Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 23:49:39 Player: OBLIQUE Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (320) 1600 Value Destroyed (17301) 17301 Prototype IDs (110) 2200 Alien Tech Used (6) 1200 Bonus (16335) 16335 TOTAL SCORE: 48236 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1966 Follower Combat Kills 2691 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -22 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 1200/1200 System Corruption 6% Temperature Cool (0) Movement Walking (202) Ox1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Heavy Armored Exoskeleton Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (9) ------ Huge Storage Unit Experimental Energy Well Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Centrium Medium Armor Plating SHELL Armor > --- WEAPON (4) ------- Linear Accelerator Linear Accelerator Hellfire Missile Launcher Ragnarok Missile Launcher > --- INVENTORY (25) --- Micro Antimatter Reactor Enhanced Armored Medium Treads Myomer Leg Biometal Leg Biometal Leg Biometal Leg High-density Centrium Leg Experimental Heat Sink Experimental Cooling System Experimental Coolant Injector Huge Storage Unit Advanced Matter Compressor (400) Long-range Sensor Array Advanced Weapon Cycler Improved Phase Shifter Advanced Focal Shield Thermal Barrier Experimental Hardlight Generator Terrabomb Microwarp Drive Helical Railgun Advanced Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Centrium Medium Armor Plating SHELL Armor > --- WEAPON ----------- Linear Accelerator Linear Accelerator Hellfire Missile Launcher Ragnarok Missile Launcher > --- INVENTORY -------- Micro Antimatter Reactor Enhanced Armored Medium Treads Myomer Leg Biometal Leg Biometal Leg High-density Centrium Leg Experimental Heat Sink Experimental Cooling System Experimental Coolant Injector Huge Storage Unit Advanced Matter Compressor Long-range Sensor Array Advanced Weapon Cycler Improved Phase Shifter Advanced Focal Shield Thermal Barrier Experimental Hardlight Generator Terrabomb Microwarp Drive Helical Railgun Advanced Remote Datajack Improved Plasma Cutter [Rating: 213] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Enhanced Biometal Leg Treads Light Treads Leg Enhanced Biometal Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Experimental System Shield Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun Variable Charge Gun Energy Cannon Heavy Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Vibroblade Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . . . 4 . 2 . . . . 2 . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . . . 3 . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Utility 7 | . . . . . 1 . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 265 | 6 9 4 2 5 25 5 5 6 1 . 22 13 3 2 5 20 2 . 20 2 6 3 1 19 20 8 32 19 Power 27 | 1 1 . . 1 3 . 1 . . . 2 2 . 1 . 2 . . 2 . . 1 . 3 2 1 3 1 Engine 11 | 1 1 . . 1 3 . 1 . . . 2 1 . . . . . . 1 . . . . . . . . . Core 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Reactor 14 | . . . . . . . . . . . . 1 . . . 2 . . 1 . . 1 . 2 2 1 3 1 Propulsion 68 | 2 2 2 . . 8 2 1 1 . . 6 5 1 1 1 1 1 . 8 . 2 1 1 4 5 1 8 4 Treads 26 | 2 . 1 . . 7 2 1 . . . . 2 1 . . 1 1 . 2 . . . 1 3 . . 2 . Leg 34 | . . . . . . . . . . . 5 3 . 1 1 . . . 5 . 2 . . 1 5 1 6 4 Wheel 6 | . 2 1 . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 99 | 1 4 2 1 2 7 2 2 3 1 . 5 5 . . 3 12 . . 6 2 4 1 . 6 7 2 15 6 Device 45 | . 3 1 1 . 5 . . 2 1 . 2 2 . . 1 3 . . 3 1 2 . . 4 3 2 6 3 Storage 7 | 1 1 . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . 1 . Processor 14 | . . . . . . . . . . . . 3 . . . 2 . . 2 . . . . . 2 . 4 1 Hackware 14 | . . . . . 1 1 1 . . . . . . . 1 7 . . . . . . . 1 1 . 1 . Protection 18 | . . 1 . 2 1 1 1 1 . . 2 . . . . . . . 1 1 2 1 . . . . 3 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 71 | 2 2 . 1 2 7 1 1 2 . . 9 1 2 . 1 5 1 . 4 . . . . 6 6 4 6 8 Energy Gun 16 | 1 . . . 1 3 . . . . . 1 1 1 . . 1 . . . . . . . 1 1 2 3 . Energy Cannon 23 | . . . . . 2 . . 1 . . 3 . 1 . 1 3 . . 1 . . . . 3 2 . 2 4 Ballistic Gun 14 | 1 1 . . . 2 1 1 . . . 2 . . . . . . . 3 . . . . 1 1 . . 1 Ballistic Cannon 7 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 2 Launcher 6 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . . 1 1 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . 1 . 4 . . . . . 8 2 . . . 2 . . 3 1 1 4 . 5 3 2 15 8 Parts Lost 73 | . . 1 . . 5 1 . . 2 . 19 1 2 . . 1 . . 7 . . . . 6 9 3 9 7 Power 9 | . . . . . 1 . . . . . 2 1 . . . . . . 1 . . . . 1 1 1 1 . Propulsion 18 | . . . . . 2 1 . . 2 . 4 . . . . . . . 4 . . . . 2 1 . 2 . Utility 14 | . . 1 . . 1 . . . . . 5 . . . . . . . 1 . . . . 2 1 . 3 . Weapon 32 | . . . . . 1 . . . . . 8 . 2 . . 1 . . 1 . . . . 1 6 2 3 7 Highest Loss Streak 19 | . . 1 . . 4 1 . . 1 . 19 1 2 . . 1 . . 5 . . . . 3 2 1 3 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 21 | 2 13 20 23 23 22 23 22 22 22 23 19 23 23 23 22 22 23 23 23 23 23 23 24 22 21 21 19 17 Power . | . 1 2 2 1 1 1 1 1 1 1 . . 1 . . . 1 1 . 1 . . . . 1 . . . Propulsion 2 | . 4 7 6 5 3 4 2 1 . . . . 1 . 1 3 3 3 2 2 2 2 2 2 2 3 . 1 Utility 10 | . 6 9 12 13 12 9 12 13 14 15 14 15 16 17 15 13 13 13 10 11 11 13 13 9 7 7 9 10 Weapon 4 | . . 1 2 1 5 7 6 6 6 6 4 5 4 4 5 5 5 5 6 6 5 5 5 7 6 3 4 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 1 . 2 4 11 . . . 3 . 1 2 . . 2 8 . . 3 . . 1 . 2 3 4 3 7 Power 9 | . . . . 1 3 . . . 1 . . 1 . . . . . . . . . . . . 1 . . 2 Propulsion 8 | . . . 1 1 . . . . . . . . . . . 3 . . 1 . . . . . . 2 . . Utility 25 | . . . 1 2 3 . . . 1 . 1 1 . . 2 2 . . 2 . . 1 . 1 1 2 2 3 Weapon 10 | . 1 . . . 5 . . . 1 . . . . . . 2 . . . . . . . . 1 . . . Tool/Special 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 2 Average Slot Usage (%) 92 | . 98 97 100 100 99 100 99 98 85 84 72 99 100 97 100 99 100 100 97 98 99 99 100 94 84 72 78 79 Engine 4 | . 14 14 14 14 8 9 7 7 7 7 4 2 . . . . . . 1 5 5 5 5 . . . . . Reactor 3 | . . . . . . . . . . . . 3 6 5 5 5 11 11 8 5 5 5 5 6 3 5 7 8 Treads 10 | . 15 14 14 14 27 36 24 23 16 15 5 3 6 7 . 4 5 5 2 5 4 . 4 4 1 . 3 3 Leg 14 | . . . . . . . . . . . 12 28 25 26 34 29 29 29 30 31 31 36 31 22 16 8 10 17 Wheel 5 | . 12 13 14 14 16 8 13 15 15 15 6 . . . . . . . . . . . . . . . . . Device 9 | . 12 10 . . 12 9 7 7 7 7 7 14 13 11 7 6 5 5 5 6 5 5 5 13 16 11 10 12 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 8 9 6 5 5 5 5 5 5 5 5 5 5 5 4 5 7 8 Processor 10 | . . . . . . . . . . . . 15 20 17 14 18 23 23 22 23 20 15 15 14 15 13 15 12 Hackware 1 | . . . . . 1 . 6 5 . . . . . . 5 1 . . . . . . . 2 4 8 3 . Protection 3 | . . 1 14 14 4 8 7 7 7 7 3 . . . . . . . 2 . 4 9 10 4 . . . 1 Energy Gun 2 | . . . . 11 7 . . . . . 1 2 6 5 1 2 5 5 1 . . . . . 1 8 3 7 Energy Cannon 5 | . . . . . 2 9 7 6 7 7 5 5 4 5 3 8 7 5 9 10 9 10 9 4 3 5 9 5 Ballistic Gun 6 | . 14 14 1 . 4 8 15 15 15 15 8 10 7 5 5 2 . . 3 5 4 5 5 7 5 . . . Ballistic Cannon 2 | . 13 14 14 14 3 . . . . . . . . . . . . . . . . . . . . 1 2 . Peak Build Rating 213 | 6 9 13 19 19 34 33 43 47 48 42 104 110 110 118 113 123 125 125 142 134 130 131 134 165 173 191 201 213 Average Rating 98 | 4 7 9 12 17 28 32 41 43 42 42 49 105 106 114 110 118 124 125 136 131 128 129 133 154 165 187 191 188 On Entrance 87 | . 6 9 11 13 19 31 33 43 44 42 42 97 107 107 117 111 123 125 125 133 129 129 131 134 163 165 191 171 Avg Prop Armor Cover (%) 7 | . 11 10 9 8 14 7 16 14 3 2 4 5 7 7 6 5 6 7 8 6 6 . 4 4 4 . 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 216 | 13 91 93 93 100 112 112 113 126 126 126 130 116 113 119 116 138 138 137 145 142 150 150 139 150 147 137 168 216 Greatest Support 214 | 40 40 16 16 16 82 102 102 62 40 40 105 133 118 141 171 171 143 143 199 151 176 176 176 156 176 180 180 214 Greatest Overweight (x) 29 | . 5 5 5 6 5 3 3 3 3 3 29 1 . . . . . . 8 . . . . 1 1 . 1 1 Average Overweight (x) 1 | . 4 5 5 5 2 1 2 2 3 3 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 13 21 24 24 23 24 24 24 24 25 21 24 24 24 23 24 25 25 24 24 24 24 24 24 24 24 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 20 23 25 25 25 24 25 25 25 25 25 25 25 25 22 25 25 25 25 25 25 25 25 25 25 25 20 25 Class Distribution -------------------- 34% | Skirmisher 20% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Mutant 6% | Tank 4% | Hacker-Skirmisher 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Garrison Skirmisher | -5/Factory Scavenger-Assassin | -5/Waste Skirmisher | -5/Factory Commander-Skirmisher | -5/Upper Caves Commander-Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Zhirov Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Quarantine Hacker-Skirmisher | -2/Research Scientist-Skirmisher | -2/Testing Skirmisher | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 11443 | 215 844 108 41 62 744 329 114 136 232 . 560 332 211 38 97 564 70 . 567 86 351 200 281 900 1438 335 1225 1363 Remotely 90 | . 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15462 | . 674 117 . 193 1325 599 76 180 453 . 376 802 163 10 288 1040 58 . 1468 225 281 . 193 1105 1569 916 1770 1581 Parts 654 | . 32 12 . 7 70 35 10 4 14 . 13 32 5 2 . 50 7 . 82 5 10 . 11 53 67 23 58 52 Haulers Intercepted 11 | . 2 . . . 4 . . . . . . . . . . 1 . . 1 . 1 . . . . 2 . . Recyclers Shooed 10 | . 1 . . . . . . . . . . 2 . . . 4 . . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . 7 17 . 30 . . . . . 9 . . . 8 . 3 . . . . . Prevented 22 | . . . . . . . . . . . . . . . . . 6 . . 4 . . 12 . . . . . Parts Restored 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Broken 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 244 | . 9 2 . 2 22 18 1 3 7 . 8 10 3 . 2 10 4 . 22 3 10 . 6 10 31 7 21 33 Melee 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Guns 80 | . 3 . . . 15 6 . 1 3 . 4 10 3 . 2 2 . . 5 . 1 . 1 6 11 2 3 2 Cannons 79 | . 6 2 . 2 7 12 1 2 4 . 3 . . . . 6 . . 4 1 1 . 1 2 10 2 10 3 AOE 66 | . . . . . . . . . . . . . . . . 1 4 . 12 . 8 . 4 2 6 . 4 25 Classes Destroyed 24 | . 6 2 . 1 2 1 . . 2 . 2 1 1 . 1 . . . . . 1 . . . 1 1 . 2 Worker 9 | . . 1 . . 1 . . . . . . . . 1 . 5 . . . . . . . 1 . . . . Builder 10 | . . . . . 3 . . . . . . 1 . . . . . . 6 . . . . . . . . . Tunneler 4 | . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Hauler 11 | . 2 . . . 4 . . . . . . . . . . 1 . . 1 . 1 . . . . 2 . . Recycler 12 | . 4 . . 1 2 . . . . . . 1 . . . 1 . . 1 . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Operator 3 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 19 | . 1 . . . 3 . . . . . . . . . . 4 . . 1 . . . . 3 3 1 1 2 Swarmer 46 | . 3 . . . 7 8 . . 2 . . . . . . . 4 . 7 . 4 . 5 . 6 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 86 | . 6 2 . 1 8 5 . 1 3 . 2 8 1 . . 4 . . 7 . 5 . . . 6 . 9 18 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 6 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 4 Protector 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Sentry 21 | . . . . 1 5 2 1 1 . . . . 1 . . 1 . . 3 1 1 . 1 1 . 1 . 1 Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 28 | . . . . . 2 2 . 1 . . 2 . . . . 1 . . 4 2 . . . . 2 4 6 2 Programmer 39 | . . . . . . . . . 1 . . 2 . . . 4 . . 1 . . . . 8 13 . 5 5 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Compactor 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Decomposer 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 4 2 . 2 7 6 2 2 4 . 3 7 2 1 1 4 4 . 9 2 11 . 4 5 4 1 7 16 Combat Bots Only 15 | . 3 2 . 1 5 6 1 2 4 . 3 4 2 . 1 2 4 . 7 2 10 . 4 4 4 1 7 15 Max Kills in Single Turn 5 | . 1 2 . 1 2 1 1 1 1 . 1 2 1 1 1 4 4 . 3 1 4 . 3 2 4 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . . . 1 4 . 3 . 4 . 3 2 4 . 3 5 Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Hostile Shots Fired 1851 | . 24 22 . 10 115 132 9 47 49 . 232 68 64 . . 47 9 . 132 44 22 . 4 100 226 70 290 135 Missed 593 | . 11 5 . 1 40 43 5 19 10 . 72 24 12 . . 16 5 . 38 14 11 . 3 35 54 24 99 52 Hits 1258 | . 13 17 . 9 75 89 4 28 39 . 160 44 52 . . 31 4 . 94 30 11 . 1 65 172 46 191 83 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Projectile 1257 | . 13 17 . 9 75 89 4 28 38 . 160 44 52 . . 31 4 . 94 30 11 . 1 65 172 46 191 83 AOE 16 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 14 Critical Strikes 66 | . . 1 . . 5 3 . . 2 . 3 4 4 . . 3 . . 5 . 1 . . 4 15 1 13 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Disruptions 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 2 . Damage Taken 25783 | . 141 248 . 130 1125 895 31 233 631 . 2874 888 854 4 66 755 58 . 1948 391 224 . 27 1510 4053 980 3941 3776 Core 3178 | . 49 29 . 28 77 62 . 23 62 . 480 70 113 . . 92 . . 149 25 . . . 75 474 52 208 1110 Absorbed by Shields 79 | . . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 137 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . 124 . Redirected to Shielding 146 | . . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . Ignored by Resistances 2077 | . . . . . 7 144 . . . . . . 137 . . 8 . . 28 86 . . . 219 269 68 837 274 Regen/Repaired (Parts) 276 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . 248 Core Remaining (%) 69 | 100 . . . 57 . 74 . . . . 19 . 78 . . . . 90 . . . . 84 . 57 . . . Volleys Fired 764 | . 50 12 . 3 93 74 4 7 24 . 35 33 25 . 9 46 2 . 41 9 24 . 6 57 89 25 44 52 Largest 4 | . 2 2 . 2 2 2 3 3 3 . 3 3 3 . 2 3 1 . 3 3 3 . 3 3 3 4 4 4 Hottest 413 | . 50 50 . 83 150 90 115 115 115 . 155 181 191 . 111 246 46 . 246 206 217 . 206 221 413 351 392 336 Shots Fired 1793 | . 100 24 . 6 182 128 10 21 69 . 98 66 53 . 18 102 2 . 105 25 38 . 11 153 229 88 135 130 Gun 944 | . 50 12 . 3 122 54 6 14 48 . 43 51 47 . 12 41 . . 31 8 5 . 4 123 139 39 27 65 Cannon 791 | . 50 12 . 3 60 74 4 7 21 . 48 15 6 . 6 61 . . 69 17 22 . 5 29 82 48 102 50 Launcher 53 | . . . . . . . . . . . 7 . . . . . 2 . 5 . 11 . 2 1 8 . 3 14 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 Kinetic 790 | . 100 24 . 3 84 54 6 14 48 . 43 40 27 . 9 19 . . 26 8 5 . 4 123 122 13 17 1 Thermal 600 | . . . . 3 78 74 4 7 21 . 48 1 20 . 3 57 . . 38 9 14 . 1 25 83 22 50 42 Explosive 46 | . . . . . . . . . . . . . . . . . 2 . 5 . 11 . 2 1 8 . 3 14 Electromagnetic 352 | . . . . . 20 . . . . . 7 25 6 . 6 26 . . 36 8 8 . 4 4 16 52 62 72 Robot Hit Streak 38 | . 11 9 . 10 16 21 4 5 7 . 8 5 21 . 9 10 1 . 27 7 6 . 5 22 14 36 38 21 Robot Miss Streak 8 | . 4 4 . . 8 3 1 2 4 . 3 4 2 . 3 2 1 . 1 1 2 . 1 2 3 3 3 4 Penetration Max 2 | . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 1 . . 2 Secondary Targets 4 | . . . . . 1 . . . 1 . . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 1185 | . 62 14 9 5 127 63 4 10 35 . 62 32 38 . 19 72 1 . 74 18 20 . 8 122 131 73 100 86 Core Hits 580 | . 25 8 . 4 51 25 2 6 12 . 27 18 12 1 3 36 7 . 55 5 25 . 9 33 61 18 41 96 Critical Kills 25 | . . . . . . . . . . . 1 2 . . . 1 . . 4 . . . . 5 10 . 1 1 Critical Parts Destroyed 32 | . 1 . . . . . . . . . . 2 1 . . 1 . . 4 2 2 . . 10 9 . . . Critical Strikes 82 | . 1 . . . 15 . . . . . 1 4 2 . 3 2 . . 9 2 2 . . 18 19 . 3 1 Burn 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Destroy 59 | . 1 . . . . . . . . . 1 4 2 . 3 2 . . 8 2 2 . . 18 16 . . . Blast 8 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Melee Attacks 32 | . . . 9 . . 3 . 1 . . 2 . 5 . 7 5 . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . 8 . . 3 . 1 . . . . . . 1 5 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50886 | . 878 216 . 96 2541 1427 77 204 864 . 1733 1281 1059 21 262 3303 435 . 4051 568 2280 . 714 3755 6654 2663 5106 10698 Guns 15856 | . 296 99 . 33 1662 462 51 72 430 . 491 1157 1020 . 248 915 . . 694 119 135 . 50 2864 2539 862 776 881 Cannons 17670 | . 582 117 . 63 838 953 26 132 434 . 941 124 32 . 14 1542 . . 1820 449 334 . 168 735 2103 1722 3134 1407 Explosions 16380 | . . . . . 41 . . . . . 266 . . . . 398 386 . 1315 . 1794 . 496 156 1948 54 1155 8371 Melee 35 | . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . Ramming 945 | . . . . . . 12 . . . . . . 7 21 . 448 49 . 222 . 17 . . . 64 25 41 39 Kinetic 12766 | . 878 216 . 63 1001 462 51 72 430 . 491 907 551 . 205 524 . . 634 119 135 . 50 2864 2283 415 415 . Thermal 13397 | . . . . 33 1197 953 26 132 434 . 941 13 469 . 43 1466 . . 1278 219 187 . 37 551 1940 573 1493 1412 Explosive 15090 | . . . . . . . . . . . . . . . . . 386 . 1046 . 1794 . 496 156 1862 . 1155 8195 Electromagnetic 8653 | . . . . . 343 . . . . . 266 361 32 . 14 865 . . 871 230 147 . 131 184 505 1650 2002 1052 Impact 35 | . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 5 . . . . . 13 . . . 5 1 . . . . . . . 3 10 6 16 6 Average Corruption 5 | . . . . . 2 . . . . . 12 . . . 2 1 . . . . . . . 2 3 5 5 5 Corruption Purged 24 | . . . . . 5 . . . . . . . . . 4 1 . . . . . . . 4 10 . . . Corruption Blocked 40 | . . . . . . . . . . . . 1 . . 7 7 . . . . 5 . . . 20 . . . Effects 117 | . . . . . 8 . . . . . 29 . . . 1 . . . . . . . . 3 21 5 26 24 Message Errors 24 | . . . . . 2 . . . . . 6 . . . . . . . . . . . . . 5 2 6 3 Matter Fused 31 | . . . . . 4 . . . . . 9 . . . 1 . . . . . . . . 2 5 . 8 2 Heat Flow Errors 15 | . . . . . . . . . . . 7 . . . . . . . . . . . . . 1 . 3 4 Energy Discharges 20 | . . . . . . . . . . . 4 . . . . . . . . . . . . . 7 . 4 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . 1 1 2 1 3 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Overload Shots 40 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 31 . 3 5 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Overflow Damage 1604 | . 23 . . . . 18 . . 47 . 9 22 . . . 189 38 . 136 16 38 . 117 68 155 118 219 391 Projectiles 764 | . 23 . . . . 18 . . 47 . 9 22 . . . 78 . . 63 16 6 . . 68 89 75 190 60 Explosions 683 | . . . . . . . . . . . . . . . . 43 . . 55 . 16 . 117 . 50 43 28 331 Melee 157 | . . . . . . . . . . . . . . . . 68 38 . 18 . 16 . . . 16 . 1 . Knockbacks 39 | . 7 3 . . 12 . . . . . . . . . . 5 . . . . . . . . 4 5 3 . Impact 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Kinetic 30 | . 7 3 . . 9 . . . . . . . . . . . . . . . . . . . 4 5 2 . Secondary 5 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . 1 . Self-Inflicted Damage 539 | . . . . . . 52 . . . . 11 . . . . . . . 29 . . . . . 191 45 211 . Shots 11 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . 4 1 3 . Rammed 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 39 | . 1 . . . . 2 . . . . . . 1 1 . 16 1 . 10 . 1 . . . 3 1 1 1 Kicked 36 | . . . . . . . . . . . . . 1 1 . 16 1 . 10 . 1 . . . 3 1 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 38 43 . 45 78 12 14 20 292 . 192 81 273 . 210 363 4 . 384 198 342 . 102 277 200 199 349 332 Average Temperature 85 | . 11 24 . 22 11 6 7 10 90 . 59 30 108 . 81 105 2 . 108 99 101 . 32 76 86 104 116 91 Received Heat Transfer 3688 | . 54 159 . 51 441 129 12 15 243 . 201 414 413 . 18 93 . . 217 18 57 . . 541 225 9 216 162 Effects 13 | . . . . . . . . . . . . . . . . 6 . . 3 . 2 . . . . . 1 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Interference 9 | . . . . . . . . . . . . . . . . 3 . . 3 . 2 . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Total Turns 63 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . 35 . Longest Duration 28 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . 20 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 2 Combat Hostiles 5 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 2 Robots Corrupted 19 | . . . . . 1 . . . . . . 2 . . . 2 . . 1 2 1 . . 1 1 3 3 2 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 3 3 2 Parts Fried 49 | . . . . . . . . . . . . 6 . . . 2 1 . 1 1 1 . . 2 2 12 17 4 Impact Corruptions 13 | . . . . . . . . . . . . . . . . 4 3 . 2 . 1 . . . 2 . 1 . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Parts Melted 29 | . . . . . 4 2 . . 2 . 1 . 1 . . 4 . . 1 . . . . . 7 . 5 2 Heat Transferred 14590 | . . . . 74 2936 1295 37 185 592 . 961 25 1000 . 100 1471 . . 361 . . . . 481 1821 716 1334 1201 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Maximum Alert Level 5 | . . . . . 1 3 2 . . . . 2 2 1 . 1 . . 3 . . . . . 2 1 1 5 Low Security (%) 65 | 100 100 100 . 100 70 13 . . . . . . . . 100 92 . . 27 . . . . 100 49 87 89 47 Level 1 18 | . . . . . 29 20 22 . . . . 34 47 100 . 7 . . 26 . . . . . 38 12 10 30 Level 2 12 | . . . . . . 46 77 . . . . 65 52 . . . . . 25 . . . . . 12 . . 1 Level 3 2 | . . . . . . 19 . . . . . . . . . . . . 20 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Peak Influence 2752 | . 105 50 . 75 382 1013 536 . . . . 557 504 264 80 242 . . 734 . . . . 125 465 240 240 2752 Initial 531 | . . . . . 21 95 531 . . . . 300 268 264 80 5 . . 28 . . . . . 6 240 74 102 Average 202 | . 12 5 . 32 185 531 442 . . . . 413 386 249 44 84 . . 397 . . . . 30 205 155 97 568 Influence Increases 11649 | . 306 118 . 105 894 928 80 100 232 . 196 748 256 15 28 887 176 . 1270 130 280 . 130 380 1269 278 870 1973 Destroy 0b10 Robot/C 5880 | . 180 80 . 80 480 400 20 80 180 . 140 220 80 . . 360 100 . 540 60 200 . 120 200 620 140 480 1120 Destroy 0b10 Robot/NC 410 | . 45 15 . 5 65 . 10 . 10 . 20 20 . 10 . 60 . . 50 . 10 . . 30 20 15 5 20 Destroy Leader 1030 | . 46 20 . 10 114 20 10 10 30 . 20 50 10 2 . 100 10 . 104 10 10 . 10 66 106 46 62 164 Allied During Kill 662 | . . 3 . 9 5 16 4 10 12 . 16 25 5 3 . 99 66 . 121 . . . . . . . . 268 Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Successful Hack 313 | . 18 . . . 24 . 19 . . . . . 14 . . 26 . . 46 . . . . 29 35 11 77 14 Disable Machine 915 | . 15 . . . 15 15 15 . . . . 105 . . . 150 . . 135 . . . . . 195 15 120 135 Anti-Garrison Action 450 | . . . . . . 350 . . . . . . 100 . . . . . . . . . . . . . . . Destroy Structure 899 | . 2 . . 1 11 82 2 . . . . 18 17 . 28 92 . . 184 . . . . 40 158 51 66 147 Advance Influence 300 | . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 765 | . . . . . 180 45 . . . . . . 30 . . . . . 90 60 60 . . . 135 . 60 105 Influence Decreases 10028 | . 303 95 26 50 802 62 728 446 251 . 196 364 136 290 249 663 301 61 608 501 425 192 130 368 852 575 819 535 Entered New Map 2225 | . . 3 26 . 34 52 482 136 4 . . . 116 240 149 3 87 21 18 263 65 192 . . 6 189 58 81 Time Decay 6515 | . 303 82 . 50 542 . 246 310 237 . 169 334 . 50 100 557 214 40 380 238 340 . 130 318 606 356 549 364 Lost Part 547 | . . 10 . . 50 10 . . 10 . 27 10 20 . . 10 . . 70 . . . . 50 90 30 90 70 Lost Ally 329 | . . . . . 26 . . . . . . 20 . . . 93 . . 140 . 20 . . . . . 10 20 Purge Threat 412 | . . . . . 150 . . . . . . . . . . . . . . . . . . . 150 . 112 . Squads Dispatched 68 | . 3 . . . 2 . 2 . . . . 5 . . . 8 . . 7 . . . . 3 9 3 8 18 Investigation 10 | . 1 . . . 1 . . . . . . 1 . . . 3 . . . . . . . . 2 . 2 . Extermination 26 | . . . . . . . . . . . . 1 . . . 4 . . 2 . . . . 3 6 2 5 3 Reinforcement 16 | . 2 . . . 1 . . . . . . 1 . . . 1 . . 5 . . . . . 1 1 1 3 Assault 16 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 21 | . 4 . . . 3 . . . . . . . . . . 1 . . 1 . . . . . 3 2 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 424 | . 24 4 . 4 43 19 3 4 9 . 13 11 7 1 5 22 5 . 38 5 10 . 3 14 55 10 33 82 Peak Tracking Total 16 | . 6 2 . 2 6 7 2 3 4 . 7 4 3 . 2 3 5 . 10 4 5 . 2 4 7 4 6 16 Tactical Retreats 36 | . 1 . . . 11 2 . . . . . . 2 . . . . . 4 1 1 . . . 8 . 2 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 23 | . 2 . . . 1 8 . . . . . . 1 1 . 1 . . . . . . . . 5 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . 1 . . . . . . . . 9 . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . 1 1 1 1 1 1 1 . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 75 | . 1 . . . 1 6 1 . . . . 7 4 . . 10 . . 9 1 . . . . 13 1 9 12 Max in Single Turn 9 | . 1 . . . 1 2 1 . . . . 2 2 . . 9 . . 4 1 . . . . 2 1 1 1 Garrison Access 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 2 1 . Garrison Relay 4 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 91 | . 5 . 2 . 8 2 3 . 1 3 . 4 1 1 . 9 . . 6 2 . 4 . 4 15 5 11 5 Terminals 51 | . 5 . . . 6 2 2 . 1 . . 1 1 . . 4 . . 4 . . . . 1 11 2 7 4 Fabricators 6 | . . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . . . . 1 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . . . . Scanalyzers 9 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 3 . 2 1 Garrison Access 9 | . . . . . 1 . . . . . . 1 . 1 . 1 . . . . . . . 1 1 2 1 . Total Hacks 288 | . 15 . 5 . 28 6 8 . 1 25 . 9 2 1 . 29 . . 19 4 . 16 . 10 42 22 37 9 Successful 165 | . 6 . 5 . 16 . 5 . 1 25 . 7 1 1 . 20 . . 11 4 . 16 . 4 13 8 20 2 Failed 122 | . 9 . . . 11 6 3 . . . . 2 1 . . 9 . . 8 . . . . 6 29 14 17 7 Catastrophic 24 | . . . . . 4 . 1 . . . . . . . . 2 . . . . . . . 2 7 3 3 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 12 . 1 . 14 . 6 . . . . 3 . . . 9 . . 8 . . . . 3 8 15 18 2 Terminals 153 | . 15 . . . 21 6 5 . 1 . . 2 2 . . 6 . . 14 . . . . 3 28 15 28 7 Fabricators 28 | . . . . . . . 3 . . . . 3 . . . 14 . . 2 . . . . . . 3 3 . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . . . . . . . 4 . . 3 . . . . 2 . . . . Scanalyzers 29 | . . . . . 6 . . . . . . 1 . . . . . . . . . . . 4 12 . 4 2 Garrison Access 16 | . . . . . 1 . . . . . . 3 . 1 . 2 . . . . . . . 1 2 4 2 . Terminal Hacks 91 | . 5 . 5 . 8 . 1 . 1 25 . 1 1 . . 1 . . 5 4 . 16 . . 5 3 9 1 Record 22 | . . . 4 . . . . . 1 6 . . . . . . . . . 4 . 4 . . 2 . 1 . Part Schematic 17 | . . . . . . . . . . 13 . . . . . . . . . . . 4 . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . . 3 . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . Locate Traps 5 | . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . 1 . Dispatch Records 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . 1 1 2 . Garrison Registry 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . . . 1 . . . . 3 . . . 13 . . 1 . . . . . . . 1 . Network Status 5 | . . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . . . . . 1 . Load Schematic 7 | . . . . . . . . . . . . 1 . . . 6 . . . . . . . . . . . . Build 7 | . . . . . . . . . . . . 1 . . . 6 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 5 . 2 . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 . 2 . Garrison Access Hacks 15 | . . . . . 1 . . . . . . 2 . 1 . 2 . . . . . . . 1 2 4 2 . Unlock Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 2 1 . Coupler Status 6 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 2 1 . Unauthorized Hacks 30 | . 1 . . . 4 . 3 . . . . 1 . . . 4 . . 5 . . . . 3 1 1 6 1 Terminals 19 | . 1 . . . 4 . 1 . . . . 1 . . . 1 . . 2 . . . . 1 1 1 5 1 Track 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Botnet 13 | . 1 . . . 2 . 1 . . . . 1 . . . 1 . . 1 . . . . 1 1 1 2 1 Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . 1 . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . . . . 3 . . 2 . . . . 2 . . . . Reject 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . Mask 4 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 5 . . . 7 2 2 . . . . 4 1 . . 7 . . 4 . . . . 2 14 5 9 4 Full Trace Events 7 | . . . . . . 1 . . . . . 1 . . . 2 . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 5 . Robots Built 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Authchips 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . . . . 304 . . . . . . . . . . . . Total Robot Build Rating 60 | . . . . . . . . . . . . . . . . 60 . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . 13 . . . . . . . . . . . 4 . . 2 . 6 . Parts Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 286 | . . . . . . . . . . . . 152 . . . 134 . . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . 1 . . . . . . 5 3 . . . . . . . . . 1 . . Non-combat 4 | . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 . . Robot Hacks Applied 11 | . . . . . . . . 1 . . . . . . 5 4 . . . . . . . . . 1 . . parse_system 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . ignore_repairs 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . drop_inventory 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . locate_stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . ignore_targets 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 9 . . . . . . 4 . . . . . . . . . . . . . . . Machine Destruction 13 | . . . . . . 9 . . . . . . 4 . . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . 2 . . 3 . . . . . . 1 . . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 25 | . . 1 2 . . 3 . . . . 1 . 3 . . 12 . . . . . . . . . . 1 2 Largest Group 7 | . . 1 2 2 2 3 2 2 2 1 1 1 3 3 2 7 7 7 7 . . . . . . . 1 1 Highest-Rated Group 1204 | . . 31 29 29 29 63 42 42 42 21 96 96 200 200 175 203 203 203 203 . . . . . . . 10 1204 Highest-Rated Ally 1204 | . . 31 21 21 21 21 21 21 21 21 96 96 95 95 95 95 29 29 29 . . . . . . . 10 1204 Total Orders 20 | . . . . . . 2 . 3 3 . 7 . . . . 1 . . 2 . 1 . . . . . 1 . STAY 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . FOLLOW 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 12 | . . . . . . . . 2 2 . 6 . . . . 1 . . . . 1 . . . . . . . RETURN 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Ally Attacks 357 | . . 9 . 6 13 8 6 6 15 . 15 17 4 1 68 51 1 . 50 . . . . . . . . 87 Total Damage 13521 | . . 148 . 55 202 97 136 154 274 . 360 483 186 74 2356 789 20 . 626 . . . . . . . . 7561 Kills 58 | . . 2 . 2 2 2 1 1 2 . 3 2 1 1 2 8 1 . 5 . . . . . . . . 23 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Active Infowar (turns) 16150 | . . 62 2 . 90 . . . . . . 753 478 107 212 2086 459 85 932 513 1591 203 832 1175 2661 804 2026 1079 Optics 15996 | . . . . . . . . . . . . 753 478 107 212 2086 459 85 932 513 1591 203 832 1175 2661 804 2026 1079 Sensors 13496 | . . . 2 . . . . . . . . 406 46 107 212 1936 459 85 702 456 1583 203 821 919 2360 681 1614 904 Terrain 62 | . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . Spoofing 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jamming 90 | . . . . . 90 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . 2 3 . 2 . . . . . 1 1 . 1 2 . . . . . . . Drone Launches 13 | . . . . . . . . 2 2 . 6 . . . . 1 . . . . 2 . . . . . . . Drone Recoveries 10 | . . . . . . . . 2 2 . 6 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 27285 | 81 2655 795 747 100 1542 1487 522 690 1002 208 1451 753 478 107 212 2086 459 85 932 513 1600 203 832 1175 2661 804 2026 1079 Spaces Moved 15373 | 46 739 412 412 42 674 630 334 427 346 75 521 516 331 93 138 1503 415 75 540 402 1213 160 638 682 1605 509 865 1030 Core 5 | 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Treads 1475 | 42 119 . . . 247 544 20 5 289 75 132 . . . . . . . . . . . . . . . 2 . Legs 10500 | . . . . . . . . . . . 259 516 331 93 138 1503 415 75 538 402 1213 160 638 682 1605 509 863 560 Wheels 2920 | . 620 412 412 42 427 86 314 422 57 . 126 . . . . . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 175 175 175 115 145 145 145 145 280 105 105 105 105 108 108 108 108 108 116 116 116 116 116 111 125 111 124 Average Speed 141 | 150 172 175 175 187 161 195 148 145 257 280 237 117 105 106 109 108 108 108 117 116 116 116 116 124 129 125 157 127 Slowest Speed 1500 | 160 320 175 175 190 208 205 205 208 280 280 1500 175 105 108 110 110 108 108 220 116 117 117 117 209 202 125 250 202 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Microwarps 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Exploration Rate (%) 54 | 3 97 90 90 10 57 72 9 98 98 68 98 10 35 5 72 30 70 13 21 69 88 61 71 18 96 16 72 46 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 9 | . . . 1 . . . . 1 . 1 . . . . . . . . . 1 2 3 . . . . . . Known Exits Taken 15 | . . . . . 1 . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . . . 5 5 . 2 . . . . . 4 . . 1 2 . 3 . . . . . Spaces Dug 35 | . . . . . 1 . . . . . . . 3 . . 7 . . 1 . 6 . . 3 12 . . 2 Terrain Destroyed 767 | . . . . . 7 90 1 . 1 . 3 19 29 . 6 46 22 . 93 7 167 . 20 31 124 23 27 51 Melee 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Projectile 150 | . . . . . 4 . 1 . 1 . 3 19 2 . 6 27 . . 10 7 6 . . 10 38 3 8 5 AOE 614 | . . . . . 3 90 . . . . . . 25 . . 19 22 . 83 . 161 . 20 21 86 20 19 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Dat Pro Fac Gar Fac Was Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 19667 | 55 2022 460 434 60 962 775 356 483 426 74 662 609 405 102 178 1872 423 79 743 425 1369 176 717 886 1990 627 1458 839 Wait 2848 | . 1198 31 1 1 94 44 1 36 41 . 44 19 28 . 13 201 3 5 78 6 70 . 66 84 197 41 419 127 Move 14889 | 45 738 411 411 41 673 628 333 426 345 74 520 515 330 93 137 1502 414 74 539 401 1212 159 637 681 1604 508 864 574 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 230 | 4 16 2 6 3 27 1 5 2 6 . 13 8 2 3 1 31 . . 18 1 14 2 1 10 16 15 11 12 Fast Attach 141 | 6 5 1 . . 7 1 . . . . 13 6 1 1 1 4 . . 8 2 6 7 1 8 17 2 29 15 Attach 102 | . . . . . 11 1 2 1 1 . 13 2 2 2 1 11 . . 10 . . . . 5 8 6 14 12 Detach 46 | . 2 . . . 4 1 . 1 . . 4 3 . . . 1 . . 2 . 1 . . 2 . 1 9 15 Swap 309 | . 6 3 3 5 24 10 5 7 4 . 13 9 11 . 5 31 2 . 22 5 12 . 4 22 35 15 34 22 Drop 249 | . 6 . 4 7 29 2 6 2 5 . 5 13 . 2 4 24 1 . 15 1 20 8 2 17 21 13 33 9 Fire 764 | . 50 12 . 3 93 74 4 7 24 . 35 33 25 . 9 46 2 . 41 9 24 . 6 57 89 25 44 52 Melee 32 | . . . 9 . . 3 . 1 . . 2 . 5 . 7 5 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 36 | . . . . . . . . . . . . . 1 1 . 16 1 . 10 . 1 . . . 3 1 1 1 Crush 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . . 1 . . . . . . . . 9 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 8) 582 | -10/Materials | Derelicts attacked the area 598 | -10/Materials | Discovered new exit (range 16) 2355 | -10/Materials | Discovered new exit (range 8) 2501 | -10/Materials | Discovered new exit (range 16) 2737 | -10/Materials | Entered Mines 2767 | -10/Mines | Discovered new exit (range 9) 2908 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2911 | -10/Mines | Found Prototype Device 2949 | -10/Mines | Discovered new exit (range 10) 3059 | -10/Mines | Learned 8 Materials zone layouts 3125 | -10/Mines | Received a Mining Laser from a helpful Derelict 3418 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3421 | -10/Mines | Found Scrap Suit 3525 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3525 | -10/Mines | Discovered new exit (range 5) 3532 | -10/Mines | Entered Exiles 3532 | -10/Exiles | Found Exiles lab destroyed 3763 | -10/Exiles | Identified Exp. Sensor Array 3965 | -10/Exiles | Learned location of Zion (-6) 4051 | -10/Exiles | Opened EX-Vault 4058 | -10/Exiles | Found Supersonic Drone Bay 4264 | -10/Exiles | Discovered new exit (range 10) 4279 | -10/Exiles | Entered Mines 4279 | -9/Mines | Accompanied by 2 allies 4280 | -9/Mines | Assembled infested the area 4368 | -9/Mines | Discovered new exit (range 7) 4379 | -9/Mines | Entered Materials 4379 | -8/Materials | Accompanied by 2 allies 4379 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 4380 | -8/Materials | Identified exit to Factory 4550 | -8/Materials | Central database locked down 4776 | -8/Materials | Build established: Scavenger-Mutant 5069 | -8/Materials | Lost 4 parts (2n1u1w) 5899 | -8/Materials | Identified exit to Garrison 5921 | -8/Materials | Entered Garrison 5955 | -8/Garrison | Triggered checkpoint 6049 | -8/Garrison | Triggered checkpoint 6142 | -8/Garrison | Garrison Relay disabled 6397 | -8/Garrison | Triggered checkpoint 6428 | -8/Garrison | Garrison Relay disabled 6521 | -8/Garrison | Discovered exit to Factory (range 12) 6675 | -8/Garrison | Triggered checkpoint 6773 | -8/Garrison | Triggered checkpoint 6777 | -8/Garrison | Triggered checkpoint 6860 | -8/Garrison | Discovered exit to Factory (range 7) 7136 | -8/Garrison | Phase Generator disabled 7193 | -8/Garrison | Triggered checkpoint 7322 | -8/Garrison | Garrison Relay disabled 7357 | -8/Garrison | Discovered exit to Factory (range 13) 7371 | -8/Garrison | Installed Relay Interface Framework 7408 | -8/Garrison | Entered Factory 7408 | -7/Factory | Accompanied by 2 allies 7408 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7715 | -7/Factory | Build established: Scavenger-Tank 7753 | -7/Factory | Discovered new exit (range 12) 7808 | -7/Factory | First assault squad dispatched 7930 | -7/Factory | Entered Lower Caves 7930 | -7/Lower Caves | Accompanied by 2 allies 7954 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7995 | -7/Lower Caves | Discovered new exit (range 100) 8239 | -7/Lower Caves | Learned Factory terminal intel 8620 | -7/Lower Caves | Entered another Lower Caves area 8620 | -7/Lower Caves | Accompanied by 2 allies 8640 | -7/Lower Caves | Discovered new exit (range 30) 8841 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8867 | -7/Lower Caves | Learned Factory interactive machine intel 9008 | -7/Lower Caves | Discovered new exit (range 74) 9415 | -7/Lower Caves | Learned Factory garrison access intel 9622 | -7/Lower Caves | Entered Data Miner 9622 | -7/Data Miner | Accompanied by 1 ally 9622 | -7/Data Miner | Discovered new exit (range 7) 9676 | -7/Data Miner | Met Data Miner 9726 | -7/Data Miner | Learned location of Section 7 (-2) 9726 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9765 | -7/Data Miner | Received God Mode back door access code from Data Miner 9830 | -7/Data Miner | Entered Proximity Caves 9830 | -6/Proximity Caves | Accompanied by 1 ally 9831 | -6/Proximity Caves | Identified exit to Factory 9833 | -6/Proximity Caves | Spotter reported a threat 9833 | -6/Proximity Caves | Spotter reported a threat 10413 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 10423 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 10547 | -6/Proximity Caves | Core integrity fell below 50% 10556 | -6/Proximity Caves | Escorted by Enhanced Grunt 10556 | -6/Proximity Caves | System corruption reached 10% 10562 | -6/Proximity Caves | Core integrity fell below 20% 10583 | -6/Proximity Caves | Lost 19 parts (2p4n5u8w) 10796 | -6/Proximity Caves | Build established: Mutant 11281 | -6/Proximity Caves | Entered Factory 11281 | -6/Factory | Accompanied by 1 ally 11281 | -6/Factory | Evolved 2 slots: Utility x2 11282 | -6/Factory | Loaded intel: 55 interactive machine locations 11283 | -6/Factory | Loaded intel: 28 terminal locations 11284 | -6/Factory | Loaded intel: 3 garrison access locations 11523 | -6/Factory | Found Prototype Device 11523 | -6/Factory | Identified Exp. Thermal Shield 11774 | -6/Factory | Identified exit to Garrison 11943 | -6/Factory | Build established: Skirmisher 11981 | -6/Factory | First assault squad dispatched 12034 | -6/Factory | Entered Garrison 12099 | -6/Garrison | Spotted B-75 Beast 12108 | -6/Garrison | Triggered checkpoint 12162 | -6/Garrison | Destroyed B-75 Beast 12192 | -6/Garrison | Garrison Relay disabled 12226 | -6/Garrison | Triggered checkpoint 12239 | -6/Garrison | Discovered new exit (range 23) 12239 | -6/Garrison | Discovered new exit (range 46) 12239 | -6/Garrison | Discovered new exit (range 57) 12258 | -6/Garrison | Found embedded Infiltrators 12314 | -6/Garrison | Expanded RIF knowledge: Structural Interface 12326 | -6/Garrison | Identified exit to Factory 12356 | -6/Garrison | Build established: Tank 12466 | -6/Garrison | Phase Generator disabled 12512 | -6/Garrison | Entered Factory 12512 | -5/Factory | Accompanied by 3 allies 12512 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12617 | -5/Factory | Discovered new exit (range 14) 12619 | -5/Factory | Sucked down chute 12619 | -5/Factory | Entered Waste 12629 | -5/Waste | 2 allies followed down the chute 12632 | -5/Waste | Spotted C-40 Crusher 12634 | -5/Waste | EMP discharged 12660 | -5/Waste | Destroyed C-40 Crusher 12704 | -5/Waste | Spotted C-40 Crusher 12710 | -5/Waste | Spotted C-40 Crusher 12711 | -5/Waste | Allies destroyed C-40 Crusher 12730 | -5/Waste | Allies destroyed C-40 Crusher 12734 | -5/Waste | EMP discharged 12755 | -5/Waste | Spotted C-40 Crusher 12771 | -5/Waste | Discovered new exit (range 20) 12775 | -5/Waste | Spotted C-40 Crusher 12807 | -5/Waste | Destroyed C-40 Crusher 12826 | -5/Waste | Identified exit to Factory 12831 | -5/Waste | Entered Factory 12831 | -5/Factory | Accompanied by 1 ally 13085 | -5/Factory | Found Prototype Processor 13123 | -5/Factory | Discovered new exit (range 23) 13127 | -5/Factory | Identified Exp. Targeting Computer 13215 | -5/Factory | Identified exit to Upper Caves 13313 | -5/Factory | Build established: Skirmisher 13524 | -5/Factory | Fabricated G-50 Soldier? 13799 | -5/Factory | Spotted B-75 Beast 14133 | -5/Factory | Lost 3 allies 14255 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14359 | -5/Factory | Fabricated G-50 Soldier? 14535 | -5/Factory | Fabricated G-50 Soldier (x3) 14612 | -5/Factory | Fabricated G-50 Soldier (x3) 14676 | -5/Factory | Fabricated Antimatter Reactor? 14843 | -5/Factory | Build established: Commander-Skirmisher 14870 | -5/Factory | Incoming investigation squad redirected 14917 | -5/Factory | Entered Upper Caves 14917 | -5/Upper Caves | Accompanied by 7 allies 14929 | -5/Upper Caves | Identified exit to Upper Caves 15189 | -5/Upper Caves | Encountered a Warlord checkpoint 15275 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15282 | -5/Upper Caves | Identified exit to Warlord 15376 | -5/Upper Caves | Entered another Upper Caves area 15376 | -5/Upper Caves | Accompanied by 7 allies 15382 | -5/Upper Caves | Encountered a Warlord checkpoint 15415 | -5/Upper Caves | Discovered new exit (range 5) 15423 | -5/Upper Caves | Identified exit to Factory 15429 | -5/Upper Caves | Learned Factory trap positions 15461 | -5/Upper Caves | Entered Factory 15461 | -4/Factory | Accompanied by 7 allies 15461 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15462 | -4/Factory | Loaded intel: 62 trap records 15546 | -4/Factory | Identified exit to Upper Caves 15651 | -4/Factory | Lost 3 allies 15780 | -4/Factory | Discovered new exit (range 20) 15807 | -4/Factory | Identified exit to Research 15986 | -4/Factory | Spotted B-86 Titan 15994 | -4/Factory | Destroyed 7 combat bots 16060 | -4/Factory | Lost 5 parts (3n1u1w) 16090 | -4/Factory | Discovered exit to Research (range 22) 16309 | -4/Factory | Discovered exit to Research (range 21) 16393 | -4/Factory | Entered Upper Caves 16464 | -4/Upper Caves | Build established: Skirmisher 16569 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16787 | -4/Upper Caves | Found Alien Artifact 16787 | -4/Upper Caves | Identified Dimensional Node Initializer 16787 | -4/Upper Caves | Initialized slip node 16831 | -4/Upper Caves | Discovered new exit (range 7) 16837 | -4/Upper Caves | Identified exit to Upper Caves 16867 | -4/Upper Caves | Learned Armory stockpile data 16906 | -4/Upper Caves | Entered another Upper Caves area 16976 | -4/Upper Caves | Discovered exit to Research (range 9) 17332 | -4/Upper Caves | Learned location of Quarantine (-3) 18373 | -4/Upper Caves | Discovered new exit (range 18) 18456 | -4/Upper Caves | Destroyed 10 combat bots 18465 | -4/Upper Caves | Identified exit to Zhirov 18506 | -4/Upper Caves | Entered Zhirov 18506 | -4/Zhirov | Discovered new exit (range 3) 18560 | -4/Zhirov | Learned location of Testing (-2) 18560 | -4/Zhirov | Learned location of Command (-1) 18589 | -4/Zhirov | Found Alien Artifact 18589 | -4/Zhirov | Identified Integrated Dissipator 18589 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18652 | -4/Zhirov | Found Alien Artifact 18708 | -4/Zhirov | Identified exit to Proximity Caves 18709 | -4/Zhirov | Entered Proximity Caves 18873 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19514 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19541 | -3/Proximity Caves | Entered Research 19541 | -3/Research | Evolved 2 slots: Utility x2 19669 | -3/Research | Discovered new exit (range 5) 19674 | -3/Research | Identified exit to Research 19700 | -3/Research | Found Prototype Launcher 19700 | -3/Research | Identified Tactical Quantum Warhead 19800 | -3/Research | Found Prototype Hackware 19882 | -3/Research | Identified Exp. System Shield 19883 | -3/Research | Watched by a mysterious "MATRIX" hacker 19945 | -3/Research | Spotted B-86 Titan 20274 | -3/Research | Destroyed B-86 Titan 20303 | -3/Research | Lost 3 parts (1p2u) 20516 | -3/Research | Discovered new exit (range 9) 20525 | -3/Research | Identified exit to Quarantine 20716 | -3/Research | Entered Quarantine 21531 | -3/Quarantine | Scanned by Researcher 21700 | -3/Quarantine | Cryocooling Duct disabled 21715 | -3/Quarantine | Ambient heat levels rising (+20) 21715 | -3/Quarantine | Non-combat units ordered to evacuate 21772 | -3/Quarantine | Discovered exit to Research (range 10) 22437 | -3/Quarantine | Found Alien Artifact 22437 | -3/Quarantine | Identified Terrabomb 22437 | -3/Quarantine | Used Terrabomb 22446 | -3/Quarantine | Found Terrabomb 22789 | -3/Quarantine | Found Prototype Launcher 22833 | -3/Quarantine | Identified Hellfire Missile Launcher 22836 | -3/Quarantine | Found Alien Artifact 22844 | -3/Quarantine | Met incapacitated Sigix Warrior 22844 | -3/Quarantine | Lockdown squad dispatched 22848 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 22850 | -3/Quarantine | Unlocked Sigix quarantine chamber 22861 | -3/Quarantine | Found Sigix Containment Pod 22908 | -3/Quarantine | Spotted Lightning 22927 | -3/Quarantine | Spotted Lightning 22930 | -3/Quarantine | Spotted Lightning 22945 | -3/Quarantine | Destroyed Lightning 22945 | -3/Quarantine | Destroyed Lightning 22957 | -3/Quarantine | Destroyed Lightning 23375 | -3/Quarantine | System corruption reached 10% 23377 | -3/Quarantine | Entered Research 23377 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 23483 | -2/Research | Build established: Hacker-Skirmisher 23691 | -2/Research | Found Prototype Device 23691 | -2/Research | Identified Thermal Barrier 24082 | -2/Research | Discovered new exit (range 4) 24086 | -2/Research | Identified exit to Testing 24181 | -2/Research | Entered Testing 24293 | -2/Testing | Found Prototype Processor 24293 | -2/Testing | Identified Exp. Armor Integrity Analyzer 24714 | -2/Testing | Found Prototype Device 24714 | -2/Testing | Identified Exp. Hardlight Generator 24832 | -2/Testing | Build established: Tank 24857 | -2/Testing | Found Prototype Energy Gun 24857 | -2/Testing | Identified Hyp. EM Gauss Rifle 24924 | -2/Testing | System corruption reached 10% 24973 | -2/Testing | Found Prototype Processor 24973 | -2/Testing | Identified Exp. Core Analyzer 24995 | -2/Testing | Found Prototype Protection 24995 | -2/Testing | Identified Centrium Heavy Armor Plating 25029 | -2/Testing | Found Portable AFG 25091 | -2/Testing | Found Prototype Device 25091 | -2/Testing | Identified Exp. Shock Absorption System 25206 | -2/Testing | Spotted Striker 25214 | -2/Testing | Build established: Skirmisher 25454 | -2/Testing | Found Prototype Protection 25454 | -2/Testing | Identified Hvy. Regenerative Plating 25458 | -2/Testing | Found Prototype Protection 25458 | -2/Testing | Identified SHELL Armor 25595 | -2/Testing | Build established: Scientist-Skirmisher 25596 | -2/Testing | Found Lgt. Regenerative Plating 25950 | -2/Testing | Destroyed 7 combat bots 26046 | -2/Testing | Spotted Superbehemoth 26072 | -2/Testing | Identified Core Reset Matrix 26072 | -2/Testing | Identified Transdimensional Reconstructor 26072 | -2/Testing | Used Core Reset Matrix 26079 | -2/Testing | Superbehemoth self-activated to run performance analysis 26109 | -2/Testing | Spotted Fortress 26170 | -2/Testing | Lost 3 parts (1n2w) 26201 | -2/Testing | Discovered new exit (range 6) 26201 | -2/Testing | Discovered new exit (range 6) 26206 | -2/Testing | Identified exit to Section 7 26207 | -2/Testing | Entered Section 7 26208 | -2/Section 7 | Detected hypermatrix surge 26208 | -2/Section 7 | Sensed 19 artifacts in vicinity 26418 | -2/Section 7 | Found Core Reset Matrix 26420 | -2/Section 7 | Sensed 18 artifacts in vicinity 26484 | -2/Section 7 | Found Microwarp Drive 26531 | -2/Section 7 | Build established: Skirmisher 26716 | -2/Section 7 | Discovered new exit (range 16) 26749 | -2/Section 7 | Identified exit to Access 26840 | -2/Section 7 | Spotted S7 Guard 26842 | -2/Section 7 | Scanned by Researcher 26862 | -2/Section 7 | Warped through subspace 26998 | -2/Section 7 | Spotted Alpha 7 26999 | -2/Section 7 | Spotted Alpha 7 27003 | -2/Section 7 | Spotted B-99 Colossus 27007 | -2/Section 7 | Spotted Executioner 27009 | -2/Section 7 | Core integrity fell below 50% 27010 | -2/Section 7 | Spotted Executioner 27013 | -2/Section 7 | Core integrity fell below 20% 27042 | -2/Section 7 | Activated Sigix Exoskeleton 27042 | -2/Section 7 | Received instructions from Sigix Warrior 27044 | -2/Section 7 | Lost 4 parts (4w) 27050 | -2/Section 7 | Allies destroyed Executioner 27055 | -2/Section 7 | Allies destroyed Executioner 27066 | -2/Section 7 | Found Prototype Processor 27066 | -2/Section 7 | Identified Exp. Core Analyzer 27103 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 27125 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 27182 | -2/Section 7 | Spotted Striker 27194 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 27213 | -2/Section 7 | Allies destroyed Striker 27219 | -2/Section 7 | Destroyed 15 combat bots 27243 | -2/Section 7 | Found Prototype Launcher 27243 | -2/Section 7 | Identified Ragnarok Missile Launcher 27285 | -2/Section 7 | Spotted Executioner 27286 | -2/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 27268_ G-73 Enforcer destroyed. 27270_ Destroyed Unknown Slashing Weapon. 27270_ G-73 Enforcer destroyed. 27270_ Destroyed Myomer Leg. 27270_ L-61 Swordsman destroyed. 27271_ Quantum Shear penetrates Machine. 27271_ Quantum Shear penetrates G-73 Enforcer. 27271_ G-73 Enforcer destroyed. 27276_ System corrupted: Heat flow error (+245). 27277_ Acquired 49 matter. 27279_ Acquired 80 matter. 27281_ Acquired 64 matter. 27284_ Quantum Shear penetrates C-45 Heavy ARC. 27285_ C-45 Heavy ARC bursts open, deploying its payload. 27285_ Executioner unfolds itself. 27285_ P-80 Master unfolds itself. 27286_ Penetrated by Slug. 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[ X% | | C % =%* % [* | | m = = % @ % * | | E =! % % %* !!%!= !% | | % pp %=% % % ! != *! | | % * %!*![=! | | ! !=!!! % ! | | """"""""" ]!![ | | ###"""""""""" """""" """" " "" % ### | | #??""""""""""""""""""""""""""""""""""#?# | | +#???#####?############################?#### ### | | ????????????????????????????????????????#"" "" | | ????????????????????????????????????????#""" "" | | ????????????????????????????????????????#"" """ | | ????????????????????????????????????????#""" """ | | ????????????????????????????????????????#""" """ | | ????????????????????????????????????????#""" """ | | ????????????????????????????????????????#"" "" | | ????????????????????????????????????????#" " | | ????????????????????????????????????????#" | | ????????????????????????????????????????#" " | | ????????????????????????????????????????#"" T" | | ????????????????????????????????????????#" " | | ????????????????????????????????????????#" " | | ????????????????????????????????????????#" # " | | ????????????????!???????????????????????#"""###""" | | ????????????????????????????????????????####??#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 120 Energy Generation 49 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Containment 12 Corruption Block 20 Armor Coverage 1125 Resistance: KI 30 Resistance: TH 50 Resistance: EM 20 Propulsion Shielding 90 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 12 Defensive Hacking 30 Relay Coupler Types 1 Relay Coupler Value 31 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip Antimatter Reactor | x2 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Terrabomb Core Reset Matrix Transdimensional Reconstructor Microwarp Drive Achievements -------------- Everyone Must Die Luggage Code Metal Spider Vwoop! Challenges ------------ None Game ------ Seed SwarmLinearCrosscalibrator Manual? 0 Play Time 05:38:52 Cumulative 313.9 hours Start 2026.10.15 @ 19:32:29 End 2026.10.17 @ 23:49:39 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0/0 Lore% 82 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 316c6491-6382-4fb9-b758-9fb1fd3169f2