Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.16 @ 14:50:52 Player: Genju Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (3345) 3345 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 6420 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 165/340 System Corruption 1% Temperature Critical (819) Movement Hovering (56) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Fission Core > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (6) ------ Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Gatling Laser Plasma Cannon Datajack > --- INVENTORY (5) ---- Improved Sensor Array Advanced ECM Suite Hacking Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Plasma Cannon Datajack > --- INVENTORY -------- Sensor Array Advanced ECM Suite Hacking Suite Hacking Suite System Shield [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Minigun Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility 4 | . . . 2 2 Weapon 1 | . . 1 . . Parts Attached 102 | 7 7 10 30 48 Power 18 | 1 . 2 7 8 Engine 13 | 1 . 2 7 3 Core 5 | . . . . 5 Reactor . | . . . . . Propulsion 37 | 2 2 2 12 19 Treads 1 | . . . . 1 Leg 23 | 2 2 2 8 9 Wheel . | . . . . . Hover 10 | . . . 4 6 Flight 3 | . . . . 3 Utility 22 | 2 2 2 6 10 Device 14 | 1 2 1 4 6 Storage . | . . . . . Processor 4 | 1 . . 2 1 Hackware 4 | . . 1 . 3 Protection . | . . . . . Artifact . | . . . . . Weapon 25 | 2 3 4 5 11 Energy Gun 14 | 1 2 3 3 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 6 | . . 1 2 3 Unidentified Prototypes 1 | . . . . 1 Parts Lost 27 | . . 3 4 20 Power 3 | . . . . 3 Propulsion 10 | . . 1 3 6 Utility 2 | . . . . 2 Weapon 12 | . . 2 1 9 Highest Loss Streak 4 | . . 2 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 97 95 94 Engine 13 | . 12 20 15 8 Core 1 | . . . . 5 Leg 20 | . 36 29 19 11 Hover 4 | . . . 4 7 Device 12 | . 11 9 15 10 Processor 9 | . 12 7 8 10 Hackware 10 | . . 2 8 20 Energy Gun 14 | . 16 19 15 9 Ballistic Gun 1 | . 7 . . 1 Special Melee Weapon 5 | . . 9 4 5 Naked Turns . | . . . . . Heaviest Build 27 | 9 10 18 24 27 Greatest Support 67 | 20 30 33 45 67 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | . 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 Class Distribution -------------------- 79% | Hacker-Mutant 17% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1413 | 233 133 100 290 657 Remotely . | . . . . . Salvage Created 4031 | . 280 1005 1268 1478 Parts 254 | . 19 85 76 74 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 6 18 20 24 Guns 51 | . 5 16 13 17 Cannons 4 | . . . . 4 AOE 8 | . 1 2 4 1 Classes Destroyed 13 | . 3 7 1 2 Worker 3 | . . 1 2 . Builder 3 | . . 2 1 . Tunneler 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 2 | . . 1 1 . Operator 8 | . . 3 3 2 Watcher 20 | . 3 5 5 7 Swarmer 18 | . 2 5 6 5 Grunt 23 | . 4 6 6 7 Brawler 1 | . . 1 . . Sentry 18 | . . 6 6 6 Hunter 4 | . . . 2 2 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 2 7 5 4 Combat Bots Only 6 | . 2 6 4 3 Max Kills in Single Turn 5 | . 1 5 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3754 | . 182 517 643 2412 Core 942 | . 16 59 83 784 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 326 | . 57 12 200 57 Core Remaining (%) 90 | 100 93 85 84 . Volleys Fired 289 | . 29 48 61 151 Largest 2 | . 2 2 2 2 Hottest 160 | . 80 90 90 160 Shots Fired 511 | . 58 95 122 236 Gun 472 | . 58 95 122 197 Cannon 33 | . . . . 33 Launcher . | . . . . . Special 6 | . . . . 6 Kinetic 84 | . 26 . . 58 Thermal 68 | . . . . 68 Explosive . | . . . . . Electromagnetic 359 | . 32 95 122 110 Robot Hit Streak 48 | . 27 21 30 48 Robot Miss Streak 4 | . 1 2 4 3 Penetration Max . | . . . . . Secondary Targets 12 | . 1 4 4 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 444 | . 50 81 103 210 Core Hits 194 | . 19 42 43 90 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 2 4 5 Corrupt 10 | . . 2 4 4 Sever 1 | . . . . 1 Melee Attacks 21 | . . 8 4 9 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 20 | . . 8 4 8 Combat Hostiles 2 | . . . . 2 Follow-up Attacks . | . . . . . Damage Inflicted 7973 | . 784 1480 1991 3718 Guns 5699 | . 592 1027 1581 2499 Cannons 798 | . . . . 798 Explosions 1420 | . 192 453 410 365 Melee . | . . . . . Ramming . | . . . . . Kinetic 1054 | . 162 . . 892 Thermal 2986 | . 192 453 410 1931 Explosive . | . . . . . Electromagnetic 3933 | . 430 1027 1581 895 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 26 | . . . . 26 Message Errors 10 | . . . . 10 Matter Fused 3 | . . . . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . . 4 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 106 | . 31 18 1 56 Projectiles 6 | . . . . 6 Explosions 100 | . 31 18 1 50 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 128 | . 15 . 101 12 Shots 5 | . 1 . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 819 | . 121 219 369 819 Average Temperature 102 | . 42 64 94 131 Received Heat Transfer 1419 | . 159 240 270 750 Effects 19 | . . . 1 18 Shutdowns 8 | . . . . 8 Energy Bleed 3 | . . . 1 2 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 3 1 Combat Hostiles 4 | . . . 3 1 Parts Fried 20 | . 2 5 12 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | . . . . 10 Heat Transferred 4485 | . 250 400 250 3585 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 22 | . 4 6 6 6 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 383 | . 171 383 193 283 Initial 4 | . . . 4 . Average 59 | . 57 109 46 44 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 94 | 100 100 78 100 97 Level 1 5 | . . 21 . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . . . 2 19 Investigation 7 | . . . . 7 Extermination 7 | . . . . 7 Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 4 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 12 31 31 55 Peak Tracking Total 8 | . 2 8 5 4 Tactical Retreats 14 | . . 3 4 7 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 1 1 2 3 Indirectly . | . . . . . Trap Hack Attempts 13 | . . 1 9 3 Triggered . | . . . . . Disarmed 2 | . . . 1 1 Reprogrammed 1 | . . . 1 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . 2 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . 4 2 3 Max in Single Turn 2 | . . 2 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 70 | . 11 14 16 29 Terminals 44 | . 8 11 9 16 Fabricators 3 | . . . . 3 Repair Stations 5 | . 1 1 2 1 Recycling Units 10 | . 2 1 2 5 Scanalyzers 4 | . . 1 2 1 Garrison Access 4 | . . . 1 3 Total Hacks 239 | . 40 51 65 83 Successful 179 | . 26 36 50 67 Failed 60 | . 14 15 15 16 Catastrophic 7 | . 1 1 1 4 Database Lockouts . | . . . . . Manual 181 | . 34 41 46 60 Terminals 173 | . 32 41 43 57 Fabricators 6 | . . . . 6 Repair Stations 19 | . 4 2 10 3 Recycling Units 21 | . 4 2 4 11 Scanalyzers 12 | . . 6 4 2 Garrison Access 8 | . . . 4 4 Terminal Hacks 66 | . 12 13 17 24 Record 4 | . . . . 4 Part Schematic 47 | . 10 11 15 11 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . . . 1 Open DSF 2 | . . . . 2 Machine Index 4 | . 1 1 1 1 Unreport Threat 7 | . 1 . 1 5 Fabricator Hacks 6 | . . . . 6 Load Schematic 3 | . . . . 3 Build 3 | . . . . 3 Repair Station Hacks 18 | . 4 2 10 2 Scan Component 9 | . 2 1 5 1 Repair 9 | . 2 1 5 1 Recycling Unit Hacks 10 | . 2 1 2 5 Retrieve Components 10 | . 2 1 2 5 Scanalyzer 12 | . . 6 4 2 Insert Component 5 | . . 2 2 1 Analyze 7 | . . 4 2 1 Garrison Access Hacks 3 | . . . 2 1 Unlock Access 1 | . . . 1 . Coupler Status 2 | . . . 1 1 Unauthorized Hacks 64 | . 8 14 15 27 Terminals 50 | . 6 13 12 19 Assimilate 12 | . . 3 4 5 Botnet 38 | . 6 10 8 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 2 1 2 5 Reject 10 | . 2 1 2 5 Scanalyzers . | . . . . . Garrison Access 4 | . . . 1 3 Reprogram 4 | . . . 1 3 Data Cores Recovered 6 | . . 2 3 1 Used 2 | . . 1 1 . Hacking Detections 56 | . 8 12 13 23 Full Trace Events 2 | . . . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 48 | . 9 13 15 11 Parts Built 5 | . . . . 5 Authchips . | . . . . . Time 182 | . . . . 182 Total Part Build Rating 15 | . . . . 15 Parts Repaired 9 | . 2 1 5 1 Time 270 | . 52 26 178 14 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 52 | . 10 2 18 22 Parts Scanalyzed 5 | . . 2 2 1 Part Schematics Acquired 5 | . . 2 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 9 | . . 2 2 5 Non-combat 8 | . . 2 2 4 Combat 1 | . . . . 1 Robot Hacks Applied 12 | . . 3 2 7 parse_system 1 | . . . . 1 no_distress 9 | . . 3 2 4 find_recycling 2 | . . . . 2 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 6 | . . . 1 5 Largest Group 2 | . . . 1 2 Highest-Rated Group 64 | . . . 10 64 Highest-Rated Ally 37 | . . . 10 37 Total Orders . | . . . . . Ally Attacks 29 | . . . . 29 Total Damage 773 | . . . . 773 Kills 8 | . . . . 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 11850 | 72 995 2533 3978 4272 Spaces Moved 7413 | 52 608 1222 2223 3308 Core 8 | 6 . . . 2 Treads 105 | . . . . 105 Legs 5496 | 46 608 1222 2223 1397 Wheels . | . . . . . Hover 1804 | . . . . 1804 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 52 Average Speed 108 | 111 120 120 121 94 Slowest Speed 350 | 120 120 120 125 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 71 | 3 90 93 96 76 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . 13 20 75 25 Melee . | . . . . . Projectile . | . . . . . AOE 133 | . 13 20 75 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 10670 | 66 821 2189 3382 4212 Wait 2727 | . 164 888 1028 647 Move 7409 | 51 607 1221 2222 3308 Hop . | . . . . . Pick Up 64 | 8 11 7 14 24 Fast Attach 35 | . 1 5 13 16 Attach 29 | 7 5 2 3 12 Detach . | . . . . . Swap 39 | . 1 3 14 21 Drop 44 | . 3 6 14 21 Fire 289 | . 29 48 61 151 Melee 21 | . . 8 4 9 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 13 | . . 1 9 3 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Propulsion x1 312 | -10/Materials | Build established: Hacker-Mutant 352 | -10/Materials | Repaired EM Pulse Gun 380 | -10/Materials | Repaired Structural Scanner 394 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Materials (range 9) 473 | -10/Materials | Discovered exit to Materials (range 8) 845 | -10/Materials | Discovered exit to Materials (range 5) 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1394 | -9/Materials | Identified exit to Mines 1394 | -9/Materials | Discovered exit to Mines (range 12) 1616 | -9/Materials | Discovered exit to Mines (range 9) 1911 | -9/Materials | Identified exit to Materials 1911 | -9/Materials | Discovered exit to Materials (range 8) 1991 | -9/Materials | Repaired Structural Scanner 3032 | -9/Materials | Discovered exit to Materials (range 15) 3303 | -9/Materials | Discovered exit to Materials (range 5) 3601 | -9/Materials | Entered another Materials area 3601 | -8/Materials | Evolved 2 slots: Utility x2 3746 | -8/Materials | Identified exit to Storage 3746 | -8/Materials | Discovered exit to Storage (range 8) 3867 | -8/Materials | Discovered exit to Storage (range 14) 3980 | -8/Materials | Build established: Hacker-Skirmisher 4316 | -8/Materials | Identified exit to Factory 4316 | -8/Materials | Discovered exit to Factory (range 15) 4906 | -8/Materials | Discovered exit to Factory (range 8) 5462 | -8/Materials | Repaired Hvy. EM Pulse Gun 5562 | -8/Materials | Discovered exit to Factory (range 6) 5916 | -8/Materials | Build established: Hacker-Mutant 6136 | -8/Materials | Repaired Imp. Sensor Array 6169 | -8/Materials | Repaired Hvy. EM Pulse Gun 6209 | -8/Materials | Repaired Carbon-fiber Leg 6248 | -8/Materials | Repaired Lgt. Deuterium Engine 6305 | -8/Materials | Identified exit to Garrison 7579 | -8/Materials | Entered Factory 7579 | -7/Factory | Evolved 2 slots: Utility x2 9253 | -7/Factory | Identified exit to Lower Caves 9253 | -7/Factory | Discovered exit to Lower Caves (range 16) 9298 | -7/Factory | Lost 4 parts (2p2w) 9765 | -7/Factory | Fabricated System Restoration Module (x2) 9917 | -7/Factory | Lost 3 parts (2u1w) 10001 | -7/Factory | Lost 3 parts (3n) 10306 | -7/Factory | Fabricated Sensor Array (x1) 10491 | -7/Factory | Garrison activated, responded to threat 10531 | -7/Factory | Repaired Imp. Deuterium Engine 10884 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 10992 | -7/Factory | Identified exit to Factory 10992 | -7/Factory | Discovered exit to Factory (range 10) 11839 | -7/Factory | Core integrity fell below 50% 11847 | -7/Factory | Core integrity fell below 20% 11852 | -7/Factory | Core destroyed Last Messages --------------- G-50 Soldier destroyed. Overheating: Imp. Deuterium Engine damaged (-39). System corrupted: Matter fused (-8). Power failure, Imp. Deuterium Engine shutdown. Gatling Laser broken. Overheating: Short circuit. Power failure, Mic. Fission Core shutdown. Overheating: Gravmag System damaged (-18). Gravmag System destroyed. Overheating: Core damaged (-84). Overheating: Core damaged (-119). G-47 Trooper destroyed. Power failure, Imp. Deuterium Engine shutdown. Power failure, Mic. Fission Core shutdown. M-28 Smith repairs O-24 Administrator. Overheating: Core damaged (-140). Overheating: Energy bleed (-59). Power failure, Imp. Deuterium Engine shutdown. Power failure, Mic. Fission Core shutdown. Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????###???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ??# ??? ??? #??????????????????????????????? | | ??# ?"" ""? ???????????????????????????????? | | ??# """ """ ???????????????????????????????? | | ??# """ """ ????????????????????????????????? | | ??# ????????????????????????????????? | | ??#[ """ """?????????????????????????????????? | | ??# """ """??????? ??????????????#??????????? | | ??# """ ""???????? "???????????? #??????????? | | ???? ?????????""???????#### #??????????? | | ????? [ ??????????""??????% #??????????? | | ??????? [=%?????????? ??????= #??????????? | | #########+############+######% ^ ####???????? | | %* !% k ! +??????? | | ! ???????? | | ?????????? | | """" """"?????????? | | !! 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R" #?? o ????????????? | | # """" #??????""" #?? # "???????????? | | # """" #?????? #??? # "T??????????? | | # """" #?????? #??? #?"" ?????????? | | # #?????? #???? #??" ?????????? | | ############??????#?###????##??? ?????????? | | ##############????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | "" # #????????????????????????????? | | "" # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Terrain Scanner | -10/Materials | Hacked Hover Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Datajack | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Autogun | -9/Materials | Hacked Terrain Scan Processor | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Transport Network Coupler | -9/Materials | Hacked Weight Redist. System | -9/Materials | Hacked Welding Torch | -9/Materials | Hacked Shotgun | -9/Materials | Hacked ECM Suite | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Imp. EM Shotgun | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Hacked Particle Charger | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Aerolev Unit | -8/Materials | Hacked System Shield | -8/Materials | Hacked Surge Thruster | -8/Materials | Hacked Adv. Visual Processing Unit | -8/Materials | Hacked Airjet | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Axe | -8/Materials | Hacked Reaction Control System | -8/Materials | Hacked System Restoration Module | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Enh. Autogun | -7/Factory | Hacked Dynamic Insulation System | -7/Factory | Hacked Machine Analyzer | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Blade Saw | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory Sensor Array | x1 | -7/Factory Adv. Weight Redist. System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystSkeletonScreen Manual? 0 Play Time 02:19:37 Cumulative 18.9 hours Start 2023.01.16 @ 12:16:41 End 2023.01.16 @ 14:50:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 30 Rogue 1 Adventurer 3 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d32616d-beb6-4c71-8cd7-758170aeb708