Cogmind - Beta 11 @@@ ROGUE MODE // 2022.07.15 @ 10:37:01 Player: CreepyD Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (2161) 2161 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 8076 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 227/300 Energy 124/125 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Compact Wheel Relay Coupler [Brawler] (19) Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Machine Analyzer Advanced Sensor Array Advanced Melee Analysis Suite Experimental Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Flail Heavy Flail Powered Hammer > --- INVENTORY -------- Advanced Targeting Computer Relay Coupler [Brawler] Phase Cannon Gauss Rifle Remote Datajack Heavy Flail [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Improved Light Armor Plating Device Advanced Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 . Utility 6 | . . 2 1 . . 1 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 72 | 5 . 15 2 3 14 2 6 7 18 Power 12 | 1 . 2 . . 3 . . 1 5 Engine 7 | 1 . 2 . . 1 . . 1 2 Core 5 | . . . . . 2 . . . 3 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 6 1 1 2 . . 1 3 Treads . | . . . . . . . . . . Leg 12 | . . 6 1 1 2 . . 1 1 Wheel 4 | 2 . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | . . 4 1 . 6 1 1 5 7 Device 5 | . . . . . . 1 . 1 3 Storage 2 | . . . 1 . . . . . 1 Processor 3 | . . . . . . . . 1 2 Hackware 2 | . . . . . 2 . . . . Protection 13 | . . 4 . . 4 . 1 3 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 . 3 . 2 3 1 5 . 3 Energy Gun 5 | 2 . . . 1 1 . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . . . . 1 . . . Ballistic Cannon 5 | . . 2 . 1 . . . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . 1 . . . . 4 . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 15 | . . . . . 15 . . . . Parts Lost 36 | . . 4 . 2 5 . 1 . 24 Power 7 | . . 1 . . 1 . . . 5 Propulsion 8 | . . 1 . . 1 . 1 . 5 Utility 12 | . . . . . 3 . . . 9 Weapon 9 | . . 2 . 2 . . . . 5 Highest Loss Streak 10 | . . 4 . 2 2 . 1 . 10 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 82 | . 71 60 96 91 94 98 95 87 69 Engine 5 | . 14 9 9 9 7 . . 3 2 Core 3 | . . . . . 1 7 7 6 4 Leg 16 | . . 18 26 19 22 23 19 17 8 Wheel 1 | . 28 2 . . . . . . . Device 3 | . . . . . . 7 7 6 6 Storage 5 | . . . 6 9 9 7 7 6 5 Processor 2 | . . . . . . . . 3 7 Hackware 6 | . . . . . 14 15 15 8 5 Protection 16 | . . 8 36 36 20 15 14 13 9 Energy Gun 2 | . 28 4 . 3 3 . 1 . . Ballistic Cannon 3 | . . 17 9 5 . . . . . Impact Weapon 11 | . . . 9 9 9 7 17 20 14 Special Melee Weapon 1 | . . . . . 5 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 9 9 25 29 29 29 28 36 39 49 Greatest Support 43 | 32 32 32 36 41 43 38 38 41 41 Greatest Overweight (x) 3 | . . 1 1 1 . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 8 8 8 8 8 10 Average Capacity 7 | 5 5 5 7 8 8 8 8 8 8 Most Carried 8 | 5 4 5 8 8 7 4 8 8 8 Average Carried 5 | 1 1 4 5 7 4 3 7 7 7 Final Capacity 8 | 5 5 5 8 8 8 8 8 8 5 Final Carried 8 | 1 4 5 8 5 4 4 8 8 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Matter Collected 1064 | 123 29 234 143 38 230 . 90 40 137 Remotely . | . . . . . . . . . . Salvage Created 2128 | . 63 318 143 38 496 . 97 84 889 Parts 82 | . 7 27 4 . 12 . 2 12 18 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Combat Hostiles Destroyed 39 | . 3 9 3 1 8 . 2 1 12 Melee 9 | . . . 2 . 1 . . 1 5 Guns 2 | . 1 1 . . . . . . . Cannons 9 | . . 8 . . . . . . 1 AOE 2 | . 2 . . . . . . . . Classes Destroyed 12 | . 4 3 1 1 1 . . 2 . Worker 4 | . 2 1 . . 1 . . . . Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . . Recycler 4 | . . . . . 1 . . . 3 Watcher 6 | . 1 2 . . 1 . . 1 1 Swarmer 11 | . 3 3 . . . . . . 5 Grunt 11 | . . 3 2 . 6 . . . . Brawler 3 | . . . 1 . . . . . 2 Duelist 1 | . . 1 . . . . . . . Sentry 5 | . . 2 . . 2 . . . 1 Specialist 3 | . . . . 1 . . 2 . . Programmer 5 | . . . . . . . . 1 4 Best Kill Streak 7 | . 7 5 2 1 3 . 2 1 7 Combat Bots Only 5 | . 3 5 2 1 3 . 2 1 4 Max Kills in Single Turn 6 | . 6 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . Melee 1 | . . . 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Damage Taken 6302 | . 29 753 90 246 1108 . 522 30 3524 Core 1496 | . . 201 31 24 110 . 123 . 1007 Absorbed by Shields 50 | . . . . 50 . . . . . Redirected to Shielding 179 | . . . . . 20 . . . 159 Core Remaining (%) 83 | 100 100 49 . . 70 . 82 100 . Volleys Fired 54 | . 3 36 . 5 3 . . . 7 Largest 2 | . 2 2 . 1 1 . . . 2 Hottest 106 | . 80 80 . 65 65 . . . 106 Shots Fired 95 | . 6 71 . 5 3 . . . 10 Gun 25 | . 6 15 . 1 3 . . . . Cannon 70 | . . 56 . 4 . . . . 10 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 70 | . . 56 . 4 . . . . 10 Thermal 4 | . . . . 1 3 . . . . Explosive . | . . . . . . . . . . Electromagnetic 21 | . 6 15 . . . . . . . Robot Hit Streak 4 | . 2 4 . 2 . . . . 4 Robot Miss Streak 6 | . 1 6 . 1 . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 139 | . 2 28 3 5 33 . 4 7 57 Core Hits 35 | . 7 15 2 1 1 . . 2 7 Critical Kills 4 | . . . 2 . . . . 1 1 Critical Parts Destroyed 16 | . . . 1 . 7 . . . 8 Critical Strikes 22 | . . 1 3 . 7 . . 1 10 Blast 2 | . . 1 . . . . . . 1 Smash 20 | . . . 3 . 7 . . 1 9 Melee Attacks 147 | . . . 5 3 45 1 4 9 80 Impact 142 | . . . 5 3 40 1 4 9 80 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . . 4 . 1 3 3 Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 18 | . . . . . . . 1 1 16 Damage Inflicted 5650 | . 612 532 97 138 988 . 228 443 2612 Guns 79 | . 24 55 . . . . . . . Cannons 707 | . . 477 . 52 . . . . 178 Explosions 698 | . 588 . . . . . . . 110 Melee 4166 | . . . 97 86 988 . 228 443 2324 Ramming . | . . . . . . . . . . Kinetic 707 | . . 477 . 52 . . . . 178 Thermal . | . . . . . . . . . . Explosive 698 | . 588 . . . . . . . 110 Electromagnetic 79 | . 24 55 . . . . . . . Impact 4166 | . . . 97 86 988 . 228 443 2324 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . 15 . . . 26 Average Corruption 18 | . . . . . 14 . . . 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . 4 . . . 16 Message Errors 5 | . . . . . . . . . 5 Matter Fused 5 | . . . . . 3 . . . 2 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1051 | . 16 . 22 52 297 . 36 72 556 Projectiles . | . . . . . . . . . . Explosions 25 | . 16 . . . . . . . 9 Melee 1026 | . . . 22 52 297 . 36 72 547 Knockbacks 20 | . . 3 . 2 3 . 1 1 10 Impact 14 | . . . . 1 2 . 1 1 9 Kinetic 4 | . . 3 . 1 . . . . . Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 100 | . . . . . . . . . 100 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 237 | . 36 63 12 30 89 . . . 237 Average Temperature 40 | . 17 28 12 10 33 . . . 80 Received Heat Transfer 1080 | . . 195 72 84 603 . . . 126 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 21 | . . . . 2 7 . 1 . 11 Impact Corruptions 51 | . . . 1 2 14 . 2 3 29 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Peak Influence 302 | . 166 282 224 205 302 221 224 178 139 Initial 154 | . . 8 125 145 99 71 154 117 1 Average 127 | . 38 171 148 181 172 153 178 119 52 Maximum Alert Level 1 | . . 1 1 1 1 1 1 . . Low Security (%) 81 | 100 100 47 94 66 69 44 66 100 100 Level 1 18 | . . 52 5 33 30 55 33 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 . 1 1 1 1 1 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . . . 1 1 Reinforcement 2 | . . . 1 . . . 1 . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Distress Signals 12 | . 1 3 . . 3 . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 4 15 7 5 16 . 3 2 23 Peak Tracking Total 8 | . 4 8 5 4 6 . 2 2 6 Tactical Retreats 6 | . . 1 1 . 1 . 2 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Traps Triggered 4 | . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Machines Disabled 7 | . 1 1 . 1 . 1 . . 3 Max in Single Turn 1 | . 1 1 . 1 . 1 . . 1 Garrison Access 4 | . . . . . 1 1 . . 2 Garrison Relay 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Machines Accessed 18 | . 1 . 2 . 3 1 . 5 6 Terminals 9 | . 1 . 1 . 1 1 . 3 2 Fabricators 3 | . . . . . . . . 1 2 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 4 | . . . 1 . 1 . . . 2 Total Hacks 37 | . 4 . 4 . 8 1 . 11 9 Successful 20 | . 3 . 2 . 7 1 . 4 3 Failed 17 | . 1 . 2 . 1 . . 7 6 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . 4 . 2 . 3 1 . 5 4 Fabricators 7 | . . . . . . . . 4 3 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 6 | . . . 2 . 2 . . . 2 Terminal Hacks 11 | . 3 . 1 . 2 1 . 3 1 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 2 | . . . . . 1 . . 1 . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 5 | . . . 1 . 2 . . . 2 Unlock Access 1 | . . . 1 . . . . . . Seal Access 3 | . . . . . 1 . . . 2 Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . . 2 . 3 1 . 4 4 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 3 | . . . . . 3 . . . . Non-combat 1 | . . . . . 1 . . . . Combat 2 | . . . . . 2 . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . parse_system 2 | . . . . . 2 . . . . overwrite_iff 1 | . . . . . 1 . . . . formatsys_high 1 | . . . . . 1 . . . . Relay Couplers Released 6 | . . . . 5 . 1 . . . Machine Destruction 6 | . . . . 5 . 1 . . . Attached 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Total Allies 2 | . . . . . 2 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 15 | . . . . . 15 . . . . Highest-Rated Ally 15 | . . . . . 15 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . Total Damage 59 | . . . . . 59 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Turns Passed 2606 | 45 93 313 135 269 501 38 147 460 605 Spaces Moved 1393 | 42 82 147 57 134 270 27 74 291 269 Core 41 | 20 . 2 . . . . . . 19 Treads . | . . . . . . . . . . Legs 1195 | . . 119 57 134 270 27 74 291 223 Wheels 157 | 22 82 26 . . . . . . 27 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 120 120 50 Average Speed 129 | 76 100 116 126 173 120 120 144 138 131 Slowest Speed 260 | 100 100 120 190 190 120 120 190 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 25 23 8 36 33 3 68 12 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . . . 3 . . . 4 Terrain Destroyed 38 | . 13 . . . 3 . . . 22 Melee 7 | . . . . . 3 . . . 4 Projectile . | . . . . . . . . . . AOE 31 | . 13 . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac DSF Fac Fac Total 1897 | 56 87 216 114 162 381 31 110 338 402 Wait 157 | . . 6 45 10 37 . 15 14 30 Move 1383 | 41 81 146 56 132 269 26 73 290 269 Hop . | . . . . . . . . . . Pick Up 65 | 8 3 8 5 1 9 2 8 10 11 Fast Attach 12 | . . 6 . . . . . 1 5 Attach 46 | 5 . 5 2 3 9 2 4 3 13 Detach 1 | . . . . . . . 1 . . Swap 14 | . . 4 . . 5 . 2 3 . Drop 33 | 2 . 5 1 1 4 . 4 10 6 Fire 54 | . 3 36 . 5 3 . . . 7 Melee 125 | . . . 5 3 45 1 3 7 61 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . 7 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 13) 139 | -10/Materials | Entered another Materials area 139 | -9/Materials | Evolved 2 slots: Utility x2 252 | -9/Materials | Lost 4 parts (1p1n2w) 304 | -9/Materials | Build established: Mutant 350 | -9/Materials | Core integrity fell below 50% 450 | -9/Materials | Discovered new exit (range 3) 451 | -9/Materials | Discovered new exit (range 15) 452 | -9/Materials | Entered another Materials area 452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -8/Materials | Identified exit to Garrison 587 | -8/Materials | Entered Garrison 597 | -8/Garrison | Installed Relay Interface Framework 644 | -8/Garrison | Triggered checkpoint 671 | -8/Garrison | Garrison Relay disabled 812 | -8/Garrison | Triggered checkpoint 847 | -8/Garrison | Discovered new exit (range 8) 856 | -8/Garrison | Entered Materials 1249 | -8/Materials | System corruption reached 10% 1346 | -8/Materials | Discovered new exit (range 6) 1357 | -8/Materials | Entered Factory 1357 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1394 | -7/Factory | Identified exit to DSF 1395 | -7/Factory | Entered DSF 1450 | -7/DSF | Additional patrols routed to DSF 1519 | -7/DSF | Discovered new exit (range 12) 1542 | -7/DSF | Entered Factory 1542 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1994 | -6/Factory | Discovered new exit (range 7) 2002 | -6/Factory | Entered another Factory area 2002 | -5/Factory | Evolved 2 slots: Utility x2 2145 | -5/Factory | Identified exit to Upper Caves 2228 | -5/Factory | System corruption reached 10% 2296 | -5/Factory | Lost 6 parts (1p2n3u) 2352 | -5/Factory | Spotted B-75 Beast 2411 | -5/Factory | Lost 3 parts (1p2u) 2498 | -5/Factory | Core integrity fell below 50% 2518 | -5/Factory | Lost 4 parts (1p1n2w) 2590 | -5/Factory | Core integrity fell below 20% 2607 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02589_ Penetrated by Slug. 02589_ U-05 Engineer builds a Door. 02590_ K-01 Serf collects debris. 02592_ Penetrated by Slug. 02592_ Neutrino Core destroyed. 02594_ K-01 Serf collects debris. 02595_ Penetrated by Slug. 02595_ Dropped Magnetic Acceleration Cannon. 02596_ Dropped Med. Storage Unit. 02597_ Acquired Lgt. Ion Engine. 02597_ K-01 Serf collects debris. 02597_ Penetrated by Slug. 02598_ Adv. Targeting Computer destroyed. 02599_ 2V6V&98QOK Z1J3>EEL?????"""?"""????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 59 Melee Accuracy 8 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 17 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedBladeExpander Manual? 0 Play Time 00:42:55 Cumulative 151.2 hours Start 2022.07.14 @ 14:45:05 End 2022.07.15 @ 10:37:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 141 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7abad3f6-c9fc-4af2-8c63-d2ff0df63645