Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 20:11:01 Player: Wotf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (2822) 2822 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 5813 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 280/280 System Corruption 1% Temperature Cool (12) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Grenade Launcher > --- INVENTORY (20) --- Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Advanced Treads Titanium Leg Compact Battery (200) Large Matter Pod (150) Experimental Sensor Array Improved Targeting Computer Improved Light Armor Plating Improved EM Shotgun Heavy Particle Gun Heavy Laser Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Titanium Leg Cooling System Compact Battery Large Matter Pod Experimental Sensor Array Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Ion Cannon Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 84 | 6 5 5 28 3 37 Power 8 | 1 1 1 2 . 3 Engine 7 | 1 1 . 2 . 3 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 29 | 2 2 2 11 . 12 Treads 12 | . . . 8 . 4 Leg 17 | 2 2 2 3 . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 3 . 6 Device 3 | . 1 . . . 2 Storage 4 | 1 1 . 2 . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 35 | 2 . 2 12 3 16 Energy Gun 13 | . . . 5 1 7 Energy Cannon 1 | . . . . . 1 Ballistic Gun 11 | 2 . 2 5 1 1 Ballistic Cannon 3 | . . . 1 . 2 Launcher 7 | . . . 1 1 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . 1 7 1 17 Power 5 | . . . 2 . 3 Propulsion 8 | . . . 2 . 6 Utility 1 | . . . . . 1 Weapon 12 | . . 1 3 1 7 Highest Loss Streak 7 | . . 1 4 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 99 98 100 91 Engine 9 | . 14 4 9 11 8 Core 1 | . . 9 . . . Treads 12 | . . . 17 33 4 Leg 18 | . 28 28 15 . 25 Device 9 | . 14 14 11 11 3 Storage 11 | . 14 14 11 11 9 Processor 10 | . . . 10 11 17 Protection 1 | . . . . . 6 Energy Gun 8 | . . . 9 12 12 Ballistic Gun 10 | . 28 27 11 . . Launcher 1 | . . . . 8 1 Naked Turns . | . . . . . . Heaviest Build 63 | 12 20 21 57 57 63 Greatest Support 80 | 20 20 25 60 60 80 Greatest Overweight (x) 2 | . . 1 1 . 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 17 | 7 8 10 19 20 20 Most Carried 20 | 7 10 10 20 20 20 Average Carried 16 | 3 8 9 18 19 18 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 7 10 10 19 19 20 Class Distribution -------------------- 89% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2348 | 232 438 177 694 117 690 Remotely . | . . . . . . Salvage Created 4021 | 30 545 291 1679 160 1316 Parts 254 | 3 41 16 111 12 71 Haulers Intercepted 10 | . 2 . 6 . 2 Recyclers Shooed 5 | . . 1 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 81 | . 12 2 29 6 32 Guns 46 | . 12 2 15 3 14 Cannons 4 | . . . 1 . 3 AOE 29 | . . . 13 3 13 Classes Destroyed 12 | 1 5 2 3 . 1 Worker 8 | . . 2 3 . 3 Builder 7 | . . . 6 . 1 Tunneler 1 | 1 . . . . . Hauler 10 | . 2 . 6 . 2 Recycler 10 | . . 2 6 . 2 Operator 1 | . 1 . . . . Watcher 7 | . 1 . 5 . 1 Swarmer 29 | . 3 . 13 3 10 Grunt 33 | . 9 2 6 3 13 Brawler 1 | . . . 1 . . Sentry 15 | . . . 9 . 6 Hunter 3 | . . . . . 3 Best Kill Streak 21 | 1 5 3 21 3 7 Combat Bots Only 13 | . 4 2 13 3 6 Max Kills in Single Turn 4 | 1 1 1 4 3 3 Gunslinging . | . . . . . . Exploded 4 | . . . 4 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 486 | . 62 30 121 12 261 Missed 137 | . 27 10 38 2 60 Damage Taken 4907 | . 362 298 1237 114 2896 Core 936 | . 104 44 215 11 562 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . 40 . 43 . Volleys Fired 321 | 1 59 25 95 8 133 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 40 40 40 90 90 138 Shots Fired 541 | 2 118 44 171 16 190 Gun 478 | 2 118 44 152 14 148 Cannon 32 | . . . 4 . 28 Launcher 31 | . . . 15 2 14 Special . | . . . . . . Kinetic 304 | 2 118 44 82 5 53 Thermal 94 | . . . . . 94 Explosive 31 | . . . 15 2 14 Electromagnetic 112 | . . . 74 9 29 Robot Hit Streak 18 | 1 5 7 16 18 12 Robot Miss Streak 12 | . 12 3 5 1 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 353 | 1 58 30 122 11 131 Core Hits 228 | 1 32 11 93 12 79 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 1 . . 4 Burn 4 | . . . . . 4 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7825 | 12 733 378 3005 324 3373 Guns 4426 | 12 725 378 1592 150 1569 Cannons 303 | . . . 71 . 232 Explosions 3088 | . . . 1342 174 1572 Melee . | . . . . . . Ramming 8 | . 8 . . . . Kinetic 2392 | 12 725 378 864 47 366 Thermal 1621 | . . . 103 . 1518 Explosive 2519 | . . . 1239 174 1106 Electromagnetic 1285 | . . . 799 103 383 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 1 Average Corruption 1 | . . . 2 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . 18 13 4 Message Errors 7 | . . . 4 3 . Matter Fused 10 | . . . 4 4 2 Heat Flow Errors 10 | . . . 5 5 . Energy Discharges 4 | . . . 2 1 1 Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 161 | . . . 7 . 154 Projectiles 9 | . . . . . 9 Explosions 152 | . . . 7 . 145 Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 680 | . . . 244 15 421 Shots 16 | . . . 6 1 9 Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 438 | . 2 10 275 255 438 Average Temperature 93 | . 2 3 67 96 118 Received Heat Transfer 1581 | . 150 165 324 42 900 Effects 5 | . . . 1 . 4 Energy Bleed 2 | . . . 1 . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . 2 . 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . . . 5 Heat Transferred 3277 | . . . 200 . 3077 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 3 . 2 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 498 | 5 313 181 484 272 498 Initial 188 | . 3 85 . 188 23 Average 184 | . 157 65 148 141 333 Maximum Alert Level 2 | . 1 . 2 1 2 Low Security (%) 59 | 100 63 100 78 65 9 Level 1 30 | . 36 . 14 34 63 Level 2 9 | . . . 7 . 27 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 4 . 2 . 10 Investigation 7 | . 3 . 2 . 2 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault 1 | . . . . . 1 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 22 5 45 6 40 Peak Tracking Total 8 | . 7 2 8 3 5 Tactical Retreats 5 | . 2 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 2 | . . . 1 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 18 | . 2 . 11 1 4 Terminals 13 | . 2 . 9 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . . 1 Total Hacks 52 | . 5 . 33 3 11 Successful 27 | . 2 . 18 2 5 Failed 25 | . 3 . 15 1 6 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 18 | . 5 . 11 . 2 Terminals 35 | . 5 . 24 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Scanalyzers 11 | . . . 9 . 2 Garrison Access 1 | . . . . . 1 Terminal Hacks 8 | . . . 6 2 . Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . . 3 Retrieve Matter 2 | . . . . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 8 | . . . 7 . 1 Insert Component 7 | . . . 6 . 1 Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 2 . 5 . . Terminals 7 | . 2 . 5 . . Botnet 6 | . 1 . 5 . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 . 8 1 3 Full Trace Events 5 | . . . 3 . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 2 . . Highest-Rated Group 40 | . . 40 24 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 25 | . . 16 9 . . Total Damage 223 | . . 201 22 . . Kills 4 | . . 2 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6540 | 78 671 756 2332 1005 1698 Spaces Moved 3141 | 54 356 430 1076 595 630 Core 12 | 12 . . . . . Treads 1326 | . . . 651 595 80 Legs 1803 | 42 356 430 425 . 550 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 167 | 104 120 153 176 160 200 Slowest Speed 320 | 120 120 190 240 160 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 3 63 96 88 94 35 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 10 | . . . 10 . . Terrain Destroyed 175 | . . . 71 16 88 Melee . | . . . . . . Projectile . | . . . . . . AOE 175 | . . . 71 16 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3916 | 73 486 487 1342 633 895 Wait 172 | . 37 11 74 23 27 Move 3136 | 53 355 429 1075 594 630 Hop . | . . . . . . Pick Up 130 | 13 16 9 44 3 45 Fast Attach . | . . . . . . Attach 40 | 6 2 1 9 1 21 Detach . | . . . . . . Swap 44 | . 3 4 19 2 16 Drop 71 | . 12 8 26 2 23 Fire 321 | 1 59 25 95 8 133 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 9) 546 | -10/Materials | Discovered new exit (range 15) 741 | -10/Materials | Build established: Scavenger-Mutant 750 | -10/Materials | Entered Mines 753 | -10/Mines | Assembled infested the area 844 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 978 | -10/Mines | Core integrity fell below 50% 1025 | -10/Mines | Discovered new exit (range 5) 1053 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1136 | -10/Mines | Discovered new exit (range 6) 1239 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1248 | -10/Mines | Found Prototype Device 1306 | -10/Mines | Discovered new exit (range 6) 1357 | -10/Mines | Learned Materials machine intel 1506 | -10/Mines | Entered Materials 1506 | -9/Materials | Accompanied by 2 allies 1506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Identified exit to Mines 1508 | -9/Materials | Loaded intel: 58 machine locations 1771 | -9/Materials | Identified Exp. Sensor Array 1940 | -9/Materials | Discovered new exit (range 3) 2733 | -9/Materials | Discovered new exit (range 14) 3282 | -9/Materials | Discovered new exit (range 12) 3659 | -9/Materials | Core integrity fell below 50% 3702 | -9/Materials | Destroyed 13 combat bots 3711 | -9/Materials | Lost 4 parts (1p1n2w) 3838 | -9/Materials | Entered Mines 3840 | -9/Mines | Met a Derelict bent on vengeance 3854 | -9/Mines | Discovered new exit (range 6) 3942 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3960 | -9/Mines | Discovered new exit (range 6) 4318 | -9/Mines | Learned location of 1 exit from Proximity Caves 4843 | -9/Mines | Entered Materials 4843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4940 | -8/Materials | Garrison activated, responded to threat 5033 | -8/Materials | Lost 7 parts (1p4n2w) 5245 | -8/Materials | Core integrity fell below 50% 5283 | -8/Materials | Lost 4 parts (1p3w) 5319 | -8/Materials | Garrison activated, responded to threat 5356 | -8/Materials | Lost 4 parts (2n1u1w) 6345 | -8/Materials | Core integrity fell below 20% 6443 | -8/Materials | First assault squad dispatched 6541 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. System corrupted: Matter fused (-5). Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. G-50 Soldier destroyed. H-55 Commando destroyed. K-01 Serf destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombDamperChip Manual? 0 Play Time 01:15:13 Cumulative 26.3 hours Start 2024.06.30 @ 13:40:23 End 2024.07.04 @ 20:11:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 2 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce692242-cdb5-479e-8efa-b0de598a143d