Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.27 @ 20:42:07 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1961) 1961 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 4364 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 35 Cogmind --------- Core Integrity 239/550 Matter 300/300 Energy 150/265 System Corruption 1% Temperature Cool (617) Movement Rolling (140) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Transport Network Coupler Light Armor Plating Tractor Beam > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (22) --- Compact Wheel Compact Wheel Improved Heat Sink Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Utility Shielding Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Rocket Launcher Katana Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Transport Network Coupler Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Compact Wheel Compact Wheel Improved Heat Sink Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Signal Interpreter Utility Shielding Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Cannon Improved Light Cannon Rocket Launcher Scythe [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 5 | . 1 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 5 | . 1 2 2 . Weapon . | . . . . . Parts Attached 60 | 11 6 13 11 19 Power 4 | 1 1 . 1 1 Engine 4 | 1 1 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 5 . 2 4 4 Treads 3 | 3 . . . . Leg . | . . . . . Wheel 12 | 2 . 2 4 4 Hover . | . . . . . Flight . | . . . . . Utility 22 | 3 4 5 5 5 Device 6 | . . 1 4 1 Storage 6 | 2 3 1 . . Processor 2 | 1 . . 1 . Hackware . | . . . . . Protection 8 | . 1 3 . 4 Artifact . | . . . . . Weapon 19 | 2 1 6 1 9 Energy Gun 6 | 1 . 2 1 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 6 | . 1 2 . 3 Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 9 | . . . 1 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 3 | . . . . 3 Highest Loss Streak 3 | . . . 1 3 Average Slot Usage (%) 99 | . 99 100 99 99 Engine 9 | . 12 10 8 8 Wheel 19 | . 25 20 15 15 Device 9 | . . 10 15 15 Storage 25 | . 25 25 25 25 Processor 3 | . . . 8 8 Protection 10 | . 11 14 8 7 Energy Gun 6 | . 12 4 5 1 Energy Cannon 2 | . . . . 7 Ballistic Gun 3 | . 8 . . 3 Ballistic Cannon 7 | . 3 15 10 3 Naked Turns . | . . . . . Heaviest Build 72 | 19 47 68 69 72 Greatest Support 40 | 40 32 32 32 32 Greatest Overweight (x) 4 | 1 1 4 2 4 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 22 | 10 16 22 22 22 Average Capacity 18 | 6 12 19 22 22 Most Carried 22 | 8 16 22 22 22 Average Carried 16 | 3 10 17 21 20 Final Capacity 22 | 10 16 22 22 22 Final Carried 22 | 8 16 22 22 17 Class Distribution -------------------- 43% | Hauler-Mutant 41% | Hacker-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1822 | 316 357 332 352 465 Remotely 684 | . . . 224 460 Salvage Created 2683 | 91 537 514 310 1231 Parts 133 | 4 28 27 10 64 Haulers Intercepted 6 | . 1 2 1 2 Recyclers Shooed 4 | . . 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 41 | . 6 8 6 21 Guns 9 | . 5 . 2 2 Cannons 32 | . 1 8 4 19 Classes Destroyed 10 | 1 4 3 1 1 Worker 2 | . 1 . 1 . Hauler 6 | . 1 2 1 2 Recycler 10 | 1 1 4 2 2 Operator 2 | . . . 1 1 Watcher 6 | . 3 1 1 1 Swarmer 3 | . . 3 . . Grunt 25 | . 6 3 5 11 Brawler 1 | . . . . 1 Duelist 3 | . . 1 . 2 Sentry 9 | . . 1 1 7 Best Kill Streak 7 | 1 4 4 4 7 Combat Bots Only 6 | . 4 4 2 6 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 1745 | . 199 179 378 989 Core 354 | . 20 23 50 261 Absorbed by Shields 12 | . . . . 12 Core Remaining (%) 95 | 100 92 94 . . Volleys Fired 178 | 2 31 29 42 74 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 75 75 100 136 Shots Fired 347 | 4 62 56 81 144 Gun 114 | 4 58 2 15 35 Cannon 231 | . 4 52 66 109 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 211 | 2 31 52 66 60 Thermal 99 | . . . 15 84 Explosive 2 | . . 2 . . Electromagnetic 35 | 2 31 2 . . Robot Hit Streak 37 | 3 21 14 37 25 Robot Miss Streak 3 | . 1 2 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 281 | 3 56 38 72 112 Core Hits 105 | 2 21 17 21 44 Critical Hits 14 | . 2 1 1 10 Critical Kills 4 | . 1 . . 3 Critical Parts Destroyed 10 | . 1 1 1 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5243 | 34 837 716 1348 2308 Guns 1370 | 34 692 . 240 404 Cannons 3793 | . 65 716 1108 1904 Explosions 80 | . 80 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3079 | 22 372 716 1108 861 Thermal 1767 | . 80 . 240 1447 Explosive . | . . . . . Electromagnetic 397 | 12 385 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 48 | . 7 . 21 20 Projectiles 48 | . 7 . 21 20 Explosions . | . . . . . Melee . | . . . . . Knockbacks 22 | . 1 6 13 2 Impact . | . . . . . Kinetic 20 | . 1 5 12 2 Secondary 2 | . . 1 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 617 | . 212 130 195 617 Average Temperature 113 | . 74 40 74 169 Received Heat Transfer 1026 | . 153 39 306 528 Effects 13 | . . . . 13 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3055 | . 100 . 444 2511 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 504 | 5 167 202 249 504 Initial 61 | . 2 . 61 22 Average 132 | 3 77 77 134 252 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 71 | 100 100 96 70 17 Level 1 26 | . . 3 29 76 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 1 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 2 | . . . . 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 10 9 11 34 Peak Tracking Total 10 | . 4 4 3 10 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 7 | . 1 2 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 24 | . 8 5 4 7 Terminals 20 | . 6 3 4 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 61 | . 17 18 11 15 Successful 35 | . 8 11 7 9 Failed 26 | . 9 7 4 6 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 38 | . 6 14 8 10 Terminals 54 | . 12 16 11 15 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 5 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 32 | . 7 9 7 9 Robot Analysis 1 | . 1 . . . Prototype ID Bank 4 | . 1 1 2 . Open Door 4 | . . . . 4 Terminal Index 3 | . 1 1 . 1 Repair Station Index 1 | . . 1 . . Alert Level 2 | . . 1 1 . Locate Traps 2 | . 1 . 1 . Maintenance Status 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 3 | . 1 1 . 1 Zone Layout 10 | . 2 3 3 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 2 . . Retrieve Components 3 | . 1 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 7 3 3 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 3 6 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 12 | . . . . 12 Total Damage 192 | . . . . 192 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3024 | 96 855 643 655 775 Spaces Moved 1944 | 49 709 421 357 408 Core 3 | 3 . . . . Treads 32 | 32 . . . . Legs . | . . . . . Wheels 1909 | 14 709 421 357 408 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 120 110 Average Speed 112 | 136 101 114 120 120 Slowest Speed 160 | 160 110 140 120 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 94 30 31 68 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 23 | . . 23 . . Terrain Destroyed 31 | . 5 25 1 . Melee . | . . . . . Projectile 3 | . . 2 1 . AOE 28 | . 5 23 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2438 | 71 783 524 505 555 Wait 169 | . 9 45 84 31 Move 1940 | 48 708 420 356 408 Hop . | . . . . . Pick Up 45 | 6 17 11 4 7 Fast Attach 18 | 10 . 2 2 4 Attach 15 | 1 1 3 2 8 Detach 5 | 4 . . . 1 Swap 27 | . 5 8 7 7 Drop 33 | . 12 6 8 7 Fire 178 | 2 31 29 42 74 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 476 | -10/Materials | Identified exit to Materials 476 | -10/Materials | Discovered exit to Materials (range 9) 559 | -10/Materials | Identified exit to Mines 559 | -10/Materials | Discovered exit to Mines (range 13) 634 | -10/Materials | Discovered exit to Materials (range 13) 773 | -10/Materials | Discovered exit to Materials (range 9) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Build established: Hauler-Mutant 1563 | -9/Materials | Identified exit to Materials 1563 | -9/Materials | Discovered exit to Materials (range 16) 1595 | -9/Materials | Entered another Materials area 1595 | -8/Materials | Evolved 2 slots: Utility x2 2103 | -8/Materials | Identified exit to Storage 2103 | -8/Materials | Discovered exit to Storage (range 17) 2105 | -8/Materials | Build established: Scavenger-Mutant 2250 | -8/Materials | Entered Storage 2442 | -8/Storage | Build established: Hauler-Mutant 2583 | -8/Storage | Garrison activated, responded to threat 2693 | -8/Storage | Garrison activated, responded to threat 2795 | -8/Storage | Identified exit to Factory 2795 | -8/Storage | Discovered exit to Factory (range 9) 2904 | -8/Storage | Lost 3 parts (1n1u1w) 2919 | -8/Storage | Met a pair of Derelict thieves 3025 | -8/Storage | Core integrity fell below 50% 3025 | -8/Storage | Self-destructed Last Messages --------------- 03015_ G-50 Soldier destroyed. 03018_ G-47 Trooper suffers critical hit. 03018_ Destroyed Aluminum Leg. 03018_ G-47 Trooper destroyed. 03019_ Overheating: Core damaged (-88). 03021_ Adv. Beam Cannon permanently disabled. 03021_ Overheating: Short circuit. 03021_ K-01 Serf collects debris. 03022_ Overheating: Energy bleed (-30). 03023_ Power failure, Imp. Ion Engine shutdown. 03023_ Overheating: Lrg. Storage Unit damaged (-83). 03023_ K-01 Serf collects debris. 03023_ G-47 Trooper suffers critical hit. 03023_ G-47 Trooper destroyed. 03024_ Overheating: System interference. 03024_ Adv. Beam Cannon temporarily disabled. 03024_ Transport Network Coupler temporarily disabled. 03024_ Tractor Beam temporarily disabled. 03024_ K-01 Serf collects debris. 03025_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ????????#T # ########+#???# | | ????????## !## #??????# #???# | | ?????????#!!## #??????# #???# | | ?????????#!!## ######## ##### | | ?????????#!!## * + | | ?????????##### % #### | | ?????????????# #??# | | ?????????????# %########+###?### | | ?????????????# #?????# T#???? | | ?????????????# #?????## ###???? | | ?????????????# #?????#! !##???? | | ?????????????# #?????#! !##???? | | ?????????????# #?????#! !##???? | | ?????????????# #?????#! !##???? | | ?????????????# #?????######???? | | ???########### #??????????????? | | ???# ? # #??????????????? | | ???# """"" # #???######?????? | | ???# "???" # ################ | | ???# ""??" # # # !!### # | | ???# = "??"" # # " ! ### # | | ???#]% "???" # # !### # | | ???#!*%"""""[# ? " ### # | | ???# % kg% #? ?##T# !! ### # | | ???######/#### #### ! !#?????? | | ???????#@kk/=% #??######??????? | | ???????#!*!*= u#?????????#????? | | ???????#=%*%= #?????????# ??? | | ???????+ ! #????????## ?? | | ???????# #????????# # | | ???????# #????????# | | ??????#" """ #????????+ | | ??????#T """ + ???????# | | ??????#" """" # ??????# # | | ??????## """" #?+#?????###???? | | ???????# ""?" ??????????????? | | ???????# "?? ?????????????? | | ???????# ?? ????????????? | | ???????# ??? ?????????????? | | ???????# ??? ??????????????? | | ???????? ???? ????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredEnhancedRedirector Manual? 0 Play Time 00:59:27 Cumulative 35.9 hours Start 2021.05.27 @ 19:17:42 End 2021.05.27 @ 20:42:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 4 Adventurer 2 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30625a10-f619-4649-81b3-8c3a733f8785