Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 00:34:37 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1623) 1623 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1416) 1416 TOTAL SCORE: 6949 Bonus ------- Follower Combat Kills 709 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -93 Cogmind --------- Core Integrity 412/850 Matter 1015/1800 Energy 51/100 System Corruption 0% Temperature Critical (1582) Movement Treading (250) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Large Storage Unit YI-UF0's Bottomless Matter Pit Kinecellerator Hacking Suite > --- WEAPON (6) ------- Minigun Minigun > --- INVENTORY (15) --- Angular Momentum Engine Improved Carbon-fiber Leg Advanced Heat Sink Recoil Stabilizer Improved Actuator Array Medium Armor Plating System Restoration Module Improved System Restoration Module Arc Projector Arc Projector Datajack Axe Makeshift Sword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit YI-UF0's Bottomless Matter Pit Kinecellerator Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Minigun Minigun Minigun Coil Gun Hardcell Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Carbon-fiber Leg Advanced Heat Sink Recoil Stabilizer Improved Actuator Array Medium Armor Plating System Restoration Module Improved System Restoration Module Arc Projector Arc Projector Thermic Laser Datajack Axe Makeshift Sword CR-A16's Pointy Stick [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . . . 3 . Weapon 4 | . . . 1 . . . 3 . Parts Attached 79 | 8 9 9 13 8 . 13 15 4 Power 5 | 1 1 1 . 1 . 1 . . Engine 3 | 1 1 . . 1 . . . . Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 2 2 4 2 . 5 2 . Treads 10 | 2 2 . . . . 4 2 . Leg 9 | . . 2 4 2 . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 3 . . 1 . . 5 . Device 3 | 1 . . . . . . 2 . Storage 4 | 1 2 . . 1 . . . . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 44 | 3 3 6 9 4 . 7 8 4 Energy Gun 11 | 2 2 2 . . . 1 3 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 8 | 1 . . 1 . . 3 2 1 Ballistic Cannon 9 | . . . 6 2 . . . 1 Launcher 9 | . 1 3 1 2 . 2 . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 5 | . . . . . . . 5 . Parts Lost 24 | . . 4 1 5 . 5 . 9 Power 3 | . . . . 1 . 1 . 1 Propulsion 9 | . . 1 1 3 . 2 . 2 Utility 1 | . . . . . . . . 1 Weapon 11 | . . 3 . 1 . 2 . 5 Highest Loss Streak 9 | . . 2 1 3 . 4 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 86 88 98 96 95 Engine 8 | . 14 12 . 6 11 5 . . Core 2 | . . 1 11 3 . 5 6 4 Treads 10 | . 27 9 . . . 26 16 19 Leg 15 | . . 18 32 21 22 5 . . Storage 17 | . 14 14 11 18 22 22 13 13 Processor 5 | . 13 14 11 3 . . . . Energy Gun 3 | . 13 12 . . . . 10 . Ballistic Gun 6 | . 14 3 1 . . 15 26 29 Ballistic Cannon 18 | . . . 30 31 33 16 . 3 Launcher 1 | . . 9 . 1 . . . . Peak Build Rating 58 | 7 10 12 20 24 25 35 55 58 Average Rating 23 | 5 9 10 19 21 24 33 52 53 On Entrance 20 | . 7 10 12 20 24 25 32 55 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 15 28 30 40 48 48 48 64 67 Greatest Support 66 | 40 40 40 30 30 20 66 63 63 Greatest Overweight (x) 15 | 4 . 1 1 15 2 2 2 1 Average Overweight (x) . | . . . . 2 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 15 15 15 Average Carried 13 | 2 8 13 14 14 15 14 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 5 11 14 14 15 15 15 15 14 Class Distribution -------------------- 51% | Gunner 29% | Mutant 13% | Scavenger-Gunner 4% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 2087 | 301 148 246 462 291 104 385 150 . Remotely 225 | 225 . . . . . . . . Salvage Created 1519 | 111 246 373 434 100 . 255 . . Parts 79 | 4 18 18 18 9 . 12 . . Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . Prevented 11 | . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 53 | . 9 12 13 7 . 12 . . Guns 15 | . 6 5 . . . 4 . . Cannons 19 | . . 1 11 2 . 5 . . AOE 19 | . 3 6 2 5 . 3 . . Classes Destroyed 10 | 2 4 . 3 1 . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 2 | 1 . 1 . . . . . . Operator 1 | . 1 . . . . . . . Swarmer 24 | . 6 5 . 3 . 10 . . Grunt 25 | . 3 7 11 2 . 2 . . Duelist 1 | . . . 1 . . . . . Sentry 1 | . . . 1 . . . . . Assembled 2 | . . . . 2 . . . . Best Kill Streak 5 | 2 5 3 4 3 . 5 . . Combat Bots Only 5 | . 5 3 4 3 . 5 . . Max Kills in Single Turn 3 | 1 2 3 2 3 . 2 . . Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . 1 3 2 3 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 346 | . 48 44 49 30 . 105 36 34 Missed 93 | . 14 9 12 3 . 33 19 3 Damage Taken 5092 | . 405 760 471 515 . 1310 131 1500 Core 926 | . 65 130 33 104 . 156 5 433 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1034 | . 105 . . . 644 . 285 . Core Remaining (%) 49 | 100 . 22 . . . 26 . . Volleys Fired 114 | 7 20 24 26 8 . 18 4 7 Largest 6 | 2 2 2 3 3 . 3 6 6 Hottest 255 | 60 76 100 132 132 . 132 210 255 Shots Fired 301 | 14 40 46 74 23 . 52 24 28 Gun 156 | 14 36 36 3 . . 21 24 22 Cannon 125 | . . 2 68 21 . 28 . 6 Launcher 18 | . 4 8 1 2 . 3 . . Special 2 | . . . 2 . . . . . Kinetic 224 | 7 20 14 71 21 . 49 16 26 Thermal 42 | . 16 22 2 . . . . 2 Explosive 18 | . 4 8 1 2 . 3 . . Electromagnetic 17 | 7 . 2 . . . . 8 . Robot Hit Streak 12 | 6 10 12 10 5 . 9 6 4 Robot Miss Streak 4 | 1 2 3 3 3 . 4 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 181 | 9 27 34 40 13 . 28 13 17 Core Hits 110 | 2 17 23 23 9 . 31 4 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 12 | . 7 1 . 1 . 2 . 1 Burn 7 | . 5 1 . . . . . 1 Destroy 2 | . 2 . . . . . . . Blast 3 | . . . . 1 . 2 . . Melee Attacks 3 | . . . . . . 1 . 2 Impact . | . . . . . . . . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5035 | 125 580 915 1056 464 . 1328 223 344 Guns 1618 | 125 380 380 52 . . 224 223 234 Cannons 1709 | . . 35 886 267 . 411 . 110 Explosions 1654 | . 187 472 118 184 . 693 . . Melee . | . . . . . . . . . Ramming 54 | . 13 28 . 13 . . . . Kinetic 2707 | 55 192 145 938 267 . 635 169 306 Thermal 481 | . 188 255 . . . . . 38 Explosive 1654 | . 187 472 118 184 . 693 . . Electromagnetic 139 | 70 . 15 . . . . 54 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 4 . . . . 5 . Average Corruption 3 | . . 4 . . . . 2 . Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 9 | . . 8 . . . . 1 . Message Errors 2 | . . 2 . . . . . . Matter Fused 3 | . . 3 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . 3 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . . 14 . . . . . . Projectiles . | . . . . . . . . . Explosions 14 | . . 14 . . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . 11 4 . 1 . . Impact . | . . . . . . . . . Kinetic 15 | . . . 10 4 . 1 . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 175 | . 50 109 . 16 . . . . Shots 6 | . 2 3 . 1 . . . . Rammed 8 | . 3 5 . . . . . . Targets Rammed 14 | . 3 9 . 2 . . . . Kicked 6 | . . 4 . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 1602 | . 75 153 438 116 . 282 274 1602 Average Temperature 142 | . 27 55 126 44 . 92 111 1270 Received Heat Transfer 2394 | . 123 192 270 36 . 261 42 1470 Effects 19 | . . . . . . . 3 16 Energy Bleed 2 | . . . . . . . . 2 Interference 3 | . . . . . . . 3 . Matter Decay 3 | . . . . . . . . 3 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 1754 | . 851 703 . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 394 | 10 262 182 246 202 . . 394 135 Initial 283 | . 6 10 21 95 . . 283 135 Average 103 | 4 86 73 124 67 . . 299 111 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . Low Security (%) 86 | 100 92 100 73 99 . . 16 100 Level 1 13 | . 7 . 26 . . . 83 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 2 1 . . . . Investigation 3 | . 1 . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 5 | . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 17 13 22 11 . 30 4 1 Peak Tracking Total 13 | . 7 3 5 4 . 13 1 1 Tactical Retreats 5 | . 1 . . 3 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 15 | . 3 2 3 2 . 4 . 1 Max in Single Turn 2 | . 2 1 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 13 | . 8 . 3 . . . 2 . Terminals 10 | . 7 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 31 | . 19 . 8 . . . 4 . Successful 12 | . 9 . . . . . 3 . Failed 19 | . 10 . 8 . . . 1 . Catastrophic 6 | . 1 . 5 . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 5 . 8 . . . . . Terminals 25 | . 17 . 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 5 | . 5 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Operators 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 12 | . 7 . 3 . . . 2 . Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . Time 45 | . 26 . . . . . 19 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 14 | . . 1 . 4 9 . . . Largest Group 9 | . . 1 . 4 9 9 2 1 Highest-Rated Group 297 | . . 31 . 71 297 297 71 35 Highest-Rated Ally 38 | . . 31 . 31 38 38 36 35 Total Orders . | . . . . . . . . . Ally Attacks 102 | . . 16 . 8 . 66 12 . Total Damage 2294 | . . 148 . 45 . 1937 164 . Kills 30 | . . 2 . 1 . 24 3 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 8868 | 109 1081 1207 737 1224 2405 1548 480 77 Spaces Moved 4050 | 42 601 568 322 456 924 878 233 26 Core 38 | 14 . . . 24 . . . . Treads 1982 | 28 601 225 . . . 869 233 26 Legs 2030 | . . 343 322 432 924 9 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 190 260 163 163 163 Average Speed 203 | 170 160 190 188 256 260 166 189 178 Slowest Speed 800 | 250 160 240 190 800 260 330 320 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 52 | 5 86 93 32 66 89 83 3 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 9 | . . 2 . 1 2 4 . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 141 | . 8 77 25 26 . 5 . . Melee . | . . . . . . . . . Projectile 27 | . . . 18 8 . 1 . . AOE 114 | . 8 77 7 18 . 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 4421 | 61 680 641 393 487 929 930 259 41 Wait 81 | . 28 24 20 8 . 1 . . Move 4042 | 41 600 567 321 455 923 877 232 26 Hop . | . . . . . . . . . Pick Up 48 | 5 11 6 5 4 3 8 6 . Fast Attach 28 | 7 3 1 3 3 . 7 3 1 Attach 20 | . . 4 2 2 . 4 7 1 Detach 8 | . . 1 1 1 . 2 2 1 Swap 31 | 1 6 4 8 3 . 2 5 2 Drop 32 | . 9 1 7 1 3 10 . 1 Fire 114 | 7 20 24 26 8 . 18 4 7 Melee 3 | . . . . . . 1 . 2 Ram . | . . . . . . . . . Kick 6 | . . 4 . 2 . . . . Crush 8 | . 3 5 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Repaired Lgt. Treads 879 | -10/Materials | Discovered new exit (range 7) 1034 | -10/Materials | Discovered new exit (range 5) 1191 | -10/Materials | Entered Mines 1254 | -10/Mines | Received a Mining Laser from a helpful Derelict 1344 | -10/Mines | Learned Materials terminal intel 1684 | -10/Mines | Learned location of Zion (-7) 1694 | -10/Mines | Found DCF Scrap (14 items) 1891 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2020 | -10/Mines | Discovered new exit (range 8) 2135 | -10/Mines | Crushed by falling debris 2135 | -10/Mines | Core integrity fell below 50% 2230 | -10/Mines | Discovered new exit (range 10) 2398 | -10/Mines | Entered Materials 2398 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2399 | -9/Materials | Loaded intel: 12 terminal locations 2884 | -9/Materials | Build established: Scavenger-Gunner 3013 | -9/Materials | Discovered new exit (range 15) 3135 | -9/Materials | Entered Mines 3160 | -9/Mines | Escorted by a lone wolf Derelict 3202 | -9/Mines | Build established: Gunner 3249 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3370 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3486 | -9/Mines | Learned Materials security intel 3520 | -9/Mines | Allies destroyed YI-UF0 3547 | -9/Mines | Lost 3 allies 3551 | -9/Mines | Found Prototype Storage 3551 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 3587 | -9/Mines | Assembled infested the area 3592 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3721 | -9/Mines | Lost 3 parts (2n1w) 3753 | -9/Mines | Learned Materials terminal intel 4260 | -9/Mines | Discovered new exit (range 5) 4352 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4359 | -9/Mines | Entered Zion 4681 | -7/Zion | Gained Derelict followers 5097 | -7/Zion | Visited the Megawrench Repair Shop 5097 | -7/Zion | Megawrench repaired 8 parts 5998 | -7/Zion | Met Imprinter 6047 | -7/Zion | Imprinted 6050 | -7/Zion | Declared Zion's savior 6440 | -7/Zion | Found CR-A16's Pointy Stick 6735 | -7/Zion | Discovered new exit (range 11) 6764 | -7/Zion | Entered Proximity Caves 6764 | -6/Proximity Caves | Accompanied by 9 allies 7387 | -6/Proximity Caves | Learned Factory stockpile data 7468 | -6/Proximity Caves | Lost 3 allies 7497 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7503 | -6/Proximity Caves | Core integrity fell below 50% 7544 | -6/Proximity Caves | Lost 3 allies 7553 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 7789 | -6/Proximity Caves | Discovered new exit (range 15) 7940 | -6/Proximity Caves | Build established: Scavenger-Gunner 8312 | -6/Proximity Caves | Entered Factory 8312 | -6/Factory | Accompanied by 2 allies 8312 | -6/Factory | Evolved 6 slots: Utility x3, Weapon x3 8472 | -6/Factory | Repaired Arm. Treads 8779 | -6/Factory | Identified exit to Garrison 8792 | -6/Factory | Entered Garrison 8792 | -6/Garrison | Accompanied by 1 ally 8819 | -6/Garrison | Spotted B-90 Cyclops 8862 | -6/Garrison | Core integrity fell below 50% 8869 | -6/Garrison | Self-destructed Last Messages --------------- 08852_ Machine disabled. 08852_ B-90 Cyclops suffers critical hit (Burn). 08853_ Overheating: Thermic Laser damaged (-59). 08856_ Thermic Laser destroyed. 08857_ Imp. Treads destroyed. 08858_ Lgt. Treads broken. 08858_ Overheating: Short circuit. 08859_ Overheating: Coil Gun damaged (-56). 08859_ Overheating: Broken Lgt. Treads damaged (-38). 08860_ Overheating: Energy bleed (-5). 08861_ Slug penetrates B-90 Cyclops. 08862_ Overheating: Core damaged (-153). 08865_ B-90 Cyclops exits siege mode. 08865_ Hardcell Cannon destroyed. 08866_ Minigun broken. 08866_ Overheating: Short circuit. 08867_ Broken Lgt. Treads destroyed. 08868_ Coil Gun destroyed. 08868_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????######????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# ###????????????????????? | | ???????????# #??????????????????????? | | ???????????# #????#############?????? | | ???????????# #???##"BB"""BB"""""????? | | ???????????# #?### BB"""BB"""m"#???? | | ???????????# #?# @ ""#???? | | ???????????# ### ""#???? | | ???????????# ##; [ ""#???? | | ???????????# ### #???? | | ?### ####### ### ] ! #???? | | ! ""#???? | | "#???? | | ?## ############ !%*! #???? | | ????????????????# BB#???? | | ????????????????# !BB#???? | | ????????????????# ""#???? | | ????????????????# ! "#???? | | ????????????????# ?????? | | ????????????????###""BB"""BB"""m"????? | | ??????????????????##"BB"""BB""???????? | | ????????????????????#####?###????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 1800 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordTeleporterJammer Manual? 0 Play Time 01:06:04 Cumulative 37.7 hours Start 2024.08.18 @ 23:25:49 End 2024.08.19 @ 00:34:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b90a6fa4-a557-40fd-9ee4-811fd436a261