Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:51:48 Player: Faunarr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2165) 2165 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 6096 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 99/100 System Corruption 5% Temperature Warm (134) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Core Shielding Reflective Plating > --- WEAPON ----------- Heavy EM Shotgun Shock Bomb Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Kinecellerator Core Shielding Improved Medium Armor Plating EM Pulse Gun Improved EM Shotgun Small Laser Beam Cannon Heavy Assault Rifle Gauss Rifle Light Cannon Mini Grenade Launcher Mining Laser Great Axe [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Xenon Bombardment Thruster Utility Core Shielding Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 48 | 6 5 1 15 11 8 . 2 . Power 7 | 1 1 . 2 1 2 . . . Engine 5 | 1 1 . 2 . 1 . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 2 . 3 1 . . 2 . Treads 8 | 2 2 . 3 1 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . 2 . Utility 11 | 1 1 1 3 2 3 . . . Device 3 | . . . . 1 2 . . . Storage 4 | 1 1 1 1 . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . 1 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 . 7 7 3 . . . Energy Gun 5 | 1 . . 2 2 . . . . Energy Cannon 3 | . . . 2 1 . . . . Ballistic Gun 2 | 1 . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 1 . 3 3 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . . . Parts Lost 27 | . 2 . 7 5 11 . 2 . Power 6 | . 1 . 1 1 3 . . . Propulsion 8 | . 1 . 4 1 1 . 1 . Utility 4 | . . . . . 3 . 1 . Weapon 9 | . . . 2 3 4 . . . Highest Loss Streak 4 | . 2 . 4 2 4 . 2 . To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 71 | . 82 85 66 80 69 15 21 7 Engine 5 | . 12 14 7 7 1 . . . Core 2 | . . . . 1 4 . . . Treads 9 | . 26 28 24 9 2 . . . Device 6 | . . . . . 14 7 7 . Storage 8 | . 14 14 11 9 6 . . . Processor 5 | . . . . 8 7 7 7 7 Protection 10 | . . . 3 17 10 . . . Energy Gun 2 | . 5 . 3 2 2 . . . Energy Cannon 1 | . . . 4 4 . . . . Ballistic Gun 2 | . 14 14 2 . 2 . . . Launcher 12 | . 8 14 10 17 10 . . . Slashing Weapon 1 | . . . . 3 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 103 | 13 28 88 94 98 103 1 1 . Greatest Support 69 | 40 46 46 69 46 23 3 6 3 Greatest Overweight (x) 34 | . 1 1 29 4 34 . . . Average Overweight (x) 3 | . . . 1 3 12 . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 5 5 5 Average Capacity 23 | 5 14 23 25 25 24 5 5 5 Most Carried 19 | 5 12 11 11 19 16 . 2 . Average Carried 11 | 2 8 10 8 13 13 . . . Final Capacity 25 | 8 15 25 25 25 5 5 5 5 Final Carried 15 | 4 10 11 9 15 . . . . Class Distribution -------------------- 61% | Mutant 34% | Bomber 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Bomber | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Matter Collected 1360 | 214 38 20 599 256 233 . . . Remotely . | . . . . . . . . . Salvage Created 2092 | 93 96 1 731 844 327 . . . Parts 184 | 8 21 2 75 49 29 . . . Haulers Intercepted 5 | . . . 3 2 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 51 | . 6 . 27 11 7 . . . Melee 2 | . . . . 1 1 . . . Guns 7 | . . . 4 . 3 . . . Cannons 4 | . . . 2 2 . . . . AOE 37 | . 6 . 21 7 3 . . . Classes Destroyed 13 | 2 5 . 3 2 1 . . . Worker 5 | . 2 . 2 1 . . . . Builder 15 | . 1 1 7 4 2 . . . Tunneler 5 | 2 . . 1 2 . . . . Hauler 5 | . . . 3 2 . . . . Recycler 2 | 1 . . . 1 . . . . Operator 3 | . 2 . . 1 . . . . Watcher 3 | . . . . 3 . . . . Swarmer 12 | . 5 . 4 3 . . . . Grunt 29 | . 1 . 19 6 3 . . . Protector 1 | . . . 1 . . . . . Sentry 4 | . . . 3 1 . . . . Hunter 1 | . . . . 1 . . . . Programmer 4 | . . . . . 4 . . . Best Kill Streak 9 | 3 8 1 9 7 4 . . . Combat Bots Only 6 | . 5 . 6 4 3 . . . Max Kills in Single Turn 4 | 1 2 1 4 3 3 . . . Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 3 1 2 . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Hostile Shots Fired 359 | . 26 . 124 69 88 . 10 42 Missed 118 | . 12 . 41 21 24 . 3 17 Damage Taken 4076 | . 491 . 1219 822 1028 . 123 393 Core 1095 | . 53 . 195 144 237 . 73 393 Absorbed by Shields 13 | . . . . . . . . 13 Redirected to Shielding 63 | . . . . 30 33 . . . Ignored by Resistances 18 | . . . . . 18 . . . Core Remaining (%) 75 | 100 . 78 51 73 . . . . Volleys Fired 139 | 11 25 . 53 27 23 . . . Largest 3 | 2 2 . 2 3 3 . . . Hottest 131 | 60 60 . 98 131 94 . . . Shots Fired 218 | 22 37 . 76 52 31 . . . Gun 104 | 22 29 . 37 2 14 . . . Cannon 23 | . . . 11 12 . . . . Launcher 91 | . 8 . 28 38 17 . . . Special . | . . . . . . . . . Kinetic 60 | 11 25 . 10 . 14 . . . Thermal 65 | 11 4 . 38 12 . . . . Explosive 55 | . 8 . 28 13 6 . . . Electromagnetic 38 | . . . . 27 11 . . . Robot Hit Streak 10 | 4 7 . 8 10 5 . . . Robot Miss Streak 5 | 2 4 . 3 5 3 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 131 | 15 12 . 53 25 26 . . . Core Hits 140 | 4 18 . 62 38 18 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 1 1 . . . Meltdown 1 | . . . . 1 . . . . Sever 1 | . . . . . 1 . . . Melee Attacks 13 | . . . . 3 10 . . . Impact . | . . . . . . . . . Slashing 13 | . . . . 3 10 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6647 | 183 639 11 3000 1760 1054 . . . Guns 863 | 183 156 . 256 24 244 . . . Cannons 410 | . . . 185 225 . . . . Explosions 4895 | . 483 . 2542 1463 407 . . . Melee 426 | . . . . 43 383 . . . Ramming 53 | . . 11 17 5 20 . . . Kinetic 527 | 118 114 . 51 . 244 . . . Thermal 722 | 65 42 . 390 225 . . . . Explosive 3724 | . 483 . 2542 506 193 . . . Electromagnetic 1195 | . . . . 981 214 . . . Impact . | . . . . . . . . . Slashing 426 | . . . . 43 383 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 4 4 . 1 5 5 5 5 Average Corruption 2 | . 4 4 . 1 2 5 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . 1 7 . 9 33 1 1 4 Message Errors 10 | . . 3 . 3 4 . . . Matter Fused 10 | . . 2 . 2 5 . . 1 Heat Flow Errors 7 | . . 1 . . 4 . . 2 Energy Discharges 10 | . . 1 . . 7 1 . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 8 | . . . . 1 6 . 1 . Data Loss (major) 5 | . 1 . . 1 3 . . . Misfires 3 | . . . . 2 1 . . . Alerts 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 297 | . 34 . 69 47 147 . . . Projectiles 2 | . . . . 2 . . . . Explosions 182 | . 34 . 69 45 34 . . . Melee 113 | . . . . . 113 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 533 | . 22 . 194 227 90 . . . Shots 25 | . 1 . 7 12 5 . . . Rammed 8 | . . . 4 2 2 . . . Targets Rammed 9 | . . 1 4 2 2 . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 465 | . . 144 111 465 204 . . 202 Average Temperature 87 | . . 77 29 126 67 . . 109 Received Heat Transfer 1008 | . . . 585 243 81 . 63 36 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | . . . . 8 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 1437 | 150 100 . 780 407 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Peak Influence 609 | 15 236 89 609 266 115 12 23 32 Initial 237 | . 9 84 34 237 87 12 8 2 Average 121 | 8 87 85 398 158 24 12 13 8 Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 76 | 100 73 100 19 63 100 100 100 100 Level 1 14 | . 26 . 17 36 . . . . Level 2 8 | . . . 62 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 2 3 9 . . . Investigation 1 | . . . . 1 . . . . Extermination 4 | . . . . . 4 . . . Reinforcement 6 | . 1 . 1 2 2 . . . Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 12 . 32 21 7 . 5 10 Peak Tracking Total 10 | . 4 . 5 6 3 . 5 10 Tactical Retreats 5 | . . . . 5 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 5 | . . . . 2 1 . . 2 Indirectly 2 | . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 16 | . 3 . 6 7 . . . . Max in Single Turn 2 | . 2 . 2 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 7 | . 2 . . 2 2 . 1 . Terminals 6 | . 2 . . 2 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 17 | . 3 . . 7 5 . 2 . Successful 8 | . . . . 5 2 . 1 . Failed 9 | . 3 . . 2 3 . 1 . Catastrophic 3 | . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 3 . . 7 4 . . . Terminals 15 | . 3 . . 7 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 7 | . . . . 5 2 . . . Alert Level 3 | . . . . 3 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . . . . 1 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . 1 1 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 31 | . . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Turns Passed 7323 | 141 308 319 1023 2217 3060 71 105 79 Spaces Moved 1844 | 69 140 141 290 407 360 87 237 113 Core 415 | 17 . . 1 . 145 87 52 113 Treads 1244 | 52 140 141 289 407 215 . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 185 | . . . . . . . 185 . Fastest Speed 40 | 50 160 160 240 320 50 50 40 50 Average Speed 354 | 132 165 222 296 467 816 50 42 50 Slowest Speed 1750 | 160 240 240 1500 480 1750 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 27 | 5 33 29 30 38 8 72 8 25 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 313 | . 37 . 136 84 56 . . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 311 | . 37 . 136 84 54 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Total 2387 | 97 179 145 373 671 432 114 241 135 Wait 242 | . . . . 199 15 28 . . Move 1837 | 68 139 140 289 406 360 86 236 113 Hop . | . . . . . . . . . Pick Up 55 | 11 9 2 8 18 5 . 2 . Fast Attach . | . . . . . . . . . Attach 37 | 6 3 . 10 8 8 . 2 . Detach 2 | . . . 2 . . . . . Swap 11 | . 2 1 5 3 . . . . Drop 20 | 1 1 1 2 5 9 . 1 . Fire 139 | 11 25 . 53 27 23 . . . Melee 13 | . . . . 3 10 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . 1 4 2 2 . . . Escape Stasis 22 | . . . . . . . . 22 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 10) 417 | -10/Materials | Crushed by falling debris 450 | -10/Materials | Entered Mines 571 | -10/Mines | Discovered new exit (range 15) 675 | -10/Mines | Discovered new exit (range 13) 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -9/Materials | Discovered new exit (range 15) 1121 | -9/Materials | Lost 4 parts (1p2n1w) 1319 | -9/Materials | Discovered new exit (range 10) 1569 | -9/Materials | First assault squad dispatched 1792 | -9/Materials | Entered another Materials area 1792 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2095 | -8/Materials | Build established: Bomber 2944 | -8/Materials | Build established: Mutant 3713 | -8/Materials | Build established: Bomber 3980 | -8/Materials | Discovered new exit (range 3) 4009 | -8/Materials | Entered Factory 4009 | -7/Factory | Evolved 2 slots: Utility x2 5652 | -7/Factory | Build established: Mutant 5787 | -7/Factory | Cargo convoy interrupted 5802 | -7/Factory | Garrison activated, responded to threat 6263 | -7/Factory | Lost 4 parts (1p2u1w) 7069 | -7/Factory | Sucked down chute 7069 | -7/Factory | Entered Waste 7069 | -7/Waste | The area was eerily silent 7070 | -7/Waste | Met a frightened Derelict 7104 | -7/Waste | Discovered new exit (range 14) 7140 | -7/Waste | Entered Factory 7140 | -7/Factory | Accompanied by 1 ally 7242 | -7/Factory | Identified exit to Garrison 7245 | -7/Factory | Entered Garrison 7263 | -7/Garrison | Triggered checkpoint 7296 | -7/Garrison | Core integrity fell below 50% 7303 | -7/Garrison | Triggered checkpoint 7316 | -7/Garrison | Core integrity fell below 20% 7319 | -7/Garrison | Discovered new exit (range 12) 7324 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07278_ Field strength at 64. 07279_ Field strength at 58. 07280_ Field strength at 52. 07281_ Field strength at 46. 07282_ Field strength at 40. 07283_ Field strength at 34. 07284_ Field strength at 28. 07285_ Field strength at 22. 07286_ Field strength at 16. 07287_ Field strength at 10. 07288_ System corrupted: Matter fused (-10). 07288_ Field strength at 4. 07289_ Stasis field depleted. 07303_ Beams of light sweep through the air. An alarm sounds. 07304_ System corrupted: Heat flow error (+169). 07315_ Penetrated by Slug. 07319_ EXIT=FOUND 07321_ System corrupted: Heat flow error (+236). 07321_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #???????????????????## | | ????????????????????????# #???????????????????# | | ????????????????????????# #???????????????????# | | ????????????????????????#s #???????????????????# | | ????????????????????????# s #???????????????????#^ | | ????????????????????????# #???????????????????# | | ??????????????????# ????# #???????????????????# | | ??????????????????# #### #???????????????????# | | ??????????????????# h#???????????????????# | | ??????????????????# #???????????????????# | | ??????????????????####### #???????????????????# | | ????????????????????????# #???????????????????# | | ???????????????########## #???????????????????# | | ?????????# #???????????????????## | | ???????????????########## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 292 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Evasion (%) 62 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Remodeling Significant Disruption root@ Challenges ------------ None Game ------ Seed ImprinterArchitectBlaster Manual? 0 Play Time 00:37:27 Cumulative 6.8 hours Start 2024.04.21 @ 01:15:00 End 2024.04.21 @ 01:51:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce264d71-c0d3-4eac-a192-b9efdae1667d