Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 20:46:01 Player: Corvi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2030) 2030 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7010 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 570/1000 Matter 12/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Launcher Guidance Computer Improved Launcher Guidance Computer Improved Launcher Guidance Computer Improved Launcher Guidance Computer Improved Launcher Guidance Computer Improved Launcher Guidance Computer > --- WEAPON (3) ------- Scatter Rocket Array Scatter Rocket Array > --- INVENTORY (15) --- Improved Ion Engine High-capacity Battery (250) Improved Transmission Jammer Authchip [Weapon] Power Bank Rocket Launcher Improved Remote Datajack DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Overtuned Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Arc Projector Plasma Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine High-capacity Battery Improved Transmission Jammer Authchip [Weapon] Power Bank Backup Laser III Backup Laser III Rocket Launcher Makeshift Sword DRS Beacon [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Slots Evolved 10 | . . . . . 10 . Power . | . . . . . . . Propulsion 3 | . . . . . 3 . Utility 6 | . . . . . 6 . Weapon 1 | . . . . . 1 . Parts Attached 113 | 6 23 33 2 14 19 16 Power 6 | 1 1 2 1 . 1 . Engine 5 | 1 1 2 1 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 23 | 2 6 3 . 6 4 2 Treads 11 | 2 6 3 . . . . Leg 12 | . . . . 6 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 5 9 . 3 5 9 Device 8 | . . 3 . 2 2 1 Storage 4 | 1 1 1 . 1 . . Processor 10 | . . . . . 2 8 Hackware . | . . . . . . . Protection 10 | . 4 5 . . 1 . Artifact . | . . . . . . . Weapon 52 | 2 11 19 1 5 9 5 Energy Gun 19 | 1 7 7 1 . 1 2 Energy Cannon 13 | . . 5 . 3 5 . Ballistic Gun 6 | 1 4 1 . . . . Ballistic Cannon 3 | . . 3 . . . . Launcher 4 | . . 2 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . 1 . 2 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 29 | . 2 5 . . 6 16 Power 1 | . . . . . . 1 Propulsion 7 | . . 1 . . 3 3 Utility 9 | . 1 . . . 1 7 Weapon 12 | . 1 4 . . 2 5 Highest Loss Streak 11 | . 1 2 . . 4 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 97 97 99 99 86 51 Engine 12 | . 14 14 14 14 1 . Treads 18 | . 27 27 28 4 . . Leg 7 | . . . . 23 22 5 Device 6 | . . 1 14 14 16 6 Storage 12 | . 14 12 14 14 5 5 Processor 1 | . . . . . 10 15 Protection 6 | . 13 12 . . 4 . Energy Gun 14 | . 20 16 7 14 9 8 Energy Cannon 1 | . . . . 2 4 . Ballistic Gun 2 | . 5 3 . . . . Launcher 2 | . . 5 6 . . 4 Slashing Weapon 4 | . . . 14 11 . . Peak Build Rating 70 | 6 12 17 18 29 70 60 Average Rating 20 | 5 10 14 16 23 63 41 On Entrance 18 | . 6 12 15 18 26 51 Naked Turns . | . . . . . . . Heaviest Build 52 | 13 36 45 34 39 52 38 Greatest Support 87 | 40 40 40 40 40 87 33 Greatest Overweight (x) 12 | . 1 1 . 1 1 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 13 15 15 15 15 Most Carried 15 | 4 15 13 15 15 13 13 Average Carried 12 | 2 12 11 14 13 10 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 13 13 15 15 13 8 Class Distribution -------------------- 90% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Skirmisher | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Matter Collected 2157 | 142 743 514 382 90 218 68 Remotely . | . . . . . . . Salvage Created 2631 | 12 678 937 284 . 206 514 Parts 152 | 3 40 70 13 . 13 13 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . 18 . . . . Prevented 3 | . . 3 . . . . Kills | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Combat Hostiles Destroyed 49 | . 12 24 . . 3 10 Melee 1 | . . . . . 1 . Guns 29 | . 10 12 . . 1 6 Cannons 4 | . . 3 . . 1 . AOE 13 | . 2 8 . . . 3 Classes Destroyed 12 | 1 6 1 1 . 2 1 Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . 1 . . . . . Watcher 4 | . 3 . . . 1 . Swarmer 9 | . 3 4 . . . 2 Grunt 19 | . 9 4 . . 1 5 Brawler 1 | . . . . . . 1 Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . 1 . Subdweller 16 | . . 16 . . . . Best Kill Streak 4 | 1 2 4 1 . 1 3 Combat Bots Only 4 | . 2 4 . . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Hostile Shots Fired 312 | . 47 70 15 . 106 74 Missed 91 | . 10 26 8 . 26 21 Damage Taken 4523 | . 499 1148 49 . 1446 1381 Core 614 | . 41 143 . . 165 265 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 345 | . 87 . . 230 10 18 Core Remaining (%) 63 | 100 . . . 26 . . Volleys Fired 211 | 7 57 107 . . 12 28 Largest 3 | 2 2 2 . . 3 3 Hottest 199 | 70 90 95 . . 199 155 Shots Fired 381 | 14 109 173 . . 24 61 Gun 336 | 14 109 139 . . 17 57 Cannon 27 | . . 20 . . 7 . Launcher 18 | . . 14 . . . 4 Special . | . . . . . . . Kinetic 71 | 7 37 27 . . . . Thermal 118 | 7 35 10 . . 9 57 Explosive 18 | . . 14 . . . 4 Electromagnetic 174 | . 37 122 . . 15 . Robot Hit Streak 24 | 4 10 24 . . 12 12 Robot Miss Streak 4 | 1 4 2 . . 1 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . . . 3 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 234 | 9 67 93 4 . 19 42 Core Hits 115 | 2 26 40 4 . 10 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | 1 7 1 . . . . Burn 5 | 1 4 . . . . . Corrupt 4 | . 3 1 . . . . Melee Attacks 28 | . . 2 12 . 12 2 Impact . | . . . . . . . Slashing 28 | . . 2 12 . 12 2 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4764 | 103 1101 1852 286 . 516 906 Guns 2995 | 103 912 1234 . . 193 553 Cannons 239 | . . 96 . . 143 . Explosions 1062 | . 179 522 . . 35 326 Melee 458 | . . . 286 . 145 27 Ramming 10 | . 10 . . . . . Kinetic 596 | 29 199 368 . . . . Thermal 1381 | 74 511 86 . . 157 553 Explosive 762 | . . 436 . . . 326 Electromagnetic 1557 | . 381 962 . . 214 . Impact . | . . . . . . . Slashing 458 | . . . 286 . 145 27 Piercing . | . . . . . . . Highest Corruption 23 | . . . . . 2 23 Average Corruption 7 | . . . . . 1 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 4 19 Message Errors 9 | . . . . . . 9 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . 1 4 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 13 | . 8 . . . 5 . Projectiles . | . . . . . . . Explosions 8 | . 8 . . . . . Melee 5 | . . . . . 5 . Knockbacks 2 | . 1 1 . . . . Impact 1 | . 1 . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 536 | . 62 75 . . 48 351 Shots 21 | . 2 3 . . 2 14 Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 306 | 60 306 252 . . 141 270 Average Temperature 65 | 28 73 27 . . 57 101 Received Heat Transfer 990 | . 192 504 12 . 93 189 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 14 | . 5 8 . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 10 | . 5 . . . . 5 Heat Transferred 3712 | 296 1434 100 . . 350 1532 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . Alert | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Peak Influence 234 | 5 165 . 85 . 68 234 Initial 60 | . 3 . 60 . . 56 Average 71 | 1 88 . 29 . 28 135 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 94 | 100 100 . 100 . 100 67 Level 1 5 | . . . . . . 32 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . . . 3 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 26 26 1 . 10 13 Peak Tracking Total 6 | . 4 4 1 . 3 6 Tactical Retreats 11 | . 6 1 1 . 2 1 Traps | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Traps Triggered 12 | . 8 3 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Machines Disabled 7 | . . 3 1 . 3 . Max in Single Turn 2 | . . 2 1 . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Machines Accessed 28 | . 9 3 6 3 6 1 Terminals 11 | . 6 . 2 . 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 . . . 1 . Recycling Units 6 | . 2 . 4 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 66 | . 19 14 11 11 10 1 Successful 50 | . 13 14 6 11 5 1 Failed 16 | . 6 . 5 . 5 . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 3 . . . Terminals 18 | . 12 . 3 . 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 6 | . 3 . . . 3 . Recycling Units 12 | . 4 . 8 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 34 | . 6 14 . 11 2 1 Record 22 | . . 12 . 10 . . Robot Analysis 4 | . 4 . . . . . Open Door 2 | . . 1 . . 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 2 | . . 1 . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . 3 . . . 1 . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . . . . . 1 . Recycling Unit Hacks 8 | . 3 . 5 . . . Report Inventory 6 | . 2 . 4 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 6 . 3 . 4 1 Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 1 . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 6 | . . 3 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Turns Passed 11490 | 128 2021 3696 1183 3025 615 822 Spaces Moved 6721 | 63 1068 2002 684 2187 410 307 Core 11 | 4 . . . . . 7 Treads 4090 | 59 1068 2002 684 277 . . Legs 2620 | . . . . 1910 410 300 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 113 190 Average Speed 153 | 153 160 161 160 136 120 224 Slowest Speed 650 | 160 240 260 160 195 190 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 4 96 83 98 94 15 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 16 | . . 5 . 11 . . Spaces Dug 5 | . . 1 . . 4 . Terrain Destroyed 184 | . 10 107 . . 4 63 Melee 5 | . . 1 . . 4 . Projectile . | . . . . . . . AOE 179 | . 10 106 . . . 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Total 7497 | 79 1270 2285 763 2231 497 372 Wait 295 | . 85 109 51 2 33 15 Move 6715 | 62 1067 2001 683 2186 410 306 Hop . | . . . . . . . Pick Up 62 | 4 21 13 8 11 5 . Fast Attach 49 | 6 16 8 1 5 2 11 Attach 30 | . 3 10 . 1 11 5 Detach 10 | . . 3 . 2 5 . Swap 34 | . 4 15 1 8 6 . Drop 56 | . 15 17 7 16 1 . Fire 211 | 7 57 107 . . 12 28 Melee 28 | . . 2 12 . 12 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Gar) -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 1029 | -10/Materials | Derelicts attacked the area 1254 | -10/Materials | Discovered new exit (range 6) 1402 | -10/Materials | Repaired Lgt. Treads 1513 | -10/Materials | Discovered new exit (range 13) 1603 | -10/Materials | Discovered new exit (range 8) 2123 | -10/Materials | Discovered new exit (range 9) 2150 | -10/Materials | Entered Subcaves 2443 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3321 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3467 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3586 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3605 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3742 | -10/Subcaves | Learned location of Recycling (-7) 4194 | -10/Subcaves | Ambushed by Subdweller buried in earth 4197 | -10/Subcaves | Core integrity fell below 50% 4295 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4385 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4390 | -10/Subcaves | Discovered new exit (range 11) 4774 | -10/Subcaves | Disturbed a concealed Subdweller 5108 | -10/Subcaves | Visited Clippyterm 5113 | -10/Subcaves | Learned location of Section 7 (-3) 5202 | -10/Subcaves | Discovered new exit (range 8) 5300 | -10/Subcaves | Ambushed by Subdweller buried in earth 5306 | -10/Subcaves | Ambushed by Subdweller buried in earth 5364 | -10/Subcaves | Visited 4L-MR0's lab 5675 | -10/Subcaves | Discovered new exit (range 8) 5781 | -10/Subcaves | Found Power Bank 5846 | -10/Subcaves | Entered Recycling 6523 | -7/Recycling | Scanned before Scraplab entrance 6616 | -7/Recycling | Discovered new exit (range 5) 7005 | -7/Recycling | Discovered new exit (range 11) 7010 | -7/Recycling | Entered Scraplab 7029 | -7/Recycling | Entered Scraptown 7341 | -7/Scraptown | Visited Awakened 7378 | -7/Scraptown | Visited Fellowship of the Rings 7397 | -7/Scraptown | Visited SPCMW 7449 | -7/Scraptown | Visited Bundlers 7530 | -7/Scraptown | Visited Cave Peace 7544 | -7/Scraptown | Visited CR-KLE's Repair Center 7618 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 7621 | -7/Scraptown | Learned 8 Research zone layouts 7623 | -7/Scraptown | Learned Factory terminal intel 7624 | -7/Scraptown | Learned location of Extension (-5) 7665 | -7/Scraptown | Discovered new exit (range 5) 8359 | -7/Scraptown | Visited CPS Storage 8395 | -7/Scraptown | Visited UFD Registry 8395 | -7/Scraptown | Registered with UFD as "Phasechip" 8432 | -7/Scraptown | Visited Scrap Suit Storage 8483 | -7/Scraptown | Visited Supply Room 8510 | -7/Scraptown | Visited Observation Area 8642 | -7/Scraptown | Visited Infowarlord's Domain 8659 | -7/Scraptown | Visited Botcube Research 8680 | -7/Scraptown | Visited Science Guys 8726 | -7/Scraptown | Visited Derelict Rescue Squad 8747 | -7/Scraptown | Visited DA-N13 Charitable Foundation 8759 | -7/Scraptown | Found DCF Scrap (32 items) 8809 | -7/Scraptown | Visited Chapter 10 8967 | -7/Scraptown | Delivered Scrap Shield to a Scientist 9158 | -7/Scraptown | Found Scrap Suit 9260 | -7/Scraptown | Discovered new exit (range 3) 9480 | -7/Scraptown | Found Exp. Signal Interpreter 9508 | -7/Scraptown | Found Botcube 9541 | -7/Scraptown | Found DRS Beacon 9914 | -7/Scraptown | CR-KLE repaired 7 parts 10054 | -7/Scraptown | Entered Factory 10054 | -5/Factory | Evolved 10 slots: Propulsion x3, Utility x6, Weapon x1 10055 | -5/Factory | Loaded intel: 28 terminal locations 10417 | -5/Factory | Discovered new exit (range 5) 10473 | -5/Factory | Found Prototype Launcher 10476 | -5/Factory | Found Prototype Launcher 10513 | -5/Factory | Identified exit to Upper Caves 10513 | -5/Factory | Identified exit to Extension 10659 | -5/Factory | Lost 4 parts (1n1u2w) 10669 | -5/Factory | Identified exit to Garrison 10669 | -5/Factory | Entered Garrison 10725 | -5/Garrison | Triggered checkpoint 10814 | -5/Garrison | Lost 4 parts (2n1u1w) 11083 | -5/Garrison | Build established: Gunner 11172 | -5/Garrison | System corruption reached 10% 11187 | -5/Garrison | Identified Scatter Rocket Array (x2) 11218 | -5/Garrison | Lost 11 parts (1p1n5u4w) 11221 | -5/Garrison | Triggered checkpoint 11251 | -5/Garrison | Triggered checkpoint 11388 | -5/Garrison | Build established: Mutant 11418 | -5/Garrison | Discovered new exit (range 12) 11452 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11489 | -5/Garrison | Triggered checkpoint 11491 | -5/Garrison | Self-destructed Last Messages --------------- 11290_ 4AYYPT,GIMG,Q2O:KCOOYUPFIW 11297_ Connecting with Garrison Terminal... >>Access(Emergency) Found 37 emergency access points. Map updated. 11328_ System corrupted: Energy discharge (-24). 11336_ Acquired Imp. Launcher Guidance Computer. 11346_ ,MC4,EZNW8A9 BSLHHHBA|#URG8X#L>T/HJCZ#&W 11348_ Acquired Imp. Launcher Guidance Computer. 11379_ GVW|LBUAGWBTLOQ1V/ TWXRV6GZV<3LWDC 11399_ System corrupted: FCS attempts to trigger Scatter Rocket Array. 11399_ Imp. Launcher Guidance Computer interrupts firing sequence. 11414_ System corrupted: Energy discharge (-36). 11418_ EXIT=FOUND 11436_ 1MRM|GHEDB4GSJRSWXUF:|ZUEW 11452_ Attempting to access garrison exit controls... 11452_ Remote lockdown engaged. 11459_ System corrupted: Heat flow error (+266). 11475_ System corrupted: Matter fused (-8). 11489_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | +???????????????????????????????? | | +???????????????????????????????? | | ### #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# ####+##?????????????????????????? | | ??# ## !#?????????????????????????? | | ??# ## #?????????????????????????? | | ??# #?????????????????????????? | | ??# #?????????????????????????? | | ??# ## ++????????????????????????? | | ??# ## ++????????????????????????? | | ??# ## #?????????????????????????? | | ??# ####+##?????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????#####???????????????????? | | ??# #???????# #???????????????????? | | ??# ######### < ########++#?????????? | | ??# #?????????? | | ??# #?????????? | | ??####################### #?????????? | | ????????????????????????# #?????????? | | ????????????????????????#@ #?????????? | | ??????????????????????? s #?????????? | | ??????????????????????# s #?????????? | | ??????????????????????#s #?????????? | | ??????????????????????### #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????? #?????????? | | ????????????????????????? #?????????? | | ??????????????+?????????? #?????????? | | ?????????????????????????###?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????+???????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 10 Evasion (%) 55 Targeting Accuracy 18 Launcher Accuracy 180 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalTechInterpreter Manual? 0 Play Time 01:21:30 Cumulative 72.0 hours Start 2025.01.20 @ 20:25:02 End 2025.01.21 @ 20:46:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cf680f2d-4ec1-45a0-8dac-61bb9bf6216c