Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.21 @ 21:37:04 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (895) 895 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3380 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 450/450 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scanner Core Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Improved Assault Rifle Enhanced Autogun > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Aluminum Leg High-capacity Storage Unit Particle Charger Particle Charger Core Shielding Light Armor Plating Hardened Medium Armor Plating Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Aluminum Leg High-capacity Storage Unit Particle Charger Particle Charger Core Shielding Light Armor Plating Hardened Medium Armor Plating Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 26 | 7 2 8 6 3 Power 5 | 1 . 2 1 1 Engine 4 | 1 . 1 1 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 6 | 2 . 1 3 . Treads . | . . . . . Leg 6 | 2 . 1 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 2 1 2 Device 2 | 1 . 1 . . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 8 | 2 2 3 1 . Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 1 3 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 6 | . 1 1 4 . Power 2 | . . 1 1 . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 1 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 91 100 Engine 9 | . 14 8 3 15 Core 2 | . . 2 5 . Leg 31 | . 28 33 31 30 Device 17 | . 14 22 16 7 Storage 10 | . 14 11 9 7 Protection 2 | . . . 1 15 Energy Gun 12 | . 25 11 9 7 Ballistic Gun 10 | . 2 11 16 15 Naked Turns . | . . . . . Heaviest Build 77 | 13 13 53 60 77 Greatest Support 45 | 20 20 30 45 45 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 16 | 7 8 18 20 20 Most Carried 17 | 5 7 16 17 13 Average Carried 9 | 1 3 9 14 11 Final Capacity 20 | 8 8 20 20 20 Final Carried 15 | 1 7 15 13 13 Class Distribution -------------------- 56% | Scavenger-Mutant 18% | Mutant 13% | Scavenger-Skirmisher 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 655 | 233 53 124 208 37 Remotely . | . . . . . Salvage Created 1082 | 112 183 408 327 52 Parts 62 | 8 16 24 13 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . 5 11 7 1 Guns 22 | . 3 11 7 1 AOE 2 | . 2 . . . Classes Destroyed 7 | 2 3 1 1 . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 3 | . 2 1 . . Swarmer 6 | . 3 3 . . Grunt 11 | . 2 5 3 1 Sentry 5 | . . 3 2 . Hunter 2 | . . . 2 . Best Kill Streak 3 | 2 3 2 3 1 Combat Bots Only 3 | . 3 2 3 1 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1102 | . 186 296 566 54 Core 200 | . 50 63 87 . Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 80 84 84 . Volleys Fired 65 | 2 12 26 24 1 Largest 3 | 2 2 2 3 3 Hottest 113 | 90 90 88 113 113 Shots Fired 147 | 4 21 47 72 3 Gun 147 | 4 21 47 72 3 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 72 | . 1 21 48 2 Thermal 64 | 2 11 26 24 1 Explosive . | . . . . . Electromagnetic 11 | 2 9 . . . Robot Hit Streak 27 | 3 9 18 27 11 Robot Miss Streak 3 | . 1 1 3 . Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 124 | 3 18 37 64 2 Core Hits 48 | 2 10 18 16 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 1 . 1 Burn 3 | . 1 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1895 | 40 353 532 936 34 Guns 1784 | 40 242 532 936 34 Cannons . | . . . . . Explosions 111 | . 111 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 797 | . 7 168 606 16 Thermal 922 | 13 197 364 330 18 Explosive . | . . . . . Electromagnetic 176 | 27 149 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . 2 . . . Projectiles . | . . . . . Explosions 2 | . 2 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 55 | . 55 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 251 | 60 251 19 208 68 Average Temperature 68 | 30 102 9 64 36 Received Heat Transfer 438 | . 84 138 216 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 2 . Heat Transferred 2233 | 37 383 925 777 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 287 | 10 150 287 265 123 Initial 103 | . 5 54 69 103 Average 145 | 3 91 173 161 115 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 80 | 100 100 71 73 100 Level 1 19 | . . 28 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 3 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . . 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 7 19 10 5 Peak Tracking Total 5 | . 3 5 4 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 1526 | 54 249 777 274 172 Spaces Moved 749 | 33 158 370 102 86 Core 11 | 11 . . . . Treads . | . . . . . Legs 738 | 22 158 370 102 86 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 166 | 96 120 179 193 190 Slowest Speed 260 | 120 120 190 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 28 30 23 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . 6 . . . Melee . | . . . . . Projectile . | . . . . . AOE 6 | . 6 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 911 | 51 196 437 135 92 Wait 31 | . 18 13 . . Move 745 | 32 157 369 101 86 Hop . | . . . . . Pick Up 38 | 9 7 16 4 2 Fast Attach . | . . . . . Attach 19 | 7 1 3 6 2 Detach . | . . . . . Swap 7 | . 1 5 . 1 Drop 6 | 1 . 5 . . Fire 65 | 2 12 26 24 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 55 | -11/Junkyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Build established: Scavenger-Mutant 1067 | -9/Materials | Discovered new exit (range 8) 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1334 | -8/Materials | Discovered new exit (range 11) 1355 | -8/Materials | Entered Factory 1355 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1527 | -7/Factory | Self-destructed Last Messages --------------- 01332_ O-16 Technician uses terminal to summon reinforcements. 01332_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 01332_ O-16 Technician locks terminal. 01334_ EXIT=FOUND 01343_ K-01 Serf cleans the Terminal. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 01422_ G-47 Trooper suffers critical hit (Burn). 01422_ G-47 Trooper destroyed. 01429_ Triggered Heavy Explosive Trap. 01429_ An explosion rips through the floor. 01429_ Matter Pump disabled. 01429_ Terminal disabled. 01429_ Matter Pump disabled. 01453_ Acquired Hrd. Medium Armor Plating. 01477_ The unstable cave ceiling collapses. 01484_ Acquired 37 matter. 01507_ U-05 Engineer lays Concrete. 01512_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????#???# #### ########### | | ?????????????????######+# # ## #?????# | | ???????????????????# " #?????# | | ???????????????????# % " #?#???# | | ???????????????????# #??#??# | | ??????????########## ""^ ##????# | | ????????+ ""^ #?????# | | ????????# "" "" #?????# | | ????????# """ """ #?????# | | ???????? """ """ """ """ #?????# | | ???????????## """ """ """ """ ##????# | | ????????????# ! """ """ #?????# | | ????????????# """ """ #?????# | | ?????????????? """ """ #?????##### | | ????????????# """ """ #### ##########?????????? | | ????????????# #??? #??????????????????? | | ????????????# """ """ #??? #??????????????????? | | ?????????????? """ """ #??? ???????????????????? | | ????????????+ """ """ #???+#########??????????? | | ????????????# #?? ]] #??????????? | | ????????????# """ """ #?? ]/ !#??????????? | | ?????????????? """ """ #? # ?????????? | | ????????????# """ """ #? /s?????????? | | ????????????# # s # ?????????? | | ????????????# """ # ! s #??????????? | | ?????????????? """ @ #??????????? | | ???????????????""" == # """""" =????????????? | | ????????????# == # """"????????????????? | | ????????????# """ = #? """"????????????????? | | ????????????# """ #? """"????????????????? | | ????????????? ?""" #?? ????????????????? | | ??????????????? #??#####+???????????????? | | ??????????????? #???????????????????????? | | ????????????? w #???????????????????????? | | ????????????? #???????????????????????? | | ?????????????###+#########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyIonicMatrix Manual? 0 Play Time 00:13:45 Cumulative 55.7 hours Start 2023.09.21 @ 21:24:00 End 2023.09.21 @ 21:37:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 12 Adventurer 19 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61d67e68-b496-447b-af3c-704d69e54e34