Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 10:57:30

Player: alice_fexa

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (129)     645
Value Destroyed (3729)     3729
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (115)                115
              TOTAL SCORE: 7389

 Bonus
-------
High Alert Combat Kills    115

 Cogmind 
---------
Core Integrity             190/700
Matter                     190/300
Energy                     0/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Rolling (120) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Huge Wheel
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (3) -------
                Gatling Laser
>               --- INVENTORY (20) ---
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
                Weapon Cycler
                Gatling Laser
                Rocket Launcher
                Missile Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                Missile Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
        Armored Treads
        Armored Huge Wheel
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
                Weapon Cycler
                Gatling Laser
                Gatling Laser
                Plasma Cannon
                Plasma Cannon
                Autogun
                EMP Blaster
                Rocket Launcher
          Heavy Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             109  | 7   9   .   27  26  26  1   13  
  Power                    17   | 1   2   .   3   5   3   .   3   
    Engine                 10   | 1   2   .   3   1   2   .   1   
    Core                   7    | .   .   .   .   4   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 3   1   .   9   7   4   .   2   
    Treads                 16   | 2   .   .   6   4   3   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  10   | 1   1   .   3   3   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   .   3   2   6   1   1   
    Device                 3    | .   .   .   1   .   .   1   1   
    Storage                10   | 1   2   .   1   2   4   .   .   
    Processor              3    | .   .   .   1   .   2   .   .   
    Hackware               1    | .   1   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   .   12  12  13  .   7   
    Energy Gun             7    | .   .   .   .   3   3   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          35   | 2   3   .   10  9   9   .   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   
    Launcher               4    | .   .   .   1   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   2   .   5   3   3   .   12  
  Power                    4    | .   .   .   1   .   .   .   3   
  Propulsion               8    | .   1   .   3   1   1   .   2   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   11   | .   1   .   .   2   2   .   6   
  Highest Loss Streak      10   | .   2   .   2   2   1   .   10  
Average Slot Usage (%)     94   | .   97  100 98  98  92  92  87  
  Engine                   5    | .   14  14  10  3   3   7   5   
  Core                     2    | .   .   .   .   5   3   .   .   
  Treads                   11   | .   14  14  11  18  7   7   6   
  Wheel                    8    | .   13  14  9   8   7   7   6   
  Device                   1    | .   .   .   1   .   .   7   7   
  Storage                  16   | .   14  14  22  18  15  15  15  
  Processor                14   | .   .   .   8   9   22  15  14  
  Hackware                 8    | .   12  14  11  9   7   7   7   
  Energy Gun               2    | .   .   .   .   5   3   .   .   
  Ballistic Gun            20   | .   28  28  21  20  18  23  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             85   | 10  27  27  46  66  85  85  85  
  Greatest Support         46   | 40  16  16  40  46  28  28  28  
  Greatest Overweight (x)  5    | .   1   1   4   5   5   3   3   
  Average Overweight (x)   2    | .   .   1   2   3   2   3   2   
Largest Inventory Capacity 20   | 6   10  10  16  18  20  20  20  
  Average Capacity         17   | 5   8   10  16  16  19  20  20  
  Most Carried             20   | 4   10  10  16  18  20  20  20  
  Average Carried          17   | 2   6   10  15  16  19  19  18  
  Final Capacity           20   | 6   10  10  16  18  20  20  20  
  Final Carried            20   | 4   10  10  16  18  20  20  9   

 Class Distribution 
--------------------
 35% | Hauler-Gunner
 13% | Mutant
 12% | Scavenger-Mutant
 11% | Gunner
 10% | Scavenger-Gunner
  8% | Hauler-Mutant
  7% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Gunner | -8/Materials
     Hauler-Gunner | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Matter Collected           3899 | 151  221  .    789  1131 1416 85   106  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4949 | .    221  .    1010 1359 2089 109  161  
  Parts                    268  | .    11   .    60   79   104  8    6    
Haulers Intercepted        6    | .    .    .    2    2    2    .    .    
Recyclers Shooed           6    | .    .    .    1    4    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    8    6    
  Prevented                1    | .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  92   | .   5   .   21  17  40  4   5   
  Guns                     80   | .   5   .   14  17  40  4   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      11   | .   .   .   7   .   .   .   4   
Classes Destroyed          14   | .   2   .   7   2   3   .   .   
  Worker                   8    | .   .   .   2   2   4   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   6    | .   .   .   2   2   2   .   .   
  Recycler                 8    | .   .   .   2   5   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   
  Watcher                  11   | .   .   .   2   3   6   .   .   
  Swarmer                  38   | .   .   .   10  4   17  4   3   
  Grunt                    30   | .   5   .   5   7   12  .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   
  Sentry                   15   | .   .   .   5   4   6   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   5   .   .   
Best Kill Streak           9    | .   3   .   9   5   6   4   3   
  Combat Bots Only         8    | .   3   .   8   5   5   4   3   
Max Kills in Single Turn   3    | .   1   .   3   2   2   1   3   
  Gunslinging              1    | .   .   .   .   1   1   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Damage Taken               5278 | .    346  .    945  729  1932 91   1235 
  Core                     760  | .    80   .    108  62   330  .    180  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    68   73   88   .    .    .    
Volleys Fired              333  | .    34   .    84   83   100  4    28   
  Largest                  3    | .    2    .    2    3    3    3    3    
  Hottest                  136  | .    40   .    46   112  136  76   108  
Shots Fired                800  | .    67   .    158  227  293  12   43   
  Gun                      767  | .    67   .    148  227  291  12   22   
  Cannon                   16   | .    .    .    .    .    .    .    16   
  Launcher                 17   | .    .    .    10   .    2    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  692  | .    67   .    148  199  245  12   21   
  Thermal                  91   | .    .    .    .    28   46   .    17   
  Explosive                2    | .    .    .    .    .    .    .    2    
  Electromagnetic          15   | .    .    .    10   .    2    .    3    
  Robot Hit Streak         22   | .    13   .    17   18   22   8    10   
  Robot Miss Streak        8    | .    3    .    3    5    8    1    3    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        14   | .    .    .    1    3    10   .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    .    
Shots Hit Robots           586  | .    48   .    108  161  231  7    31   
  Core Hits                302  | .    16   .    43   68   160  6    9    
  Critical Hits            5    | .    1    .    1    1    1    1    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    1    .    1    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9811 | .    424  .    1794 2352 4087 135  1019 
  Guns                     8842 | .    424  .    1569 2352 4064 135  298  
  Cannons                  358  | .    .    .    .    .    .    .    358  
  Explosions               611  | .    .    .    225  .    23   .    363  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  7617 | .    424  .    1569 2049 3174 135  266  
  Thermal                  1597 | .    .    .    14   303  890  .    390  
  Explosive                236  | .    .    .    .    .    .    .    236  
  Electromagnetic          361  | .    .    .    211  .    23   .    127  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    4    7    7    7    
  Average Corruption       4    | .    .    .    .    3    4    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  124  | .    .    .    .    40   49   13   22   
    Message Errors         30   | .    .    .    .    10   13   3    4    
    Matter Fused           23   | .    .    .    .    9    8    3    3    
    Heat Flow Errors       15   | .    .    .    .    5    5    1    4    
    Energy Discharges      9    | .    .    .    .    2    5    1    1    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    
    Data Loss (minor)      14   | .    .    .    .    3    5    3    3    
    Data Loss (major)      4    | .    .    .    .    .    2    1    1    
    Misfires               5    | .    .    .    .    .    2    .    3    
    Targeting Errors       18   | .    .    .    .    8    8    1    1    
    Weapon Failures        4    | .    .    .    .    2    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        447  | .    25   .    22   379  397  251  447  
  Average Temperature      82   | .    8    .    3    105  72   79   179  
  Received Heat Transfer   1320 | .    195  .    228  324  393  .    180  
  Effects                  12   | .    .    .    .    2    4    .    6    
    Shutdowns              4    | .    .    .    .    1    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    1    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    .    .    
  Heat Transferred         3599 | .    .    .    50   777  1997 .    775  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Peak Influence             621  | .   175 15  185 274 621 .   .   
  Average Influence        140  | .   113 15  68  61  238 .   .   
Maximum Alert Level        2    | .   .   .   .   1   2   .   .   
  Low Security (%)         80   | 100 100 100 100 94  57  .   .   
  Level 1                  9    | .   .   .   .   5   18  .   .   
  Level 2                  10   | .   .   .   .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   2   1   9   .   1   
  Investigation            3    | .   .   .   1   .   2   .   .   
  Extermination            4    | .   .   .   .   .   4   .   .   
  Reinforcement            4    | .   1   .   1   1   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Distress Signals           5    | .   .   .   2   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              138  | .   10  .   32  26  57  5   8   
  Peak Tracking Total      8    | .   4   .   8   4   6   4   6   
  Tactical Retreats        12   | .   .   .   6   .   4   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Traps Triggered            8    | .   .   .   .   3   5   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Disabled          3    | .   .   .   1   .   1   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Accessed          19   | .   1   .   3   7   6   .   2   
  Terminals                13   | .   1   .   2   7   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Total Hacks                57   | .   8   .   11  19  14  .   5   
  Successful               36   | .   5   .   8   11  7   .   5   
  Failed                   21   | .   3   .   3   8   7   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   27   | .   6   .   6   10  5   .   .   
  Terminals                45   | .   8   .   9   19  9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   
Terminal Hacks             24   | .   3   .   4   9   3   .   5   
  Record                   4    | .   .   .   .   .   .   .   4   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   1   1   .   .   
  Unreport Threat          8    | .   1   .   3   3   1   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   1   .   1   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   1   .   .   
  Scan Component           2    | .   .   .   1   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   
Unauthorized Hacks         17   | .   4   .   4   7   2   .   .   
  Terminals                7    | .   2   .   2   2   1   .   .   
    Track                  4    | .   1   .   1   2   .   .   .   
    Botnet                 3    | .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   2   7   4   .   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               7090 | 56   373  19   1266 1744 2546 409  677  
Spaces Moved               4034 | 38   239  18   590  812  1602 303  432  
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   258  | 15   .    .    167  71   4    .    1    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3769 | 16   239  18   423  741  1598 303  431  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  120  120  120  130  120  
  Average Speed            127  | 106  100  110  141  131  124  130  130  
  Slowest Speed            220  | 160  110  110  200  220  200  130  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    55   12   45   67   41   52   39   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    .    1    2    1    15   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    2    1    .    
  AOE                      15   | .    .    .    .    .    .    .    15   

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Total                      5368 | 49   312  17   881  1337 1952 311  509  
  Wait                     754  | 1    19   .    145  373  178  2    36   
  Move                     4027 | 37   238  17   589  811  1601 302  432  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 4    7    .    16   16   14   1    .    
  Fast Attach              22   | 6    2    .    4    5    5    .    .    
  Attach                   27   | .    2    .    6    4    4    1    10   
  Detach                   1    | .    .    .    1    .    .    .    .    
  Swap                     60   | 1    5    .    17   17   17   .    3    
  Drop                     78   | .    5    .    19   28   25   1    .    
  Fire                     333  | .    34   .    84   83   100  4    28   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 15)
   57 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  339 | -10/Materials  | Discovered new exit (range 7)
  400 | -10/Materials  | Discovered new exit (range 14)
  430 | -10/Materials  | Entered Mines
  438 | -10/Mines      | Discovered new exit (range 12)
  449 | -10/Mines      | Entered Materials
  449 | -9/Materials   | Evolved 2 slots: Utility x2
  753 | -9/Materials   | Discovered new exit (range 5)
  829 | -9/Materials   | Discovered new exit (range 16)
 1064 | -9/Materials   | Discovered new exit (range 13)
 1171 | -9/Materials   | Build established: Scavenger-Mutant
 1240 | -9/Materials   | Destroyed 8 combat bots
 1482 | -9/Materials   | Discovered new exit (range 15)
 1678 | -9/Materials   | Repaired Autogun
 1715 | -9/Materials   | Entered another Materials area
 1715 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 2196 | -8/Materials   | Build established: Gunner
 3178 | -8/Materials   | Build established: Scavenger-Gunner
 3423 | -8/Materials   | Discovered new exit (range 4)
 3459 | -8/Materials   | Entered Factory
 3459 | -7/Factory     | Evolved 2 slots: Utility x2
 3798 | -7/Factory     | Build established: Hauler-Gunner
 4113 | -7/Factory     | Garrison activated, responded to threat
 4231 | -7/Factory     | Garrison activated, responded to threat
 5759 | -7/Factory     | Discovered new exit (range 15)
 5775 | -7/Factory     | Identified exit to Factory
 5982 | -7/Factory     | Discovered new exit (range 5)
 5995 | -7/Factory     | Identified exit to Lower Caves
 6005 | -7/Factory     | Entered Lower Caves
 6312 | -7/Lower Caves | Build established: Hauler-Skirmisher
 6400 | -7/Lower Caves | Discovered new exit (range 7)
 6407 | -7/Lower Caves | Identified exit to Lower Caves
 6414 | -7/Lower Caves | Entered another Lower Caves area
 6588 | -7/Lower Caves | Learned 8 Factory zone layouts
 6588 | -7/Lower Caves | Learned Factory trap positions
 6817 | -7/Lower Caves | Build established: Hauler-Mutant
 6977 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6990 | -7/Lower Caves | Core integrity fell below 50%
 7052 | -7/Lower Caves | Lost 10 parts (3p2n5w)
 7091 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
07021_ Broken Plasma Cannon destroyed.
07023_ Penetrated by Slug.
07025_ System corrupted: Matter fused (-10).
07026_ Slug penetrates Wall. <x2>
07031_ Acquired 67 matter.
07047_ Penetrated by Slug.
07052_ System corrupted: Heat flow error (+228).
07055_ Overheating: Matter decay (-42).
07056_ Penetrated by Slug.
07058_ Power failure, Lgt. Nuclear Core shutdown.
07062_ Slug penetrates Wall.
07064_ System corrupted: Plasma Cannon failed to cycle.
07066_ Power failure, Lgt. Nuclear Core shutdown.
07068_ Plasma Cannon destroyed.
07068_ Penetrated by Slug.
07070_ System corrupted: Lgt. Nuclear Core rejected.
07073_ Penetrated by Slug.
07073_ Adv. Signal Interpreter destroyed.
07079_ Slug penetrates Wall.
07085_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????#      ####  ## |
| ???????????????????????????????????#       ##      |
| ???????????????????????????????????##              |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         8
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherGreatNanoactuators
  Manual?         0
Play Time         00:46:58
  Cumulative      574.6 hours
  Start           2019.12.18 @ 10:13:19
  End             2019.12.18 @ 10:57:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          508
  Rogue           468
  Adventurer      40
  Explorer        0
Win Type          -
  Total           36
  Types           24/0/11/1/0/0/0
Lore%             84
Gallery%          89
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48748b46-7cce-4032-8265-300fe8ff2f7f