Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.27 @ 14:04:14 Player: ThatBishHoly Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1423) 1423 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 3876 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 18/350 Energy 275/275 System Corruption 4% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Small Matter Pod > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Small Matter Pod (50) Structural Scanner Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Recoil Stabilizer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Large Storage Unit Small Matter Pod Structural Scanner Particle Gun Ion Cannon Rocket Launcher Rocket Launcher Missile Launcher Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 71 | 7 13 11 35 5 Power 10 | 1 1 2 6 . Engine 9 | 1 1 1 6 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 22 | 3 5 5 8 1 Treads 1 | . . . 1 . Leg 12 | . . 5 7 . Wheel 9 | 3 5 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 . 8 1 Device 5 | 1 . . 4 . Storage 5 | . 1 . 3 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 27 | 2 5 4 13 3 Energy Gun 7 | 2 . 1 4 . Energy Cannon 2 | . 1 1 . . Ballistic Gun 5 | . 1 1 3 . Ballistic Cannon 5 | . 1 . 3 1 Launcher 7 | . 2 1 3 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . 2 . 1 . Corrupted Parts 1 | . . . 1 . System Corruption 4 | . . . 4 . Parts Lost 35 | . 2 12 18 3 Power 5 | . . 3 2 . Propulsion 15 | . 2 4 7 2 Utility 4 | . . 1 3 . Weapon 11 | . . 4 6 1 Highest Loss Streak 7 | . 1 5 7 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 72 | . 96 61 66 77 Engine 8 | . 14 7 6 9 Leg 10 | . . 6 15 17 Wheel 8 | . 25 9 . 4 Device 9 | . 14 5 9 6 Storage 9 | . 4 11 8 18 Processor 4 | . . . 8 4 Protection 1 | . 9 . . . Energy Gun 3 | . . 3 5 . Energy Cannon 1 | . . 5 . . Ballistic Gun 4 | . 7 . 6 . Ballistic Cannon 4 | . 6 3 1 13 Launcher 5 | . 13 6 2 . Naked Turns . | . . . . . Heaviest Build 39 | 7 23 23 29 39 Greatest Support 58 | 26 20 30 58 20 Greatest Overweight (x) 6 | . 2 6 5 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 5 10 10 10 15 Average Capacity 9 | 5 6 10 9 12 Most Carried 14 | 5 7 7 10 14 Average Carried 6 | . 4 5 6 9 Final Capacity 15 | 5 10 10 10 15 Final Carried 10 | 1 6 3 10 8 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1598 | 260 165 362 811 . Remotely 183 | . . . 183 . Salvage Created 1558 | 108 308 376 753 13 Parts 108 | 7 27 24 45 5 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 45 | . 9 16 17 3 Guns 19 | . 2 5 12 . Cannons 11 | . 1 4 4 2 AOE 14 | . 6 6 1 1 Classes Destroyed 12 | 2 5 . 4 1 Worker 7 | . 5 . 2 . Builder 1 | . . . 1 . Tunneler 3 | 2 . . 1 . Hauler 4 | . 2 . 2 . Recycler 3 | 1 . . 2 . Watcher 2 | . 1 . 1 . Swarmer 19 | . 3 7 7 2 Cutter 1 | . . . . 1 Grunt 19 | . 6 9 4 . Duelist 1 | . . . 1 . Sentry 3 | . . . 3 . Hunter 2 | . . . 2 . Best Kill Streak 7 | 2 7 3 4 2 Combat Bots Only 4 | . 4 3 4 2 Max Kills in Single Turn 3 | 1 3 3 1 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 462 | . 30 205 181 46 Missed 141 | . 8 62 60 11 Damage Taken 4575 | . 429 1584 2184 378 Core 967 | . 24 390 459 94 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 90 2 . . Volleys Fired 201 | 9 24 57 93 18 Largest 2 | 2 2 2 2 2 Hottest 118 | 90 68 118 88 78 Shots Fired 313 | 18 37 81 157 20 Gun 168 | 18 11 21 118 . Cannon 107 | . 11 55 22 19 Launcher 38 | . 15 5 17 1 Special . | . . . . . Kinetic 163 | . 22 31 91 19 Thermal 94 | 18 . 45 31 . Explosive 38 | . 15 5 17 1 Electromagnetic 18 | . . . 18 . Robot Hit Streak 16 | 5 4 16 12 14 Robot Miss Streak 5 | 4 2 5 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 176 | 9 17 41 104 5 Core Hits 105 | 4 24 21 51 5 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 8 | . . 4 4 . Burn 4 | . . 3 1 . Meltdown 1 | . . 1 . . Destroy 2 | . . . 2 . Corrupt 1 | . . . 1 . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4212 | 110 845 1027 2049 181 Guns 1566 | 110 82 204 1170 . Cannons 1079 | . 108 514 373 84 Explosions 1567 | . 655 309 506 97 Melee . | . . . . . Ramming . | . . . . . Kinetic 1582 | . 190 192 1116 84 Thermal 869 | 110 . 526 233 . Explosive 1567 | . 655 309 506 97 Electromagnetic 194 | . . . 194 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 . 4 4 Average Corruption 3 | . 1 . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 17 5 Message Errors 7 | . . . 6 1 Matter Fused 7 | . . . 4 3 Heat Flow Errors 2 | . . . 2 . Energy Discharges 3 | . . . 2 1 Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 122 | . 61 18 43 . Projectiles 21 | . . . 21 . Explosions 101 | . 61 18 22 . Melee . | . . . . . Knockbacks 18 | . 1 3 11 3 Impact . | . . . . . Kinetic 17 | . 1 3 11 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 636 | . 213 63 333 27 Shots 15 | . 5 3 6 1 Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 434 | 140 56 358 434 3 Average Temperature 75 | 80 19 118 54 2 Received Heat Transfer 1248 | . 90 582 576 . Effects 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | 1 . 2 1 . Heat Transferred 2246 | 285 . 1369 592 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 506 | 15 351 461 506 339 Initial 271 | . 9 113 185 271 Average 276 | 4 199 305 320 286 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 21 | 100 46 23 5 . Level 1 66 | . 53 46 81 100 Level 2 12 | . . 29 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 1 1 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 9 | . 1 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 14 37 29 8 Peak Tracking Total 9 | . 6 9 8 9 Tactical Retreats 6 | . . 5 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 10 | . 4 1 5 . Max in Single Turn 2 | . 2 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 2 1 3 2 Terminals 7 | . 2 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 7 3 9 3 Successful 13 | . 3 2 6 2 Failed 9 | . 4 1 3 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 3 2 6 . Terminals 21 | . 7 3 8 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 1 1 3 2 Emergency Access Points 2 | . . 1 . 1 Terminal Index 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 2 1 2 . Terminals 5 | . 2 1 2 . Botnet 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 2 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2972 | 114 617 675 1274 292 Spaces Moved 1830 | 87 595 399 608 141 Core 71 | 17 . 47 7 . Treads 42 | . . . 42 . Legs 716 | . . 83 559 74 Wheels 1001 | 70 595 269 . 67 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 125 Average Speed 122 | 80 86 129 151 159 Slowest Speed 350 | 90 110 350 300 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 54 24 36 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 14 | . 14 . . . Terrain Destroyed 294 | . 135 38 115 6 Melee . | . . . . . Projectile . | . . . . . AOE 294 | . 135 38 115 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2237 | 112 659 478 798 190 Wait 39 | . 2 2 27 8 Move 1828 | 87 594 398 608 141 Hop . | . . . . . Pick Up 68 | 8 15 8 30 7 Fast Attach 11 | . 2 . 9 . Attach 40 | 6 4 9 18 3 Detach 2 | . 1 . 1 . Swap 20 | 1 7 2 8 2 Drop 25 | 1 10 2 4 8 Fire 201 | 9 24 57 93 18 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: [Mat x3]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 245 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 6) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -9/Materials | Build established: Scavenger-Mutant 1056 | -9/Materials | Core integrity fell below 50% 1075 | -9/Materials | Lost 5 parts (1p2n1u1w) 1263 | -9/Materials | Core integrity fell below 20% 1369 | -9/Materials | Discovered new exit (range 12) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -8/Materials | Lost 4 parts (1p1n2w) 1671 | -8/Materials | Build established: Mutant 2217 | -8/Materials | Core integrity fell below 50% 2253 | -8/Materials | Lost 7 parts (1p1n3u2w) 2283 | -8/Materials | Build established: Scavenger-Mutant 2475 | -8/Materials | Lost 3 parts (2n1w) 2552 | -8/Materials | Core integrity fell below 20% 2681 | -8/Materials | Identified exit to Garrison 2681 | -8/Materials | Entered Garrison 2714 | -8/Garrison | Discovered new exit (range 57) 2714 | -8/Garrison | Discovered new exit (range 82) 2714 | -8/Garrison | Discovered new exit (range 81) 2939 | -8/Garrison | Triggered checkpoint 2973 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02849_ Dropped Ion Cannon. 02850_ Dropped Med. Storage Unit. 02850_ Dropped Ion Engine. 02856_ Acquired Authchip [R/Combat]. 02857_ Dropped Authchip [R/Combat]. 02871_ System corrupted: Energy discharge (-57). 02907_ Dropped Recoil Stabilizer. 02943_ Jacked S-10 Pest... 02946_ System corrupted: Matter fused (-5). 02947_ S-10 Pest destroyed. 02950_ S-10 Pest knocked back. 02951_ Aluminum Leg destroyed. 02958_ C-17 Slicer knocked back. 02960_ Aluminum Leg severed. 02961_ Datajack destroyed. 02963_ Wheel destroyed. 02966_ Imp. Light Cannon severed. 02968_ C-17 Slicer destroyed. 02968_ S-10 Pest destroyed. 02969_ Missile Launcher severed. Map ----- +----------------------------------------------------+ | #?#"""!!!!"""#?????????????? | | #?#"" *""#??????######## | | ################### #?#"! ]["#??????# | | ??????????????????# #?#"! !"#??????# ###### | | ??????????????????# #?#"! "#??????# #????? | | ??????????????????# #?#"! "#??????# #????? | | ??????????????????# #?#"! "#??????# #????? | | ??????????????????# #?#"! 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