Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 10:32:36 Player: CogEmotions! Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1690) 1690 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3905 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 158/160 System Corruption 5% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Treads High-capacity Battery (250) Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator Hardlight Generator Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine High-capacity Battery Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Heavy Armor Plating Hardlight Generator Hardlight Generator Beam Cannon Beam Cannon Minigun Minigun Rocket Launcher Datajack Mining Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Light Cannon Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 56 | 6 6 . 17 27 Power 10 | 1 1 . 1 7 Engine 9 | 1 1 . 1 6 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 . . 4 9 Treads 10 | 2 . . 3 5 Leg 1 | . . . . 1 Wheel . | . . . . . Hover 3 | . . . . 3 Flight 1 | . . . 1 . Utility 10 | 1 2 . 4 3 Device 3 | . 1 . 1 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 21 | 2 3 . 8 8 Energy Gun 1 | . . . . 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 11 | 2 . . 6 3 Ballistic Cannon 2 | . 2 . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 2 3 Parts Lost 19 | . 1 . 4 14 Power 5 | . 1 . 1 3 Propulsion 5 | . . . 2 3 Utility 2 | . . . . 2 Weapon 7 | . . . 1 6 Highest Loss Streak 10 | . 1 . 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 91 100 82 57 Engine 10 | . 13 14 10 5 Treads 18 | . 28 28 14 13 Device 8 | . 6 14 11 . Storage 11 | . 14 14 11 9 Processor 5 | . . . 8 9 Protection 3 | . . . 5 5 Energy Cannon 1 | . . . 2 . Ballistic Gun 8 | . 4 . 12 10 Ballistic Cannon 10 | . 20 28 4 . Naked Turns . | . . . . . Heaviest Build 72 | 14 50 50 68 72 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 21 | 1 1 1 15 21 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 Most Carried 20 | 3 6 8 20 19 Average Carried 10 | 1 3 7 14 11 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 1 6 8 20 11 Class Distribution -------------------- 89% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1566 | 228 273 97 374 594 Remotely . | . . . . . Salvage Created 1786 | . 290 108 595 793 Parts 123 | . 15 8 49 51 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 46 | . 10 5 13 18 Guns 19 | . . . 8 11 Cannons 16 | . 5 5 5 1 AOE 11 | . 5 . . 6 Classes Destroyed 10 | . 4 . 3 3 Builder 4 | . . . 2 2 Hauler 2 | . . . 1 1 Recycler 1 | . 1 . . . Watcher 3 | . 1 . 2 . Swarmer 11 | . 2 3 3 3 Grunt 25 | . 8 2 7 8 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 6 | . . . 3 3 Hunter 2 | . . . . 2 Best Kill Streak 12 | . 6 3 4 12 Combat Bots Only 10 | . 5 3 3 10 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 403 | . 46 11 105 241 Missed 125 | . 17 1 31 76 Damage Taken 3888 | . 372 103 852 2561 Core 713 | . 56 11 81 565 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 73 79 . Volleys Fired 133 | . 27 8 41 57 Largest 3 | . 2 2 2 3 Hottest 120 | . 70 70 120 120 Shots Fired 246 | . 46 16 79 105 Gun 137 | . 7 . 46 84 Cannon 92 | . 32 16 33 11 Launcher 17 | . 7 . . 10 Special . | . . . . . Kinetic 206 | . 39 16 67 84 Thermal 23 | . . . 12 11 Explosive 17 | . 7 . . 10 Electromagnetic . | . . . . . Robot Hit Streak 30 | . 8 6 30 11 Robot Miss Streak 4 | . 2 3 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 177 | . 32 9 57 79 Core Hits 89 | . 17 6 23 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Blast 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3683 | . 888 165 986 1644 Guns 1723 | . 76 . 628 1019 Cannons 999 | . 345 165 349 140 Explosions 952 | . 467 . . 485 Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic 2408 | . 421 165 803 1019 Thermal 314 | . . . 174 140 Explosive 952 | . 467 . . 485 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 2 | . . . . 2 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 3 | . . . . 3 Parts Rejected 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 5 | . . . 5 . Projectiles 5 | . . . 5 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . 5 . 1 . Impact . | . . . . . Kinetic 6 | . 5 . 1 . Secondary . | . . . . . Self-Inflicted Damage 17 | . 6 . . 11 Shots 2 | . 1 . . 1 Rammed 2 | . . . 1 1 Targets Rammed 4 | . . . 1 3 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 345 | . 154 . 323 345 Average Temperature 94 | . 46 . 139 99 Received Heat Transfer 1251 | . 186 30 261 774 Effects 3 | . . . 3 . Interference 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 666 | . . . 370 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 450 | . 357 131 190 450 Initial 61 | . . 61 19 43 Average 140 | . 206 84 67 273 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 72 | 100 52 100 100 14 Level 1 22 | . 47 . . 60 Level 2 5 | . . . . 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 3 4 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 9 | . 3 . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 12 4 26 21 Peak Tracking Total 7 | . 4 2 6 7 Tactical Retreats 6 | . . . 5 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 . 1 1 Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 8 | . 2 . 4 2 Successful 6 | . 2 . 3 1 Failed 2 | . . . 1 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 5 | . 2 . 3 . Record 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3628 | 73 594 633 1469 859 Spaces Moved 1137 | 43 253 250 409 182 Core 42 | 10 . . 9 23 Treads 1085 | 33 253 250 400 149 Legs 8 | . . . . 8 Wheels . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 268 | 141 195 240 311 342 Slowest Speed 1100 | 160 240 240 800 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 50 58 36 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 112 | . 40 . . 72 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 111 | . 40 . . 71 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1491 | 55 307 268 539 322 Wait 81 | . 13 9 28 31 Move 1133 | 42 252 249 408 182 Hop . | . . . . . Pick Up 61 | 7 8 2 29 15 Fast Attach . | . . . . . Attach 45 | 6 2 . 15 22 Detach 2 | . . . 1 1 Swap 11 | . 4 . 2 5 Drop 21 | . 1 . 14 6 Fire 133 | . 27 8 41 57 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 9) 668 | -10/Materials | Entered Mines 742 | -10/Mines | Met a Derelict bent on vengeance 815 | -10/Mines | Discovered new exit (range 14) 822 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 933 | -10/Mines | Learned Materials stockpile data 1301 | -10/Mines | Entered Materials 1301 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Lost 3 parts (2n1w) 1651 | -9/Materials | Discovered new exit (range 12) 1974 | -9/Materials | Discovered new exit (range 5) 2562 | -9/Materials | Discovered new exit (range 3) 2770 | -9/Materials | Entered another Materials area 2770 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2824 | -8/Materials | Garrison activated, responded to threat 2891 | -8/Materials | Destroyed 10 combat bots 2951 | -8/Materials | Lost 10 parts (2p3n1u4w) 3047 | -8/Materials | Core integrity fell below 50% 3156 | -8/Materials | Core integrity fell below 20% 3629 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired Lgt. Nuclear Core. System corrupted: FCS attempts to trigger Gauss Rifle. System corrupted: Gauss Rifle misfires. System corrupted: IFF burst signal emitted. W-25 Informer sends out distress signal. System corrupted: Energy discharge (-43). Slug penetrates Y-45 Defender. Critical hit (Burn: +37). Slug penetrates Y-45 Defender. Y-45 Defender destroyed. Acquired Lgt. Treads. R-06 Scavenger collects Hvy. Assault Rifle. System corrupted: Substantial component data lost. R-06 Scavenger collects Lgt. Armor Plating. Slammed into R-06 Scavenger. System corrupted: Matter fused (-9). System corrupted: Matter fused (-7). Slug penetrates Y-45 Defender. 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