Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.12 @ 10:08:52 Player: btmk16 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (283) 1415 Value Destroyed (8994) 8994 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3227) 3227 TOTAL SCORE: 22576 Bonus ------- High Alert Combat Kills 914 Follower Combat Kills 714 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 242 Friendly Fire -443 Cogmind --------- Core Integrity 0/1450 Matter 16/300 Energy 639/700 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Energy Well Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Recoil Nullifier Improved Weapon Cycler Improved Transmission Jammer Layered Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Quantum Rifle Railgun Hypervelocity Railgun > --- INVENTORY -------- Myomer Leg Impulse Thruster Array Advanced Heat Sink Advanced Powered Armor Advanced Thermal Shield Point Defense Array Quantum Rifle Railgun Advanced Micro-nuke Launcher [Rating: 160] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Treads Treads Improved Treads Leg Enhanced Biometal Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Biomechanical Wings Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Slots Evolved 16 | . . 2 . 2 2 2 . . . . 2 . . . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . 1 1 . . . . 1 . . . . . . . . . . Utility 10 | . . 1 . 2 1 1 . . . . 1 . . . . . . 1 1 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 364 | 8 21 16 17 40 41 29 . . 2 5 27 . 4 . 2 24 3 37 58 15 15 Power 30 | 1 2 1 1 4 4 2 . . . . 1 . 1 . . 3 . 2 5 2 1 Engine 16 | 1 2 1 1 4 3 1 . . . . . . . . . . . 1 2 . . Core 4 | . . . . . 1 1 . . . . 1 . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . 3 . 1 3 2 1 Propulsion 114 | 2 8 8 2 9 18 10 . . . 2 10 . . . 1 7 1 8 16 7 5 Treads 36 | 2 2 7 1 8 7 . . . . . . . . . . . . 1 7 1 . Leg 23 | . 4 . . 1 . 2 . . . . . . . . . 6 . 3 6 . 1 Wheel 25 | . 2 1 1 . 10 1 . . . . . . . . . . . 4 . 6 . Hover 6 | . . . . . 1 4 . . . . 1 . . . . . . . . . . Flight 24 | . . . . . . 3 . . . 2 9 . . . 1 1 1 . 3 . 4 Utility 122 | 2 3 5 8 16 13 12 . . 2 2 10 . 1 . 1 10 1 13 15 4 4 Device 70 | 1 1 3 7 6 4 5 . . . 1 6 . . . 1 7 1 10 11 3 3 Storage 6 | 1 2 . . . . . . . . . 1 . . . . . . . 1 1 . Processor 13 | . . 1 . 1 2 5 . . 2 . . . 1 . . . . 1 . . . Hackware 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Protection 31 | . . 1 1 9 7 1 . . . . 3 . . . . 3 . 2 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 3 8 2 6 11 6 5 . . . 1 6 . 2 . . 4 1 14 22 2 5 Energy Gun 10 | . . . . . . . . . . . . . . . . . . 2 6 1 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 5 . . . Ballistic Gun 41 | 3 8 2 3 4 . . . . . . 2 . . . . 2 . 4 10 1 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Launcher 12 | . . . 1 1 1 1 . . . . . . . . . . 1 3 2 . 2 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 5 | . . . . . 2 2 . . . . . . . . . 1 . . . . . Slashing Weapon 23 | . . . 2 6 3 2 . . . 1 2 . 2 . . 1 . . 4 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 3 . . . . 1 . . . . 5 1 1 4 . . Corrupted Parts 9 | . . . 6 . . 1 . . . . . . . . . 1 1 . . . . System Corruption 38 | . . . 19 . . 11 . . . . . . . . . 6 2 . . . . Parts Lost 131 | . 3 2 2 16 16 4 . 2 . 2 5 . . 1 1 4 11 9 21 10 22 Power 14 | . . . . 3 2 1 . . . . . . . . . . 1 1 3 1 2 Propulsion 52 | . 2 . . 6 9 1 . 1 . 2 3 . . 1 1 2 4 3 6 2 9 Utility 45 | . . 2 1 6 4 2 . 1 . . 1 . . . . 2 4 3 6 5 8 Weapon 20 | . 1 . 1 1 1 . . . . . 1 . . . . . 2 2 6 2 3 Highest Loss Streak 20 | . 3 1 1 5 11 4 . 2 . 2 4 . . 1 1 2 10 7 9 8 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 84 | . 99 99 91 88 82 62 93 89 79 84 87 82 83 88 75 84 57 69 72 91 66 Engine 5 | . 14 11 10 8 4 3 . . . . . . . . . 3 . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 4 5 7 4 Treads 10 | . 13 21 19 16 14 . . . . . . . . . . . . 4 4 11 . Leg 2 | . 6 . . . . 2 . . . . . . . . . 5 17 2 12 5 3 Wheel 5 | . 8 11 6 4 11 1 . . . . . . . . . . . 10 . 8 13 Hover 1 | . . . . . . 3 20 18 13 9 4 . . . . . . . . . . Flight 4 | . . . . . . 5 13 13 13 17 24 29 29 29 22 20 . . 3 . . Device 12 | . 14 8 10 12 15 8 20 18 13 16 9 5 5 5 5 10 8 22 13 23 14 Storage 7 | . 14 11 11 9 6 . . . . . 2 5 5 5 5 5 5 5 7 7 7 Processor 10 | . . 9 . 8 6 21 20 20 24 26 23 23 23 23 22 16 9 9 9 8 7 Protection 6 | . . 3 11 14 9 3 . . . . 5 5 5 5 5 5 . 1 3 3 2 Ballistic Gun 8 | . 27 22 20 1 1 . . . . . 1 5 3 . . . 3 3 4 7 5 Slashing Weapon 4 | . . . . 11 5 1 6 6 6 5 3 . 3 11 11 6 3 . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 90 98 103 108 124 19 12 12 11 15 38 38 38 37 32 57 43 82 77 88 82 Greatest Support 140 | 40 40 69 69 67 62 15 12 29 19 20 41 40 40 40 33 133 93 44 140 119 64 Greatest Overweight (x) 10 | . 3 4 3 3 6 5 . . . 1 . . . . 10 2 1 3 2 2 2 Average Overweight (x) . | . . 2 2 2 3 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 6 12 25 25 25 24 5 5 5 5 5 8 10 10 10 10 10 10 10 10 9 9 Most Carried 25 | 6 21 25 25 25 25 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Average Carried 15 | 2 10 24 24 24 22 3 5 5 5 4 7 9 9 9 10 9 9 9 8 9 3 Final Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 5 Final Carried 24 | 6 21 24 24 22 5 5 5 5 5 4 7 10 10 10 10 10 9 10 10 10 2 Class Distribution -------------------- 57% | Mutant 16% | Scavenger-Mutant 8% | Gladiator 8% | Sprinter 5% | Scavenger-Tank 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Matter Collected 7196 | 110 597 958 249 578 449 505 63 23 26 30 317 . 29 66 125 321 104 1386 842 304 114 Remotely 205 | . . . . . . . . . . . . . . . . . . . 205 . . Salvage Created 12825 | 12 594 1398 412 2862 1483 494 63 . 150 387 900 . 193 . 49 184 216 1753 914 562 199 Parts 676 | 5 43 108 31 156 84 14 . . 2 8 40 . 11 . 3 7 7 74 43 21 19 Haulers Intercepted 18 | . 2 3 . 3 1 1 . . . . 2 . 1 . . . . 3 1 1 . Recyclers Shooed 8 | . 1 2 . . . . . . . . . . . . . . . 1 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 3 1 17 . . . . 3 . 6 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Combat Hostiles Destroyed 200 | . 12 28 8 51 24 5 . . . 2 12 . 4 . 2 2 6 19 12 2 11 Melee 83 | . . . . 47 16 2 . . . 2 10 . . . 2 . . . 4 . . Guns 83 | . 12 28 8 4 . . . . . . 2 . 4 . . 2 4 8 6 2 3 Cannons 3 | . . . . . . . . . . . . . . . . . . 3 . . . AOE 18 | . . . . . 4 . . . . . . . . . . . 2 3 1 . 8 Classes Destroyed 17 | 1 6 3 1 2 3 . . . . . . . . . . . 1 . . . . Worker 27 | . 1 5 1 7 5 3 . . . . 1 . . . . . . 3 1 . . Builder 19 | . . 3 1 3 7 2 . . . . . . . . . . . 3 . . . Tunneler 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . Hauler 18 | . 2 3 . 3 1 1 . . . . 2 . 1 . . . . 3 1 1 . Recycler 10 | . . 1 1 1 2 . . . . . 1 . . . . . . 1 1 2 . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Operator 8 | . 1 2 . 2 . 1 . . . . 1 . . . . . . 1 . . . Watcher 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . Swarmer 60 | . 3 11 3 7 6 . . . . 1 6 . 4 . 2 . 4 . 2 . 11 Grunt 86 | . 9 9 4 33 10 3 . . . 1 5 . . . . . . 8 3 1 . Brawler 3 | . . . 1 1 . . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . Protector 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Sentry 27 | . . 8 . 8 4 . . . . . 1 . . . . . . 3 2 1 . Hunter 8 | . . . . 1 . 1 . . . . . . . . . . 2 2 2 . . Programmer 13 | . . . . . 3 1 . . . . . . . . . . . 6 3 . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 1 3 4 4 7 5 3 . . . 1 4 . 4 . 2 2 4 4 3 2 4 Combat Bots Only 7 | . 3 4 3 7 4 3 . . . 1 4 . 4 . 2 2 4 2 3 1 4 Max Kills in Single Turn 3 | 1 2 2 2 1 3 1 . . . 1 1 . 1 . 1 1 2 2 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . . . . . . . 1 1 1 . 2 Melee 1 | . . . . 1 1 1 . . . 1 1 . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Damage Taken 24272 | . 718 681 191 3310 2649 1122 39 100 . 249 968 . 31 142 89 870 1152 2726 3668 2615 2952 Core 4761 | . 151 162 19 410 557 576 18 16 . 117 144 . . 17 29 75 229 310 467 230 1234 Absorbed by Shields 780 | . . 216 13 106 . 16 . . . . . . . . . 211 151 6 . . 61 Redirected to Shielding 103 | . . . . . . . . . . . 18 . . . . . . . 85 . . Regen/Repaired (Parts) 254 | . . 122 . 127 . . . . . . . . . . . 5 . . . . . Core Remaining (%) 48 | 100 39 . 54 25 20 . . . . 14 . . . . . . 50 73 64 . . Volleys Fired 531 | 2 69 98 19 29 8 . . . . . 13 . 19 . . 26 16 127 72 10 23 Largest 3 | 2 2 2 2 2 1 . . . . . 1 . 1 . . 1 1 2 3 3 3 Hottest 265 | 40 40 46 46 46 36 . . . . . 61 . 30 . . 30 160 160 265 169 164 Shots Fired 899 | 4 138 196 37 56 8 . . . . . 13 . 19 . . 26 15 174 136 30 47 Gun 823 | 4 138 196 37 56 2 . . . . . 9 . 19 . . 26 13 120 133 30 40 Cannon 49 | . . . . . . . . . . . 3 . . . . . . 46 . . . Launcher 26 | . . . . . 6 . . . . . . . . . . . 2 8 3 . 7 Special 1 | . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 762 | 4 138 196 37 56 2 . . . . . 12 . 19 . . 26 13 119 96 20 24 Thermal 47 | . . . . . . . . . . . . . . . . . . . 21 10 16 Explosive 26 | . . . . . 6 . . . . . . . . . . . 2 8 3 . 7 Electromagnetic 63 | . . . . . . . . . . . . . . . . . . 47 16 . . Robot Hit Streak 24 | 1 18 24 5 9 2 . . . . . 7 . 14 . . 5 8 15 16 13 5 Robot Miss Streak 7 | 2 3 3 3 2 2 . . . . . 3 . . . . 2 2 3 5 1 7 Penetration Max 2 | . . . . . . . . . . . 1 . 1 . . 1 . 2 . . . Secondary Targets 8 | . 3 1 2 . . . . . . . . . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . 1 . 1 Capacitor 23 | . . . . . . . . . . . . . . . . . . 23 . . . Shots Hit Robots 929 | 1 94 147 22 178 79 25 3 . 4 8 36 . 13 . 2 13 18 117 129 19 21 Core Hits 403 | 1 39 59 15 72 32 5 1 . 2 4 15 . 6 . 2 7 11 57 40 11 24 Critical Kills 16 | . 2 1 . . 2 2 . . . . . . 2 . . 1 1 1 1 3 . Critical Parts Destroyed 13 | . . . . . 3 1 . . . . 1 . 2 . . 1 . 2 2 1 . Critical Strikes 64 | . 2 1 . 12 11 3 . . . . 4 . 4 . . 2 2 7 12 4 . Destroy 24 | . 2 1 . . . . . . . . 1 . 4 . . 2 1 3 6 4 . Corrupt 4 | . . . . . . . . . . . . . . . . . . 4 . . . Smash 8 | . . . . . 5 3 . . . . . . . . . . . . . . . Sever 28 | . . . . 12 6 . . . . . 3 . . . . . 1 . 6 . . Melee Attacks 486 | . . . 1 180 97 47 7 7 5 9 45 . 12 2 2 14 9 . 49 . . Impact 83 | . . . . . 31 45 . . . . . . . . . 7 . . . . . Slashing 403 | . . . 1 180 66 2 7 7 5 9 45 . 12 2 2 7 9 . 49 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 52 | . . . 1 17 16 7 . . . 1 5 . . . . . . . 5 . . Combat Hostiles 3 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . Follow-up Attacks 23 | . . . . 19 4 . . . . . . . . . . . . . . . . Damage Inflicted 33914 | 25 942 2225 424 7474 5096 1692 146 . 262 503 2179 . 438 . 77 516 818 4983 3818 465 1831 Guns 10747 | 21 942 2225 332 672 . . . . . . 205 . 438 . . 437 200 2340 2052 418 465 Cannons 1307 | . . . . . . . . . . . 36 . . . . . . 1271 . . . Explosions 3951 | . . . . . 530 . . . . . . . . . . . 269 1280 506 . 1366 Melee 17747 | . . . 92 6802 4564 1692 146 . 262 503 1938 . . . 77 62 349 . 1260 . . Ramming 162 | 4 . . . . 2 . . . . . . . . . . 17 . 92 . 47 . Kinetic 9833 | 21 942 2225 332 672 . . . . . . 241 . 438 . . 437 200 2340 1412 250 323 Thermal 646 | . . . . . . . . . . . . . . . . . . . 336 168 142 Explosive 3951 | . . . . . 530 . . . . . . . . . . . 269 1280 506 . 1366 Electromagnetic 1575 | . . . . . . . . . . . . . . . . . . 1271 304 . . Impact 2622 | . . . . . 1016 1606 . . . . . . . . . . . . . . . Slashing 15125 | . . . 92 6802 3548 86 146 . 262 503 1938 . . . 77 62 349 . 1260 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . 20 7 2 12 12 12 12 . 3 3 3 3 3 12 14 13 6 2 2 Average Corruption 7 | . . . 14 6 1 11 12 12 12 . 2 3 3 3 3 7 12 4 5 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . 8 . 2 . . . Effects 181 | . . . 40 4 5 16 5 5 3 . 2 1 7 4 6 2 21 29 25 1 5 Message Errors 52 | . . . 15 . 2 6 1 . . . . 1 2 . 2 1 5 10 6 . 1 Matter Fused 38 | . . . 9 . . 4 2 3 . . 1 . 1 3 2 . 5 4 2 1 1 Heat Flow Errors 22 | . . . 5 1 1 . . . . . . . 2 . 2 . 3 4 3 . 1 Energy Discharges 17 | . . . 3 . . . . 1 . . 1 . 2 1 . 1 3 1 4 . . Parts Rejected 8 | . . . 1 . 1 1 . . . . . . . . . . . 2 2 . 1 Data Loss (minor) 21 | . . . 3 1 . 3 1 . 3 . . . . . . . 3 4 3 . . Data Loss (major) 5 | . . . 1 . 1 . . 1 . . . . . . . . 1 1 . . . Misfires 4 | . . . 1 . . . . . . . . . . . . . . 1 2 . . Alerts 7 | . . . 2 1 . . 1 . . . . . . . . . . 2 . . 1 Misdirections 2 | . . . . . . 2 . . . . . . . . . . . . . . . Weapon Failures 5 | . . . . 1 . . . . . . . . . . . . 1 . 3 . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 2287 | . . . . 485 568 483 8 . 32 128 187 . . . . . . 156 147 . 93 Projectiles 19 | . . . . . . . . . . . . . . . . . . 19 . . . Explosions 313 | . . . . . 50 . . . . . . . . . . . . 137 33 . 93 Melee 1955 | . . . . 485 518 483 8 . 32 128 187 . . . . . . . 114 . . Knockbacks 13 | . . . . . 3 10 . . . . . . . . . . . . . . . Impact 13 | . . . . . 3 10 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 295 | . . . . . 1 . . . . . . . . . . . 173 92 . 18 11 Shots 5 | . . . . . . . . . . . . . . . . . 3 1 . . 1 Rammed 21 | 1 . . 2 . 1 . . . . . . . . . . . . 11 . 6 . Targets Rammed 25 | 1 . . 2 . 1 . . . . . . . . . . 4 . 11 . 6 . Kicked 4 | . . . . . . . . . . . . . . . . 4 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 37 11 256 225 114 1 . . . . 60 . 366 1 147 14 222 324 458 136 200 Average Temperature 96 | . 12 3 109 92 49 1 . . . . 20 . 136 1 71 14 91 90 163 48 92 Received Heat Transfer 4483 | . 321 218 8 1645 717 234 21 24 . 66 117 . . . . 102 . 455 249 117 189 Effects 9 | . . . . . . . . . . . . . 3 . . . . . 6 . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . 5 2 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 5 1 . . Parts Fried 19 | . . . . . 4 6 . . . . . . . . . . . 6 3 . . Impact Corruptions 30 | . . . . . 9 21 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 888 | . . . . . . . . . . . . . . . . . . . 481 222 185 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Peak Influence 1000 | 5 222 546 241 1000 801 711 . . . . 660 231 445 . . . . 678 461 267 345 Initial 445 | . 3 33 151 15 445 399 . . . . 224 231 161 . . . . . 286 172 84 Average 300 | 1 117 369 67 335 443 486 . . . . 368 231 318 . . . . 310 323 179 180 Maximum Alert Level 3 | . 1 2 1 3 3 3 . . . . 2 1 2 . . . . 2 2 1 1 Low Security (%) 36 | 100 96 10 87 42 . . . . . . . . 16 . . . . 44 . 60 61 Level 1 30 | . 3 42 12 20 29 13 . . . . 68 100 69 . . . . 14 92 39 38 Level 2 30 | . . 47 . 29 68 82 . . . . 31 . 13 . . . . 41 7 . . Level 3 1 | . . . . 6 1 3 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 3 3 1 10 9 4 . . . 1 5 . 1 . . . . 6 4 4 . Investigation 12 | . 2 1 . 4 1 1 . . . . 1 . 1 . . . . 1 . . . Extermination 12 | . . . . . 3 1 . . . . 1 . . . . . . 4 2 1 . Reinforcement 20 | . 1 2 1 3 2 2 . . . . 3 . . . . . . 1 2 3 . Assault 6 | . . . . 2 3 . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . 1 . . . . 1 . . . . . . 1 1 . . Haulers Reinforced 4 | . . . . . 1 . . . . . 1 . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Distress Signals 19 | . 1 2 . 4 5 . . . . . 1 . 1 . . 1 . 1 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 518 | . 22 46 8 83 59 22 4 1 . 20 41 3 8 10 4 50 7 51 21 30 28 Peak Tracking Total 24 | . 4 7 3 6 14 10 4 1 . 10 9 3 4 5 4 14 4 11 3 24 15 Tactical Retreats 56 | . 1 2 1 6 7 6 1 . . 2 11 . 1 3 1 4 . 3 4 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Traps Triggered 13 | . 4 2 1 1 . 1 . . . . 2 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Reused 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Triggered 26 | . . . 1 2 2 . . 1 . . . . . . . 20 . . . . . Most Traps Carried 4 | . . . 4 3 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Machines Disabled 8 | . . . . 1 . . . . . . . . 2 . . . . 4 . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Machines Accessed 36 | . 7 3 2 8 2 3 . . . . 2 . 1 . . 1 1 3 1 2 . Terminals 20 | . 7 2 1 5 2 2 . . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . Repair Stations 5 | . . 1 . 1 . . . . . . . . 1 . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . 1 1 1 . Total Hacks 95 | . 22 11 6 19 5 7 . . . . 4 . 4 . . 5 1 8 1 2 . Successful 49 | . 14 7 2 9 . 2 . . . . 4 . 1 . . 5 1 2 1 1 . Failed 46 | . 8 4 4 10 5 5 . . . . . . 3 . . . . 6 . 1 . Catastrophic 5 | . 1 . . 2 . 1 . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 6 1 5 6 . . . . 1 . 16 . 26 . . . . 19 . 1 1 Terminals 54 | . 22 6 5 11 5 4 . . . . . . . . . . 1 . . . . Fabricators 8 | . . . . . . 3 . . . . 4 . . . . . . . . 1 . Repair Stations 18 | . . 5 . 3 . . . . . . . . 4 . . . . 6 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . . . . . . . . . . 2 1 1 . Terminal Hacks 29 | . 13 3 2 4 . 1 . . . . . . . . . 5 1 . . . . Record 1 | . . . . . . . . . . . . . . . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 3 1 . 1 . . . . . . . . . . . 5 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 9 | . . 4 . 2 . . . . . . . . 1 . . . . 2 . . . Scan Component 6 | . . 2 . 1 . . . . . . . . 1 . . . . 2 . . . Repair 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . 1 . . . . . . 1 . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 3 1 7 2 3 . . . . 1 . 1 . . . . 3 . 2 . Full Trace Events 9 | . 1 . . 3 1 1 . . . . 1 . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . 1 . . 1 . . . . 15 . 12 . . . . . . 16 . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . 14 . . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Time 74 | . . 52 . 22 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 6 | . . . . 4 . . . . . . . . . . . . . . 2 . . Machine Destruction 6 | . . . . 4 . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Total Allies 18 | . . . . . . . . . 6 . 6 . 1 . . . . 5 . . . Largest Group 6 | . . . . . . . . . 6 6 3 . 1 . . . . 3 . . . Highest-Rated Group 349 | . . . . . . . . . 349 349 220 . 28 . . . . 278 . . . Highest-Rated Ally 167 | . . . . . . . . . 96 96 167 . 28 . . . . 103 . . . Zionite Dispatches 4 | . . . . . . . . . . . 1 . 1 . . . . 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 93 | . . . . . . . . . . 49 18 . . . . . . 26 . . . Total Damage 4329 | . . . . . . . . . . 1946 369 . . . . . . 2014 . . . Kills 18 | . . . . . . . . . . 9 . . . . . . . 9 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . 1 . . . . 5 . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . 1 . 1 2 . . . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . 13 . . . . . . . . Items 13 | . . . . . . . . . . . . . 13 . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . 3 . 6 . . . . 3 . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 2 . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Turns Passed 18941 | 100 1473 2303 1566 3094 1816 723 147 155 585 181 694 39 307 150 360 1159 477 1612 1199 571 230 Spaces Moved 14036 | 49 899 992 835 1298 867 868 299 395 1060 435 1295 97 710 380 377 788 345 945 550 404 148 Core 199 | 1 . . . . 78 82 . . . . . . . . 1 2 . . . . 35 Treads 1859 | 48 326 394 230 456 113 . . . . . . . . . . . . . 86 206 . Legs 1069 | . 234 . . . . 48 . . . . . . . . . 150 271 8 355 . 3 Wheels 4443 | . 339 598 605 842 676 141 . . . . . . . . . . . 929 17 198 98 Hover 3 | . . . . . . . . 1 2 . . . . . . . . . . . . Flight 6463 | . . . . . . 597 299 394 1058 435 1295 97 710 380 376 636 74 8 92 . 12 Fastest Speed 26 | 50 105 135 145 145 50 34 34 34 34 27 26 30 30 30 31 26 116 90 32 90 45 Average Speed 95 | 157 134 177 171 174 148 54 34 34 34 31 29 30 30 30 40 78 117 110 105 124 92 Slowest Speed 550 | 160 160 480 240 312 235 300 34 58 66 105 35 30 30 32 550 190 120 330 320 156 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . 2 . . . . . . . 14 . 2 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 99 64 99 88 25 31 56 64 90 64 30 78 19 65 66 64 62 23 7 10 34 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 19 | . . . . . . . . . 1 . 9 . 9 . . . . . . . . Known Exits Taken 6 | . . . . 1 . . . . . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 1 1 . . . 1 1 1 . . . . . Scrap Searched 13 | . . . 1 . . . 2 1 2 1 . . . 2 3 . 1 . . . . Spaces Dug 99 | . . . . 3 5 10 3 7 . . 14 . 14 1 . 4 . 35 3 . . Terrain Destroyed 455 | . . . . 3 36 10 3 7 . . 20 . 22 1 . 8 92 124 61 . 68 Melee 57 | . . . . 3 5 10 3 7 . . 14 . 9 1 . 2 . . 3 . . Projectile 60 | . . . . . . . . . . . 6 . 13 . . 6 14 19 1 . 1 AOE 336 | . . . . . 31 . . . . . . . . . . . 78 104 56 . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Gar Total 18081 | 64 1046 1355 931 1872 1274 1056 333 404 1275 463 1492 106 769 409 578 1281 385 1344 973 458 213 Wait 2303 | . 25 210 36 294 217 82 28 3 207 13 88 7 22 29 197 400 11 193 216 6 19 Move 13976 | 49 898 991 830 1297 867 867 298 394 1059 434 1268 96 705 371 376 787 344 944 549 404 148 Hop 21 | . . . 2 . . . . . . . 13 . 2 4 . . . . . . . Pick Up 143 | 5 20 19 9 24 18 6 . . . . 11 3 2 1 . 4 1 8 4 5 3 Fast Attach 187 | 7 5 4 5 6 12 22 . . 2 4 20 . 3 . 2 18 . 28 38 9 2 Attach 89 | . 3 3 5 23 15 5 . . . 1 3 . . . . 1 3 6 10 . 11 Detach 48 | . . . 2 10 6 5 . . 2 1 3 . 2 . 1 2 1 5 7 . 1 Swap 88 | 1 13 9 7 11 14 2 . . . . 4 . 1 . . 5 . 3 10 6 2 Drop 196 | . 13 21 12 21 26 9 . . . 1 24 . 4 2 . 21 . 12 18 12 . Fire 531 | 2 69 98 19 29 8 . . . . . 13 . 19 . . 26 16 127 72 10 23 Melee 452 | . . . 1 156 91 47 7 7 5 9 45 . 9 2 2 13 9 . 49 . . Ram 16 | . . . . . . . . . . . . . . . . . . 11 . 5 . Kick 4 | . . . . . . . . . . . . . . . . 4 . . . . . Crush 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . Escape Stasis 15 | . . . . . . 11 . . . . . . . . . . . . . . 4 Rewire 7 | . . . . . . . . . . . . . . . . . . 7 . . . Trap 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -3/Research -2/Research -2/Garrison History --------- Turn | Location | Event 73 | -11/Scrapyard | Discovered new exit (range 12) 101 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 797 | -10/Materials | Core integrity fell below 50% 828 | -10/Materials | Lost 3 parts (2n1w) 844 | -10/Materials | Discovered new exit (range 16) 1117 | -10/Materials | Discovered new exit (range 10) 1226 | -10/Materials | Discovered new exit (range 8) 1495 | -10/Materials | Discovered new exit (range 13) 1574 | -10/Materials | Entered another Materials area 1574 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -9/Materials | Discovered new exit (range 8) 2469 | -9/Materials | Repaired Assault Rifle 2496 | -9/Materials | Repaired Com. Wheel 2690 | -9/Materials | Discovered new exit (range 15) 2873 | -9/Materials | Discovered new exit (range 11) 3877 | -9/Materials | Entered Mines 3884 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3951 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4037 | -9/Mines | Learned Materials security intel 4530 | -9/Mines | Discovered new exit (range 7) 4542 | -9/Mines | System corruption reached 10% 4668 | -9/Mines | Found a hidden stash of uninstalled traps 4920 | -9/Mines | Discovered new exit (range 6) 5257 | -9/Mines | Learned Materials emergency access door positions 5279 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5279 | -9/Mines | Discovered new exit (range 5) 5443 | -9/Mines | Entered Materials 5443 | -8/Materials | Evolved 2 slots: Utility x2 5727 | -8/Materials | Build established: Gladiator 5966 | -8/Materials | Discovered new exit (range 3) 6711 | -8/Materials | Discovered new exit (range 12) 7477 | -8/Materials | Build established: Mutant 7500 | -8/Materials | Repaired Greatsword 7919 | -8/Materials | Identified exit to Factory 8243 | -8/Materials | First assault squad dispatched 8329 | -8/Materials | Garrison activated, responded to threat 8330 | -8/Materials | Lost 3 parts (2n1u) 8358 | -8/Materials | Destroyed 7 combat bots 8358 | -8/Materials | Core integrity fell below 50% 8408 | -8/Materials | Lost 5 parts (1p2n2u) 8413 | -8/Materials | Sterilization system engaged 8413 | -8/Materials | Non-combat units ordered to evacuate 8513 | -8/Materials | Combat units ordered to evacuate 8537 | -8/Materials | Entered Factory 8537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8540 | -7/Factory | Lost 3 parts (1p1u1w) 8601 | -7/Factory | Found Scrap Engine 8717 | -7/Factory | Build established: Scavenger-Mutant 9213 | -7/Factory | Cargo convoy interrupted 9592 | -7/Factory | Build established: Scavenger-Gladiator 9737 | -7/Factory | First assault squad dispatched 9944 | -7/Factory | Lost 11 parts (1p6n3u1w) 10242 | -7/Factory | Build established: Scavenger-Mutant 10317 | -7/Factory | Core integrity fell below 50% 10349 | -7/Factory | Discovered new exit (range 9) 10353 | -7/Factory | Entered another Factory area 10353 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10744 | -6/Factory | Core integrity fell below 50% 10746 | -6/Factory | System corruption reached 10% 10774 | -6/Factory | Lost 4 parts (1p1n2u) 10994 | -6/Factory | Discovered new exit (range 13) 11043 | -6/Factory | Build established: Mutant 11053 | -6/Factory | Search patrols dispatched 11073 | -6/Factory | Discovered new exit (range 7) 11076 | -6/Factory | Entered Lower Caves 11095 | -6/Lower Caves | Encountered a Warlord checkpoint 11158 | -6/Lower Caves | Learned Factory stockpile data 11208 | -6/Lower Caves | Discovered new exit (range 11) 11223 | -6/Lower Caves | Entered another Lower Caves area 11253 | -6/Lower Caves | Encountered a Warlord checkpoint 11283 | -6/Lower Caves | Spotted B-75 Beast 11377 | -6/Lower Caves | Discovered new exit (range 3) 11378 | -6/Lower Caves | Entered Zion 11410 | -6/Zion | Discovered new exit (range 18) 11438 | -6/Zion | System corruption cleaned by Quarantine Array 11449 | -6/Zion | Learned Factory stockpile data 11454 | -6/Zion | Given A8's code to call for help 11470 | -6/Zion | Learned location of Quarantine (-2) 11513 | -6/Zion | Learned Factory emergency access door positions 11671 | -6/Zion | Imprinted 11673 | -6/Zion | Declared Zion's savior 11714 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11714 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11963 | -6/Zion | Entered Proximity Caves 11963 | -5/Proximity Caves | Accompanied by 6 allies 12049 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12050 | -5/Proximity Caves | Core integrity fell below 20% 12108 | -5/Proximity Caves | Learned Factory garrison access intel 12138 | -5/Proximity Caves | Discovered new exit (range 9) 12143 | -5/Proximity Caves | Learned Factory security intel 12144 | -5/Proximity Caves | Entered Factory 12144 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12148 | -5/Factory | Loaded intel: 4 garrison access locations 12160 | -5/Factory | Zion hero teleported in (P1-3CE) 12195 | -5/Factory | Retrieved Zion intel report: Component Schematics 12201 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12261 | -5/Factory | Allied Derelicts emerged from ambush trap array 12288 | -5/Factory | Discovered new exit (range 21) 12318 | -5/Factory | Fabricated Impulse Thruster? 12353 | -5/Factory | Build established: Sprinter 12416 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12767 | -5/Factory | Lost 4 parts (3n1u) 12838 | -5/Factory | Manually triggered Chute Trap 12838 | -5/Factory | Sucked down chute 12838 | -5/Factory | Entered Waste 12841 | -5/Waste | Spotted C-40 Crusher 12845 | -5/Waste | Spotted C-40 Crusher 12847 | -5/Waste | Found Adv. Powered Armor 12857 | -5/Waste | Spotted C-40 Crusher 12858 | -5/Waste | Spotted C-40 Crusher 12871 | -5/Waste | Discovered new exit (range 21) 12877 | -5/Waste | Entered Factory 12937 | -5/Factory | Retrieved Zion intel report: Branch Access 12937 | -5/Factory | Identified exit to Upper Caves 12937 | -5/Factory | Spotted B-75 Beast 12982 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12983 | -5/Factory | Zion Infowar Resupply teleported in 13018 | -5/Factory | Retrieved Zion intel report: Trap Installations 13019 | -5/Factory | Discovered new exit (range 7) 13058 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13061 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13069 | -5/Factory | Retrieved Zion intel report: Active Terminals 13184 | -5/Factory | Entered Upper Caves 13332 | -5/Upper Caves | Discovered new exit (range 9) 13334 | -5/Upper Caves | Entered another Upper Caves area 13366 | -5/Upper Caves | Learned Factory emergency access door positions 13367 | -5/Upper Caves | Discovered new exit (range 15) 13670 | -5/Upper Caves | Discovered new exit (range 13) 13694 | -5/Upper Caves | Entered Warlord 13720 | -5/Warlord | System corruption cleaned by Quarantine Array 13844 | -5/Warlord | Build established: Mutant 13861 | -5/Warlord | Rebuked by Warlord 13869 | -5/Warlord | Warlord's base attacked by MAIN.C 14107 | -5/Warlord | Found Prototype Device 14107 | -5/Warlord | Identified Exp. Phase Shifter 14140 | -5/Warlord | Found Prototype Reactor 14161 | -5/Warlord | Found Prototype Device 14161 | -5/Warlord | Identified Thermal Barrier 14217 | -5/Warlord | Spotted B-86 Titan 14219 | -5/Warlord | Warlord forces counterattacked 14544 | -5/Warlord | Warlord base infiltrated, sounded retreat 14545 | -5/Warlord | Enhanced Grunt warped into view 14545 | -5/Warlord | Enhanced Grunt warped into view 14545 | -5/Warlord | Enhanced Grunt warped into view 14545 | -5/Warlord | Enhanced Demolisher warped into view 14545 | -5/Warlord | Enhanced Demolisher warped into view 14545 | -5/Warlord | Enhanced Demolisher warped into view 14619 | -5/Warlord | Spotted Striker 14646 | -5/Warlord | Spotted Striker 14651 | -5/Warlord | Spotted Executioner 14665 | -5/Warlord | Spotted Executioner 14689 | -5/Warlord | Spotted Executioner 14713 | -5/Warlord | Found Corrupted Prototype Launcher 14801 | -5/Warlord | System corruption reached 10% 14845 | -5/Warlord | Discovered new exit (range 9) 14853 | -5/Warlord | Entered Proximity Caves 14893 | -4/Proximity Caves | Build established: Scavenger-Mutant 15075 | -4/Proximity Caves | Learned Research emergency access door positions 15151 | -4/Proximity Caves | Identified exit to Factory 15234 | -4/Proximity Caves | Identified Chain Missile Launcher 15265 | -4/Proximity Caves | Lost 10 parts (1p4n3u2w) 15309 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15330 | -4/Proximity Caves | Entered Factory 15330 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15352 | -4/Factory | Identified Vortex Chain Reactor 15519 | -4/Factory | Build established: Mutant 15717 | -4/Factory | Discovered new exit (range 6) 15723 | -4/Factory | Identified exit to Research 15802 | -4/Factory | Found Quantum Capacitor 15822 | -4/Factory | Found Quantum Capacitor 15847 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16143 | -4/Factory | Retrieved Zion intel report: Component Schematics 16144 | -4/Factory | Zion Hacker squad teleported in 16191 | -4/Factory | Zion Heavy squad teleported in 16253 | -4/Factory | Discovered new exit (range 12) 16434 | -4/Factory | Identified exit to Armory 16551 | -4/Factory | Retrieved Zion intel report: Trap Installations 16583 | -4/Factory | Build established: Scavenger-Mutant 16656 | -4/Factory | Terminal network hard line cut 16692 | -4/Factory | System corruption reached 10% 16773 | -4/Factory | Lost 7 parts (1p3n2u1w) 16942 | -4/Factory | Entered Research 16942 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17315 | -3/Research | Build established: Mutant 17621 | -3/Research | Lost 9 parts (2p3n1u3w) 17777 | -3/Research | Lost 3 parts (1p2u) 17801 | -3/Research | Found Prototype Launcher 17836 | -3/Research | Discovered new exit (range 9) 17894 | -3/Research | Identified exit to Research 17902 | -3/Research | Lost 6 parts (1n3u2w) 17935 | -3/Research | Found Prototype Device 17935 | -3/Research | Identified Exp. Thermal Shield 18138 | -3/Research | Identified Adv. Micro-nuke Launcher 18141 | -3/Research | Entered another Research area 18141 | -2/Research | Evolved 2 slots: Utility x2 18375 | -2/Research | Build established: Scavenger-Tank 18712 | -2/Research | Identified exit to Garrison 18712 | -2/Research | Entered Garrison 18738 | -2/Garrison | Lost 8 parts (1p2n3u2w) 18742 | -2/Garrison | Triggered checkpoint 18846 | -2/Garrison | Spotted B-90 Cyclops 18847 | -2/Garrison | Triggered checkpoint 18847 | -2/Garrison | Triggered checkpoint 18913 | -2/Garrison | Core integrity fell below 50% 18930 | -2/Garrison | Core integrity fell below 20% 18942 | -2/Garrison | Triggered checkpoint 18942 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18923_ Penetrated by Slug. 18924_ Detecting system override signal. 18925_ Penetrated by Slug. Garrison Door activated. 18929_ S-43 Plague suffers critical hit (Destroy). 18929_ S-43 Plague destroyed. 18929_ Connecting with Garrison Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] 18938_ Triggered Stasis Trap. 18938_ A bubble of rippling energy engulfs the area. 18938_ Field strength at 94. 18939_ Field strength at 82. 18940_ Field strength at 64. 18941_ System corrupted: Matter fused (-8). 18941_ Field strength at 52. 18942_ Beams of light sweep through the air. An alarm sounds. 18942_ Field strength at 22. Map ----- +----------------------------------------------------+ | # ###???????????????????????????????? | | " % #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | # ###?###???????????????????????????? | | # ####T######??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # [%= #??????????????????????? | | ## ## ############# #??????????????????????? | | ?# ?# ?????????????## #??????????????????????? | | ?# ??#?????????????### #??????????????????????? | | ?+?????????????????? d iss##?????????????????????? | | #???????????????????## s ##????????????????????? | | ????????????????????# s ##???????#???????????? | | ???????????# ####### s ###### ######??????? | | ???????????# s #??????? | | ???????????# s !??? | | ???????????###### #### #############??????? | | ????????????????????# #??????????????????? | | ????????????????????# #####??????????????????? | | ????????????????????## #??????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????#e #??????????????????????? | | ????????????????????? e #??????????????????????? | | ????????????????????# e #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 180 Energy Generation 70 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 825 Resistance: TH 30 Utility Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 22 Recoil Reduction 10 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Greatsword | -8/Materials | Scanalyzed Imp. Focal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Energy Well | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Hvy. Reactive Plating | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Mace | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Quantum Capacitor | -4/Factory | Z-intel Microactuators | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Imp. Recalibrator | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Imp. Dynamic Insulation System | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Adv. Medium Treads | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Imp. Transmission Jammer | -4/Factory | Z-intel Force Booster | -4/Factory | Z-intel Adv. Plasma Cannon | -4/Factory | Z-intel Rnf. Fission Core | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive D-63 Destroyer | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Impulse Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavySigixCanceller Manual? 0 Play Time 03:03:27 Cumulative 504.0 hours Start 2022.09.11 @ 14:08:49 End 2022.09.12 @ 10:08:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 567 Rogue 566 Adventurer 0 Explorer 1 Win Type - Total 17 Types 11/0/3/3/0/0/0/0/0 Lore% 80 Gallery% 90 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c883bf6-4132-4425-a971-3f75f7966b5f