Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 22:39:56 // AFD2020/Player2 Player: Xii Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (53) 53 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 601 Bonus ------- Follower Combat Kills 88 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Particle Cannon Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg High-capacity Storage Unit High-capacity Battery (400) Medium Matter Pod (100) Signal Interpreter Trap Extractor Light Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Small Laser Particle Cannon > --- INVENTORY -------- Improved Ion Engine Small Laser Particle Cannon Datajack [Rating: 10] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 3 10 . Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 1 | 1 . . Leg 2 | . 2 . Wheel 1 | 1 . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 2 | 1 1 . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | . 3 . Energy Gun . | . . . Energy Cannon 2 | . 2 . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 5 . Power 1 | . 1 . Propulsion . | . . . Utility 1 | . 1 . Weapon 3 | . 3 . Highest Loss Streak 2 | . 2 . Average Slot Usage (%) 98 | . 98 100 Engine 14 | . 14 14 Leg 28 | . 28 28 Device 6 | . 8 . Storage 14 | . 14 14 Processor 6 | . 4 14 Energy Gun 4 | . 6 . Energy Cannon 12 | . 11 14 Ballistic Gun 10 | . 9 14 Naked Turns . | . . . Heaviest Build 32 | 11 32 28 Greatest Support 20 | 10 20 20 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 6 9 10 Most Carried 10 | 6 10 10 Average Carried 8 | 6 8 10 Final Capacity 10 | 6 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 446 | 230 216 . Remotely . | . . . Salvage Created 126 | 97 29 . Parts 6 | 2 4 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 2 | . 2 . Cannons 2 | . 2 . Classes Destroyed 3 | 2 1 . Tunneler 1 | 1 . . Recycler 1 | 1 . . Swarmer 2 | . 2 . Best Kill Streak 2 | 2 1 . Combat Bots Only 1 | . 1 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 543 | . 518 25 Core 92 | . 81 11 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 40 | 12 19 9 Largest 2 | 1 2 1 Hottest 136 | 40 136 68 Shots Fired 46 | 12 25 9 Gun 21 | 12 9 . Cannon 25 | . 16 9 Launcher . | . . . Special . | . . . Kinetic 5 | . 5 . Thermal 25 | . 16 9 Explosive . | . . . Electromagnetic 16 | 12 4 . Robot Hit Streak 7 | 6 7 . Robot Miss Streak 3 | 2 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 26 | 9 17 . Core Hits 7 | 3 4 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 450 | 121 329 . Guns 183 | 121 62 . Cannons 267 | . 267 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 25 | . 25 . Thermal 267 | . 267 . Explosive . | . . . Electromagnetic 158 | 121 37 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage 8 | . 8 . Projectiles 8 | . 8 . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 220 | . 220 60 Average Temperature 57 | . 70 24 Received Heat Transfer 120 | . 120 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | 1 . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 481 | . 481 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 204 | 10 204 57 Average Influence 92 | 5 108 57 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 97 100 Level 1 1 | . 2 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 14 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 2 . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 5 | . 5 . Failed 7 | . 7 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 60 | . 60 60 Highest-Rated Ally 60 | . 60 60 Total Orders . | . . . Ally Attacks 21 | . 15 6 Total Damage 630 | . 479 151 Kills 10 | . 10 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 947 | 32 694 221 Spaces Moved 552 | 5 416 131 Core . | . . . Treads . | . . . Legs 547 | . 416 131 Wheels 5 | 5 . . Hover . | . . . Flight . | . . . Fastest Speed 80 | 80 120 150 Average Speed 146 | 88 146 150 Slowest Speed 150 | 90 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 2 78 39 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 2 | . . 2 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 645 | 19 480 146 Wait 12 | . 6 6 Move 550 | 4 415 131 Hop . | . . . Pick Up 19 | . 19 . Fast Attach 2 | 1 1 . Attach 7 | . 7 . Detach . | . . . Swap 4 | 2 2 . Drop 11 | . 11 . Fire 40 | 12 19 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Entered Mines 727 | -10/Mines | Accompanied by 1 ally 853 | -10/Mines | Discovered new exit (range 16) 886 | -10/Mines | Learned location of Zion (-7) 892 | -10/Mines | Excavation squad dispatched 892 | -10/Mines | A large section of the Mines collapsed 892 | -10/Mines | Core integrity fell below 50% 892 | -10/Mines | Core integrity fell below 20% 948 | -10/Mines | Core destroyed Last Messages --------------- K-01 Serf collects debris. Player 2: "Did you remember to bring a Mining Laser? Who knows, we might strike gold down here!" K-01 Serf collects debris. Searching scrap... Found 43 Matter. Found Sml. Matter Pod. K-01 Serf collects debris. EXIT=FOUND K-01 Serf collects debris. Searching scrap... Found 20 Matter. Found Sensor Array. Found Tractor Beam. Found Structural Scanner. Acquired derelict log, extracted data. World map updated: -7/Zion. Player 2 crushed by falling debris. ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. 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