Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 12:27:54 Player: the Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1174) 1174 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-56) -56 TOTAL SCORE: 4258 Bonus ------- Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (159) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-Armored Exoskeleton > --- UTILITY (5) ------ Scrap Engine Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (5) ------- Great Maul > --- INVENTORY (15) --- Power Amplifier Medium Matter Pod (68) Advanced Weight Redist. System System Restoration Module Mining Laser Peak State ------------ > --- POWER ------------ Angular-Fission Engine > --- PROPULSION ------- Carbon-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Medium Matter Pod Force Field > --- WEAPON ----------- Directed Phase Construct/G Shotgun Ballistic Construct/C Thermal Phase Construct/G Thermal Construct/G Directed Construct/G > --- INVENTORY -------- Power Amplifier Advanced Weight Redist. System Shield Generator System Restoration Module Mining Laser Great Maul [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Parts Attached 35 | 6 3 8 9 9 Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 . 3 7 Device 7 | . 1 . 1 5 Storage 4 | 1 1 . . 2 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 14 | 2 . 5 5 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 5 2 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . 3 3 10 Power 3 | . . 1 . 2 Propulsion 2 | . . 1 . 1 Utility 2 | . . . . 2 Weapon 9 | . . 1 3 5 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 99 97 83 62 Engine 10 | . 14 13 11 5 Treads 11 | . 28 26 . 5 Wheel 7 | . . . 23 . Device 6 | . 2 . 7 13 Storage 10 | . 14 14 6 11 Processor 4 | . 10 14 . . Protection 2 | . . . 6 . Energy Gun 4 | . . . 6 7 Energy Cannon 1 | . . . . 6 Ballistic Gun 15 | . 28 28 13 3 Launcher 1 | . . . 3 . Impact Weapon 1 | . . . . 4 Peak Build Rating 65 | 6 8 11 34 65 Average Rating 24 | 4 7 9 20 49 On Entrance 11 | . 6 8 9 32 Naked Turns . | . . . . . Heaviest Build 65 | 14 29 31 43 65 Greatest Support 43 | 40 40 40 36 43 Greatest Overweight (x) 4 | 1 . 1 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 6 12 15 9 15 Most Carried 15 | 4 11 15 15 7 Average Carried 8 | 2 5 13 8 4 Final Capacity 15 | 8 15 15 5 15 Final Carried 11 | 4 11 10 5 5 Scrap Engine Consumption 68 | . . . 37 31 Constructs Created 7 | . . . 4 3 Constructs Modified 20 | . . . 7 13 Class Distribution -------------------- 49% | Mutant 37% | Construct 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1339 | 214 158 351 222 394 Remotely 46 | . 46 . . . Salvage Created 1332 | . 158 339 218 617 Parts 71 | . 11 27 7 26 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 20 | . . 20 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 28 | . 3 12 3 10 Melee 1 | . . . . 1 Guns 19 | . 3 12 . 4 Cannons 3 | . . . . 3 AOE 3 | . . . 3 . Classes Destroyed 10 | . 2 3 3 2 Tunneler 1 | . 1 . . . Recycler 1 | . . . 1 . Turret 2 | . . 2 . . Swarmer 7 | . . 7 . . Grunt 8 | . 3 . . 5 Sentry 3 | . . . . 3 Programmer 2 | . . . . 2 Subdweller 5 | . . 5 . . Scientist 1 | . . . 1 . Scrapper 3 | . . . 3 . Best Kill Streak 6 | . 2 6 4 1 Combat Bots Only 4 | . 2 4 3 1 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 391 | . 9 113 23 246 Missed 151 | . 3 42 9 97 Damage Taken 3558 | . 75 764 402 2317 Core 1069 | . 29 112 66 862 Absorbed by Shields 86 | . . . . 86 Regen/Repaired (Parts) 454 | . . . 55 399 Core Remaining (%) 58 | 100 . . 17 . Volleys Fired 90 | . 9 41 10 30 Largest 5 | . 2 2 2 5 Hottest 304 | . 40 55 66 304 Shots Fired 233 | . 18 81 18 116 Gun 189 | . 18 81 9 81 Cannon 35 | . . . . 35 Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 147 | . 18 81 9 39 Thermal 71 | . . . . 71 Explosive 9 | . . . 9 . Electromagnetic 6 | . . . . 6 Robot Hit Streak 8 | . 4 8 5 8 Robot Miss Streak 4 | . 2 4 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 164 | . 12 52 11 89 Core Hits 72 | . 7 24 9 32 Critical Kills 3 | . 1 1 . 1 Critical Parts Destroyed 4 | . . 2 . 2 Critical Strikes 7 | . 1 3 . 3 Destroy 6 | . 1 3 . 2 Smash 1 | . . . . 1 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3187 | . 150 773 612 1652 Guns 1849 | . 150 773 71 855 Cannons 485 | . . . . 485 Explosions 541 | . . . 541 . Melee 312 | . . . . 312 Ramming . | . . . . . Kinetic 1427 | . 150 773 71 433 Thermal 813 | . . . . 813 Explosive 541 | . . . 541 . Electromagnetic 94 | . . . . 94 Impact 312 | . . . . 312 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 5 | . . . . 5 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 47 | . . . 18 29 Projectiles . | . . . . . Explosions 18 | . . . 18 . Melee 29 | . . . . 29 Knockbacks 3 | . . . . 3 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 38 | . . . 38 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1134 | . 2 3 282 1134 Average Temperature 334 | . 2 3 162 370 Received Heat Transfer 1054 | . 42 210 193 609 Effects 55 | . . . . 55 Shutdowns 9 | . . . . 9 Energy Bleed 5 | . . . . 5 Interference 6 | . . . . 6 Matter Decay 6 | . . . . 6 Short Circuit 1 | . . . . 1 Damage (minor) 9 | . . . . 9 Damage (major) 15 | . . . . 15 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . 3 2 Heat Transferred 1582 | . . . . 1582 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 148 | . 55 . 69 148 Initial 69 | . . . 69 . Average 26 | . 29 . 2 53 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 3 17 3 20 Peak Tracking Total 6 | . 2 6 3 5 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 5 | . . 1 3 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 18 | . 2 1 12 3 Terminals 9 | . 2 . 5 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 5 4 42 5 Successful 45 | . 1 4 35 5 Failed 11 | . 4 . 7 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 15 | . 2 . 11 2 Terminals 21 | . 5 . 13 3 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 8 | . . . 8 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 30 | . . 4 24 2 Record 23 | . . 4 19 . Open DSF 1 | . . . . 1 Unreport Threat 2 | . . . 1 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 7 | . . . 7 . Report Inventory 1 | . . . 1 . Retrieve Components 6 | . . . 6 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 . 4 1 Terminals 6 | . 1 . 4 1 Botnet 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 . 6 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 21 | . . . 21 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4800 | 83 685 1099 1537 1396 Spaces Moved 2719 | 46 192 570 1309 602 Core 28 | 4 . . 24 . Treads 1373 | 42 192 566 . 573 Legs 126 | . . . 116 10 Wheels 1192 | . . 4 1169 19 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 80 114 Average Speed 140 | 152 160 165 101 194 Slowest Speed 259 | 160 160 240 250 259 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 27 43 99 13 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 32 | . . . 28 4 Melee 4 | . . . . 4 Projectile . | . . . . . AOE 28 | . . . 28 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 3485 | 56 552 648 1504 725 Wait 574 | . 340 18 154 62 Move 2715 | 45 191 569 1308 602 Hop . | . . . . . Pick Up 34 | 5 7 7 9 6 Fast Attach 10 | 5 1 . 2 2 Attach 15 | 1 1 4 2 7 Detach 4 | . 1 . 1 2 Swap 10 | . 1 4 5 . Drop 20 | . 1 5 13 1 Fire 90 | . 9 41 10 30 Melee 13 | . . . . 13 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 5) 769 | -10/Materials | Entered Subcaves 824 | -10/Subcaves | Learned location of Storage (-8) 1015 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1017 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1100 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1242 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1456 | -10/Subcaves | Learned 2 Materials zone layouts 1476 | -10/Subcaves | Discovered new exit (range 15) 1709 | -10/Subcaves | Discovered new exit (range 11) 1757 | -10/Subcaves | Core integrity fell below 50% 1819 | -10/Subcaves | Visited Clippyterm 1826 | -10/Subcaves | Learned location of Deep Caves (-7) 1826 | -10/Subcaves | Learned location of Extension (-5) 1868 | -10/Subcaves | Entered Recycling 1869 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2108 | -8/Recycling | Discovered new exit (range 13) 2237 | -8/Recycling | Build established: Scavenger-Mutant 2494 | -8/Recycling | Scanned before Scraplab entrance 2521 | -8/Recycling | Entered Scraplab 2536 | -8/Recycling | Discovered new exit (range 3) 2557 | -8/Recycling | Angered Scraplab inhabitants 2572 | -8/Recycling | Core integrity fell below 20% 2585 | -8/Recycling | Found Prototype Device 2585 | -8/Recycling | Identified Scrap Engine 2634 | -8/Recycling | Lost 3 parts (3w) 2972 | -8/Recycling | Build established: Construct 3405 | -8/Recycling | Entered Factory 3405 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x3, Weapon x3 4017 | -6/Factory | Repaired Shield Generator 4394 | -6/Factory | Core integrity fell below 50% 4395 | -6/Factory | Core integrity fell below 20% 4511 | -6/Factory | Lost 4 parts (1n3w) 4781 | -6/Factory | Build established: Mutant 4801 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Exoskeleton: Coverage -22, Time/Move +14, Heat +1. System corrupted: Component data lost. IQR#L MFWW0CWNOZW=KQB9&UI Scrap Engine consumes Angular Momentum Engine. System corrupted: Heat flow error (+149). Scrap Engine consumes Imp. Carbon-fiber Leg. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. System corrupted: Heat flow error (+145). U-05 Engineer builds a Wall. Scrap Engine modifies Treaded Armored-VSS Exoskeleton: Time/Move -45, Max Integrity +29 Expanded to 3 slots (? T159 S42) Renamed Carbon-Armored Exoskeleton. Angular-Fission Engine destroyed. Scrap Engine damaged due to network destabilization (-8). 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