Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 22:38:49 Player: kite Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (26) 5200 Robots Destroyed (328) 1640 Value Destroyed (15246) 15246 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (7157) 7157 TOTAL SCORE: 33363 Bonus ------- High Alert Combat Kills 3553 Follower Combat Kills 1469 Entered Garrisons 1000 Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Met Zhirov 300 Friendly Fire -265 Cogmind --------- Core Integrity 857/1150 Matter 209/300 Energy 170/170 System Corruption 47% Temperature Cool (0) Movement Walking (121) Location -4/Waste Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- High-powered Shotgun Force Lance > --- INVENTORY (20) --- Carbon-fiber Leg Flexi-carbon Leg Advanced Myomer Leg Huge Storage Unit Advanced Energy Well (500) Improved Matter Compressor (19) Advanced Signal Interpreter Advanced Terrain Scanner Improved Point Defense System Improved Hacking Suite High-powered Tractor Beam Transdimensional Reconstructor Plasma Rifle Coil Gun Long-range Missile Launcher Improved Remote Datajack Field Lobotomy Kit (1) Thunder Hammer Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Heavy Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Huge Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Signal Interpreter Active Sensor Suite Improved Point Defense System High-powered Tractor Beam Advanced Drone Bay Transdimensional Reconstructor High-powered Shotgun Coil Gun Long-range Missile Launcher Long-range Missile Launcher Field Lobotomy Kit [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Thunder Hammer Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Slots Evolved 12 | . . . 2 . . . 2 . . . . . . 2 . 2 . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . 1 . Utility 6 | . . . 1 . . . . . . . . . . . . 2 . . . 2 . . . . 1 . Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Parts Attached 226 | 8 8 . 16 2 . . 3 15 15 5 . 6 8 2 11 13 30 2 27 7 4 8 3 1 31 1 Power 21 | 1 2 . . 1 . . . 2 1 2 . 1 1 . . . 3 . 3 . 1 . 1 . 1 1 Engine 11 | 1 2 . . 1 . . . . 1 . . 1 1 . . . 2 . 1 . 1 . . . . . Core 5 | . . . . . . . . 2 . 2 . . . . . . . . 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 1 Propulsion 65 | 2 . . 7 . . . . 3 6 . . 1 5 1 2 3 8 . 13 1 . 5 . . 8 . Treads 16 | 2 . . 3 . . . . 3 6 . . 1 1 . . . . . . . . . . . . . Leg 45 | . . . . . . . . . . . . . 4 1 2 3 8 . 13 1 . 5 . . 8 . Wheel 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | 2 3 . 5 1 . . 2 4 3 2 . 1 2 . 8 5 11 . 7 5 2 1 2 1 13 . Device 31 | 1 2 . 1 . . . 1 . 1 . . . . . 2 2 7 . 3 2 1 1 2 1 4 . Storage 8 | 1 1 . 3 . . . . . . . . . . . . . . . 1 . . . . . 2 . Processor 15 | . . . . . . . 1 1 1 1 . . 1 . 3 . 2 . . 2 . . . . 3 . Hackware 5 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . 2 . Protection 21 | . . . 1 1 . . . 3 1 1 . 1 1 . 2 1 2 . 3 1 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 3 3 . 4 . . . 1 6 5 1 . 3 . 1 1 5 8 2 4 1 1 2 . . 9 . Energy Gun 9 | . . . 1 . . . . 1 . . . . . . . 4 2 . 1 . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 37 | 3 . . 2 . . . 1 4 5 . . 3 . 1 . . 6 2 3 . . 2 . . 5 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 4 | . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . . . . . . . . . . 3 . 1 . . . . 3 . 4 . Parts Lost 53 | . 1 1 1 2 . . . 7 6 2 . 6 . . . 1 6 . . . . 2 . 1 12 5 Power 9 | . 1 . 1 1 . . . 2 1 1 . . . . . . 1 . . . . . . . 1 . Propulsion 9 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . 5 1 Utility 17 | . . 1 . 1 . . . 3 1 1 . 1 . . . . 1 . . . . . . 1 3 4 Weapon 18 | . . . . . . . . 1 4 . . 3 . . . 1 4 . . . . 2 . . 3 . Highest Loss Streak 5 | . 1 1 1 1 . . . 2 3 1 . 4 . . . 1 2 . . . . 1 . 1 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 3 12 14 20 24 25 24 23 24 23 23 23 22 22 19 19 19 19 20 19 19 20 19 20 19 18 19 Power . | . . 1 1 . . . . . . 1 1 . 1 1 . . . 1 . 1 1 1 1 1 1 . Propulsion 7 | 1 3 4 5 8 8 8 7 9 12 10 10 10 11 8 6 5 5 4 4 4 4 4 5 5 3 3 Utility 6 | . 3 4 6 7 7 7 7 4 4 5 5 5 6 7 8 9 8 9 8 7 7 7 7 7 8 8 Weapon 5 | . 4 5 6 9 9 8 8 9 4 6 6 4 3 2 3 3 4 4 4 6 6 5 4 4 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 6 . 2 . 1 3 . 5 3 4 . 1 . 1 7 1 13 1 9 2 1 1 . . 9 7 Power 4 | . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . 1 . Propulsion 15 | . 2 . 2 . . . . 2 2 2 . . . . 2 . 3 . . . . . . . . . Utility 36 | . 3 . . . . . . . . . . . . 1 5 . 5 1 7 2 1 1 . . 5 5 Weapon 20 | . 1 . . . 1 3 . 3 1 . . 1 . . . 1 4 . 1 . . . . . 3 1 Tool/Special 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 99 95 99 100 100 96 99 94 93 90 93 99 99 98 99 99 100 99 99 100 100 78 99 96 93 Engine 3 | . 14 14 10 11 11 11 9 . 3 1 . 5 8 . . . 4 . . . . . . . . . Core 2 | . . . . . . . . 8 4 4 . 2 . 7 7 6 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 6 5 5 4 5 5 5 4 4 Treads 15 | . 28 28 20 . . . . 29 35 36 36 32 32 . . . . . . . . . . . . . Leg 14 | . . . . . . . . . . . . . 2 38 38 33 33 33 33 29 29 29 29 29 30 30 Wheel 2 | . . . 11 33 33 33 36 5 . . . . . . . . . . . . . . . . . . Device 7 | . 14 13 11 11 11 11 10 . 4 . 1 . 7 7 1 1 11 13 12 11 10 10 11 10 7 14 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 9 9 7 7 6 6 6 6 5 5 5 5 5 5 5 Processor 7 | . . . . . . . 5 9 5 5 9 9 9 7 4 11 6 6 6 16 17 17 17 17 16 14 Protection 5 | . . . 9 10 11 11 1 8 4 8 7 8 1 . 4 4 5 6 6 4 5 5 5 5 3 3 Energy Gun 1 | . . . . . . . . . . . . . . . . 6 14 . . . . . . . . . Energy Cannon 2 | . 15 28 20 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | . 12 . 1 22 22 22 23 25 26 24 27 25 27 27 28 19 11 26 25 23 22 23 2 22 18 11 Peak Build Rating 107 | 7 13 13 19 20 20 20 26 32 32 34 31 35 45 51 58 65 72 76 84 90 89 90 87 92 107 106 Average Rating 49 | 5 11 11 15 19 20 20 25 28 29 31 30 32 34 50 48 59 65 73 78 87 88 88 70 86 98 98 On Entrance 46 | . 7 13 11 19 20 20 20 26 28 32 30 31 32 45 51 53 64 68 76 78 89 87 85 87 87 106 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 15 34 34 97 93 93 93 91 103 107 109 96 105 101 58 65 66 80 82 89 83 85 85 87 87 99 89 Greatest Support 123 | 40 40 40 69 36 36 36 48 92 89 83 83 83 83 95 95 95 95 88 98 103 103 103 93 88 123 123 Greatest Overweight (x) 2 | . . . 2 2 2 2 1 2 1 1 1 1 1 . . . . . 1 . . . . . 1 . Average Overweight (x) . | . . . 1 2 2 2 1 1 . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 14 15 22 25 25 25 25 25 25 25 25 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 6 15 15 25 25 25 25 24 25 25 25 24 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 20 | 3 12 14 20 24 25 24 23 24 24 23 23 22 22 19 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 6 15 14 25 25 25 25 23 25 25 23 24 20 20 20 20 20 20 20 20 20 20 20 20 19 20 18 Class Distribution -------------------- 30% | Scavenger-Gunner 26% | Scavenger-Skirmisher 21% | Skirmisher 17% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Matter Collected 13595 | 205 739 14 313 198 . 84 . 894 1077 432 . 648 324 . 492 309 1141 . 2285 619 322 489 . 457 2553 . Remotely 662 | . . . . . . . . . . . . . . . . . . . . 90 . . . . 572 . Salvage Created 13725 | 205 660 26 387 234 . 165 . 921 1430 513 . 509 148 . 133 219 1793 50 1902 952 306 529 . 375 2268 . Parts 746 | 21 34 2 25 18 . 18 . 60 91 34 . 23 7 . 15 16 64 3 101 41 15 22 . 23 113 . Haulers Intercepted 9 | . 2 . 1 . . . . . 2 . . . . . . . . . . 2 . . . . 2 . Recyclers Shooed 12 | . . . . . . . . . 3 . . . 2 . . . . . . 1 . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . . . . . . . . . . . . . 20 25 . 29 . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Combat Hostiles Destroyed 263 | . 13 3 9 9 . 6 . 27 23 18 . 10 3 . 6 3 41 1 33 7 8 6 . 9 28 . Guns 200 | . 7 . . 9 . 6 . 22 20 10 . 10 3 . 1 3 27 1 29 7 5 6 . 9 25 . Cannons 13 | . 4 1 6 . . . . . . . . . . . . . . . . . . . . . 2 . AOE 47 | . 2 2 3 . . . . 5 3 8 . . . . 5 . 11 . 4 . 3 . . . 1 . Classes Destroyed 19 | 2 6 . 2 1 . . . 2 . 1 . . 1 . . . 1 . . 1 1 . . . 1 . Worker 22 | . 3 . 2 . . 1 . . 6 . . . 2 . . 1 . . . 3 . . . . 4 . Builder 12 | . 1 . . 1 . 1 . . 5 . . . . . . 1 . . . 2 . . . . 1 . Tunneler 10 | 6 . . . . . 2 . . 1 . . . . . . . . . . 1 . . . . . . Hauler 9 | . 2 . 1 . . . . . 2 . . . . . . . . . . 2 . . . . 2 . Recycler 6 | 1 . . 1 . . . . . 3 . . . . . . . . . . 1 . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Swarmer 80 | . 3 3 3 3 . 6 . 7 4 5 . . 2 . 5 . 19 . 4 . 6 . . 7 3 . Grunt 102 | . 10 . 3 2 . . . 6 13 10 . 6 . . . 2 14 . 15 4 2 2 . 1 12 . Brawler 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . 1 . Duelist 6 | . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . . . 2 . Sentry 33 | . . . 2 . . . . 8 6 . . 2 1 . . 1 5 . 2 2 . 1 . 1 2 . Specialist 6 | . . . . . . . . 4 . . . . . . 1 . . . 1 . . . . . . . Hunter 13 | . . . . . . . . 2 . . . . . . . . 1 . 7 . . 1 . . 2 . Programmer 15 | . . . . . . . . . . 2 . 2 . . . . . 1 3 1 . . . . 6 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Infiltrator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 4 4 3 6 3 . 5 . 4 4 4 . 4 2 . 3 2 10 1 4 7 4 3 . 5 7 . Combat Bots Only 10 | . 3 3 5 3 . 3 . 4 4 4 . 4 2 . 3 1 10 1 4 2 4 3 . 5 7 . Max Kills in Single Turn 3 | 1 2 2 1 2 . 1 . 3 2 3 . 2 1 . 3 1 3 1 2 3 3 2 . 1 3 . Gunslinging 1 | . . . . 1 . . . 1 1 . . . . . . . . . 1 . 1 . . . 1 . Exploded 3 | . 2 2 1 . . . . 3 2 3 . . . . 3 . 3 . 2 . 3 . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Hostile Shots Fired 1299 | . 58 12 41 22 . 17 . 138 100 74 . 85 18 . 15 43 178 4 122 16 21 43 . 31 259 2 Missed 406 | . 13 . 13 3 . 5 . 40 26 19 . 20 6 . 1 13 61 3 43 7 6 14 . 10 103 . Hits 893 | . 45 12 28 19 . 12 . 98 74 55 . 65 12 . 14 30 117 1 79 9 15 29 . 21 156 2 Melee 22 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 18 2 Projectile 871 | . 45 12 28 18 . 12 . 98 74 54 . 65 12 . 14 30 117 1 79 9 15 29 . 21 138 . AOE 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Critical Strikes 42 | . 2 . 1 1 . . . 4 5 3 . 3 1 . . 1 2 . 3 2 1 1 . . 10 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 14605 | . 570 135 296 227 . 95 . 1514 1140 860 . 993 155 . 274 449 1547 16 1372 254 254 600 . 341 3211 302 Core 1454 | . 96 29 . 42 . 20 . 230 88 51 . 75 40 . 17 68 177 . 108 25 30 36 . 29 293 . Absorbed by Shields 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Regen/Repaired (Parts) 136 | . . . . . . . . . . . . . . . . . . . . . . . . . 136 . Core Remaining (%) 69 | 100 . 50 . . . 84 . . . . . . 12 . 97 . . . 58 . . . . 88 . . Volleys Fired 757 | 13 63 5 22 20 . 14 . 65 81 30 . 32 17 . 8 17 98 5 90 28 17 19 . 19 94 . Largest 4 | 2 2 2 2 2 . 2 . 3 3 3 . 3 3 . 4 4 4 4 4 4 4 4 . 4 4 . Hottest 239 | 40 136 136 136 46 . 46 . 114 74 69 . 69 69 . 94 187 239 96 159 119 119 119 . 112 125 . Shots Fired 2249 | 26 124 9 37 40 . 28 . 180 228 81 . 85 53 . 20 67 288 20 312 107 60 76 . 73 334 1 Gun 2116 | 26 100 . . 40 . 28 . 176 218 68 . 84 53 . 16 67 280 20 309 106 58 76 . 72 318 1 Cannon 73 | . 22 8 30 . . . . . . . . . . . . . . . . . . . . . 13 . Launcher 54 | . 2 1 7 . . . . 4 10 13 . 1 . . 3 . 8 . 2 . 2 . . . 1 . Special 6 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 2 . Kinetic 1892 | 26 100 . . 40 . 28 . 169 218 68 . 84 53 . 16 64 64 20 298 106 58 76 . 72 331 1 Thermal 290 | . 22 8 30 . . . . 7 . . . . . . . 3 209 . 11 . . . . . . . Explosive 54 | . 2 1 7 . . . . 4 10 13 . 1 . . 3 . 8 . 2 . 2 . . . 1 . Electromagnetic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Robot Hit Streak 27 | 8 10 2 4 12 . 3 . 13 16 8 . 10 13 . 5 4 27 4 16 11 5 6 . 4 12 1 Robot Miss Streak 8 | 2 5 3 2 5 . 2 . 3 7 3 . 3 2 . 1 3 6 3 5 5 5 4 . 8 8 1 Penetration Max 2 | . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . . 2 . Secondary Targets 37 | . . . . 1 . . . 4 3 1 . 3 . . . 2 2 . 6 2 1 2 . 1 9 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 1 . 1 . . . 1 1 . 1 1 1 1 . 1 1 . Shots Hit Robots 1230 | 19 78 4 15 20 . 13 . 119 151 46 . 59 32 . 13 38 145 8 162 62 22 39 . 25 159 1 Core Hits 611 | 8 29 3 19 14 . 10 . 54 77 32 . 20 8 . 11 15 75 2 66 35 14 20 . 15 84 . Critical Kills 15 | . . . . 2 . . . . . . . 2 . . . 1 . . 1 1 . 1 . 2 5 . Critical Parts Destroyed 19 | . . . . . . . . 2 2 . . 2 . . . . 1 1 . 3 . 1 . . 7 . Critical Strikes 51 | . . . . 2 . . . 2 3 . . 4 . . . 2 13 1 1 4 . 2 . 2 15 . Burn 13 | . . . . . . . . . . . . . . . . 1 12 . . . . . . . . . Destroy 37 | . . . . 2 . . . 2 3 . . 4 . . . 1 1 1 1 4 . 2 . 2 14 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 57 | . . . . . . . . 3 . . . 7 . . . 1 . . . . . . . . 7 39 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . 3 . . . 7 . . . 1 . . . . . . . . . . Piercing 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 39 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30004 | 257 1350 189 675 311 . 206 . 2187 2729 1637 . 994 500 . 447 741 3872 224 4486 1961 751 965 . 616 4906 . Guns 23483 | 257 856 . . 311 . 206 . 1938 2188 795 . 994 500 . 174 604 2738 224 4103 1636 449 965 . 616 3929 . Cannons 1108 | . 288 81 328 . . . . . . . . . . . . . . . . . . . . . 411 . Explosions 5365 | . 201 108 347 . . . . 249 541 842 . . . . 273 137 1134 . 383 325 302 . . . 523 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 48 | . 5 . . . . . . . . . . . . . . . . . . . . . . . 43 . Kinetic 21091 | 257 856 . . 311 . 206 . 1836 2188 795 . 994 500 . 174 566 383 224 3795 1636 449 965 . 616 4340 . Thermal 3939 | . 288 81 328 . . . . 102 . . . . . . . 38 2271 . 308 . . . . . 523 . Explosive 4842 | . 201 108 347 . . . . 249 541 842 . . . . 273 137 1134 . 383 325 302 . . . . . Electromagnetic 84 | . . . . . . . . . . . . . . . . . 84 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 47 | . . . . . . . . . . 2 2 5 5 2 2 . . . 1 2 2 2 2 2 13 47 Average Corruption 3 | . . . . . . . . . . 1 2 3 5 2 2 . . . 1 1 2 2 2 2 6 22 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 149 | . . . . . . . . . . 16 1 25 26 . 8 . . . 4 7 6 12 2 4 27 11 Message Errors 24 | . . . . . . . . . . 4 . 8 3 . . . . . . . 2 2 . 1 3 1 Matter Fused 44 | . . . . . . . . . . 5 . 6 8 . 7 . . . 2 1 . 1 1 . 11 2 Heat Flow Errors 21 | . . . . . . . . . . 2 . 3 4 . . . . . 1 1 1 4 . . 3 2 Energy Discharges 12 | . . . . . . . . . . 2 . 1 4 . . . . . . . 2 . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 20 | . . . . . . . . . . 1 1 2 4 . 1 . . . 1 1 1 3 . 2 2 1 Data Loss (major) 7 | . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . 1 2 . Misfires 7 | . . . . . . . . . . 1 . . 2 . . . . . . 2 . . . . 1 1 Alerts 4 | . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . 3 . Overload Shots 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 244 | . 26 7 16 . . . . . . 41 . . . . . . 38 . 25 . . . . . 91 . Projectiles 101 | . 12 1 16 . . . . . . . . . . . . . . . . . . . . . 72 . Explosions 143 | . 14 6 . . . . . . . 41 . . . . . . 38 . 25 . . . . . 19 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 136 | . . 40 . . . . . 4 . 38 . . . . . . 54 . . . . . . . . . Shots 4 | . . 1 . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 195 122 228 . . . . 124 79 243 . 242 245 . 212 249 219 144 272 196 352 227 . 36 225 246 Average Temperature 61 | . 47 64 60 . . . . 29 21 43 . 81 111 . 106 83 51 54 89 67 99 92 . 15 21 142 Received Heat Transfer 3840 | . 330 . 108 36 . . . 432 639 360 . 351 36 . 36 216 345 . 409 18 27 225 . 30 242 . Effects 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Melted 29 | . 1 . . . . . . . . . . . . . . 2 23 . 1 1 1 . . . . . Heat Transferred 7989 | . 518 148 592 . . . . 202 . . . . . . . 148 5561 . 370 . . . . . 450 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Maximum Alert Level 5 | . . . . . . . . 4 2 3 2 3 1 . 1 . 4 3 5 5 . . . . 4 1 Low Security (%) 29 | 100 100 100 100 100 . 100 100 14 . . . . 63 100 88 100 8 . . . . . . . . . Level 1 17 | . . . . . . . . 24 61 11 . 13 36 . 11 . 12 . . . . . . . . 100 Level 2 17 | . . . . . . . . 20 38 39 100 85 . . . . 7 . 2 . . . . . 2 . Level 3 19 | . . . . . . . . 36 . 48 . 1 . . . . 32 100 26 . . . . . 68 . Level 4 10 | . . . . . . . . 4 . . . . . . . . 38 . 22 50 . . . . 29 . Level 5 6 | . . . . . . . . . . . . . . . . . . . 48 49 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Peak Influence 2386 | 15 180 57 141 79 . 80 . 1174 572 1021 497 703 356 7 210 192 1521 928 2386 1845 . . . . 1134 390 Initial 1252 | . 9 15 . 19 . . . . 572 361 497 284 342 7 . 109 72 798 614 1252 . . . . 568 390 Average 598 | 1 76 10 70 26 . 37 . 611 407 662 468 497 168 . 82 108 887 863 1542 1526 . . . . 963 336 Influence Increases 12042 | 35 471 77 273 145 . 175 . 1244 724 700 . 519 146 . 250 259 1529 200 1772 859 294 267 . 367 1720 16 Destroy 0b10 Robot/C 6100 | . 260 60 180 120 . 120 . 540 460 420 . 200 80 . 180 120 820 20 860 340 220 200 . 260 640 . Destroy 0b10 Robot/NC 410 | 35 35 . 20 5 . 20 . . 85 . . . 15 . . 15 . . 10 90 5 . . 15 60 . Destroy Leader 878 | . 66 10 42 20 . 20 . 20 134 30 . 20 30 . 30 30 50 10 80 86 20 30 . 30 120 . Allied During Kill 539 | . . . . . . . . . . 12 . 6 5 . 25 9 2 . 146 137 49 37 . 62 49 . Successful Hack 113 | . 39 . 10 . . . . . . . . . . . . 25 14 20 . . . . . . 5 . Disable Machine 480 | . . . . . . . . 15 30 . . . . . . 45 30 105 15 90 . . . . 150 . Anti-Garrison Action 1900 | . . . . . . . . 500 . 200 . 200 . . . . 450 . 550 . . . . . . . Destroy Structure 812 | . 11 7 6 . . . . 64 15 38 . 78 1 . 15 15 103 45 66 116 . . . . 216 16 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . . . . . 450 . Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 345 | . 60 . 15 . . 15 . 90 . . . 15 15 . . . 60 . 45 . . . . . 30 . Influence Decreases 11796 | 20 446 117 222 196 . 175 . 70 1342 235 584 253 831 18 40 365 112 843 264 1400 874 629 903 179 792 886 Entered New Map 6787 | . 6 25 . 32 . . . . 602 195 524 153 361 11 . 101 32 723 264 1134 684 241 903 . 70 726 Time Decay 4239 | 20 430 82 212 144 . 175 . . 680 . 60 . 410 7 . 254 . 120 . 246 190 368 . 169 562 110 Lost Part 530 | . 10 10 10 20 . . . 70 60 20 . 60 . . . 10 60 . . . . 20 . 10 120 50 Lost Ally 240 | . . . . . . . . . . 20 . 40 60 . 40 . 20 . . 20 . . . . 40 . Squads Dispatched 29 | . 3 . . . . . . . 4 . . . . . . 2 . . . 6 . . . . 14 . Investigation 4 | . 1 . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Extermination 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Reinforcement 8 | . 2 . . . . . . . 1 . . . . . . 1 . . . 2 . . . . 2 . Assault 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . Garrison 7 | . . . . . . . . . 3 . . . . . . . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Distress Signals 12 | . 2 . 1 1 . . . . 2 . . . . . . . . . . 2 . . . 1 3 . Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Times Spotted 360 | . 17 3 14 8 . 6 . 26 39 20 . 10 6 . 10 8 42 2 37 21 12 10 . 16 44 9 Peak Tracking Total 9 | . 4 3 5 3 . 4 . 5 5 3 . 4 3 . 4 3 7 1 5 5 5 4 . 5 9 4 Tactical Retreats 21 | . 2 . 1 . . 1 . 6 . . . 1 1 . . . 2 . 2 . . . . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Traps Triggered 22 | . . . . . . . . 5 . . . 3 . 1 . 1 4 1 4 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Machines Disabled 52 | . . . . . . . . 5 2 2 . 3 . . . 3 6 7 8 6 . . . . 10 . Max in Single Turn 6 | . . . . . . . . 2 1 1 . 2 . . . 1 1 6 2 2 . . . . 5 . Garrison Relay 14 | . . . . . . . . 2 . 2 . 1 . . . . 4 . 5 . . . . . . . Phase Generator 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Machines Accessed 39 | . 6 . 4 . 2 . 1 3 2 . 1 . . 2 . 4 2 3 1 1 . 1 4 . 2 . Terminals 24 | . 5 . 4 . . . . 3 1 . . . . 1 . 3 2 2 1 1 . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . Total Hacks 92 | . 10 . 10 . 5 . 2 7 5 . 1 . . 3 . 9 5 6 3 2 . 1 17 . 6 . Successful 51 | . 5 . 3 . 5 . 1 . 2 . 1 . . 2 . 5 1 5 . . . 1 17 . 3 . Failed 41 | . 5 . 7 . . . 1 7 3 . . . . 1 . 4 4 1 3 2 . . . . 3 . Catastrophic 8 | . 1 . 1 . . . . 3 1 . . . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 10 . 10 . 1 . . . 4 . . . . 1 . 4 . 5 . . . . . . 6 . Terminals 60 | . 9 . 10 . . . . 7 4 . . . . 2 . 8 5 5 3 2 . . . . 5 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . 1 . 1 . . . . 1 . 1 . . . . . . . . Terminal Hacks 32 | . 1 . 1 . 5 . . . . . . . . 1 . 2 1 2 . . . 1 17 . 1 . Record 9 | . . . . . 4 . . . . . . . . . . . . . . . . . 5 . . . Part Schematic 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . Unlock Access 5 | . . . . . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . Unauthorized Hacks 14 | . 4 . 2 . . . . . 1 . . . . 1 . 2 . 2 . . . . . . 2 . Terminals 12 | . 4 . 2 . . . . . 1 . . . . . . 2 . 2 . . . . . . 1 . Botnet 12 | . 4 . 2 . . . . . 1 . . . . . . 2 . 2 . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Used 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Hacking Detections 25 | . 6 . 3 . . . 1 3 1 . . . . 1 . 3 2 2 1 1 . . . . 1 . Full Trace Events 6 | . . . . . . . . 3 . . . . . . . . 1 . 1 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . find_chute 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Relay Couplers Released 58 | . . . . . . . . 9 . 8 . 3 . . . . 16 . 19 . . . . . 3 . Machine Destruction 55 | . . . . . . . . 9 . 8 . 3 . . . . 16 . 19 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Total Allies 15 | . . . . . . . . . . 3 . 3 . 3 1 . . . 3 . . . . 1 1 . Largest Group 4 | . . . . . . . . . . 3 2 3 3 3 4 1 1 . 3 3 2 2 1 2 2 . Highest-Rated Group 227 | . . . . . . . . . . 48 32 32 15 48 138 90 90 . 227 227 142 142 80 196 196 . Highest-Rated Ally 142 | . . . . . . . . . . 16 16 16 5 16 90 90 90 . 85 85 80 80 80 116 142 . Initial Warlord ECA Mod 40 | . . . . . . . . . 7 7 11 11 15 14 14 23 23 31 31 40 40 40 40 39 39 39 Total Orders 13 | . . . . . . . . . . . . . . . . . . . 8 1 . . . . 4 . STAY 7 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . 2 . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . Ally Attacks 217 | . . . . . . . . . . 10 . 11 7 . 14 10 2 . 32 53 17 18 . 14 29 . Total Damage 6580 | . . . . . . . . . . 72 . 118 29 . 393 453 84 . 1295 1754 380 583 . 449 970 . Kills 61 | . . . . . . . . . . 3 . . 1 . 3 4 . . 12 17 3 4 . 6 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Active Infowar (turns) 4746 | 56 268 . . . . . 39 5 1411 . 20 . 864 146 75 . . . . 106 . . . . 1599 157 Optics 452 | . . . . . . . . 5 . . . . . . . . . . . . . . . . 447 . Terrain 2555 | . . . . . . . 39 . 1411 . 20 . 864 146 75 . . . . . . . . . . . Traps 106 | . . . . . . . . . . . . . . . . . . . . 106 . . . . . . Seismic 324 | 56 268 . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1309 | . . . . . . . . . . . . . . . . . . . . . . . . . 1152 157 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Turns Passed 21472 | 219 1272 398 665 515 276 361 41 1883 2684 1216 133 1215 986 146 488 542 1964 245 1911 530 399 846 208 424 1675 230 Spaces Moved 10354 | 104 647 238 355 357 229 260 25 672 821 315 51 213 332 72 334 348 1159 180 1063 348 276 643 155 258 815 84 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3422 | 100 647 238 162 . . . . 565 821 315 51 213 310 . . . . . . . . . . . . . Legs 5757 | . . . . . . . . . . . . . 22 72 334 348 1159 180 1063 348 276 643 155 258 815 84 Wheels 1171 | . . . 193 357 229 260 25 107 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 105 120 120 120 105 105 160 242 242 242 120 120 114 120 120 120 120 120 120 108 108 108 110 121 Average Speed 150 | 155 160 160 155 120 120 120 105 219 235 242 242 242 234 120 114 120 120 120 121 120 120 117 112 108 120 121 Slowest Speed 320 | 160 160 160 320 120 120 120 105 240 242 242 242 243 243 120 120 122 122 120 190 120 120 120 114 108 192 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 88 71 27 70 60 61 6 55 74 38 7 21 24 4 95 9 88 6 93 16 48 83 60 45 19 61 Regions Visited 26 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 3 . . . Known Exits Taken 6 | . . . . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . . . . . 1 . . . . . . 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . Spaces Dug 51 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 13 37 Terrain Destroyed 637 | . 11 7 4 . . . . 54 13 20 . 82 . . 17 12 31 56 97 34 35 15 . 7 105 37 Melee 45 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 7 37 Projectile 107 | . . . . . . . . . . . . . . . . . 5 1 18 19 17 15 . 6 26 . AOE 482 | . 11 7 4 . . . . 54 13 20 . 81 . . 17 12 26 55 79 15 18 . . . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Upp Upp Zhi Pro Fac Was Total 14736 | 131 763 245 428 403 230 282 38 941 1406 705 60 832 503 132 436 427 1557 207 1584 412 315 704 192 368 1302 133 Wait 2549 | 1 16 . 5 23 . 3 9 123 443 328 7 530 120 50 38 16 164 4 293 10 8 24 7 88 231 8 Move 10335 | 103 646 237 354 356 228 259 25 671 821 314 51 212 331 72 333 348 1158 180 1062 347 275 642 154 257 815 84 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 237 | 6 15 . 13 2 1 3 . 21 14 4 1 2 9 4 16 10 32 5 30 4 2 2 4 . 37 . Fast Attach 112 | 7 4 . 8 . . . . 4 8 . . 1 4 1 6 6 14 1 7 4 4 1 12 . 20 . Attach 82 | . 1 1 5 2 . . 2 9 6 2 . 5 5 2 2 5 6 . 3 2 . 2 . 1 19 2 Detach 9 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . 5 . Swap 209 | 1 5 2 9 . . . 2 19 12 11 1 8 4 . 8 8 32 1 34 10 3 8 . 3 28 . Drop 313 | . 12 . 9 . 1 3 . 18 21 6 . 2 13 3 24 15 49 6 55 7 6 6 15 . 42 . Fire 757 | 13 63 5 22 20 . 14 . 65 81 30 . 32 17 . 8 17 98 5 90 28 17 19 . 19 94 . Melee 57 | . . . . . . . . 3 . . . 7 . . . 1 . . . . . . . . 7 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . 8 . . . 6 . . . . 4 5 10 . . . . . . . Rewire 38 | . . . . . . . . . . 10 . 27 . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac / *Mat) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 720 | -10/Materials | Derelicts attacked the area 922 | -10/Materials | Discovered new exit (range 3) 968 | -10/Materials | Discovered new exit (range 14) 1464 | -10/Materials | Discovered new exit (range 16) 1492 | -10/Materials | Entered Mines 1577 | -10/Mines | Learned Materials terminal intel 1824 | -10/Mines | Discovered new exit (range 10) 1878 | -10/Mines | Discovered new exit (range 10) 1890 | -10/Mines | Entered Materials 1890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1891 | -9/Materials | Loaded intel: 12 terminal locations 1962 | -9/Materials | Discovered new exit (range 16) 2034 | -9/Materials | Discovered new exit (range 6) 2062 | -9/Materials | Discovered new exit (range 3) 2156 | -9/Materials | Discovered new exit (range 10) 2555 | -9/Materials | Entered Mines 2603 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2605 | -9/Mines | Assembled infested the area 2729 | -9/Mines | Discovered new exit (range 5) 2877 | -9/Mines | Discovered new exit (range 10) 2965 | -9/Mines | Learned Materials emergency access door positions 3064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3065 | -9/Mines | Discovered new exit (range 5) 3070 | -9/Mines | Entered Exiles 3100 | -9/Exiles | Met 8R-AWN 3120 | -9/Exiles | Met EX-HEX 3154 | -9/Exiles | Met EX-BIN 3169 | -9/Exiles | Aligned with FarCom system 3170 | -9/Exiles | Given EX-Vault access code 3199 | -9/Exiles | Opened EX-Vault 3205 | -9/Exiles | Found Field Lobotomy Kit 3232 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3264 | -9/Exiles | Met EX-DEC 3269 | -9/Exiles | Learned location of Zion (-7) 3331 | -9/Exiles | Discovered new exit (range 14) 3346 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3346 | -9/Exiles | Entered Mines 3605 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 3692 | -8/Mines | Discovered new exit (range 7) 3707 | -8/Mines | Entered Materials 3707 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3748 | -8/Materials | Identified exit to Garrison 3748 | -8/Materials | Entered Garrison 3806 | -8/Garrison | Triggered checkpoint 3929 | -8/Garrison | Garrison Relay disabled 4001 | -8/Garrison | Discovered new exit (range 5) 4015 | -8/Garrison | Build established: Skirmisher 4242 | -8/Garrison | Triggered checkpoint 4430 | -8/Garrison | Triggered checkpoint 4624 | -8/Garrison | Phase Generator disabled 4852 | -8/Garrison | Discovered new exit (range 3) 4916 | -8/Garrison | Garrison Relay disabled 4927 | -8/Garrison | Build established: Scavenger-Skirmisher 5631 | -8/Garrison | Entered Materials 6192 | -8/Materials | Core integrity fell below 50% 6220 | -8/Materials | Lost 3 parts (1u2w) 6867 | -8/Materials | Discovered new exit (range 16) 7157 | -8/Materials | Build established: Skirmisher 7176 | -8/Materials | Discovered new exit (range 8) 7440 | -8/Materials | Discovered new exit (range 15) 7688 | -8/Materials | Garrison activated, responded to threat 8315 | -8/Materials | Identified exit to Garrison 8315 | -8/Materials | Entered Garrison 8437 | -8/Garrison | Triggered checkpoint 8507 | -8/Garrison | Garrison Relay disabled 8711 | -8/Garrison | Triggered checkpoint 8715 | -8/Garrison | Triggered checkpoint 8813 | -8/Garrison | Triggered checkpoint 9011 | -8/Garrison | Discovered new exit (range 12) 9058 | -8/Garrison | Build established: Scavenger-Skirmisher 9137 | -8/Garrison | Triggered checkpoint 9166 | -8/Garrison | Discovered new exit (range 3) 9454 | -8/Garrison | Build established: Skirmisher 9531 | -8/Garrison | Entered Materials 9531 | -8/Materials | Accompanied by 2 allies 9664 | -8/Materials | Identified exit to Garrison 9664 | -8/Materials | Entered Garrison 9664 | -8/Garrison | Accompanied by 2 allies 9831 | -8/Garrison | Garrison Relay disabled 10155 | -8/Garrison | Phase Generator disabled 10267 | -8/Garrison | Discovered new exit (range 13) 10457 | -8/Garrison | Core integrity fell below 20% 10473 | -8/Garrison | Lost 4 parts (1n1u2w) 10753 | -8/Garrison | Build established: Scavenger-Skirmisher 10879 | -8/Garrison | Entered Materials 10879 | -8/Materials | Accompanied by 3 allies 11310 | -8/Materials | Build established: Skirmisher 11461 | -8/Materials | Discovered new exit (range 16) 11466 | -8/Materials | Lost 3 allies 11865 | -8/Materials | Entered Factory 11865 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11962 | -7/Factory | Identified exit to DSF 12011 | -7/Factory | Entered DSF 12011 | -7/DSF | Accompanied by 3 allies 12031 | -7/DSF | Assimilated H-61 Shepherd with FLK Orb 12043 | -7/DSF | Additional patrols routed to DSF 12344 | -7/DSF | Discovered new exit (range 14) 12439 | -7/DSF | Sterilization system engaged 12459 | -7/DSF | Ambient heat levels rising (+10) 12474 | -7/DSF | Ambient heat levels rising (+10) 12489 | -7/DSF | Ambient heat levels rising (+10) 12499 | -7/DSF | Entered Factory 12499 | -6/Factory | Accompanied by 1 ally 12499 | -6/Factory | Evolved 2 slots: Utility x2 12829 | -6/Factory | Discovered new exit (range 2) 13041 | -6/Factory | Identified exit to Garrison 13041 | -6/Factory | Entered Garrison 13041 | -6/Garrison | Accompanied by 1 ally 13061 | -6/Garrison | Triggered checkpoint 13095 | -6/Garrison | Garrison Relay disabled 13386 | -6/Garrison | Build established: Scavenger-Skirmisher 13421 | -6/Garrison | Triggered checkpoint 13575 | -6/Garrison | Triggered checkpoint 13600 | -6/Garrison | Triggered checkpoint 13626 | -6/Garrison | Destroyed 10 combat bots 13880 | -6/Garrison | Discovered new exit (range 10) 13963 | -6/Garrison | Triggered checkpoint 14015 | -6/Garrison | Garrison Relay disabled 14370 | -6/Garrison | Discovered new exit (range 15) 14459 | -6/Garrison | Triggered checkpoint 14467 | -6/Garrison | Build established: Scavenger-Gunner 14509 | -6/Garrison | Garrison Relay disabled 14869 | -6/Garrison | Triggered checkpoint 14901 | -6/Garrison | Garrison Relay disabled 14961 | -6/Garrison | Discovered new exit (range 12) 15005 | -6/Garrison | Entered Factory 15171 | -6/Factory | Identified exit to Lower Caves 15250 | -6/Factory | Identified exit to Garrison 15250 | -6/Factory | Entered Garrison 15350 | -6/Garrison | Triggered checkpoint 15383 | -6/Garrison | Garrison Relay disabled 15505 | -6/Garrison | Garrison Relay disabled 15632 | -6/Garrison | Triggered checkpoint 15803 | -6/Garrison | Phase Generator disabled 15803 | -6/Garrison | Spotted B-75 Beast 15818 | -6/Garrison | Assimilated B-75 Beast with FLK Orb 16040 | -6/Garrison | Found Quantum Capacitor 16097 | -6/Garrison | Found embedded Infiltrators 16161 | -6/Garrison | Triggered checkpoint 16174 | -6/Garrison | Triggered checkpoint 16206 | -6/Garrison | Triggered checkpoint 16236 | -6/Garrison | Triggered checkpoint 16342 | -6/Garrison | Garrison Relay disabled 16374 | -6/Garrison | Discovered new exit (range 14) 16617 | -6/Garrison | Garrison Relay disabled 16744 | -6/Garrison | Discovered new exit (range 9) 16874 | -6/Garrison | Triggered checkpoint 16882 | -6/Garrison | Discovered new exit (range 13) 16947 | -6/Garrison | Garrison Relay disabled 16956 | -6/Garrison | Triggered checkpoint 17161 | -6/Garrison | Entered Factory 17161 | -5/Factory | Accompanied by 3 allies 17161 | -5/Factory | Evolved 2 slots: Utility x2 17407 | -5/Factory | Garrison activated, responded to threat 17461 | -5/Factory | First assault squad dispatched 17563 | -5/Factory | Discovered new exit (range 15) 17691 | -5/Factory | Entered Upper Caves 17691 | -5/Upper Caves | Accompanied by 2 allies 17720 | -5/Upper Caves | Met a Warlord Commander 17721 | -5/Upper Caves | Learned location of Warlord (-4) 17722 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 17729 | -5/Upper Caves | Found Encrypted Comm Array 17804 | -5/Upper Caves | Encountered a Warlord checkpoint 17844 | -5/Upper Caves | Learned Factory stockpile data 17888 | -5/Upper Caves | Entered a destroyed Warlord outpost 18079 | -5/Upper Caves | Discovered new exit (range 5) 18090 | -5/Upper Caves | Entered another Upper Caves area 18090 | -5/Upper Caves | Accompanied by 2 allies 18561 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18589 | -5/Upper Caves | Learned Factory emergency access door positions 18921 | -5/Upper Caves | Discovered new exit (range 8) 18936 | -5/Upper Caves | Entered Zhirov 18936 | -5/Zhirov | Accompanied by 1 ally 18936 | -5/Zhirov | Discovered new exit (range 3) 18959 | -5/Zhirov | Met Zhirov 18985 | -5/Zhirov | Learned location of Quarantine (-3) 18985 | -5/Zhirov | Learned location of Testing (-2) 18985 | -5/Zhirov | Learned location of Command (-1) 18992 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19010 | -5/Zhirov | Found Alien Artifact 19024 | -5/Zhirov | Found Alien Artifact 19024 | -5/Zhirov | Identified Integrated Dissipator 19024 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19144 | -5/Zhirov | Entered Proximity Caves 19144 | -4/Proximity Caves | Accompanied by 1 ally 19144 | -4/Proximity Caves | Spotted B-86 Titan 19146 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19146 | -4/Proximity Caves | Assimilated B-86 Titan with FLK Orb 19146 | -4/Proximity Caves | Spotter reported a threat 19147 | -4/Proximity Caves | Spotter reported a threat 19381 | -4/Proximity Caves | Spotter reported a threat 19515 | -4/Proximity Caves | Discovered new exit (range 5) 19568 | -4/Proximity Caves | Entered Factory 19568 | -4/Factory | Accompanied by 2 allies 19568 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19621 | -4/Factory | Garrison activated, responded to threat 19818 | -4/Factory | First assault squad dispatched 20011 | -4/Factory | Destroyed *Big boy 20260 | -4/Factory | Assimilated H-71 Marshal with FLK Orb 20287 | -4/Factory | Lost 5 parts (3n1u1w) 20337 | -4/Factory | Destroyed 7 combat bots 20754 | -4/Factory | Lost 4 parts (1p1n1u1w) 20761 | -4/Factory | Found Prototype Device 20834 | -4/Factory | System corruption reached 10% 21243 | -4/Factory | Sucked down chute 21243 | -4/Factory | Entered Waste 21258 | -4/Waste | EMP discharged 21258 | -4/Waste | Spotted C-40 Crusher 21259 | -4/Waste | Spotted C-40 Crusher 21300 | -4/Waste | Spotted C-40 Crusher 21334 | -4/Waste | Spotted C-40 Crusher 21358 | -4/Waste | EMP discharged 21365 | -4/Waste | Spotted C-40 Crusher 21365 | -4/Waste | Spotted C-40 Crusher 21365 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 21408 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21458 | -4/Waste | EMP discharged 21458 | -4/Waste | System corruption reached 30% 21468 | -4/Waste | Crushed by falling debris 21473 | -4/Waste | Self-destructed Last Messages --------------- stumbles. 21408_ Imp. Medium Armor Plating crushed. 21408_ Coil Gun crushed. 21425_ The unstable cave ceiling collapses. 21426_ LB X>S 21458_ System corrupted (+8). 21461_ System corrupted: Heat flow error (+289). 21468_ The unstable cave ceiling collapses. 21468_ Crushed by falling debris. 21468_ Imp. Target Analyzer destroyed. 21468_ System corrupted by crushing effect (+4). 21468_ Adv. Transmission Jammer destroyed. 21468_ System corrupted by crushing effect (+4). 21468_ Adv. Reaction Control System destroyed. 21468_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ???????#?????????# ##?????????????????????? | | ???????# ????????### ####?????????????????????? | | ???????#] ?????????# ## #?????????????????????? | | ???????# ????????# ####?????????????????????? | | ???????# ???????# ## ##????????????????????? | | ???###?# ######## [### #????????????????????? | | ???? ? # #????????????????????? | | ????? # #????????????????????? | | ?????? ###????????????????????? | | ?????? # #????????????????????? | | ???????# ####[### ### #????????????????????? | | ???????# ## # " ## ##????????????????????? | | ???????# # ###### ####?????????????????????? | | ???????# # #????# # ##?????????????????????? | | ######## # ##???# #@#??????????????????????? | | ? "# #???# CC #??????????????????????? | | ? # ##???# CC #??????????????????????? | | ??? # #????# #??????????????????????? | | ???? ###????# #??????????????????????? | | #???#### # #????# ###??????????????????????? | | #??????# # #????# #????????????????????????? | | #??????# ###????# #????????????????????????? | | #??????# "##????# #????????????????????????? | | ######## ##?????# #????????????????????????? | | #??????# ????????????????????????? | | #??????# ??????????????????????????? | | #??????# ??????????????????????????? | | #??????# ???????????????????????????? | | ######## #???????? ???????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | ?????######????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 100 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 600 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 12 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 82 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCountertargetingMallet Manual? 0 Play Time 02:19:57 Cumulative 444.4 hours Start 2026.07.13 @ 20:08:09 End 2026.07.13 @ 22:38:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/2/1/0/0/0/0/0/1 Lore% 61 Gallery% 69 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 823f136f-9ea0-4aa1-956f-bcd25acc6f13