Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.11.01 @ 07:08:13 Player: Demise Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1033) 1033 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 2491 Bonus ------- Follower Combat Kills 95 Friendly Fire -37 Cogmind --------- Core Integrity 234/400 Matter 248/300 Energy 280/280 System Corruption 0% Temperature Cool (233) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (16) --- Heavy Ion Engine Armored Wheel Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Signal Interpreter Makeshift Transmission Jammer Hacking Suite Hacking Suite Ion Cannon Assault Rifle Grenade Launcher Datajack Plasma Cutter Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Wheel Improved Heat Sink Medium Storage Unit Large Storage Unit High-capacity Matter Pod Signal Interpreter Makeshift Transmission Jammer Hacking Suite Hacking Suite Ion Cannon Assault Rifle Grenade Launcher Datajack Plasma Cutter Makeshift Sword [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 49 | 5 23 4 17 Power 4 | . 2 1 1 Engine 3 | . 2 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 1 1 1 Treads 2 | 2 . . . Leg . | . . . . Wheel 3 | . 1 1 1 Hover . | . . . . Flight . | . . . . Utility 12 | 2 5 . 5 Device 3 | 2 . . 1 Storage 5 | . 5 . . Processor 3 | . . . 3 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 28 | 1 15 2 10 Energy Gun 8 | 1 5 . 2 Energy Cannon 4 | . 1 . 3 Ballistic Gun 10 | . 5 2 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 5 | . 4 . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 7 | . 2 2 3 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 5 | . 2 1 2 Highest Loss Streak 2 | . 1 2 1 Average Slot Usage (%) 99 | . 100 99 98 Engine 10 | . 14 6 5 Core 2 | . . 7 5 Treads 17 | . 26 9 . Wheel 9 | . 1 18 22 Device 1 | . 1 . 1 Storage 26 | . 26 28 22 Processor 2 | . . . 18 Energy Gun 4 | . 7 . . Energy Cannon 2 | . 4 . 1 Ballistic Gun 17 | . 12 27 18 Special Weapon 2 | . 3 . . Naked Turns . | . . . . Heaviest Build 57 | 11 39 41 57 Greatest Support 40 | 40 40 24 24 Greatest Overweight (x) 3 | . 3 3 2 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 13 | 6 12 16 16 Most Carried 16 | 6 16 16 16 Average Carried 13 | 5 11 15 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 6 16 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1280 | 350 470 140 320 Remotely . | . . . . Salvage Created 1454 | 208 547 193 506 Parts 109 | 17 52 6 34 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 35 | . 16 4 15 Guns 26 | . 10 4 12 Cannons 6 | . 6 . . AOE 3 | . . . 3 Classes Destroyed 9 | 3 5 . 1 Worker 3 | 2 . . 1 Builder 2 | . 1 . 1 Tunneler 6 | 5 . . 1 Recycler 1 | 1 . . . Operator 2 | . 2 . . Watcher 3 | . 3 . . Swarmer 16 | . 9 . 7 Grunt 18 | . 7 4 7 Sentry 1 | . . . 1 Best Kill Streak 7 | 4 5 2 7 Combat Bots Only 6 | . 3 2 6 Max Kills in Single Turn 5 | 1 2 1 5 Gunslinging 1 | . . . 1 Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1714 | 36 488 417 773 Core 248 | . 49 33 166 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 . 67 . Volleys Fired 178 | 12 75 48 43 Largest 2 | 2 2 2 2 Hottest 120 | 80 100 40 120 Shots Fired 321 | 24 125 89 83 Gun 266 | 24 79 89 74 Cannon 32 | . 26 . 6 Launcher 2 | . . . 2 Special 21 | . 20 . 1 Kinetic 198 | 3 32 89 74 Thermal 104 | 12 85 . 7 Explosive 2 | . . . 2 Electromagnetic 17 | 9 8 . . Robot Hit Streak 14 | 14 8 9 13 Robot Miss Streak 4 | 3 3 4 4 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 191 | 16 62 60 53 Core Hits 94 | 9 35 22 28 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2752 | 355 851 540 1006 Guns 1859 | 181 532 540 606 Cannons 431 | . 317 . 114 Explosions 449 | 174 . . 275 Melee . | . . . . Ramming 13 | . 2 . 11 Kinetic 1348 | 13 189 540 606 Thermal 948 | 217 617 . 114 Explosive 275 | . . . 275 Electromagnetic 168 | 125 43 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 29 | 12 9 . 8 Projectiles 9 | . 9 . . Explosions 20 | 12 . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 80 | 36 . . 44 Shots 2 | 1 . . 1 Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 231 | 72 231 30 229 Average Temperature 39 | 30 46 10 62 Received Heat Transfer 567 | . 153 225 189 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 1826 | 300 1341 . 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | 3 . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 343 | 40 207 152 343 Initial 52 | . 26 52 . Average 93 | 25 90 67 170 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 89 | 100 91 100 59 Level 1 10 | . 8 . 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 31 10 21 Peak Tracking Total 5 | . 3 2 5 Tactical Retreats 6 | . 2 3 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 7 . 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 22 . 1 Successful 12 | . 12 . . Failed 10 | . 9 . 1 Catastrophic 1 | . . . 1 Database Lockouts 1 | . 1 . . Manual 17 | . 16 . 1 Terminals 20 | . 19 . 1 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Robot Analysis 2 | . 2 . . Disarm Traps 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Assimilate 1 | . 1 . . Botnet 4 | . 4 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . 1 2 . Largest Group 2 | . 1 2 1 Highest-Rated Group 53 | . 10 53 31 Highest-Rated Ally 31 | . 10 31 31 Total Orders 2 | . 2 . . STAY 1 | . 1 . . FOLLOW 1 | . 1 . . Ally Attacks 18 | . . 9 9 Total Damage 189 | . . 105 84 Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3227 | 164 1765 807 491 Spaces Moved 1780 | 74 836 583 287 Core . | . . . . Treads 769 | 62 707 . . Legs 12 | 12 . . . Wheels 999 | . 129 583 287 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 120 100 100 Average Speed 132 | 153 153 113 101 Slowest Speed 160 | 160 160 120 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 3 99 94 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 19 | . 19 . . Terrain Destroyed 36 | . 20 . 16 Melee . | . . . . Projectile 20 | . 20 . . AOE 16 | . . . 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2326 | 103 1161 654 408 Wait 227 | . 180 14 33 Move 1777 | 73 835 582 287 Hop . | . . . . Pick Up 45 | 6 24 3 12 Fast Attach 15 | 1 6 2 6 Attach 14 | 2 3 2 7 Detach 4 | . . . 4 Swap 20 | 2 14 . 4 Drop 44 | 7 23 3 11 Fire 178 | 12 75 48 43 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 165 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Repaired Med. Matter Pod 1106 | -10/Materials | Discovered new exit (range 16) 1597 | -10/Materials | Discovered new exit (range 9) 1690 | -10/Materials | Central database locked down 1930 | -10/Materials | Entered Mines 2391 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2545 | -10/Mines | Discovered new exit (range 12) 2622 | -10/Mines | Learned Materials terminal intel 2737 | -10/Mines | Entered Materials 2737 | -9/Materials | Accompanied by 1 ally 2737 | -9/Materials | Evolved 2 slots: Utility x2 2738 | -9/Materials | Loaded intel: 12 terminal locations 2742 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3228 | -9/Materials | Self-destructed Last Messages --------------- 03147_ Salvage Targeting Computer permanently disabled. 03147_ Malfunction: Power surge. 03148_ Dropped Faulty Imp. Medium Laser. 03149_ Discarded Broken Salvage Targeting Computer. 03152_ Acquired Imp. Medium Laser. 03165_ Dropped Lgt. Assault Rifle. 03165_ Acquired Signal Interpreter. 03173_ Connecting with Terminal... 03173_ Current location identified: Materials 03191_ Dropped Beam Rifle. 03192_ Acquired Ion Cannon. 03194_ Dropped Imp. Medium Laser. 03195_ Acquired Ion Cannon. 03197_ Dropped Imp. Medium Laser. 03198_ Acquired Ion Cannon. 03219_ Ion Cannon severed. 03220_ Acquired Ion Cannon. 03227_ Targeting Computer destroyed. 03227_ Slammed into Y-45 Defender. 03227_ Destabilizing: Core damaged (-16). 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