Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.21 @ 22:04:10 Player: Pixel Pirate Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (280) 1400 Value Destroyed (13103) 13103 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3143) 3143 TOTAL SCORE: 24806 Bonus ------- High Alert Combat Kills 636 Follower Combat Kills 2156 Met Imprinter 300 Was Imprinted 300 Friendly Fire -249 Cogmind --------- Core Integrity 0/1450 Matter 47/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (550) Ox10 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit 0b10 Decoder Chip [Looter] Advanced Target Analyzer Improved Core Analyzer Advanced Armor Integrity Analyzer System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Self-destruct Interrupter (43) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Enhanced Armored Medium Treads Heavy Siege Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Looter] Advanced Target Analyzer Improved Core Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter System Shield > --- WEAPON ----------- Gamma Rifle Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Fusion Bomb Launcher > --- INVENTORY -------- Compact Particle Reactor Improved Heavy Treads Reaction Control System Enhanced Quantum Rifle HERF Cannon Compact HERF Cannon Tri-rail Accelerator Heavy Proton Missile Launcher Self-destruct Interrupter [Rating: 170] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Improved Aluminum Leg Utility 0b10 Decoder Chip [Looter] Device Advanced Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Arc Projector Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Hypervelocity Mass Driver Launcher Smartbomb Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Slots Evolved 17 | . 1 2 . . . 6 2 . 2 . . 2 2 Power 3 | . . . . . . 1 . . 1 . . . 1 Propulsion 4 | . . 1 . . . 1 . . . . . 1 1 Utility 7 | . 1 1 . . . 2 1 . 1 . . 1 . Weapon 3 | . . . . . . 2 1 . . . . . . Parts Attached 236 | 7 12 11 4 9 11 31 21 22 43 6 . 17 42 Power 27 | 1 2 3 . 1 1 5 2 . 4 1 . 3 4 Engine 11 | 1 2 3 . 1 1 3 . . . . . . . Core 11 | . . . . . . 2 2 . 3 1 . 2 1 Reactor 5 | . . . . . . . . . 1 . . 1 3 Propulsion 45 | 2 5 4 1 2 5 5 4 1 8 . . 3 5 Treads 31 | . . . . . 5 5 4 1 8 . . 3 5 Leg 14 | 2 5 4 1 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 68 | 2 3 2 . 3 . 9 7 11 16 3 . 6 6 Device 33 | . . 2 . 2 . 3 6 3 9 1 . 2 5 Storage 5 | . 2 . . . . . . 2 . . . 1 . Processor 11 | 1 . . . 1 . 1 . 2 3 2 . 1 . Hackware 3 | . . . . . . 1 . . 1 . . 1 . Protection 16 | 1 1 . . . . 4 1 4 3 . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 96 | 2 2 2 3 3 5 12 8 10 15 2 . 5 27 Energy Gun 21 | 1 . . 1 . 2 5 . 2 4 . . 1 5 Energy Cannon 15 | . . . . . . . 3 . 3 . . 1 8 Ballistic Gun 16 | 1 2 . . . 2 1 1 1 3 1 . . 4 Ballistic Cannon 19 | . . . . 1 . 3 3 3 2 1 . 2 4 Launcher 17 | . . 2 . 1 . 2 1 3 1 . . 1 6 Special Weapon 3 | . . . 2 1 . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 2 . 4 . 4 3 . . 2 3 Parts Lost 60 | . . . . . 1 6 . 11 9 3 . 5 25 Power 8 | . . . . . . . . . . 1 . 2 5 Propulsion 7 | . . . . . . 3 . . 1 . . . 3 Utility 25 | . . . . . . 3 . 6 4 2 . 3 7 Weapon 20 | . . . . . 1 . . 5 4 . . . 10 Highest Loss Streak 10 | . . . . . 1 4 . 6 5 1 . 2 10 Average Slot Usage (%) 88 | . 94 95 100 100 99 89 88 84 93 88 90 80 77 Engine 3 | . 11 10 10 10 10 7 7 . . . . . . Core 7 | . . . . . . 4 3 11 12 12 15 10 6 Reactor 1 | . . . . . . . . . 2 2 . 1 6 Treads 12 | . . . . . 22 21 16 16 14 10 10 12 13 Leg 5 | . 24 27 30 30 7 . . . . . . . . Device 11 | . . 7 10 10 20 11 19 14 14 11 10 7 7 Storage 6 | . 12 20 20 12 10 . . 5 5 5 5 4 4 Processor 13 | . 12 10 10 17 10 11 6 6 13 20 25 21 16 Protection 3 | . 7 . . . . 8 10 5 3 1 . 3 2 Energy Gun 3 | . 6 . 3 10 9 6 . 2 . 5 5 1 2 Energy Cannon 3 | . . . . . . . 6 3 5 6 5 2 5 Ballistic Gun 4 | . 17 15 . . 8 1 1 6 7 8 10 2 2 Ballistic Cannon 5 | . . . . 2 1 9 10 5 7 3 5 7 2 Launcher 2 | . . 4 9 1 . 4 3 1 . 1 . 1 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 133 | 8 13 23 24 25 34 66 83 90 133 127 109 113 129 Greatest Support 195 | 20 26 39 39 53 68 102 124 127 150 150 150 185 195 Greatest Overweight (x) 12 | . 2 . . . 1 12 . . 1 . . . 10 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 4 6 6 6 6 6 6 4 12 12 12 12 12 12 Average Capacity 8 | 4 5 6 6 6 6 4 4 6 12 12 12 12 12 Most Carried 12 | 4 6 6 6 6 6 6 4 11 12 12 11 12 12 Average Carried 7 | 2 4 5 6 5 6 3 3 3 11 11 11 11 9 Final Capacity 12 | 4 6 6 6 6 6 4 4 12 12 12 12 12 12 Final Carried 12 | 4 5 6 6 6 6 4 4 10 12 11 11 12 1 Class Distribution -------------------- 23% | Hacker-Mutant 14% | Scavenger-Mutant 14% | Scavenger-Gunner 11% | Generator-Gunner 11% | Hacker-Tank 10% | Hacker-Gunner 5% | Generator-Mutant 3% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Scavenger-Mutant | -5/Extension Generator-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Generator-Gunner | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Matter Collected 7513 | 256 66 246 134 135 201 626 755 890 1738 535 50 723 1158 Remotely 641 | . . . . . . . 618 23 . . . . . Salvage Created 10965 | 48 65 277 49 . 567 1238 521 1293 2767 803 65 1196 2076 Parts 571 | 2 11 14 3 . 22 50 33 59 142 41 4 76 114 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed 6 | . 1 . . . . . . 2 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Combat Hostiles Destroyed 216 | 1 2 5 4 . 13 30 14 17 49 28 3 20 30 Melee 5 | . . . . . . 1 . . 4 . . . . Guns 70 | 1 2 3 . . 9 14 . 7 15 14 3 . 2 Cannons 93 | . . . . . 1 4 10 3 30 8 . 18 19 AOE 42 | . . 2 4 . 3 8 4 7 . 6 . 2 6 Classes Destroyed 18 | 1 2 3 1 . 1 5 1 3 . 1 . . . Worker 18 | . . . 1 . . . 1 . 4 . . 3 9 Builder 20 | . . . . . . 1 1 6 5 . . 2 5 Tunneler 6 | . . . . . . . . 5 . . . . 1 Hauler 1 | . . . . . . . . 1 . . . . . Recycler 8 | . . 1 . . . . 1 3 1 . . . 2 Operator 4 | . . 1 . . . . . 2 . . . 1 . Watcher 16 | . 2 . . . . 2 . 2 1 . . 6 3 Swarmer 45 | . 2 . 2 . 6 2 2 4 6 13 3 2 3 Grunt 67 | 1 . 3 2 . 6 13 3 3 15 6 . 4 11 Brawler 2 | . . . . . . 1 . . 1 . . . . Duelist 2 | . . . . . . . . 1 1 . . . . Sentry 21 | . . 2 . . . 2 1 3 5 2 . 2 4 Demolisher 2 | . . . . . . 2 . . . . . . . Hunter 28 | . . . . . . . 3 4 11 2 . 6 2 Programmer 30 | . . . . . . 1 5 . 10 . . 6 8 Behemoth 4 | . . . . . 1 . . 2 . . . . 1 Z-Courier 1 | . . . . . . . . 1 . . . . . Assembled 9 | . . . . . . 9 . . . . . . . Thug 3 | . . . . . . . . . . 3 . . . Butcher 1 | . . . . . . . . . . 1 . . . Martyr 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 13 | 1 2 3 3 . 6 9 4 13 8 11 3 4 10 Combat Bots Only 11 | 1 2 2 2 . 6 9 3 3 5 11 3 3 7 Max Kills in Single Turn 4 | 1 1 2 2 . 2 3 2 3 3 4 1 3 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 2 . 2 1 2 1 . 3 . 1 2 Melee 1 | . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Damage Taken 18311 | 6 116 235 53 . 680 1713 850 1933 3254 1219 129 959 7164 Core 3151 | . . 33 . . 132 593 325 115 365 73 16 45 1454 Absorbed by Shields 786 | . . . . . . . . . 329 457 . . . Reduced by Siege Mode 467 | . . . . . . . 19 38 37 35 . . 338 Core Remaining (%) 71 | 100 100 . . . 58 30 . 56 . . 60 96 . Volleys Fired 465 | 1 13 21 6 1 34 46 27 50 91 39 5 37 94 Largest 5 | 2 2 2 2 2 2 4 5 5 5 5 2 5 5 Hottest 393 | 60 60 63 63 103 115 250 359 359 346 392 70 322 393 Shots Fired 1148 | 2 25 42 7 2 56 90 73 134 302 126 10 101 178 Gun 490 | 2 25 36 . 1 49 30 9 68 139 61 10 9 51 Cannon 551 | . . . . 1 7 38 55 48 163 60 . 82 97 Launcher 107 | . . 6 7 . . 22 9 18 . 5 . 10 30 Special . | . . . . . . . . . . . . . . Kinetic 645 | 1 18 36 . 1 22 40 42 74 204 51 10 77 69 Thermal 261 | 1 7 . . . . 25 22 33 67 70 . 6 30 Explosive 63 | . . 6 7 . . . 9 14 . 5 . . 22 Electromagnetic 174 | . . . . 1 34 25 . 13 26 . . 18 57 Phasic 5 | . . . . . . . . . 5 . . . . Robot Hit Streak 66 | 2 12 16 11 . 30 66 29 25 39 43 17 51 44 Robot Miss Streak 7 | . 1 1 . . 2 7 2 2 2 1 . 1 2 Penetration Max 2 | . . . . . . . . 1 2 1 . . 1 Secondary Targets 1 | . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . Shots Hit Robots 885 | 2 21 35 6 . 49 81 40 101 230 91 9 80 140 Core Hits 635 | 2 8 18 9 . 32 69 34 73 126 56 4 84 120 Critical Hits 79 | . . . . . 1 1 3 9 36 6 . 8 15 Critical Kills 35 | . . . . . . . 1 3 19 4 . 4 4 Critical Parts Destroyed 33 | . . . . . . 1 2 3 15 2 . 3 7 Melee Attacks 18 | . . . . . . 2 . . 16 . . . . Impact 2 | . . . . . . 2 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 16 | . . . . . . . . . 16 . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 36390 | 16 186 425 407 . 1665 3168 2093 5620 7397 3785 234 3846 7548 Guns 8642 | 16 186 219 . . 699 870 64 1471 2826 1273 234 207 577 Cannons 15158 | . . . . . 139 872 1136 1303 3559 1204 . 3342 3603 Explosions 11754 | . . 206 407 . 827 1361 893 2838 314 1308 . 239 3361 Melee 763 | . . . . . . 65 . . 698 . . . . Ramming 73 | . . . . . . . . 8 . . . 58 7 Kinetic 14130 | 6 111 219 . . 442 904 623 1803 3722 905 234 3047 2114 Thermal 8387 | 10 75 . . . 827 802 577 856 2486 1572 . 159 1023 Explosive 8410 | . . 206 407 . . . 866 2494 . 1308 . . 3129 Electromagnetic 4495 | . . . . . 396 1397 27 459 359 . . 582 1275 Impact 65 | . . . . . . 65 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 698 | . . . . . . . . . 698 . . . . Phasic 132 | . . . . . . . . . 132 . . . . Highest Corruption 12 | . . . . . . . 4 5 7 7 7 2 12 Average Corruption 5 | . . . . . . . 3 4 3 7 7 1 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 227 | . . . . . . . 13 62 39 42 6 7 58 Message Errors 46 | . . . . . . . 4 9 8 11 1 4 9 Matter Fused 45 | . . . . . . . 4 21 6 6 . . 8 Heat Flow Errors 23 | . . . . . . . 1 6 6 6 1 . 3 Energy Discharges 19 | . . . . . . . 1 4 5 2 . 1 6 Parts Rejected 4 | . . . . . . . . . . 2 . . 2 Data Loss (minor) 31 | . . . . . . . 1 9 3 5 4 2 7 Data Loss (major) 4 | . . . . . . . . 1 . 2 . . 1 Misfires 7 | . . . . . . . . 2 . 1 . . 4 Misdirections 4 | . . . . . . . . . . . . . 4 Targeting Errors 37 | . . . . . . . 1 7 8 7 . . 14 Weapon Failures 7 | . . . . . . . 1 3 3 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 763 | . . . 13 . 3 63 62 196 104 61 . 26 235 Projectiles 380 | . . . . . . 23 46 48 78 38 . 26 121 Explosions 357 | . . . 13 . 3 40 16 148 . 23 . . 114 Melee 26 | . . . . . . . . . 26 . . . . Knockbacks 78 | . . . . . . 9 1 6 14 1 . 25 22 Impact 2 | . . . . . . 1 . 1 . . . . . Kinetic 69 | . . . . . . 8 1 5 12 1 . 24 18 Secondary 7 | . . . . . . . . . 2 . . 1 4 Self-Inflicted Damage 427 | . . 42 18 . 22 18 . . 24 45 . . 258 Shots 20 | . . 3 1 . 1 4 . . 1 3 . . 7 Rammed 5 | . . . . . . . . 1 . . . 3 1 Targets Rammed 5 | . . . . . . . . 1 . . . 3 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 930 | 26 61 9 . 39 351 845 930 451 493 234 186 453 815 Average Temperature 175 | 16 21 6 . 24 134 248 203 145 148 83 109 128 180 Received Heat Transfer 3785 | 6 . 156 33 . 231 369 162 261 739 388 . 72 1368 Effects 190 | . . . . . 3 76 32 12 7 . . 2 58 Shutdowns 61 | . . . . . . 15 9 1 4 . . 1 31 Energy Bleed 15 | . . . . . 1 3 6 2 1 . . . 2 Interference 33 | . . . . . 1 12 3 8 . . . . 9 Matter Decay 4 | . . . . . . 2 1 . . . . . 1 Short Circuit 13 | . . . . . 1 3 . 1 1 . . 1 6 Damage (minor) 9 | . . . . . . 3 2 . 1 . . . 3 Damage (major) 46 | . . . . . . 33 9 . . . . . 4 Damage (core) 9 | . . . . . . 5 2 . . . . . 2 Siege Activations 16 | . . . . . . . 1 4 4 1 . . 6 Total Turns 473 | . . . . . . . 17 143 82 27 . . 204 Longest Duration 104 | . . . . . . . 17 104 32 27 . . 66 Robots Corrupted 6 | . . . . . . 3 . . . . . . 3 Combat Hostiles 6 | . . . . . . 3 . . . . . . 3 Parts Fried 21 | . . . . . . 5 . . 3 . . 4 9 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . . 1 . . . . 2 . 1 2 Heat Transferred 9117 | 25 175 . . . 750 1342 562 894 2409 1887 . 185 888 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 3 1 . 1 3 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Peak Influence 1063 | 20 101 285 203 . . 287 458 358 661 . . 277 1063 Initial 99 | . 9 . 78 . . . 65 99 3 . . 36 46 Average 183 | 5 48 131 121 . . 90 184 108 308 . . 109 311 Maximum Alert Level 3 | . . 1 1 . . 1 2 1 2 . . 1 3 Low Security (%) 67 | 100 100 86 66 . . 87 59 89 29 . . 87 49 Level 1 19 | . . 13 33 . . 12 37 10 33 . . 12 17 Level 2 10 | . . . . . . . 2 . 37 . . . 19 Level 3 2 | . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 49 | . . 2 . . 1 7 5 4 20 . . 2 8 Investigation 12 | . . 1 . . 1 5 2 1 2 . . . . Extermination 12 | . . . . . . 1 2 . 4 . . 1 4 Reinforcement 18 | . . 1 . . . 1 1 3 8 . . 1 3 Assault 2 | . . . . . . . . . 1 . . . 1 Garrison 5 | . . . . . . . . . 5 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . . 1 . 3 4 . . . 3 Haulers Reinforced 3 | . . . . . . . 1 . 1 . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Distress Signals 9 | . . . . . . . . 2 4 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 343 | 1 8 10 4 . 20 44 14 42 75 33 3 29 60 Peak Tracking Total 13 | . 2 3 2 . 13 9 4 7 6 11 3 3 11 Tactical Retreats 28 | . . 2 . . 1 8 . 6 6 3 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Traps Triggered 14 | . 4 1 . . . 1 4 1 1 . . 1 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Machines Disabled 34 | . . 1 . . 2 . 7 3 4 3 . 4 10 Max in Single Turn 2 | . . 1 . . 1 . 2 2 2 2 . 2 1 Garrison Access 3 | . . . . . . 1 . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Machines Accessed 25 | . 5 2 2 . 1 3 3 1 4 1 . 3 . Terminals 9 | . 4 2 1 . 1 . . . . 1 . . . Fabricators 2 | . . . . . . . 1 . 1 . . . . Repair Stations 3 | . . . . . . 2 . . 1 . . . . Recycling Units 7 | . 1 . . . . . 2 1 1 . . 2 . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 83 | . 23 9 5 . 4 6 9 5 12 3 . 7 . Successful 67 | . 17 9 5 . 4 4 6 5 10 3 . 4 . Failed 16 | . 6 . . . . 2 3 . 2 . . 3 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 111 | . 9 6 5 4 5 10 22 33 11 . . 2 4 Terminals 39 | . 19 9 4 . 4 . . . . 3 . . . Fabricators 4 | . . . . . . . 2 . 2 . . . . Repair Stations 8 | . . . . . . 5 . . 3 . . . . Recycling Units 25 | . 4 . . . . . 7 5 3 . . 6 . Scanalyzers 4 | . . . . . . . . . 4 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Terminal Hacks 21 | . 7 3 4 . 4 . . . . 3 . . . Record 11 | . 4 . . . 4 . . . . 3 . . . Part Schematic 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 2 . . . . Network Status 2 | . . . . . . . 1 . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . . 3 . . 2 . . . . Scan Component 3 | . . . . . . 2 . . 1 . . . . Repair 2 | . . . . . . 1 . . 1 . . . . Recycling Unit Hacks 18 | . 3 . . . . . 5 5 2 . . 3 . Process 3 | . 1 . . . . . 1 1 . . . . . Report Inventory 4 | . . . . . . . 2 1 1 . . . . Retrieve Matter 6 | . 2 . . . . . 1 1 . . . 2 . Retrieve Components 5 | . . . . . . . 1 2 1 . . 1 . Scanalyzer 4 | . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . 1 . Unauthorized Hacks 14 | . 7 6 1 . . . . . . . . . . Terminals 14 | . 7 6 1 . . . . . . . . . . Track 5 | . 3 2 . . . . . . . . . . . Assimilate 4 | . 2 2 . . . . . . . . . . . Botnet 5 | . 2 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 4 1 1 . 1 2 2 1 1 1 . 2 . Full Trace Events 13 | . 3 1 1 . 1 2 2 1 1 1 . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter 153 | . . . . . . . . . 153 . . . . Time 81 | . . . . . . . . . 81 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 . . 15 10 . 2 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . 1 . . . . Time 56 | . . . . . . 25 . . 31 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 79 | . . . . . . . . 79 . . . . . Retrieved Components 30 | . . . . . . . 3 10 9 . . 8 . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . . 6 . . . 8 Machine Destruction 3 | . . . . . . . . . 3 . . . . Programmers 11 | . . . . . . . . . 3 . . . 8 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Total Allies 29 | . . . . 4 . 2 4 10 5 . . 1 3 Largest Group 6 | . . . . 4 4 2 4 6 4 . . 1 3 Highest-Rated Group 360 | . . . . 149 149 70 112 282 170 . . 28 360 Highest-Rated Ally 268 | . . . . 38 38 35 35 85 85 . . 28 268 Zionite Dispatches 14 | . . . . . . 1 1 6 3 . . 1 2 Heavy 2 | . . . . . . . . 2 . . . . . Recon 2 | . . . . . . . . 1 1 . . . . Fire 3 | . . . . . . . 1 1 1 . . . . Demo 2 | . . . . . . 1 . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . 1 . . . . . Total Orders 5 | . . . . . 2 . . 2 1 . . . . ROAM 1 | . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . RETURN 1 | . . . . . 1 . . . . . . . . Ally Attacks 182 | . . . . . 51 15 16 36 19 . . . 45 Total Damage 9641 | . . . . . 1078 520 591 1720 522 . . . 5210 Kills 57 | . . . . . 7 3 5 15 7 . . . 20 Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . . . . . Drone Launches 5 | . . . . . 1 1 . 3 . . . . . Drone Recoveries 4 | . . . . . 1 . . 3 . . . . . Decoded 0b10 Intel 120 | . . . . . . 10 21 16 36 . . 32 5 Items 120 | . . . . . . 10 21 16 36 . . 32 5 Zionite Intel Received 10 | . . . . . . 1 3 6 . . . . . Main Access 1 | . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Turns Passed 15928 | 91 463 367 506 1478 982 1454 1024 2153 2128 1435 195 1546 2106 Spaces Moved 8704 | 69 333 244 392 1151 536 743 519 1064 949 805 113 843 943 Core 26 | 13 1 . . . . 10 . . . . . . 2 Treads 6409 | . . . . . 442 733 519 1064 949 805 113 843 941 Legs 2269 | 56 332 244 392 1151 94 . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 152 156 163 160 160 160 158 157 Average Speed 152 | 106 120 120 120 122 159 163 165 163 162 160 160 159 168 Slowest Speed 650 | 120 150 120 120 130 190 650 166 166 185 160 160 163 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 7 51 20 64 93 66 20 12 94 26 86 28 20 21 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 7 | . . . 1 . 1 . . 5 . . . . . Known Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . Scrap Searched 6 | . . . 1 2 1 . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 862 | . . 44 69 1 9 6 99 97 140 58 5 27 307 Melee . | . . . . . . . . . . . . . . Projectile 173 | . . . . 1 2 4 21 12 47 28 5 27 26 AOE 689 | . . 44 69 . 7 2 78 85 93 30 . . 281 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Res Total 10468 | 81 375 282 421 1224 607 893 632 1379 1302 868 117 962 1325 Wait 717 | . 2 . 11 28 17 28 41 216 135 11 . 32 196 Move 8691 | 68 332 243 391 1150 535 742 518 1063 948 804 112 842 943 Hop . | . . . . . . . . . . . . . . Pick Up 138 | 5 8 2 4 13 . 22 8 16 24 6 . 10 20 Fast Attach 100 | 6 4 4 1 3 8 12 12 12 19 . . 12 7 Attach 100 | 1 4 1 . 3 . 17 7 10 15 6 . 4 32 Detach 22 | . . . . 1 . . . 1 8 . . 2 10 Swap 38 | . 4 6 3 4 3 3 2 . 9 . . 1 3 Drop 174 | . 8 5 5 21 10 21 17 10 37 2 . 19 19 Fire 465 | 1 13 21 6 1 34 46 27 50 91 39 5 37 94 Melee 18 | . . . . . . 2 . . 16 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . . . . . 1 . . . 3 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Identified exit to Materials 61 | -11/Scrapyard | Discovered exit to Materials (range 8) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 155 | -10/Materials | Identified exit to Mines 155 | -10/Materials | Discovered exit to Mines (range 10) 271 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Discovered exit to Materials (range 15) 307 | -10/Materials | Build established: Hacker-Mutant 505 | -10/Materials | Discovered exit to Materials (range 10) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Identified exit to Storage 762 | -9/Materials | Discovered exit to Storage (range 9) 876 | -9/Materials | Identified exit to Mines 876 | -9/Materials | Discovered exit to Mines (range 8) 922 | -9/Materials | Entered Mines 923 | -9/Mines | Learned location of Storage (-9) 973 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1022 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1044 | -9/Mines | Identified exit to Materials 1044 | -9/Mines | Discovered exit to Materials (range 10) 1221 | -9/Mines | Discovered exit to Materials (range 9) 1234 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1428 | -9/Mines | Entered Zion 1450 | -7/Zion | Given the Hacking Drone Bay 1458 | -7/Zion | Found Prototype Device 1473 | -7/Zion | Learned 4 Factory zone layouts 1522 | -7/Zion | Learned Factory emergency access door positions 1858 | -7/Zion | Identified Hacking Drone Bay 2086 | -7/Zion | Imprinted 2088 | -7/Zion | Declared Zion's savior 2309 | -7/Zion | Found Prototype Energy Gun 2411 | -7/Zion | Found Prototype Device 2458 | -7/Zion | Identified exit to Deep Caves 2744 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2765 | -7/Zion | Found Relay Coupler [Programmer] 2767 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2784 | -7/Zion | Found Relay Coupler [Programmer] 2793 | -7/Zion | Found Relay Coupler [Programmer] 2826 | -7/Zion | Identified exit to Proximity Caves 2826 | -7/Zion | Discovered exit to Proximity Caves (range 11) 2832 | -7/Zion | Build established: Derelict-Mutant 2906 | -7/Zion | Entered Proximity Caves 2906 | -6/Proximity Caves | Accompanied by 4 allies 2999 | -6/Proximity Caves | Spotted B-75 Beast 3033 | -6/Proximity Caves | Destroyed B-75 Beast 3186 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3269 | -6/Proximity Caves | Learned Factory terminal intel 3367 | -6/Proximity Caves | Learned Factory emergency access door positions 3545 | -6/Proximity Caves | Build established: Scavenger-Mutant 3849 | -6/Proximity Caves | Identified exit to Factory 3849 | -6/Proximity Caves | Discovered exit to Factory (range 8) 3851 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3888 | -6/Proximity Caves | Entered Factory 3888 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3890 | -6/Factory | Identified Storm Laser 3891 | -6/Factory | Loaded intel: 233 non-interactive machine locations 3892 | -6/Factory | Loaded intel: 20 terminal locations 3964 | -6/Factory | Core integrity fell below 50% 3985 | -6/Factory | Destroyed 9 combat bots 4038 | -6/Factory | Lost 4 parts (3n1u) 4841 | -6/Factory | Identified exit to Factory 4841 | -6/Factory | Discovered exit to Factory (range 14) 5202 | -6/Factory | Build established: Hacker-Tank 5223 | -6/Factory | Retrieved Zion intel report: Component Schematics 5224 | -6/Factory | Zion Demo squad teleported in 5259 | -6/Factory | Repaired Imp. Medium Treads 5289 | -6/Factory | Discovered exit to Factory (range 15) 5342 | -6/Factory | Entered another Factory area 5342 | -5/Factory | Accompanied by 2 allies 5342 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5507 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5702 | -5/Factory | Retrieved Zion intel report: Main Access 5702 | -5/Factory | Identified exit to Factory 6175 | -5/Factory | Identified exit to Extension 6175 | -5/Factory | Discovered exit to Extension (range 16) 6257 | -5/Factory | Retrieved Zion intel report: Guard Positions 6258 | -5/Factory | Zion Fire squad teleported in 6366 | -5/Factory | Entered Extension 6366 | -5/Extension | Accompanied by 2 allies 6498 | -5/Extension | Spotted B-75 Beast 6499 | -5/Extension | Destroyed B-75 Beast 6527 | -5/Extension | Spotted B-75 Beast 6566 | -5/Extension | Disrupted transfer network 6596 | -5/Extension | Lost 6 parts (3u3w) 6731 | -5/Extension | Zion Heavy squad teleported in 6773 | -5/Extension | Zion Fire squad teleported in 6908 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 6909 | -5/Extension | Zion Hacking Resupply teleported in 7097 | -5/Extension | Found Prototype Protection 7097 | -5/Extension | Identified Zio. Weapon Casing 7103 | -5/Extension | Found Prototype Protection 7103 | -5/Extension | Identified Zio. Heavy Carapace 7125 | -5/Extension | Retrieved Zion intel report: Emergency Access 7130 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 7171 | -5/Extension | Retrieved Zion intel report: Active Terminals 7456 | -5/Extension | Destroyed B-75 Beast 7508 | -5/Extension | Retrieved Zion intel report: Branch Access 7508 | -5/Extension | Identified exit to Cetus 7509 | -5/Extension | Zion Melee Resupply teleported in 7587 | -5/Extension | Zion Recon squad teleported in 7737 | -5/Extension | Retrieved Zion intel report: Trap Installations 7751 | -5/Extension | Build established: Scavenger-Mutant 7852 | -5/Extension | Zion Heavy squad teleported in 7907 | -5/Extension | Discovered exit to Factory (range 10) 8212 | -5/Extension | Build established: Scavenger-Gunner 8332 | -5/Extension | Found Powered Armor 8519 | -5/Extension | Entered Factory 8519 | -4/Factory | Accompanied by 2 allies 8519 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8812 | -4/Factory | Garrison activated, responded to threat 8931 | -4/Factory | Lost 5 parts (3u2w) 9133 | -4/Factory | Garrison activated, responded to threat 9436 | -4/Factory | Zion Fire squad teleported in 9565 | -4/Factory | Garrison activated, responded to threat 9650 | -4/Factory | Build established: Hacker-Gunner 10169 | -4/Factory | Build established: Generator-Gunner 10320 | -4/Factory | Zion Recon squad teleported in 10406 | -4/Factory | Repaired Imp. Heavy Treads 10518 | -4/Factory | Zion Infowar Resupply teleported in 10558 | -4/Factory | Identified exit to Upper Caves 10558 | -4/Factory | Discovered exit to Upper Caves (range 16) 10570 | -4/Factory | P-70 Sage assimilated allied IJ-7P7(A) 10647 | -4/Factory | Entered Upper Caves 11130 | -4/Upper Caves | Destroyed 11 combat bots 11144 | -4/Upper Caves | Learned Extension terminal intel 11144 | -4/Upper Caves | Learned Extension stockpile data 11144 | -4/Upper Caves | Learned Factory stockpile data 11177 | -4/Upper Caves | Attracted the attention of an 0b10 base 11278 | -4/Upper Caves | Attacked by a faux Warlord 11603 | -4/Upper Caves | Build established: Scavenger-Gunner 12066 | -4/Upper Caves | Identified exit to Upper Caves 12066 | -4/Upper Caves | Discovered exit to Upper Caves (range 9) 12082 | -4/Upper Caves | Entered another Upper Caves area 12264 | -4/Upper Caves | Identified exit to Research 12264 | -4/Upper Caves | Discovered exit to Research (range 7) 12277 | -4/Upper Caves | Entered Research 12277 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12455 | -3/Research | Zion Explosive Resupply teleported in 12810 | -3/Research | Build established: Generator-Gunner 13291 | -3/Research | Spotted B-86 Titan 13349 | -3/Research | Build established: Hacker-Gunner 13376 | -3/Research | Identified exit to Research 13376 | -3/Research | Discovered exit to Research (range 10) 13823 | -3/Research | Entered another Research area 13823 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 13963 | -2/Research | Spotted B-90 Cyclops 14039 | -2/Research | Destroyed B-90 Cyclops 14916 | -2/Research | Zion Experimental squad teleported in 14941 | -2/Research | Found Fusion Bomb Launcher 15006 | -2/Research | Build established: Scavenger-Mutant 15019 | -2/Research | Crushed by falling debris 15465 | -2/Research | Zion Demo squad teleported in 15501 | -2/Research | P-80 Master assimilated allied NY-YPI(d) 15517 | -2/Research | System corruption reached 10% 15559 | -2/Research | Destroyed 7 combat bots 15615 | -2/Research | First assault squad dispatched 15713 | -2/Research | Lost 6 parts (3p2u1w) 15824 | -2/Research | Core integrity fell below 50% 15923 | -2/Research | Core integrity fell below 20% 15929 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15880_ Ended siege mode. 15880_ U-05 Engineer lays Concrete. 15880_ Hvy. Siege Treads destroyed. 15881_ System corrupted: Energy discharge (-18). 15881_ U-05 Engineer lays Concrete. 15882_ Acquired Self-destruct Interrupter. 15884_ U-05 Engineer lays Concrete. 15886_ U-05 Engineer builds a Wall. 15893_ Com. HERF Cannon destroyed. 15894_ U-05 Engineer builds a Wall. 15901_ System corrupted: Heat flow error (+174). 15901_ U-05 Engineer builds a Wall. 15901_ Reaction Control System destroyed. 15904_ U-05 Engineer lays Concrete. 15905_ U-05 Engineer builds a Wall. 15909_ Enh. Quantum Rifle destroyed. 15913_ Imp. Heavy Treads destroyed. 15914_ U-05 Engineer lays Concrete. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????# #########+#+ | | ??????????????????????##?#??# # | | ?????????????????????# ? ??# # !! | | ??????????????????### # ### # !! | | ??????????######### " # ! """ | | ?????????? # " # # """ | | ????????? # " # | | ????????# # # # | | ????????# # # = ############ | | ????????# # |/*! ""##?????????? | | ????????# """" # #% ##????????? | | ????????? """" # # # # ###??????? | | ???????????""""" % # #??????? | | ?????????#### ##+############# "# #???????? | | ############# =/ u #"####?????? | | # ! !%! +?????? | | # # ] ! =* k ####?????? | | # # #########/########+# #"#????????? | | # # # = # [= #????????? | | # = + # # #????????? | | ######/####### # # #????????? | | ???# = # # ### iggg # #????????? | | ???# # # # gggggg# #????????? | | ???# ]# ##### # #????????? | | ???# /= # ### # #????????? | | ???# # # ## @ # | #????????? | | ???# # ############ [ #????????? | | ???# [ # % ### # # ##??##########????????? | | ???# # ### #####????????????????????? | | ???######## # ## #???????????????????????? | | ?????????? # # # #???????????????????????? | | ?????????# ## ## # #???????????????????????? | | ?????????#### ###???????????????????????? | | ???????????? # # #?????????????????????????? | | ???????????? # ###?????????????????????????? | | ???????????? = ####???????????????????????????? | | ????????????# " #??????????????????????????????? | | ?????????????##%###??????????????????????????????? | | ???????????????" ????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 65 Energy Capacity 1490 Matter Stores 356 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 285 Armor Coverage 1200 Resistance: KI 55 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Overload Amplification 50 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Rocket Launcher | -9/Mines | Hacked Adv. Heat Sink | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Lrn. Terrain Scanner | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Armor Integrity Analyzer | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Core Analyzer | -4/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Dangerous Findings Decoder Ring Freeware Friend Of Zion Hey, That's Mine! I'm Back, Baby! Knowing Is Half The Battle Let's See Who's Tougher Librarian Loot Pinata Maybe Next Time I'll Detach My Launcher Oops Part-time Mechanic Party Time Please Form A Line Power Corrupts Remodeling Respectable Loadout Robot Respite Rockin' Loadout Safety First Significant Disruption Storm Trooper System Compromised The More The Merrier The One Troublemaker Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ParticleChipRipper Manual? 0 Play Time 04:45:48 Cumulative 11.6 hours Start 2021.07.18 @ 18:12:42 End 2021.09.21 @ 22:04:10 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3ada23e-f07e-4460-9b15-6962ba3aa2ab