Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.15 @ 18:36:09

Player: Plexion

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1412)     1412
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (114)                114
              TOTAL SCORE: 3451

 Bonus
-------
High Alert Combat Kills    173
Follower Combat Kills      7
Friendly Fire              -66

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     259/265
System Corruption          1%
Temperature                Cool (3)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
         Light Treads
      Improved Treads
      Improved Treads
>              --- UTILITY (3) ------
         Large Storage Unit
  Experimental Targeting Computer
>              --- WEAPON (2) -------
               8R-AWN's Boregun
               8R-AWN's Boregun
>              --- INVENTORY (15) ---
         Light Treads
  Experimental Heat Sink
               AS-neutralizer No. 17b
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
               Missile Launcher
               Missile Launcher
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Targeting Computer
>              --- WEAPON -----------
               8R-AWN's Boregun
               8R-AWN's Boregun
>              --- INVENTORY --------
         Light Treads
  Experimental Heat Sink
               8R-AWN's Armor/EX
               AS-neutralizer No. 17b
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
               Missile Launcher
               Missile Launcher
               Plasma Cutter
               Signal Generator
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 7   5   2   28  5   15  
  Power                    4    | 1   .   .   2   .   1   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   4   .   10  .   3   
    Treads                 16   | 2   2   .   9   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   .   3   1   5   
    Device                 4    | .   .   .   1   .   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 3   .   2   13  4   6   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          19   | 2   .   1   9   3   4   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               4    | .   .   .   2   1   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   5   
Parts Lost                 10   | .   .   .   3   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   2   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   1   .   1   
  Highest Loss Streak      7    | .   .   .   1   .   7   
  To Critical Strikes      5    | .   .   .   .   .   5   
Average Slot Usage (%)     94   | .   85  85  95  100 92  
  Engine                   11   | .   14  14  11  11  11  
  Treads                   26   | .   24  .   23  33  32  
  Wheel                    5    | .   3   28  9   .   .   
  Device                   2    | .   .   .   5   .   .   
  Storage                  11   | .   14  14  11  11  11  
  Processor                7    | .   .   .   8   11  11  
  Protection               4    | .   .   .   3   11  4   
  Ballistic Gun            21   | .   28  22  18  22  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 13  33  30  36  38  41  
  Greatest Support         69   | 40  46  32  69  69  69  
  Greatest Overweight (x)  2    | 1   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  
  Most Carried             15   | 5   9   11  15  15  15  
  Average Carried          12   | 2   6   9   14  15  12  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 5   9   11  15  15  12  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1965 | 269  102  104  958  108  424  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2072 | 66   162  44   1517 156  127  
  Parts                    148  | 3    14   4    103  13   11   
Haulers Intercepted        4    | .    .    .    4    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  51   | .   7   3   32  3   6   
  Melee                    6    | .   .   .   6   .   .   
  Guns                     29   | .   7   3   16  2   1   
  Cannons                  4    | .   .   .   4   .   .   
  AOE                      12   | .   .   .   6   1   5   
Classes Destroyed          12   | 1   2   .   8   .   1   
  Worker                   3    | .   .   .   1   2   .   
  Hauler                   4    | .   .   .   4   .   .   
  Recycler                 3    | 1   .   .   2   .   .   
  Mechanic                 2    | .   .   .   2   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  16   | .   5   3   8   .   .   
  Grunt                    17   | .   2   .   14  1   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  3    | .   .   .   1   2   .   
  Sentry                   8    | .   .   .   8   .   .   
  Assembled                5    | .   .   .   .   .   5   
Best Kill Streak           6    | 1   3   3   6   2   5   
  Combat Bots Only         6    | .   3   3   6   2   5   
Max Kills in Single Turn   3    | 1   1   1   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   3   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2967 | .    79   99   1129 159  1501 
  Core                     464  | .    .    34   127  8    295  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    86   .    .    .    
Volleys Fired              169  | 4    11   11   89   8    46   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  60   | 40   40   40   59   46   60   
Shots Fired                325  | 8    22   22   168  16   89   
  Gun                      295  | 8    22   22   149  15   79   
  Cannon                   15   | .    .    .    15   .    .    
  Launcher                 9    | .    .    .    4    1    4    
  Special                  6    | .    .    .    .    .    6    
  Kinetic                  310  | 8    22   22   164  15   79   
  Thermal                  6    | .    .    .    .    .    6    
  Explosive                9    | .    .    .    4    1    4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         55   | 4    8    4    22   25   55   
  Robot Miss Streak        4    | 2    2    3    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           268  | 6    13   13   144  11   81   
  Core Hits                113  | 2    9    5    60   7    30   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    1    
    Destroy                1    | .    .    .    .    .    1    
    Sever                  1    | .    .    .    1    .    .    
Melee Attacks              23   | .    .    .    23   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 23   | .    .    .    23   .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5501 | 63   149  144  3170 314  1661 
  Guns                     3432 | 63   149  144  1787 164  1125 
  Cannons                  260  | .    .    .    260  .    .    
  Explosions               1132 | .    .    .    457  144  531  
  Melee                    666  | .    .    .    666  .    .    
  Ramming                  6    | .    .    .    .    6    .    
  Kinetic                  3692 | 63   149  144  2047 164  1125 
  Thermal                  53   | .    .    .    .    48   5    
  Explosive                1084 | .    .    .    457  96   531  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 666  | .    .    .    666  .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    7    4    
    Message Errors         3    | .    .    .    .    2    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            156  | .    .    .    153  3    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    .    7    3    .    
  Melee                    146  | .    .    .    146  .    .    
Knockbacks                 2    | .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        131  | .    6    .    5    131  13   
  Average Temperature      21   | .    6    .    2    72   5    
  Received Heat Transfer   390  | .    18   .    372  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         95   | .    .    .    .    50   45   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             783  | 5   173 133 783 438 .   
  Initial                  297  | .   3   63  51  297 .   
  Average                  282  | .   71  125 415 254 .   
Maximum Alert Level        3    | .   .   .   3   2   .   
  Low Security (%)         41   | 100 100 100 13  32  .   
  Level 1                  32   | .   .   .   41  46  .   
  Level 2                  18   | .   .   .   27  20  .   
  Level 3                  7    | .   .   .   17  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   4   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           6    | .   2   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   13  5   48  6   8   
  Peak Tracking Total      10   | .   4   10  6   2   9   
  Tactical Retreats        6    | .   2   .   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          5    | .   .   .   1   1   3   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          12   | .   6   .   5   1   .   
  Terminals                10   | .   5   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   15  .   12  2   .   
  Successful               12   | .   5   .   7   .   .   
  Failed                   17   | .   10  .   5   2   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   15  .   12  4   1   
  Terminals                23   | .   13  .   8   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   3   .   .   
  Terminals                3    | .   1   .   2   .   .   
    Track                  1    | .   1   .   .   .   .   
    Disrupt                2    | .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
    Tunnel                 2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   4   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   3   17  
  Total Damage             154  | .   .   .   .   35  119 
  Kills                    2    | .   .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       4    | .   3   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               4827 | 117  725  227  1932 1182 644  
Spaces Moved               2621 | 64   444  191  927  716  279  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   2225 | 54   368  .    808  716  279  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   386  | .    76   191  119  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  130  160  160  
  Average Speed            152  | 144  149  100  156  160  160  
  Slowest Speed            240  | 160  160  100  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 5    73   54   86   98   50   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    3    .    2    .    
Spaces Dug                 30   | .    .    .    30   .    .    
Terrain Destroyed          51   | .    .    .    33   12   6    
  Melee                    4    | .    .    .    4    .    .    
  Projectile               1    | .    .    .    1    .    .    
  AOE                      46   | .    .    .    28   12   6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3108 | 79   482  207  1220 736  384  
  Wait                     161  | .    19   1    106  4    31   
  Move                     2616 | 63   443  190  926  715  279  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 4    2    1    22   1    3    
  Fast Attach              23   | 7    1    1    7    1    6    
  Attach                   10   | .    .    1    3    .    6    
  Detach                   9    | 1    1    2    .    .    5    
  Swap                     29   | .    4    .    18   4    3    
  Drop                     34   | .    1    .    26   2    5    
  Fire                     169  | 4    11   11   89   8    46   
  Melee                    23   | .    .    .    23   .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 5)
  566 | -10/Materials | Discovered new exit (range 6)
  681 | -10/Materials | Discovered new exit (range 16)
  843 | -10/Materials | Entered Mines
  950 | -10/Mines     | Discovered new exit (range 7)
  984 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1024 | -10/Mines     | Discovered new exit (range 14)
 1043 | -10/Mines     | Learned Materials emergency access door positions
 1061 | -10/Mines     | Assembled infested the area
 1066 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1070 | -10/Mines     | Entered Materials
 1070 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1284 | -9/Materials  | Discovered new exit (range 12)
 1528 | -9/Materials  | Discovered new exit (range 11)
 2341 | -9/Materials  | Discovered new exit (range 3)
 2620 | -9/Materials  | Discovered new exit (range 8)
 2643 | -9/Materials  | Build established: Scavenger-Mutant
 3002 | -9/Materials  | Entered Mines
 3033 | -9/Mines      | Met a Derelict bent on vengeance
 3095 | -9/Mines      | Build established: Mutant
 3248 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3248 | -9/Mines      | Discovered new exit (range 5)
 3382 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3671 | -9/Mines      | Learned location of Storage (-8)
 3678 | -9/Mines      | Discovered new exit (range 6)
 3794 | -9/Mines      | Met a Derelict testing a Signal Generator
 3803 | -9/Mines      | Found Signal Generator
 3965 | -9/Mines      | Discovered new exit (range 5)
 3973 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4184 | -9/Mines      | Entered Exiles
 4184 | -9/Exiles     | Accompanied by 3 allies
 4224 | -9/Exiles     | Met 8R-AWN
 4248 | -9/Exiles     | Met EX-HEX
 4287 | -9/Exiles     | Attacked by the Exiles
 4399 | -9/Exiles     | Core integrity fell below 50%
 4476 | -9/Exiles     | Lost 7 parts (1p3n2u1w)
 4479 | -9/Exiles     | Destroyed 8R-AWN
 4480 | -9/Exiles     | Core integrity fell below 20%
 4487 | -9/Exiles     | Found Prototype Protection
 4500 | -9/Exiles     | Found Prototype Processor
 4500 | -9/Exiles     | Identified Exp. Targeting Computer
 4503 | -9/Exiles     | Found Prototype Device
 4503 | -9/Exiles     | Identified AS-neutralizer No. 17b
 4513 | -9/Exiles     | Found Prototype Ballistic Gun
 4513 | -9/Exiles     | Identified 8R-AWN's Boregun
 4518 | -9/Exiles     | Found 8R-AWN's Boregun
 4798 | -9/Exiles     | Build established: Scavenger-Mutant
 4828 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
04518_ Acquired 8R-AWN's Boregun.
04523_ Dropped Imp. Assault Rifle.
04523_ Acquired Imp. Assault Rifle.
04525_ Acquired 120 matter.
04530_ Dropped Prototype Protection.
04530_ Dropped Signal Generator.
04540_ Acquired Imp. Assault Rifle.
04554_ Extracted 135 matter.
04648_ System corrupted: Substantial component data lost.
04666_ Connecting with EX-Vault Access...
04666_ Current location identified: Exiles
>>\\1234
Not this time, boltface!
04719_ System corrupted: Matter fused (-7).
04761_ HV Slug penetrates Machine.
04761_ Machine disabled.
04761_ HV Slug penetrates Machine.
04764_ Acquired 17 matter.
04792_ Acquired 2 matter.
04822_ WCS>PLAEDNBHHJOSIS U>HMZ4/A/BQJICIB

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#"       """    #???????? |
| ?????????????????????????#"     """""""""#???????? |
| ????????????????????????##"    ###########???????? |
| ???????????????????????##""    #?????????????????? |
| ???????????# ?????######""     #?????????????????? |
| ??????????X#  #"###"""""""     ##????????????????? |
| ?????????      """""" " ""      ##????########???? |
| ?????????      "" """   "        #####"""""""""?#? |
| ????????        "  "                  " """ """"#? |
| ????????                                ""   "   # |
| ????????                                 "    """# |
| ???????                                       " "# |
| ???????               %                       " "# |
| ??????                                          "" |
| ??????"                """"""                    " |
| ??????                ######"""                    |
| ??????              "##????#####"""                |
| ??????             "#??????????##"""               |
| ???????         """#????????????#""""              |
| ?????????        ""????????????##""                |
| ?????????         #??####???####" "" !             |
| ?????????           ##aaa####""      %             |
| ???????????               ""          !            |
| ??????????                 %         [%=           |
| ??????????                            %!           |
| ??????????               @                         |
| ??????????              "      ""                  |
| ??????????             ""##  ##      "             |
| ???????????          ""##?#  #"#"#;"""      """""" |
| ???????????       """"#???#  #    ###  "   ####### |
| ????????????       ?"????## &###= #?########?????? |
| ????????????  ???????????#!!*! !" #??????????????? |
| ?????????????????????????#"!   !# #??????????????? |
| ?????????????????????????#"   ="###??????????????? |
| ?????????????????????????#!!""!"#????????????????? |
| ?????????????????????????########????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeArchitectSteel
  Manual?         0
Play Time         00:27:06
  Cumulative      274.2 hours
  Start           2022.12.15 @ 18:08:16
  End             2022.12.15 @ 18:36:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          390
  Rogue           303
  Adventurer      87
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/3/1/1/0/0/0/0
Lore%             78
Gallery%          81
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 657cf87e-b9f6-4a77-b16a-6dc8d1e69857