Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.10 @ 17:57:46 Player: Relth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (2056) 2056 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 3597 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 191/400 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Improved Treads Improved Heat Sink Small Laser Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Improved Heat Sink Autogun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 67 | 6 16 26 19 Power 6 | 1 3 1 1 Engine 6 | 1 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 4 8 6 Treads 9 | . . 3 6 Leg 11 | 2 4 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 5 1 Device 6 | . 2 3 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 31 | 2 6 12 11 Energy Gun 9 | . 2 4 3 Energy Cannon 2 | . 1 1 . Ballistic Gun 15 | 2 3 4 6 Ballistic Cannon 3 | . . 2 1 Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 11 | . 2 3 6 Power 2 | . 1 . 1 Propulsion 3 | . 1 . 2 Utility 1 | . . 1 . Weapon 5 | . . 2 3 Highest Loss Streak 2 | . 1 2 2 Average Slot Usage (%) 98 | . 97 99 96 Engine 11 | . 12 11 10 Treads 17 | . . 25 32 Leg 13 | . 27 7 . Device 11 | . 13 10 11 Storage 12 | . 14 11 11 Energy Gun 11 | . 5 19 1 Ballistic Gun 16 | . 21 9 22 Ballistic Cannon 2 | . . 3 6 Naked Turns . | . . . . Heaviest Build 35 | 11 15 35 35 Greatest Support 69 | 20 20 69 69 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 10 Average Capacity 8 | 5 6 9 10 Most Carried 10 | 2 6 10 10 Average Carried 7 | . 4 8 8 Final Capacity 10 | 6 6 10 10 Final Carried 9 | 2 6 9 9 Class Distribution -------------------- 50% | Gunner 29% | Mutant 8% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1897 | 251 576 533 537 Remotely . | . . . . Salvage Created 2332 | . 410 1033 889 Parts 135 | . 24 62 49 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 56 | . 11 25 20 Guns 46 | . 9 22 15 Cannons 10 | . 2 3 5 Classes Destroyed 8 | . 3 2 3 Worker 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 9 | . 3 3 3 Grunt 30 | . 8 13 9 Brawler 2 | . . . 2 Duelist 2 | . . 2 . Sentry 13 | . . 7 6 Best Kill Streak 5 | . 4 3 5 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 3204 | . 844 977 1383 Core 367 | . 158 64 145 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 36 . . Volleys Fired 184 | . 61 61 62 Largest 3 | . 2 3 3 Hottest 163 | . 80 120 163 Shots Fired 461 | . 122 176 163 Gun 405 | . 113 156 136 Cannon 50 | . 9 20 21 Launcher . | . . . . Special 6 | . . . 6 Kinetic 349 | . 112 86 151 Thermal 112 | . 10 90 12 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 27 | . 15 27 18 Robot Miss Streak 5 | . 5 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 316 | . 77 122 117 Core Hits 111 | . 23 49 39 Critical Hits 2 | . . 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3644 | . 803 1353 1488 Guns 3130 | . 700 1207 1223 Cannons 452 | . 102 146 204 Explosions . | . . . . Melee . | . . . . Ramming 14 | . 1 . 13 Kinetic 2715 | . 700 622 1393 Thermal 915 | . 102 731 82 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 2 4 Average Corruption 2 | . . 1 2 Corruption Purged . | . . . . Effects 17 | . . 4 13 Message Errors 6 | . . 2 4 Heat Flow Errors 3 | . . . 3 Energy Discharges 5 | . . 1 4 Data Loss (minor) 1 | . . 1 . Targeting Errors 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 1 1 Impact 1 | . . . 1 Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . 3 . 2 Targets Rammed 6 | . 3 . 3 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 336 | . 258 336 261 Average Temperature 97 | . 95 108 71 Received Heat Transfer 1068 | . 393 291 384 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2072 | . 222 1675 175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 622 | . 202 469 622 Initial 197 | . . 37 197 Average 165 | . 70 169 350 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 65 | 100 98 52 29 Level 1 26 | . 1 44 35 Level 2 8 | . . 3 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 3 5 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 9 | . 2 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 100 | . 25 42 33 Peak Tracking Total 6 | . 3 6 6 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 8 | . 2 4 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 2 | . . 2 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . 3 . Successful 2 | . . 2 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Record 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 4495 | 85 1584 1988 838 Spaces Moved 2234 | 66 892 1024 252 Core 6 | 6 . . . Treads 1017 | . . 765 252 Legs 1211 | 60 892 259 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 138 | 113 120 149 160 Slowest Speed 180 | 120 150 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 99 63 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 3283 | 73 1293 1362 555 Wait 689 | . 293 196 200 Move 2231 | 65 891 1023 252 Hop . | . . . . Pick Up 34 | 2 10 17 5 Fast Attach 47 | 6 9 20 12 Attach 17 | . 5 5 7 Detach 24 | . 6 11 7 Swap 3 | . 2 1 . Drop 48 | . 13 28 7 Fire 184 | . 61 61 62 Melee . | . . . . Ram . | . . . . Kick 3 | . 3 . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 1093 | -10/Materials | Discovered new exit (range 16) 1225 | -10/Materials | Core integrity fell below 50% 1575 | -10/Materials | Build established: Scavenger-Mutant 1626 | -10/Materials | Discovered new exit (range 16) 1670 | -10/Materials | Entered another Materials area 1670 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2109 | -9/Materials | Build established: Scavenger-Gunner 2440 | -9/Materials | Build established: Gunner 2446 | -9/Materials | Discovered new exit (range 10) 2706 | -9/Materials | Discovered new exit (range 5) 3194 | -9/Materials | Discovered new exit (range 10) 3353 | -9/Materials | Discovered new exit (range 15) 3658 | -9/Materials | Entered Storage 3998 | -9/Storage | Garrison activated, responded to threat 4458 | -9/Storage | First assault squad dispatched 4490 | -9/Storage | Core integrity fell below 50% 4496 | -9/Storage | Self-destructed Last Messages --------------- [Achievement: Significant Disruption] 04459_ K-01 Serf collects debris. 04462_ B-36 Bruiser destroyed. 04463_ K-01 Serf collects debris. 04467_ R-06 Scavenger collects Rnf. Ion Engine. 04470_ Dropped Hvy. Assault Rifle. 04470_ U-05 Engineer builds a Door. 04470_ Acquired Lgt. Treads. 04471_ R-06 Scavenger collects Lgt. Armor Plating. 04474_ R-06 Scavenger collects Heat Sink. 04478_ R-06 Scavenger collects Aluminum Leg. 04484_ K-01 Serf collects debris. 04493_ R-06 Scavenger collects Hvy. Assault Rifle. 04493_ Acquired 49 matter. 04495_ C-30 ARC bursts open, deploying its payload. 04495_ G-47 Trooper unfolds itself. 04495_ G-34 Mercenary unfolds itself. 04495_ L-31 Rogue unfolds itself. 04495_ G-34 Mercenary unfolds itself. 04495_ M-13 Machinist unfolds itself. 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"?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed QuantumHardlightGreatsword Manual? 0 Play Time 01:24:05 Cumulative 15.1 hours Start 2021.10.10 @ 16:29:02 End 2021.10.10 @ 17:57:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 320d3ee8-1bde-4da7-b045-7ea9f95715bc