Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 15:12:20 Player: LosPedros Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (10) 50 Value Destroyed (232) 232 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (756) 756 TOTAL SCORE: 2558 Bonus ------- Follower Combat Kills 156 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 225/400 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (2) ------ Small Storage Unit Sensor Array > --- WEAPON (2) ------- Light Assault Rifle Maul > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Carbon-fiber Leg Storm Laser GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- Light Assault Rifle Maul > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Storm Laser GAL Module [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 24 | 5 4 4 . 6 5 Power 5 | 1 1 . . 2 1 Engine 5 | 1 1 . . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 1 . 4 4 Treads . | . . . . . . Leg 11 | 2 . 1 . 4 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | 1 1 . . . . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 1 2 3 . . . Energy Gun . | . . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 4 | . . 1 . . 3 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 3 | . . 1 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 95 87 77 94 99 Engine 11 | . 14 11 11 11 10 Leg 36 | . 28 32 22 38 44 Device 11 | . 13 11 11 11 11 Storage 11 | . 14 11 11 11 11 Ballistic Gun 12 | . 24 16 11 11 11 Impact Weapon 9 | . . 4 11 11 11 Naked Turns . | . . . . . . Heaviest Build 15 | 9 11 13 13 13 15 Greatest Support 70 | 20 20 30 20 67 70 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 6 8 6 8 8 Average Carried 7 | 2 4 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 6 6 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 486 | 178 96 50 . 80 82 Remotely . | . . . . . . Salvage Created 308 | . 96 152 . . 60 Parts 15 | . 8 5 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 2 8 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 6 3 . . 1 Melee 1 | . . . . . 1 Guns 9 | . 6 3 . . . Classes Destroyed 4 | . 1 2 . . 1 Swarmer 6 | . 6 . . . . Grunt 1 | . . 1 . . . Brawler 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 3 | . 3 2 . . 1 Combat Bots Only 3 | . 3 2 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 119 | . 26 41 . . 52 Missed 27 | . 4 11 . . 12 Damage Taken 1114 | . 126 281 . . 707 Core 191 | . 16 72 . . 103 Absorbed by Shields . | . . . . . . Ignored by Resistances 321 | . 44 83 . . 194 Regen/Repaired (Parts) 36 | . . . . 36 . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 52 | 1 17 16 . . 18 Largest 2 | 1 2 2 . . 1 Hottest 40 | 20 40 40 . . 20 Shots Fired 69 | 1 21 29 . . 18 Gun 69 | 1 21 29 . . 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 69 | 1 21 29 . . 18 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 1 10 11 . . 8 Robot Miss Streak 2 | . 1 1 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 57 | 1 17 23 . . 16 Core Hits 25 | . 8 9 . . 8 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 . . . 2 Destroy 2 | . 1 . . . 1 Smash 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 526 | 9 126 184 . . 207 Guns 434 | 9 126 184 . . 115 Cannons . | . . . . . . Explosions . | . . . . . . Melee 92 | . . . . . 92 Ramming . | . . . . . . Kinetic 434 | 9 126 184 . . 115 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 92 | . . . . . 92 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 51 | . . 24 . . 51 Average Temperature 12 | . . 8 . . 15 Received Heat Transfer 489 | . . 123 . . 366 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 207 | . 189 207 64 . . Initial 67 | . . 67 64 . . Average 112 | . 140 141 64 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 97 100 . . Level 1 . | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 9 9 . . 8 Peak Tracking Total 6 | . 4 6 . . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 4 . . . Successful 8 | . 4 4 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Record 2 | . 2 . . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 94 | . . 94 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 155 | . . . 45 155 155 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 1047 | . . . . . 1047 Kills 4 | . . . . . 4 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3275 | 58 365 232 220 2008 392 Spaces Moved 2123 | 42 251 143 171 1252 264 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 2114 | 33 251 143 171 1252 264 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 Average Speed 125 | 105 120 120 120 127 130 Slowest Speed 132 | 120 120 120 120 132 132 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 50 18 43 92 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2678 | 55 297 181 186 1664 295 Wait 424 | . 21 7 16 380 . Move 2118 | 41 250 142 170 1251 264 Hop . | . . . . . . Pick Up 37 | 8 5 7 . 14 3 Fast Attach . | . . . . . . Attach 11 | 5 2 2 . 2 . Detach . | . . . . . . Swap 13 | . 2 2 . 4 5 Drop 21 | . . 5 . 13 3 Fire 52 | 1 17 16 . . 18 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 4) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x2 620 | -9/Materials | Discovered new exit (range 16) 656 | -9/Materials | Entered Mines 871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 876 | -9/Mines | Entered Zion 876 | -7/Zion | Accompanied by 2 allies 925 | -7/Zion | Found GAL Module 926 | -7/Zion | Led the pair of lost Derelicts to a safe place 1106 | -7/Zion | Found Relay Coupler [Programmer] 1109 | -7/Zion | Found Relay Coupler [Programmer] 1111 | -7/Zion | Found Relay Coupler [Programmer] 1117 | -7/Zion | Found Relay Coupler [Programmer] 1119 | -7/Zion | Found Relay Coupler [Programmer] 1147 | -7/Zion | Learned location of 1 exit from Proximity Caves 1240 | -7/Zion | Learned Factory terminal intel 1353 | -7/Zion | Received a hallucinogenic algorithm 1480 | -7/Zion | Found Prototype Energy Gun 2419 | -7/Zion | Imprinted 2421 | -7/Zion | Declared Zion's savior 2867 | -7/Zion | Discovered new exit (range 13) 2884 | -7/Zion | Entered Proximity Caves 2884 | -6/Proximity Caves | Accompanied by 4 allies 2885 | -6/Proximity Caves | Identified exit to Factory 2928 | -6/Proximity Caves | Learned 4 Factory zone layouts 2946 | -6/Proximity Caves | Lost 3 allies 3276 | -6/Proximity Caves | Self-destructed Last Messages --------------- P-60 Hacker destroyed. Shock Rifle fries itself beyond repair. Mic. Nuclear Core fries itself beyond repair. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Gravmag System fries itself beyond repair. Target Analyzer fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Acquired 10 matter. Acquired Carbon-fiber Leg. Acquired 20 matter. G-50 Soldier misfires. WJ-WJL(M) destroyed. Ion Engine destroyed. Critical hit (Burn: +37). Mak. Leg destroyed. Carbon-fiber Leg destroyed. G-67 Veteran suffers critical hit (Destroy). Destroyed Flexi-carbon Leg. G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????##??????? ??????????????????? | | ?????????????????????# ?????# ??????????????????? | | ?????????????????????# ???## ??????????????????? | | ?????????????????????? ??? ??????????????????? | | ?????????????????????? ?? ???????????????????? | | ??????????????????????? ?## ???????????????????? | | ???????????????????????? ## ???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????# ##??????????????????? | | ?????????????????????????# ##?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# g ##????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????#gg ##???????????????? | | ????????????????????????##%= #####???????????? | | ?????????????????????#### *! #???????????? | | ????????????????????## ???????? | | ????????????????????# @ *## ??????? | | ????????????????????### !%######## ???????? | | ??????????????????????## ########### ???????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ##????????????? | | ???????????????????????## ##?????????????? | | ????????######?????????## #??????????????? | | ????????# ##???????## #??????????????? | | ?###?????# #??????## #??????????????? | | ## ##????## ##????## ##??????????????? | | # ####### #????# #???????????????? | | ##???# ##??????????????? | | #???## #??????????????? | | ## ##### #????### ## #??????????????? | | ## #??## ######?# #### ##??????????????? | | ### #??# #?# ??## ##??????????????? | | ### #### #?###??# ##?????????????? | | ##??#### #?????????????? | | ########## #### #?????????????? | | ##????????## ## #????????????? | | #????######## #? #???????????? | | ????## ## ##? #??????????? | | ???## ## ##?? #?????????? | | ???# ###### ## #???## ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed StructuralGammaCasing Manual? 0 Play Time 00:26:56 Cumulative 7.4 hours Start 2024.04.02 @ 19:56:25 End 2024.04.06 @ 15:12:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 0db2787b-0958-4ecb-8c2c-7ae179d85430