Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 08:48:28 Player: Nick Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1267) 1267 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 3933 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (1700) Ox33 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Huge Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Advanced Treads Aluminum Leg Carbon-fiber Leg Small Storage Unit Large Storage Unit Compact Battery (200) Visual Processing Unit ECM Suite Light Armor Plating Improved Field Recycling Unit (0) Faulty Improved EM Shotgun Medium Laser Advanced Beam Rifle Heavy Assault Rifle Assault Cannon Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Terrain Scan Processor > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Rifle Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Small Storage Unit Large Storage Unit Compact Battery Visual Processing Unit ECM Suite Light Armor Plating Improved EM Shotgun Shock Rifle Lightning Gun Lightning Gun Medium Laser Advanced Beam Rifle Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Mining Laser Plasma Cutter [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Medium Laser Energy Gun Medium Laser Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . . 1 1 Parts Attached 47 | 6 5 4 18 14 Power 8 | 1 . 1 4 2 Engine 6 | 1 . 1 3 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 13 | 2 . 1 6 4 Treads 10 | 2 . 1 5 2 Leg 3 | . . . 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 2 4 1 Device 3 | 1 1 . . 1 Storage 6 | . 1 1 4 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 3 . 4 7 Energy Gun 10 | 2 3 . 1 4 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 3 | . . . 1 2 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 23 | . . 2 4 17 Power 5 | . . . 2 3 Propulsion 7 | . . 1 1 5 Utility 2 | . . 1 . 1 Weapon 9 | . . . 1 8 Highest Loss Streak 16 | . . 2 3 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 90 79 91 85 Engine 4 | . 14 7 4 . Core 3 | . . . 3 5 Treads 25 | . 28 20 26 24 Leg 2 | . . . 4 2 Device 3 | . 13 6 . 2 Storage 14 | . 5 14 18 15 Processor 6 | . . 8 9 7 Energy Gun 13 | . 28 22 6 11 Ballistic Cannon 4 | . . . 7 6 Launcher 6 | . . . 11 5 Peak Build Rating 37 | 8 9 10 27 37 Average Rating 17 | 4 7 8 19 30 On Entrance 10 | . 8 7 10 27 Naked Turns . | . . . . . Heaviest Build 120 | 8 13 19 118 120 Greatest Support 95 | 40 40 40 84 95 Greatest Overweight (x) 39 | . . . 1 39 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 8 8 25 25 Average Capacity 14 | 5 6 8 14 25 Most Carried 24 | 5 8 8 22 24 Average Carried 11 | 3 5 7 10 21 Final Capacity 25 | 5 8 8 25 25 Final Carried 22 | 4 8 8 22 18 Class Distribution -------------------- 53% | Gunner 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 999 | 247 63 30 509 150 Remotely . | . . . . . Salvage Created 1224 | 40 334 86 607 157 Parts 64 | 7 17 1 36 3 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | 1 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 7 2 19 2 Guns 11 | . 7 . 3 1 Cannons 3 | . . . 3 . AOE 14 | . . . 13 1 Classes Destroyed 10 | 1 3 1 3 2 Worker 5 | . 1 . 4 . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 4 | . . . 4 . Grunt 19 | . 7 1 10 1 Sentry 6 | . . 1 5 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 1 3 1 7 2 Combat Bots Only 4 | . 2 1 4 1 Max Kills in Single Turn 3 | 1 2 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 280 | . 30 52 65 133 Missed 87 | . 8 15 26 38 Damage Taken 4125 | . 242 471 1045 2367 Core 966 | . 34 129 91 712 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 22 | . . 22 . . Core Remaining (%) 84 | 100 86 67 83 . Volleys Fired 107 | 6 33 16 42 10 Largest 4 | 2 2 2 3 4 Hottest 208 | 100 100 100 130 208 Shots Fired 222 | 12 66 32 86 26 Gun 144 | 12 66 32 18 16 Cannon 45 | . . . 37 8 Launcher 33 | . . . 31 2 Special . | . . . . . Kinetic 45 | . . . 37 8 Thermal 128 | 12 66 32 14 4 Explosive 33 | . . . 31 2 Electromagnetic 16 | . . . 4 12 Robot Hit Streak 13 | 3 10 7 13 5 Robot Miss Streak 7 | 1 4 2 7 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 136 | 6 42 25 49 14 Core Hits 79 | 3 19 3 45 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 3 2 1 . Burn 5 | . 3 2 . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3179 | 63 539 315 1788 474 Guns 1209 | 63 539 315 149 143 Cannons 647 | . . . 522 125 Explosions 1303 | . . . 1114 189 Melee . | . . . . . Ramming 20 | . . . 3 17 Kinetic 647 | . . . 522 125 Thermal 1124 | 63 539 315 101 106 Explosive 1217 | . . . 1114 103 Electromagnetic 171 | . . . 48 123 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 5 | . . . 6 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . . 19 17 Message Errors 8 | . . . 4 4 Matter Fused 13 | . . . 8 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . 1 3 Parts Rejected 2 | . . . 2 . Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 4 | . . . 2 2 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . 2 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary 1 | . . . 1 . Self-Inflicted Damage 370 | . . . 275 95 Shots 12 | . . . 10 2 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 417 | 78 369 168 117 417 Average Temperature 101 | 33 137 57 35 171 Received Heat Transfer 1185 | . 132 234 189 630 Effects 5 | . 3 . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 8 | . 4 4 . . Heat Transferred 3469 | 185 1778 1073 296 137 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 561 | 10 219 162 561 303 Initial 227 | . 6 92 68 227 Average 210 | 4 91 112 382 183 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 56 | 100 92 100 21 46 Level 1 24 | . 7 . 23 53 Level 2 19 | . . . 55 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 2 3 2 Investigation 4 | . 1 1 2 . Extermination 1 | . . . . 1 Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 11 8 22 9 Peak Tracking Total 5 | . 3 4 5 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 1 5 2 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 8 3 12 5 Successful 15 | . 4 2 6 3 Failed 13 | . 4 1 6 2 Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . . . 7 3 Fabricators . | . . . . . Repair Stations 6 | . 3 3 . . Recycling Units 10 | . 5 . 3 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 5 | . . . 2 3 Record 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 2 . . Scan Component 2 | . 1 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 6 | . 3 . 3 . Process 3 | . 2 . 1 . Retrieve Matter 2 | . . . 2 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 4 1 Full Trace Events 4 | . 1 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 249 | . 228 . 21 . Retrieved Matter 21 | . . . 21 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2610 | 280 342 354 891 743 Spaces Moved 1139 | 156 140 175 395 273 Core 15 | 13 . . . 2 Treads 1113 | 143 140 175 395 260 Legs 11 | . . . . 11 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 228 Average Speed 186 | 150 160 160 178 246 Slowest Speed 2000 | 160 160 160 230 2000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 19 | 7 23 16 40 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 214 | . . . 183 31 Melee . | . . . . . Projectile 9 | . . . 6 3 AOE 205 | . . . 177 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1421 | 190 190 217 502 322 Wait 74 | 11 8 18 22 15 Move 1135 | 155 139 174 394 273 Hop . | . . . . . Pick Up 48 | 11 4 4 20 9 Fast Attach 10 | . 2 1 7 . Attach 28 | 6 . 3 6 13 Detach 1 | . . . 1 . Swap 9 | . 3 . 5 1 Drop 7 | 1 1 1 4 . Fire 107 | 6 33 16 42 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 281 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -9/Materials | Repaired Lgt. Ion Engine? 905 | -9/Materials | Discovered new exit (range 16) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1124 | -8/Materials | Crushed by falling debris 1155 | -8/Materials | Lost 3 parts (1p1n1w) 1796 | -8/Materials | Build established: Gunner 1827 | -8/Materials | Discovered new exit (range 5) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2559 | -7/Factory | Core integrity fell below 50% 2596 | -7/Factory | Core integrity fell below 20% 2611 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02589_ K-01 Serf collects debris. 02590_ U-05 Engineer lays Concrete. 02590_ Imp. Deuterium Engine destroyed. 02590_ Knocked back. 02591_ U-05 Engineer lays Concrete. 02592_ K-01 Serf collects debris. 02592_ U-05 Engineer lays Concrete. 02594_ M-28 Smith repairs Dynamic Insulation System. 02594_ U-05 Engineer lays Concrete. 02595_ Adv. Weight Redist. System destroyed. 02595_ Critical hit (Blast). 02595_ Knocked back. 02596_ IDYLFVGJH0ZLEE0ONHC FZE 02596_ K-01 Serf collects debris. 02598_ Critical hit (Burn: +37). 02602_ K-01 Serf collects debris. 02603_ U-05 Engineer builds a Wall. 02606_ Slug penetrates Wall. 02611_ Penetrated by Slug. 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