------------
 40% | Mutant
 30% | Scavenger-Mutant
  7% | Derelict-Mutant
  6% | Scavenger-Gunner
  6% | Scavenger-Tank
  3% | Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
    Hacker-Mutant | -6/Factory
  Derelict-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -6/Deep Caves

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Matter Collected           2703 | 267 435 796 413 125 83  61  381 38  79  25  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2478 | .   431 878 667 .   .   142 321 39  .   .   
  Parts                    148  | .   25  64  45  .   .   8   3   3   .   .   
Haulers Intercepted        3    | .   1   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   3   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   2   4   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Combat Hostiles Destroyed  61   | .   11  21  15  .   .   4   6   4   .   .   
  Melee                    2    | .   1   .   1   .   .   .   .   .   .   .   
  Guns                     40   | .   10  17  13  .   .   .   .   .   .   .   
  Cannons                  5    | .   .   1   1   .   .   1   2   .   .   .   
  AOE                      14   | .   .   3   .   .   .   3   4   4   .   .   
Classes Destroyed          9    | .   4   3   2   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   3   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   3   8   4   .   .   .   6   4   .   .   
  Grunt                    25   | .   8   8   7   .   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   4   3   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   3   6   5   .   .   3   6   4   .   .   
  Combat Bots Only         6    | .   3   6   4   .   .   3   6   4   .   .   
Max Kills in Single Turn   3    | .   1   1   2   .   .   3   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   3   2   2   .   .   
  Melee                    1    | .   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Damage Taken               7174 | .    748  1729 1786 175  .    1513 393  553  .    277  
  Core                     1855 | .    186  332  399  46   .    161  174  385  .    172  
  Absorbed by Shields      26   | .    .    .    26   .    .    .    .    .    .    .    
Core Remaining (%)         40   | 100  25   17   .    .    19   .    .    .    .    .    
Volleys Fired              262  | .    81   80   60   .    6    6    22   7    .    .    
  Largest                  3    | .    2    3    3    .    2    2    1    1    .    .    
  Hottest                  172  | .    60   128  172  .    144  98   100  33   .    .    
Shots Fired                473  | .    129  161  137  .    9    8    22   7    .    .    
  Gun                      387  | .    123  132  122  .    8    2    .    .    .    .    
  Cannon                   55   | .    6    24   15   .    1    2    7    .    .    .    
  Launcher                 20   | .    .    5    .    .    .    4    4    7    .    .    
  Special                  11   | .    .    .    .    .    .    .    11   .    .    .    
  Kinetic                  313  | .    104  129  80   .    .    .    .    .    .    .    
  Thermal                  130  | .    25   27   47   .    9    4    18   .    .    .    
  Explosive                20   | .    .    5    .    .    .    4    4    7    .    .    
  Electromagnetic          10   | .    .    .    10   .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    13   10   19   .    2    2    8    8    .    .    
  Robot Miss Streak        8    | .    4    6    3    .    8    2    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           309  | .    87   99   90   2    6    2    17   6    .    .    
  Core Hits                139  | .    30   43   37   .    .    6    15   8    .    .    
  Critical Hits            3    | .    .    2    1    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              29   | .    21   .    2    2    4    .    .    .    .    .    
  Impact                   21   | .    21   .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    2    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5993 | .    769  1789 1327 .    35   716  741  616  .    .    
  Guns                     3000 | .    726  1185 1054 .    35   .    .    .    .    .    
  Cannons                  628  | .    39   193  196  .    .    50   150  .    .    .    
  Explosions               2147 | .    .    400  .    .    .    666  465  616  .    .    
  Melee                    60   | .    .    .    60   .    .    .    .    .    .    .    
  Ramming                  32   | .    4    11   17   .    .    .    .    .    .    .    
  Kinetic                  2324 | .    572  1181 571  .    .    .    .    .    .    .    
  Thermal                  1827 | .    193  197  566  .    35   560  276  .    .    .    
  Explosive                1637 | .    .    400  .    .    .    156  465  616  .    .    
  Electromagnetic          113  | .    .    .    113  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 60   | .    .    .    60   .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    4    .    .    .    .    .    
  Average Corruption       3    | .    .    .    3    4    4    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    2    5    22   .    .    .    .    .    
    Message Errors         8    | .    .    .    .    1    7    .    .    .    .    .    
    Matter Fused           4    | .    .    .    1    .    3    .    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    2    3    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    1    .    2    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    2    5    .    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            192  | .    .    16   1    .    .    70   54   51   .    .    
  Projectiles              24   | .    .    .    .    .    .    .    24   .    .    .    
  Explosions               167  | .    .    16   .    .    .    70   30   51   .    .    
  Melee                    1    | .    .    .    1    .    .    .    .    .    .    .    
Knockbacks                 4    | .    1    1    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    1    1    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335  | .    2    78   8    .    .    247  .    .    .    .    
  Shots                    7    | .    .    2    .    .    .    5    .    .    .    .    
  Rammed                   3    | .    1    1    1    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    1    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        301  | .    70   188  301  274  229  57   139  .    .    .    
  Average Temperature      71   | .    20   29   120  136  66   32   51   .    .    .    
  Received Heat Transfer   1605 | .    351  390  636  54   .    96   51   27   .    .    
  Effects                  4    | .    .    .    3    .    1    .    .    .    .    .    
    Interference           4    | .    .    .    3    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         3733 | .    450  455  1258 .    74   474  1022 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Peak Influence             1128 | .    168  437  454  242  198  1128 .    .    .    .    
  Average Influence        226  | .    78   245  288  187  66   941  .    .    .    .    
Maximum Alert Level        4    | .    .    2    2    1    .    4    .    .    .    .    
  Low Security (%)         59   | 100  100  34   19   41   100  .    .    .    .    .    
  Level 1                  29   | .    .    60   67   58   .    .    .    .    .    .    
  Level 2                  3    | .    .    5    12   .    .    .    .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    95   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    4    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          11   | .    2    3    1    .    .    4    .    1    .    .    
  Investigation            3    | .    1    1    .    .    .    1    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            5    | .    1    2    1    .    .    1    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Distress Signals           11   | .   1   4   2   2   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              213  | .   20  38  38  13  41  22  11  27  .   3   
  Peak Tracking Total      13   | .   3   6   8   8   7   12  7   13  .   3   
  Tactical Retreats        26   | .   3   5   5   3   .   5   2   3   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Traps Triggered            5    | .   1   .   1   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Machines Disabled          10   | .   .   2   .   .   .   6   .   .   .   2   
  Max in Single Turn       6    | .   .   2   .   .   .   6   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Machines Accessed          31   | .   8   7   2   3   10  1   .   .   .   .   
  Terminals                21   | .   6   6   2   2   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   1   .   1   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                115  | .   21  25  13  11  44  1   .   .   .   .   
  Successful               69   | .   13  17  7   5   26  1   .   .   .   .   
  Failed                   45   | .   8   8   6   6   17  .   .   .   .   .   
    Catastrophic           4    | .   1   1   .   .   2   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   
  Manual                   72   | .   14  10  7   9   25  .   .   .   7   .   
  Terminals                81   | .   15  22  13  8   23  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          31   | .   4   3   .   3   21  .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             28   | .   4   9   2   1   12  .   .   .   .   .   
  Record                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           4    | .   1   1   .   1   1   .   .   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   .   .   1   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   1   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   2   1   .   2   5   .   .   .   .   .   
  Retrieve Matter          4    | .   1   .   .   1   2   .   .   .   .   .   
  Retrieve Components      6    | .   1   1   .   1   3   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         28   | .   5   7   5   2   9   .   .   .   .   .   
  Terminals                20   | .   4   6   5   1   4   .   .   .   .   .   
    Track                  4    | .   1   2   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 12   | .   2   3   2   1   4   .   .   .   .   .   
    Operators              3    | .   1   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   1   .   1   5   .   .   .   .   .   
    Reject                 8    | .   1   1   .   1   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   7   6   2   3   8   .   .   .   .   .   
  Full Trace Events        6    | .   .   1   .   1   4   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     32   | .   10  10  .   5   7   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Total Allies               14   | .    .    .    1    10   .    .    .    1    2    .    
  Largest Group            10   | .    .    .    1    10   .    .    .    1    2    2    
  Highest-Rated Group      188  | .    .    .    10   173  .    .    .    125  188  188  
  Highest-Rated Ally       125  | .    .    .    10   29   .    .    .    125  94   94   
Total Orders               8    | .    .    .    8    .    .    .    .    .    .    .    
  GOTO                     5    | .    .    .    5    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    3    .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    .    .    55   .    .    .    .    .    20   
  Total Damage             3308 | .    .    .    .    705  .    .    .    .    .    2603 
  Kills                    16   | .    .    .    .    8    .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee 
Robot Analysis Total       4    | .   1   1   .   1   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Turns Passed               6359 | 59   1061 1046 619  251  708  329  487  115  1510 174  
Spaces Moved               4780 | 50   583  656  340  229  566  323  360  176  1356 141  
  Core                     831  | 1    .    .    50   144  .    50   155  92   339  .    
  Treads                   38   | .    .    38   .    .    .    .    .    .    .    .    
  Legs                     2082 | .    104  32   6    84   493  .    205  .    1017 141  
  Wheels                   1744 | 49   479  586  284  .    73   273  .    .    .    .    
  Hover                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Flight                   84   | .    .    .    .    .    .    .    .    84   .    .    
  Fastest Speed            37   | 50   90   90   50   50   100  50   50   37   50   120  
  Average Speed            100  | 89   96   102  96   75   117  93   114  45   104  120  
  Slowest Speed            210  | 90   120  180  210  150  120  120  170  50   150  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    79   55   19   42   97   18   69   43   87   28   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        5    | .    1    1    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    .    .    1    .    1    1    1    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    4    1    2    .    
Spaces Dug                 2    | .    2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          203  | .    2    24   3    .    1    87   50   36   .    .    
  Melee                    2    | .    2    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    3    .    1    .    1    .    .    .    
  AOE                      196  | .    .    24   .    .    .    87   49   36   .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Total                      5849 | 60   944  887  519  302  595  342  402  204  1448 146  
  Wait                     514  | .    212  96   75   51   .    2    3    13   57   5    
  Move                     4770 | 49   582  655  339  228  565  322  359  175  1355 141  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 4    17   9    5    2    4    2    .    .    4    .    
  Fast Attach              84   | 6    7    17   11   11   5    2    7    2    16   .    
  Attach                   25   | .    2    4    7    2    .    4    1    4    1    .    
  Detach                   22   | .    .    4    .    1    .    3    2    3    9    .    
  Swap                     34   | 1    8    8    8    1    3    1    4    .    .    .    
  Drop                     56   | .    13   13   11   4    7    .    3    .    5    .    
  Fire                     262  | .    81   80   60   .    6    6    22   7    .    .    
  Melee                    29   | .    21   .    2    2    4    .    .    .    .    .    
  Ram                      3    | .    1    1    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    1    .    1    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 13)
   60 | -11/Scrapyard  | Entered Materials
  191 | -10/Materials  | Discovered new exit (range 12)
  311 | -10/Materials  | Build established: Mutant
  330 | -10/Materials  | Discovered new exit (range 16)
  384 | -10/Materials  | Repaired Med. Storage Unit
  646 | -10/Materials  | Core integrity fell below 50%
  714 | -10/Materials  | Lost 4 parts (1p1n2w)
  800 | -10/Materials  | Identified exit to Materials
  966 | -10/Materials  | Build established: Scavenger-Mutant
  979 | -10/Materials  | Discovered new exit (range 6)
 1121 | -10/Materials  | Entered another Materials area
 1121 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1393 | -9/Materials   | Lost 3 parts (2n1w)
 1507 | -9/Materials   | Discovered new exit (range 6)
 1724 | -9/Materials   | Core integrity fell below 50%
 1761 | -9/Materials   | Lost 6 parts (2n2u2w)
 1915 | -9/Materials   | Core integrity fell below 20%
 2061 | -9/Materials   | Build established: Scavenger-Gunner
 2142 | -9/Materials   | Discovered new exit (range 16)
 2142 | -9/Materials   | Identified exit to Materials
 2167 | -9/Materials   | Entered another Materials area
 2167 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2199 | -8/Materials   | Discovered new exit (range 12)
 2435 | -8/Materials   | Identified exit to Storage
 2613 | -8/Materials   | Lost 3 parts (1n2w)
 2741 | -8/Materials   | Lost 7 parts (1p2n1u3w)
 2747 | -8/Materials   | Core integrity fell below 50%
 2786 | -8/Materials   | Entered Storage
 2795 | -8/Storage     | Lost 8 parts (2p3n2u1w)
 2846 | -8/Storage     | Core integrity fell below 20%
 2861 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3033 | -8/Storage     | Used back door to open Recycling access
 3033 | -8/Storage     | Discovered new exit (range 4)
 3037 | -8/Storage     | Entered Recycling
 3076 | -8/Recycling   | Spotter reported a threat
 3076 | -8/Recycling   | Spotter reported a threat
 3076 | -8/Recycling   | Spotter reported a threat
 3118 | -8/Recycling   | Spotter reported a threat
 3146 | -8/Recycling   | Spotter reported a threat
 3170 | -8/Recycling   | Spotter reported a threat
 3198 | -8/Recycling   | Spotter reported a threat
 3199 | -8/Recycling   | Spotter reported a threat
 3200 | -8/Recycling   | Spotter reported a threat
 3202 | -8/Recycling   | Build established: Scavenger-Mutant
 3210 | -8/Recycling   | Spotter reported a threat
 3211 | -8/Recycling   | Spotter reported a threat
 3213 | -8/Recycling   | Spotter reported a threat
 3232 | -8/Recycling   | Spotter reported a threat
 3314 | -8/Recycling   | Spotter reported a threat
 3324 | -8/Recycling   | Spotter reported a threat
 3341 | -8/Recycling   | Spotter reported a threat
 3342 | -8/Recycling   | Spotter reported a threat
 3355 | -8/Recycling   | Spotter reported a threat
 3373 | -8/Recycling   | Spotter reported a threat
 3377 | -8/Recycling   | Spotter reported a threat
 3379 | -8/Recycling   | Spotter reported a threat
 3388 | -8/Recycling   | Spotter reported a threat
 3394 | -8/Recycling   | Spotter reported a threat
 3395 | -8/Recycling   | Spotter reported a threat
 3397 | -8/Recycling   | Spotter reported a threat
 3426 | -8/Recycling   | Spotter reported a threat
 3430 | -8/Recycling   | Spotter reported a threat
 3432 | -8/Recycling   | Spotter reported a threat
 3471 | -8/Recycling   | Spotter reported a threat
 3481 | -8/Recycling   | Spotter reported a threat
 3492 | -8/Recycling   | Spotter reported a threat
 3495 | -8/Recycling   | Spotter reported a threat
 3525 | -8/Recycling   | Spotter reported a threat
 3544 | -8/Recycling   | Spotter reported a threat
 3545 | -8/Recycling   | Spotter reported a threat
 3546 | -8/Recycling   | Spotter reported a threat
 3571 | -8/Recycling   | Spotter reported a threat
 3583 | -8/Recycling   | Spotter reported a threat
 3593 | -8/Recycling   | Spotter reported a threat
 3598 | -8/Recycling   | Spotter reported a threat
 3599 | -8/Recycling   | Spotter reported a threat
 3604 | -8/Recycling   | Spotter reported a threat
 3635 | -8/Recycling   | Spotter reported a threat
 3648 | -8/Recycling   | Discovered new exit (range 9)
 3649 | -8/Recycling   | Spotter reported a threat
 3706 | -8/Recycling   | Spotter reported a threat
 3720 | -8/Recycling   | Spotter reported a threat
 3733 | -8/Recycling   | Spotter reported a threat
 3733 | -8/Recycling   | Spotter reported a threat
 3744 | -8/Recycling   | Identified exit to Factory
 3745 | -8/Recycling   | Entered Factory
 3745 | -6/Factory     | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 3970 | -6/Factory     | Lost 5 parts (3n2w)
 4036 | -6/Factory     | Garrison activated, responded to threat
 4064 | -6/Factory     | Discovered new exit (range 10)
 4074 | -6/Factory     | Entered Lower Caves
 4104 | -6/Lower Caves | Lost 5 parts (1p1n2u1w)
 4407 | -6/Lower Caves | Build established: Derelict-Mutant
 4525 | -6/Lower Caves | Encountered a Warlord checkpoint
 4560 | -6/Lower Caves | Discovered new exit (range 2)
 4561 | -6/Lower Caves | Entered another Lower Caves area
 4617 | -6/Lower Caves | Lost 3 parts (2n1u)
 4625 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 4631 | -6/Lower Caves | Core integrity fell below 50%
 4659 | -6/Lower Caves | Discovered new exit (range 19)
 4664 | -6/Lower Caves | Lost 3 parts (1n1u1w)
 4669 | -6/Lower Caves | Core integrity fell below 20%
 4673 | -6/Lower Caves | Ambushed by wild Derelicts
 4676 | -6/Lower Caves | Entered Zion
 4690 | -6/Zion        | Received a visual enhancement algorithm
 4734 | -6/Zion        | Discovered new exit (range 14)
 4746 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 4847 | -6/Zion        | Given A8's code to call for help
 4855 | -6/Zion        | Build established: Mutant
 4873 | -6/Zion        | Learned location of Quarantine (-2)
 5005 | -6/Zion        | Identified exit to Deep Caves
 5189 | -6/Zion        | Found Prototype Processor
 5189 | -6/Zion        | Identified Exp. Armor Integrity Analyzer
 5201 | -6/Zion        | Found Prototype Processor
 5201 | -6/Zion        | Identified Exp. Terrain Scan Processor
 5209 | -6/Zion        | Found Prototype Processor
 5209 | -6/Zion        | Identified Exp. Core Analyzer
 5231 | -6/Zion        | Found Prototype Processor
 5231 | -6/Zion        | Identified Exp. Melee Analysis Suite
 5237 | -6/Zion        | Found Prototype Processor
 5237 | -6/Zion        | Identified Spectral Analyzer
 5264 | -6/Zion        | Found Exp. Armor Integrity Analyzer
 5925 | -6/Zion        | Opened final containment barrier to the Deep Caves
 6125 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6150 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 6151 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 6186 | -6/Zion        | Entered Deep Caves
 6186 | -6/Deep Caves  | Accompanied by 2 allies
 6350 | -6/Deep Caves  | Z-Facility disabled
 6360 | -6/Deep Caves  | Destroyed by Enhanced Grunt via exploding Z-Power

 Last Messages 
---------------
[Achievement: Adventurer]
LOCATION=DEEP CAVES
GOAL=ESCAPE
06223_ as-65184 destroyed.
06225_ as-59971 destroyed.
06230_ Acquired 4 matter.
06234_ Acquired 17 matter.
06236_ Acquired 4 matter.
06350_ Z-Facility disabled.
06355_ 3F-Z4G(o) suffers critical hit.
06358_ 3F-Z4G(o) destroyed.
06360_ NEW_ZION: Z-Facility proximity alert.
06360_ Z-Power explodes.
06360_ 7P-7H2(o) destroyed.
06360_ LJ-GLT(o) destroyed.
06360_ ID-BFL(o) destroyed.
06360_ 6I-TG7(o) destroyed.
06360_ Gatling Laser destroyed.
06360_ Angular Momentum Engine destroyed.
06360_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????###?????????????????????????????????? |
| ????????????     ????????????????????????????????? |
| ????????????      ?????##????????????????????????? |
| ????????????      ##?### #??????######???????????? |
| ???????????         ## #  ????###    ##??????????? |
| ???????????               #####       #??????????? |
| ??????????                            #??????????? |
| ??????????                            #??????????? |
| ??????????                           #???????????# |
| ??????????                           #??????????## |
| ????????????""                       ##?????????#  |
| ???????????"""                        ###########  |
| ???????????"""                                  #  |
| ??????????""""                                  ## |
| ?????????""                                    ### |
| ???????????"""                          ####    ## |
| ???????????"""                        ###??#    ## |
| ??????????""""         g             ##????##  ##  |
| ????????"""            g             #?????## ##   |
| ????????                             ##????#  ##   |
| ???????                               #????#       |
| ???????                               #????##      |
| ??????                                #?????#      |
| ??????                               ##?????#    # |
| ??????                   @           ##?????#   ## |
| ??????                                #?????#   #? |
| ??????                                #????##   #? |
| ???????                              ##????#    ## |
| ???????                             ##?????#     # |
| ????????                            #??????##    # |
| ????????                             #??????###  # |
| ????????                              #???????## # |
| ?????????                             #????????# # |
| ?????????                            ##????????# # |
| ??????????                           #?????????#   |
| ??????????                           #?????????#   |
| ??????????                            #????????### |
| ??????????                            #??????????? |
| ??????????                             #?????????? |
| ??????????                             #?????????? |
| ??????????                              ?????????? |
| ???????????                             ?????????? |
| ???????????                             ?????????? |
| ?????????????     #####               ???????????? |
| ????????????????##????###    ####  ??????????????? |
| ?????????????????????????#####???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            300
Matter Stores              506
Matter Capacity            550
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       1010
Armor Coverage             600
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         11
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           1
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 R-06 Scavenger | -8/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Armchair Analyst
Help From High Places
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              DeepMiniNanosword
  Manual?         0
Play Time         01:32:36
  Cumulative      27.8 hours
  Start           2020.04.23 @ 06:02:59
  End             2020.04.23 @ 07:36:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          32
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99c115d8-309a-4a8c-add2-9488744cc98c