Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 20:39:43 // Winter2022/Polymind

Player: block30

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (2)       10
Value Destroyed (92)       92
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1738)               1738
              TOTAL SCORE: 3130

 Bonus
-------
Polymind Skill             1268
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/550
Matter                     100/100
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Heat Sink
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (1) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   .   8   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     45   | .   .   12  78  
  Engine                   9    | .   .   1   16  
  Treads                   3    | .   .   3   5   
  Wheel                    11   | .   .   .   21  
  Flight                   4    | .   .   .   7   
  Device                   3    | .   .   3   5   
  Storage                  5    | .   .   .   10  
  Protection               1    | .   .   1   2   
  Energy Gun               1    | .   .   1   2   
  Ballistic Gun            3    | .   .   1   5   
Naked Turns                384  | .   170 152 62  
Heaviest Build             18   | .   .   18  18  
  Greatest Support         40   | 3   3   40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   .   .   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 52% | Cogmind
 23% | Worker
 15% | Sentry
  8% | Swarmer

 Dominant Class 
----------------
 Cogmind | -10/Materials
 Cogmind | -9/Materials
  Worker | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           33   | .   .   .   33  
  Remotely                 .    | .   .   .   .   
Salvage Created            75   | .   .   .   75  
  Parts                    3    | .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  2    | .   .   .   2   
  Guns                     2    | .   .   .   2   
Classes Destroyed          2    | .   .   .   2   
  Grunt                    1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           1    | .   .   .   1   
  Combat Bots Only         1    | .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1579 | .    57   149  1373 
  Core                     758  | .    57   149  552  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  77   62   .    
Volleys Fired              35   | .    .    1    34   
  Largest                  2    | .    .    2    2    
  Hottest                  79   | .    .    79   79   
Shots Fired                47   | .    .    2    45   
  Gun                      47   | .    .    2    45   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | .    .    1    34   
  Thermal                  12   | .    .    1    11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         4    | .    .    .    4    
  Robot Miss Streak        6    | .    .    .    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           20   | .    .    .    20   
  Core Hits                8    | .    .    .    8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           282  | .    .    .    282  
  Guns                     264  | .    .    .    264  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  18   | .    .    .    18   
  Kinetic                  148  | .    .    .    148  
  Thermal                  116  | .    .    .    116  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    
  Shots                    .    | .    .    .    .    
  Rammed                   6    | .    .    .    6    
Targets Rammed             6    | .    .    .    6    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        55   | .    .    .    55   
  Average Temperature      12   | .    .    .    12   
  Received Heat Transfer   291  | .    30   .    261  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         296  | .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             321  | .   60  55  321 
  Initial                  25   | .   .   25  22  
  Average                  95   | .   24  38  156 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         81   | 100 100 100 64  
  Level 1                  18   | .   .   .   35  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           6    | .   .   1   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   10  8   33  
  Peak Tracking Total      11   | .   8   6   11  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   .   2   4   
  Terminals                6    | .   .   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   .   4   12  
  Successful               12   | .   .   3   9   
  Failed                   4    | .   .   1   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   .   1   6   
  Terminals                16   | .   .   4   12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   .   3   9   
  Record                   10   | .   .   2   8   
  Alert Level              1    | .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   1   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   .   1   2   
  Non-combat               .    | .   .   .   .   
  Combat                   3    | .   .   1   2   
Robot Hacks Applied        5    | .   .   1   4   
  find_shortcuts           3    | .   .   1   2   
  find_garrison            2    | .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       3    | .   .   1   2   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               751  | 20  170 168 393 
Spaces Moved               1059 | 33  324 305 397 
  Core                     771  | 33  324 297 117 
  Treads                   43   | .   .   8   35  
  Legs                     .    | .   .   .   .   
  Wheels                   190  | .   .   .   190 
  Hover                    .    | .   .   .   .   
  Flight                   55   | .   .   .   55  
  Fastest Speed            37   | 50  50  50  37  
  Average Speed            59   | 50  50  52  72  
  Slowest Speed            160  | 50  50  160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 3   37  23  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1138 | 35  331 309 463 
  Wait                     41   | 3   8   4   26  
  Move                     1056 | 32  323 304 397 
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     35   | .   .   1   34  
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   .   .   6   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   21 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Discovered new exit (range 13)
  191 | -10/Materials | Entered another Materials area
  344 | -9/Materials  | Discovered new exit (range 16)
  359 | -9/Materials  | Entered another Materials area
  698 | -8/Materials  | Garrison activated, responded to threat
  733 | -8/Materials  | Discovered new exit (range 15)
  734 | -8/Materials  | Core integrity fell below 50%
  745 | -8/Materials  | Core integrity fell below 20%
  752 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00731_ K-01 Serf destroyed.
00731_ K-01 Serf collects debris.
00733_ EXIT=FOUND
00733_ Penetrated by Slug.
00733_ Hvy. Assault Rifle destroyed.
00733_ Lgt. Armor Plating destroyed.
00733_ Beam Rifle destroyed.
00733_ Critical hit (Blast).
00734_ K-01 Serf cleans the Recycling Unit. <x2>
00737_ U-05 Engineer builds a Wall.
00737_ Penetrated by Slug.
00737_ Imp. Ion Engine destroyed.
00739_ Heat Sink destroyed.
00740_ K-01 Serf collects debris.
00741_ Lgt. Treads destroyed.
00743_ U-05 Engineer builds a Wall.
00743_ K-01 Serf collects debris.
00744_ Lgt. Treads destroyed.
00744_ Critical hit (Blast).
00744_ S-10 Pest destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          17
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Hosts                      4    | .   .   1   3   
  Combat Hostiles          3    | .   .   1   2   
  Allies                   .    | .   .   .   .   
Unique Host Classes        3    | .   .   1   2   
Average Host Suspicion     65   | .   .   51  66  
  Unsuspicious Activity    202  | .   .   11  191 
  Returns to Shadow        1    | .   .   .   1   
  Fuzzy Dispatches         .    | .   .   .   .   
Protomatter Created        37   | .   .   12  25  
  Used                     57   | .   .   23  34  
  Decayed                  29   | .   .   4   25  
  Highest Spend            23   | .   .   23  23  
Top 5 Hosts by Kills:
  Y-45 Defender (-8/Materials: 2)

 Game 
------
Seed              LongswordCannonAirjet
  Manual?         0
Play Time         00:18:55
  Cumulative      1.0 hours
  Start           2023.01.02 @ 20:18:17
  End             2023.01.02 @ 20:39:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          0
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55925467-c8ad-4545-8969-a3194277e10c