Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 02:14:16

Player: Ooooooops

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (98)      490
Value Destroyed (2282)     2282
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (3)                  3
              TOTAL SCORE: 6095

 Bonus
-------
High Alert Combat Kills    48
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             511/700
Matter                     6/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Cooling System
  Improved Heavy Armor Plating
           System Backup Module

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Heavy Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Signal Interpreter
  Hardened Medium Armor Plating
  Improved Shield Generator
           System Backup Module
>          --- WEAPON -----------
           Tesla Rifle
      Mini Grenade Launcher
     Heavy Flail
>          --- INVENTORY --------
           System Backup Module
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   
  Power                    2    | .   .   1   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             79   | 7   17  15  1   .   .   31  6   2   .   
  Power                    13   | 2   2   3   .   .   .   5   1   .   .   
    Engine                 13   | 2   2   3   .   .   .   5   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   4   2   .   .   .   7   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | 2   4   2   .   .   .   7   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   7   3   1   .   .   9   3   1   .   
    Device                 12   | .   3   1   .   .   .   5   2   1   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   2   .   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   1   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   4   7   .   .   .   10  .   1   .   
    Energy Gun             10   | 1   1   3   .   .   .   4   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   3   .   .   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   3   1   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 26   | .   .   .   .   .   .   19  .   7   .   
  Power                    5    | .   .   .   .   .   .   4   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   3   .   1   .   
  Utility                  7    | .   .   .   .   .   .   5   .   2   .   
  Weapon                   10   | .   .   .   .   .   .   7   .   3   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   .   6   .   
Average Slot Usage (%)     89   | .   97  96  100 100 100 84  90  46  .   
  Engine                   16   | .   13  18  22  22  22  15  21  9   .   
  Leg                      19   | .   28  22  22  22  22  16  15  5   .   
  Device                   17   | .   11  21  20  11  11  20  23  12  .   
  Storage                  2    | .   10  .   .   .   .   .   .   .   .   
  Processor                9    | .   1   11  11  11  11  14  7   5   .   
  Protection               3    | .   1   .   1   11  11  1   6   3   .   
  Energy Gun               2    | .   2   8   .   .   .   1   .   2   .   
  Ballistic Gun            8    | .   12  9   22  22  22  3   .   .   .   
  Launcher                 6    | .   13  4   .   .   .   6   7   3   .   
  Impact Weapon            2    | .   .   .   .   .   .   4   7   3   .   
Naked Turns                112  | .   .   .   .   .   .   .   .   42  70  
Heaviest Build             39   | 12  33  19  24  24  24  25  34  39  .   
  Greatest Support         40   | 20  26  26  26  26  26  40  40  30  3   
  Greatest Overweight (x)  5    | 2   1   .   .   .   .   2   1   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   8   4   4   4   4   4   4   4   4   
  Most Carried             6    | 4   6   4   4   4   4   4   4   4   4   
  Average Carried          2    | 1   2   2   2   3   3   1   .   1   4   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   4   3   4   2   1   4   4   

 Class Distribution 
--------------------
 89% | Mutant
  6% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           1938 | 211  316  526  44   .    .    712  129  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2808 | .    487  620  .    .    .    1240 174  287  .    
  Parts                    160  | .    39   55   .    .    .    47   15   4    .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  51   | .   14  12  .   .   .   23  1   1   .   
  Guns                     21   | .   2   8   .   .   .   11  .   .   .   
  AOE                      30   | .   12  4   .   .   .   12  1   1   .   
Classes Destroyed          13   | .   6   3   .   .   .   2   1   1   .   
  Worker                   14   | .   3   3   .   .   .   6   2   .   .   
  Builder                  15   | .   4   2   .   .   .   6   3   .   .   
  Tunneler                 2    | .   .   1   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   1   .   .   .   3   2   .   .   
  Watcher                  8    | .   3   3   .   .   .   2   .   .   .   
  Swarmer                  10   | .   3   4   .   .   .   3   .   .   .   
  Grunt                    29   | .   11  6   .   .   .   12  .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   2   .   .   .   6   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           14   | .   9   7   .   .   .   14  4   1   .   
  Combat Bots Only         9    | .   5   5   .   .   .   9   1   1   .   
Max Kills in Single Turn   4    | .   4   4   .   .   .   4   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   .   .   .   3   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Damage Taken               3362 | .    385  437  .    .    .    2206 18   316  .    
  Core                     821  | .    71   101  .    .    .    460  .    189  .    
  Absorbed by Shields      214  | .    .    169  .    .    .    .    9    36   .    
Core Remaining (%)         65   | 100  71   .    .    .    74   16   .    .    .    
Volleys Fired              179  | .    36   45   .    .    .    88   5    5    .    
  Largest                  2    | .    2    2    .    .    .    2    1    2    .    
  Hottest                  95   | .    53   83   .    .    .    88   30   95   .    
Shots Fired                313  | .    60   90   .    .    .    148  5    10   .    
  Gun                      241  | .    36   81   .    .    .    119  .    5    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 72   | .    24   9    .    .    .    29   5    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  182  | .    36   52   .    .    .    94   .    .    .    
  Thermal                  54   | .    .    29   .    .    .    25   .    .    .    
  Explosive                72   | .    24   9    .    .    .    29   5    5    .    
  Electromagnetic          5    | .    .    .    .    .    .    .    .    5    .    
  Robot Hit Streak         15   | .    6    7    .    .    .    15   2    9    .    
  Robot Miss Streak        4    | .    2    3    .    .    .    4    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           221  | .    38   53   .    .    .    114  7    9    .    
  Core Hits                163  | .    49   34   .    .    .    67   9    4    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              15   | .    .    .    .    .    .    11   4    .    .    
  Impact                   11   | .    .    .    .    .    .    7    4    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    7    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7798 | .    1563 1095 .    .    .    3357 1157 626  .    
  Guns                     2267 | .    197  704  .    .    .    1359 .    7    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               4676 | .    1366 379  .    .    .    1477 835  619  .    
  Melee                    821  | .    .    .    .    .    .    499  322  .    .    
  Ramming                  34   | .    .    12   .    .    .    22   .    .    .    
  Kinetic                  1684 | .    197  483  .    .    .    1004 .    .    .    
  Thermal                  1209 | .    11   221  .    .    .    355  622  .    .    
  Explosive                4043 | .    1355 379  .    .    .    1477 213  619  .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    7    .    
  Impact                   821  | .    .    .    .    .    .    499  322  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    18   .    .    .    
  Average Corruption       16   | .    .    .    .    .    .    16   .    .    .    
  Corruption Purged        3    | .    .    .    .    .    .    3    .    .    .    
  Effects                  73   | .    .    .    .    .    .    73   .    .    .    
    Message Errors         15   | .    .    .    .    .    .    15   .    .    .    
    Matter Fused           16   | .    .    .    .    .    .    16   .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    4    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    8    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    .    .    
    Misfires               3    | .    .    .    .    .    .    3    .    .    .    
    Misdirections          9    | .    .    .    .    .    .    9    .    .    .    
    Targeting Errors       9    | .    .    .    .    .    .    9    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            592  | .    44   .    .    .    .    300  221  27   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               353  | .    44   .    .    .    .    61   221  27   .    
  Melee                    239  | .    .    .    .    .    .    239  .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    .    .    
  Impact                   3    | .    .    .    .    .    .    3    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      352  | .    62   72   .    .    .    143  28   47   .    
  Shots                    14   | .    5    3    .    .    .    3    1    2    .    
  Rammed                   3    | .    .    .    .    .    .    3    .    .    .    
Targets Rammed             6    | .    .    1    .    .    .    5    .    .    .    
  Kicked                   3    | .    .    1    .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266  | .    44   266  .    .    .    258  .    .    .    
  Average Temperature      59   | .    13   69   .    .    .    64   .    .    .    
  Received Heat Transfer   1160 | .    171  152  .    .    .    837  .    .    .    
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    .    9    .    .    .    
  Impact Corruptions       12   | .    .    .    .    .    .    12   .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    1    .    .    
  Heat Transferred         1769 | .    50   592  .    .    .    777  350  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             552  | .   319 384 70  .   .   552 308 116 21  
  Initial                  166  | .   .   70  70  .   .   .   166 107 21  
  Average                  203  | .   138 211 70  .   .   300 198 64  21  
Maximum Alert Level        2    | .   1   1   .   .   .   2   1   .   .   
  Low Security (%)         56   | 100 66  33  100 .   100 40  80  100 100 
  Level 1                  22   | .   33  66  .   .   .   2   19  .   .   
  Level 2                  20   | .   .   .   .   .   .   56  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   1   .   .   .   2   1   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   2   1   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           4    | .   1   2   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   24  20  .   .   .   36  1   6   .   
  Peak Tracking Total      8    | .   4   4   .   .   .   8   1   5   .   
  Tactical Retreats        4    | .   2   .   .   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            4    | .   1   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          18   | .   3   4   .   .   .   7   4   .   .   
  Max in Single Turn       4    | .   1   1   .   .   .   3   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          6    | .   3   .   .   1   .   1   1   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   10  .   .   23  .   5   1   .   .   
  Successful               36   | .   9   .   .   23  .   4   .   .   .   
  Failed                   3    | .   1   .   .   .   .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   6   .   .   .   .   .   
  Terminals                8    | .   3   .   .   .   .   5   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   2   .   .   23  .   4   .   .   .   
  Record                   25   | .   .   .   .   23  .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   .   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          35   | .   35  .   .   .   .   .   .   .   .   
  Retrieved Matter         35   | .   35  .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   2   .   
  Total Damage             42   | .   .   .   .   .   .   .   .   42  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               4825 | 113  906  853  124  464  139  1609 398  149  70   
Spaces Moved               2865 | 101  550  563  100  383  111  635  196  171  55   
  Core                     266  | 47   .    .    .    .    .    22   .    142  55   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2599 | 54   550  563  100  383  111  613  196  29   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  50   130  50   50   
  Average Speed            121  | 93   138  120  120  120  120  124  143  73   50   
  Slowest Speed            300  | 150  150  120  120  120  120  150  150  300  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    81   33   32   79   19   44   6    75   1    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          391  | .    113  58   .    .    .    174  24   22   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      391  | .    113  58   .    .    .    174  24   22   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      3916 | 120  647  653  103  389  118  1299 307  183  97   
  Wait                     594  | .    .    .    1    .    .    477  74   .    42   
  Move                     2857 | 100  549  562  99   382  110  634  196  170  55   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 10   25   17   2    3    3    34   9    5    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   47   | 6    3    2    .    .    .    28   6    2    .    
  Detach                   11   | .    1    .    .    .    .    5    5    .    .    
  Swap                     32   | 1    14   13   1    .    .    3    .    .    .    
  Drop                     63   | 3    19   13   .    4    2    13   8    1    .    
  Fire                     179  | .    36   45   .    .    .    88   5    5    .    
  Melee                    15   | .    .    .    .    .    .    11   4    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    
  Kick                     6    | .    .    1    .    .    .    5    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 13)
  550 | -10/Materials | Repaired Ion Engine
  650 | -10/Materials | Discovered new exit (range 15)
  973 | -10/Materials | Discovered new exit (range 16)
 1020 | -10/Materials | Entered another Materials area
 1020 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1849 | -9/Materials  | Discovered new exit (range 9)
 1861 | -9/Materials  | Identified exit to Mines
 1873 | -9/Materials  | Entered Mines
 1942 | -9/Mines      | Learned Materials non-interactive machine intel
 1988 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1990 | -9/Mines      | Discovered new exit (range 5)
 1994 | -9/Mines      | Identified exit to Exiles
 1997 | -9/Mines      | Entered Exiles
 2037 | -9/Exiles     | Met 8R-AWN
 2061 | -9/Exiles     | Met EX-HEX
 2144 | -9/Exiles     | Met EX-DEC
 2150 | -9/Exiles     | Learned location of Zion (-7)
 2218 | -9/Exiles     | Visited The Gauntlet
 2446 | -9/Exiles     | Discovered new exit (range 14)
 2460 | -9/Exiles     | Identified exit to Mines
 2461 | -9/Exiles     | Entered Mines
 2546 | -8/Mines      | Discovered new exit (range 8)
 2599 | -8/Mines      | Identified exit to Materials
 2600 | -8/Mines      | Entered Materials
 2600 | -8/Materials  | Evolved 2 slots: Utility x2
 2601 | -8/Materials  | Loaded intel: 32 non-interactive machine locations
 2903 | -8/Materials  | System corruption reached 10%
 2936 | -8/Materials  | Lost 7 parts (2p2n3u)
 3026 | -8/Materials  | Lost 6 parts (1u5w)
 3195 | -8/Materials  | Core integrity fell below 50%
 3253 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 3323 | -8/Materials  | Destroyed 9 combat bots
 3360 | -8/Materials  | Core integrity fell below 20%
 3483 | -8/Materials  | Discovered new exit (range 11)
 3868 | -8/Materials  | Identified exit to Factory
 4209 | -8/Materials  | Entered Factory
 4209 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4607 | -7/Factory    | Sucked down chute
 4607 | -7/Factory    | Entered Waste
 4608 | -7/Waste      | Met a frightened Derelict
 4621 | -7/Waste      | Spotted C-40 Crusher
 4621 | -7/Waste      | Spotted C-40 Crusher
 4627 | -7/Waste      | Spotted C-40 Crusher
 4630 | -7/Waste      | Destroyed C-40 Crusher
 4639 | -7/Waste      | Spotted C-40 Crusher
 4642 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4672 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4677 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4681 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4681 | -7/Waste      | Spotted C-40 Crusher
 4712 | -7/Waste      | Lost 6 parts (1p1n1u3w)
 4714 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4717 | -7/Waste      | Spotted C-40 Crusher
 4743 | -7/Waste      | Discovered new exit (range 12)
 4756 | -7/Waste      | Entered Factory
 4826 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04677_ Imp. Shield Generator crushed.
04677_ Mni. Grenade Launcher destroyed.
04679_ Hrd. Medium Armor Plating crushed.
04681_ Adv. Heat Sink crushed.
04681_ Hvy. Ion Engine crushed.
04681_ System Backup Module crushed.
04684_ Imp. Shield Generator crushed.
04684_ Matter Compressor crushed.
04689_ Acquired Imp. Cooling System.
04701_ Acquired Broken Imp. Transmission Jammer.
04714_ Broken Imp. Transmission Jammer crushed.
04714_ Imp. Signal Interpreter crushed.
04719_ The unstable cave ceiling collapses.
04743_ EXIT=FOUND
04750_ Acquired Imp. Heavy Armor Plating.
04754_ Dropped System Backup Module.
04754_ Acquired System Backup Module.
LOCATION=UNKNOWN
GOAL=ESCAPE
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????##############?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#  """ """   #?????????????? |
| ??????????????????????#  """ """   #?????????????? |
| ??????????????????????#  """ """   #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#  """ """   #?????????????? |
| ??????????????????????#  """ """   #?????????????? |
| ??????????????????????#  """ """   #?????????????? |
| ??????????????????????#  @         #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????  ############+#######?????????????? |
| ?????????????                   #????????????????? |
| ?????????????                   #????????????????? |
| ????????????!                   #????????????????? |
| ????????????                    #????????????????? |
| ????????????                    #????????????????? |
| ??????????????#######+###     ###########????????? |
| ????????????????????????#     #         #????????? |
| ????????????????????????#     #         #????????? |
| ????????????????????????#     +         #????????? |
| ????????????????????????#     #         #????????? |
| ????????????????????????#     #         #????????? |
| ????????????????????????#     #     """ #????????? |
| ????????????????????????#     #   """"" #????????? |
| ????????????????????????#     #   """"" #????????? |
| ????????????????????????#     ###########????????? |
| ????????????????????????      #??????????????????? |
| ???????????????????????       #??????????????????? |
| ??????????????????????        #??????????????????? |
| ?????????????????????         #??????????????????? |
| ????????????????????#######+##???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          28
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
I Spy
Librarian
Loot Pinata
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Oops
Part-time Mechanic
Remodeling
Risk Taker
Shopping List
System Compromised
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              NovaSubatomicExoskeleton
  Manual?         0
Play Time         00:47:27
  Cumulative      4.1 hours
  Start           2021.03.15 @ 01:25:49
  End             2021.03.15 @ 02:14:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a46ee4f7-6183-4a06-a25a-16d925e3192e