Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.16 @ 01:50:08 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (245) 1225 Value Destroyed (11651) 11651 Prototype IDs (164) 3280 Alien Tech Used (14) 2800 Bonus (41942) 41942 TOTAL SCORE: 72798 Bonus ------- High Alert Combat Kills 3375 Follower Combat Kills 3035 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Acquired SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -9468 Cogmind --------- Core Integrity 721/1600 Matter 280/300 Energy 1085/1100 System Corruption 2% Temperature Cool (15) Movement Flying (24) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (8) --- Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Centrium Linked Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY (8) ---- Improved Diametric Drive Experimental Energy Well (1000) Experimental Energy Well (1000) Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor Experimental Force Field Stasis Generator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Advanced Reaction Control System Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Z-bomb Delivery System 1C-UTU's Sword "Lootmaker" Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Energy Well Dimensional Manipulator Zionite Shade Armor EM Dispersion Field Experimental Force Field Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator [Rating: 241] Favorites ----------- Power Zionite Light DM Reactor Engine Makeshift Power Source Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Impulse Thruster Array Treads Improved Treads Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Experimental Melee Analysis Suite Device Nanoactuators Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware Ghost Barrier Protection Experimental Powered Armor Artifact Matter Drive Weapon 1C-UTU's Sword "Lootmaker" Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon 1C-UTU's Sword "Lootmaker" Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . Utility 9 | . . . 2 . . . 1 . . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 447 | 1 28 7 20 1 27 1 23 26 3 2 2 3 21 3 7 . . 14 . 11 1 1 7 7 20 . . 13 6 31 38 14 25 23 4 46 11 Power 24 | . 1 2 . 1 2 . 1 2 . . . . . . . . . 1 . 1 . . 2 . 4 . . 1 . . . . 1 . . 4 1 Engine 8 | . 1 1 . 1 . . 1 2 . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Core 6 | . . 1 . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . . . 1 . . 4 1 Propulsion 50 | . 5 1 3 . 4 . 9 4 . . . . 1 . . . . . . . . . . . 1 . . 2 . 4 5 8 2 . . . 1 Treads 21 | . 5 1 3 . 4 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . . . . 1 4 . . . . 1 . . . . . . . . . . . 1 . . 2 . 4 5 8 2 . . . 1 Utility 220 | 1 5 . 6 . 12 . 1 16 1 . 2 1 16 3 1 . . 12 . 6 1 . 5 4 8 . . 10 1 15 11 6 18 19 3 28 8 Device 122 | 1 1 . . . 3 . . 9 . . . 1 12 2 . . . 9 . 4 . . 1 3 5 . . 6 . 6 6 4 16 13 1 16 3 Storage 26 | . 4 . 4 . 4 . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 . 1 1 4 . Processor 15 | . . . . . 2 . . 2 . . . . . . . . . . . 2 . . 1 . 1 . . 2 . 1 . . . 3 . . 1 Hackware 9 | . . . . . . . . 3 1 . 1 . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Protection 45 | . . . 2 . 3 . 1 1 . . 1 . 3 1 . . . 2 . . 1 . 3 1 . . . 2 1 6 3 . 1 2 . 8 3 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Weapon 153 | . 17 4 11 . 9 1 12 4 2 2 . 2 4 . 6 . . 1 . 4 . 1 . 3 7 . . . 5 12 22 . 4 4 1 14 1 Energy Gun 9 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Energy Cannon 14 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 2 5 3 . . . . . . Ballistic Gun 42 | . 10 3 7 . 5 . 7 1 1 . . 1 2 . 3 . . . . . . . . . . . . . 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . 3 . 1 1 4 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Special Weapon 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 . . . . 1 5 . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Slashing Weapon 57 | . 1 1 . . 3 . . 2 1 1 . 1 1 . 3 . . 1 . 2 . . . . 5 . . . 2 6 12 . 3 3 1 7 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 46 | . . . 1 . 4 . 4 . . . 1 . . 1 . . . . . . . . 4 . 2 . . 7 . . 4 . 3 4 . 9 2 Parts Lost 21 | . . . 3 1 7 . 2 . . . . . . . . . . . . 2 . . . . 1 . 1 1 . . 1 . 1 1 . . . Power 4 | . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 8 | . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 1 . . . Weapon 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . 2 1 5 . 1 . . . . . . . . . . . . 2 . . . . 1 . 1 1 . . 1 . 1 1 . . . Average Slot Usage (%) 88 | . 99 99 99 97 87 100 99 95 92 92 92 92 92 92 92 93 93 92 94 95 97 94 93 93 87 95 94 90 90 87 80 81 79 76 76 83 83 Engine 5 | . 14 11 11 8 6 . 3 15 15 15 15 15 13 12 12 12 12 8 5 5 5 5 5 5 2 . . . . . . . . . . . . Core 1 | . . 2 . . 4 11 5 . . . . . . . . . . 2 5 5 5 5 5 5 6 10 10 3 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 5 4 4 4 4 4 3 6 7 Treads 7 | . 26 28 21 22 22 22 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . 29 30 30 30 30 33 32 31 31 31 27 27 27 27 27 27 27 25 25 25 24 25 19 14 18 20 20 19 19 19 Device 7 | . . . . . . . . 5 7 7 2 7 10 11 12 12 12 11 11 10 5 5 5 5 15 15 14 6 5 13 16 16 15 13 11 11 11 Storage 12 | . 27 28 33 33 15 33 27 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 6 9 8 8 9 7 7 7 Processor 10 | . . . . . 9 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 11 11 11 15 10 15 15 19 20 17 13 12 12 14 19 15 15 Hackware 4 | . . . . . . . . 16 15 15 15 15 14 12 12 18 18 22 22 22 22 22 21 16 11 10 10 10 10 9 2 . . . . . . Protection 6 | . . . 10 11 7 . 8 . . . 4 . . 1 5 . . 4 5 5 5 5 4 4 5 5 5 7 10 6 11 12 9 3 . 10 10 Energy Gun 1 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 9 27 21 11 14 11 15 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 11 6 11 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . 6 5 6 7 4 5 6 5 6 6 4 5 4 5 5 5 4 4 10 10 10 9 8 8 8 6 5 11 10 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 11 59 59 114 106 149 121 131 52 24 23 24 24 35 27 28 24 24 29 28 31 30 30 37 30 46 34 34 57 57 73 81 88 104 104 95 109 95 Greatest Support 124 | 20 43 46 46 46 46 40 60 24 24 24 24 24 30 30 30 30 30 30 30 30 30 30 30 30 48 47 47 57 57 76 81 99 99 99 99 124 99 Greatest Overweight (x) 31 | . 1 1 2 2 3 3 6 2 . . . . 1 . . . . . . 1 . . 1 . 1 . . . . 1 . 3 1 1 . 31 . Average Overweight (x) . | . . 1 1 2 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Largest Inventory Capacity 40 | 6 18 18 28 28 40 28 28 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 14 16 16 16 20 14 8 Average Capacity 13 | 6 14 18 27 28 25 28 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 14 15 16 16 14 8 8 Most Carried 32 | 6 18 18 28 26 32 28 28 27 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 14 16 16 16 16 14 8 Average Carried 12 | 6 13 17 25 26 21 28 27 8 7 7 8 7 7 7 7 7 8 7 8 7 7 7 7 7 7 7 8 7 7 10 13 15 15 15 14 8 7 Final Capacity 28 | 6 18 18 28 28 28 28 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 14 16 16 16 14 8 8 Final Carried 28 | 6 18 18 26 26 28 28 28 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 14 14 16 16 16 14 8 8 Class Distribution -------------------- 20% | Scavenger-Gladiator 20% | Hacker-Sprinter 20% | Hauler-Mutant 11% | Mutant 10% | Scavenger-Sprinter 4% | Scavenger-Ninja 4% | Hacker-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Scavenger-Ninja | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Ninja | -2/Section 7 Scavenger-Sprinter | -1/Access Scavenger-Gladiator | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 6940 | 234 400 223 452 24 972 21 528 277 84 30 . 140 166 96 84 10 . 139 . 64 60 10 70 95 205 20 . . 215 231 630 145 245 320 40 560 150 Remotely 86 | 10 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15978 | 88 937 682 628 24 627 27 879 232 . 105 22 230 270 75 149 . . 375 . 140 67 . 363 35 341 . . . 178 415 939 1151 688 1018 559 3022 1712 Parts 747 | 3 63 33 40 10 69 8 47 24 . 3 2 15 9 . 3 . . 11 . 10 . . . . 9 . . . 4 15 59 40 30 53 17 80 90 Haulers Intercepted 29 | . 2 . . . . . 5 1 . . . . . . . . . 3 . 1 . . . . 3 . . . 1 2 1 4 1 1 4 . . Recyclers Shooed 4 | . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 6 . . 11 . 3 3 . . . . . . . . . . . . 13 4 . . . . . . . . Prevented 19 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 14 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 136 | . 14 14 15 4 4 3 16 . . . . 3 . . 2 . . . . . . . . . . . . . . 1 6 2 4 7 1 24 16 Melee 52 | . . . . . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . . 1 5 2 3 6 1 14 16 Guns 51 | . 13 14 11 . . . 9 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . AOE 28 | . . . 4 4 3 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Classes Destroyed 27 | 1 5 2 2 . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 5 . 2 . . 5 . Worker 10 | . 2 1 . . . 1 1 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 29 | . 2 . . . . . 5 1 . . . . . . . . . 3 . 1 . . . . 3 . . . 1 2 1 4 1 1 4 . . Recycler 13 | 1 1 2 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 3 . . . 1 . Minesweeper 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 9 | . 3 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 28 | . 2 . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . 3 1 5 3 3 2 2 . Swarmer 19 | . . 3 3 4 . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 54 | . 14 10 8 . . . 13 . . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . 1 . 4 . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Sentry 13 | . . 1 3 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 1 3 . Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 3 . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 3 4 4 4 3 4 5 2 . . 1 2 2 . 2 . . 2 . 2 . . . . 1 . . . 1 1 3 3 2 3 2 7 6 Combat Bots Only 6 | . 3 4 4 4 3 3 4 . . . . 2 . . 1 . . . . . . . . . . . . . . 1 3 1 2 3 1 6 6 Max Kills in Single Turn 4 | 1 1 1 4 4 2 2 2 1 . 1 1 1 1 1 1 . . 1 . 1 1 . . . 1 . . . 1 1 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 4 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee 2 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 1 1 2 1 Uniques/NPCs Destroyed 11 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12776 | . 579 342 1061 24 1164 91 930 . . . 91 . . 140 . . . . . 224 18 14 . . 216 . 121 20 . 117 335 101 903 509 440 1251 4085 Core 1325 | . 83 82 153 8 134 63 50 . . . 43 . . 17 . . . . . 45 18 . . . 60 . . . . . . 20 96 22 33 90 308 Absorbed by Shields 4815 | . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . 82 . 23 59 43 671 3918 Core Remaining (%) 77 | 100 . 34 . . . 10 90 . . . . 93 . . . . 98 . . . . . . 93 . . . . 94 . 100 . . 90 . . 45 Volleys Fired 383 | 6 63 28 50 1 67 2 52 1 9 1 . 15 2 . 4 . . . . 1 . 1 . 7 6 . . . 7 14 26 . . . . 20 . Largest 2 | 2 2 2 2 1 2 1 2 1 1 1 . 1 1 . 1 . . . . 1 . 1 . 1 1 . . . 1 1 1 . . . . 1 . Hottest 110 | 40 80 46 46 30 53 30 56 30 30 30 . 30 30 . 30 . . . . 36 . 98 . 98 30 . . . 110 110 110 . . . . 94 . Shots Fired 609 | 12 126 56 97 1 110 2 91 1 9 1 . 15 2 . 4 . . . . 1 . 1 . 7 6 . . . 7 14 26 . . . . 20 . Gun 530 | 12 126 56 94 . 104 . 80 . 9 . . 15 2 . 4 . . . . . . . . . . . . . 5 . 9 . . . . 14 . Cannon 31 | . . . . . . . 5 . . . . . . . . . . . . . . 1 . 4 . . . . 2 13 6 . . . . . . Launcher 27 | . . . 3 1 6 2 6 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Special 21 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . . . 1 11 . . . . . . Kinetic 446 | 12 56 56 94 . 104 . 80 . 9 . . 15 2 . 4 . . . . . . . . . . . . . 5 . 9 . . . . . . Thermal 40 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . 2 13 6 . . . . 14 . Explosive 27 | . . . 3 1 6 2 6 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Electromagnetic 75 | . 70 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 6 11 13 19 . 7 . 26 . 12 . . 5 3 . 4 . . . . . . . . . 2 . . . 2 3 8 . . . . . . Robot Miss Streak 5 | 2 5 1 5 3 4 . 2 . 3 . . 2 . . 1 . . . . . . . . 3 2 . . . 1 . 5 . . . . 3 . Penetration Max 1 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 975 | 7 82 44 76 . 95 . 71 11 3 3 1 10 11 1 7 . . 13 . 6 3 . 7 4 8 . . . 6 20 51 25 14 32 21 110 233 Core Hits 432 | 2 38 20 31 4 33 4 40 7 . 1 1 7 3 1 1 . . 5 . 3 1 . 4 2 3 . . . 1 8 17 14 7 15 7 70 82 Critical Hits 114 | . 1 1 . . 13 . 1 . 1 . . 6 2 . 4 . . . . . . . . . . . . . 2 3 4 5 3 7 4 12 45 Critical Kills 30 | . . 1 . . 5 . 1 . . . . 2 1 . . . . . . . . . . . . . . . 1 1 2 4 1 2 2 3 4 Critical Parts Destroyed 60 | . 1 . . . 7 . . . 1 . . 4 1 . 4 . . . . . . . . . . . . . 1 2 1 1 2 4 2 3 26 Melee Attacks 1010 | . 6 8 . . 46 . . 22 . 14 5 7 16 2 15 . 11 20 . 25 3 2 7 7 7 1 1 3 7 71 72 65 42 71 31 164 259 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1003 | . 6 8 . . 46 . . 22 . 14 5 7 14 2 15 . 11 20 . 25 3 2 7 7 7 1 1 3 7 71 72 65 41 70 31 161 259 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 98 | . . . . . . . . 5 . 3 1 2 4 1 4 . . 4 . 3 3 . . . 3 . . . 2 2 11 9 4 9 7 21 . Combat Hostiles 12 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . 4 1 2 . Follow-up Attacks 192 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 5 7 7 3 5 7 42 113 Damage Inflicted 61823 | 74 1203 717 1419 225 2178 265 1761 1096 57 490 175 542 720 141 832 . . 1146 . 750 522 . 977 575 630 . . . 334 1407 3605 2811 1332 4059 3019 14348 14413 Guns 5080 | 74 1055 645 972 . 908 . 950 . 57 . . 228 43 . 78 . . . . . . . . . . . . . 37 . 33 . . . . . . Cannons 95 | . . . . . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3824 | . 72 . 425 225 168 231 647 . . . . . . . . . . . . 95 . . . . . . . . . . . . . . . 1961 . Melee 52523 | . . . . . 1074 . . 1096 . 490 175 314 677 141 754 . . 1146 . 655 522 . 977 575 630 . . . 297 1407 3572 2811 1332 4059 3019 12387 14413 Ramming 301 | . 76 72 22 . 28 34 69 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4534 | 74 446 645 972 . 908 . 950 . 57 . . 228 43 . 78 . . . . . . . . . . . . . 37 . 33 . . . . 63 . Thermal 72 | . 72 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3752 | . . . 425 225 168 231 647 . . . . . . . . . . . . 95 . . . . . . . . . . . . . . . 1961 . Electromagnetic 704 | . 609 . . . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 52460 | . . . . . 1074 . . 1096 . 490 175 314 677 141 754 . . 1146 . 655 522 . 977 575 630 . . . 297 1407 3572 2811 1332 4059 3019 12324 14413 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . 2 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 2 . . 4 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Targeting Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6333 | . . . 6 7 . . . 274 . 304 . . 232 . 310 . . 130 . 136 236 . 288 185 94 . . . 185 80 400 175 96 426 533 1895 341 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 35 | . . . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Melee 6298 | . . . . . . . . 274 . 304 . . 232 . 310 . . 130 . 136 236 . 288 185 94 . . . 185 80 400 175 96 426 533 1873 341 Knockbacks 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . 15 25 . 65 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Shots 6 | . . . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 31 | . 12 7 2 . 4 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 38 | . 15 9 3 . 4 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 3 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 246 15 40 . 69 . 132 11 11 . 25 . 106 132 300 145 117 213 46 124 77 137 48 88 4 . . . 22 70 181 . 163 76 . 39 . Average Temperature 43 | . 65 4 9 . 17 . 31 10 10 . 12 . 27 42 72 69 42 64 24 33 33 71 25 43 4 . . . 12 28 45 . 37 46 . 28 . Received Heat Transfer 1960 | . 303 174 321 . 27 . 468 . . . 12 . . . . . . . . 9 9 . . . 39 . 9 9 . 30 . 27 9 49 33 66 366 Effects 7 | . 2 . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3413 | 5 233 230 325 206 . 93 351 528 . . . . 253 . . . . 539 233 583 . . . . 475 . . . . 665 1051 1472 1321 1615 1665 3413 . Initial 1067 | . 3 57 3 126 . . 35 13 . . . . 50 . . . . . 188 163 . . . . . . . . . 3 371 591 828 684 968 1067 . Average 433 | 2 89 92 54 206 . 83 150 112 . . . . 141 . . . . 81 206 337 . . . . 255 . . . . 208 782 1019 1101 1108 1301 2185 . Maximum Alert Level 5 | . 1 1 1 1 . . 1 2 . . . . 1 . . . . 2 1 2 . . . . 2 . . . . 2 3 4 4 5 5 5 . Low Security (%) 37 | 100 97 98 92 . . 100 69 90 . . . . 90 . . . . 93 42 9 . . . . 30 . . . . 78 . . . . . . . Level 1 6 | . 2 1 7 100 . . 30 9 . . . . 9 . . . . . 57 55 . . . . 50 . . . . . 3 . . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . . 6 . 35 . . . . 18 . . . . 21 21 31 . 2 . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 18 46 48 36 . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 53 42 50 1 . Level 5 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 98 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 6 . 3 . . . 1 2 . . . . . . . . . 3 . 6 . . . . 5 . . . . 6 11 7 3 5 5 7 . Investigation 30 | . 4 . . . . . 1 . . . . . . . . . . 2 . 3 . . . . 4 . . . . 2 3 3 2 1 3 2 . Extermination 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 1 1 1 . . Reinforcement 19 | . 2 . 3 . . . . 2 . . . . . . . . . 1 . 3 . . . . . . . . . . 4 1 . . 1 2 . Assault 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . 3 . 3 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 30 | . 1 1 2 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 6 . 1 . 15 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 504 | . 28 20 26 . 12 4 20 12 2 . 4 . 4 4 10 . . 2 4 31 4 3 . . 19 . 4 3 . 30 17 23 24 38 26 59 71 Peak Tracking Total 30 | . 4 4 4 . 9 4 4 3 2 . 4 2 2 4 4 . . 1 4 12 4 3 . . 3 . 3 2 5 10 5 9 6 14 11 11 30 Tactical Retreats 65 | . . 2 2 . 3 . . . 1 . . 1 1 1 4 . . . . 5 2 1 . . . . . . . 4 3 2 6 10 6 . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 3 . . . . . 1 . . . . . 1 . . . . 1 . 3 . . . . . . . . . . . . 1 . 3 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . 1 . . . . . . 3 . . 1 . . . . . . . . . . . . . . 2 . . . . Traps Reconfigurated 70 | . . . . . . . . 14 . . . . 15 . . . . 14 . 1 . . . . . . . . . . . 1 25 . . . . Traps Extracted 9 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 2 2 . . . . Installed 9 | . . . . . . . . . . . . . 1 . 4 . . 2 . . . . . . . . . . . . . 1 1 . . . . Triggered 27 | . . . . . . . . 1 . . . . . . 4 . . 1 . . . . . 2 . . . 11 . . . . 2 . . 6 . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . . . . . 11 . 2 1 . . 1 . 1 . . . . . . 2 . . . . 1 . . . . 1 10 1 7 14 . 9 8 Max in Single Turn 2 | . . . . . 2 . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . 2 1 Garrison Access 13 | . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 1 3 . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 96 | . 7 . 5 . 2 . 4 14 . . 4 . 8 . . . . 5 . 3 1 . 4 . 1 3 2 6 . 8 4 8 2 2 2 . 1 Terminals 27 | . 4 . 4 . . . 3 9 . . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 9 | . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 . . . . 1 . . Repair Stations 7 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Scanalyzers 13 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 2 3 2 1 . . . Garrison Access 13 | . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 1 3 . 1 1 . . Total Hacks 289 | . 23 . 17 . 2 . 19 40 . . 30 . 31 . . . . 13 . 10 1 . 17 . 1 5 2 11 . 17 12 19 7 4 4 . 4 Successful 208 | . 12 . 10 . 2 . 11 32 . . 30 . 21 . . . . 9 . 6 1 . 17 . 1 5 2 11 . 11 4 8 7 2 2 . 4 Failed 81 | . 11 . 7 . . . 8 8 . . . . 10 . . . . 4 . 4 . . . . . . . . . 6 8 11 . 2 2 . . Catastrophic 9 | . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 324 | . 18 . 8 . 1 . 11 26 . . . . 21 . . . . 21 . 24 . . . . 7 . . 1 . 39 26 22 38 18 31 12 . Terminals 103 | . 18 . 14 . . . 16 28 . . . . 26 . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 30 | . . . . . . . . 10 . . . . 3 . . . . 6 . 4 . . . . . . . . . 4 . . . . 3 . . Repair Stations 24 | . 3 . 3 . . . 3 . . . . . . . . . . 3 . 4 . . . . . . . . . . 6 2 . . . . . Recycling Units 11 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 . . . . . Scanalyzers 29 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 6 2 8 7 3 . . . Garrison Access 21 | . . . . . . . . 2 . . . . 2 . . . . 2 . 2 . . . . . . . . . 3 4 4 . 1 1 . . Terminal Hacks 112 | . 4 . 5 . 2 . 7 13 . . 30 . 11 . . . . . . . 1 . 17 . . 5 2 11 . . . . . . . . 4 Record 30 | . . . . . 1 . . . . . 11 . . . . . . . . . . . 5 . . 3 1 9 . . . . . . . . . Part Schematic 17 | . . . . . . . . 3 . . 10 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 2 . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 15 | . 3 . 3 . . . 2 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 15 | . . . . . . . . 6 . . . . 2 . . . . 2 . 2 . . . . . . . . . 2 . . . . 1 . . Load Schematic 8 | . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . Build 7 | . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Repair Station Hacks 11 | . 2 . 2 . . . 1 . . . . . . . . . . 2 . 2 . . . . . . . . . . 2 . . . . . . Scan Component 6 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Repair 5 | . 1 . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 3 7 2 . . . Insert Component 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 3 7 2 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 8 | . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . Seal Access 8 | . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . Unauthorized Hacks 43 | . 6 . 3 . . . 3 11 . . . . 7 . . . . 4 . 1 . . . . 1 . . . . 3 . 3 . . 1 . . Terminals 25 | . 4 . 3 . . . 3 9 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Track 16 | . 3 . 3 . . . 2 5 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 2 . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siphon 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Extract 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Eject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 5 . 4 . . . 4 12 . . . . 6 . . . . 1 . 1 . . . . . . . . . 5 2 6 2 2 1 . . Full Trace Events 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 3 . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 165 | . . . . . . . . 3 . . 10 . . . . . . 13 . 23 . . 4 . 1 . . . . 19 17 . 35 24 . 16 . Parts Built 9 | . . . . . . . . 5 . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Matter 1493 | . . . . . . . . 403 . . . . 238 . . . . 288 . 213 . . . . . . . . . 351 . . . . . . . Time 602 | . . . . . . . . 204 . . . . 56 . . . . 204 . 76 . . . . . . . . . 62 . . . . . . . Total Part Build Rating 44 | . . . . . . . . 18 . . . . 6 . . . . 8 . 5 . . . . . . . . . 7 . . . . . . . Parts Repaired 5 | . 1 . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Time 114 | . 26 . 32 . . . . . . . . . . . . . . 22 . 22 . . . . . . . . . . 12 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 . . . . 1 2 . . . . 1 . Non-combat 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 . . . . 1 . Robot Hacks Applied 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 . . . . 1 2 . . . . 1 . parse_system 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . 1 2 . . . . 1 . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . Ejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 70 | . . 3 . . . . . 3 . . . . . . . 4 . 1 1 8 . . . . 3 . . . . 3 2 9 . . 6 27 . Largest Group 19 | . . 3 . . . . . 3 3 . . . . . . 4 4 1 1 7 . . . . 3 . . . . 2 1 3 3 . 5 19 . Highest-Rated Group 1782 | . . 40 . . . . . 62 60 . . . . . . 153 153 27 31 238 . . . . 240 . . . . 206 125 342 210 . 878 1782 . Highest-Rated Ally 268 | . . 16 . . . . . 26 26 . . . . . . 39 39 27 31 42 . . . . 137 . . . . 103 125 114 70 . 268 268 . Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . 1 . 4 . . . . 1 . . . . 2 . 3 . . 4 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 12 | . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . 1 6 . . . 1 . . STAY 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . 1 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 476 | . . 19 . . . . 4 . . . . . . . . . . . 1 18 . . . . 48 . . . . 14 44 42 3 . 3 280 . Total Damage 32238 | . . 220 . . . . 201 . . . . . . . . . . . 21 814 . . . . 3232 . . . . 1931 2237 1738 354 . 34 21456 . Kills 130 | . . 3 . . . . 1 . . . . . . . . . . . . 10 . . . . 15 . . . . 3 8 13 . . . 77 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 1 . . 3 . . . 1 2 . . . 1 . . 2 . 2 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 47 | . . . . . . . . . . . . . . . . . . 3 . 3 . . . . 1 . . . . 6 7 2 12 5 5 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . 1 1 . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . 1 . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 2 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Unaware Analyses 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 3 . 1 . 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27072 | 44 1763 1281 1085 38 3531 37 884 826 413 213 58 315 354 153 544 353 586 325 14 579 106 59 93 212 433 173 114 313 314 881 774 600 468 766 389 7077 904 Spaces Moved 34846 | 22 792 620 428 18 1584 14 336 1765 1195 498 138 891 1053 391 1050 846 527 852 61 1471 303 218 248 555 822 477 437 748 508 2249 1217 1634 1317 2149 1227 3718 2467 Core 356 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356 . Treads 3773 | . 773 620 428 18 1584 14 336 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 41 | 22 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30676 | . . . . . . . . 1765 1195 498 138 891 1053 391 1050 846 527 852 61 1471 303 218 248 555 822 477 437 748 508 2249 1217 1634 1317 2149 1227 3362 2467 Fastest Speed 22 | 120 120 180 180 200 180 220 180 26 26 26 26 26 23 23 23 23 23 23 23 23 23 23 23 23 23 24 24 24 24 24 28 24 22 24 24 24 24 Average Speed 58 | 120 173 180 196 200 191 220 190 26 26 26 26 26 24 23 23 25 23 23 23 23 23 23 23 23 25 24 25 25 24 25 32 26 24 24 24 175 24 Slowest Speed 1600 | 120 180 180 200 200 220 220 280 166 26 26 26 26 96 23 23 26 23 23 23 93 23 23 93 23 93 27 27 27 24 99 34 280 100 100 24 1600 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 114 | . . . . . . . . 4 . . 2 3 7 . . . . 4 . 9 . . . . 1 . . . . 16 10 13 1 11 1 5 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 58 | 4 93 93 46 5 91 10 33 45 73 73 76 65 27 58 86 87 60 21 80 34 47 53 60 73 14 69 76 89 59 45 82 36 88 68 44 81 89 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 16 | . 2 1 . . 1 . . . . . 1 . . . . 1 . . . . . . 3 2 . 1 . . . . . . 4 . . . . Known Exits Taken 25 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 38 | . . 2 . . . . . . 3 2 . 5 . 1 2 4 5 . . . 2 1 . 4 . 3 2 . 2 . . . . . . . . Spaces Dug 271 | . 1 . . . 26 23 . 12 . 19 . 5 5 1 9 . 11 5 . 19 . 3 . 7 1 1 1 2 6 43 11 20 13 6 5 14 2 Terrain Destroyed 566 | . 6 . 24 12 61 23 50 12 . 19 . 5 5 1 9 . 11 5 . 29 . 3 . 7 1 1 1 2 7 47 11 20 13 6 5 168 2 Melee 182 | . 1 . . . 4 . . 5 . 9 . 5 5 1 9 . 11 5 . 19 . 2 . 3 1 1 1 2 4 34 6 20 13 6 5 8 2 Projectile 38 | . . . . . 12 . . . . . . . . . . . . . . . . 1 . 4 . . . . 3 13 5 . . . . . . AOE 346 | . 5 . 24 12 45 23 50 7 . 10 . . . . . . . . . 10 . . . . . . . . . . . . . . . 160 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 39946 | 28 1045 708 571 19 1915 17 483 2092 1288 552 146 941 1113 448 1322 984 969 934 60 1651 334 222 272 623 1032 534 437 868 685 2459 1543 1775 1451 2333 1298 4181 2613 Wait 2913 | . 81 27 53 . 89 . 37 252 78 36 3 27 10 50 223 137 432 39 . 133 26 . . 42 158 55 . 93 157 95 150 63 30 83 39 199 16 Move 34597 | 21 791 619 427 17 1583 13 335 1756 1194 497 134 884 1038 390 1049 845 526 844 60 1453 302 217 247 554 819 476 436 747 507 2216 1196 1608 1314 2127 1224 3710 2421 Hop 98 | . . . . . . . . 4 . . 1 3 7 . . . . 4 . 8 . . . . 1 . . . . 16 10 12 1 10 1 2 18 Pick Up 251 | . 33 3 14 . 60 . 11 4 1 . . . 5 1 7 1 . 4 . 1 . . 2 . 5 1 . 1 1 13 23 13 14 10 1 18 4 Fast Attach 169 | 1 4 3 3 1 12 . 7 4 1 1 1 1 6 2 3 . . 4 . 4 1 . 7 4 13 . . 10 1 8 9 5 12 10 2 21 8 Attach 93 | . 3 1 5 . 7 . 3 10 1 1 . 1 5 1 3 . . 2 . 4 . 1 1 2 1 . . 1 . 3 10 2 3 9 2 9 2 Detach 57 | . . . 1 . 3 . 1 1 1 1 1 1 5 . 3 . . 1 . 2 1 1 1 3 1 . . 2 . 4 11 . 4 1 1 5 1 Swap 204 | . 21 3 12 . 8 1 14 12 1 . 1 1 10 1 1 . . 8 . 3 . . . 1 6 . . 2 5 20 19 7 10 13 . 19 5 Drop 331 | . 28 7 3 . 38 . 17 26 2 1 . 1 8 1 10 1 . 6 . 2 1 . 7 3 15 1 . 9 2 13 30 15 27 10 3 37 7 Fire 383 | 6 63 28 50 1 67 2 52 1 9 1 . 15 2 . 4 . . . . 1 . 1 . 7 6 . . . 7 14 26 . . . . 20 . Melee 731 | . 6 8 . . 44 . . 22 . 14 5 7 16 2 15 . 11 20 . 25 3 2 7 7 7 1 1 3 5 57 59 49 35 60 22 87 131 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 38 | . 15 9 3 . 4 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . 3 54 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 9 | . . . . . . . . . . . . . 1 . 4 . . 2 . . . . . . . . . . . . . 1 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 45 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 19) 536 | -10/Materials | Discovered new exit (range 12) 920 | -10/Materials | Discovered new exit (range 15) 1469 | -10/Materials | Discovered new exit (range 5) 1510 | -10/Materials | Repaired Assault Rifle 1808 | -10/Materials | Entered Mines 2011 | -10/Mines | Core integrity fell below 50% 2034 | -10/Mines | Excavation squad dispatched 2034 | -10/Mines | A large section of the Mines collapsed 2284 | -10/Mines | Excavation squad dispatched 2534 | -10/Mines | Excavation squad dispatched 2564 | -10/Mines | Discovered new exit (range 13) 2632 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3089 | -10/Mines | Entered Materials 3089 | -9/Materials | Evolved 2 slots: Utility x2 3397 | -9/Materials | Build established: Hauler-Mutant 3525 | -9/Materials | Discovered new exit (range 9) 3575 | -9/Materials | Discovered new exit (range 5) 3832 | -9/Materials | Repaired Imp. Treads 3866 | -9/Materials | Discovered new exit (range 7) 4174 | -9/Materials | Entered Mines 4183 | -9/Mines | Assembled infested the area 4204 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4204 | -9/Mines | Discovered new exit (range 5) 4212 | -9/Mines | Entered Exiles 4258 | -9/Exiles | Met 8R-AWN 4290 | -9/Exiles | Met EX-HEX 4368 | -9/Exiles | Met EX-DEC 4404 | -9/Exiles | Learned location of Zion (-6) 4708 | -9/Exiles | Discovered new exit (range 14) 5028 | -9/Exiles | Met EX-BIN 5053 | -9/Exiles | Aligned with FarCom system 5055 | -9/Exiles | Given EX-Vault access code 5227 | -9/Exiles | Visited The Gauntlet 5465 | -9/Exiles | Opened EX-Vault 5478 | -9/Exiles | Found Trap Reconfigurator 5483 | -9/Exiles | Found Latent Energy Streamer 5493 | -9/Exiles | Found Skeleton Box 5533 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6181 | -9/Exiles | Attacked by the Exiles 6294 | -9/Exiles | Core integrity fell below 50% 6381 | -9/Exiles | Lost 5 parts (1p2n1u1w) 6406 | -9/Exiles | Destroyed 8R-AWN 6412 | -9/Exiles | Found AS-neutralizer No. 17b 6419 | -9/Exiles | Found Prototype Ballistic Gun 6419 | -9/Exiles | Identified 8R-AWN's Boregun 6452 | -9/Exiles | Found Prototype Protection 6815 | -9/Exiles | Destroyed EX-HEX 6871 | -9/Exiles | Destroyed EX-BIN 6929 | -9/Exiles | Destroyed EX-DEC 7090 | -9/Exiles | Found Prototype Device 7090 | -9/Exiles | Identified System Purifier 7325 | -9/Exiles | Found Deploy-a-Sentry 7743 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, Latent Energy Streamer, Deploy-a-Sentry 7743 | -9/Exiles | Entered Mines 7746 | -8/Mines | Core integrity fell below 20% 7767 | -8/Mines | Discovered new exit (range 7) 7780 | -8/Mines | Entered Materials 7780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8364 | -8/Materials | DAS Turret deployed 8561 | -8/Materials | Discovered new exit (range 15) 8664 | -8/Materials | Entered Factory 8664 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8707 | -7/Factory | Identified exit to Lower Caves 8889 | -7/Factory | Fabricated Imp. Trap Extractor (x2) 8987 | -7/Factory | Build established: Hacker-Sprinter 9041 | -7/Factory | Discovered new exit (range 14) 9044 | -7/Factory | Identified exit to Factory 9371 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 9415 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 9457 | -7/Factory | Local fabrication network quarantined 9490 | -7/Factory | Entered Lower Caves 9490 | -7/Lower Caves | Accompanied by 3 allies 9577 | -7/Lower Caves | Encountered a Warlord checkpoint 9588 | -7/Lower Caves | Discovered new exit (range 9) 9590 | -7/Lower Caves | Identified exit to Lower Caves 9860 | -7/Lower Caves | Learned 4 Factory zone layouts 9903 | -7/Lower Caves | Entered another Lower Caves area 10097 | -7/Lower Caves | Encountered a Warlord checkpoint 10111 | -7/Lower Caves | Discovered new exit (range 15) 10114 | -7/Lower Caves | Identified exit to Data Miner 10116 | -7/Lower Caves | Entered Data Miner 10116 | -7/Data Miner | Discovered new exit (range 6) 10121 | -7/Data Miner | Met Data Miner 10126 | -7/Data Miner | Learned location of Section 7 (-2) 10126 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10131 | -7/Data Miner | Received God Mode back door access code from Data Miner 10146 | -7/Data Miner | Destroyed Data Miner 10150 | -7/Data Miner | Found Prototype Hackware 10150 | -7/Data Miner | Identified Ghost Barrier 10153 | -7/Data Miner | Data Conduit disabled 10173 | -7/Data Miner | Identified exit to Proximity Caves 10174 | -7/Data Miner | Entered Proximity Caves 10287 | -6/Proximity Caves | Learned Factory non-interactive machine intel 10457 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10489 | -6/Proximity Caves | Entered Factory 10489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10490 | -6/Factory | Identified exit to Lower Caves 10492 | -6/Factory | Loaded intel: 226 non-interactive machine locations 10569 | -6/Factory | Discovered new exit (range 15) 10572 | -6/Factory | Identified exit to Factory 10633 | -6/Factory | Fabricated Combat Drone Bay? 10647 | -6/Factory | Discovered exit to Factory (range 15) 10787 | -6/Factory | Discovered exit to Lower Caves (range 6) 10804 | -6/Factory | Discovered exit to Factory (range 15) 10843 | -6/Factory | Entered Lower Caves 10846 | -6/Lower Caves | Encountered a Warlord checkpoint 10967 | -6/Lower Caves | Discovered new exit (range 7) 10968 | -6/Lower Caves | Identified exit to Lower Caves 10979 | -6/Lower Caves | Found Alien Artifact 10979 | -6/Lower Caves | Identified Core Expander 10979 | -6/Lower Caves | Installed Core Expander, added new Utility slot 10996 | -6/Lower Caves | Entered another Lower Caves area 11498 | -6/Lower Caves | Spotted V3-Y01(f) 11499 | -6/Lower Caves | Spotted DR-EM3(f) 11499 | -6/Lower Caves | Spotted KJ-U4U(f) 11500 | -6/Lower Caves | Encountered a Master Thief 11500 | -6/Lower Caves | Encountered a Master Thief 11500 | -6/Lower Caves | Encountered a Master Thief 11525 | -6/Lower Caves | Spotted 2A-IOZ(f) 11534 | -6/Lower Caves | Encountered a Master Thief 11539 | -6/Lower Caves | Discovered new exit (range 7) 11540 | -6/Lower Caves | Identified exit to Zion 11540 | -6/Lower Caves | Entered Zion 11556 | -6/Zion | Discovered new exit (range 12) 11654 | -6/Zion | Imprinted 11656 | -6/Zion | Declared Zion's savior 11673 | -6/Zion | Learned Factory garrison access intel 11674 | -6/Zion | Learned Factory emergency access door positions 11677 | -6/Zion | Learned location of Quarantine (-2) 11690 | -6/Zion | Given A8's code to call for help 11713 | -6/Zion | Learned Factory interactive machine intel 11736 | -6/Zion | Found CR-A16's Pointy Stick 11759 | -6/Zion | Identified exit to Proximity Caves 11893 | -6/Zion | Entered Proximity Caves 11893 | -5/Proximity Caves | Accompanied by 4 allies 11942 | -5/Proximity Caves | Learned Factory emergency access door positions 11942 | -5/Proximity Caves | Learned Factory trap positions 12426 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12479 | -5/Proximity Caves | Entered Factory 12479 | -5/Factory | Evolved 2 slots: Utility x2 12480 | -5/Factory | Identified exit to Upper Caves 12481 | -5/Factory | Loaded intel: 103 trap records 12483 | -5/Factory | Loaded intel: 44 interactive machine locations 12484 | -5/Factory | Loaded intel: 4 garrison access locations 12490 | -5/Factory | Discovered exit to Upper Caves (range 15) 12553 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12682 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12683 | -5/Factory | Zion Explosive Resupply teleported in 12705 | -5/Factory | Fabricated Exp. Transmission Jammer? 12728 | -5/Factory | Repaired Greatsword 12773 | -5/Factory | Retrieved Zion intel report: Active Terminals 12783 | -5/Factory | Local fabrication network quarantined 12804 | -5/Factory | Manually triggered Chute Trap 12804 | -5/Factory | Sucked down chute 12804 | -5/Factory | Entered Waste 12805 | -5/Waste | Met a frightened Derelict 12806 | -5/Waste | Spotted C-40 Crusher 12806 | -5/Waste | Spotted C-40 Crusher 12810 | -5/Waste | Spotted C-40 Crusher 12810 | -5/Waste | Spotted C-40 Crusher 12812 | -5/Waste | Spotted C-40 Crusher 12812 | -5/Waste | Spotted C-40 Crusher 12815 | -5/Waste | Discovered new exit (range 15) 12818 | -5/Waste | Identified exit to Factory 12818 | -5/Waste | Entered Factory 12872 | -5/Factory | Discovered exit to Upper Caves (range 15) 12941 | -5/Factory | Retrieved Zion intel report: Active Terminals 12956 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13066 | -5/Factory | Retrieved Zion intel report: Component Schematics 13067 | -5/Factory | Zion Infowar Resupply teleported in 13103 | -5/Factory | Zion Hover Resupply teleported in 13154 | -5/Factory | Found Exp. Terrain Scan Processor 13200 | -5/Factory | Fabricated Exp. Signal Interpreter? 13246 | -5/Factory | Zion Hacker squad teleported in 13250 | -5/Factory | Zion Fire squad teleported in 13309 | -5/Factory | Spotted B-75 Beast 13343 | -5/Factory | Repaired Lrn. Sensor Array 13397 | -5/Factory | Entered Upper Caves 13492 | -5/Upper Caves | Discovered new exit (range 8) 13495 | -5/Upper Caves | Identified exit to Upper Caves 13498 | -5/Upper Caves | Encountered a Warlord checkpoint 13499 | -5/Upper Caves | Learned Factory emergency access door positions 13503 | -5/Upper Caves | Entered another Upper Caves area 13555 | -5/Upper Caves | Discovered new exit (range 6) 13562 | -5/Upper Caves | Identified exit to Zhirov 13562 | -5/Upper Caves | Entered Zhirov 13562 | -5/Zhirov | Discovered new exit (range 3) 13567 | -5/Zhirov | Met Zhirov 13571 | -5/Zhirov | Learned location of Testing (-3) 13571 | -5/Zhirov | Learned location of Command (-1) 13574 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13577 | -5/Zhirov | Found Alien Artifact 13577 | -5/Zhirov | Identified Integrated Dissipator 13577 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13623 | -5/Zhirov | Found Alien Artifact 13632 | -5/Zhirov | Identified exit to Proximity Caves 13655 | -5/Zhirov | Entered Proximity Caves 13764 | -4/Proximity Caves | Learned location of Armory (-4) 13861 | -4/Proximity Caves | Discovered new exit (range 10) 13867 | -4/Proximity Caves | Identified exit to Factory 13867 | -4/Proximity Caves | Entered Factory 13867 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13896 | -4/Factory | Spotted B-86 Titan 13944 | -4/Factory | Retrieved Zion intel report: Branch Access 13944 | -4/Factory | Identified exit to Upper Caves 13944 | -4/Factory | Identified exit to Extension 13944 | -4/Factory | Identified exit to Armory 13945 | -4/Factory | Zion hero teleported in (1C-UTU) 14041 | -4/Factory | Discovered new exit (range 14) 14138 | -4/Factory | Build established: Hacker-Scout 14210 | -4/Factory | Found Prototype Hackware 14210 | -4/Factory | Identified Exp. Hacking Suite 14244 | -4/Factory | Found Exp. Melee Analysis Suite 14246 | -4/Factory | Found 1C-UTU's Sword "Lootmaker" 14249 | -4/Factory | Found Femtoactuators 14250 | -4/Factory | Found 1C-UTU's Sword "Choppy" 14300 | -4/Factory | Entered Upper Caves 14386 | -4/Upper Caves | Learned Armory security intel 14453 | -4/Upper Caves | Discovered new exit (range 10) 14473 | -4/Upper Caves | Identified exit to Upper Caves 14473 | -4/Upper Caves | Entered another Upper Caves area 14473 | -4/Upper Caves | Spotted LR-BVB(f) 14474 | -4/Upper Caves | Encountered a Master Thief 14476 | -4/Upper Caves | Discovered new exit (range 16) 14563 | -4/Upper Caves | Spotted B-86 Titan 14582 | -4/Upper Caves | Discovered new exit (range 5) 14583 | -4/Upper Caves | Identified exit to Warlord 14585 | -4/Upper Caves | Learned location of 1 exit from Research 14587 | -4/Upper Caves | Entered Warlord 14594 | -4/Warlord | Discovered new exit (range 23) 14631 | -4/Warlord | Learned Testing stockpile data 14631 | -4/Warlord | Learned 4 Armory zone layouts 14631 | -4/Warlord | Learned 4 Testing zone layouts 14631 | -4/Warlord | Learned Armory security intel 14631 | -4/Warlord | Learned Factory recycling unit intel 14631 | -4/Warlord | Learned Armory fabricator intel 14631 | -4/Warlord | Learned Research terminal intel 14691 | -4/Warlord | Rebuked by Warlord 14694 | -4/Warlord | Opened Warlord's prototype stash 14701 | -4/Warlord | Found Prototype Reactor 14701 | -4/Warlord | Identified Vortex Chain Reactor 14707 | -4/Warlord | Found Prototype Device 14707 | -4/Warlord | Identified Exp. Cloaking Device 14713 | -4/Warlord | Found Prototype Device 14713 | -4/Warlord | Identified Thermal Barrier 14716 | -4/Warlord | Warlord's base attacked by MAIN.C 14719 | -4/Warlord | Found Prototype Processor 14719 | -4/Warlord | Identified Exp. Target Analyzer 14766 | -4/Warlord | Opened side exit 14900 | -4/Warlord | Identified exit to Proximity Caves 14900 | -4/Warlord | Entered Proximity Caves 14991 | -3/Proximity Caves | Build established: Hacker-Sprinter 15179 | -3/Proximity Caves | Discovered new exit (range 3) 15179 | -3/Proximity Caves | Identified exit to Research 15214 | -3/Proximity Caves | Entered Research 15214 | -3/Research | Evolved 2 slots: Utility x2 15215 | -3/Research | Identified exit to Research 15216 | -3/Research | Loaded intel: 19 terminal locations 15224 | -3/Research | Identified Transdimensional Reconstructor 15314 | -3/Research | Zion Heavy squad teleported in 15394 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15403 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15420 | -3/Research | Discovered exit to Research (range 5) 15427 | -3/Research | Retrieved Zion intel report: Unaware Schematics 15492 | -3/Research | Build established: Hacker-Ninja 15677 | -3/Research | Retrieved Zion intel report: Guard Positions 15828 | -3/Research | Retrieved Zion intel report: Component Stockpiles 15839 | -3/Research | Retrieved Zion intel report: Component Schematics 15845 | -3/Research | Found Prototype Device 15904 | -3/Research | Local fabrication network quarantined 15963 | -3/Research | Fabricated Assault Drone Bay (x1) 15964 | -3/Research | First assault squad dispatched 16041 | -3/Research | Found Prototype Launcher 16059 | -3/Research | Identified Hellfire Missile Launcher 16070 | -3/Research | Zion Demo squad teleported in 16071 | -3/Research | Discovered new exit (range 22) 16095 | -3/Research | Identified exit to Testing 16095 | -3/Research | Entered Testing 16103 | -3/Testing | Found Prototype Energy Cannon 16103 | -3/Testing | Identified Disintegrator 16136 | -3/Testing | Repaired Imp. Utility Shielding 16203 | -3/Testing | Found Prototype Energy Cannon 16208 | -3/Testing | Spotted Striker 16209 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16210 | -3/Testing | Spotted PD-1N79X31FM2 16213 | -3/Testing | Rewired PD-1N79X31FM2 16231 | -3/Testing | Spotted Striker 16265 | -3/Testing | Destroyed Striker 16293 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16298 | -3/Testing | Spotted Alpha 7 16313 | -3/Testing | Destroyed Alpha 7 16328 | -3/Testing | Stole the SGEMP Prototype 16345 | -3/Testing | Destroyed PD-1N79X31FM2 16407 | -3/Testing | Identified Imp. Potential Cannon 16417 | -3/Testing | Found Prototype Energy Gun 16417 | -3/Testing | Identified Warp Gun 16430 | -3/Testing | Retrieved Zion intel report: Emergency Access 16443 | -3/Testing | Found Portable AFG 16542 | -3/Testing | Unstable Terrabomb Derivative detonated 16544 | -3/Testing | Found Prototype Protection 16544 | -3/Testing | Identified Med. Regenerative Plating 16546 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16582 | -3/Testing | Discovered exit to Research (range 23) 16707 | -3/Testing | Spotted Alpha 7 16708 | -3/Testing | Spotted V0-O0A(L) 16708 | -3/Testing | Rewired V0-O0A(L) 16709 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16745 | -3/Testing | Destroyed Alpha 7 16782 | -3/Testing | Found Exp. Melee Analysis Suite 16785 | -3/Testing | Found Exp. Melee Analysis Suite 16805 | -3/Testing | Build established: Scavenger-Ninja 16818 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16830 | -3/Testing | Retrieved Zion intel report: Main Access 16845 | -3/Testing | First assault squad dispatched 16869 | -3/Testing | Entered Research 16869 | -2/Research | Evolved 2 slots: Propulsion x2 17053 | -2/Research | Retrieved Zion intel report: Branch Access 17053 | -2/Research | Identified exit to Quarantine 17054 | -2/Research | Zion Hacker squad teleported in 17102 | -2/Research | Zion Light squad teleported in 17293 | -2/Research | Discovered new exit (range 12) 17348 | -2/Research | Found Prototype Device 17369 | -2/Research | First assault squad dispatched 17375 | -2/Research | Found Exp. Actuator Array 17377 | -2/Research | Found Exp. Actuator Array 17402 | -2/Research | Found Prototype Slashing Weapon 17403 | -2/Research | Found Prototype Slashing Weapon 17465 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 17466 | -2/Research | Zion Hacker squad teleported in 17469 | -2/Research | Entered Quarantine 17469 | -2/Quarantine | Accompanied by 3 allies 17474 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17491 | -2/Quarantine | Found Alien Impact Weapon 17499 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 17508 | -2/Quarantine | Cryocooling Duct disabled 17515 | -2/Quarantine | Discovered new exit (range 23) 17516 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17518 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 17522 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 17523 | -2/Quarantine | Ambient heat levels rising (+20) 17523 | -2/Quarantine | Non-combat units ordered to evacuate 17537 | -2/Quarantine | Identified Core Stripper 17548 | -2/Quarantine | Found Alien Slashing Weapon 17566 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17567 | -2/Quarantine | Spotted Alpha 7 17591 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17593 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 17599 | -2/Quarantine | Found Alien Artifact 17600 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17607 | -2/Quarantine | Found Alien Artifact 17619 | -2/Quarantine | Identified Core Reset Matrix 17619 | -2/Quarantine | Identified Subatomic Replicator 17647 | -2/Quarantine | Found Alien Artifact 17655 | -2/Quarantine | Identified Terrabomb 17713 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17716 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 17717 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17719 | -2/Quarantine | Found Alien Artifact 17727 | -2/Quarantine | Identified Sigix Broadsword 17808 | -2/Quarantine | Cryocooling Duct disabled 17823 | -2/Quarantine | Ambient heat levels rising (+20) 17823 | -2/Quarantine | Combat units ordered to evacuate 17824 | -2/Quarantine | Identified exit to Access 17835 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 17868 | -2/Quarantine | Found Alien Artifact 17868 | -2/Quarantine | Identified Matter Drive 17890 | -2/Quarantine | Spotted Fortress 17892 | -2/Quarantine | Destroyed Fortress 17895 | -2/Quarantine | Found Vortex Chain Reactor 17910 | -2/Quarantine | Found EM Dispersion Field 17913 | -2/Quarantine | Found Prototype Device 17913 | -2/Quarantine | Identified Exp. Force Field 17923 | -2/Quarantine | Quarantine Guard activated 17936 | -2/Quarantine | Discovered new exit (range 6) 17937 | -2/Quarantine | Identified exit to Section 7 17937 | -2/Quarantine | Entered Section 7 17943 | -2/Section 7 | Found Integrated Dissipator 17943 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17966 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 17981 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 18007 | -2/Section 7 | Discovered exit to Access (range 14) 18031 | -2/Section 7 | Retrieved Zion intel report: Main Access 18043 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 18061 | -2/Section 7 | Build established: Ninja 18128 | -2/Section 7 | Found Alien Artifact 18138 | -2/Section 7 | Identified Integrity Redistributor 18210 | -2/Section 7 | Spotted S7 Guard 18219 | -2/Section 7 | Destroyed S7 Guard 18227 | -2/Section 7 | Found Alien Artifact 18244 | -2/Section 7 | Identified Core Regenerator 18253 | -2/Section 7 | Used Core Regenerator, restored core integrity (+116) 18292 | -2/Section 7 | Found Integrity Redistributor 18320 | -2/Section 7 | Spotted S7 Guard 18327 | -2/Section 7 | Destroyed S7 Guard 18339 | -2/Section 7 | Found Prototype Protection 18339 | -2/Section 7 | Identified Hvy. Regenerative Plating 18342 | -2/Section 7 | Found Alien Artifact 18409 | -2/Section 7 | Identified Integrated Singularity Reactor 18409 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18437 | -2/Section 7 | First assault squad dispatched 18475 | -2/Section 7 | Found Alien Artifact 18478 | -2/Section 7 | Identified Integrated Reactor 18478 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18491 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 18507 | -2/Section 7 | Spotted B-99 Colossus 18526 | -2/Section 7 | Found Alien Artifact 18526 | -2/Section 7 | Identified LRC Insulator 18526 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 18555 | -2/Section 7 | Found Integrated Dissipator 18555 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18557 | -2/Section 7 | Found Integrated Dissipator 18557 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18559 | -2/Section 7 | Found Integrated Dissipator 18559 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18621 | -2/Section 7 | Found Matter Drive 18631 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-117) 18635 | -2/Section 7 | Found Transdimensional Reconstructor 18703 | -2/Section 7 | Entered Access 18703 | -1/Access | Evolved 2 slots: Weapon x2 18726 | -1/Access | Build established: Scavenger-Sprinter 18777 | -1/Access | Spotted B-99 Colossus 18818 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 18820 | -1/Access | Retrieved Zion intel report: Component Stockpiles 18836 | -1/Access | Found Adv. Micro-nuke Launcher 18923 | -1/Access | Retrieved Zion intel report: Active Garrisons 18924 | -1/Access | Zion Zionite Resupply teleported in 19001 | -1/Access | Spotted B-99 Colossus 19041 | -1/Access | Zion Light squad teleported in 19054 | -1/Access | Discovered new exit (range 11) 19056 | -1/Access | Retrieved Zion intel report: Unaware Analyses 19057 | -1/Access | Zion Experimental squad teleported in 19069 | -1/Access | Retrieved Zion intel report: Trap Installations 19078 | -1/Access | Zion Experimental squad teleported in 19092 | -1/Access | Entered Command 19092 | -1/Command | Accompanied by 5 allies 19096 | -1/Command | Disengaged cave seal 19096 | -1/Command | Zionites emerged from the dark tunnel 19101 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19136 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 19161 | -1/Command | Spotted B-99 Colossus 19192 | -1/Command | Allies destroyed B-99 Colossus 19332 | -1/Command | Spotted M Guard 19332 | -1/Command | Spotted M Guard 19332 | -1/Command | Spotted Combat Programmer 19342 | -1/Command | First assault squad dispatched 19350 | -1/Command | Spotted Combat Programmer 19353 | -1/Command | Destroyed Combat Programmer 19356 | -1/Command | Destroyed Combat Programmer 19381 | -1/Command | Allies destroyed M Guard 19389 | -1/Command | Destroyed M Guard 19389 | -1/Command | All MAIN.C guards destroyed 19392 | -1/Command | Found Prototype Device 19393 | -1/Command | Identified AEGIS Remote Shield 19397 | -1/Command | Found Adv. Micro-nuke Launcher 19493 | -1/Command | Retrieved Zion intel report: Component Schematics 19521 | -1/Command | Met MAIN.C 19524 | -1/Command | 0b10 Conduit disabled 19534 | -1/Command | Destroyed MAIN.C Shell 19537 | -1/Command | MAIN.C activated Command garrisons 19553 | -1/Command | Destroyed MAIN.C 19556 | -1/Command | Found Prototype Protection 19558 | -1/Command | Found Prototype Protection 19561 | -1/Command | Found Prototype Device 19561 | -1/Command | Identified Beam Splitter 19573 | -1/Command | Spotted B-99 Colossus 19597 | -1/Command | Allies destroyed B-99 Colossus 19828 | -1/Command | Found Zio. Shade Armor 19832 | -1/Command | Found Zio. Shade Armor 19834 | -1/Command | Found Zio. Shade Armor 19838 | -1/Command | Identified Exp. Powered Armor 19920 | -1/Command | Found Prototype Launcher 19920 | -1/Command | Identified Z-bomb Delivery System 19925 | -1/Command | Found Prototype Reactor 19925 | -1/Command | Identified Zero-point Reactor 19949 | -1/Command | Discovered new exit (range 6) 19973 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 19982 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-161) 20331 | -1/Command | Build established: Scavenger-Gladiator 26012 | -1/Command | Build established: Scavenger-Sprinter 26077 | -1/Command | Phase Generator disabled 26165 | -1/Command | Warped through subspace to slip node 26165 | -1/Command | Discovered new exit (range 5) 26169 | -1/Command | Entered Access_0 26170 | -1/Access_0 | Met Architect 26188 | -1/Access_0 | Architect warped through subspace 26204 | -1/Access_0 | Destroyed A8 26243 | -1/Access_0 | Architect warped through subspace 26251 | -1/Access_0 | Found Integrated Dissipator 26251 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26273 | -1/Access_0 | Architect warped through subspace 26278 | -1/Access_0 | Subspace Access Node disabled 26307 | -1/Access_0 | A6 warped into view 26307 | -1/Access_0 | Subspace Access Node disabled 26338 | -1/Access_0 | Destroyed A6 26348 | -1/Access_0 | Architect warped through subspace 26349 | -1/Access_0 | Found Exp. Melee Analysis Suite 26388 | -1/Access_0 | Architect warped through subspace 26417 | -1/Access_0 | Architect warped through subspace 26427 | -1/Access_0 | Found Prototype Protection 26427 | -1/Access_0 | Identified Centrium Linked Plating 26435 | -1/Access_0 | A5 warped into view 26462 | -1/Access_0 | Architect warped through subspace 26476 | -1/Access_0 | Destroyed A5 26517 | -1/Access_0 | Found Exp. Powered Armor 26533 | -1/Access_0 | Architect warped through subspace 26542 | -1/Access_0 | Architect warped through subspace 26548 | -1/Access_0 | Subspace Access Node disabled 26570 | -1/Access_0 | Found Alien Artifact 26614 | -1/Access_0 | A4 warped into view 26745 | -1/Access_0 | A3 warped into view 26763 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-154) 26792 | -1/Access_0 | Found Integrated Reactor 26792 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 26799 | -1/Access_0 | Subspace Access Node disabled 26873 | -1/Access_0 | Started Test 138-B, establishing a local singularity 27060 | -1/Access_0 | Core integrity fell below 50% 27065 | -1/Access_0 | Destroyed Architect 27066 | -1/Access_0 | Architect triggered a singularity event 27068 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27069 | -1/Access_0 | Identified Stasis Generator 27070 | -1/Access_0 | Warped through subspace to slip node 27070 | -1/Access_0 | Discovered new exit (range 8) 27073 | *** | Escaped singularity! Last Messages --------------- 27059_ Penetrated by Quantum Shear. 27061_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 27061_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 27062_ Penetrated by Quantum Shear. 27064_ A2 suffers critical hit. 27064_ Penetrated by Quantum Shear. 27065_ Architect: "If I can't win, no one wins!" 27065_ Architect destroyed. 27066_ A0_COM: Initiating irreversible singularity event. Goodbye. 27067_ A0_COM: 10. 27068_ A0_COM: 9. 27068_ Acquired Hpw. Transdimensional Reconstructor. 27069_ A0_COM: 8. 27069_ Identified Stasis Generator. 27070_ A0_COM: 7. 27070_ Warped through subspace, drawn to slip node. 27070_ EXIT=FOUND 27071_ A0_COM: 6. 27072_ A0_COM: 5. 27073_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 89 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Cloak Strength 4 Power Amplification 20 Additional Mass Support 18 Armor Coverage 1250 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 79 Melee Accuracy 36 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 33 Defensive Hacking 20 Item Schematics ----------------- Imp. Trap Extractor | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hvy. Proton Cannon | -5/Factory | Extracted Lgt. Angular Momentum Engine | -5/Factory | Extracted Power Sword | -5/Factory | Extracted Coil Gun | -5/Factory | Extracted Imp. Kinecellerator | -5/Factory | Extracted Focal Shield | -5/Factory | Extracted Exp. Signal Interpreter | -5/Factory | Extracted Imp. Propulsion Shielding | -5/Factory | Extracted Energy Filter | -5/Factory | Extracted Chainsword | -5/Factory | Extracted Matter Compressor | -5/Factory | Extracted Mace | -5/Factory | Extracted Hrd. Heavy Armor Plating | -5/Factory | Extracted F-cell Engine | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Z-intel Overload Amplifier | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Hrd. Light Armor Plating | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Component Analysis Suite | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Hrd. Medium Armor Plating | -5/Factory | Z-intel Imp. Sensor Array | -5/Factory | Z-intel Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Weapon Shielding | -4/Factory | Extracted Imp. Transmission Jammer | -3/Research | Extracted Mic. Fission Core | -3/Research | Extracted Exp. Coolant Injector | -3/Research | Extracted Imp. Particle Charger | -3/Research | Extracted Field Propulsion Array | -3/Research | Extracted Weight Redist. System | -3/Research | Z-intel Q-thruster | -3/Research | Z-intel Mni. Drone Bay | -3/Research | Z-intel Adv. Cooling System | -3/Research | Z-intel Power Amplifier | -3/Research | Z-intel Hacking Suite | -3/Research | Z-intel Hvy. Insulated Plating | -3/Research | Z-intel Imp. Focal Shield | -3/Research | Z-intel Hardlight Generator | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Research | Z-intel Imp. Remote Datajack | -3/Research | Z-intel Enh. Force Lance | -3/Research | Z-intel Gravity Neutralizing Apparatus | -3/Research | Scanalyzed Adv. Force Field | -3/Research | Downloaded Com. Tesla Bomb Launcher | -3/Testing | Z-intel Exp. Melee Analysis Suite | -3/Testing | Z-intel Exp. Energy Well | -3/Testing | Z-intel Cld. Plasma Rifle | -3/Testing | Z-intel Prc. Energy Filter | -3/Testing | Z-intel Hvy. Hardcell Cannon | -3/Testing | Z-intel Hdn. Centrium Wheel | -3/Testing | Z-intel Tri-rail Accelerator | -3/Testing | Z-intel Com. Particle Reactor | -3/Testing | Z-intel Exp. Matter Compressor | -3/Testing | Z-intel Exp. Thermal Defense Suite | -3/Testing | Z-intel Adv. Remote Shield | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Inertial Stasis Machine | -3/Testing | Z-intel Exp. Shield Generator | -3/Testing | Z-intel Exp. Reclamation Unit | -3/Testing | Z-intel Tiamat Missile Launcher | -3/Testing | Z-intel Arm. Medium Treads | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Hvy. Treads | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Imp. Thermal Converter | -2/Quarantine | Z-intel Energy Well | -2/Quarantine | Z-intel Imp. Hardlight Generator | -2/Quarantine | Z-intel Centrium Wheel | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel EM Dispersion Field | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Imp. KE Penetrator | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Centrium Light Armor Plating | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Centrium Heavy Treads | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Cld. Proton Cannon | -2/Quarantine | Z-intel Exp. Terrain Scanner | -2/Quarantine | Z-intel Exp. Power Amplifier | -2/Quarantine | Z-intel Centrium Medium Armor Plating | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Imp. Energy Well | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel Exp. Biometal Leg | -2/Quarantine | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Plasma Sword | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Spectral Analyzer | -2/Section 7 | Z-intel Neutron Missile Launcher | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Enh. Force Rifle | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Lrn. Terrain Scanner | -2/Section 7 | Z-intel Lgt. Antimatter Reactor | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Imp. System Backup Module | -2/Section 7 | Z-intel Nuclear Pulse Array | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel Hvy. Siege Treads | -2/Section 7 | Z-intel Phase Gun | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Matter Neutralizer | -2/Section 7 | Z-intel Lyr. Light Armor Plating | -2/Section 7 | Z-intel Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Adv. Heavy Treads | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Hpw. Shock Rifle | -1/Command | Z-intel Enh. Nova Cannon | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Armor Integrity Analyzer | -1/Command | Z-intel Nanoactuators | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Imp. Field Recycling Unit | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free T-07 Excavator | -3/Research | Z-intel E-15 Imp | -3/Research | Z-intel S-43 Plague | -3/Research | Z-intel G-67 Veteran | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel Fabricated ------------ Imp. Trap Extractor | x2 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Combat Drone Bay | x1 | -6/Factory Exp. Transmission Jammer | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Matter Drive Core Stripper Core Regenerator Integrated Singularity Reactor Integrated Reactor LRC Insulator Integrity Redistributor Subatomic Replicator Transdimensional Reconstructor Stasis Generator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveSiegeUnit Manual? 0 Play Time 09:21:01 Cumulative 1037.1 hours Start 2021.01.12 @ 18:54:18 End 2021.01.16 @ 01:50:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 340 Adventurer 0 Explorer 0 Win Type 6 Total 56 Types 13/16/9/3/1/2/10/1/1 Lore% 98 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83836665-31c0-43ab-b65d-186c307cdf4f