Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 23:44:42 Player: slh Result: Destroyed by IF-WG0(M) with Battle Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (3223) 3223 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6613 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (5) ---- Makeshift Power Source High-capacity Battery (250) High-capacity Matter Pod (200) System Restoration Module Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Core Analyzer Improved Light Armor Plating System Shield > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Medium Storage Unit High-capacity Battery High-capacity Matter Pod Improved Light Armor Plating Hacking Suite Dynamic Insulation System System Restoration Module Cooled Particle Cannon Heavy Plasma Cannon Gauss Rifle Gauss Cannon Impact Mace [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Impact Mace Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 73 | 6 1 6 18 36 5 1 Power 9 | 1 . 2 . 5 . 1 Engine 8 | 1 . 2 . 4 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 19 | 2 . 1 7 8 1 . Treads . | . . . . . . . Leg 18 | 2 . 1 6 8 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 24 | 1 1 . 5 14 3 . Device 8 | . . . 1 6 1 . Storage 2 | 1 . . 1 . . . Processor 6 | . 1 . . 4 1 . Hackware 1 | . . . 1 . . . Protection 7 | . . . 2 4 1 . Artifact . | . . . . . . . Weapon 21 | 2 . 3 6 9 1 . Energy Gun 12 | 1 . 1 6 4 . . Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 3 | 1 . 1 . 1 . . Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . . 6 6 . . Parts Lost 25 | . . 1 . 13 11 . Power 2 | . . . . 1 1 . Propulsion 8 | . . . . 4 4 . Utility 9 | . . . . 6 3 . Weapon 6 | . . 1 . 2 3 . Highest Loss Streak 11 | . . 1 . 6 11 . To Critical Strikes . | . . . . . . . Average Backups 11 | 2 7 7 13 14 9 5 Power . | . 1 1 1 . . . Propulsion 2 | 1 3 2 3 1 . . Utility 5 | . 1 2 6 7 6 3 Weapon 2 | . 1 1 2 3 1 . Tool/Special . | . . . . . . . Unused Backups 27 | . . 4 6 9 3 5 Power 3 | . . . 1 1 1 . Propulsion 5 | . . 3 1 1 . . Utility 11 | . . . 2 3 2 4 Weapon 8 | . . 1 2 4 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 94 100 97 96 61 30 Engine 8 | . 14 14 9 6 3 . Leg 28 | . 28 28 34 29 12 . Device 5 | . . . 8 9 . . Storage 8 | . 14 14 9 7 3 . Processor 10 | . 8 14 1 9 23 23 Hackware 4 | . . . 7 7 3 . Protection 4 | . . . 8 6 2 . Energy Gun 8 | . 14 4 15 9 3 . Energy Cannon 1 | . . 3 . . . . Ballistic Gun 6 | . 14 19 1 2 2 . Peak Build Rating 51 | 6 7 13 37 51 51 21 Average Rating 33 | 4 6 10 34 47 31 17 On Entrance 18 | . 6 7 13 37 51 17 Naked Turns . | . . . . . . . Heaviest Build 58 | 12 12 20 33 58 41 7 Greatest Support 68 | 20 20 30 68 66 62 3 Greatest Overweight (x) 2 | . . . . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 Average Capacity 12 | 7 8 8 14 15 9 5 Most Carried 15 | 5 8 8 15 15 15 5 Average Carried 11 | 2 7 7 13 14 9 4 Final Capacity 15 | 8 8 8 15 15 5 5 Final Carried 15 | 5 8 8 14 15 5 5 Class Distribution -------------------- 53% | Hacker-Mutant 37% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Matter Collected 1575 | 211 65 140 329 682 106 42 Remotely . | . . . . . . . Salvage Created 3866 | . 82 156 815 2533 280 . Parts 192 | . 2 10 39 131 10 . Haulers Intercepted 6 | . . . 3 3 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . 7 . . 18 2 Prevented 2 | . . . . . 2 . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Combat Hostiles Destroyed 63 | . . 4 13 40 6 . Melee 2 | . . . . 1 1 . Guns 45 | . . 4 11 29 1 . Cannons 9 | . . . . 5 4 . AOE 1 | . . . . 1 . . Classes Destroyed 17 | . 1 1 9 6 . . Worker 1 | . . . . 1 . . Builder 3 | . . . 1 2 . . Tunneler 1 | . . . . 1 . . Hauler 6 | . . . 3 3 . . Recycler 3 | . 1 . . 2 . . Operator 3 | . . . 1 2 . . Watcher 6 | . . . 2 4 . . Swarmer 10 | . . . 3 6 1 . Grunt 21 | . . . 5 14 2 . Brawler 2 | . . . . 1 1 . Duelist 7 | . . . 1 4 2 . Protector 1 | . . . . 1 . . Sentry 9 | . . . 3 6 . . Specialist 1 | . . . . 1 . . Hunter 4 | . . . 1 3 . . Programmer 4 | . . . . 4 . . Subdweller 4 | . . 4 . . . . Best Kill Streak 12 | . 1 2 12 5 5 . Combat Bots Only 7 | . . 2 7 4 5 . Max Kills in Single Turn 2 | . 1 1 2 2 1 . Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Hostile Shots Fired 578 | . 3 22 50 365 133 5 Missed 193 | . 1 6 19 129 36 2 Hits 385 | . 2 16 31 236 97 3 Melee 28 | . . . . 16 12 . Projectile 357 | . 2 16 31 220 85 3 AOE 1 | . . . . 1 . . Critical Strikes 19 | . . 1 . 9 9 . Damage Taken 4866 | . 11 302 341 2699 1462 51 Core 790 | . . 56 22 242 440 30 Absorbed by Shields . | . . . . . . . Redirected to Shielding 177 | . . . 147 30 . . Ignored by Resistances 1402 | . 4 83 96 790 415 14 Regen/Repaired (Parts) 35 | . . . . 35 . . Core Remaining (%) 91 | 100 . 77 96 . . . Volleys Fired 222 | 1 1 21 46 138 15 . Largest 2 | 2 2 2 2 2 2 . Hottest 122 | 60 60 60 122 122 64 . Shots Fired 434 | 2 2 42 92 267 29 . Gun 391 | 2 2 42 92 236 17 . Cannon 43 | . . . . 31 12 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 103 | 1 1 32 . 57 12 . Thermal 280 | . . 1 92 170 17 . Explosive . | . . . . . . . Electromagnetic 51 | 1 1 9 . 40 . . Robot Hit Streak 34 | 2 4 18 30 34 10 . Robot Miss Streak 2 | . . 1 1 2 1 . Penetration Max . | . . . . . . . Secondary Targets 9 | . . . 3 6 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 372 | 2 2 35 77 229 27 . Core Hits 153 | . 1 8 30 103 11 . Critical Kills 3 | . . . . 3 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 28 | . 1 . 8 15 4 . Burn 18 | . . . 8 8 2 . Meltdown 2 | . . . . 2 . . Destroy 1 | . . . . 1 . . Blast 5 | . . . . 3 2 . Corrupt 1 | . 1 . . . . . Smash 1 | . . . . 1 . . Melee Attacks 15 | . . . . 12 2 1 Impact 15 | . . . . 12 2 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7277 | 26 28 350 1330 4883 660 . Guns 5863 | 26 28 350 1330 3844 285 . Cannons 1032 | . . . . 708 324 . Explosions 43 | . . . . 43 . . Melee 320 | . . . . 269 51 . Ramming 19 | . . . . 19 . . Kinetic 1629 | 13 15 328 . 994 279 . Thermal 4590 | . . . 1330 2930 330 . Explosive . | . . . . . . . Electromagnetic 719 | 13 13 22 . 671 . . Impact 320 | . . . . 269 51 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 2 | . . . . 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . 7 . 1 Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . 4 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . 66 . . Projectiles . | . . . . . . . Explosions 8 | . . . . 8 . . Melee 58 | . . . . 58 . . Knockbacks 9 | . . . . 5 4 . Impact 2 | . . . . 2 . . Kinetic 6 | . . . . 2 4 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 22 | . . . . 22 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 246 | . . 215 199 198 186 246 Average Temperature 104 | . . 124 118 73 75 127 Received Heat Transfer 2131 | . . 317 171 912 711 20 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 7 | . . . . 7 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted 5 | . . . 2 3 . . Combat Hostiles 5 | . . . 2 3 . . Parts Melted 22 | . . 1 6 14 1 . Heat Transferred 9610 | . . . 3478 5392 740 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 55 | 100 100 . 98 37 . . Level 1 44 | . . . 1 62 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 383 | . 9 . 210 383 . . Initial 27 | . . . . 27 . . Average 159 | . . . 66 206 . . Influence Increases 2000 | . 9 . 416 1355 220 . Destroy 0b10 Robot/C 1160 | . . . 260 780 120 . Destroy 0b10 Robot/NC 120 | . 5 . 35 80 . . Destroy Leader 284 | . . . 70 204 10 . Successful Hack 125 | . 4 . 26 95 . . Disable Machine 27 | . . . 9 18 . . Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 14 | . . . 1 13 . . Lose Combat Pursuer 120 | . . . 15 15 90 . Influence Decreases 2000 | . 9 . 345 1426 190 30 Entered New Map 53 | . . . . 44 . 9 Time Decay 1267 | . 9 . 195 962 80 21 Lost Part 230 | . . . . 120 110 . Purge Threat 450 | . . . 150 300 . . Squads Dispatched 13 | . . . 2 11 . . Investigation 3 | . . . 1 2 . . Extermination 4 | . . . . 4 . . Reinforcement 5 | . . . 1 4 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Distress Signals 6 | . 2 . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 3 5 21 63 15 3 Peak Tracking Total 13 | . 2 2 5 8 13 3 Tactical Retreats 6 | . . . 1 1 3 1 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Machines Disabled 5 | . . . 1 3 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Access 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Machines Accessed 25 | . 1 . 5 19 . . Terminals 16 | . 1 . 4 11 . . Fabricators 3 | . . . . 3 . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 1 | . . . . 1 . . Total Hacks 87 | . 3 . 27 57 . . Successful 52 | . 1 . 18 33 . . Failed 35 | . 2 . 9 24 . . Catastrophic 4 | . . . 1 3 . . Database Lockouts . | . . . . . . . Manual 33 | . 1 . 19 13 . . Terminals 62 | . 3 . 26 33 . . Fabricators 8 | . . . . 8 . . Repair Stations 4 | . . . . 4 . . Recycling Units 1 | . . . 1 . . . Scanalyzers 11 | . . . . 11 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 23 | . . . 11 12 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . 1 . . . Open DSF 3 | . . . . 3 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . Machine Index 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . . . 1 1 . . Unreport Threat 3 | . . . 1 2 . . Locate Traps 3 | . . . 1 2 . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . . 1 . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Build 2 | . . . . 2 . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 6 . . Insert Component 4 | . . . . 4 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 17 | . 1 . 7 9 . . Terminals 15 | . 1 . 6 8 . . Track 2 | . . . 2 . . . Botnet 13 | . 1 . 4 8 . . Fabricators 1 | . . . . 1 . . Report 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Monitor 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 1 | . . . 1 . . . Hacking Detections 20 | . 1 . 4 15 . . Full Trace Events 3 | . . . 1 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built 4 | . . . . 4 . . Authchips . | . . . . . . . Time 142 | . . . . 142 . . Total Part Build Rating 20 | . . . . 20 . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . 7 . . Machine Destruction 3 | . . . . 3 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Active Infowar (turns) 1108 | . . . . 1108 . . Sensors 1108 | . . . . 1108 . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Turns Passed 4301 | 54 208 990 625 2100 208 116 Spaces Moved 2987 | 33 167 707 347 1292 224 217 Core 406 | 3 . . . . 186 217 Treads . | . . . . . . . Legs 2581 | 30 167 707 347 1292 38 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 115 50 50 Average Speed 111 | 113 120 126 121 118 65 50 Slowest Speed 150 | 120 120 130 130 123 115 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 39 42 29 40 44 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . . . 1 1 Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 12 | . . . . 11 1 . Melee 6 | . . . . 6 . . Projectile 3 | . . . . 2 1 . AOE 3 | . . . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Total 3489 | 44 172 767 460 1571 252 223 Wait 49 | . 1 20 6 22 . . Move 2981 | 32 166 706 346 1291 223 217 Hop . | . . . . . . . Pick Up 69 | 5 3 6 23 31 . 1 Fast Attach 23 | 6 1 1 6 6 2 1 Attach 25 | . . 1 3 15 6 . Detach 3 | . . . . 1 1 1 Swap 41 | . . 4 10 27 . . Drop 60 | . . 8 20 27 3 2 Fire 222 | 1 1 21 46 138 15 . Melee 15 | . . . . 12 2 1 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Met a group of wandering Federalists 96 | -10/Materials | Discovered new exit (range 13) 131 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Discovered new exit (range 11) 262 | -10/Materials | Identified exit to Subcaves 263 | -10/Materials | Entered Subcaves 263 | -10/Subcaves | Accompanied by 1 ally 264 | -10/Subcaves | Continued accompanying wandering Federalists (4) 314 | -10/Subcaves | Build established: Mutant 362 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 367 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 505 | -10/Subcaves | Discovered new exit (range 12) 515 | -10/Subcaves | Identified exit to Materials 522 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 601 | -10/Subcaves | Lost 4 allies 941 | -10/Subcaves | Learned location of Zion (-6) 1253 | -10/Subcaves | Entered Materials 1253 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1485 | -8/Materials | Identified exit to Factory 1622 | -8/Materials | Destroyed 7 combat bots 1661 | -8/Materials | Build established: Hacker-Mutant 1878 | -8/Materials | Entered Factory 1878 | -7/Factory | Evolved 2 slots: Utility x2 1953 | -7/Factory | Repaired Broken Sub. Power Source? 2231 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 2619 | -7/Factory | Discovered new exit (range 11) 2664 | -7/Factory | Identified exit to Factory 3360 | -7/Factory | Identified exit to Lower Caves 3561 | -7/Factory | Cargo convoy interrupted 3612 | -7/Factory | Lost 6 parts (1p3n2u) 3903 | -7/Factory | Build established: Scavenger-Mutant 3906 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 3978 | -7/Factory | Entered Lower Caves 4018 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4018 | -7/Lower Caves | Learned Factory terminal intel 4063 | -7/Lower Caves | Core integrity fell below 50% 4076 | -7/Lower Caves | Core integrity fell below 20% 4102 | -7/Lower Caves | Lost 11 parts (1p4n3u3w) 4179 | -7/Lower Caves | Discovered new exit (range 14) 4184 | -7/Lower Caves | Identified exit to Lower Caves 4186 | -7/Lower Caves | Entered another Lower Caves area 4192 | -7/Lower Caves | Discovered exit to Factory (range 6) 4202 | -7/Lower Caves | Learned 8 Factory zone layouts 4260 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4302 | -7/Lower Caves | Destroyed by IF-WG0(M) with Battle Cannon Last Messages --------------- 04184_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 04192_ EXIT=FOUND: FACTORY 04202_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 04228_ Searching scrap... 04228_ Found Imp. EM Pulse Cannon. 04228_ Found Mak. Power Source. 04228_ Found Hardlight Generator. 04228_ Found 42 Matter. 04229_ Acquired 42 matter. 04229_ Acquired Mak. Power Source. 04232_ Dropped Matter Filter. 04233_ Acquired Imp. EM Pulse Cannon. 04234_ Dropped Imp. Heat Sink. 04238_ System corrupted: Heat flow error (+280). 04259_ Locked Door breached. 04260_ IF-WG0(M): "You just walked into the wrong cave, buddy." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ??????????????????## ##????????????????????????? | | ????????????###???# #????????????????????????? | | ???????????## #### # #????????????????????????? | | ???????????# ## ##????????????????????????? | | ???????????# # # # ##????????????????????????? | | ???????????# # # ####?????????????????????? | | ???????????## # ##????????????????????? | | ????????????## #????????????????????? | | ????????????# # # #????????????????????? | | ???????????# # # ##????????????????????? | | ???????????# ### ### ##?????????????????????? | | ???????????####?# ##?### %#?###??????????????????? | | ????????????????# ####?# @## #??????????????????? | | ????????????????# ## #??????????????????? | | ????????????????# # ##?????????????????? | | ????????????######## ##??? #???????????? | | ????????????# ###### ## #????????????? | | ????????????## ##?# #??????????????? | | ?????????????## ### ##??????????????? | | ??????????????### #### ##???????????????? | | ????????????????## ##M ##????????????????? | | ????????????????## ##?????????????????? | | ????????????????# #??????????????????? | | ????????????????# ### #?????????????????? | | ???????????????## ### l ????????????? | | ??????????????## ### ## ## #???????????? | | ??????????????# ## ##?# ## ????????????? | | ??????????????# ##?? ### ????????????? | | ??????????????### #?? ##?# ????????????? | | ???????????????## #???#??# #??????????## | | ??????????????## #??????# ##????????# | | ??????????????# ## ##??????# ##??????? | | ??????????????# #####???????# ####???? | | ?????????#????# #??????###??# ????? | | ?????????#]???## #?????## #??# ??????# | | ?????????#[ #### ####??#### #??# ######### | | ?????????#[ # ##????# #???# # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Sub. Power Source | 30% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralShockTriangulator Manual? 0 Play Time 01:15:44 Cumulative 112.1 hours Start 2025.05.07 @ 22:29:32 End 2025.05.07 @ 23:44:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 26 Adventurer 23 Explorer 2 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c63df3c-2a23-4676-983f-9eb632066b4c