Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 19:55:16

Player: Gyred

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (47)      235
Value Destroyed (1930)     1930
Prototype IDs (59)         1180
Alien Tech Used (13)       2600
Bonus (6709)               6709
              TOTAL SCORE: 21354

 Bonus
-------
Follower Combat Kills      409
Met Zhirov                 300
Used Core Reset Matrix     3000
Win                        3000

 Cogmind 
---------
Core Integrity             1327/1600
Matter                     152/300
Energy                     236/240
System Corruption          0%
Temperature                Cool (13)
Movement                   Flying (12)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION (6) ---
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY (14) -----
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Improved Armor Integrity Analyzer
               ECM Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
      Advanced System Shield
  Experimental System Shield
               Microwarp Drive
>              --- WEAPON (3) -------
               Thunder Hammer
               Ionic Axe
>              --- INVENTORY (5) ----
      Improved Q-thruster
               Transdimensional Reconstructor
               Subatomic Replicator
        Cooled Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Armor Integrity Analyzer
               ECM Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
      Advanced System Shield
  Experimental System Shield
               Microwarp Drive
>              --- WEAPON -----------
               Thunder Hammer
               Ionic Axe
>              --- INVENTORY --------
      Improved Q-thruster
               Transdimensional Reconstructor
               Subatomic Replicator
               Terrabomb
        Cooled Nova Cannon
[Rating: 169]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Experimental Utility Shielding
  Artifact                 Microwarp Drive
Weapon                     Phasing Sabre
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   2   2   .   .   .   4   2   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   1   .   .   .   2   1   .   2   .   .   .   .   2   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             196  | 7   6   .   6   7   14  2   2   18  11  10  22  2   1   7   .   13  7   21  17  13  10  
  Power                    29   | 1   .   .   .   .   1   .   .   3   4   2   2   2   .   1   .   3   .   6   3   .   1   
    Engine                 5    | 1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   16   | .   .   .   .   .   1   .   .   1   2   2   1   2   .   .   .   2   .   3   2   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   3   1   .   1   
  Propulsion               67   | 2   3   .   4   2   5   .   1   5   5   3   10  .   1   3   .   4   .   6   7   4   2   
    Treads                 6    | .   .   .   .   1   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   3   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Flight                 49   | .   .   .   1   1   3   .   1   5   5   .   8   .   .   3   .   4   .   6   7   4   1   
  Utility                  76   | 2   1   .   1   4   2   2   .   8   2   3   9   .   .   2   .   5   7   8   6   8   6   
    Device                 40   | 1   1   .   .   1   2   1   .   3   1   1   5   .   .   1   .   1   7   6   2   5   2   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Processor              8    | .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
    Hackware               18   | .   .   .   .   1   .   1   .   3   1   2   2   .   .   .   .   4   .   2   1   1   .   
    Protection             5    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   1   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   24   | 2   2   .   1   1   6   .   1   2   .   2   1   .   .   1   .   1   .   1   1   1   1   
    Energy Gun             5    | .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          5    | 2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   1   2   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   1   .   8   .   .   1   3   .   .   .   .   5   .   1   6   1   4   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 46   | .   3   .   3   5   3   .   .   1   1   8   8   1   .   .   1   .   1   3   .   6   2   
  Power                    4    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               24   | .   1   .   2   3   .   .   .   1   .   4   6   1   .   .   1   .   1   3   .   1   .   
  Utility                  15   | .   1   .   .   2   2   .   .   .   .   3   1   .   .   .   .   .   .   .   .   4   2   
  Weapon                   3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   2   .   3   3   3   .   .   1   1   4   5   1   .   .   1   .   1   2   .   4   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   96  100 89  53  73  90  90  90  93  79  81  87  89  91  98  98  94  98  89  91  82  
  Engine                   1    | .   14  14  9   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   4   9   9   5   6   6   6   5   5   5   4   3   1   3   2   4   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   5   4   4   4   3   3   3   
  Treads                   1    | .   .   .   .   .   1   .   .   .   .   9   5   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   17  28  29  6   7   9   1   .   .   .   .   .   5   1   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   .   5   16  27  34  31  35  14  13  24  21  27  30  26  25  25  23  25  20  
  Device                   11   | .   13  14  11  3   9   9   9   8   17  16  14  15  15  14  15  9   8   13  13  10  7   
  Storage                  1    | .   14  14  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   6   19  18  18  18  8   5   5   5   5   5   5   5   4   4   4   4   3   8   
  Hackware                 19   | .   .   .   .   1   .   8   9   16  11  15  20  21  21  21  21  32  33  34  34  33  28  
  Protection               2    | .   .   .   .   .   .   .   .   3   5   .   4   5   5   5   5   4   4   4   3   3   .   
  Energy Gun               1    | .   11  14  11  .   6   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   8   9   9   6   .   .   .   .   .   .   .   .   3   4   4   4   4   4   
  Slashing Weapon          3    | .   .   .   .   .   .   .   2   6   5   5   4   5   5   5   5   4   4   2   .   .   3   
Peak Build Rating          169  | 9   11  10  15  15  35  35  34  64  81  81  95  95  95  107 107 122 129 149 146 155 169 
  Average Rating           80   | 5   9   10  12  11  24  33  33  55  73  57  75  93  94  97  105 117 114 134 125 137 160 
  On Entrance              66   | .   9   10  10  11  14  35  34  34  64  81  67  95  90  95  107 95  121 108 117 134 132 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 12  14  13  15  12  12  12  10  25  36  41  44  27  27  36  36  35  35  40  35  48  37  
  Greatest Support         69   | 20  20  14  20  20  22  22  18  27  36  69  69  35  35  38  50  41  50  41  53  53  53  
  Greatest Overweight (x)  4    | .   1   .   4   3   1   .   .   .   1   .   1   .   .   1   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   8   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 1   8   7   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   5   7   7   6   4   4   4   4   4   4   3   4   5   4   4   4   4   3   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 1   7   7   7   5   5   5   5   5   5   5   4   5   5   4   5   5   5   4   4   5   4   

 Class Distribution 
--------------------
 29% | Wizard-Sprinter
 29% | Hacker-Sprinter
 14% | Hacker-Mutant
 12% | Mutant
  8% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -8/Storage
        Sprinter | -8/Recycling
        Sprinter | -8/Scraptown
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
   Hacker-Mutant | -5/Extension
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Zhirov
 Hacker-Sprinter | -3/Proximity Caves
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -3/Quarantine
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -2/Testing
 Wizard-Sprinter | -2/Section 7
 Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Matter Collected           2157 | 269 130 .   33  62  129 88  29  171 109 90  200 20  10  .   90  120 130 81  202 85  109 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1791 | 20  312 .   33  .   153 .   .   169 204 75  152 28  .   .   .   181 18  81  202 54  109 
  Parts                    92   | 3   8   .   1   .   4   .   .   18  15  2   13  .   .   .   .   9   .   4   7   3   5   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  19   | .   7   .   1   .   3   .   .   .   1   1   1   1   .   .   .   1   .   .   2   1   .   
  Melee                    7    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   1   1   .   
  Guns                     8    | .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 1   2   .   .   .   4   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Watcher                  19   | .   .   .   .   .   .   .   .   4   5   .   2   .   .   .   .   2   .   2   2   .   2   
  Swarmer                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    8    | .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   1   .   
Best Kill Streak           3    | 1   2   .   1   .   3   .   .   1   2   1   1   1   .   .   .   1   1   1   2   1   2   
  Combat Bots Only         3    | .   2   .   1   .   3   .   .   .   1   1   1   1   .   .   .   1   .   .   2   1   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   1   .   .   1   1   1   1   1   .   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Hostile Shots Fired        614  | .    37   .    33   67   12   .    .    26   28   75   46   24   .    .    11   12   84   63   8    33   55   
  Missed                   292  | .    7    .    12   21   5    .    .    15   16   41   15   12   .    .    4    4    65   28   4    13   30   
Damage Taken               7073 | .    423  .    234  742  250  .    .    169  290  796  902  232  .    .    156  209  283  480  106  1154 647  
  Core                     2331 | .    72   .    53   407  106  .    .    6    19   271  84   83   .    .    47   72   37   151  36   614  273  
  Absorbed by Shields      250  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  39   39   .    
  Redirected to Shielding  291  | .    .    .    .    .    .    .    .    .    .    .    25   15   .    .    .    .    40   40   14   157  .    
  Regen/Repaired (Parts)   503  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    481  .    .    
Core Remaining (%)         72   | 100  .    71   86   .    .    .    6    99   .    71   .    .    .    .    76   .    79   .    .    51   82   
Volleys Fired              55   | 4    27   .    9    .    2    .    .    .    .    1    2    .    .    .    .    .    .    6    .    4    .    
  Largest                  2    | 2    2    .    2    .    1    .    .    .    .    1    1    .    .    .    .    .    .    1    .    1    .    
  Hottest                  225  | 40   85   .    88   .    36   .    .    .    .    225  225  .    .    .    .    .    .    10   .    50   .    
Shots Fired                88   | 8    47   .    18   .    2    .    .    .    .    1    2    .    .    .    .    .    .    6    .    4    .    
  Gun                      76   | 8    47   .    18   .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Cannon                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Launcher                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Kinetic                  44   | 8    27   .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  36   | .    20   .    9    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    4    .    
  Explosive                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 3    8    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Robot Miss Streak        3    | 2    2    .    3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           120  | 4    32   .    8    .    4    .    .    8    8    5    9    5    .    .    .    9    2    9    8    2    7    
  Core Hits                49   | 1    16   .    3    .    4    .    .    4    3    2    3    2    .    .    .    4    .    3    2    .    2    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Critical Strikes         11   | .    1    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    .    2    3    1    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    1    .    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    .    
Melee Attacks              336  | .    .    .    .    13   9    4    .    33   30   15   40   12   .    .    3    32   23   21   24   36   41   
  Impact                   173  | .    .    .    .    13   9    4    .    .    .    .    .    .    .    .    .    28   18   19   24   36   22   
  Slashing                 163  | .    .    .    .    .    .    .    .    33   30   15   40   12   .    .    3    4    5    2    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    2    .    .    1    1    3    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    
Damage Inflicted           4842 | 43   418  .    144  .    353  .    .    391  485  191  486  232  .    .    .    542  117  184  610  183  463  
  Guns                     593  | 43   418  .    132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               277  | .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3960 | .    .    .    .    .    76   .    .    391  485  191  486  232  .    .    .    542  117  184  610  183  463  
  Ramming                  12   | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  293  | 43   194  .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  300  | .    224  .    76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                277  | .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1635 | .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    392  66   153  610  183  155  
  Slashing                 2325 | .    .    .    .    .    .    .    .    391  485  191  486  232  .    .    .    150  51   31   .    .    308  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    5    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       5    | .    .    .    .    .    5    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    3    8    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         4    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1010 | .    .    .    .    .    40   .    .    85   123  .    126  .    .    .    .    67   31   .    291  98   149  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    996  | .    .    .    .    .    26   .    .    85   123  .    126  .    .    .    .    67   31   .    291  98   149  
Knockbacks                 6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    1    
  Impact                   6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    5    .    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | .    165  .    15   .    .    221  .    67   17   138  264  14   .    24   40   .    .    53   154  161  32   
  Average Temperature      29   | .    50   .    9    .    .    111  .    23   4    25   144  6    .    15   34   .    .    15   72   52   21   
  Received Heat Transfer   1171 | .    174  .    123  324  .    .    .    39   66   162  72   48   .    .    30   27   58   6    6    36   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    2    
  Combat Hostiles          2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              13   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    4    1    4    
  Impact Corruptions       23   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    11   3    4    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         814  | .    629  .    185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Peak Influence             498  | 5   174 .   84  292 498 396 .   310 315 155 367 .   .   .   .   177 199 284 270 214 234 
  Initial                  193  | .   3   .   5   35  122 193 .   .   73  94  .   .   .   .   .   .   7   111 157 22  36  
  Average                  125  | 1   78  .   17  115 258 310 .   143 186 66  181 .   .   .   .   57  109 212 78  100 99  
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   1   1   .   1   .   .   .   .   .   .   1   1   1   1   
  Low Security (%)         77   | 100 100 100 100 90  39  10  .   62  57  100 47  .   .   .   .   100 100 41  93  95  94  
  Level 1                  22   | .   .   .   .   9   45  89  .   37  42  .   52  .   .   .   .   .   .   58  6   4   5   
  Level 2                  .    | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   5   .   1   4   3   .   .   3   6   1   5   .   .   .   1   .   1   3   1   3   1   
  Investigation            14   | .   4   .   1   2   1   .   .   1   3   .   1   .   .   .   .   .   .   1   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   2   .   
  Reinforcement            17   | .   1   .   .   2   2   .   .   2   2   1   3   .   .   .   .   .   1   1   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Distress Signals           17   | .   .   .   .   1   .   .   .   1   1   1   1   .   .   .   .   .   2   3   2   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              361  | .   17  2   14  17  25  .   .   29  46  28  22  11  .   .   14  5   26  21  17  43  24  
  Peak Tracking Total      18   | .   7   2   13  9   18  .   .   5   9   14  5   5   .   .   11  2   15  10  5   8   9   
  Tactical Retreats        70   | .   1   .   1   4   2   .   .   11  10  5   3   6   .   .   1   1   3   4   3   11  4   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Traps Triggered            14   | .   2   .   .   1   1   .   .   3   1   1   1   .   .   .   .   1   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Machines Disabled          20   | .   .   .   .   .   2   .   .   .   2   1   1   .   .   .   .   .   3   .   3   7   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   1   1   1   
  Garrison Access          10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   1   1   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Machines Accessed          135  | .   4   .   4   5   6   10  .   15  11  10  6   .   1   6   .   8   11  6   10  13  9   
  Terminals                92   | .   3   .   4   4   5   4   .   10  7   10  5   .   .   .   .   5   9   2   5   13  6   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Recycling Units          10   | .   1   .   .   .   1   6   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              6    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   1   1   1   .   3   
Total Hacks                523  | .   9   .   14  24  17  19  .   59  30  25  39  .   1   19  .   31  44  17  60  63  52  
  Successful               351  | .   5   .   5   13  9   9   .   31  15  18  25  .   1   19  .   19  37  11  52  52  30  
  Failed                   170  | .   4   .   9   11  8   10  .   28  15  6   14  .   .   .   .   12  7   6   7   11  22  
    Catastrophic           29   | .   2   .   1   3   .   .   .   7   4   .   2   .   .   .   .   2   1   .   1   1   5   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   246  | .   8   .   9   12  12  17  .   28  23  2   19  .   .   .   .   20  23  5   19  28  21  
  Terminals                416  | .   7   .   14  19  16  12  .   48  23  25  32  .   .   .   .   25  40  10  36  63  46  
  Fabricators              18   | .   .   .   .   .   .   .   .   5   4   .   7   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   17  .   .   
  Recycling Units          12   | .   2   .   .   .   1   7   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              20   | .   .   .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   3   2   6   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   3   1   2   1   .   6   
Terminal Hacks             218  | .   2   .   2   7   6   1   .   16  6   18  14  .   1   19  .   11  27  3   22  42  21  
  Record                   29   | .   .   .   .   .   .   .   .   .   .   3   2   .   .   7   .   1   4   .   6   4   2   
  Part Schematic           8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   
  Robot Analysis           14   | .   .   .   1   .   .   .   .   2   .   .   .   .   .   4   .   .   2   .   1   4   .   
  Prototype ID Bank        11   | .   .   .   .   1   .   .   .   .   1   .   1   .   .   4   .   .   2   .   .   1   1   
  Open Door                12   | .   .   .   .   .   1   .   .   .   1   5   .   .   1   .   .   .   .   .   .   4   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Branch Access Points     5    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   
  Terminal Index           5    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              17   | .   .   .   .   1   1   .   .   3   .   1   1   .   .   .   .   1   2   1   1   3   2   
  Unreport Threat          24   | .   2   .   .   .   .   .   .   3   2   3   2   .   .   .   .   1   .   .   3   5   3   
  Locate Traps             6    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   
  Dispatch Records         5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   1   .   .   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Surveillance Status      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigation Status     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Extermination Status     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   
  Recall Reinforcements    5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Zone Layout              36   | .   .   .   1   2   2   1   .   3   .   2   1   .   .   .   .   1   5   1   5   7   5   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   2   1   .   6   .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   1   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   16  .   .   
  Scan Component           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   
  Repair                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 18   | .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   .   3   2   5   .   .   
  Insert Component         11   | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   1   5   .   .   
  Analyze                  7    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   1   1   .   3   
  Seal Access              10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   1   1   .   3   
Unauthorized Hacks         75   | .   3   .   3   2   3   8   .   7   8   .   5   .   .   .   .   4   6   2   8   10  6   
  Terminals                63   | .   2   .   3   2   2   2   .   7   5   .   4   .   .   .   .   4   6   2   8   10  6   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             10   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   3   .   2   2   .   
    Botnet                 51   | .   2   .   3   2   2   2   .   6   4   .   4   .   .   .   .   3   3   2   4   8   6   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   1   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 9    | .   1   .   .   .   1   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         86   | .   3   .   4   5   3   4   .   12  7   6   6   .   .   .   .   6   7   4   7   7   5   
  Full Trace Events        8    | .   1   .   1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   1   2   .   .   2   1   .   .   .   .   4   .   2   4   1   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Time                   372  | .   .   .   .   .   .   .   .   76  .   .   240 .   .   .   .   .   .   56  .   .   .   
  Total Part Build Rating  35   | .   .   .   .   .   .   .   .   5   .   .   24  .   .   .   .   .   .   6   .   .   .   
Parts Repaired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   
  Time                     233  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   204 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Parts Damaged            2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total Allies               24   | .    .    .    .    .    .    .    .    1    1    16   .    .    .    .    .    1    1    .    2    2    .    
  Largest Group            7    | .    .    .    .    .    .    .    .    1    1    7    6    .    .    .    .    1    1    .    1    1    .    
  Highest-Rated Group      304  | .    .    .    .    .    .    .    .    26   26   304  304  .    .    .    .    45   45   .    45   45   .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    26   26   159  159  .    .    .    .    45   45   .    45   45   .    
Total Orders               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    .    .    .    .    .    .    .    54   37   .    .    .    .    .    .    .    .    .    .    
  Total Damage             1830 | .    .    .    .    .    .    .    .    .    .    1034 796  .    .    .    .    .    .    .    .    .    .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Ext Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Robot Analysis Total       14   | .   .   .   1   .   .   .   .   2   .   .   .   .   .   4   .   .   2   .   1   4   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               7797  | 112  410  7    149  275  194  177  263  734  505  801  1024 204  104  65   138  471  270  342  584  573  395  
Spaces Moved               15191 | 71   426  13   163  377  331  290  865  1958 1456 745  1343 348  354  195  317  862  600  800  945  1617 1115 
  Core                     256   | 5    .    .    1    244  6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   463   | .    .    .    .    1    13   .    .    .    .    326  123  .    .    .    .    .    .    .    .    .    .    
  Legs                     154   | 66   88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   82    | .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    
  Hover                    647   | .    338  13   162  132  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13299 | .    .    .    .    .    310  290  865  1958 1456 419  1138 348  354  195  317  862  600  800  945  1412 1030 
  Fastest Speed            5     | 50   56   56   52   50   29   29   26   24   24   24   28   29   29   21   6    22   12   14   5    6    12   
  Average Speed            32    | 115  71   56   60   56   37   29   26   24   26   85   49   29   29   24   21   22   23   21   21   21   24   
  Slowest Speed            250   | 120  130  56   250  200  170  29   29   26   93   160  240  29   29   105  25   26   25   25   96   96   26   
  Overloaded Moves         214   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    31   58   24   64   30   
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robots Hopped            96    | .    .    .    .    .    6    2    .    13   15   25   .    1    1    .    2    6    4    .    13   5    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    .    
  Microwarps               16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   5    
Exploration Rate (%)       51    | 4    79   9    22   49   62   69   60   54   43   86   22   54   59   62   62   27   76   26   88   76   36   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     14    | .    1    1    .    .    1    6    .    .    1    .    .    .    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    6    .    .    .    .    1    2    .    2    .    .    .    .    .    .    
Spaces Dug                 179   | .    .    .    .    12   4    4    .    17   12   3    24   6    .    .    3    16   12   12   12   24   18   
Terrain Destroyed          207   | .    .    .    .    12   28   4    .    17   12   4    25   6    .    .    3    16   12   12   12   26   18   
  Melee                    179   | .    .    .    .    12   4    4    .    17   12   3    24   6    .    .    3    16   12   12   12   24   18   
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    
  AOE                      24    | .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total                      17058 | 90   483  12   194  417  374  374  899  2153 1516 857  1635 430  353  210  380  1079 693  934  1270 1601 1104 
  Wait                     1403  | 8    16   .    12   12   18   77   29   139  24   53   214  70   .    .    62   153  53   75   282  105  1    
  Move                     14718 | 70   425  12   162  375  318  286  864  1931 1427 704  1342 345  351  194  313  849  592  799  919  1412 1028 
  Hop                      80    | .    .    .    .    .    6    1    .    13   13   15   .    1    1    .    1    6    3    .    12   5    3    
  Pick Up                  46    | 1    8    .    .    3    1    .    1    5    3    1    4    .    .    1    .    4    3    1    5    5    .    
  Fast Attach              145   | 7    2    .    4    5    12   1    2    7    6    10   16   .    1    8    .    6    12   9    14   15   8    
  Attach                   37    | .    1    .    1    2    2    .    .    4    2    .    6    .    .    1    .    3    .    6    2    5    2    
  Detach                   23    | .    .    .    1    1    2    1    .    3    .    .    2    .    .    .    1    2    1    3    2    3    1    
  Swap                     29    | .    3    .    1    .    .    1    .    7    3    .    .    2    .    .    .    4    .    6    1    .    1    
  Drop                     107   | .    1    .    2    5    4    3    3    11   8    3    9    .    .    6    .    7    11   10   9    11   4    
  Fire                     55    | 4    27   .    9    .    2    .    .    .    .    1    2    .    .    .    .    .    .    6    .    4    .    
  Melee                    324   | .    .    .    .    13   9    4    .    33   30   15   40   12   .    .    3    30   18   19   24   36   38   
  Ram                      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52    | .    .    .    .    1    .    .    .    .    .    18   .    .    .    .    .    15   .    .    .    .    18   
  Rewire                   37    | .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
  113 | -11/Scrapyard      | Entered Materials
  255 | -10/Materials      | Discovered new exit (range 15)
  308 | -10/Materials      | Build established: Mutant
  467 | -10/Materials      | Discovered new exit (range 11)
  511 | -10/Materials      | Discovered new exit (range 15)
  523 | -10/Materials      | Entered Mines
  527 | -10/Mines          | Discovered new exit (range 5)
  530 | -10/Mines          | Entered Materials
  530 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  676 | -9/Materials       | Discovered new exit (range 5)
  679 | -9/Materials       | Entered another Materials area
  679 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  683 | -8/Materials       | Lost 3 parts (1p2n)
  732 | -8/Materials       | Identified exit to Storage
  819 | -8/Materials       | Lost 3 parts (2n1u)
  897 | -8/Materials       | Core integrity fell below 50%
  899 | -8/Materials       | Discovered new exit (range 3)
  900 | -8/Materials       | Identified exit to Factory
  954 | -8/Materials       | Entered Storage
  963 | -8/Storage         | Core integrity fell below 20%
  995 | -8/Storage         | Lost 3 parts (2u1w)
 1097 | -8/Storage         | Used back door to open Recycling access
 1097 | -8/Storage         | Discovered new exit (range 4)
 1113 | -8/Storage         | Discovered exit to Factory (range 16)
 1148 | -8/Storage         | Entered Recycling
 1238 | -8/Recycling       | Build established: Sprinter
 1278 | -8/Recycling       | Discovered new exit (range 5)
 1305 | -8/Recycling       | Scanned before Scraplab entrance
 1309 | -8/Recycling       | Entered Scraplab
 1325 | -8/Recycling       | Discovered new exit (range 2)
 1325 | -8/Recycling       | Entered Scraptown
 1396 | -8/Scraptown       | Discovered new exit (range 7)
 1409 | -8/Scraptown       | Visited Red Mages
 1419 | -8/Scraptown       | Visited TADAMA
 1480 | -8/Scraptown       | Visited Awakened
 1491 | -8/Scraptown       | Visited Cyclists
 1504 | -8/Scraptown       | Visited Bundlers
 1521 | -8/Scraptown       | Visited Junk Repository
 1530 | -8/Scraptown       | Visited SPCMW
 1588 | -8/Scraptown       | Entered Factory
 1588 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1805 | -6/Factory         | Discovered new exit (range 8)
 2001 | -6/Factory         | Fabricated Cld. Cesium-ion Thruster?
 2024 | -6/Factory         | Build established: Hacker-Sprinter
 2068 | -6/Factory         | Spotted B-75 Beast
 2322 | -6/Factory         | Entered another Factory area
 2322 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2327 | -5/Factory         | Discovered new exit (range 15)
 2648 | -5/Factory         | Identified exit to Upper Caves
 2648 | -5/Factory         | Identified exit to Extension
 2827 | -5/Factory         | Entered Extension
 2911 | -5/Extension       | Rescued a captive Derelict
 2911 | -5/Extension       | Rescued a captive Derelict
 2939 | -5/Extension       | Lost 4 parts (1p1n2u)
 2943 | -5/Extension       | Spotted B-75 Beast
 2945 | -5/Extension       | Spotted B-75 Beast
 2953 | -5/Extension       | Lost 3 allies
 2981 | -5/Extension       | Lost 4 parts (3n1u)
 2998 | -5/Extension       | Discovered new exit (range 16)
 2999 | -5/Extension       | Discovered new exit (range 15)
 3020 | -5/Extension       | Rescued a captive Derelict
 3028 | -5/Extension       | Rescued a captive Derelict
 3101 | -5/Extension       | Identified exit to Cetus
 3182 | -5/Extension       | Central database locked down
 3243 | -5/Extension       | Rescued a captive Derelict
 3252 | -5/Extension       | Rescued a captive Derelict
 3260 | -5/Extension       | Rescued a captive Derelict
 3338 | -5/Extension       | Lost 3 allies
 3342 | -5/Extension       | Build established: Hacker-Mutant
 3352 | -5/Extension       | Rescued a captive Derelict
 3494 | -5/Extension       | Rescued A7
 3628 | -5/Extension       | Entered Factory
 3628 | -4/Factory         | Accompanied by 6 allies (A7)
 3628 | -4/Factory         | Evolved 2 slots: Utility x2
 3731 | -4/Factory         | Discovered new exit (range 19)
 3767 | -4/Factory         | Spotted B-86 Titan
 3791 | -4/Factory         | Allies destroyed B-86 Titan
 3801 | -4/Factory         | Lost 3 parts (2n1u)
 3994 | -4/Factory         | Lost 5 allies
 4004 | -4/Factory         | Lost 5 parts (4n1w)
 4244 | -4/Factory         | Fabricated Impulse Thruster (x2)
 4277 | -4/Factory         | Build established: Hacker-Sprinter
 4296 | -4/Factory         | Fabricated Imp. System Shield (x1)
 4391 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
 4652 | -4/Factory         | Identified exit to Upper Caves
 4652 | -4/Factory         | Entered Upper Caves
 4716 | -4/Upper Caves     | Learned Research interactive machine intel
 4722 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4847 | -4/Upper Caves     | Discovered new exit (range 15)
 4851 | -4/Upper Caves     | Identified exit to Upper Caves
 4856 | -4/Upper Caves     | Entered another Upper Caves area
 4886 | -4/Upper Caves     | Discovered new exit (range 11)
 4889 | -4/Upper Caves     | Identified exit to Research
 4954 | -4/Upper Caves     | Discovered new exit (range 3)
 4955 | -4/Upper Caves     | Identified exit to Zhirov
 4960 | -4/Upper Caves     | Entered Zhirov
 4960 | -4/Zhirov          | Discovered new exit (range 3)
 4966 | -4/Zhirov          | Met Zhirov
 4971 | -4/Zhirov          | Learned location of Quarantine (-3)
 4971 | -4/Zhirov          | Learned location of Command (-1)
 4976 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4996 | -4/Zhirov          | Found Alien Artifact
 4996 | -4/Zhirov          | Identified Integrated Dissipator
 4996 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4999 | -4/Zhirov          | Found Alien Artifact
 4999 | -4/Zhirov          | Identified Transdimensional Reconstructor
 4999 | -4/Zhirov          | Warped through subspace
 5025 | -4/Zhirov          | Identified exit to Proximity Caves
 5025 | -4/Zhirov          | Entered Proximity Caves
 5141 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 5162 | -3/Proximity Caves | Discovered exit to Research (range 5)
 5163 | -3/Proximity Caves | Entered Research
 5163 | -3/Research        | Evolved 2 slots: Utility x2
 5164 | -3/Research        | Loaded intel: 45 interactive machine locations
 5224 | -3/Research        | Identified exit to Quarantine
 5322 | -3/Research        | Repaired Cld. Nuclear Pulse Thruster
 5398 | -3/Research        | Found Prototype Launcher
 5475 | -3/Research        | Build established: Wizard-Sprinter
 5634 | -3/Research        | Entered Quarantine
 5634 | -3/Quarantine      | Accompanied by 1 ally
 5654 | -3/Quarantine      | Identified exit to Research
 5657 | -3/Quarantine      | Found Prototype Device
 5657 | -3/Quarantine      | Identified Exp. Shield Generator
 5731 | -3/Quarantine      | Found Alien Artifact
 5731 | -3/Quarantine      | Identified Subatomic Replicator
 5853 | -3/Quarantine      | Found Alien Artifact
 5853 | -3/Quarantine      | Identified Dimensional Node Initializer
 5853 | -3/Quarantine      | Initialized slip node
 5856 | -3/Quarantine      | Found Transdimensional Reconstructor
 5856 | -3/Quarantine      | Warped through subspace to slip node
 5861 | -3/Quarantine      | Found Alien Artifact
 5861 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 5861 | -3/Quarantine      | Warped through subspace to slip node
 5878 | -3/Quarantine      | Found Alien Artifact
 5878 | -3/Quarantine      | Identified Core Reset Matrix
 5878 | -3/Quarantine      | Used Core Reset Matrix
 5882 | -3/Quarantine      | Detected hypermatrix surge
 5882 | -3/Quarantine      | Sensed 6 artifacts in vicinity
 5896 | -3/Quarantine      | Discovered exit to Research (range 16)
 5904 | -3/Quarantine      | Entered Research
 5904 | -2/Research        | Evolved 2 slots: Utility x2
 5988 | -2/Research        | Fabricated Cld. Nuclear Pulse Thruster (x1)
 6154 | -2/Research        | Found Prototype Hackware
 6154 | -2/Research        | Identified Exp. System Shield
 6245 | -2/Research        | Discovered new exit (range 7)
 6246 | -2/Research        | Identified exit to Testing
 6246 | -2/Research        | Entered Testing
 6298 | -2/Testing         | Repaired Cld. Nuclear Pulse Thruster
 6320 | -2/Testing         | Repaired Impulse Thruster
 6354 | -2/Testing         | Repaired Hvy. Antimatter Reactor
 6385 | -2/Testing         | Repaired Cld. Nuclear Pulse Thruster
 6420 | -2/Testing         | Central database locked down
 6429 | -2/Testing         | Discovered new exit (range 15)
 6433 | -2/Testing         | Identified exit to Access
 6502 | -2/Testing         | Found Prototype Energy Cannon
 6502 | -2/Testing         | Identified Cld. Nova Cannon
 6582 | -2/Testing         | Spotted Striker
 6598 | -2/Testing         | Found Prototype Processor
 6600 | -2/Testing         | Identified Exp. Targeting Computer
 6654 | -2/Testing         | Repaired Mic. Fission Core
 6681 | -2/Testing         | Repaired Exp. Utility Shielding
 6712 | -2/Testing         | Repaired Cld. Nuclear Pulse Thruster
 6760 | -2/Testing         | Repaired Impulse Thruster
 6815 | -2/Testing         | Spotted Fortress
 6829 | -2/Testing         | Discovered new exit (range 5)
 6830 | -2/Testing         | Identified exit to Section 7
 6830 | -2/Testing         | Entered Section 7
 6831 | -2/Section 7       | Sensed 23 artifacts in vicinity
 6831 | -2/Section 7       | Spotted S7 Guard
 6892 | -2/Section 7       | Found Core Membrane
 6898 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 6913 | -2/Section 7       | Found Integrated Dissipator
 6913 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6930 | -2/Section 7       | Spotted S7 Guard
 6943 | -2/Section 7       | Found Integrated Thermoelectric Network
 6954 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 6966 | -2/Section 7       | Spotted Alpha 7
 6966 | -2/Section 7       | Spotted Alpha 7
 6996 | -2/Section 7       | Spotted S7 Guard
 7025 | -2/Section 7       | Found Core Regenerator
 7025 | -2/Section 7       | Used Core Regenerator, restored core integrity (+213)
 7112 | -2/Section 7       | Found Microwarp Drive
 7211 | -2/Section 7       | Found Integrated Reactor
 7211 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 7255 | -2/Section 7       | Found Integrated Mediator
 7255 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 7292 | -2/Section 7       | Spotted Executioner
 7307 | -2/Section 7       | Spotted Striker
 7307 | -2/Section 7       | Spotted Striker
 7314 | -2/Section 7       | Spotted Executioner
 7314 | -2/Section 7       | Spotted Executioner
 7319 | -2/Section 7       | Found Terrabomb
 7322 | -2/Section 7       | Found Transdimensional Reconstructor
 7323 | -2/Section 7       | Found Transdimensional Reconstructor
 7323 | -2/Section 7       | Warped through subspace
 7403 | -2/Section 7       | Entered Access
 7403 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 7411 | -1/Access          | Spotted B-99 Colossus
 7432 | -1/Access          | Lost 4 parts (1p1n2u)
 7664 | -1/Access          | Identified exit to Surface
 7766 | -1/Access          | Spotted B-99 Colossus
 7785 | -1/Access          | Spotted B-99 Colossus
 7790 | -1/Access          | Spotted B-99 Colossus
 7791 | -1/Access          | Used Terrabomb
 7798 | ***                | Heading to fleet!

 Last Messages 
---------------
07789_ Penetrated by Slug.
07789_ Slug penetrates Wall.
07789_ Penetrated by Slug. <x2>
07789_ Slug penetrates Wall. <x2>
07790_ Microwarped (distance 20).
07790_ Penetrated by Slug.
07790_ Slug penetrates Sealed Heavy Doors.
07790_ Penetrated by Slug.
07790_ Slug penetrates B-99 Colossus. <x2>
07791_ Terrabomb activated.
07791_ Knocked back.
07791_ Slug penetrates B-99 Colossus.
07791_ Hacking Suite destroyed.
07791_ Penetrated by Slug.
07792_ Microwarped (distance 19).
07793_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
07794_ Microwarped (distance 10).
07795_ Main Access Shell breached.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ????????????###+###??      ??????????????????????? |
| ????????????#     ###      ??????????????????????? |
| ????????????#     " "     ???????????????????????? |
| ????????????#     " "    ????????????????????????? |
| ???????????##     " "   ?????????????????????????? |
| ??????????##"     " "  ??????????????????????????? |
| ?????????## "     """ ???????????????????????????? |
| ????????##  "     """""""""""????????????????????? |
| ???????##   "     """       ?????????????????????? |
| ???????#    "   ! " "     ???????????????????????? |
| ????#+##    " ]   " "  """"""????????????????????? |
| ##### #"    "     " "  "    "????????????????????? |
|        "    "     " "  " @" "????????????????????? |
|        "   ""+""""" ;    "" "????????????????????? |
| ????##""   "      ; ;  "    "????????????????????? |
| ????#      "   !  ; ;  """"""????????????????????? |
| ????#      ;      ; ;          ??????????????????? |
| ????# "";;;;      ; """"""""""???????????????????? |
| #####""    ;      " ""???????????????????????????? |
|         "" ;      " ""???????????????????????????? |
|         T" o      " """"""""""""  "     " " ?????? |
| ####"""    ;      " "          "  "    !" " ?????? |
| ???## ""  ;;      " "          "  "     " " ?????? |
| ????#  "  ;"      " " %        "  "     " " ?????? |
| ????#  "  ""      " "          "  "     " "??????? |
| ????#  "  ""      " "          "  "   = " "??????? |
| ????#  "  ""      " "          "  "     " ???????? |
| ????#  "  ""      " "          "  "     " ???????? |
| ????## "  """"""""" """"    """""""     " ???????? |
| ?????# "  "            "    "  "  "     " ???????? |
| ?????##"  """"""""""""""    """"  """"+"" ???????? |
| ??????#"  "         [  +                  #??????? |
| ??????##  "            #                  #??????? |
| ???????#  "            #                  #??????? |
| ?????###  "            "          !!*     ???????? |
| ?????  #  "        ""  #          !!*     ???????? |
| ?????  #  #        ""  #          !*      ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          45
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               1
Additional Mass Support    9
EM Shielding               2
Armor Coverage             225
Resistance: KI             25
Utility Shielding          90
Evasion (%)                75
Targeting Accuracy         6
Armor Integrity Analysis   40
Recoil Reduction           3
Offensive Hacking          56
Defensive Hacking          56
Authchip Count             1

 Item Schematics 
-----------------
 Cld. Nuclear Pulse Thruster | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Cld. Cesium-ion Thruster | x1 | -6/Factory  | Authchip
            Impulse Thruster | x2 | -4/Factory  | Preloaded
          Imp. System Shield | x1 | -4/Factory  | Authchip
    Cld. Cesium-ion Thruster | x1 | -4/Factory  
 Cld. Nuclear Pulse Thruster | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Subatomic Replicator
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Core Reset Matrix
Core Membrane
Integrated Thermoelectric Network
Core Regenerator
Microwarp Drive
Integrated Reactor
Integrated Mediator
Terrabomb

 Achievements 
--------------
Home At Last?
Maximum Efficiency
Nope
Speed Demon
Supersonic

 Challenges 
------------
None

 Game 
------
Seed              BehemothTitaniumRouter
  Manual?         0
Play Time         04:39:46
  Cumulative      86.6 hours
  Start           2025.02.12 @ 14:52:11
  End             2025.02.12 @ 19:55:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          2
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             47
Gallery%          54
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50d699b5-e3f1-414a-859a-33654569c213