Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 19:51:53 Player: woegarden Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (3282) 3282 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7803 Bonus ------- Follower Combat Kills 74 Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 132/150 System Corruption 0% Temperature Cool (14) Movement Hovering (56) Location -6/Extension Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Gravmag System Gravmag Array > --- UTILITY (5) ------ Large Storage Unit Improved Melee Analysis Suite Microactuators Core Shielding > --- WEAPON (4) ------- Heavy Laser Axe Ripper Ripper > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Battery (300) Makeshift Sensor Array Improved Light Armor Plating EM Shield System Backup Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- High-capacity Storage Unit Makeshift Sensor Array Experimental Sensor Array Improved Light Armor Plating System Backup Module > --- WEAPON ----------- Shock Rifle Force Rifle Wave Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Advanced Heat Sink Large Storage Unit Large Storage Unit Compact Battery Gatling Laser Force Rifle Force Rifle Autogun [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Slots Evolved 8 | . . . 2 . 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . . . 1 . . 2 . Weapon 2 | . . . . . 2 . . . . . Parts Attached 144 | 6 . 1 6 . 37 9 12 14 25 34 Power 16 | 1 . . . . 6 1 1 2 1 4 Engine 14 | 1 . . . . 6 1 1 2 . 3 Core 2 | . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 59 | 2 . . 4 . 17 1 3 5 14 13 Treads 19 | 2 . . . . 13 1 3 . . . Leg 31 | . . . 4 . 4 . . 5 11 7 Wheel . | . . . . . . . . . . . Hover 9 | . . . . . . . . . 3 6 Flight . | . . . . . . . . . . . Utility 24 | 1 . . . . 2 5 2 2 7 5 Device 11 | . . . . . . 2 1 2 4 2 Storage 8 | 1 . . . . 1 3 . . 2 1 Processor 1 | . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 . 1 2 . 12 2 6 5 3 12 Energy Gun 15 | 2 . . . . 2 1 1 3 3 3 Energy Cannon 3 | . . . . . 1 1 1 . . . Ballistic Gun 11 | . . . . . 4 . 2 1 . 4 Ballistic Cannon 4 | . . . . . 3 . . 1 . . Launcher 6 | . . 1 2 . 2 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 . . 5 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 64 | . . . . . 12 3 6 7 4 32 Power 9 | . . . . . 2 . . 1 1 5 Propulsion 19 | . . . . . 4 . 2 1 . 12 Utility 9 | . . . . . 1 1 2 1 . 4 Weapon 27 | . . . . . 5 2 2 4 3 11 Highest Loss Streak 16 | . . . . . 7 2 4 7 4 16 Average Slot Usage (%) 89 | . 85 85 78 88 89 96 97 93 96 60 Engine 12 | . 14 14 11 11 8 15 15 15 11 2 Treads 18 | . 28 28 10 . 19 29 29 9 . . Leg 9 | . . . 24 44 14 . . 20 24 9 Device 5 | . . . . . . 5 6 12 13 4 Storage 11 | . 14 14 11 11 14 15 8 7 14 15 Protection 2 | . . . . . 3 . 4 1 3 . Energy Gun 7 | . 28 15 5 . 5 2 3 11 19 3 Energy Cannon 2 | . . . . . 2 5 3 1 . . Ballistic Gun 3 | . . . . . 7 4 6 1 . 3 Ballistic Cannon 5 | . . . . . 4 15 7 5 4 . Launcher 4 | . . 12 16 22 8 . 4 1 . . Slashing Weapon 1 | . . . . . . . 1 1 . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 106 | 10 10 11 19 19 44 82 84 81 106 98 Greatest Support 91 | 40 40 40 60 60 91 91 91 86 60 60 Greatest Overweight (x) 12 | . . . . . 5 . 1 4 6 12 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 24 | 6 6 6 6 6 10 12 12 12 24 24 Average Capacity 11 | 5 6 6 6 6 8 10 12 12 19 18 Most Carried 19 | 4 4 6 6 6 10 10 10 12 19 19 Average Carried 8 | 1 4 5 5 6 7 8 6 9 16 13 Final Capacity 24 | 6 6 6 6 6 10 12 12 12 24 10 Final Carried 18 | 4 4 6 6 6 10 8 8 12 18 8 Class Distribution -------------------- 29% | Mutant 16% | Scavenger-Mutant 12% | Gunner 10% | Derelict-Tank 8% | Tank 5% | Scavenger-Gunner 4% | Bomber 4% | Derelict-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Derelict-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Matter Collected 3034 | 242 . 30 35 6 567 347 482 585 205 535 Remotely . | . . . . . . . . . . . Salvage Created 3838 | . . 53 78 103 669 442 189 1128 205 971 Parts 205 | . . 5 5 8 43 35 9 45 14 41 Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 8 18 . . Prevented 26 | . . . . . . . 1 25 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 77 | . . 2 3 6 13 12 6 19 3 13 Melee 8 | . . . . 1 . . . . . 7 Guns 22 | . . . . . 6 3 2 4 1 6 Cannons 21 | . . . . . 4 8 3 4 2 . AOE 25 | . . 2 3 5 3 1 1 10 . . Classes Destroyed 15 | . . 1 3 2 3 4 . 1 . 1 Worker 2 | . . . 1 . . . . . . 1 Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 3 | . . . . . 2 1 . . . . Recycler 4 | . . . . . 2 . . . . 2 Operator 2 | . . . . . . 1 . . 1 . Swarmer 27 | . . . . 3 3 7 3 8 . 3 Grunt 23 | . . 2 1 3 2 1 3 6 2 3 Brawler 3 | . . . . . . 1 . 2 . . Duelist 4 | . . . 1 . . 1 . 1 . 1 Protector 1 | . . . . . . . . 1 . . Sentry 10 | . . . 1 . 6 . . 1 . 2 Hunter 3 | . . . . . 2 . . . 1 . Programmer 2 | . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . 1 Thug 2 | . . . . . . . . . . 2 Savage 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . . 2 2 4 4 4 3 7 2 3 Combat Bots Only 7 | . . 2 2 3 3 3 3 7 2 3 Max Kills in Single Turn 4 | . . 2 1 3 4 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 1 2 3 1 1 2 . . Melee 1 | . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Damage Taken 8955 | . 28 17 272 50 2200 978 709 894 722 3085 Core 1495 | . . . 48 . 324 85 79 93 144 722 Absorbed by Shields 35 | . . . . . . . . . . 35 Core Remaining (%) 78 | 100 . 100 . 88 41 . . 63 . . Volleys Fired 193 | . . 2 6 3 37 34 19 36 18 38 Largest 4 | . . 2 2 2 4 4 4 4 4 4 Hottest 291 | . . 70 72 72 186 203 175 248 291 188 Shots Fired 465 | . . 4 12 6 91 98 42 87 52 73 Gun 267 | . . 2 2 . 67 24 17 44 38 73 Cannon 163 | . . . . . 21 74 23 31 14 . Launcher 35 | . . 2 10 6 3 . 2 12 . . Special . | . . . . . . . . . . . Kinetic 233 | . . . . . 52 56 26 32 16 51 Thermal 135 | . . 2 2 . 36 30 11 13 19 22 Explosive 21 | . . 2 10 6 3 . . . . . Electromagnetic 76 | . . . . . . 12 5 42 17 . Robot Hit Streak 9 | . . . 7 8 9 9 6 6 6 9 Robot Miss Streak 8 | . . . . 1 8 7 6 3 3 4 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 304 | . . . 7 2 58 57 21 51 35 73 Core Hits 196 | . . 4 9 11 39 31 16 36 10 40 Critical Hits 4 | . . . . . . . . . 2 2 Critical Kills 3 | . . . . . . . . . 1 2 Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks 29 | . . . . . . . . . . 29 Impact . | . . . . . . . . . . . Slashing 29 | . . . . . . . . . . 29 Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . 12 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 4 Damage Inflicted 9012 | 6 2 118 370 471 1276 1095 555 1669 699 2751 Guns 3058 | . . . 20 . 664 262 95 484 510 1023 Cannons 1904 | . . . . . 284 683 314 434 189 . Explosions 2306 | . . 118 350 467 324 150 146 751 . . Melee 1728 | . . . . . . . . . . 1728 Ramming 16 | 6 2 . . 4 4 . . . . . Kinetic 2223 | . . . . . 425 423 211 272 221 671 Thermal 2412 | . . . 20 . 523 595 307 328 287 352 Explosive 1233 | . . 118 350 467 298 . . . . . Electromagnetic 1400 | . . . . . 26 77 37 1069 191 . Impact . | . . . . . . . . . . . Slashing 1728 | . . . . . . . . . . 1728 Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 7 7 10 . . Average Corruption 4 | . . . . . 1 4 4 6 . . Corruption Purged 17 | . . . . . . . 7 10 . . Effects 81 | . . . . . 3 23 37 18 . . Message Errors 19 | . . . . . 2 3 8 6 . . Matter Fused 27 | . . . . . . 6 16 5 . . Heat Flow Errors 3 | . . . . . . . 2 1 . . Energy Discharges 8 | . . . . . 1 . 4 3 . . Data Loss (minor) 2 | . . . . . . 2 . . . . Data Loss (major) 4 | . . . . . . 2 . 2 . . Misfires 1 | . . . . . . 1 . . . . Targeting Errors 16 | . . . . . . 9 7 . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 485 | . . . 7 33 11 8 . 20 . 406 Projectiles 28 | . . . . . . 8 . 20 . . Explosions 51 | . . . 7 33 11 . . . . . Melee 406 | . . . . . . . . . . 406 Knockbacks 25 | . . . . . 13 2 8 . 2 . Impact . | . . . . . . . . . . . Kinetic 23 | . . . . . 12 2 7 . 2 . Secondary 2 | . . . . . 1 . 1 . . . Self-Inflicted Damage 381 | . . . 189 34 72 . 66 20 . . Shots 11 | . . . 4 1 2 . 2 2 . . Rammed 6 | 5 1 . . . . . . . . . Targets Rammed 10 | 5 1 . . 1 3 . . . . . Kicked 4 | . . . . 1 3 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 819 | . . 27 15 3 379 506 529 819 600 120 Average Temperature 167 | . . 16 5 2 103 174 157 212 262 42 Received Heat Transfer 2187 | . 15 9 30 . 963 81 117 243 108 621 Effects 65 | . . . . . 2 16 8 26 13 . Shutdowns 22 | . . . . . . 6 4 8 4 . Energy Bleed 6 | . . . . . 2 . . 3 1 . Interference 10 | . . . . . . 5 . 3 2 . Matter Decay 7 | . . . . . . 1 1 3 2 . Short Circuit 3 | . . . . . . 1 1 . 1 . Damage (minor) 1 | . . . . . . . . 1 . . Damage (major) 15 | . . . . . . 3 2 7 3 . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 5 | . . . . . . . . 4 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . 3 . . . 1 1 Heat Transferred 3724 | . . . 50 . 1036 692 322 509 444 671 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Peak Influence 262 | . 30 76 160 212 262 176 . . 79 120 Initial 82 | . . 11 . 62 82 61 . . 6 14 Average 67 | . 7 22 77 106 154 61 . . 18 47 Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 95 | 100 100 100 100 99 80 100 . . 100 100 Level 1 4 | . . . . . 19 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 1 2 . 1 3 2 Investigation 3 | . . . . . 1 . . . . 2 Extermination 2 | . . . . . . 2 . . . . Reinforcement 4 | . 1 . . . . . . . 3 . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 3 2 3 7 20 18 6 26 7 23 Peak Tracking Total 8 | . 2 2 2 4 6 4 3 8 3 5 Tactical Retreats 13 | . . . . . 3 2 1 2 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Traps Triggered 5 | . . . . . 1 2 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Machines Disabled 14 | . . 1 4 1 4 3 . 1 . . Max in Single Turn 3 | . . 1 2 1 3 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Machines Accessed 6 | . . . . . 2 1 . . . 3 Terminals 3 | . . . . . . . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . . . . . 6 3 . . . 6 Successful 9 | . . . . . 4 2 . . . 3 Failed 6 | . . . . . 2 1 . . . 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . . . . . . . . . . 6 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 4 | . . . . . 4 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . . . . . . . 3 Open Door 3 | . . . . . . . . . . 3 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . Process 1 | . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . . 2 Full Trace Events 2 | . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 44 | . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 17 | . . . . . 17 . . . . . Retrieved Matter 17 | . . . . . 17 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Total Allies 3 | . . . . . . . . . . 3 Largest Group 2 | . . . . . . . . . . 2 Highest-Rated Group 176 | . . . . . . . . . . 176 Highest-Rated Ally 156 | . . . . . . . . . . 156 Total Orders . | . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . 21 Total Damage 532 | . . . . . . . . . . 532 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Turns Passed 10358 | 124 79 1015 188 242 1221 1169 2615 1855 596 1254 Spaces Moved 5865 | 69 49 511 108 193 715 608 1514 1096 196 806 Core 17 | 6 . . . . 8 . . . . 3 Treads 3390 | 63 49 511 40 . 328 608 1514 277 . . Legs 1903 | . . . 68 193 379 . . 819 191 253 Wheels . | . . . . . . . . . . . Hover 555 | . . . . . . . . . 5 550 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 155 156 150 106 56 Average Speed 143 | 150 160 160 134 120 139 155 159 153 152 90 Slowest Speed 650 | 160 160 160 160 120 300 156 180 240 300 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 6 18 98 20 49 47 14 98 98 4 51 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 20 | . . 2 . . . . 13 5 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 151 | . . 8 50 48 22 4 5 10 3 1 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . 1 1 4 3 1 AOE 141 | . . 8 50 48 22 3 4 6 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Total 7367 | 83 49 704 137 196 867 764 1684 1198 454 1231 Wait 958 | . . 189 10 . 17 105 124 29 191 293 Move 5855 | 68 48 510 107 192 714 607 1513 1095 195 806 Hop . | . . . . . . . . . . . Pick Up 108 | 4 . 2 2 . 34 6 11 17 10 22 Fast Attach 22 | 6 . . 5 . 4 . . 1 6 . Attach 70 | . . . . . 12 7 7 7 7 30 Detach 1 | . . . . . . . . . . 1 Swap 52 | . . 1 1 . 21 2 5 6 12 4 Drop 61 | . . . 6 . 25 3 5 7 15 . Fire 193 | . . 2 6 3 37 34 19 36 18 38 Melee 24 | . . . . . . . . . . 24 Ram . | . . . . . . . . . . . Kick 4 | . . . . 1 3 . . . . . Crush 6 | 5 1 . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 12) 204 | -10/Materials | Entered Mines 211 | -10/Mines | Learned Materials security intel 217 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 316 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned 2 Materials zone layouts 423 | -10/Mines | Discovered new exit (range 8) 545 | -10/Mines | Learned location of Zion (-6) 645 | -10/Mines | Discovered new exit (range 8) 745 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 748 | -10/Mines | Found Prototype Device 1219 | -10/Mines | Entered Materials 1219 | -9/Materials | Evolved 2 slots: Propulsion x2 1393 | -9/Materials | Discovered new exit (range 13) 1407 | -9/Materials | Entered Mines 1529 | -9/Mines | Learned Materials garrison access intel 1642 | -9/Mines | Discovered new exit (range 3) 1649 | -9/Mines | Entered Materials 1649 | -8/Materials | Evolved 2 slots: Weapon x2 1650 | -8/Materials | Loaded intel: 1 garrison access location 1673 | -8/Materials | Identified Exp. Sensor Array 2171 | -8/Materials | Lost 7 parts (1p3n1u2w) 2227 | -8/Materials | Core integrity fell below 50% 2559 | -8/Materials | Build established: Scavenger-Gunner 2867 | -8/Materials | Discovered new exit (range 3) 2870 | -8/Materials | Entered Factory 2870 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3036 | -7/Factory | Build established: Bomber 3521 | -7/Factory | Build established: Mutant 3802 | -7/Factory | Repaired Broken Imp. Treads 3902 | -7/Factory | Build established: Gunner 4015 | -7/Factory | Discovered new exit (range 16) 4039 | -7/Factory | Entered Lower Caves 4044 | -7/Lower Caves | Identified exit to Lower Caves 4724 | -7/Lower Caves | Lost 4 parts (2n1u1w) 5195 | -7/Lower Caves | Build established: Tank 5234 | -7/Lower Caves | Learned 4 Factory zone layouts 5901 | -7/Lower Caves | Build established: Derelict-Tank 6654 | -7/Lower Caves | Entered another Lower Caves area 6966 | -7/Lower Caves | Build established: Derelict-Mutant 7050 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7097 | -7/Lower Caves | Destroyed 7 combat bots 7162 | -7/Lower Caves | System corruption reached 10% 7208 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 7371 | -7/Lower Caves | Encountered a Warlord checkpoint 7496 | -7/Lower Caves | Discovered new exit (range 15) 7509 | -7/Lower Caves | Build established: Scavenger-Mutant 7613 | -7/Lower Caves | Identified exit to Factory 8509 | -7/Lower Caves | Entered Factory 8509 | -6/Factory | Evolved 2 slots: Utility x2 8510 | -6/Factory | Identified exit to Lower Caves 8790 | -6/Factory | Build established: Scavenger-Tank 9024 | -6/Factory | Lost 4 parts (1p3w) 9062 | -6/Factory | Discovered new exit (range 14) 9105 | -6/Factory | Entered Extension 9249 | -6/Extension | Lost 3 parts (1u2w) 9305 | -6/Extension | Rescued A7 9314 | -6/Extension | Lost 5 parts (1p3n1w) 9528 | -6/Extension | Rescued a captive Derelict 9556 | -6/Extension | Spotted B-75 Beast 9569 | -6/Extension | Spotted B-75 Beast 9585 | -6/Extension | Destroyed B-75 Beast 9626 | -6/Extension | Core integrity fell below 50% 9654 | -6/Extension | Lost 16 parts (3p6n2u5w) 9880 | -6/Extension | Disrupted transfer network 9901 | -6/Extension | Build established: Mutant 10063 | -6/Extension | Core integrity fell below 20% 10122 | -6/Extension | Lost 5 parts (1p2n2w) 10192 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10232 | -6/Extension | Lost 3 parts (1n1u1w) 10350 | -6/Extension | Rescued a captive Derelict 10359 | -6/Extension | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 10314_ Field strength at 58. 10315_ Field strength at 51. 10316_ Field strength at 44. 10317_ Field strength at 37. 10318_ Field strength at 30. 10319_ Field strength at 23. 10320_ Field strength at 16. 10321_ Field strength at 9. 10322_ Field strength at 2. 10323_ Stasis field depleted. 10346_ Machine disabled. 10349_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 10349_ ALERT: Suspicious activity at Terminal E007. Dispatching Investigation squad. 10350_ SO-969(g): "You know, I actually felt safe in there. No one shooting at me. No one firing rockets in my general direction. And no Assembled." 10359_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ????# ^ #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ##### #####??????????????????????????????????? | | % ! #????????? ????????????????????????? | | ####% #????????? ????????????????????????? | | ???# #????????? ????????????????????????? | | ???# #????????? ????????????????????????? | | ???#### #????????? ????????????????????????? | | ??????# " #????????? ????????????????????????? | | ??????# "%" #????????? ????????????????????????? | | ??????# " #????????# #???????????????????????? | | ??????## #### #????????# #???????????????????????? | | ??????#T #??# #????????# #???????????????????????? | | ??????## #??# #????????# #???????????????????????? | | ???????# #??# #????????# #???????????????????????? | | ???????###??# #????????# #???????????????????????? | | ????????????# #????????# #???????????????????????? | | ????????????# #????????# #???????????????????????? | | ????????????# #????????# #####???????????????????? | | ????????????# #????????# #???????????????????? | | ????????????# #????????# #T###???????????????????? | | ????????????# #????????#g###?????????????????????? | | ?????????##?# ########?# #???????????????????????? | | ?????????#"##w##; ## ### ###?????????????????????? | | ?????????## u " ""#?????????????????????? | | ?????????## % " @ #?????????????????????? | | ??????????# % #?????????????????????? | | ??????????# % w #?????????????????????? | | ########### % #?????????????????????? | | % ???????????????????? | | ?????????????????? | | % ????????????????? | | ???????????????? | | % k*% k A ??????????????? | | ########### % BB #########?????????????? | | ??????????# BB #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# #?????????????????????? | | ??????????######T#"""#######?????????????????????? | | ????????????????##???????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 53 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed BombardmentChargeJammer Manual? 0 Play Time 01:31:01 Cumulative 34.7 hours Start 2022.02.22 @ 18:21:12 End 2022.02.22 @ 19:51:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 12 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17f348e3-557b-47a1-a18f-8b96d9a53167