Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 05:52:39 Player: shapeshifter Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (1007) 1007 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4447 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Heat Sink High-capacity Storage Unit Subdweller Optics Light Armor Plating Improved Shield Generator Improved Shield Generator Advanced Beam Rifle Heavy Laser Heavy Laser High-powered Shotgun Dirty Datajack (20) Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Seismic Detector > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Barrage Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Heat Sink High-capacity Storage Unit Subdweller Optics Improved Shield Generator Improved Shield Generator Advanced Beam Rifle Heavy Laser Heavy Laser Heavy Laser Heavy Laser High-powered Shotgun Barrage Gun Shock Bomb Launcher Dirty Datajack Mining Laser [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Scrap Shield Weapon Makeshift Shrapnel Gun Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . 2 . . Weapon 2 | . . . . 2 . . Parts Attached 27 | 7 2 4 2 10 . 2 Power 2 | 1 . . . 1 . . Engine 2 | 1 . . . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 1 1 1 1 . . Treads 3 | 2 . . . 1 . . Leg . | . . . . . . . Wheel 3 | . 1 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 1 1 . 2 . . Device 2 | 1 . 1 . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 13 | 2 . 2 1 6 . 2 Energy Gun 3 | 1 . . . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . 1 1 2 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 15 | . . 1 1 1 . 12 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 1 . . 2 Utility 3 | . . . . 1 . 2 Weapon 7 | . . . . . . 7 Highest Loss Streak 11 | . . 1 1 1 . 11 To Critical Strikes 1 | . . . . . . 1 Average Backups 14 | 3 5 9 13 18 20 19 Power 2 | . 1 1 1 3 5 5 Propulsion . | 1 2 1 1 . . . Utility 3 | . . 2 4 4 6 6 Weapon 6 | 1 1 3 7 9 8 7 Tool/Special . | . . . . . . . Unused Backups 24 | . . . . 8 . 16 Power 8 | . . . . 3 . 5 Propulsion . | . . . . . . . Utility 6 | . . . . . . 6 Weapon 10 | . . . . 5 . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 99 92 84 61 Engine 10 | . 14 14 14 9 7 4 Treads 15 | . 16 14 15 16 15 10 Wheel 6 | . 11 13 12 1 . . Device 12 | . 14 14 14 12 15 6 Storage 11 | . 14 14 14 9 7 7 Processor 2 | . . . . 3 7 7 Protection 2 | . . . . 5 . . Energy Gun 6 | . 14 14 2 3 7 6 Ballistic Gun 21 | . 14 6 25 26 23 16 Ballistic Cannon 2 | . . . . 5 . . Launcher 1 | . . 7 . . . . Peak Build Rating 39 | 7 7 19 24 39 39 39 Average Rating 25 | 5 6 13 21 36 39 30 On Entrance 19 | . 7 7 18 24 39 39 Naked Turns . | . . . . . . . Heaviest Build 83 | 15 50 51 51 83 60 60 Greatest Support 40 | 40 40 10 40 40 40 40 Greatest Overweight (x) 16 | . 4 5 5 4 1 16 Average Overweight (x) 2 | . 3 4 3 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 18 20 20 20 20 20 Most Carried 20 | 6 7 11 19 20 20 20 Average Carried 14 | 3 5 9 13 18 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 7 9 19 20 20 17 Class Distribution -------------------- 50% | Mutant 21% | Skirmisher 20% | Derelict-Tank 6% | Subdweller-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Tank | -8/Materials Derelict-Tank | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Matter Collected 943 | 216 43 144 104 432 . 4 Remotely . | . . . . . . . Salvage Created 1026 | 65 43 109 67 618 . 124 Parts 61 | 9 5 2 5 33 . 7 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Combat Hostiles Destroyed 24 | . . 3 2 17 . 2 Guns 17 | . . 3 2 12 . . Cannons 5 | . . . . 5 . . AOE 2 | . . . . . . 2 Classes Destroyed 11 | 2 2 1 1 3 . 2 Worker 1 | 1 . . . . . . Tunneler 3 | 3 . . . . . . Hauler 1 | . . . . 1 . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . 1 . . Swarmer 6 | . . . . 6 . . Grunt 12 | . . 3 . 9 . . Sentry 2 | . . . . 2 . . Specialist 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 4 | 2 1 1 1 4 . 2 Combat Bots Only 3 | . . 1 1 3 . 2 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac DSF Hostile Shots Fired 303 | . 9 40 6 64 . 184 Missed 107 | . 3 11 1 22 . 70 Hits 196 | . 6 29 5 42 . 114 Projectile 196 | . 6 29 5 42 . 114 Critical Strikes 7 | . 1 . . 4 . 2 Damage Taken 3007 | . 78 368 103 554 . 1904 Core 885 | . 13 96 . 64 . 712 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . . 56 88 . . Volleys Fired 79 | 13 5 21 6 28 . 6 Largest 4 | 2 2 2 2 4 . 4 Hottest 181 | 70 70 74 52 136 . 181 Shots Fired 207 | 26 7 42 12 105 . 15 Gun 186 | 26 7 42 12 85 . 14 Cannon 18 | . . . . 18 . . Launcher 3 | . . . . 2 . 1 Special . | . . . . . . . Kinetic 152 | 13 5 21 12 95 . 6 Thermal 52 | 13 2 21 . 8 . 8 Explosive 1 | . . . . 1 . . Electromagnetic 2 | . . . . 1 . 1 Robot Hit Streak 10 | 4 3 7 10 7 . 10 Robot Miss Streak 7 | 2 6 4 2 7 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 109 | 12 3 28 10 43 . 13 Core Hits 61 | 4 2 9 6 34 . 6 Critical Kills 2 | 1 . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | 1 . 1 . 3 . . Burn 2 | . . 1 . 1 . . Destroy 3 | 1 . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2349 | 179 40 437 176 1195 . 322 Guns 1982 | 179 40 429 176 945 . 213 Cannons 247 | . . . . 247 . . Explosions 109 | . . . . . . 109 Melee . | . . . . . . . Ramming 11 | . . 8 . 3 . . Kinetic 1741 | 103 28 266 176 1092 . 76 Thermal 488 | 76 12 163 . 100 . 137 Explosive . | . . . . . . . Electromagnetic 109 | . . . . . . 109 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact 1 | . . . . 1 . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . 3 . . . 14 Shots 1 | . . . . . . 1 Rammed 3 | . . 2 . 1 . . Targets Rammed 3 | . . 2 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 261 | 27 9 261 . 182 . 18 Average Temperature 63 | 10 6 102 . 58 . 12 Received Heat Transfer 669 | . 63 198 12 306 . 90 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1332 | 222 37 555 . 259 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 167 | 5 7 25 . 167 75 57 Initial 75 | . . . . . 75 52 Average 33 | . . 4 . 53 75 40 Influence Increases 735 | 20 13 115 . 522 . 65 Destroy 0b10 Robot/C 440 | . . 60 . 340 . 40 Destroy 0b10 Robot/NC 40 | 20 10 . . 10 . . Destroy Leader 86 | . 2 10 . 64 . 10 Successful Hack 6 | . 1 . . 5 . . Disable Machine 60 | . . . . 60 . . Destroy Structure 13 | . . . . 13 . . Lose Combat Pursuer 90 | . . 45 . 30 . 15 Influence Decreases 695 | 20 13 115 . 355 92 100 Entered New Map 115 | . . . . . 92 23 Time Decay 483 | 20 13 105 . 345 . . Lost Part 97 | . . 10 . 10 . 77 Squads Dispatched 12 | . 2 . . 7 1 2 Investigation 4 | . 1 . . 2 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . . 2 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac DSF Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 6 6 2 22 . 7 Peak Tracking Total 6 | . 4 2 1 3 . 6 Tactical Retreats 5 | . . 3 . 1 . 1 Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Traps Triggered 3 | . . . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac DSF Machines Accessed 7 | . 2 . . 4 1 . Terminals 7 | . 2 . . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 7 . . 12 4 . Successful 5 | . 2 . . 2 1 . Failed 18 | . 5 . . 10 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 13 | . 4 . . 9 . . Terminals 23 | . 7 . . 12 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 2 | . 1 . . 1 . . Botnet 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 7 | . 2 . . 4 1 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Active Infowar (turns) 2684 | 15 155 503 527 1310 5 169 Optics 635 | . . . . 461 5 169 Sensors 2271 | . . 314 527 1310 5 115 Seismic 858 | 15 155 189 . 460 5 34 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Turns Passed 2921 | 250 157 503 527 1310 5 169 Spaces Moved 1284 | 127 96 224 329 458 3 47 Core 10 | 8 . . . . . 2 Treads 536 | 119 10 . 17 342 3 45 Legs . | . . . . . . . Wheels 738 | . 86 224 312 116 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 140 140 130 140 250 250 Average Speed 191 | 153 142 150 149 254 250 277 Slowest Speed 850 | 160 240 155 240 340 250 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 7 25 54 21 44 . 60 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . 12 . . Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 7 | . . . . 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac DSF Total 1579 | 157 108 347 351 540 2 74 Wait 115 | . . 92 4 3 . 16 Move 1278 | 126 95 223 328 457 2 47 Hop . | . . . . . . . Pick Up 50 | 11 4 4 10 21 . . Fast Attach 1 | . . . . 1 . . Attach 20 | 7 1 1 1 7 . 3 Detach 1 | . . . . 1 . . Swap 13 | . 2 3 2 6 . . Drop 17 | . 1 1 . 15 . . Fire 79 | 13 5 21 6 28 . 6 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF History --------- Turn | Location | Event 88 | -11/Scrapyard | Discovered new exit (range 12) 251 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 5) 408 | -10/Materials | Entered Mines 593 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 596 | -10/Mines | Found Prototype Device 597 | -10/Mines | Identified Exp. Sensor Array 734 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 821 | -10/Mines | Discovered new exit (range 4) 828 | -10/Mines | Learned location of Zion (-6) 897 | -10/Mines | Discovered new exit (range 5) 911 | -10/Mines | Entered Subcaves 912 | -10/Subcaves | Approached by a straggling Scientist 1311 | -10/Subcaves | Discovered new exit (range 12) 1438 | -10/Subcaves | Entered Materials 1438 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1731 | -8/Materials | Discovered new exit (range 7) 1922 | -8/Materials | Build established: Derelict-Tank 1988 | -8/Materials | Garrison activated, responded to threat 2534 | -8/Materials | Build established: Skirmisher 2661 | -8/Materials | Discovered new exit (range 5) 2748 | -8/Materials | Entered Factory 2748 | -7/Factory | Evolved 2 slots: Propulsion x2 2749 | -7/Factory | Identified exit to Storage 2753 | -7/Factory | Identified exit to DSF 2753 | -7/Factory | Entered DSF 2800 | -7/DSF | Additional patrols routed to DSF 2905 | -7/DSF | Core integrity fell below 50% 2915 | -7/DSF | Core integrity fell below 20% 2922 | -7/DSF | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 02886_ C-30 ARC bursts open, deploying its payload. 02886_ H-55 Commando unfolds itself. 02889_ Critical hit (Destroy). 02889_ Adv. Beam Rifle destroyed. 02889_ Penetrated by Slug. 02889_ Knocked back. 02894_ Penetrated by Slug. 02898_ Barrage Gun destroyed. 02899_ Knocked back. 02900_ Acquired 4 matter. 02900_ Hvy. Laser destroyed. 02903_ Penetrated by Slug. 02905_ H-61 Shepherd destroyed. 02905_ X-57 Shotgunner destroyed. 02909_ Penetrated by Slug. 02910_ Shock Bomb Launcher destroyed. 02912_ Penetrated by Slug. 02921_ H-55 Commando IFF system glitched. 02921_ Slug penetrates A-02 Transporter. 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"""""#?? | | ????????????????????? ""##"#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaGhostLog Manual? 0 Play Time 00:17:02 Cumulative 45.9 hours Start 2025.07.24 @ 05:36:57 End 2025.07.24 @ 05:52:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edfbf7d9-b2be-44be-9c5e-6aca504eaddc