Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 17:05:54 // Winter2019/RPGLIKE Player: Horse Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (526) 526 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1136 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 152/300 Energy 250/250 System Corruption 1% Temperature Cool (38) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (1) ------ Hacking Suite > --- WEAPON (4) ------- Autogun Autogun Autogun Autogun > --- INVENTORY (1) ---- High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Hacking Suite > --- WEAPON ----------- Autogun Autogun Autogun Autogun > --- INVENTORY -------- (None) [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Hackware Hacking Suite Weapon Autogun Energy Gun Spread Laser Ballistic Gun Autogun Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved 4 | 3 1 . Power . | . . . Propulsion 1 | 1 . . Utility . | . . . Weapon 3 | 2 1 . Parts Attached 14 | 6 8 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device . | . . . Storage . | . . . Processor . | . . . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 10 | 3 7 . Energy Gun 5 | 2 3 . Energy Cannon . | . . . Ballistic Gun 5 | 1 4 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 96 | . 96 100 Engine 13 | . 13 12 Leg 27 | . 27 25 Hackware 10 | . 10 12 Energy Gun 23 | . 23 . Ballistic Gun 21 | . 20 50 Naked Turns . | . . . Heaviest Build 17 | 10 17 . Greatest Support 20 | 20 20 . Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 1 | . 1 1 Average Capacity . | . . 1 Most Carried 1 | . 1 1 Average Carried . | . . 1 Final Capacity 1 | . 1 1 Final Carried 1 | . 1 1 Class Distribution -------------------- 100% | Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 327 | 260 67 . Remotely . | . . . Salvage Created 713 | . 713 . Parts 53 | . 53 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 15 | . 15 . Guns 12 | . 12 . AOE 3 | . 3 . Classes Destroyed 10 | . 10 . Worker 1 | . 1 . Builder 2 | . 2 . Tunneler 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | . 2 . Mechanic 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 5 | . 5 . Grunt 10 | . 10 . Best Kill Streak 4 | . 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 3 | . 3 . Gunslinging 1 | . 1 . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1072 | . 916 156 Core 873 | . 749 124 Absorbed by Shields . | . . . Redirected to Core 660 | . 560 100 Core Remaining (%) 100 | 100 . . Volleys Fired 60 | . 54 6 Largest 4 | . 4 4 Hottest 195 | . 195 92 Shots Fired 158 | . 135 23 Gun 158 | . 135 23 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 54 | . 31 23 Thermal 48 | . 48 . Explosive . | . . . Electromagnetic 56 | . 56 . Robot Hit Streak 11 | . 11 8 Robot Miss Streak 8 | . 8 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 2 | . 2 . Shots Hit Robots 108 | . 96 12 Core Hits 63 | . 63 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1478 | . 1353 125 Guns 1089 | . 964 125 Cannons . | . . . Explosions 389 | . 389 . Melee . | . . . Ramming . | . . . Kinetic 321 | . 196 125 Thermal 833 | . 833 . Explosive . | . . . Electromagnetic 324 | . 324 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 3 | . 2 1 Data Loss (minor) 1 | . 1 . Targeting Errors 1 | . 1 . Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 168 | . 168 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 467 | . 467 56 Average Temperature 110 | . 115 24 Received Heat Transfer 159 | . 159 . Effects 9 | . 9 . Shutdowns 1 | . 1 . Energy Bleed 2 | . 2 . Interference 6 | . 6 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1105 | . 1105 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 297 | . 297 . Average Influence 100 | . 108 . Maximum Alert Level 1 | . 1 . Low Security (%) 86 | 100 85 100 Level 1 13 | . 14 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 22 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 3 | . 3 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 7 | . 7 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Record 1 | . 1 . Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Unreport Threat 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 914 | 55 844 15 Spaces Moved 587 | 44 543 . Core 9 | 9 . . Treads . | . . . Legs 578 | 35 543 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 . Average Speed 118 | 105 120 . Slowest Speed 120 | 120 120 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 32 | 3 92 3 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 50 | . 50 . Melee . | . . . Projectile . | . . . AOE 50 | . 50 . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 691 | 49 636 6 Wait 12 | . 12 . Move 585 | 43 542 . Hop . | . . . Pick Up 1 | . 1 . Fast Attach 14 | 6 8 . Attach . | . . . Detach . | . . . Swap . | . . . Drop 6 | . 6 . Fire 60 | . 54 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous 13 | . 13 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Upgraded with Weapon slot (x2) 56 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Gunner 456 | -10/Materials | Reached level 2 484 | -10/Materials | Core integrity fell below 50% 507 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Upgraded with Weapon slot (x1) 680 | -10/Materials | Discovered new exit (range 11) 795 | -10/Materials | Identified exit to Mines 900 | -10/Materials | Entered Mines 903 | -10/Mines | Core integrity fell below 20% 915 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00706_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 00715_ G-34 Mercenary destroyed. 00795_ Connecting with Terminal... >>Access(Branch) Found 1 branch access point: (63,10) Mines Map updated. >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. 00857_ Upgraded: Inventory Capacity (+1) 00857_ Acquired Hcp. Matter Pod. 00880_ T-07 Excavator is excavating. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 00900_ System corrupted: Autogun jammed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????##########????? | | ?????????????????????# ss#????? | | ?????????????????????# @ s #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ???????????????????? """ #????? | | ???????????????????### """ #????? | | ?????????????????????# """ #????? | | ?????????????????????##########????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 --------- Run | Scr Mat Min Levels Raised 1 | . 1 . XP Earned 5710 | 3000 2210 500 XP Spent 3270 | 1800 1470 . Upgrades 7 | 3 4 . Propulsion Slot 1 | 1 . . Weapon Slot 3 | 2 1 . Heat Dissipation 2 | . 2 . Inventory Capacity 1 | . 1 . Protomatter Created 146 | . 146 . Integrity Restored 273 | . 273 . Core 273 | . 273 . Protomatter Decayed 36 | . 36 . Game ------ Seed PhasePhaseBiocell Manual? 0 Play Time 00:06:31 Cumulative 837.4 hours Start 2019.12.23 @ 16:59:26 End 2019.12.23 @ 17:05:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 86 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bc140c9-d274-434a-a799-c227b3cf12e0