Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 17:01:32 Player: Florist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (3524) 3524 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 6636 Bonus ------- High Alert Combat Kills 144 Friendly Fire -42 Cogmind --------- Core Integrity 546/700 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating System Restoration Module > --- WEAPON (2) ------- Improved Spread Laser Heavy Ion Cannon > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Aluminum Leg Improved VTOL Module High-capacity Storage Unit Machine Analyzer Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating Arc Projector Arc Projector Heavy Particle Gun Mini Grenade Launcher Heavy Missile Launcher Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Cooled Airjet > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Improved Spread Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Aluminum Leg Improved VTOL Module High-capacity Storage Unit Machine Analyzer Visual Processing Unit Improved Sensor Array Light Armor Plating Light Armor Plating Arc Projector Arc Projector Mini Grenade Launcher Plasma Cutter Scythe [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 76 | 8 5 9 35 19 Power 6 | 1 . 1 3 1 Engine 5 | 1 . 1 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 2 . 1 13 6 Treads 11 | 2 . 1 4 4 Leg 7 | . . . 7 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 3 | . . . 2 1 Utility 24 | 2 2 2 9 9 Device 7 | 1 . 1 1 4 Storage 5 | 1 2 . 1 1 Processor 1 | . . . . 1 Hackware 2 | . . . . 2 Protection 9 | . . 1 7 1 Artifact . | . . . . . Weapon 24 | 3 3 5 10 3 Energy Gun 5 | 2 1 . 1 1 Energy Cannon 10 | . 1 1 7 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . 1 3 . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . . 5 3 Parts Lost 22 | . . 6 13 3 Power 1 | . . 1 . . Propulsion 8 | . . 2 4 2 Utility 6 | . . 1 4 1 Weapon 7 | . . 2 5 . Highest Loss Streak 7 | . . 5 7 2 To Critical Strikes . | . . . . . Average Backups 16 | 2 15 18 17 18 Power . | . 1 1 . . Propulsion 6 | 1 6 6 6 7 Utility 5 | . 5 5 6 4 Weapon 3 | . 2 4 4 4 Tool/Special . | . . . . . Unused Backups 23 | . 2 3 9 9 Power 1 | . . . 1 . Propulsion 12 | . 2 2 5 3 Utility 5 | . . 1 1 3 Weapon 4 | . . . 2 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 96 95 98 Engine 10 | . 14 10 8 7 Treads 24 | . 28 27 14 29 Leg 5 | . . . 20 . Device 12 | . 14 9 9 17 Storage 10 | . 14 14 9 7 Processor 1 | . . . . 7 Protection 6 | . . 3 14 8 Energy Gun 6 | . 8 . 3 9 Energy Cannon 9 | . 9 13 12 4 Ballistic Cannon 5 | . 10 13 . . Peak Build Rating 40 | 7 11 16 33 40 Average Rating 20 | 5 9 14 25 34 On Entrance 10 | . 7 11 10 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 89 | 14 89 56 75 70 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 2 | . 2 2 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 19 | 7 17 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 17 | 2 15 19 17 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 20 19 19 20 Class Distribution -------------------- 77% | Mutant 18% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2039 | 280 223 203 827 506 Remotely . | . . . . . Salvage Created 4083 | 95 532 204 2268 984 Parts 196 | 11 30 9 108 38 Haulers Intercepted 9 | . 2 . 4 3 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 72 | . 9 7 39 17 Guns 16 | . 8 . 3 5 Cannons 32 | . 1 6 19 6 AOE 20 | . . 1 14 5 Classes Destroyed 16 | 2 8 3 . 3 Worker 5 | . 1 . 3 1 Builder 5 | . 2 . 2 1 Tunneler 3 | 3 . . . . Hauler 9 | . 2 . 4 3 Recycler 4 | 1 . . 2 1 Mechanic 2 | . 1 . 1 . Operator 2 | . 1 . 1 . Watcher 8 | . 3 . 4 1 Swarmer 7 | . 3 . 4 . Grunt 41 | . 6 . 26 9 Duelist 1 | . . . . 1 Sentry 12 | . . 1 9 2 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Artisan 1 | . . 1 . . Subdweller 6 | . . 6 . . Best Kill Streak 9 | 2 6 2 9 4 Combat Bots Only 7 | . 3 2 7 4 Max Kills in Single Turn 4 | 1 2 1 4 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 433 | . 45 43 205 140 Missed 118 | . 9 10 56 43 Hits 315 | . 36 33 149 97 Melee 5 | . . . . 5 Projectile 310 | . 36 33 149 92 Critical Strikes 6 | . . . 1 5 Part Disruptions 1 | . . . . 1 Damage Taken 4997 | . 433 788 2572 1204 Core 712 | . 102 139 317 154 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . 9 24 . Core Remaining (%) 48 | 100 . 3 42 . Volleys Fired 302 | 8 56 48 113 77 Largest 2 | 2 2 2 2 2 Hottest 140 | 90 98 113 138 140 Shots Fired 551 | 16 109 82 209 135 Gun 186 | 16 63 . 34 73 Cannon 333 | . 46 79 154 54 Launcher 32 | . . 3 21 8 Special . | . . . . . Kinetic 83 | . 23 36 24 . Thermal 358 | 16 86 43 86 127 Explosive 32 | . . 3 21 8 Electromagnetic 78 | . . . 78 . Robot Hit Streak 20 | 3 16 20 11 16 Robot Miss Streak 6 | 2 6 1 4 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 358 | 9 68 57 123 101 Core Hits 190 | 5 27 13 74 71 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 3 2 3 1 Burn 4 | . 2 . 1 1 Blast 5 | . 1 2 2 . Melee Attacks 5 | . . . 5 . Impact . | . . . . . Slashing 5 | . . . 5 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10154 | 102 1012 1252 4847 2941 Guns 2489 | 102 556 . 463 1368 Cannons 5041 | . 453 1079 2558 951 Explosions 2610 | . . 173 1824 613 Melee . | . . . . . Ramming 14 | . 3 . 2 9 Kinetic 1071 | . 244 550 277 . Thermal 5301 | 102 765 529 1500 2405 Explosive 2179 | . . 173 1479 527 Electromagnetic 1589 | . . . 1589 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 . 2 Average Corruption 1 | . 1 1 . 1 Corruption Purged 4 | . . . . 4 Corruption Blocked . | . . . . . Effects 33 | . 18 12 . 3 Message Errors 6 | . 2 3 . 1 Matter Fused 10 | . 9 1 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 5 | . 2 3 . . Parts Fused 2 | . 2 . . . Data Loss (minor) 3 | . . 1 . 2 Data Loss (major) 1 | . 1 . . . Misfires 2 | . 1 1 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 159 | . 8 . 132 19 Projectiles 70 | . 8 . 43 19 Explosions 89 | . . . 89 . Melee . | . . . . . Knockbacks 12 | . 2 4 6 . Impact . | . . . . . Kinetic 10 | . 2 4 4 . Secondary 2 | . . . 2 . Self-Inflicted Damage 121 | . . . 121 . Shots 5 | . . . 5 . Rammed 4 | . . . . 4 Targets Rammed 6 | . 1 . 1 4 Kicked 1 | . . . 1 . Crushed 1 | . 1 . . . Highest Temperature 483 | 90 348 219 443 483 Average Temperature 102 | 40 78 39 119 98 Received Heat Transfer 1821 | . 219 129 1143 330 Effects 15 | . 4 . 9 2 Shutdowns 3 | . 1 . 1 1 Energy Bleed 6 | . 2 . 4 . Interference 3 | . 1 . 1 1 Matter Decay 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Fried 6 | . . . 6 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . 1 . 1 6 Heat Transferred 8733 | 273 1919 888 2459 3194 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 62 | 100 100 . 45 29 Level 1 23 | . . . 12 70 Level 2 14 | . . . 42 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 671 | 10 120 . 671 386 Initial 299 | . . . . 299 Average 184 | 1 14 . 338 241 Influence Increases 2468 | 20 335 20 1368 725 Destroy 0b10 Robot/C 1320 | . 180 20 780 340 Destroy 0b10 Robot/NC 190 | 20 50 . 85 35 Destroy Leader 354 | . 50 . 196 108 Successful Hack 108 | . 9 . 37 62 Select Force Hacks 30 | . . . 30 . Disable Machine 150 | . 15 . 60 75 Destroy Structure 181 | . 1 . 135 45 Partial Spotted 30 | . . . . 30 Lose Combat Pursuer 105 | . 30 . 45 30 Influence Decreases 2064 | 20 335 20 709 980 Entered New Map 360 | . . . . 360 Time Decay 1543 | 20 335 20 588 580 Lost Part 151 | . . . 121 30 Lost Ally 10 | . . . . 10 Squads Dispatched 15 | . 1 . 9 5 Investigation 6 | . 1 . 4 1 Extermination 3 | . . . . 3 Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 26 10 53 25 Peak Tracking Total 5 | . 3 3 5 4 Tactical Retreats 6 | . 1 1 3 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . . 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 10 | . 1 . 4 5 Max in Single Turn 3 | . 1 . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 22 | . 8 . 10 4 Terminals 20 | . 8 . 8 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 57 | . 19 . 27 11 Successful 29 | . 13 . 12 4 Failed 28 | . 6 . 15 7 Catastrophic 4 | . 1 . 2 1 Database Lockouts . | . . . . . Manual 54 | . 19 . 24 11 Terminals 53 | . 19 . 23 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 6 | . 2 . 3 1 Robot Analysis 4 | . 2 . 2 . Branch Access Points 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 23 | . 11 . 9 3 Terminals 22 | . 11 . 8 3 Assimilate 3 | . 1 . . 2 Botnet 11 | . 5 . 5 1 Skim 8 | . 5 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 17 | . 5 . 8 4 Full Trace Events 4 | . 1 . 2 1 Feedback Events 2 | . 1 . . 1 Corruption 2 | . 1 . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 2 | . 1 . . 1 Largest Group 1 | . 1 1 . 1 Highest-Rated Group 26 | . 10 10 . 26 Highest-Rated Ally 26 | . 10 10 . 26 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 7393 | 67 2469 940 2122 1795 Sensors 1795 | . . . . 1795 Seismic 5598 | 67 2469 940 2122 . Robot Analysis Total 4 | . 2 . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 8013 | 159 2469 1333 2256 1796 Spaces Moved 3340 | 76 962 464 971 867 Core 2 | 2 . . . . Treads 2821 | 74 962 464 454 867 Legs 517 | . . . 517 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 120 160 Average Speed 196 | 157 226 247 175 164 Slowest Speed 360 | 160 320 360 190 246 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 47 | 6 95 26 79 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 9 | . . 9 . . Spaces Dug 13 | . . . 13 . Terrain Destroyed 241 | . . 8 189 44 Melee 5 | . . . 5 . Projectile 5 | . . . 4 1 AOE 231 | . . 8 180 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 4216 | 96 1144 568 1310 1098 Wait 326 | . 96 31 96 103 Move 3336 | 75 961 463 970 867 Hop . | . . . . . Pick Up 65 | 5 18 7 31 4 Fast Attach 36 | 7 1 . 21 7 Attach 28 | . . 4 16 8 Detach 5 | . . . 1 4 Swap 48 | 1 5 8 21 13 Drop 56 | . 6 7 32 11 Fire 302 | 8 56 48 113 77 Melee 5 | . . . 5 . Ram . | . . . . . Kick 1 | . . . 1 . Crush 5 | . 1 . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 3 | . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 11) 770 | -10/Materials | Discovered new exit (range 12) 1102 | -10/Materials | Discovered new exit (range 5) 1231 | -10/Materials | Discovered new exit (range 15) 1351 | -10/Materials | Discovered new exit (range 15) 1506 | -10/Materials | Discovered new exit (range 12) 2370 | -10/Materials | Learned location of 2 exits from Materials 2423 | -10/Materials | Learned location of 1 exit from Recycling 2435 | -10/Materials | Learned Storage trap positions 2439 | -10/Materials | Learned Materials stockpile data 2442 | -10/Materials | Learned 2 Storage zone layouts 2456 | -10/Materials | Learned Storage emergency access door positions 2481 | -10/Materials | Learned 2 Storage zone layouts 2629 | -10/Materials | Entered Subcaves 2629 | -10/Subcaves | Accompanied by 1 ally 2630 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 2630 | -10/Subcaves | Approached by a straggling Scientist 2630 | -10/Subcaves | Identified exit to Materials 2812 | -10/Subcaves | Core integrity fell below 50% 3552 | -10/Subcaves | Learned location of Zion (-7) 3552 | -10/Subcaves | Met a Zionite searching for "candidates" 3554 | -10/Subcaves | Learned Materials emergency access door positions 3651 | -10/Subcaves | Core integrity fell below 20% 3707 | -10/Subcaves | Lost 5 parts (1p1n1u2w) 3911 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 3962 | -10/Subcaves | Entered Materials 3962 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3963 | -8/Materials | Identified exit to Factory 5116 | -8/Materials | Crushed by falling debris 5173 | -8/Materials | Discovered exit to Factory (range 16) 5313 | -8/Materials | Lost 7 parts (2n2u3w) 5320 | -8/Materials | Destroyed 7 combat bots 5619 | -8/Materials | Build established: Scavenger-Mutant 5981 | -8/Materials | Core integrity fell below 50% 6218 | -8/Materials | Entered Factory 6218 | -7/Factory | Evolved 2 slots: Utility x2 6551 | -7/Factory | Build established: Hacker-Mutant 6856 | -7/Factory | Build established: Scavenger-Mutant 7211 | -7/Factory | Build established: Mutant 7350 | -7/Factory | Discovered new exit (range 13) 7369 | -7/Factory | Identified exit to Lower Caves 8014 | -7/Factory | Self-destructed Last Messages --------------- 07894_ Acquired 5 matter. 07900_ R-06 Scavenger collects Aluminum Leg. 07913_ G-47 Trooper destroyed. 07921_ R-06 Scavenger collects Lgt. Nuclear Core. 07928_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 08014_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Access(Branch) Found 2 branch access points: (61,194) Lower Caves (12,33) Lower Caves Map updated. Map ----- +----------------------------------------------------+ | ????????????""""" #?# #????????????????????????? | | ?????????????""?" #?# #????????????????????????? | | ????????????????" #?# ######???????????????????? | | ???????????????? ??# #???????????????????? | | ????????????????##??# #???????????????????? | | ????????????????????# +???????????????????? | | ????????????????????##+### #???????????????????? | | ???????????????????? #?# #???????????????????? | | ??????????????????"" #?# #???????????????????? | | ????????????????"""" #?# #???????????????????? | | ????????????????"""" #?# #???????????????????? | | ????????????????"""" #?# #???????????????????? | | ????????????????"""" #?# #???????????????????? | | ????????????????"""" #?# #???????????????????? | | ??????????????????"" ! #?# ##??????????????????? | | ?????????????????? ??# T#??????????????????? | | ???????????????????" ??# #??????????????????? | | ???????????????????" ??# ##??????????????????? | | ???????????????????" ??# #???????????????????? | | ???????????????????" ??# #???????????????????? | | ???????????????????" ??# #???????????????????? | | ???????????????????? ??# #???????????????????? | | ???????????????????????### ###?????????????????? | | ???????????????????????# #?????????????????? | | ?????????????????####/## #?????????????????? | | ???????????????# k @"" #?????????????????? | | ???????????????# T #?????????????????? | | ???????????????# ^ #?????????????????? | | ???????????????# ##### #?????????????????? | | ???????????????# ?????# #?????????????????? | | ??????????????? ???????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????w???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Survival Of The Most Covered Challenges ------------ None Game ------ Seed ShieldDefensePod Manual? 0 Play Time 00:41:42 Cumulative 282.5 hours Start 2026.02.21 @ 22:46:38 End 2026.02.23 @ 17:01:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 16 Types 7/0/7/2/0/0/0/0/0/0 Lore% 82 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f422b417-9b2a-4318-b6a6-503a935bb5e1