Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.23 @ 07:36:07 Player: dsummers Result: Destroyed by Enhanced Grunt via exploding Z-Power Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2058) 2058 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 7398 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 280 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Force Field Improved Datajack Self-destruct Interrupter (47) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Advanced Visual Processing Unit Spectral Analyzer Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Hacking Suite > --- WEAPON ----------- Gatling Laser > --- INVENTORY -------- Improved Light Armor Plating Force Field Improved Datajack Self-destruct Interrupter [Rating: 49] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Phase Shifter Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 3 | . . . 1 . . 2 . . . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 143 | 7 17 29 26 14 8 7 12 6 17 . Power 16 | 2 4 2 4 1 . . 1 . 2 . Engine 13 | 2 4 2 1 1 . . 1 . 2 . Core 3 | . . . 3 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 37 | 2 4 11 7 7 2 . 1 2 1 . Treads 2 | . . 2 . . . . . . . . Leg 18 | . 3 5 3 5 . . 1 . 1 . Wheel 12 | 2 1 4 3 . 2 . . . . . Hover 2 | . . . . 2 . . . . . . Flight 3 | . . . 1 . . . . 2 . . Utility 40 | 1 3 5 6 1 3 4 4 . 13 . Device 6 | . . 1 2 . . . 2 . 1 . Storage 6 | 1 2 1 . . . . 1 . 1 . Processor 16 | . 1 2 1 1 1 . 1 . 9 . Hackware 3 | . . . . . . 2 . . 1 . Protection 9 | . . 1 3 . 2 2 . . 1 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 6 11 9 5 3 3 6 4 1 . Energy Gun 17 | 1 . 6 4 3 1 1 . . 1 . Energy Cannon 5 | . . . . 1 1 1 2 . . . Ballistic Gun 10 | 1 4 4 1 . . . . . . . Ballistic Cannon 3 | . 1 . 2 . . . . . . . Launcher 8 | . . 1 . . . 1 2 4 . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . 1 1 1 . . . . . Unidentified Prototypes 7 | . . . 1 . . 1 . . 5 . Parts Lost 61 | . 6 12 19 1 . 12 2 6 . 3 Power 6 | . 1 . 3 . . 1 . . . 1 Propulsion 22 | . 1 5 7 1 . 4 . 3 . 1 Utility 11 | . . 2 3 . . 3 1 2 . . Weapon 22 | . 4 5 6 . . 4 1 1 . 1 Highest Loss Streak 8 | . 4 6 8 1 . 5 2 3 . 3 Average Slot Usage (%) 70 | . 93 88 87 39 97 64 44 16 44 53 Engine 7 | . 13 11 3 3 9 5 4 . 5 6 Leg 10 | . 9 8 8 14 34 7 5 . 5 6 Wheel 8 | . 17 17 23 . 1 9 . . . . Device 1 | . . 3 1 . . . 4 . . . Storage 5 | . 13 11 8 . . . 4 . . . Processor 13 | . 12 5 8 2 16 9 12 9 20 26 Hackware 2 | . . . . . . 12 6 1 3 6 Protection 1 | . . . 5 . 8 4 . . 1 . Energy Gun 7 | . 5 7 10 8 17 8 . . 5 6 Energy Cannon 1 | . . . . 3 9 3 . . . . Ballistic Gun 5 | . 13 15 10 . . . . . . . Ballistic Cannon 1 | . 4 2 2 . . . . . . . Naked Turns 28 | . . . 22 6 . . . . . . Heaviest Build 51 | 11 18 48 51 22 28 44 25 4 32 17 Greatest Support 48 | 26 26 48 48 45 45 24 20 10 20 20 Greatest Overweight (x) 3 | . 1 2 3 1 2 3 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 12 12 4 4 4 4 4 8 4 Average Capacity 6 | 5 7 8 11 4 4 4 4 4 4 4 Most Carried 12 | 4 8 12 12 4 4 4 4 4 6 4 Average Carried 5 | 2 7 7 11 3 3 2 3 3 3 4 Final Capacity 12 | 6 8 12 4 4 4 4 4 4 4 4 Final Carried 12 | 4 8 12 4 4 4 4 4 3 4 4 Class Distribution -------------------- 40% | Mutant 30% | Scavenger-Mutant 7% | Derelict-Mutant 6% | Scavenger-Gunner 6% | Scavenger-Tank 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Matter Collected 2703 | 267 435 796 413 125 83 61 381 38 79 25 Remotely . | . . . . . . . . . . . Salvage Created 2478 | . 431 878 667 . . 142 321 39 . . Parts 148 | . 25 64 45 . . 8 3 3 . . Haulers Intercepted 3 | . 1 1 1 . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 2 4 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 61 | . 11 21 15 . . 4 6 4 . . Melee 2 | . 1 . 1 . . . . . . . Guns 40 | . 10 17 13 . . . . . . . Cannons 5 | . . 1 1 . . 1 2 . . . AOE 14 | . . 3 . . . 3 4 4 . . Classes Destroyed 9 | . 4 3 2 . . . . . . . Worker 1 | . . . 1 . . . . . . . Hauler 3 | . 1 1 1 . . . . . . . Recycler 3 | . . 3 . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 25 | . 3 8 4 . . . 6 4 . . Grunt 25 | . 8 8 7 . . 2 . . . . Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 8 | . . 4 3 . . 1 . . . . Best Kill Streak 6 | . 3 6 5 . . 3 6 4 . . Combat Bots Only 6 | . 3 6 4 . . 3 6 4 . . Max Kills in Single Turn 3 | . 1 1 2 . . 3 2 2 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . . 3 2 2 . . Melee 1 | . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Damage Taken 7174 | . 748 1729 1786 175 . 1513 393 553 . 277 Core 1855 | . 186 332 399 46 . 161 174 385 . 172 Absorbed by Shields 26 | . . . 26 . . . . . . . Core Remaining (%) 40 | 100 25 17 . . 19 . . . . . Volleys Fired 262 | . 81 80 60 . 6 6 22 7 . . Largest 3 | . 2 3 3 . 2 2 1 1 . . Hottest 172 | . 60 128 172 . 144 98 100 33 . . Shots Fired 473 | . 129 161 137 . 9 8 22 7 . . Gun 387 | . 123 132 122 . 8 2 . . . . Cannon 55 | . 6 24 15 . 1 2 7 . . . Launcher 20 | . . 5 . . . 4 4 7 . . Special 11 | . . . . . . . 11 . . . Kinetic 313 | . 104 129 80 . . . . . . . Thermal 130 | . 25 27 47 . 9 4 18 . . . Explosive 20 | . . 5 . . . 4 4 7 . . Electromagnetic 10 | . . . 10 . . . . . . . Robot Hit Streak 19 | . 13 10 19 . 2 2 8 8 . . Robot Miss Streak 8 | . 4 6 3 . 8 2 2 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 309 | . 87 99 90 2 6 2 17 6 . . Core Hits 139 | . 30 43 37 . . 6 15 8 . . Critical Hits 3 | . . 2 1 . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Melee Attacks 29 | . 21 . 2 2 4 . . . . . Impact 21 | . 21 . . . . . . . . . Slashing 2 | . . . 2 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5993 | . 769 1789 1327 . 35 716 741 616 . . Guns 3000 | . 726 1185 1054 . 35 . . . . . Cannons 628 | . 39 193 196 . . 50 150 . . . Explosions 2147 | . . 400 . . . 666 465 616 . . Melee 60 | . . . 60 . . . . . . . Ramming 32 | . 4 11 17 . . . . . . . Kinetic 2324 | . 572 1181 571 . . . . . . . Thermal 1827 | . 193 197 566 . 35 560 276 . . . Explosive 1637 | . . 400 . . . 156 465 616 . . Electromagnetic 113 | . . . 113 . . . . . . . Impact . | . . . . . . . . . . . Slashing 60 | . . . 60 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 . . . . . Average Corruption 3 | . . . 3 4 4 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 29 | . . . 2 5 22 . . . . . Message Errors 8 | . . . . 1 7 . . . . . Matter Fused 4 | . . . 1 . 3 . . . . . Heat Flow Errors 5 | . . . . 2 3 . . . . . Energy Discharges 3 | . . . 1 . 2 . . . . . Data Loss (minor) 7 | . . . . 2 5 . . . . . Targeting Errors 1 | . . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 192 | . . 16 1 . . 70 54 51 . . Projectiles 24 | . . . . . . . 24 . . . Explosions 167 | . . 16 . . . 70 30 51 . . Melee 1 | . . . 1 . . . . . . . Knockbacks 4 | . 1 1 2 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . 1 1 2 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 335 | . 2 78 8 . . 247 . . . . Shots 7 | . . 2 . . . 5 . . . . Rammed 3 | . 1 1 1 . . . . . . . Targets Rammed 3 | . 1 1 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 301 | . 70 188 301 274 229 57 139 . . . Average Temperature 71 | . 20 29 120 136 66 32 51 . . . Received Heat Transfer 1605 | . 351 390 636 54 . 96 51 27 . . Effects 4 | . . . 3 . 1 . . . . . Interference 4 | . . . 3 . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 3733 | . 450 455 1258 . 74 474 1022 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Peak Influence 1128 | . 168 437 454 242 198 1128 . . . . Average Influence 226 | . 78 245 288 187 66 941 . . . . Maximum Alert Level 4 | . . 2 2 1 . 4 . . . . Low Security (%) 59 | 100 100 34 19 41 100 . . . . . Level 1 29 | . . 60 67 58 . . . . . . Level 2 3 | . . 5 12 . . . . . . . Level 3 7 | . . . . . . 95 . . . . Level 4 . | . . . . . . 4 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 3 1 . . 4 . 1 . . Investigation 3 | . 1 1 . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . 1 2 1 . . 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Distress Signals 11 | . 1 4 2 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 213 | . 20 38 38 13 41 22 11 27 . 3 Peak Tracking Total 13 | . 3 6 8 8 7 12 7 13 . 3 Tactical Retreats 26 | . 3 5 5 3 . 5 2 3 . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 5 | . 1 . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 10 | . . 2 . . . 6 . . . 2 Max in Single Turn 6 | . . 2 . . . 6 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 31 | . 8 7 2 3 10 1 . . . . Terminals 21 | . 6 6 2 2 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 8 | . 1 1 . 1 5 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 115 | . 21 25 13 11 44 1 . . . . Successful 69 | . 13 17 7 5 26 1 . . . . Failed 45 | . 8 8 6 6 17 . . . . . Catastrophic 4 | . 1 1 . . 2 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 72 | . 14 10 7 9 25 . . . 7 . Terminals 81 | . 15 22 13 8 23 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 31 | . 4 3 . 3 21 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 28 | . 4 9 2 1 12 . . . . . Record 3 | . . . . . 3 . . . . . Robot Schematic 1 | . . . . . 1 . . . . . Robot Analysis 4 | . 1 1 . 1 1 . . . . . Level Access Points 2 | . 1 1 . . . . . . . . Terminal Index 3 | . 1 1 . . 1 . . . . . Recycling Unit Index 2 | . . 1 . . 1 . . . . . Alert Level 2 | . . . 1 . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 2 | . . 2 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 10 | . 2 1 . 2 5 . . . . . Retrieve Matter 4 | . 1 . . 1 2 . . . . . Retrieve Components 6 | . 1 1 . 1 3 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 28 | . 5 7 5 2 9 . . . . . Terminals 20 | . 4 6 5 1 4 . . . . . Track 4 | . 1 2 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 12 | . 2 3 2 1 4 . . . . . Operators 3 | . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 1 1 . 1 5 . . . . . Reject 8 | . 1 1 . 1 5 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 7 6 2 3 8 . . . . . Full Trace Events 6 | . . 1 . 1 4 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 32 | . 10 10 . 5 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Total Allies 14 | . . . 1 10 . . . 1 2 . Largest Group 10 | . . . 1 10 . . . 1 2 2 Highest-Rated Group 188 | . . . 10 173 . . . 125 188 188 Highest-Rated Ally 125 | . . . 10 29 . . . 125 94 94 Total Orders 8 | . . . 8 . . . . . . . GOTO 5 | . . . 5 . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . Ally Attacks 75 | . . . . 55 . . . . . 20 Total Damage 3308 | . . . . 705 . . . . . 2603 Kills 16 | . . . . 8 . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 4 | . 1 1 . 1 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Turns Passed 6359 | 59 1061 1046 619 251 708 329 487 115 1510 174 Spaces Moved 4780 | 50 583 656 340 229 566 323 360 176 1356 141 Core 831 | 1 . . 50 144 . 50 155 92 339 . Treads 38 | . . 38 . . . . . . . . Legs 2082 | . 104 32 6 84 493 . 205 . 1017 141 Wheels 1744 | 49 479 586 284 . 73 273 . . . . Hover 1 | . . . . 1 . . . . . . Flight 84 | . . . . . . . . 84 . . Fastest Speed 37 | 50 90 90 50 50 100 50 50 37 50 120 Average Speed 100 | 89 96 102 96 75 117 93 114 45 104 120 Slowest Speed 210 | 90 120 180 210 150 120 120 170 50 150 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 79 55 19 42 97 18 69 43 87 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken 5 | . 1 1 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . . . 1 . 1 1 1 . . Scrap Searched 7 | . . . . . . . 4 1 2 . Spaces Dug 2 | . 2 . . . . . . . . . Terrain Destroyed 203 | . 2 24 3 . 1 87 50 36 . . Melee 2 | . 2 . . . . . . . . . Projectile 5 | . . . 3 . 1 . 1 . . . AOE 196 | . . 24 . . . 87 49 36 . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Dee Total 5849 | 60 944 887 519 302 595 342 402 204 1448 146 Wait 514 | . 212 96 75 51 . 2 3 13 57 5 Move 4770 | 49 582 655 339 228 565 322 359 175 1355 141 Hop . | . . . . . . . . . . . Pick Up 47 | 4 17 9 5 2 4 2 . . 4 . Fast Attach 84 | 6 7 17 11 11 5 2 7 2 16 . Attach 25 | . 2 4 7 2 . 4 1 4 1 . Detach 22 | . . 4 . 1 . 3 2 3 9 . Swap 34 | 1 8 8 8 1 3 1 4 . . . Drop 56 | . 13 13 11 4 7 . 3 . 5 . Fire 262 | . 81 80 60 . 6 6 22 7 . . Melee 29 | . 21 . 2 2 4 . . . . . Ram 3 | . 1 1 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . 1 . 1 . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 60 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Repaired Med. Storage Unit 646 | -10/Materials | Core integrity fell below 50% 714 | -10/Materials | Lost 4 parts (1p1n2w) 800 | -10/Materials | Identified exit to Materials 966 | -10/Materials | Build established: Scavenger-Mutant 979 | -10/Materials | Discovered new exit (range 6) 1121 | -10/Materials | Entered another Materials area 1121 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1393 | -9/Materials | Lost 3 parts (2n1w) 1507 | -9/Materials | Discovered new exit (range 6) 1724 | -9/Materials | Core integrity fell below 50% 1761 | -9/Materials | Lost 6 parts (2n2u2w) 1915 | -9/Materials | Core integrity fell below 20% 2061 | -9/Materials | Build established: Scavenger-Gunner 2142 | -9/Materials | Discovered new exit (range 16) 2142 | -9/Materials | Identified exit to Materials 2167 | -9/Materials | Entered another Materials area 2167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -8/Materials | Discovered new exit (range 12) 2435 | -8/Materials | Identified exit to Storage 2613 | -8/Materials | Lost 3 parts (1n2w) 2741 | -8/Materials | Lost 7 parts (1p2n1u3w) 2747 | -8/Materials | Core integrity fell below 50% 2786 | -8/Materials | Entered Storage 2795 | -8/Storage | Lost 8 parts (2p3n2u1w) 2846 | -8/Storage | Core integrity fell below 20% 2861 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3033 | -8/Storage | Used back door to open Recycling access 3033 | -8/Storage | Discovered new exit (range 4) 3037 | -8/Storage | Entered Recycling 3076 | -8/Recycling | Spotter reported a threat 3076 | -8/Recycling | Spotter reported a threat 3076 | -8/Recycling | Spotter reported a threat 3118 | -8/Recycling | Spotter reported a threat 3146 | -8/Recycling | Spotter reported a threat 3170 | -8/Recycling | Spotter reported a threat 3198 | -8/Recycling | Spotter reported a threat 3199 | -8/Recycling | Spotter reported a threat 3200 | -8/Recycling | Spotter reported a threat 3202 | -8/Recycling | Build established: Scavenger-Mutant 3210 | -8/Recycling | Spotter reported a threat 3211 | -8/Recycling | Spotter reported a threat 3213 | -8/Recycling | Spotter reported a threat 3232 | -8/Recycling | Spotter reported a threat 3314 | -8/Recycling | Spotter reported a threat 3324 | -8/Recycling | Spotter reported a threat 3341 | -8/Recycling | Spotter reported a threat 3342 | -8/Recycling | Spotter reported a threat 3355 | -8/Recycling | Spotter reported a threat 3373 | -8/Recycling | Spotter reported a threat 3377 | -8/Recycling | Spotter reported a threat 3379 | -8/Recycling | Spotter reported a threat 3388 | -8/Recycling | Spotter reported a threat 3394 | -8/Recycling | Spotter reported a threat 3395 | -8/Recycling | Spotter reported a threat 3397 | -8/Recycling | Spotter reported a threat 3426 | -8/Recycling | Spotter reported a threat 3430 | -8/Recycling | Spotter reported a threat 3432 | -8/Recycling | Spotter reported a threat 3471 | -8/Recycling | Spotter reported a threat 3481 | -8/Recycling | Spotter reported a threat 3492 | -8/Recycling | Spotter reported a threat 3495 | -8/Recycling | Spotter reported a threat 3525 | -8/Recycling | Spotter reported a threat 3544 | -8/Recycling | Spotter reported a threat 3545 | -8/Recycling | Spotter reported a threat 3546 | -8/Recycling | Spotter reported a threat 3571 | -8/Recycling | Spotter reported a threat 3583 | -8/Recycling | Spotter reported a threat 3593 | -8/Recycling | Spotter reported a threat 3598 | -8/Recycling | Spotter reported a threat 3599 | -8/Recycling | Spotter reported a threat 3604 | -8/Recycling | Spotter reported a threat 3635 | -8/Recycling | Spotter reported a threat 3648 | -8/Recycling | Discovered new exit (range 9) 3649 | -8/Recycling | Spotter reported a threat 3706 | -8/Recycling | Spotter reported a threat 3720 | -8/Recycling | Spotter reported a threat 3733 | -8/Recycling | Spotter reported a threat 3733 | -8/Recycling | Spotter reported a threat 3744 | -8/Recycling | Identified exit to Factory 3745 | -8/Recycling | Entered Factory 3745 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3970 | -6/Factory | Lost 5 parts (3n2w) 4036 | -6/Factory | Garrison activated, responded to threat 4064 | -6/Factory | Discovered new exit (range 10) 4074 | -6/Factory | Entered Lower Caves 4104 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 4407 | -6/Lower Caves | Build established: Derelict-Mutant 4525 | -6/Lower Caves | Encountered a Warlord checkpoint 4560 | -6/Lower Caves | Discovered new exit (range 2) 4561 | -6/Lower Caves | Entered another Lower Caves area 4617 | -6/Lower Caves | Lost 3 parts (2n1u) 4625 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4631 | -6/Lower Caves | Core integrity fell below 50% 4659 | -6/Lower Caves | Discovered new exit (range 19) 4664 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4669 | -6/Lower Caves | Core integrity fell below 20% 4673 | -6/Lower Caves | Ambushed by wild Derelicts 4676 | -6/Lower Caves | Entered Zion 4690 | -6/Zion | Received a visual enhancement algorithm 4734 | -6/Zion | Discovered new exit (range 14) 4746 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4847 | -6/Zion | Given A8's code to call for help 4855 | -6/Zion | Build established: Mutant 4873 | -6/Zion | Learned location of Quarantine (-2) 5005 | -6/Zion | Identified exit to Deep Caves 5189 | -6/Zion | Found Prototype Processor 5189 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5201 | -6/Zion | Found Prototype Processor 5201 | -6/Zion | Identified Exp. Terrain Scan Processor 5209 | -6/Zion | Found Prototype Processor 5209 | -6/Zion | Identified Exp. Core Analyzer 5231 | -6/Zion | Found Prototype Processor 5231 | -6/Zion | Identified Exp. Melee Analysis Suite 5237 | -6/Zion | Found Prototype Processor 5237 | -6/Zion | Identified Spectral Analyzer 5264 | -6/Zion | Found Exp. Armor Integrity Analyzer 5925 | -6/Zion | Opened final containment barrier to the Deep Caves 6125 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6150 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6151 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6186 | -6/Zion | Entered Deep Caves 6186 | -6/Deep Caves | Accompanied by 2 allies 6350 | -6/Deep Caves | Z-Facility disabled 6360 | -6/Deep Caves | Destroyed by Enhanced Grunt via exploding Z-Power Last Messages --------------- [Achievement: Adventurer] LOCATION=DEEP CAVES GOAL=ESCAPE 06223_ as-65184 destroyed. 06225_ as-59971 destroyed. 06230_ Acquired 4 matter. 06234_ Acquired 17 matter. 06236_ Acquired 4 matter. 06350_ Z-Facility disabled. 06355_ 3F-Z4G(o) suffers critical hit. 06358_ 3F-Z4G(o) destroyed. 06360_ NEW_ZION: Z-Facility proximity alert. 06360_ Z-Power explodes. 06360_ 7P-7H2(o) destroyed. 06360_ LJ-GLT(o) destroyed. 06360_ ID-BFL(o) destroyed. 06360_ 6I-TG7(o) destroyed. 06360_ Gatling Laser destroyed. 06360_ Angular Momentum Engine destroyed. 06360_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????##????????????????????????? | | ???????????? ##?### #??????######???????????? | | ??????????? ## # ????### ##??????????? | | ??????????? ##### #??????????? | | ?????????? #??????????? | | ?????????? #??????????? | | ?????????? #???????????# | | ?????????? #??????????## | | ????????????"" ##?????????# | | ???????????""" ########### | | ???????????""" # | | ??????????"""" ## | | ?????????"" ### | | ???????????""" #### ## | | ???????????""" ###??# ## | | ??????????"""" g ##????## ## | | ????????""" g #?????## ## | | ???????? ##????# ## | | ??????? #????# | | ??????? #????## | | ?????? #?????# | | ?????? ##?????# # | | ?????? @ ##?????# ## | | ?????? #?????# #? | | ?????? #????## #? | | ??????? ##????# ## | | ??????? ##?????# # | | ???????? #??????## # | | ???????? #??????### # | | ???????? #???????## # | | ????????? #????????# # | | ????????? ##????????# # | | ?????????? #?????????# | | ?????????? #?????????# | | ?????????? #????????### | | ?????????? #??????????? | | ?????????? #?????????? | | ?????????? #?????????? | | ?????????? ?????????? | | ??????????? ?????????? | | ??????????? ?????????? | | ????????????? ##### ???????????? | | ????????????????##????### #### ??????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 300 Matter Stores 506 Matter Capacity 550 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 1010 Armor Coverage 600 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 11 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Armchair Analyst Help From High Places Signs Are For Wimps Challenges ------------ None Game ------ Seed DeepMiniNanosword Manual? 0 Play Time 01:32:36 Cumulative 27.8 hours Start 2020.04.23 @ 06:02:59 End 2020.04.23 @ 07:36:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99c115d8-309a-4a8c-add2-9488744cc98c