Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 14:17:26 Player: sxnwlfkk Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2479) 2479 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6526 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Trap Scanner Recoil Stabilizer Recoil Stabilizer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Structural Scanner Enhanced Optical Array Recoil Stabilizer Corruption Screen System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Great Axe > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit Gravmag System Xenon Bombardment Thruster Advanced ECM Suite Minigun Minigun [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Corruption Screen Protection Medium Reflective Plating Weapon Barrage Gun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . . 2 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 123 | 8 4 10 8 9 23 6 28 27 Power 15 | 1 . 3 1 1 1 1 2 5 Engine 13 | 1 . 3 1 1 1 . 2 4 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 36 | 3 . 2 2 6 3 4 7 9 Treads 15 | 1 . 2 1 6 3 . 2 . Leg 10 | 2 . . 1 . . . 4 3 Wheel 1 | . . . . . . . 1 . Hover 4 | . . . . . . . . 4 Flight 6 | . . . . . . 4 . 2 Utility 33 | 2 . 2 2 2 8 1 8 8 Device 22 | 1 . 2 2 . 4 1 5 7 Storage 5 | 1 . . . 2 1 . 1 . Processor 3 | . . . . . . . 2 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . 3 . . . Artifact . | . . . . . . . . . Weapon 39 | 2 4 3 3 . 11 . 11 5 Energy Gun 3 | 2 . . . . . . . 1 Energy Cannon 11 | . . . 1 . 5 . 5 . Ballistic Gun 15 | . 4 2 2 . 3 . 2 2 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon 5 | . . . . . . . 3 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 Parts Lost 56 | . . 3 7 . 5 1 11 29 Power 10 | . . 1 2 . . . 2 5 Propulsion 19 | . . 1 2 . . 1 3 12 Utility 16 | . . . 2 . 3 . 4 7 Weapon 11 | . . 1 1 . 2 . 2 5 Highest Loss Streak 13 | . . 1 5 . 3 1 6 13 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 100 99 83 77 98 37 60 67 Engine 7 | . 14 13 4 6 7 . 3 2 Treads 15 | . . 16 18 27 30 . 4 3 Leg 6 | . 28 11 7 4 . . 4 4 Wheel 1 | . . . . . . . 4 3 Device 13 | . 14 13 10 9 16 5 14 15 Storage 10 | . 14 14 14 12 10 3 4 5 Processor 2 | . . . . . . . 6 8 Protection 2 | . . . . . 9 . . . Energy Cannon 3 | . . . 2 9 7 . 4 3 Ballistic Gun 14 | . 18 27 25 9 11 . 3 4 Slashing Weapon 1 | . . . . . . . 4 4 Peak Build Rating 57 | 7 10 15 12 19 41 37 45 57 Average Rating 23 | 5 8 9 10 15 35 19 28 39 On Entrance 16 | . 7 8 10 11 19 40 15 39 Naked Turns 1 | . . . . . . . 1 . Heaviest Build 65 | 15 17 19 18 32 65 26 34 44 Greatest Support 88 | 20 20 40 40 80 88 29 28 28 Greatest Overweight (x) 5 | 2 . 1 3 . . . 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 10 10 Average Capacity 9 | 7 8 8 8 8 14 10 7 9 Most Carried 15 | 7 8 8 6 8 15 15 5 10 Average Carried 7 | 4 7 5 4 7 13 8 4 5 Final Capacity 15 | 8 8 8 8 8 15 5 10 5 Final Carried 14 | 6 8 4 5 8 14 5 5 5 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Sprinter | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Matter Collected 2398 | 280 52 199 329 152 628 . 284 474 Remotely . | . . . . . . . . . Salvage Created 2717 | 114 228 180 201 266 777 . 206 745 Parts 156 | 12 14 21 14 19 31 . 14 31 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 3 | . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Combat Hostiles Destroyed 59 | . 3 13 5 5 16 . 5 12 Melee 1 | . . . . . . . 1 . Guns 34 | . 3 11 5 . 6 . 2 7 Cannons 21 | . . . . 5 10 . 2 4 AOE 2 | . . 2 . . . . . . Classes Destroyed 16 | 1 3 2 1 1 4 . 3 1 Worker 1 | . . . . . . . . 1 Builder 2 | . . . . . . . 1 1 Tunneler 5 | 5 . . . . . . . . Hauler 2 | . 1 . . . 1 . . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 9 | . . 9 . . . . . . Cutter 1 | . . . . . . . 1 . Grunt 30 | . 3 2 . 2 10 . 3 10 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . 1 . . 1 Sentry 6 | . . . . 3 3 . . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . 1 . . 1 Subdweller 5 | . . . 5 . . . . . Assembled 2 | . . 2 . . . . . . Best Kill Streak 8 | 5 2 8 2 1 3 . 2 7 Combat Bots Only 8 | . 2 8 2 1 3 . 2 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Hostile Shots Fired 679 | . 17 90 27 17 175 1 112 240 Missed 189 | . 7 23 6 3 53 . 32 65 Damage Taken 7550 | . 131 766 527 207 1387 32 1429 3071 Core 1620 | . 38 148 23 13 53 . 471 874 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 74 | . . . . . 74 . . . Ignored by Resistances 156 | . . . . . 156 . . . Core Remaining (%) 59 | 100 . . 16 97 . . 25 . Volleys Fired 301 | 16 26 27 28 26 92 . 31 55 Largest 3 | 1 2 2 2 2 3 . 2 2 Hottest 184 | 50 50 48 80 108 184 . 149 93 Shots Fired 524 | 16 34 51 52 34 212 . 45 80 Gun 296 | 16 34 49 49 8 69 . 16 55 Cannon 226 | . . . 3 26 143 . 29 25 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 306 | . 16 49 49 8 114 . 16 54 Thermal 213 | 16 18 . 3 26 98 . 27 25 Explosive 2 | . . 2 . . . . . . Electromagnetic 3 | . . . . . . . 2 1 Robot Hit Streak 20 | 5 5 9 14 7 16 . 7 20 Robot Miss Streak 5 | 1 3 4 1 1 5 . 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 328 | 13 25 31 37 13 114 . 29 66 Core Hits 135 | 5 16 17 12 8 33 . 10 34 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . 3 . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . Blast 2 | . . . . . 2 . . . Melee Attacks 30 | . . . . . . . 15 15 Impact 8 | . . . . . . . 8 . Slashing 22 | . . . . . . . 7 15 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 6766 | 163 362 580 517 309 2615 . 698 1522 Guns 3398 | 163 361 414 517 57 843 . 211 832 Cannons 2981 | . . . . 252 1772 . 398 559 Explosions 166 | . . 166 . . . . . . Melee 193 | . . . . . . . 89 104 Ramming 28 | . 1 . . . . . . 27 Kinetic 3559 | . 208 414 517 57 1320 . 211 832 Thermal 2820 | 163 153 . . 252 1295 . 398 559 Explosive 166 | . . 166 . . . . . . Electromagnetic . | . . . . . . . . . Impact 27 | . . . . . . . 27 . Slashing 166 | . . . . . . . 62 104 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 3 4 Average Corruption 1 | . . . . . 1 1 1 2 Corruption Purged 3 | . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . 5 . 7 3 Message Errors 2 | . . . . . 1 . 1 . Matter Fused 3 | . . . . . 1 . 1 1 Heat Flow Errors 4 | . . . . . 1 . 2 1 Energy Discharges 4 | . . . . . 2 . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . 26 . . 13 . . . Projectiles 13 | . . . . . 13 . . . Explosions 26 | . . 26 . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . 7 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 7 | . . . . . 7 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | . . 60 . . . . . 13 Shots 2 | . . 2 . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 719 | 90 193 16 . 182 719 . 195 352 Average Temperature 115 | 32 101 5 . 55 152 . 71 143 Received Heat Transfer 2404 | . 75 67 111 126 732 . 462 831 Effects 13 | . . . . . 12 . . 1 Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . 3 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | 1 1 . 1 . 2 . . 4 Heat Transferred 4793 | 481 444 . . 333 2112 . 646 777 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Peak Influence 404 | 25 124 404 . 193 253 114 272 178 Initial 79 | . 16 48 . . . 79 79 2 Average 113 | 9 90 158 . 113 109 95 132 64 Maximum Alert Level 2 | . . 2 . . 1 . 1 . Low Security (%) 86 | 100 100 83 . 100 71 100 82 100 Level 1 11 | . . 7 . . 28 . 17 . Level 2 2 | . . 9 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . 1 3 . 3 2 Investigation 2 | . 1 . . 1 . . . . Extermination 3 | . . . . . 1 . 1 1 Reinforcement 5 | . . . . . 2 . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Distress Signals 3 | . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 5 23 5 6 24 6 23 35 Peak Tracking Total 12 | . 2 12 2 2 6 6 8 7 Tactical Retreats 16 | . . 4 . . 1 . 5 6 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Traps Triggered 6 | . 1 1 1 . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . . 4 . Reprogrammed . | . . . . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . 3 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Machines Disabled 5 | . . 1 . . 2 . 2 . Max in Single Turn 1 | . . 1 . . 1 . 1 . Garrison Access 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Machines Accessed 14 | . 3 1 . 3 2 . 4 1 Terminals 11 | . 3 . . 3 2 . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 36 | . 5 1 . 13 5 . 11 1 Successful 17 | . 3 1 . 3 2 . 8 . Failed 19 | . 2 . . 10 3 . 3 1 Catastrophic 8 | . . . . 4 2 . 1 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 4 . . 11 5 . 5 1 Terminals 33 | . 5 . . 13 5 . 9 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 8 | . 2 1 . 1 . . 4 . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . Disarm Traps 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Seal Access 2 | . . . . . . . 2 . Unauthorized Hacks 7 | . 1 . . 2 2 . 2 . Terminals 7 | . 1 . . 2 2 . 2 . Botnet 7 | . 1 . . 2 2 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . 3 2 . 1 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Turns Passed 5810 | 131 322 1183 624 401 1368 60 831 890 Spaces Moved 3207 | 65 204 316 313 178 634 125 701 671 Core 394 | 12 . . 25 . . . 198 159 Treads 1276 | 7 . 84 288 178 634 . 82 3 Legs 509 | 46 204 232 . . . . 19 8 Wheels 518 | . . . . . . . 237 281 Hover 220 | . . . . . . . . 220 Flight 290 | . . . . . . 125 165 . Fastest Speed 29 | 50 120 120 150 160 162 29 37 48 Average Speed 118 | 117 120 131 162 160 162 32 88 87 Slowest Speed 300 | 160 120 190 200 162 162 37 240 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 37 40 19 24 16 75 21 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 4 | . . . 4 . . . . . Spaces Dug 37 | . . . . 11 12 . 5 9 Terrain Destroyed 76 | . . 23 . 17 18 . 8 10 Melee 13 | . . . . . . . 4 9 Projectile 40 | . . . . 17 18 . 4 1 AOE 23 | . . 23 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Total 4734 | 100 249 1034 377 261 854 149 834 876 Wait 934 | 4 . 672 25 36 62 3 49 83 Move 3200 | 64 203 315 312 177 634 124 700 671 Hop . | . . . . . . . . . Pick Up 65 | 8 6 . 4 6 22 2 6 11 Fast Attach 57 | 5 4 1 3 6 3 . 21 14 Attach 40 | 2 . 4 3 . 7 5 6 13 Detach 16 | . 1 2 . . 3 1 2 7 Swap 26 | 1 . 5 2 3 13 1 1 . Drop 60 | . 8 5 . 7 18 13 4 5 Fire 301 | 16 26 27 28 26 92 . 31 55 Melee 29 | . . . . . . . 14 15 Ram 2 | . . . . . . . . 2 Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . 3 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Sto]) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Discovered new exit (range 4) 321 | -10/Materials | Build established: Mutant 454 | -10/Materials | Entered Mines 631 | -10/Mines | Discovered new exit (range 4) 656 | -10/Mines | Learned 8 Materials zone layouts 725 | -10/Mines | Destroyed 8 combat bots 753 | -10/Mines | Found a hidden stash of uninstalled traps 791 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 812 | -10/Mines | Core integrity fell below 50% 882 | -10/Mines | Assembled infested the area 1554 | -10/Mines | Discovered new exit (range 15) 1637 | -10/Mines | Entered Subcaves 1703 | -10/Subcaves | Core integrity fell below 20% 1919 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 2219 | -10/Subcaves | Discovered new exit (range 15) 2261 | -10/Subcaves | Entered Materials 2261 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2262 | -8/Materials | Identified exit to Factory 2648 | -8/Materials | Build established: Scavenger-Mutant 2662 | -8/Materials | Entered Factory 2662 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3082 | -7/Factory | Build established: Scavenger-Tank 3740 | -7/Factory | Lost 3 parts (2u1w) 3995 | -7/Factory | Build established: Scavenger-Gunner 4030 | -7/Factory | Sucked down chute 4030 | -7/Factory | Entered Waste 4045 | -7/Waste | Spotted C-40 Crusher 4049 | -7/Waste | Spotted C-40 Crusher 4055 | -7/Waste | Spotted C-40 Crusher 4065 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4070 | -7/Waste | Spotted C-40 Crusher 4077 | -7/Waste | Spotted C-40 Crusher 4082 | -7/Waste | Discovered new exit (range 16) 4082 | -7/Waste | Spotted C-40 Crusher 4090 | -7/Waste | Entered Factory 4290 | -7/Factory | Lost 6 parts (1p2n1u2w) 4367 | -7/Factory | Discovered new exit (range 7) 4368 | -7/Factory | Build established: Mutant 4369 | -7/Factory | Core integrity fell below 50% 4692 | -7/Factory | Identified exit to Factory 4921 | -7/Factory | Entered another Factory area 4921 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5520 | -6/Factory | Lost 13 parts (2p5n4u2w) 5606 | -6/Factory | Lost 3 parts (2n1w) 5667 | -6/Factory | Cargo convoy interrupted 5689 | -6/Factory | Core integrity fell below 50% 5723 | -6/Factory | Core integrity fell below 20% 5746 | -6/Factory | Lost 10 parts (2p4n2u2w) 5808 | -6/Factory | Spotted B-75 Beast 5811 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05710_ Slug penetrates Wall. 05710_ Shock Rifle destroyed. 05710_ Slug penetrates Wall. 05711_ Penetrated by Slug. 05712_ U-05 Engineer builds a Wall. 05712_ Great Axe destroyed. 05713_ Slug penetrates Wall. 05715_ Penetrated by Slug. 05715_ Adv. Heat Sink destroyed. 05715_ Gravmag System destroyed. 05716_ Slammed into M-28 Smith. 05719_ Slug penetrates Wall. 05720_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05720_ Penetrated by Slug. 05722_ Acquired Cloaking Device. 05746_ Acquired Adv. Weight Redist. System. 05808_ Cloaking Device destroyed. 05809_ K-01 Serf cleans the Neutrino Reactor. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????[ "???????????? | | ??????????????????????????????? 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"?????????????????????? | | #????????????? ??????????????????????? | | #????????????? ??????????????????????? | | #?????????????#??????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ##########????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Corruption Block 8 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 5 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Challenges ------------ None Game ------ Seed TractorBackupLink Manual? 0 Play Time 01:49:42 Cumulative 25.2 hours Start 2025.02.11 @ 16:23:21 End 2025.02.13 @ 14:17:26 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 22 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam X RUN: c47c0e5a-b07a-420f-aa64-7fadbfaf9aed