Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.16 @ 18:03:12 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (239) 1195 Value Destroyed (11282) 11282 Prototype IDs (308) 6160 Alien Tech Used (5) 1000 Bonus (46619) 46619 TOTAL SCORE: 76556 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 428 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 726 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -880 Cogmind --------- Core Integrity 209/1600 Matter 290/300 Energy 218/227 System Corruption 4% Temperature Cool (6) Movement Hovering (60) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Hovering Gravjet-Combat Exoskeleton Antigrav Array (fused) > --- UTILITY (14) ----- Armored Scrap Engine Huge Storage Unit Experimental Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Femtoactuators Centrium Medium Armor Plating Centrium Heavy Armor Plating Experimental Powered Armor > --- WEAPON (3) ------- Modified Sigix Sheargun Molecular Scythe (fused) Longsword +1 (fused) > --- INVENTORY (25) --- Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Improved Armor Integrity Analyzer Microactuators Femtoactuators Force Booster Centrium Medium Armor Plating Light Regenerative Plating Experimental Hardlight Generator Advanced Force Field Experimental System Purifier Molecular Scythe Molecular Scythe Centrium Greatsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Multi-Quantum Reactor > --- PROPULSION ------- Hovering Gravjet-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Experimental Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Phase Shifter Heavy Regenerative Plating Advanced Force Field > --- WEAPON ----------- Longsword +1 Plasma Lance Plasma Lance > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Improved Armor Integrity Analyzer Microactuators Femtoactuators Force Booster Layered Heavy Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Heavy Armor Plating Experimental Powered Armor Experimental Hardlight Generator Experimental System Purifier Transdimensional Reconstructor Molecular Scythe Molecular Scythe Molecular Scythe Centrium Greatsword [Rating: 228] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Improved Treads Wheel Armored Huge Wheel Hover Unit Constructs Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Melee Analysis Suite Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Longsword +1 Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Enhanced Gamma Bomb Array Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 2 2 . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Utility 12 | . . . 1 . . . 2 . . 2 . . . . 1 . . . . 1 . . . . 2 1 2 . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 404 | 6 14 . 11 . . . 5 23 7 23 10 20 7 10 58 3 . 6 4 12 2 2 17 5 9 37 31 65 17 Power 20 | 1 3 . 1 . . . . 1 1 . . . . 1 1 . . . . . . . . . . 2 . 5 4 Engine 6 | 1 2 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Core 3 | . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 4 Propulsion 27 | 2 3 . 5 . . . 1 3 2 1 . 3 . . 2 . . 2 . 1 . . 1 . . . . . 1 Treads 15 | 2 3 . 5 . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Flight 4 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . Utility 242 | 1 6 . 3 . . . 2 4 3 10 2 6 6 4 48 3 . 4 2 10 1 2 11 3 8 25 25 43 10 Device 167 | . 4 . 1 . . . 1 1 2 4 2 4 4 3 36 2 . 2 2 7 1 2 7 3 6 16 21 35 1 Storage 13 | 1 2 . 1 . . . . . . . . . . . 2 . . 1 . . . . 1 . . 3 1 1 . Processor 17 | . . . . . . . . 1 1 1 . . . . 2 . . . . 1 . . 1 . 2 5 . 3 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Protection 42 | . . . 1 . . . 1 2 . 5 . 2 2 1 8 1 . 1 . 2 . . 2 . . . 3 2 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 2 . 2 . . . 2 15 1 12 8 11 1 5 7 . . . 2 1 1 . 5 2 1 10 6 17 2 Energy Gun 12 | . . . . . . . . 7 . 3 . . . . . . . . . . . . 1 . . . . . 1 Energy Cannon 14 | . . . . . . . . 1 . 1 . 1 . . 2 . . . 1 . 1 . . 1 . 2 2 2 . Ballistic Gun 14 | 2 2 . 2 . . . 1 3 . 1 1 . . 1 . . . . . . . . 1 . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Launcher 22 | . . . . . . . . 1 . 1 4 6 1 1 1 . . . . 1 . . 2 . . 2 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 40 | . . . . . . . 1 2 1 6 3 4 . 3 4 . . . 1 . . . 1 1 1 4 2 5 1 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 6 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 . . . . 6 . 2 1 . 1 . 10 . . 4 . . . . 7 . 1 8 . 3 1 Corrupted Parts 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . System Corruption 12 | . . . . . . . . 7 . . . . . . . . . . . . . . . 4 . . . 1 . Parts Lost 31 | . . . 1 . . . . . . 2 . 1 . 2 1 . . . . . . . . . . . 1 6 17 Power 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 6 Propulsion 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Utility 13 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 8 Weapon 5 | . . . 1 . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . . 1 . . . . . . 1 . 1 . 1 1 . . . . . . . . . . . 1 4 7 To Critical Strikes 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 74 | . 97 100 100 100 100 100 100 99 76 77 70 73 74 74 66 66 66 67 72 64 65 65 64 65 67 67 70 68 68 Engine 2 | . 6 . 4 11 11 11 9 9 8 4 6 6 6 3 . . . . . . . . . . . . . . . Core 1 | . 7 14 6 . . . . . . 1 . . . 2 5 3 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 5 4 5 7 6 6 Treads 5 | . 28 28 33 33 33 33 27 27 11 3 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 2 6 1 . . 2 . . . . . . . 3 5 . . . . . Wheel 1 | . . . . . . . . . 7 4 . 8 12 12 . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 3 5 7 11 1 5 5 1 . . 3 3 . . Device 17 | . 11 14 13 11 11 11 18 9 18 17 12 11 7 12 15 18 16 15 16 19 20 20 19 20 21 22 20 20 12 Storage 5 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 3 3 Processor 11 | . . . . . . . . 8 9 6 12 12 12 12 11 11 11 11 11 10 10 10 10 10 13 15 19 17 18 Protection 5 | . . . 8 11 11 11 18 18 . 7 6 6 10 6 5 3 5 5 5 4 5 5 5 5 4 2 2 3 8 Energy Cannon 1 | . . . . . . . . . 6 2 6 7 1 . 1 . . . . . 1 5 1 1 . . . . . Ballistic Gun 3 | . 28 28 22 22 22 22 12 7 2 3 . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . 5 6 2 8 12 2 . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 5 3 1 4 4 4 6 2 11 16 16 16 15 15 10 10 10 10 13 11 2 2 3 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 13 32 32 60 60 60 60 66 66 56 68 68 75 75 75 86 82 82 82 87 93 92 88 92 92 100 112 185 198 205 Greatest Support 267 | 40 40 40 66 66 66 66 66 69 69 52 56 84 84 84 114 105 105 111 111 111 110 110 110 110 155 191 191 267 219 Greatest Overweight (x) 4 | . . . . . . . . . 3 4 1 2 . . 1 . . . . . . . . . . . . 3 1 Average Overweight (x) . | . . . . . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 21 | 6 9 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 Most Carried 25 | 4 10 15 16 16 17 17 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Carried 20 | 3 8 13 14 16 16 17 17 19 12 18 20 19 19 19 19 20 20 20 20 19 19 20 19 20 19 19 23 24 22 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Final Carried 25 | 4 10 15 16 16 17 17 19 20 10 20 20 19 20 20 20 20 20 20 20 19 20 20 20 20 20 20 25 25 17 Scrap Engine Consumption 325 | . . . . . . . . . 33 30 6 8 5 5 42 1 . 3 2 8 . . 11 . 4 43 4 119 1 Constructs Created 9 | . . . . . . . . . 3 1 . . . 1 . . . . . . . . . . . 1 . 2 1 Constructs Modified 134 | . . . . . . . . . 6 16 2 3 3 . 15 5 . . . 6 . . 2 . 3 16 . 55 2 Class Distribution -------------------- 41% | Mutant 36% | Scavenger-Mutant 20% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Matter Collected 7014 | 260 407 81 462 43 . . . 592 60 502 308 428 23 398 804 47 . 70 40 109 62 20 242 . 140 420 396 957 143 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17057 | . 609 12 847 60 . . 49 672 140 726 518 420 . 717 1628 55 . 122 114 240 18 . 358 . 479 1265 1504 5169 1335 Parts 726 | . 44 1 50 6 . . 3 29 7 36 21 27 . 18 97 3 . 1 8 11 . . 5 . 16 44 78 160 61 Haulers Intercepted 19 | . 2 . 4 . . . . 3 . . . . . . 3 . . . . 1 . . . . 2 1 3 . . Recyclers Shooed 9 | . . . 3 . . . . 1 1 1 . . . . 2 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . 5 12 . 19 . . 1 1 7 . . 5 . . . . . . . Prevented 22 | . . . . . . . . . . . 11 8 . 1 . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Combat Hostiles Destroyed 160 | . 12 1 11 5 . . 1 10 . 5 10 10 . 9 13 . . . 2 . . . 5 . 1 18 15 20 12 Melee 67 | . . . . . . . . . . . . . . 2 7 . . . 2 . . . . . 1 16 11 17 11 Guns 44 | . 12 1 11 5 . . 1 9 . 1 . . . 4 . . . . . . . . . . . . . . . Cannons 14 | . . . . . . . . 1 . 2 3 . . 3 5 . . . . . . . . . . . . . . AOE 31 | . . . . . . . . . . 1 7 10 . . . . . . . . . . 4 . . 2 4 3 . Classes Destroyed 21 | . 6 1 3 . . . . . . 3 1 . . 3 . . . . . . . . . . . 3 . 1 . Worker 6 | . 1 . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . Builder 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Tunneler 4 | . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Hauler 19 | . 2 . 4 . . . . 3 . . . . . . 3 . . . . 1 . . . . 2 1 3 . . Recycler 15 | . . . 3 . . . . . 1 3 . . . . 3 . . . . . . . . . 1 . 1 3 . Mechanic 4 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . Operator 5 | . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 23 | . 2 . 2 . . . . 1 . 1 . . . . 7 . . . . 3 . . . . 2 1 4 . . Swarmer 29 | . . 1 2 5 . . . . . . 4 7 . 2 1 . . . . . . . . . . 3 4 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Grunt 43 | . 12 . 5 . . . . 8 . . 4 . . 1 . . . . . . . . 2 . 1 8 2 . . Brawler 5 | . . . 1 . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Sentry 18 | . . . 3 . . . 1 2 . 1 . . . 1 1 . . . . . . . . . . . 3 6 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 7 | . . . . . . . . . . 2 1 2 . . 1 . . . . . . . 1 . . . . . . Programmer 27 | . . . . . . . . . . 2 1 1 . . 10 . . . 2 . . . . . . . 6 5 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . 6 1 3 4 . . 1 2 1 8 4 4 . 7 3 . . . 2 2 . . 2 . 2 5 6 4 3 Combat Bots Only 7 | . 4 1 3 4 . . 1 2 . 1 4 4 . 7 3 . . . 2 . . . 2 . 1 5 4 4 3 Max Kills in Single Turn 4 | . 1 1 2 2 . . 1 1 1 3 3 3 . 1 1 1 . . 1 1 1 . 2 . 1 2 3 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 1 3 3 . . . . . . . . . . 2 . . 2 2 3 . Melee 2 | . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 2 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Damage Taken 18620 | . 367 65 259 70 . . 130 825 . 831 342 453 . 427 980 . . . 120 . . . 223 62 . 518 306 3001 9641 Core 1874 | . 41 9 33 16 . . 14 115 . 95 54 12 . . 18 . . . 23 . . . . . . 141 12 261 1030 Absorbed by Shields 5013 | . . . . . . . . . . . . . . . 85 . . . . . . . . . . . 193 1854 2881 Regen/Repaired (Parts) 3787 | . . . . . . . . . . 319 109 78 221 80 686 95 . . . 21 . . . . 136 204 . 1218 620 Core Remaining (%) 82 | 100 . 80 . . . 87 . . 76 . . . . 81 . . . . 95 . . . . 100 100 90 . . 13 Volleys Fired 342 | . 44 1 44 6 . . 4 58 1 36 16 29 . 26 21 . . . 4 . 8 3 6 10 . 4 9 12 . Largest 3 | . 2 2 2 2 . . 2 2 1 3 3 1 . 3 3 . . . 1 . 1 1 1 1 . 1 1 1 . Hottest 182 | . 46 46 46 46 . . 46 122 50 182 151 43 . 104 172 . . . 98 . 98 98 60 98 . 120 120 120 . Shots Fired 629 | . 89 2 88 12 . . 8 115 1 104 25 28 . 55 46 . . . 4 . 8 3 6 10 . 4 9 12 . Gun 372 | . 89 2 88 12 . . 8 108 1 53 1 . . 10 . . . . . . . . . . . . . . . Cannon 222 | . . . . . . . . 7 . 51 16 17 . 42 46 . . . 4 . 7 3 . 10 . 2 6 11 . Launcher 35 | . . . . . . . . . . . 8 11 . 3 . . . . . . 1 . 6 . . 2 3 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 395 | . 89 2 88 12 . . 8 37 . 69 9 . . 52 23 . . . . . . . . . . . . 6 . Thermal 198 | . . . . . . . . 78 1 34 8 17 . . 23 . . . 4 . 7 3 . 10 . 2 6 5 . Explosive 12 | . . . . . . . . . . . 3 3 . . . . . . . . . . . . . 2 3 1 . Electromagnetic 24 | . . . . . . . . . . 1 5 8 . 3 . . . . . . 1 . 6 . . . . . . Robot Hit Streak 16 | . 10 1 10 5 . . 4 13 . 12 16 3 . 14 7 . . . . . . . 6 . . . 7 8 . Robot Miss Streak 6 | . 6 3 6 3 . . 1 4 . 3 3 2 . 3 2 . . . . . . . 4 . . . . . . Penetration Max 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1098 | . 58 1 63 8 . . 6 80 3 73 24 6 . 41 90 1 . 5 8 11 1 . 4 . 10 44 68 256 237 Core Hits 551 | . 39 1 35 5 . . 2 28 1 34 25 17 . 26 35 1 . 1 2 4 1 . 24 . 7 27 34 97 105 Critical Kills 5 | . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . . . . . . . . . 7 4 . . . . . . . . . . . . . . Critical Strikes 72 | . . . 1 . . . . 5 . 3 1 . . 11 8 . . . 1 3 . . . . . 3 7 15 14 Burn 6 | . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Destroy 17 | . . . 1 . . . . . . . . . . 11 5 . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Sever 34 | . . . . . . . . 1 . . . . . . 2 . . . 1 3 . . . . . 3 7 10 7 Impale 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 Melee Attacks 1071 | . . . . . . . 6 11 5 17 4 22 1 7 120 1 . 6 14 15 4 . 10 1 34 88 92 368 245 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 833 | . . . . . . . 6 11 5 17 4 22 1 7 120 1 . 6 14 15 4 . 10 1 34 85 71 229 170 Piercing 238 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 21 139 75 Sneak Attacks 51 | . . . . . . . . 3 2 1 . 1 . . 17 1 . . . 3 1 . . . 4 3 6 9 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 5 . Follow-up Attacks 202 | . . . . . . . . . . . . . . . 13 . . . 2 2 . . . . 2 10 14 87 72 Damage Inflicted 51175 | . 843 12 1050 117 . . 80 1856 253 2066 1379 1047 . 1583 4705 80 . 490 381 769 89 . 845 . 774 2664 4501 16715 8876 Guns 4467 | . 843 12 1050 117 . . 80 1413 . 689 27 . . 236 . . . . . . . . . . . . . . . Cannons 2278 | . . . . . . . . 98 . 464 267 . . 784 665 . . . . . . . . . . . . . . Explosions 4691 | . . . . . . . . . . 615 804 726 . 216 64 . . . . . . . 845 . . 275 871 275 . Melee 39739 | . . . . . . . . 345 253 298 281 321 . 347 3976 80 . 490 381 769 89 . . . 774 2389 3630 16440 8876 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4733 | . 843 12 1050 117 . . 80 451 . 673 132 . . 1020 355 . . . . . . . . . . . . . . Thermal 2471 | . . . . . . . . 1060 . 480 240 129 . . 310 . . . . . . . 252 . . . . . . Explosive 2740 | . . . . . . . . . . 615 435 236 . . 64 . . . . . . . . . . 275 840 275 . Electromagnetic 1492 | . . . . . . . . . . . 291 361 . 216 . . . . . . . . 593 . . . 31 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31142 | . . . . . . . . 345 253 298 281 321 . 347 3976 80 . 490 381 769 89 . . . 774 2310 2993 11010 6425 Piercing 8597 | . . . . . . . . . . . . . . . . . . . . . . . . . . 79 637 5430 2451 Highest Corruption 17 | . 2 2 . . . . . 7 7 6 7 7 7 1 5 5 5 5 6 . . . . 4 . . 5 17 4 Average Corruption 5 | . 2 2 . . . . . 7 7 4 6 7 7 1 2 5 5 5 5 . . . . 4 . . 3 7 3 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Corruption Blocked 24 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 22 . . . Effects 332 | . 9 7 . . . . . 43 22 36 24 27 1 1 37 8 1 1 9 . . . . . . . 14 86 6 Message Errors 78 | . 1 1 . . . . . 8 6 5 9 8 . . 10 2 . . 3 . . . . . . . 2 23 . Matter Fused 95 | . 3 4 . . . . . 9 10 12 7 6 . . 8 1 . . 2 . . . . . . . 5 25 3 Heat Flow Errors 41 | . 1 1 . . . . . 6 2 8 2 2 . . 6 1 . . 2 . . . . . . . 3 7 . Energy Discharges 35 | . 1 1 . . . . . 5 1 2 2 4 . . 4 . 1 . 2 . . . . . . . 4 7 1 Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Fused 8 | . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . 3 2 Data Loss (minor) 38 | . 1 . . . . . . 7 1 4 2 4 . . 7 2 . 1 . . . . . . . . . 9 . Data Loss (major) 16 | . 1 . . . . . . 3 1 . 2 1 1 1 1 . . . . . . . . . . . . 5 . Misfires 3 | . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Alerts 9 | . . . . . . . . 1 . 2 . 1 . . . 2 . . . . . . . . . . . 3 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Weapon Failures 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3188 | . . . . . . . . 18 124 188 175 241 . 274 477 . . 83 44 110 . . 2 . 99 49 394 866 44 Projectiles 63 | . . . . . . . . . . 1 23 . . . 39 . . . . . . . . . . . . . . Explosions 333 | . . . . . . . . . . 61 50 70 . 11 . . . . . . . . 2 . . 35 104 . . Melee 2792 | . . . . . . . . 18 124 126 102 171 . 263 438 . . 83 44 110 . . . . 99 14 290 866 44 Knockbacks 19 | . . . . . . . . . . 2 3 . . 6 8 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . 2 3 . . 6 8 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . . . . . . 42 17 . 25 76 . . . . . . . . . . . . . . Shots 4 | . . . . . . . . . . . 1 1 . 1 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 359 | . 107 134 1 . . . . 359 249 353 217 253 . 97 244 202 . . 233 . . . . . . . 217 215 . Average Temperature 67 | . 33 71 1 . . . . 86 131 110 72 91 . 33 78 111 . . 118 . . . . . . . 97 34 . Received Heat Transfer 1224 | . 207 9 75 . . . 45 468 . 24 42 . . 54 . . . . 21 . . . 9 . . 27 21 68 154 Effects 4 | . . . . . . . . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 8 | . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . . . 8 . 4 3 . . . 4 . . . . . . . 1 . . . . . . Heat Transferred 4794 | . . . . . . . . 2257 . 1221 555 200 . . 411 . . . . . . . 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . 3 3 . . . . . . . . . . 3 . . . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Peak Influence 536 | . 297 83 298 192 . . 50 271 93 200 . . . . 438 . . . . 143 . . . . 133 420 536 470 . Initial 384 | . . 23 . 27 . . . 20 69 2 . . . . 384 . . . . 31 . . . . 20 26 252 253 . Average 174 | . 79 37 183 132 . . 6 77 42 43 . . . . 281 . . . . 100 . . . . 44 113 363 377 . Maximum Alert Level 3 | . 1 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . . 2 2 3 . Low Security (%) 42 | 100 95 100 59 100 . 100 100 88 100 98 . . . . 9 . . . . 100 . . . . 100 78 1 . . Level 1 24 | . 4 . 40 . . . . 11 . 1 . . . . 83 . . . . . . . . . . 17 56 14 . Level 2 29 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . 3 41 74 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . 2 . . . . 5 . 5 . . . 1 9 . . . . 1 . . . . . 1 12 10 . Investigation 5 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Extermination 17 | . . . . . . . . . . 3 . . . . 7 . . . . 1 . . . . . . 2 4 . Reinforcement 15 | . 1 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . . 1 3 5 . Assault 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison 10 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Distress Signals 37 | . 1 . 2 . . . . 1 . . . . . . 3 . . . . . . . . . . 11 1 18 . Communications Jammed 28 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . 2 12 . . Distress Signals 28 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . 2 12 . . Times Spotted 387 | . 26 5 19 7 . . 4 23 . 11 11 9 . 15 29 . . . 6 5 . . 59 3 4 41 23 48 39 Peak Tracking Total 12 | . 4 3 6 4 . . 2 3 . 2 4 4 . 10 3 . . . 4 3 . . 12 2 1 6 3 8 12 Tactical Retreats 29 | . 1 . 1 1 . . . 3 . . 1 . . 2 . . . . . . . . 5 2 . 7 1 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Traps Triggered 15 | . 2 . 1 . . . . . . 2 . . . . 2 . . . . . . . 4 . . . . 4 . Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . 1 . . . 1 . 2 . . . . . 14 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Machines Disabled 19 | . . . . . . . . 2 . 7 . . . 2 1 . . . . . . . 2 . . . 2 2 1 Max in Single Turn 2 | . . . . . . . . 1 . 2 . . . 2 1 . . . . . . . 2 . . . 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Machines Accessed 50 | . 7 . 3 . 2 . 1 2 7 6 . . . . 5 . . 4 . 2 . . 2 . 2 1 2 4 . Terminals 27 | . 7 . 3 . . . 1 1 5 6 . . . . 1 . . . . . . . . . . . . 3 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . 1 2 . . . . . 2 . . . . 1 . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 . . Total Hacks 131 | . 19 . 6 . 2 . 7 7 20 11 . . . . 14 . . 17 . 5 . . 8 . 2 1 3 9 . Successful 66 | . 10 . 2 . 2 . 3 1 7 4 . . . . 5 . . 17 . 1 . . 8 . 1 1 2 2 . Failed 65 | . 9 . 4 . . . 4 6 13 7 . . . . 9 . . . . 4 . . . . 1 . 1 7 . Catastrophic 20 | . 3 . 2 . . . 1 . 3 3 . . . . 4 . . . . . . . . . 1 . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 15 . 6 . 1 . 7 6 10 4 . . . . 4 . . . . . . . . . . . 1 . . Terminals 79 | . 19 . 6 . . . 7 5 16 11 . . . . 8 . . . . . . . . . . . . 7 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . . . . . . . . 2 4 . . . . . 3 . . . . 4 . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 1 . . Terminal Hacks 54 | . 9 . 2 . 2 . 2 . 5 2 . . . . 5 . . 17 . . . . 8 . . . . 2 . Record 6 | . . . . . 1 . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 14 | . 1 . . . . . . . 1 . . . . . 1 . . 4 . . . . 7 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Zone Layout 9 | . 2 . 1 . . . 1 . 4 . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 3 | . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 5 | . 1 . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Terminals 5 | . 1 . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 2 . . . 1 3 7 6 . . . . 6 . . . . 1 . . . . 1 . 1 4 . Full Trace Events 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . . 14 . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . . 9 . . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Total Allies 16 | . . 3 . . . . . 10 . . . . . 2 . . . . . . . . . . . . . 1 . Largest Group 10 | . . 3 2 . . . . 10 . . . . . 2 2 . . . . . . . . . . . . 1 . Highest-Rated Group 173 | . . 40 24 . . . . 173 . . . . . 58 58 . . . . . . . . . . . . 45 . Highest-Rated Ally 45 | . . 16 16 . . . . 29 . . . . . 29 29 . . . . . . . . . . . . 45 . Total Orders 32 | . . . . . . . . . . . . . . . 10 4 . . . . . . . . 1 2 9 6 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . RETURN 27 | . . . . . . . . . . . . . . . 8 2 . . . . . . . . 1 2 9 5 . Ally Attacks 125 | . . 12 11 . . . . 78 . . . . . 17 7 . . . . . . . . . . . . . . Total Damage 1559 | . . 104 126 . . . . 948 . . . . . 241 140 . . . . . . . . . . . . . . Kills 16 | . . 2 2 . . . . 9 . . . . . 3 . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Robot Analysis Total 8 | . 4 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . . . . . . . 1 2 . 2 1 . 1 . 2 1 . . . . . . . Drone Launches 29 | . . . . . . . . . . . . . . . 9 3 . . . . . . . . 1 2 9 5 . Drone Recoveries 27 | . . . . . . . . . . . . . . . 7 3 . . . . . . . . 1 2 9 5 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Turns Passed 32301 | 69 1125 580 826 149 341 32 730 1588 783 1934 1098 1061 728 630 3593 291 97 81 363 295 545 199 1235 185 506 2697 1480 8397 663 Spaces Moved 24285 | 42 550 345 377 82 213 21 142 689 430 948 406 548 658 359 2862 210 219 146 587 485 708 299 1194 289 707 3091 1539 5486 653 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4009 | 33 550 345 377 82 213 21 142 689 31 3 . . . . 31 . . . . . . . . . . 223 . 1269 . Legs 4239 | . . . . . . . . . . 283 406 76 . . 1661 . . . . . . . 476 289 177 294 . 577 . Wheels 2793 | . . . . . . . . . 399 662 . 472 658 359 159 . . . . . . . . . . . . 84 . Hover 3053 | . . . . . . . . . . . . . . . 218 22 . . . 343 . . . . 530 157 . 1130 653 Flight 10182 | . . . . . . . . . . . . . . . 793 188 219 146 587 142 708 299 718 . . 2417 1539 2426 . Fastest Speed 34 | 50 160 160 160 160 160 160 160 160 145 145 238 108 108 108 52 39 39 34 34 34 57 57 46 46 46 40 58 42 60 Average Speed 92 | 136 160 160 160 160 160 160 160 160 145 170 247 128 108 108 94 46 39 37 34 47 57 57 52 46 46 54 58 99 67 Slowest Speed 300 | 160 160 160 160 160 160 160 160 160 160 300 249 249 108 108 218 52 39 39 34 112 57 57 57 46 46 84 58 263 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 8 12 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 4 89 62 37 21 61 8 10 80 95 32 66 63 81 44 62 66 52 61 52 13 67 53 94 48 24 43 42 92 41 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 9 | . . . . . 1 . . . . . . . 2 . . 2 . 3 1 . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . 1 . . . . 1 . . . 1 1 . . . . 1 1 . . . Unknown Exits Taken 22 | 1 1 1 1 1 1 1 . 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . 1 1 . Scrap Searched 26 | . . 1 . . . . . . . . 1 12 1 2 . 1 1 . 1 . 5 1 . . . . . . . Spaces Dug 247 | . . . . . . . 6 3 2 12 1 52 . 2 41 . . . 8 2 8 2 4 4 19 28 17 34 2 Terrain Destroyed 458 | . . . . . . . 6 3 2 32 45 89 . 8 77 . . . 10 2 9 3 4 11 19 45 42 49 2 Melee 191 | . . . . . . . 6 3 2 12 1 18 . 1 37 . . . 6 2 2 . 4 1 19 28 15 32 2 Projectile 70 | . . . . . . . . . . . . 11 . 6 13 . . . 4 . 7 3 . 10 . 2 6 8 . AOE 196 | . . . . . . . . . . 20 44 60 . . 27 . . . . . . . . . . 15 21 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Ac0 Total 33040 | 51 716 371 529 89 213 20 630 1058 590 1171 465 845 673 545 3613 401 229 166 733 540 837 324 1789 327 868 4031 2043 8320 853 Wait 6791 | . 83 21 67 2 . . 471 238 123 111 28 222 1 130 510 186 11 2 127 17 114 19 539 23 118 806 390 2427 5 Move 24207 | 41 549 344 376 81 212 20 141 688 429 947 405 547 657 358 2851 209 218 145 586 484 707 298 1193 288 706 3078 1516 5481 652 Hop 20 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 4 10 1 . Pick Up 169 | 4 11 5 13 . 1 . 3 14 3 19 . . 2 3 23 . . 1 . 3 2 . 5 . 3 7 9 34 4 Fast Attach 156 | 6 1 . 2 . . . . 11 3 9 2 6 4 . 21 2 . 7 . 7 . 2 15 . 2 22 2 24 8 Attach 55 | . 1 . 3 . . . 2 2 4 3 . 1 . 2 4 . . . . 2 . . 1 . 2 3 3 13 9 Detach 11 | . . . 1 . . . . . 1 1 . . . 1 . . . . . . . . 1 . 1 . 1 2 2 Swap 198 | . 12 . 6 . . . 3 10 . 11 9 13 3 8 34 1 . . 4 3 2 . 1 5 5 12 26 29 1 Drop 296 | . 15 . 17 . . . . 26 21 17 1 5 5 3 46 2 . 6 . 11 1 2 20 . 4 31 4 55 4 Fire 342 | . 44 1 44 6 . . 4 58 1 36 16 29 . 26 21 . . . 4 . 8 3 6 10 . 4 9 12 . Melee 777 | . . . . . . . 6 11 5 17 4 22 1 7 96 1 . 5 12 13 3 . 8 1 27 64 73 233 168 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 . Rewire 10 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 9) 658 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Discovered new exit (range 14) 1072 | -10/Materials | Discovered new exit (range 15) 1195 | -10/Materials | Entered Mines 1265 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1767 | -10/Mines | Discovered new exit (range 5) 1775 | -10/Mines | Entered Materials 1775 | -9/Materials | Accompanied by 2 allies 1775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -9/Materials | Build established: Scavenger-Mutant 2324 | -9/Materials | Discovered new exit (range 14) 2418 | -9/Materials | Discovered new exit (range 9) 2543 | -9/Materials | Build established: Mutant 2601 | -9/Materials | Entered Mines 2646 | -9/Mines | Learned Materials trap positions 2659 | -9/Mines | Met a Derelict bent on vengeance 2699 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2716 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2716 | -9/Mines | Discovered new exit (range 5) 2750 | -9/Mines | Entered Exiles 2776 | -9/Exiles | Discovered new exit (range 15) 2794 | -9/Exiles | Met 8R-AWN 2818 | -9/Exiles | Met EX-HEX 2861 | -9/Exiles | Met EX-BIN 2885 | -9/Exiles | Aligned with FarCom system 2886 | -9/Exiles | Given EX-Vault access code 2923 | -9/Exiles | Opened EX-Vault 2936 | -9/Exiles | Found Longsword +1 2971 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3017 | -9/Exiles | Met EX-DEC 3025 | -9/Exiles | Learned location of Zion (-6) 3071 | -9/Exiles | Discovered new exit (range 14) 3091 | -9/Exiles | Left Exiles lab with Longsword +1 3091 | -9/Exiles | Entered Mines 3098 | -8/Mines | Discovered new exit (range 14) 3123 | -8/Mines | Entered Materials 3123 | -8/Materials | Evolved 2 slots: Utility x2 3124 | -8/Materials | Identified exit to Storage 3125 | -8/Materials | Loaded intel: 13 trap records 3853 | -8/Materials | Entered Storage 3873 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4737 | -8/Storage | Discovered new exit (range 18) 4789 | -8/Storage | Garrison activated, responded to threat 5104 | -8/Storage | Garrison activated, responded to threat 5435 | -8/Storage | Used back door to open Recycling access 5435 | -8/Storage | Discovered new exit (range 5) 5441 | -8/Storage | Entered Recycling 5442 | -8/Recycling | Found Scrap Engine 5995 | -8/Recycling | Discovered new exit (range 18) 6073 | -8/Recycling | Build established: Construct 6224 | -8/Recycling | Entered Factory 6224 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7946 | -6/Factory | Found Prototype Processor 7946 | -6/Factory | Identified Exp. Targeting Computer 8009 | -6/Factory | Discovered new exit (range 16) 8020 | -6/Factory | Identified exit to Lower Caves 8158 | -6/Factory | Entered Lower Caves 8653 | -6/Lower Caves | Found Alien Artifact 8653 | -6/Lower Caves | Identified Core Expander 8653 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 9227 | -6/Lower Caves | Discovered new exit (range 5) 9256 | -6/Lower Caves | Entered another Lower Caves area 9611 | -6/Lower Caves | Discovered new exit (range 7) 10018 | -6/Lower Caves | Ambushed by research squad 10300 | -6/Lower Caves | Discovered new exit (range 11) 10317 | -6/Lower Caves | Entered Zion 10351 | -6/Zion | System corruption cleaned by Quarantine Array 10572 | -6/Zion | Rebuked by Imprinter 10672 | -6/Zion | Learned location of Warlord (-4) 10814 | -6/Zion | Learned location of Quarantine (-2) 10948 | -6/Zion | Given the Hacking Drone Bay 10957 | -6/Zion | Discovered new exit (range 12) 10972 | -6/Zion | Found Prototype Device 10972 | -6/Zion | Identified Hacking Drone Bay 11045 | -6/Zion | Entered Proximity Caves 11087 | -5/Proximity Caves | Learned location of 2 exits from Factory 11212 | -5/Proximity Caves | Learned Factory stockpile data 11258 | -5/Proximity Caves | Spotter reported a threat 11383 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11474 | -5/Proximity Caves | Destroyed 7 combat bots 11555 | -5/Proximity Caves | Spotter reported a threat 11647 | -5/Proximity Caves | Discovered new exit (range 12) 11675 | -5/Proximity Caves | Entered Factory 11675 | -5/Factory | Accompanied by 2 allies 11675 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11676 | -5/Factory | Identified exit to Factory 11810 | -5/Factory | Discovered new exit (range 11) 11879 | -5/Factory | Discovered exit to Factory (range 14) 11988 | -5/Factory | Build established: Mutant 12390 | -5/Factory | Build established: Construct 13283 | -5/Factory | Build established: Mutant 13572 | -5/Factory | Identified exit to Upper Caves 14820 | -5/Factory | Cargo convoy interrupted 15016 | -5/Factory | Found Prototype Launcher 15016 | -5/Factory | Identified Enh. Gamma Bomb Array 15023 | -5/Factory | Found Prototype Protection 15023 | -5/Factory | Identified Centrium Heavy Armor Plating 15076 | -5/Factory | Found Prototype Device 15076 | -5/Factory | Identified Exp. Thermal Defense Suite 15079 | -5/Factory | Found Prototype Device 15079 | -5/Factory | Identified Exp. Actuator Array 15090 | -5/Factory | Found Prototype Device 15090 | -5/Factory | Identified Adv. Particle Accelerator 15116 | -5/Factory | Found Enh. Gamma Bomb Array 15118 | -5/Factory | Found Enh. Gamma Bomb Array 15268 | -5/Factory | Entered Upper Caves 15355 | -5/Upper Caves | Discovered new exit (range 80) 15434 | -5/Upper Caves | Learned location of Armory (-4) 15559 | -5/Upper Caves | Entered another Upper Caves area 15568 | -5/Upper Caves | Discovered exit to Factory (range 14) 15645 | -5/Upper Caves | Encountered a Warlord checkpoint 15645 | -5/Upper Caves | Discovered new exit (range 18) 15648 | -5/Upper Caves | Learned Factory stockpile data 15656 | -5/Upper Caves | Entered Zhirov 15656 | -5/Zhirov | Discovered new exit (range 3) 15664 | -5/Zhirov | Met Zhirov 15672 | -5/Zhirov | Learned location of Testing (-3) 15672 | -5/Zhirov | Learned location of Command (-1) 15675 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15681 | -5/Zhirov | Found Alien Artifact 15681 | -5/Zhirov | Identified Integrated Reactor 15681 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15689 | -5/Zhirov | Found Alien Artifact 15737 | -5/Zhirov | Entered Proximity Caves 15999 | -4/Proximity Caves | Discovered exit to Factory (range 20) 16100 | -4/Proximity Caves | Entered Factory 16100 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16130 | -4/Factory | Found Unknown Device 16130 | -4/Factory | Identified Quantum Capacitor 16158 | -4/Factory | Discovered new exit (range 21) 16360 | -4/Factory | Identified exit to Upper Caves 16395 | -4/Factory | Entered Upper Caves 16445 | -4/Upper Caves | Learned location of 1 exit from Research 16455 | -4/Upper Caves | Learned 4 Research zone layouts 16936 | -4/Upper Caves | Discovered new exit (range 8) 16940 | -4/Upper Caves | Entered another Upper Caves area 16940 | -4/Upper Caves | Discovered new exit (range 11) 17050 | -4/Upper Caves | Learned location of 1 exit from Research 17129 | -4/Upper Caves | Discovered new exit (range 12) 17139 | -4/Upper Caves | Entered Warlord 17475 | -4/Warlord | Visited the Vortex Lab 17479 | -4/Warlord | Found Prototype Energy Gun 17479 | -4/Warlord | Identified Vortex Shotgun 17495 | -4/Warlord | Warlord's base attacked by MAIN.C 17516 | -4/Warlord | Met Warlord 17542 | -4/Warlord | Found Prototype Device 17542 | -4/Warlord | Identified Exp. Cloaking Device 17549 | -4/Warlord | Found Prototype Processor 17549 | -4/Warlord | Identified Exp. Target Analyzer 17845 | -4/Warlord | Warlord forces counterattacked 17872 | -4/Warlord | Spotted Executioner 17925 | -4/Warlord | Found Prototype Device 17925 | -4/Warlord | Identified Adv. Kinecellerator 17937 | -4/Warlord | Spotted Executioner 17948 | -4/Warlord | Spotted Executioner 17949 | -4/Warlord | Spotted Executioner 18084 | -4/Warlord | Spotted Executioner 18170 | -4/Warlord | Warlord base infiltrated, sounded retreat 18194 | -4/Warlord | Spotted Striker 18286 | -4/Warlord | Discovered new exit (range 15) 18301 | -4/Warlord | Spotted Executioner 18301 | -4/Warlord | Spotted Striker 18374 | -4/Warlord | Entered Proximity Caves 18557 | -3/Proximity Caves | Discovered new exit (range 3) 18559 | -3/Proximity Caves | Entered Research 18559 | -3/Research | Evolved 2 slots: Utility x2 18560 | -3/Research | Identified exit to Testing 18560 | -3/Research | Identified exit to Research 18586 | -3/Research | Found Fusion Bomb Launcher 18742 | -3/Research | Found Prototype Slashing Weapon 18742 | -3/Research | Identified Vibroblade 18843 | -3/Research | Spotted B-86 Titan 18891 | -3/Research | Found Prototype Slashing Weapon 18898 | -3/Research | Identified Centrium Greatsword 19044 | -3/Research | Spotted B-86 Titan 19065 | -3/Research | Entered another Research area 19065 | -2/Research | Warlord forces began assault on 0b10 19065 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19074 | -2/Research | Identified exit to Access 19175 | -2/Research | Research machine network offline 19217 | -2/Research | Spotted B-90 Cyclops 19329 | -2/Research | Met up with Warlord 19470 | -2/Research | Borebot progress halted 19554 | -2/Research | Borebot progress halted 19555 | -2/Research | Borebot progress halted 19731 | -2/Research | Spotted Striker 20065 | -2/Research | Spotted Striker 20065 | -2/Research | Spotted Executioner 20135 | -2/Research | Destroyed Executioner 20142 | -2/Research | Spotted Striker 20226 | -2/Research | Found Prototype Processor 20226 | -2/Research | Identified Exp. Terrain Scan Processor 20372 | -2/Research | Spotted Striker 20529 | -2/Research | Spotted Striker 20646 | -2/Research | Destroyed Striker 20710 | -2/Research | Spotted Executioner 20746 | -2/Research | Spotted Striker 20746 | -2/Research | Spotted Striker 20748 | -2/Research | Spotted Striker 20765 | -2/Research | Destroyed Executioner 20773 | -2/Research | Destroyed Striker 20782 | -2/Research | Destroyed Striker 20886 | -2/Research | Found Prototype Processor 20886 | -2/Research | Identified Exp. Core Analyzer 20895 | -2/Research | Found Exp. Core Analyzer 21210 | -2/Research | Build established: Scavenger-Mutant 21265 | -2/Research | Spotted Striker 21266 | -2/Research | Spotted Striker 21319 | -2/Research | Spotted Executioner 21322 | -2/Research | Spotted Executioner 21324 | -2/Research | Spotted Striker 21523 | -2/Research | Spotted Executioner 21531 | -2/Research | Spotted Striker 21597 | -2/Research | Spotted Striker 21623 | -2/Research | Destroyed Striker 21734 | -2/Research | Spotted Striker 21762 | -2/Research | Entered Access 21762 | -1/Access | Evolved 2 slots: Utility x2 22152 | -1/Access | Discovered new exit (range 6) 22416 | -1/Access | Garrison activated, responded to threat 22927 | -1/Access | Found Antimissile System 23000 | -1/Access | Garrison activated, responded to threat 23235 | -1/Access | Discovered new exit (range 10) 23242 | -1/Access | Entered Command 23349 | -1/Command | Spotted B-99 Colossus 23889 | -1/Command | Identified exit to Surface 24500 | -1/Command | Disengaged cave seal 24500 | -1/Command | Derelicts emerged from the dark tunnel 24500 | -1/Command | Welcomed Warlord to Command 24538 | -1/Command | P-80 Master assimilated allied EA-QGI(s) 24667 | -1/Command | P-80 Master assimilated allied 2J-XHA(K) 24667 | -1/Command | Spotted 2J-XHA(K) 24681 | -1/Command | Found Prototype Slashing Weapon 24681 | -1/Command | Identified Molecular Scythe 24687 | -1/Command | Found Molecular Scythe 24959 | -1/Command | Spotted M Guard 24959 | -1/Command | Spotted M Guard 24976 | -1/Command | Warlord commented on Warlord statues 24985 | -1/Command | Spotted Combat Programmer 24985 | -1/Command | Spotted Combat Programmer 25002 | -1/Command | Destroyed Combat Programmer 25007 | -1/Command | Destroyed Combat Programmer 25023 | -1/Command | Destroyed M Guard 25032 | -1/Command | Destroyed M Guard 25032 | -1/Command | All MAIN.C guards destroyed 25084 | -1/Command | Found Prototype Reactor 25084 | -1/Command | Identified Zero-point Reactor 25253 | -1/Command | Met MAIN.C 25259 | -1/Command | 0b10 Conduit disabled 25260 | -1/Command | Warlord shut down involuntarily 25271 | -1/Command | System corruption reached 10% 25309 | -1/Command | Destroyed MAIN.C Shell 25310 | -1/Command | MAIN.C activated Command garrisons 25360 | -1/Command | Destroyed MAIN.C 25361 | -1/Command | Discovered exit to Surface (range 47) 25361 | -1/Command | Discovered exit to Surface (range 102) 25361 | -1/Command | Identified Transdimensional Reconstructor 25361 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25384 | -1/Command | Found Exp. Powered Armor 25386 | -1/Command | Found Omega Cannon 25387 | -1/Command | Lost 4 parts (3p1u) 25398 | -1/Command | Spotted B-99 Colossus 25718 | -1/Command | Found Exp. System Purifier 25891 | -1/Command | Found Hvy. Regenerative Plating 25893 | -1/Command | Found Femtoactuators 25894 | -1/Command | Found Femtoactuators 25907 | -1/Command | Found Exp. Hardlight Generator 26553 | -1/Command | Found Corrupted Exp. Core Analyzer 30483 | -1/Command | Found Molecular Scythe 31624 | -1/Command | Found Gamma Refractor 31625 | -1/Command | Warped through subspace to slip node 31625 | -1/Command | Discovered new exit (range 4) 31639 | -1/Command | Entered Access_0 31640 | -1/Access_0 | Met Architect 31651 | -1/Access_0 | Architect warped through subspace 31660 | -1/Access_0 | Destroyed A8 31704 | -1/Access_0 | Subspace Access Node disabled 31720 | -1/Access_0 | Architect warped through subspace 31759 | -1/Access_0 | Architect warped through subspace 31787 | -1/Access_0 | Found Exp. Powered Armor 31809 | -1/Access_0 | Architect warped through subspace 31816 | -1/Access_0 | A6 warped into view 31852 | -1/Access_0 | Destroyed A6 31862 | -1/Access_0 | Architect warped through subspace 31867 | -1/Access_0 | Found Exp. Actuator Array 31903 | -1/Access_0 | Architect warped through subspace 31954 | -1/Access_0 | Architect warped through subspace 31989 | -1/Access_0 | Architect warped through subspace 32017 | -1/Access_0 | Architect warped through subspace 32055 | -1/Access_0 | Architect warped through subspace 32066 | -1/Access_0 | Found Exp. Powered Armor 32081 | -1/Access_0 | Triggered Gamma Refractor 32081 | -1/Access_0 | Subspace Access Node disabled 32081 | -1/Access_0 | Subspace Access Node disabled 32083 | -1/Access_0 | A5 warped into view 32085 | -1/Access_0 | Core integrity fell below 50% 32094 | -1/Access_0 | Architect warped through subspace 32124 | -1/Access_0 | Lost 7 parts (2p1n4u) 32165 | -1/Access_0 | Architect warped through subspace 32166 | -1/Access_0 | Destroyed A5 32192 | -1/Access_0 | Architect warped through subspace 32192 | -1/Access_0 | Lost 3 parts (1n2u) 32210 | -1/Access_0 | Architect warped through subspace 32218 | -1/Access_0 | Found Lgt. Regenerative Plating 32228 | -1/Access_0 | Architect warped through subspace 32252 | -1/Access_0 | Architect warped through subspace 32261 | -1/Access_0 | Subspace Access Node disabled 32267 | -1/Access_0 | Core integrity fell below 20% 32291 | -1/Access_0 | Destroyed Architect 32292 | -1/Access_0 | Architect triggered a singularity event 32293 | -1/Access_0 | Found Alien Energy Gun 32293 | -1/Access_0 | Identified Modified Sigix Sheargun 32294 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 32296 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32296 | -1/Access_0 | Warped through subspace to slip node 32296 | -1/Access_0 | Discovered exit to Surface (range 8) 32302 | *** | Escaped singularity! Last Messages --------------- 32292_ A0_COM: Initiating irreversible singularity event. Goodbye. 32292_ Dropped Plasma Lance. 32293_ A0_COM: 10. 32293_ Acquired Alien Energy Gun. 32293_ Identified Modified Sigix Sheargun. 32294_ A0_COM: 9. 32294_ Acquired data core, extracted unknown sensor trigger ID. 32295_ A0_COM: 8. 32295_ Acquired 58 matter. 32296_ A0_COM: 7. 32296_ Acquired Hpw. Transdimensional Reconstructor. 32296_ Warped through subspace, drawn to slip node. 32296_ EXIT=FOUND: SURFACE 32297_ A0_COM: 6. 32298_ A0_COM: 5. 32298_ System corrupted: Molecular Scythe fused. 32299_ A0_COM: 4. 32300_ A0_COM: 3. 32301_ A0_COM: 2. 32302_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 95 Energy Capacity 1206 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1625 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 12 Melee Accuracy 16 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Force Boost 20 Offensive Hacking 22 Item Schematics ----------------- Imp. Reaction Control System | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Antigrav System | -6/Zion | Archive Wave Gun | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive E-15 Imp | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAutogunFlail Manual? 0 Play Time 04:33:18 Cumulative 1245.9 hours Start 2023.05.14 @ 21:26:49 End 2023.05.16 @ 18:03:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 900 Rogue 860 Adventurer 40 Explorer 0 Win Type 6 Total 145 Types 71/7/42/2/1/4/15/2/1 Lore% 96 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a74ff0a0-f279-4ffc-9553-af1f8a6e6ce8