Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 02:27:32

Player: HourglassLad

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (67)      335
Value Destroyed (2924)     2924
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (213)                213
              TOTAL SCORE: 9372

 Bonus
-------
High Alert Combat Kills    13
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1300
Matter                     160/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
    Cooled Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Enhanced Flexi-carbon Leg
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
  Advanced Energy Well
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Light Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
  Improved Arc Projector
    Cooled Pulse Rifle
  Advanced Plasma Cannon
>          --- INVENTORY --------
     Micro Fission Core
           Fusion Reactor
    Cooled Pulse Rifle
    Cooled Pulse Rifle
           Great Axe
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Makeshift Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   1   1   1   .   1   1   .   .   .   .   
  Utility                  7    | .   .   1   1   1   1   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             170  | 6   14  16  17  25  24  26  1   27  .   9   5   
  Power                    20   | 1   2   1   4   4   2   1   .   3   .   1   1   
    Engine                 8    | 1   2   1   2   .   1   .   .   1   .   .   .   
    Core                   9    | .   .   .   2   4   1   1   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   1   .   1   1   
  Propulsion               41   | 2   3   6   5   6   8   5   .   5   .   1   .   
    Treads                 2    | .   .   1   .   .   1   .   .   .   .   .   .   
    Leg                    24   | .   2   2   5   4   7   3   .   1   .   .   .   
    Wheel                  10   | 2   1   3   .   1   .   2   .   1   .   .   .   
    Hover                  2    | .   .   .   .   1   .   .   .   1   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Utility                  50   | 1   3   2   3   7   7   11  1   9   .   4   2   
    Device                 19   | .   1   .   .   1   4   5   .   3   .   3   2   
    Storage                9    | 1   1   1   .   1   .   1   1   3   .   .   .   
    Processor              8    | .   1   .   1   2   1   3   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             12   | .   .   1   2   3   2   2   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   6   7   5   8   7   9   .   10  .   3   2   
    Energy Gun             22   | .   .   5   3   2   .   5   .   6   .   .   1   
    Energy Cannon          9    | .   4   1   .   .   .   2   .   .   .   1   1   
    Ballistic Gun          14   | 2   2   .   1   3   3   .   .   2   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   2   1   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   1   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Unidentified Prototypes  9    | .   1   1   .   .   2   3   1   1   .   .   .   
Parts Lost                 74   | .   .   4   2   5   20  9   2   28  .   3   1   
  Power                    5    | .   .   1   .   .   2   .   .   2   .   .   .   
  Propulsion               28   | .   .   1   1   2   9   5   .   8   .   2   .   
  Utility                  21   | .   .   .   .   2   4   2   1   10  .   1   1   
  Weapon                   20   | .   .   2   1   1   5   2   1   8   .   .   .   
  Highest Loss Streak      18   | .   .   2   2   3   18  6   2   8   .   3   1   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   92  97  95  94  87  59  77  44  15  36  12  
  Engine                   2    | .   14  10  5   .   .   .   .   1   5   3   .   
  Core                     3    | .   .   .   3   7   4   2   5   3   .   .   .   
  Leg                      14   | .   12  4   30  28  27  23  10  2   .   .   .   
  Wheel                    4    | .   9   24  3   3   .   1   10  1   5   3   .   
  Device                   3    | .   6   .   .   .   3   11  5   1   .   8   2   
  Storage                  6    | .   14  11  9   7   5   4   3   5   .   .   .   
  Processor                8    | .   6   11  9   14  16  2   15  8   .   .   .   
  Protection               6    | .   .   11  16  13  10  1   10  3   .   .   .   
  Energy Gun               5    | .   .   10  17  5   .   3   10  5   .   .   2   
  Energy Cannon            2    | .   11  9   .   .   .   3   5   .   .   3   2   
  Ballistic Gun            3    | .   15  .   .   6   9   .   .   2   .   1   .   
Peak Build Rating          65   | 6   12  14  30  48  60  64  65  64  6   56  32  
  Average Rating           34   | 4   9   12  26  39  48  48  63  37  6   33  19  
  On Entrance              21   | .   6   10  12  27  46  26  62  56  6   6   3   
Naked Turns                79   | .   .   .   .   .   5   .   .   33  .   28  13  
Heaviest Build             48   | 12  20  22  29  40  40  46  46  44  3   44  48  
  Greatest Support         80   | 26  26  36  80  76  80  66  32  32  10  10  3   
  Greatest Overweight (x)  15   | 3   1   2   1   .   6   11  1   13  .   14  15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  10  9   5   5   5   5   5   5   
  Most Carried             10   | 4   10  10  10  10  10  5   5   5   2   5   4   
  Average Carried          5    | 1   7   9   9   9   9   4   5   2   2   2   1   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 4   10  9   9   10  5   5   5   2   2   5   .   

 Class Distribution 
--------------------
 69% | Mutant
 13% | Scavenger-Mutant
  6% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -6/Factory
               Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -3/Research
               Mutant | -3/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Matter Collected           2345 | 203 91  462 162 269 201 580 .   377 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2694 | .   91  462 242 242 465 456 .   604 .   .   132 
  Parts                    148  | .   9   21  11  19  26  22  .   33  .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   .   26  .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   2   1   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Combat Hostiles Destroyed  63   | .   6   10  6   9   11  5   .   12  .   .   4   
  Melee                    7    | .   .   .   .   .   1   2   .   4   .   .   .   
  Guns                     29   | .   3   3   4   5   4   1   .   8   .   .   1   
  Cannons                  18   | .   3   7   .   4   .   1   .   .   .   .   3   
  AOE                      8    | .   .   .   2   .   6   .   .   .   .   .   .   
Classes Destroyed          10   | .   1   3   .   1   3   2   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  20   | .   6   .   .   4   1   .   .   5   .   .   4   
  Grunt                    24   | .   .   6   5   3   6   3   .   1   .   .   .   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   6    | .   .   3   1   .   1   .   .   1   .   .   .   
  Programmer               9    | .   .   .   .   2   .   2   .   5   .   .   .   
Best Kill Streak           7    | .   3   3   2   2   7   4   .   3   .   .   4   
  Combat Bots Only         7    | .   3   3   2   2   7   3   .   3   .   .   4   
Max Kills in Single Turn   3    | .   1   1   1   1   3   1   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Gar  
Hostile Shots Fired        928   | .    46   52   76   76   258  87   13   191  .    78   51   
  Missed                   248   | .    9    11   11   20   92   19   4    43   .    25   14   
Damage Taken               12489 | .    403  520  1173 1063 2945 1388 236  2914 .    1037 810  
  Core                     4029  | .    197  133  385  165  676  217  25   900  .    761  570  
  Absorbed by Shields      100   | .    57   .    .    .    .    .    .    .    .    .    43   
  Redirected to Shielding  152   | .    .    3    25   22   102  .    .    .    .    .    .    
  Ignored by Resistances   19    | .    .    .    .    3    .    .    .    16   .    .    .    
Core Remaining (%)         51    | 100  21   66   30   76   20   78   .    .    19   .    .    
Volleys Fired              212   | .    27   27   28   35   21   15   1    50   .    .    8    
  Largest                  3     | .    2    2    2    2    3    3    3    3    .    .    2    
  Hottest                  207   | .    136  136  121  83   86   138  183  105  .    .    207  
Shots Fired                368   | .    48   44   41   67   42   33   3    76   .    .    14   
  Gun                      268   | .    22   19   38   54   34   19   2    74   .    .    6    
  Cannon                   84    | .    26   21   .    13   1    14   1    .    .    .    8    
  Launcher                 10    | .    .    .    3    .    7    .    .    .    .    .    .    
  Special                  6     | .    .    4    .    .    .    .    .    2    .    .    .    
  Kinetic                  110   | .    22   .    1    45   35   .    .    7    .    .    .    
  Thermal                  211   | .    26   44   37   .    .    28   2    60   .    .    14   
  Explosive                10    | .    .    .    3    .    7    .    .    .    .    .    .    
  Electromagnetic          35    | .    .    .    .    22   .    5    1    7    .    .    .    
  Robot Hit Streak         15    | .    6    12   10   5    8    15   2    9    .    .    7    
  Robot Miss Streak        9     | .    6    2    2    9    4    4    1    4    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    2    1    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    1    .    .    .    
Shots Hit Robots           269   | .    24   33   27   42   28   38   2    61   .    8    6    
  Core Hits                142   | .    7    13   14   31   33   14   .    24   .    .    6    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    .    3    .    1    1    .    5    .    .    .    
    Burn                   8     | .    .    .    3    .    .    .    .    5    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              39    | .    .    .    .    4    3    16   .    8    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26    | .    .    .    .    4    .    14   .    8    .    .    .    
  Piercing                 3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    1    2    .    .    .    8    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6642  | .    422  581  689  766  1575 1001 79   1291 .    .    238  
  Guns                     3136  | .    95   190  400  508  541  315  18   986  .    .    83   
  Cannons                  1444  | .    327  370  .    258  23   276  35   .    .    .    155  
  Explosions               1166  | .    .    .    289  .    877  .    .    .    .    .    .    
  Melee                    809   | .    .    .    .    .    129  385  .    295  .    .    .    
  Ramming                  66    | .    .    .    .    .    5    25   26   10   .    .    .    
  Kinetic                  1442  | .    95   .    14   694  564  .    .    75   .    .    .    
  Thermal                  2987  | .    327  581  386  .    .    540  53   862  .    .    238  
  Explosive                1166  | .    .    .    289  .    877  .    .    .    .    .    .    
  Electromagnetic          172   | .    .    .    .    72   .    51   .    49   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 680   | .    .    .    .    .    .    385  .    295  .    .    .    
  Piercing                 129   | .    .    .    .    .    129  .    .    .    .    .    .    
Highest Corruption         24    | .    3    6    .    6    .    6    .    24   24   .    .    
  Average Corruption       9     | .    3    4    .    4    .    5    .    12   24   .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  142   | .    9    6    .    22   .    22   .    76   7    .    .    
    Message Errors         39    | .    2    2    .    6    .    7    .    21   1    .    .    
    Matter Fused           36    | .    1    1    .    6    .    5    .    21   2    .    .    
    Heat Flow Errors       14    | .    2    .    .    1    .    1    .    9    1    .    .    
    Energy Discharges      20    | .    2    .    .    4    .    5    .    6    3    .    .    
    Parts Rejected         3     | .    1    1    .    .    .    .    .    1    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    1    .    2    .    .    .    
    Data Loss (minor)      11    | .    1    .    .    2    .    1    .    7    .    .    .    
    Data Loss (major)      5     | .    .    .    .    2    .    .    .    3    .    .    .    
    Misfires               4     | .    .    1    .    .    .    .    .    3    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        6     | .    .    1    .    1    .    2    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            49    | .    1    .    .    .    41   7    .    .    .    .    .    
  Projectiles              8     | .    1    .    .    .    .    7    .    .    .    .    .    
  Explosions               41    | .    .    .    .    .    41   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | .    .    .    .    .    131  12   13   3    .    .    .    
  Shots                    4     | .    .    .    .    .    4    .    .    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    1    2    8    .    .    .    
Targets Rammed             14    | .    .    .    .    .    3    1    2    8    .    .    .    
  Kicked                   3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        605   | .    605  279  597  177  40   521  78   269  235  39   522  
  Average Temperature      142   | .    216  86   225  42   13   186  41   96   121  39   245  
  Received Heat Transfer   2342  | .    6    264  441  63   807  246  36   78   .    377  24   
  Effects                  48    | .    18   .    23   .    .    2    .    .    .    .    5    
    Shutdowns              7     | .    3    .    3    .    .    .    .    .    .    .    1    
    Energy Bleed           7     | .    1    .    4    .    .    1    .    .    .    .    1    
    Interference           11    | .    3    .    5    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    1    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         4     | .    1    .    2    .    .    1    .    .    .    .    .    
    Damage (major)         10    | .    4    .    6    .    .    .    .    .    .    .    .    
    Damage (core)          6     | .    4    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             22    | .    .    1    5    .    .    8    .    7    .    .    1    
  Heat Transferred         6222  | .    592  1221 1184 .    .    979  87   1900 .    .    259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Peak Influence             407  | .   220 236 146 161 407 132 73  .   .   32  100 
  Initial                  108  | .   .   20  67  43  78  108 43  .   .   2   12  
  Average                  99   | .   110 118 101 44  276 63  54  .   .   20  53  
Maximum Alert Level        2    | .   1   1   .   .   2   .   .   .   .   .   .   
  Low Security (%)         85   | 100 65  92  100 100 22  100 100 .   .   100 100 
  Level 1                  14   | .   34  7   .   .   77  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   1   7   1   1   .   .   .   3   .   
  Investigation            2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   2   .   1   .   .   .   1   .   
  Reinforcement            7    | .   1   2   .   1   1   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Distress Signals           7    | .   2   2   2   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   14  16  12  14  18  7   2   20  .   16  5   
  Peak Tracking Total      13   | .   4   5   5   3   9   3   1   7   .   13  5   
  Tactical Retreats        10   | .   2   .   1   1   .   .   .   4   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Traps Triggered            4    | .   .   1   1   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Machines Disabled          16   | .   1   1   1   .   13  .   .   .   .   .   .   
  Max in Single Turn       6    | .   1   1   1   .   6   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Machines Accessed          11   | .   2   2   1   1   .   4   .   .   .   1   .   
  Terminals                8    | .   2   1   1   1   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                27   | .   4   5   2   4   .   9   .   .   .   3   .   
  Successful               15   | .   2   4   2   2   .   4   .   .   .   1   .   
  Failed                   12   | .   2   1   .   2   .   5   .   .   .   2   .   
    Catastrophic           4    | .   2   1   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   1   .   1   .   1   .   .   .   .   .   
  Terminals                18   | .   4   2   2   4   .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   3   .   .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             9    | .   2   1   2   2   .   2   .   .   .   .   .   
  Record                   4    | .   1   .   .   1   .   2   .   .   .   .   .   
  Emergency Access Points  3    | .   1   1   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   3   .   .   .   2   .   .   .   .   .   
  Process                  2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   1   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   1   1   .   3   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          45   | .   .   30  .   .   .   15  .   .   .   .   .   
  Retrieved Matter         45   | .   .   30  .   .   .   15  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   2   .   1   .   5   .   
  Non-combat               7    | .   .   .   .   .   .   2   .   .   .   5   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   2   .   1   .   7   .   
  parse_system             3    | .   .   .   .   .   .   1   .   1   .   1   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           2    | .   .   .   .   .   .   1   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Gar  
Turns Passed               7018 | 45   511  610  468  1039 640  1118 110  1943 162  298  74   
Spaces Moved               4570 | 33   323  406  257  683  412  738  90   1129 203  262  34   
  Core                     258  | 6    .    .    .    .    23   2    .    144  .    49   34   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2156 | .    125  52   213  683  389  562  .    132  .    .    .    
  Wheels                   1962 | 27   198  354  44   .    .    174  90   659  203  213  .    
  Hover                    67   | .    .    .    .    .    .    .    .    67   .    .    .    
  Flight                   127  | .    .    .    .    .    .    .    .    127  .    .    .    
  Fastest Speed            50   | 50   90   86   90   106  50   115  115  50   80   50   50   
  Average Speed            127  | 99   122  110  123  125  122  130  115  153  80   97   94   
  Slowest Speed            800  | 200  190  260  200  127  350  600  115  700  80   750  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 5    40   36   22   15   16   15   4    95   25   8    6    
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    .    1    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    .    1    .    .    .    1    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 4    | .    .    .    .    4    .    .    .    .    .    .    .    
Terrain Destroyed          79   | .    .    .    24   7    42   2    .    .    .    .    4    
  Melee                    4    | .    .    .    .    4    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    3    .    2    .    .    .    .    4    
  AOE                      66   | .    .    .    24   .    42   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Gar  
Total                      5333 | 42   389  513  370  791  493  836  93   1238 202  304  62   
  Wait                     208  | .    12   42   49   19   23   22   .    16   .    20   5    
  Move                     4560 | 32   322  405  256  681  412  737  90   1128 202  261  34   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 4    7    10   7    10   4    10   .    .    .    2    .    
  Fast Attach              81   | 6    3    2    3    9    12   16   .    21   .    9    .    
  Attach                   32   | .    1    6    2    2    6    6    .    4    .    .    5    
  Detach                   5    | .    2    .    .    .    .    .    .    1    .    2    .    
  Swap                     57   | .    10   8    12   14   6    4    1    2    .    .    .    
  Drop                     59   | .    5    10   13   16   4    9    .    .    .    2    .    
  Fire                     212  | .    27   27   28   35   21   15   1    50   .    .    8    
  Melee                    39   | .    .    .    .    4    3    16   .    8    .    8    .    
  Ram                      10   | .    .    .    .    .    .    1    1    8    .    .    .    
  Kick                     2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    1    .    .    .    .    .    .    9    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3    | .    .    3    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Garrison

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
   46 | -11/Scrapyard  | Entered Materials
  155 | -10/Materials  | Core integrity fell below 50%
  300 | -10/Materials  | Build established: Mutant
  312 | -10/Materials  | Discovered new exit (range 4)
  317 | -10/Materials  | Identified exit to Materials
  557 | -10/Materials  | Entered another Materials area
  557 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  867 | -9/Materials   | Discovered new exit (range 16)
  912 | -9/Materials   | Identified exit to Mines
  932 | -9/Materials   | Discovered exit to Mines (range 13)
 1098 | -9/Materials   | Discovered new exit (range 16)
 1141 | -9/Materials   | Identified exit to Materials
 1167 | -9/Materials   | Entered another Materials area
 1167 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1570 | -8/Materials   | Discovered new exit (range 4)
 1572 | -8/Materials   | Identified exit to Factory
 1600 | -8/Materials   | Core integrity fell below 50%
 1635 | -8/Materials   | Entered Factory
 1635 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2127 | -7/Factory     | Crushed by falling debris
 2158 | -7/Factory     | Lost 3 parts (2u1w)
 2295 | -7/Factory     | Discovered new exit (range 13)
 2310 | -7/Factory     | Identified exit to Lower Caves
 2391 | -7/Factory     | Garrison activated, responded to threat
 2576 | -7/Factory     | Discovered exit to Lower Caves (range 15)
 2601 | -7/Factory     | Discovered new exit (range 15)
 2615 | -7/Factory     | Identified exit to Factory
 2674 | -7/Factory     | Entered another Factory area
 2674 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3178 | -6/Factory     | Spotted B-75 Beast
 3204 | -6/Factory     | Destroyed 7 combat bots
 3271 | -6/Factory     | Core integrity fell below 50%
 3273 | -6/Factory     | Released all parts (4)
 3303 | -6/Factory     | Discovered new exit (range 7)
 3304 | -6/Factory     | Lost 18 parts (2p8n3u5w)
 3314 | -6/Factory     | Entered another Factory area
 3314 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3978 | -5/Factory     | Lost 6 parts (3n1u2w)
 4196 | -5/Factory     | Lost 3 parts (2n1u)
 4372 | -5/Factory     | Discovered new exit (range 6)
 4378 | -5/Factory     | Identified exit to Upper Caves
 4417 | -5/Factory     | Discovered new exit (range 11)
 4431 | -5/Factory     | Identified exit to Factory
 4432 | -5/Factory     | Entered another Factory area
 4432 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4522 | -4/Factory     | Discovered new exit (range 17)
 4540 | -4/Factory     | Identified exit to Upper Caves
 4542 | -4/Factory     | Entered Upper Caves
 4543 | -4/Upper Caves | Encountered a Warlord checkpoint
 5003 | -4/Upper Caves | Learned location of Armory (-3)
 5115 | -4/Upper Caves | Build established: Scavenger-Mutant
 5246 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5318 | -4/Upper Caves | Lost 7 parts (2p1n3u1w)
 5494 | -4/Upper Caves | Core integrity fell below 50%
 5497 | -4/Upper Caves | System corruption reached 10%
 5528 | -4/Upper Caves | Lost 8 parts (1n3u4w)
 5867 | -4/Upper Caves | Discovered new exit (range 7)
 5880 | -4/Upper Caves | Identified exit to Upper Caves
 5985 | -4/Upper Caves | Build established: Scavenger-Tank
 5996 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 6043 | -4/Upper Caves | Released all parts (5)
 6044 | -4/Upper Caves | Core integrity fell below 20%
 6070 | -4/Upper Caves | Lost 8 parts (3n3u2w)
 6327 | -4/Upper Caves | Build established: Mutant
 6485 | -4/Upper Caves | Entered another Upper Caves area
 6494 | -4/Upper Caves | Discovered new exit (range 15)
 6530 | -4/Upper Caves | Encountered a Warlord checkpoint
 6647 | -4/Upper Caves | Entered Research
 6647 | -3/Research    | Evolved 2 slots: Utility x2
 6917 | -3/Research    | Released all parts (6)
 6938 | -3/Research    | Lost 3 parts (2n1u)
 6943 | -3/Research    | Core integrity fell below 50%
 6945 | -3/Research    | Identified exit to Garrison
 6945 | -3/Research    | Entered Garrison
 6955 | -3/Garrison    | Triggered checkpoint
 6973 | -3/Garrison    | Core integrity fell below 20%
 7008 | -3/Garrison    | Spotted B-75 Beast
 7014 | -3/Garrison    | Released all parts (4)
 7019 | -3/Garrison    | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
06959_ Field strength at 3.
06960_ Stasis field depleted.
06965_ ALERT: Dispatching investigation squad to
  Research.
06968_ S-43 Plague destroyed. <x3>
06992_ Power failure, Particle Reactor shutdown.
06995_ Xenon Bombardment Thruster melted.
06995_ S-43 Plague destroyed.
06998_ Overheating: System interference.
06998_ Nova Cannon temporarily disabled. <x2>
07001_ Overheating: System interference.
07001_ Prc. Phase Gun temporarily disabled.
07002_ Overheating: Energy bleed (-20).
07014_ Released Nova Cannon.
07014_ Released Prc. Phase Gun.
07014_ Released Imp. Force Field.
07014_ Released Particle Reactor.
07015_ Knocked back.
07017_ Attempting to rewire A-27 Freighter.
07017_ A-27 Freighter is unpowered.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????####???????????????????? |
| ?????????????????????????##  ##??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ??????????????????????????#  #?????###???????????? |
| ????????????????????####### #######""############# |
| ????????????????????#    @       [     =B[=^       |
| ????????????????????#        %  *]!     B%*%=   "  |
| ????????????????????#  ##########%##;#####  ###"%" |
| ????????????????????# ??????????###??????#  #????  |
| ????????????????????#????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ???????????????????????????????????????###  #????? |
| ???????????????????????????????????????#    #????? |
| ???????????????????????????????????????#    #????? |
| ???????????????????????????????????????#    #????? |
| ???????????????????????????????????????###  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ?????????????????????????????????????????#  #????? |
| ??????????????????????????????????????????  #????? |
| ??????????????????????????????????????????   ????? |
| ??????????????????????????????????????????   ????? |
| ??????????????????????????????????????????  #????? |
| ??????????????????????????????????????????  ?????? |
| ??????????????????????????????????????????  ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            1000
Matter Stores              447
Matter Capacity            500
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Additional Mass Support    6
Armor Coverage             450
Resistance: TH             25
Resistance: EM             20
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
I Spy
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              LinearOmegaStreamer
  Manual?         0
Play Time         01:12:07
  Cumulative      33.0 hours
  Start           2025.01.26 @ 01:13:47
  End             2025.01.26 @ 02:27:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e3316fe-9fe4-42ce-ae2c-499ab989dade