Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 15:43:42 // Halloween2020/ForbiddenLore Player: Shodan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (895) 895 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 3212 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 90 Friendly Fire -22 Cogmind --------- Core Integrity 386/550 Matter 209/300 Energy 40/280 System Corruption 5% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (8) ---- Armored Wheel Armored Wheel Armored Wheel Hacking Suite Improved Medium Laser Flak Cannon Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Hacking Suite Improved Medium Laser EMP Blaster Mini Grenade Launcher Katana [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Hardlight Generator Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 31 | . 1 2 10 2 16 Power 2 | . . . . 1 1 Engine 2 | . . . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . 2 . . 4 Treads . | . . . . . . Leg . | . . . . . . Wheel 6 | . . 2 . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . . . 6 . 6 Device 3 | . . . 1 . 2 Storage 1 | . . . 1 . . Processor 4 | . . . 3 . 1 Hackware . | . . . . . . Protection 4 | . . . 1 . 3 Artifact . | . . . . . . Weapon 11 | . 1 . 4 1 5 Energy Gun 2 | . 1 . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | . . . 2 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 9 | . 1 . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 3 | . 1 . . . 2 Highest Loss Streak 7 | . 1 . . . 7 Average Slot Usage (%) 91 | . 79 81 98 100 90 Engine 10 | . 14 14 11 11 9 Leg 5 | . 28 21 . . . Wheel 15 | . . 3 22 22 16 Device 9 | . . . 7 11 14 Storage 10 | . 14 14 11 11 9 Processor 12 | . . . 23 11 12 Protection 6 | . . . 1 11 11 Energy Gun 3 | . 8 14 5 . . Energy Cannon 3 | . . . 1 11 4 Ballistic Gun 9 | . 14 14 14 . 6 Ballistic Cannon 1 | . . . . . 3 Launcher 2 | . . . . 11 3 Naked Turns . | . . . . . . Heaviest Build 44 | 12 12 11 30 36 44 Greatest Support 24 | 20 20 20 20 20 24 Greatest Overweight (x) 8 | . . 1 1 1 8 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 8 | . 6 6 8 8 8 Average Capacity 7 | . 6 6 6 8 8 Most Carried 8 | . 6 5 8 8 8 Average Carried 6 | . 5 5 5 8 7 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 8 | 6 5 5 8 8 8 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 643 | 200 5 17 130 53 238 Remotely . | . . . . . . Salvage Created 1336 | . 83 58 160 116 919 Parts 65 | . 5 7 6 9 38 Haulers Intercepted 5 | . . . 3 . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 24 | . 2 3 . 5 14 Guns 10 | . 2 3 . . 5 Cannons 4 | . . . . . 4 AOE 8 | . . . . 5 3 Classes Destroyed 9 | . 1 2 1 1 4 Worker 1 | . . 1 . . . Builder 2 | . . . . . 2 Hauler 5 | . . . 3 . 2 Operator 1 | . . . . . 1 Swarmer 7 | . . 3 . 4 . Grunt 12 | . 2 . . . 10 Brawler 2 | . . . . 1 1 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 2 4 1 4 7 Combat Bots Only 4 | . 2 3 . 4 4 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1596 | . 104 29 19 5 1439 Core 194 | . 24 6 . . 164 Absorbed by Shields 57 | . . . 3 . 54 Core Remaining (%) 96 | 100 . 88 . 100 . Volleys Fired 77 | . 11 6 10 3 47 Largest 2 | . 2 2 2 1 2 Hottest 89 | . 70 60 79 33 89 Shots Fired 121 | . 18 12 20 3 68 Gun 72 | . 18 12 15 . 27 Cannon 29 | . . . 5 . 24 Launcher 20 | . . . . 3 17 Special . | . . . . . . Kinetic 69 | . 11 6 15 . 37 Thermal 13 | . 7 6 . . . Explosive . | . . . . . . Electromagnetic 39 | . . . 5 3 31 Robot Hit Streak 11 | . 8 6 7 5 11 Robot Miss Streak 4 | . 2 1 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 86 | . 13 7 14 3 49 Core Hits 63 | . 5 5 4 6 43 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2118 | . 134 70 196 165 1553 Guns 575 | . 134 70 128 . 243 Cannons 495 | . . . 68 . 427 Explosions 1044 | . . . . 165 879 Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 603 | . 60 15 128 . 400 Thermal 226 | . 74 55 . 44 53 Explosive . | . . . . . . Electromagnetic 1285 | . . . 68 121 1096 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 3 | . . . . . 3 Projectiles 3 | . . . . . 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . 5 70 Shots 10 | . . . . 1 9 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 116 | . 116 20 72 8 55 Average Temperature 30 | . 51 15 29 5 19 Received Heat Transfer 673 | . 54 . 7 . 612 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Fried 12 | . . . 1 . 11 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 497 | . 222 125 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 566 | . 100 83 151 229 566 Initial 89 | . . . 31 58 89 Average 164 | . 49 50 82 167 294 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 65 | . 100 100 100 40 28 Level 1 28 | . . . . 59 55 Level 2 5 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 1 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault 1 | . . . . 1 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 10 | . . . 4 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 8 3 3 4 25 Peak Tracking Total 6 | . 3 3 1 4 6 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 4 | . . . . . 4 Indirectly 4 | . . . . . 4 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . . . 1 . 2 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 3 . 3 . 3 Terminals 9 | . 3 . 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 9 . 10 . 10 Successful 14 | . 5 . 6 . 3 Failed 15 | . 4 . 4 . 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 26 | . 7 . 9 . 10 Terminals 29 | . 9 . 10 . 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 5 . 1 Robot Analysis 3 | . . . 3 . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . 1 . . . 1 Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . 1 . 2 Terminals 6 | . 3 . 1 . 2 Track 2 | . 1 . . . 1 Botnet 3 | . 1 . 1 . 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 9 | . 3 . 3 . 3 Full Trace Events 2 | . . . . . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 2 . 1 . Largest Group 2 | . . 2 1 2 . Highest-Rated Group 62 | . . 45 31 62 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 19 | . . . 7 12 . Total Damage 297 | . . . 130 167 . Kills 4 | . . . 2 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1104 | . 189 45 313 159 398 Spaces Moved 786 | 1 132 21 235 166 231 Core 1 | . . . . . 1 Treads . | . . . . . . Legs 148 | 1 132 15 . . . Wheels 637 | . . 6 235 166 230 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 120 80 80 90 90 Average Speed 95 | 120 120 109 80 90 99 Slowest Speed 450 | 120 120 120 90 90 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 34 9 34 33 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . 6 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . . 6 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1017 | . 147 32 340 171 327 Wait 93 | . 4 2 67 . 20 Move 781 | . 131 20 234 165 231 Hop . | . . . . . . Pick Up 16 | . . . 8 . 8 Fast Attach 16 | . . 2 8 1 5 Attach 8 | . 1 . . . 7 Detach . | . . . . . . Swap 7 | . . . 2 1 4 Drop 18 | . . 2 11 1 4 Fire 77 | . 11 6 10 3 47 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 190 | -10/Materials | Entered Mines 201 | -10/Mines | Discovered new exit (range 10) 235 | -10/Mines | Entered Materials 235 | -9/Materials | Accompanied by 1 ally 235 | -9/Materials | Evolved 2 slots: Utility x2 240 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 262 | -9/Materials | Identified exit to Mines 314 | -9/Materials | Build established: Mutant 412 | -9/Materials | Met 8R-AWN 548 | -9/Materials | Entered Mines 548 | -9/Mines | Accompanied by 1 ally 569 | -9/Mines | Met a Derelict bent on vengeance 587 | -9/Mines | Found a hidden stash of uninstalled traps 652 | -9/Mines | Discovered new exit (range 9) 655 | -9/Mines | Met a Derelict testing a Signal Generator 707 | -9/Mines | Entered Materials 707 | -8/Materials | Evolved 2 slots: Utility x2 813 | -8/Materials | Build established: Scavenger-Mutant 926 | -8/Materials | Lost 7 parts (2n4u1w) 1043 | -8/Materials | Garrison activated, responded to threat 1077 | -8/Materials | Discovered new exit (range 13) 1105 | -8/Materials | Self-destructed Last Messages --------------- 01092_ G-47 Trooper destroyed. 01092_ Shock Trap short circuited. 01092_ Lgt. Nuclear Core fried. 01092_ G-47 Trooper destroyed. 01092_ The floor emits a surge of raw power. 01096_ G-47 Trooper destroyed. 01096_ Shock Trap short circuited. 01096_ The floor emits a surge of raw power. 01098_ System corrupted: EMP Blaster targeting data glitched. 01098_ Pressure Siphon disabled. 01098_ Shock Trap short circuited. 01098_ The floor emits a surge of raw power. 01099_ System corrupted: Arm. Wheel rejected. 01099_ A-02 Transporter system corruption misinterpreted. 01099_ A-02 Transporter triggered Shock Trap. 01099_ The floor emits a surge of raw power. 01100_ A-02 Transporter system terminally corrupted. 01100_ Weight Redist. System fried. 01100_ Transport Network Coupler fried. 01101_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????###?# ! #??????????????????????? | | ???????????????????! !#=<=#??????????????????????? | | ???????????????????? 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