Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.21 @ 18:53:24

Player: deadnoob

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (90)      450
Value Destroyed (2268)     2268
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (276)                276
              TOTAL SCORE: 9314

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -324

 Cogmind 
---------
Core Integrity             0/850
Matter                     38/300
Energy                     29/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
  Enhanced Optical Array
  Advanced Transmission Jammer
           System Purifier
           AS-neutralizer No. 17b
           Phase Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Neutrino Core
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
     Medium Storage Unit
            Gravity Neutralizer
   Enhanced Optical Array
   Improved Sensor Array
   Advanced Signal Interpreter
   Advanced Transmission Jammer
            Hacking Suite
  Makeshift Hacking Suite
            System Shield
>           --- WEAPON -----------
            Neutron Cannon
  Makeshift Sword
>           --- INVENTORY --------
   Enhanced Optical Array
   Advanced Signal Interpreter
   Improved Light Armor Plating
            System Purifier
            Thief Drone Bay
            AS-neutralizer No. 17b
            8R-AWN's Boregun
            Scatter Rocket Array
            Scatter Rocket Array
[Rating: 68]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Propulsion Shielding
Weapon                     8R-AWN's Boregun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Light Cannon
  Launcher                 Scatter Rocket Array
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | .   14  2   11  2   8   35  5   6   5   5   6   3   4   4   5   5   
  Power                    7    | .   2   .   2   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Engine                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   2   .   .   2   .   8   .   1   1   .   .   .   .   .   .   .   
    Treads                 9    | .   2   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   
  Utility                  56   | .   6   2   4   .   6   14  4   2   2   3   3   2   2   2   .   4   
    Device                 32   | .   2   1   1   .   3   10  3   1   2   1   3   .   1   1   .   3   
    Storage                3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   2   1   2   .   1   1   .   1   .   2   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   4   .   5   .   2   12  1   3   2   2   3   1   1   2   4   1   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   1   1   1   2   1   .   .   .   .   
    Ballistic Gun          12   | .   .   .   2   .   1   7   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   1   .   1   .   1   .   .   1   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   4   .   .   1   .   1   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 19   | .   3   .   1   1   1   .   1   .   .   .   .   .   1   1   .   10  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Propulsion               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  9    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   5   
  Weapon                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      10   | .   1   .   1   1   1   .   1   .   .   .   .   .   1   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  99  100 93  92  93  93  93  94  92  83  86  80  85  90  
  Engine                   6    | .   13  14  13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   14  9   9   7   7   7   7   7   6   5   .   3   5   
  Treads                   17   | .   16  28  28  28  18  17  .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   15  15  15  15  15  13  13  13  13  12  
  Device                   8    | .   4   .   3   .   15  6   20  22  22  17  23  20  18  16  20  19  
  Storage                  9    | .   14  14  10  14  9   9   7   7   7   7   7   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   6   9   7   7   7   7   7   9   13  13  13  13  
  Hackware                 8    | .   .   .   .   .   9   16  24  23  23  23  23  20  20  20  20  19  
  Protection               8    | .   7   13  14  14  8   6   .   .   .   5   .   .   .   3   .   .   
  Energy Gun               2    | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   .   .   10  28  17  16  1   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   7   28  13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   7   6   6   7   7   6   6   6   1   .   
  Special Melee Weapon     1    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 12  50  50  74  74  97  97  54  40  37  43  31  22  22  19  31  37  
  Greatest Support         42   | 20  40  40  40  40  40  42  22  22  22  22  22  22  22  22  22  22  
  Greatest Overweight (x)  5    | .   1   1   1   1   2   5   2   3   3   4   1   .   .   1   3   3   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   1   2   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  
  Average Capacity         15   | .   15  20  16  20  20  20  10  10  10  10  10  10  10  10  10  9   
  Most Carried             20   | .   19  20  20  19  20  20  17  10  10  10  10  10  10  10  10  10  
  Average Carried          14   | .   11  19  12  18  16  19  10  9   9   9   9   9   9   9   10  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  5   
  Final Carried            20   | 6   19  20  19  18  20  20  10  9   10  9   10  10  10  10  10  5   

 Class Distribution 
--------------------
 64% | Mutant
  8% | Hacker-Mutant
  7% | Hacker-Sprinter
  7% | Hacker-Assassin
  5% | Hacker-Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -8/Storage
   Hacker-Sprinter | -7/Factory
   Hacker-Sprinter | -7/Lower Caves
   Hacker-Sprinter | -7/Lower Caves
   Hacker-Sprinter | -7/Data Miner
   Hacker-Sprinter | -6/Proximity Caves
   Hacker-Sprinter | -6/Factory
      Hacker-Ninja | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
   Hacker-Assassin | -6/Zion
 Hacker-Skirmisher | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           4010 | 160  328  127  1098 97   312  1242 122  132  124  .    110  .    47   17   94   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3591 | .    717  100  167  148  677  1456 109  .    .    .    .    .    109  108  .    .    
  Parts                    214  | .    46   9    13   9    38   78   5    .    .    .    .    .    6    10   .    .    
Haulers Intercepted        6    | .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    3    .    .    .    .    2    4    2    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  59   | .   17  2   2   3   8   17  1   .   .   .   .   .   3   6   .   .   
  Guns                     41   | .   12  .   .   3   8   17  1   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   5   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   
Classes Destroyed          15   | .   6   2   3   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   9   2   .   3   .   .   .   .   .   .   .   .   3   6   .   .   
  Grunt                    25   | .   8   .   2   .   7   8   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   1   8   1   .   .   .   .   .   .   .   .   .   
  Zionite                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assembled                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   2   2   5   3   3   1   .   .   .   .   .   3   3   .   .   
  Combat Bots Only         3    | .   3   2   2   3   3   3   1   .   .   .   .   .   3   3   .   .   
Max Kills in Single Turn   3    | .   1   1   2   2   2   2   1   .   .   .   .   .   3   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-BIN (-10/Exiles)
  EX-HEX (-10/Exiles)

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               3928 | .    446  54   468  96   396  508  .    14   .    .    112  94   99   134  .    1507 
  Core                     1142 | .    61   .    64   9    55   35   .    .    .    .    55   40   10   33   .    780  
  Absorbed by Shields      162  | .    .    .    .    .    27   135  .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  149  | .    15   9    75   14   36   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    46   .    83   .    .    .    .    92   .    .    .    .    .    
Volleys Fired              281  | .    57   13   51   6    32   68   21   5    22   .    .    1    1    2    .    2    
  Largest                  2    | .    2    2    2    2    2    2    1    1    1    .    .    1    1    1    .    2    
  Hottest                  100  | .    100  70   70   60   60   60   30   65   65   .    .    90   50   50   .    86   
Shots Fired                508  | .    114  26   101  12   64   136  21   5    22   .    .    1    1    2    .    3    
  Gun                      403  | .    84   .    82   12   64   136  21   .    4    .    .    .    .    .    .    .    
  Cannon                   99   | .    30   26   19   .    .    .    .    5    18   .    .    1    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  394  | .    30   26   101  12   64   136  21   .    4    .    .    .    .    .    .    .    
  Thermal                  108  | .    84   .    .    .    .    .    .    5    18   .    .    1    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    12   5    14   6    4    7    8    .    9    .    .    .    .    1    .    .    
  Robot Miss Streak        7    | .    3    7    4    2    7    7    5    .    1    .    .    .    .    5    .    .    
  Penetration Max          2    | .    .    .    1    1    2    2    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           277  | .    68   13   71   8    29   63   15   .    2    .    1    .    2    2    .    3    
  Core Hits                138  | .    28   6    16   5    20   38   1    .    .    .    .    .    6    10   .    8    
  Critical Kills           39   | .    .    .    1    5    12   20   1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 48   | .    .    .    6    3    11   24   3    .    1    .    .    .    .    .    .    .    
  Critical Strikes         118  | .    8    1    27   8    24   44   5    .    1    .    .    .    .    .    .    .    
    Burn                   7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                108  | .    .    .    27   8    23   44   5    .    1    .    .    .    .    .    .    .    
    Blast                  2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              64   | .    .    .    4    .    2    13   10   2    3    .    5    3    2    .    12   8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    .    2    13   10   2    3    .    5    3    2    .    .    .    
  Piercing                 20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   8    
  Sneak Attacks            9    | .    .    .    4    .    1    2    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6251 | .    997  264  1218 166  661  1622 264  .    42   .    38   .    263  328  .    388  
  Guns                     3838 | .    661  .    984  166  582  1281 122  .    42   .    .    .    .    .    .    .    
  Cannons                  822  | .    328  260  234  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               790  | .    .    .    .    .    .    68   .    .    .    .    .    .    107  328  .    287  
  Melee                    784  | .    .    .    .    .    79   268  142  .    .    .    38   .    156  .    .    101  
  Ramming                  17   | .    8    4    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3999 | .    328  260  1218 166  582  1281 122  .    42   .    .    .    .    .    .    .    
  Thermal                  661  | .    661  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                790  | .    .    .    .    .    .    68   .    .    .    .    .    .    107  328  .    287  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 683  | .    .    .    .    .    79   268  142  .    .    .    38   .    156  .    .    .    
  Piercing                 101  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            205  | .    3    6    13   .    .    4    57   .    .    .    .    .    122  .    .    .    
  Projectiles              22   | .    3    6    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Melee                    181  | .    .    .    .    .    .    4    57   .    .    .    .    .    120  .    .    .    
Knockbacks                 11   | .    6    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    6    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      136  | .    .    .    .    .    .    .    .    .    .    .    .    .    58   78   .    .    
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
  Rammed                   3    | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    309  27   72   87   189  299  .    80   216  .    .    36   .    .    .    19   
  Average Temperature      62   | .    53   10   34   44   57   71   .    40   123  .    .    21   .    .    .    8    
  Received Heat Transfer   1097 | .    132  .    .    .    240  239  .    .    .    .    24   30   .    .    .    432  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2479 | .    2479 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             357  | .   207 70  .   85  194 357 140 .   .   .   .   43  .   .   .   .   
  Initial                  81   | .   .   46  .   .   33  81  39  .   .   .   .   9   .   .   .   .   
  Average                  79   | .   76  29  .   23  81  113 82  .   .   .   .   22  .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         93   | .   99  100 .   100 100 83  100 .   .   .   .   100 .   .   .   .   
  Level 1                  6    | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   5   .   .   .   2   1   1   .   .   .   .   1   .   .   .   .   
  Investigation            7    | .   3   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           6    | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   34  3   47  3   20  26  5   1   2   .   1   2   3   5   .   3   
  Peak Tracking Total      9    | .   4   3   9   3   5   4   3   1   4   .   1   1   3   3   .   3   
  Tactical Retreats        29   | .   .   1   21  .   2   4   .   .   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          21   | .   .   .   8   .   1   11  .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          35   | .   8   2   2   .   1   9   3   2   4   2   1   1   .   .   .   .   
  Terminals                19   | .   5   1   .   .   1   8   2   .   .   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   19  3   2   .   2   28  6   4   9   17  6   3   .   .   .   .   
  Successful               68   | .   9   3   2   .   .   15  3   4   9   17  6   .   .   .   .   .   
  Failed                   30   | .   9   .   .   .   2   13  3   .   .   .   .   3   .   .   .   .   
    Catastrophic           5    | .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   10  1   2   .   2   19  5   .   .   .   .   3   .   .   .   .   
  Terminals                55   | .   13  2   .   .   2   24  5   .   .   .   6   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   5   3   2   .   .   10  1   4   9   17  6   .   .   .   .   .   
  Record                   18   | .   .   .   1   .   .   .   .   3   6   2   6   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Robot Analysis           5    | .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   1   .   1   3   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   7   1   .   .   1   9   1   .   .   .   1   1   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               7    | .   .   4   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Largest Group            4    | .   .   4   3   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   71  40  .   .   10  10  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   10  10  .   .   .   .   .   .   .   .   .   
Total Orders               6    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               72   | .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   2   
  Total Damage             510  | .   .   .   510 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       5    | .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   1   1   .   1   .   .   2   2   .   
Drone Launches             20   | .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         18   | .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               12165 | .    1518 1218 3117 244  704  2340 259  211  278  32   173  98   136  339  1070 428  
Spaces Moved               7228  | 1    728  487  1282 94   226  690  456  493  414  77   450  151  254  415  836  174  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3116  | .    338  487  1282 94   226  689  .    .    .    .    .    .    .    .    .    .    
  Legs                     391   | 1    390  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3720  | .    .    .    .    .    .    1    456  493  414  77   450  151  254  415  836  173  
  Fastest Speed            32    | 120  120  240  160  240  240  237  32   32   32   32   32   32   32   32   32   32   
  Average Speed            144   | 120  174  240  218  240  255  292  35   32   33   35   32   32   32   54   115  221  
  Slowest Speed            480   | 120  240  240  240  240  320  480  172  282  242  312  102  32   32   102  242  242  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    89   87   85   28   27   94   10   64   51   68   59   6    46   56   82   27   
  Regions Visited          16
    Branch Regions         12
  Pre-discovered Areas     6     | .    2    .    1    .    .    .    .    .    1    1    .    .    .    .    1    .    
  Known Exits Taken        11    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    1    .    .    .    3    1    .    .    .    .    1    3    .    
Spaces Dug                 31    | .    .    .    .    .    1    6    3    5    6    .    4    4    .    .    2    .    
Terrain Destroyed          302   | .    .    .    32   5    26   61   13   5    7    .    4    4    44   49   2    50   
  Melee                    24    | .    .    .    .    .    1    6    3    2    3    .    4    3    .    .    2    .    
  Projectile               114   | .    .    .    31   5    25   41   4    3    4    .    .    1    .    .    .    .    
  AOE                      157   | .    .    .    .    .    .    14   .    .    .    .    .    .    44   49   .    50   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      8408 | .    860  510  1503 101  310  862  524  537  525  81   468  196  302  521  915  193  
  Wait                     549  | .    28   5    96   .    32   23   16   29   80   .    6    32   41   99   61   1    
  Move                     7203 | .    727  486  1281 93   225  689  455  492  409  76   444  150  253  414  835  174  
  Hop                      4    | .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    
  Pick Up                  82   | .    23   1    32   .    6    9    4    1    1    .    1    3    .    .    .    1    
  Fast Attach              22   | .    2    1    4    .    2    6    1    .    .    .    .    1    1    .    4    .    
  Attach                   28   | .    4    .    3    1    3    3    3    2    1    1    2    1    1    2    .    1    
  Detach                   18   | .    1    1    .    .    1    3    2    1    2    .    3    1    1    2    .    .    
  Swap                     70   | .    8    1    4    1    3    26   1    4    4    4    4    1    2    2    1    4    
  Drop                     79   | .    8    1    28   .    4    17   11   1    1    .    1    3    .    .    2    2    
  Fire                     281  | .    57   13   51   6    32   68   21   5    22   .    .    1    1    2    .    2    
  Melee                    64   | .    .    .    4    .    2    13   10   2    3    .    5    3    2    .    12   8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   198 | -10/Materials      | Discovered new exit (range 6)
   306 | -10/Materials      | Build established: Mutant
   437 | -10/Materials      | Discovered new exit (range 13)
   565 | -10/Materials      | Central database locked down
   619 | -10/Materials      | Discovered new exit (range 15)
   775 | -10/Materials      | Identified exit to Materials
  1473 | -10/Materials      | Discovered new exit (range 8)
  1519 | -10/Materials      | Entered Mines
  1566 | -10/Mines          | Found the Drone Emporium
  1575 | -10/Mines          | Found Prototype Device
  1575 | -10/Mines          | Identified Thief Drone Bay
  1741 | -10/Mines          | Discovered exit to Materials (range 3)
  1798 | -10/Mines          | Learned Materials trap positions
  1839 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2217 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2375 | -10/Mines          | Learned 2 Materials zone layouts
  2375 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2545 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2545 | -10/Mines          | Discovered new exit (range 5)
  2737 | -10/Mines          | Entered Exiles
  2737 | -10/Exiles         | Accompanied by 3 allies
  2793 | -10/Exiles         | Met 8R-AWN
  2838 | -10/Exiles         | Met EX-HEX
  2958 | -10/Exiles         | Met EX-DEC
  3210 | -10/Exiles         | Learned location of Zion (-6)
  3477 | -10/Exiles         | Discovered new exit (range 12)
  4082 | -10/Exiles         | Met EX-BIN
  4117 | -10/Exiles         | Aligned with FarCom system
  4120 | -10/Exiles         | Given EX-Vault access code
  4180 | -10/Exiles         | Opened EX-Vault
  4196 | -10/Exiles         | Found Gui. Plasma Cannon
  4202 | -10/Exiles         | Found Superbattery
  4254 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  4582 | -10/Exiles         | Attacked by the Exiles
  4729 | -10/Exiles         | Found 8R-AWN's Boregun
  4740 | -10/Exiles         | Found 8R-AWN's Boregun
  5126 | -10/Exiles         | Allies destroyed EX-BIN
  5129 | -10/Exiles         | Allies destroyed EX-HEX
  5357 | -10/Exiles         | Found AS-neutralizer No. 17b
  5597 | -10/Exiles         | Found System Purifier
  5854 | -10/Exiles         | Entered Mines
  6021 | -9/Mines           | Core integrity fell below 50%
  6081 | -9/Mines           | Discovered new exit (range 9)
  6098 | -9/Mines           | Entered Materials
  6098 | -8/Materials       | Evolved 4 slots: Utility x4
  6099 | -8/Materials       | Identified exit to Factory
  6100 | -8/Materials       | Loaded intel: 20 trap records
  6599 | -8/Materials       | Discovered new exit (range 16)
  6713 | -8/Materials       | Identified exit to Storage
  6802 | -8/Materials       | Entered Storage
  7310 | -8/Storage         | Build established: Scavenger-Mutant
  7783 | -8/Storage         | Build established: Mutant
  7943 | -8/Storage         | Found Prototype Launcher
  7943 | -8/Storage         | Identified Scatter Rocket Array
  7951 | -8/Storage         | Found Scatter Rocket Array
  7955 | -8/Storage         | Found Scatter Rocket Array
  8643 | -8/Storage         | Build established: Hacker-Mutant
  9114 | -8/Storage         | Discovered exit to Factory (range 11)
  9142 | -8/Storage         | Entered Factory
  9142 | -7/Factory         | Evolved 2 slots: Utility x2
  9193 | -7/Factory         | Hacking Suite fried by hacking feedback
  9262 | -7/Factory         | Identified exit to Lower Caves
  9401 | -7/Factory         | Entered Lower Caves
  9404 | -7/Lower Caves     | Learned location of 2 exits from Factory
  9426 | -7/Lower Caves     | Learned Research security intel
  9426 | -7/Lower Caves     | Learned Research garrison access intel
  9564 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9580 | -7/Lower Caves     | Discovered new exit (range 14)
  9600 | -7/Lower Caves     | Identified exit to Lower Caves
  9612 | -7/Lower Caves     | Entered another Lower Caves area
  9657 | -7/Lower Caves     | Discovered new exit (range 12)
  9724 | -7/Lower Caves     | Identified exit to Data Miner
  9736 | -7/Lower Caves     | Learned location of Armory (-4)
  9890 | -7/Lower Caves     | Entered Data Miner
  9890 | -7/Data Miner      | Discovered new exit (range 6)
  9897 | -7/Data Miner      | Met Data Miner
  9904 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9904 | -7/Data Miner      | Learned location of Section 7 (-2)
  9908 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9914 | -7/Data Miner      | Identified exit to Proximity Caves
  9922 | -7/Data Miner      | Entered Proximity Caves
  9951 | -6/Proximity Caves | Learned Factory stockpile data
  9961 | -6/Proximity Caves | Learned Armory terminal intel
  9961 | -6/Proximity Caves | Learned Extension stockpile data
  9961 | -6/Proximity Caves | Learned Factory stockpile data
  9961 | -6/Proximity Caves | Learned Extension emergency access door positions
  9961 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts
  9961 | -6/Proximity Caves | Identified exit to Factory
  9969 | -6/Proximity Caves | Spotted B-75 Beast
 10030 | -6/Proximity Caves | Build established: Hacker-Sprinter
 10095 | -6/Proximity Caves | Entered Factory
 10095 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10096 | -6/Factory         | Identified exit to Lower Caves
 10096 | -6/Factory         | Identified exit to Factory
 10193 | -6/Factory         | Entered Lower Caves
 10323 | -6/Lower Caves     | Discovered new exit (range 7)
 10324 | -6/Lower Caves     | Identified exit to Lower Caves
 10329 | -6/Lower Caves     | Entered another Lower Caves area
 10332 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 10353 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10385 | -6/Lower Caves     | Discovered new exit (range 6)
 10386 | -6/Lower Caves     | Identified exit to Zion
 10387 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 10668 | -6/Lower Caves     | Entered Zion
 10735 | -6/Zion            | Discovered new exit (range 12)
 10854 | -6/Zion            | Learned Factory trap positions
 10895 | -6/Zion            | Build established: Hacker-Assassin
 10925 | -6/Zion            | Found CR-A16's Pointy Stick
 11093 | -6/Zion            | Discovered new exit (range 5)
 11093 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11241 | -6/Zion            | Given the Hacking Drone Bay
 11282 | -6/Zion            | Received a hallucinogenic algorithm
 11341 | -6/Zion            | Learned location of Warlord (-4)
 11365 | -6/Zion            | Learned Factory interactive machine intel
 11736 | -6/Zion            | Identified exit to Deep Caves
 11738 | -6/Zion            | Entered Deep Caves
 11759 | -6/Deep Caves      | Build established: Hacker-Skirmisher
 12121 | -6/Deep Caves      | Attacked by Z-Imprinter
 12153 | -6/Deep Caves      | Core integrity fell below 50%
 12163 | -6/Deep Caves      | Core integrity fell below 20%
 12166 | -6/Deep Caves      | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
12129_ 7B-5BN(o) is busy at the terminal.
12129_ The unstable cave ceiling collapses.
12130_ MY-Y6T(o) is busy at the terminal.
12130_ The unstable cave ceiling collapses. <x2>
12132_ MY-Y6T(o) is busy at the terminal.
12132_ Scatter Rocket Array destroyed.
12133_ Mak. Hacking Suite destroyed.
12134_ Thief Drone released from Thief Drone Bay.
12138_ Dropped Med. Storage Unit.
12140_ The unstable cave ceiling collapses.
12140_ Thief Drone retrieved by Thief Drone Bay.
12142_ Thief Drone Bay destroyed.
12144_ Hacking Suite destroyed.
12145_ Imp. Light Armor Plating destroyed.
12152_ The unstable cave ceiling collapses.
12152_ Imp. VTOL Module destroyed.
12155_ Fusion Compressor destroyed.
12155_ Imp. VTOL Module destroyed.
12160_ Gravity Neutralizer destroyed.
12164_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????####? |
| ???????????????????????????????????????????##   ## |
|  ?????##??????????????????????????????????##     # |
|  ##?### ##?????######?????????????????????#        |
|    ## #  #???###    ##???????????????????##        |
|          #####       #???????????????????#         |
|                      ####???#####????????#         |
|                      #  ##?##   #?????????#        |
|                          ###    #????????##        |
|                          ##    ##????????#         |
|                      #   ##    #?????????#         |
|                          ###   ##????????#         |
|                 !      zz       ##???????##        |
|                ]![               #???????##        |
|                 !        @ I     #??????##         |
|                          ;;      #?????##          |
|                      #    #      ##????#           |
|                          ###      ######           |
|                          ###       ##       ###    |
|                          ##                 ##?##  |
|                          ##                  #???# |
|                        #####                 #???? |
|                      # ##??###              ##???? |
|                     ####?????###            #??### |
|                     #??????????##          #####   |
|                      #??????????##         ##      |
|                      #???????????#                 |
|                     ##?????###???#               # |
|                    ##?????##  ####               # |
|                    #??????#                      # |
|                     ??????#                  ##  # |
|                     ??????#                 ###  # |
|                     ??????##          ###  ###     |
| ???                 ???????#         ##?#  #?#     |
| ?????               ???????#        ##??#  #?#     |
| ???????????????????????????#    ##  #???#  #?#     |
| ???????????????????????????##  #?#  #???#  ###     |
| ????????????????????????????###??#  #???#   ##     |
| ???????????????????????????????###  #???#   ###    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    12
Armor Coverage             600
Propulsion Shielding       33
Utility Shielding          66
Weapon Cycling             25
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          31
Defensive Hacking          10

 Item Schematics 
-----------------
           Combat Drone Bay | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
        Biomechanical Wings | -7/Data Miner | Free
      Thermal Defense Suite | -7/Data Miner | Free
         Imp. Lightning Gun | -7/Data Miner | Free
       Gyrokinetic Inverter | -7/Data Miner | Free
         Adv. Hacking Suite | -7/Data Miner | Free
              Hyp. Coil Gun | -7/Data Miner | Free
               Focal Shield | -7/Data Miner | Free
   Lyr. Heavy Armor Plating | -7/Data Miner | Free
         Adv. Medium Treads | -7/Data Miner | Free
        Adv. Actuator Array | -7/Data Miner | Free
 0b10 Decoder Chip [Looter] | -6/Zion       | Archive
          Hvy. Phase Cannon | -6/Zion       | Archive
                   Coil Gun | -6/Zion       | Archive
           Recoil Nullifier | -6/Zion       | Archive
          Imp. Trap Scanner | -6/Zion       | Archive
                Tesla Rifle | -6/Zion       | Archive
               Fission Core | -6/Zion       | Archive
          Adv. Focal Shield | -6/Zion       | Archive
         Adv. Cryofiber Web | -6/Zion       | Archive
      Lrn. Missile Launcher | -6/Zion       | Archive
          Imp. Focal Shield | -6/Zion       | Archive
   Imp. Transmission Jammer | -6/Zion       | Archive
           Flexi-carbon Leg | -6/Zion       | Archive
          Fusion Compressor | -6/Zion       | Archive
        Adv. Cooling System | -6/Zion       | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -6/Zion | Archive
    A-15 Conveyor | -6/Zion | Archive
     G-50 Soldier | -6/Zion | Archive
    G-73 Enforcer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceDiametricShredder
  Manual?         0
Play Time         01:29:36
  Cumulative      163.2 hours
  Start           2022.12.21 @ 17:12:06
  End             2022.12.21 @ 18:53:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           209
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             77
Gallery%          79
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac3aeb6b-760e-4268-bf87-b69f9793ab90