Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 05:47:56 Player: Player Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (141) 705 Value Destroyed (4105) 4105 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11390 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 183/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Triangulator Force Booster Advanced Drone Bay (2/2) Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Improved Melee Analysis Suite Advanced Phase Shifter Improved Propulsion Shielding Layered Light Armor Plating Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Katana Lance > --- INVENTORY -------- Micro Antimatter Reactor Centrium Wheel Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Triangulator Microactuators Force Booster Advanced Transmission Jammer Improved Reaction Control System HERF Cannon Heavy Rocket Launcher [Rating: 125] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 . . 1 . Utility 14 | . . 1 1 2 2 1 2 2 1 2 Weapon . | . . . . . . . . . . . Parts Attached 165 | 8 2 14 27 57 7 8 9 11 13 9 Power 23 | 1 . 3 3 10 1 . . 2 2 1 Engine 11 | 1 . 3 3 4 . . . . . . Core 7 | . . . . 6 1 . . . . . Reactor 5 | . . . . . . . . 2 2 1 Propulsion 58 | 2 . 3 9 24 1 4 2 2 6 5 Treads 8 | 2 . 3 1 2 . . . . . . Leg 9 | . . . 7 2 . . . . . . Wheel 7 | . . . 1 6 . . . . . . Hover 34 | . . . . 14 1 4 2 2 6 5 Flight . | . . . . . . . . . . . Utility 64 | 3 1 4 9 18 5 3 7 6 5 3 Device 21 | 2 . . 2 1 4 1 2 2 4 3 Storage 8 | 1 1 1 1 3 . . . . 1 . Processor 10 | . . . . 5 . . 4 1 . . Hackware 7 | . . . . 3 . 2 1 1 . . Protection 18 | . . 3 6 6 1 . . 2 . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 1 4 6 5 . 1 . 1 . . Energy Gun 3 | 1 . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 1 2 3 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 4 | . . 1 1 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 2 . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 . . . . Parts Lost 63 | . . 4 9 16 . . . 1 19 14 Power 6 | . . . 2 2 . . . . 1 1 Propulsion 24 | . . 2 3 8 . . . . 5 6 Utility 25 | . . 1 1 5 . . . 1 11 6 Weapon 8 | . . 1 3 1 . . . . 2 1 Highest Loss Streak 17 | . . 2 6 3 . . . 1 17 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 7 13 14 14 14 14 14 14 13 10 Power . | . 1 1 . . . . . . . . Propulsion 1 | . . . . . . . 2 5 5 2 Utility 9 | 1 3 6 11 12 13 12 10 7 4 5 Weapon 2 | . 1 4 3 1 1 1 2 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 35 | . 1 7 4 2 1 2 2 2 4 10 Power 4 | . 1 1 . . . . . . 2 . Propulsion 7 | . . . 1 . . . . 1 1 4 Utility 19 | . . 3 3 2 1 2 2 1 1 4 Weapon 4 | . . 2 . . . . . . . 2 Tool/Special 1 | . . 1 . . . . . . . . Average Slot Usage (%) 87 | . 100 84 97 83 99 98 99 96 86 38 Engine 3 | . 14 11 8 1 . . . . . . Core 2 | . . . . 3 6 5 5 1 . . Treads 7 | . 28 29 6 1 . . . . . . Leg 3 | . . . 25 1 . . . . . . Wheel 1 | . . . 3 3 . . . . . . Hover 11 | . . . . 14 26 29 26 21 16 10 Device 8 | . 14 6 6 3 9 15 14 17 17 4 Storage 7 | . 14 11 9 7 6 5 5 4 4 3 Processor 9 | . . . . 10 20 17 20 19 16 11 Hackware 7 | . . . . 10 13 11 15 19 13 3 Protection 6 | . . 4 20 8 2 . . . 4 . Energy Gun 1 | . 12 . 2 . . . . . . . Ballistic Gun 6 | . 15 21 12 2 . . . . . . Slashing Weapon 4 | . . . . 7 12 9 5 3 3 2 Peak Build Rating 125 | 8 8 14 28 52 62 80 91 106 125 92 Average Rating 43 | 6 7 10 24 35 60 71 85 99 113 61 On Entrance 43 | . 8 8 14 13 51 62 80 91 106 42 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 15 30 36 52 42 37 38 38 48 62 43 Greatest Support 76 | 40 40 60 60 36 36 46 50 60 76 74 Greatest Overweight (x) 13 | . . . 13 9 1 . . . 6 3 Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 13 14 14 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 15 15 15 15 15 15 12 5 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Mutant 13% | Hacker-Scout 11% | Hacker-Mutant 8% | Hacker-Ninja 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3844 | 304 87 500 808 1207 145 219 67 236 80 191 Remotely . | . . . . . . . . . . . Salvage Created 4705 | 104 293 751 1040 1361 145 177 67 339 246 182 Parts 288 | 11 15 41 55 81 5 15 3 32 19 11 Haulers Intercepted 5 | . . 1 1 1 1 1 . . . . Recyclers Shooed 5 | . . 4 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 85 | . 3 17 20 30 . . . 5 10 . Melee 22 | . . . . 19 . . . 2 1 . Guns 31 | . 3 15 11 2 . . . . . . AOE 32 | . . 2 9 9 . . . 3 9 . Classes Destroyed 15 | 2 4 4 2 3 . . . . . . Worker 18 | . . . . 8 1 . 1 6 1 1 Builder 6 | . . . 3 3 . . . . . . Tunneler 5 | 3 . . . . . 1 . . . 1 Hauler 5 | . . 1 1 1 1 1 . . . . Recycler 5 | 1 1 1 1 . . . . . . 1 Mechanic 3 | . 1 . . 1 1 . . . . . Operator 3 | . 1 . 1 . . . . 1 . . Watcher 11 | . 1 4 1 1 . 2 1 1 . . Swarmer 34 | . . 7 2 13 . . . 3 9 . Grunt 30 | . 3 6 13 8 . . . . . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 8 | . . 3 4 1 . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 10 | . . . . 7 . . . 2 1 . Best Kill Streak 9 | 2 2 4 5 6 2 1 1 9 5 1 Combat Bots Only 5 | . 1 4 4 4 . . . 3 5 . Max Kills in Single Turn 4 | 1 1 2 2 3 1 1 1 3 4 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . 2 2 3 . . . 1 4 . Melee 1 | . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1022 | . 15 100 196 267 . . . 34 197 213 Missed 334 | . 1 25 41 74 . . . 17 77 99 Hits 688 | . 14 75 155 193 . . . 17 120 114 Melee 11 | . . 5 . 6 . . . . . . Projectile 677 | . 14 70 155 187 . . . 17 120 114 Critical Strikes 23 | . . 2 4 6 . . . 1 5 5 Part Disruptions 2 | . . . . . . . . . 1 1 Damage Taken 12170 | . 186 1012 2203 2826 . . . 395 2882 2666 Core 3444 | . 43 146 210 393 . . . 23 1022 1607 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 151 | . . 17 30 . . . . . 104 . Ignored by Resistances 36 | . . . . 36 . . . . . . Regen/Repaired (Parts) 371 | . . 139 . 232 . . . . . . Core Remaining (%) 77 | 100 82 63 61 43 100 100 100 98 29 . Volleys Fired 227 | 8 29 67 85 27 . . . 4 7 . Largest 2 | 2 2 2 2 1 . . . 1 1 . Hottest 110 | 70 70 43 110 36 . . . 39 39 . Shots Fired 401 | 16 58 131 153 32 . . . 4 7 . Gun 363 | 16 58 129 140 20 . . . . . . Cannon 1 | . . . . 1 . . . . . . Launcher 37 | . . 2 13 11 . . . 4 7 . Special . | . . . . . . . . . . . Kinetic 308 | 8 29 129 121 21 . . . . . . Thermal 47 | 8 29 . 10 . . . . . . . Explosive 37 | . . 2 13 11 . . . 4 7 . Electromagnetic 9 | . . . 9 . . . . . . . Robot Hit Streak 18 | 4 10 18 11 4 . . . . 1 . Robot Miss Streak 5 | 2 4 5 4 1 . . . 1 2 . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 6 | . . 4 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 367 | 8 31 94 101 89 3 12 4 13 8 4 Core Hits 208 | 5 14 37 51 51 2 5 3 20 16 4 Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed 4 | . . 2 2 . . . . . . . Critical Strikes 14 | . 2 2 2 8 . . . . . . Burn 2 | . 2 . . . . . . . . . Destroy 6 | . . 2 2 2 . . . . . . Sever 6 | . . . . 6 . . . . . . Melee Attacks 325 | . . 2 2 153 15 49 19 38 40 7 Impact . | . . . . . . . . . . . Slashing 284 | . . 2 2 153 15 39 2 25 39 7 Piercing 41 | . . . . . . 10 17 13 1 . Sneak Attacks 23 | . . . 1 9 3 2 1 2 2 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 4 . 1 . . Damage Inflicted 12262 | 98 393 1482 2595 4089 212 524 205 1122 1303 239 Guns 3493 | 98 393 1260 1476 266 . . . . . . Cannons . | . . . . . . . . . . . Explosions 3961 | . . 222 1065 1093 . . . 590 991 . Melee 4802 | . . . 54 2730 212 524 205 532 312 233 Ramming 6 | . . . . . . . . . . 6 Kinetic 2991 | 61 195 1260 1209 266 . . . . . . Thermal 348 | 37 198 . 113 . . . . . . . Explosive 3961 | . . 222 1065 1093 . . . 590 991 . Electromagnetic 154 | . . . 154 . . . . . . . Impact . | . . . . . . . . . . . Slashing 4339 | . . . 54 2730 212 425 . 373 312 233 Piercing 463 | . . . . . . 99 205 159 . . Highest Corruption 23 | . 2 . . 16 . . . 1 23 7 Average Corruption 8 | . 1 . . 8 . . . 1 7 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 86 | . . . . 74 . . . 1 8 3 Message Errors 21 | . . . . 18 . . . 1 1 1 Matter Fused 15 | . . . . 13 . . . . 2 . Heat Flow Errors 13 | . . . . 10 . . . . 1 2 Energy Discharges 9 | . . . . 8 . . . . 1 . Parts Rejected 2 | . . . . 1 . . . . 1 . Data Loss (minor) 14 | . . . . 13 . . . . 1 . Data Loss (major) 5 | . . . . 5 . . . . . . Misfires 5 | . . . . 5 . . . . . . Alerts 1 | . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 506 | . . . 31 333 26 15 . 5 68 28 Projectiles . | . . . . . . . . . . . Explosions 98 | . . . 7 54 . . . . 37 . Melee 408 | . . . 24 279 26 15 . 5 31 28 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 248 | . . 55 97 . . . . . 93 3 Shots 7 | . . 1 3 . . . . . 3 . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 471 | 18 117 21 471 242 292 . . 6 164 242 Average Temperature 75 | 9 33 9 98 70 150 . . 6 84 86 Received Heat Transfer 2151 | . 108 297 972 594 . . . . 54 126 Effects 5 | . . . 5 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 1 | . . . 1 . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 1110 | 111 740 . 259 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . 1 1 . . . . 1 . Low Security (%) 85 | 100 100 100 92 75 100 100 100 100 29 100 Level 1 14 | . . . 7 24 . . . . 70 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 370 | 5 56 184 309 370 179 60 21 194 264 120 Initial 179 | . . . 49 86 179 60 . . 104 100 Average 88 | 1 12 95 83 108 146 14 3 63 196 59 Influence Increases 3969 | 20 123 515 794 1192 54 113 65 336 502 255 Destroy 0b10 Robot/C 1700 | . 60 340 400 600 . . . 100 200 . Destroy 0b10 Robot/NC 280 | 20 20 30 35 70 15 20 10 40 5 15 Destroy Leader 412 | . 22 90 104 134 2 6 2 22 30 . Successful Hack 168 | . 4 10 5 40 12 18 31 30 18 . Disable Machine 135 | . . 15 30 60 . 15 . . . 15 Destroy Structure 569 | . 2 30 85 78 10 54 22 84 204 . Partial Spotted 30 | . . . . 30 . . . . . . Lose Combat Pursuer 675 | . 15 . 135 180 15 . . 60 45 225 Influence Decreases 3849 | 20 123 397 720 1016 299 236 65 150 520 303 Entered New Map 577 | . . . 69 106 189 63 . . 82 68 Time Decay 2178 | 20 123 353 411 422 110 173 48 120 238 160 Lost Part 533 | . . 40 90 128 . . . 10 190 75 Lost Ally 30 | . . . . . . . . 20 10 . Purge Threat 531 | . . 4 150 360 . . 17 . . . Squads Dispatched 27 | . 1 1 6 10 1 2 1 2 2 1 Investigation 5 | . . 1 3 . 1 . . . . . Extermination 13 | . . . . 7 . 1 1 1 2 1 Reinforcement 9 | . 1 . 3 3 . 1 . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 2 2 1 . . . 1 2 1 Communications Jammed 1 | . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . 1 . . Times Spotted 201 | . 11 27 36 53 1 5 3 11 28 26 Peak Tracking Total 14 | . 2 5 7 5 1 2 1 7 12 14 Tactical Retreats 26 | . 1 . 7 8 1 . . 3 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 2 . 1 2 1 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . . 1 2 4 . 1 . . . 1 Max in Single Turn 2 | . . 1 1 2 . 1 . . . 1 Garrison Access 5 | . . . . 1 . 2 . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 4 5 4 12 1 6 6 5 5 . Terminals 39 | . 4 4 4 9 1 4 6 4 3 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 . 2 . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 . 1 1 . Total Hacks 142 | . 11 19 11 39 5 11 20 16 10 . Successful 61 | . 4 9 3 21 2 3 10 6 3 . Failed 81 | . 7 10 8 18 3 8 10 10 7 . Catastrophic 12 | . . . . 7 1 2 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 77 | . 9 13 9 11 5 7 13 6 4 . Terminals 118 | . 11 14 11 28 5 8 20 15 6 . Fabricators . | . . . . . . . . . . . Repair Stations 18 | . . 5 . 10 . . . . 3 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 3 . 1 1 . Terminal Hacks 24 | . 2 2 2 7 . . 8 3 . . Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . . . . 1 . . 1 . . . Repair Station Index 1 | . . . . 1 . . . . . . Unreport Threat 7 | . . 1 1 3 . . 2 . . . Hauler Manifests 2 | . . . . . . . 1 1 . . Zone Layout 6 | . 1 . . 1 . . 3 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . . 3 . 10 . . . . 1 . Scan Component 8 | . . 2 . 5 . . . . 1 . Repair 6 | . . 1 . 5 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . 1 1 . Seal Access 5 | . . . . 1 . 2 . 1 1 . Unauthorized Hacks 18 | . 2 4 1 3 2 1 2 2 1 . Terminals 18 | . 2 4 1 3 2 1 2 2 1 . Assimilate 3 | . . . . . 1 . 1 . 1 . Botnet 13 | . 1 3 1 3 1 1 1 2 . . Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 3 5 4 11 1 4 6 3 4 . Full Trace Events 2 | . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 1 . 5 . . . . . . Time 187 | . . 26 . 161 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . 1 . 1 . 1 . Largest Group 2 | . . . . . 1 1 2 2 1 . Highest-Rated Group 45 | . . . . . 26 26 36 36 45 . Highest-Rated Ally 45 | . . . . . 26 26 26 26 45 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 7101 | 80 501 554 771 2967 234 477 291 446 502 278 Optics 5193 | . . . . 2965 234 477 291 446 502 278 Sensors 1993 | . . . . . 233 409 263 421 429 238 Terrain 1069 | . . . . . . 318 280 342 . 129 Structural 875 | . . . . . . . . 407 468 . Seismic 4539 | 80 501 554 771 1499 . . 279 343 460 52 T.N.C. 3 | . . . . . . . 3 . . . Triangulation 569 | . . . . . 147 422 . . . . Jamming 241 | . . . . 130 . 68 16 7 20 . ECM 2 | . . . . . . . . . 2 . Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7957 | 151 501 999 1036 2967 234 477 291 446 502 353 Spaces Moved 5559 | 70 243 377 424 1374 354 629 428 538 603 519 Core 56 | 3 . . 1 3 . . . . 1 48 Treads 827 | 67 243 377 45 95 . . . . . . Legs 489 | . . . 253 236 . . . . . . Wheels 455 | . . . 125 330 . . . . . . Hover 3732 | . . . . 710 354 629 428 538 602 471 Flight . | . . . . . . . . . . . Fastest Speed 30 | 50 160 160 90 38 38 32 30 32 43 44 Average Speed 90 | 155 160 160 146 146 40 34 31 39 51 59 Slowest Speed 700 | 160 160 160 700 500 102 40 32 45 350 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 24 | 4 44 41 32 43 11 19 14 19 25 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 141 | . . 2 1 50 10 27 11 14 26 . Terrain Destroyed 381 | . . 28 92 78 10 27 11 47 88 . Melee 141 | . . 2 1 50 10 27 11 14 26 . Projectile . | . . . . . . . . . . . AOE 240 | . . 26 91 28 . . . 33 62 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7583 | 92 298 639 684 2063 426 827 556 716 732 550 Wait 1019 | 1 19 141 93 373 32 132 85 110 31 2 Move 5549 | 69 242 376 423 1373 353 628 427 537 602 519 Hop . | . . . . . . . . . . . Pick Up 100 | 6 3 21 14 16 7 5 6 6 9 7 Fast Attach 105 | 7 1 5 15 45 5 3 5 6 8 5 Attach 45 | . . 5 6 10 2 2 3 3 9 5 Detach 7 | . . . . 2 . 1 . 1 3 . Swap 95 | 1 1 9 19 28 4 8 5 8 10 2 Drop 126 | . 3 13 27 37 10 7 8 10 10 1 Fire 227 | 8 29 67 85 27 . . . 4 7 . Melee 304 | . . 2 2 152 13 41 17 31 39 7 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 528 | -10/Materials | Identified exit to Mines 608 | -10/Materials | Discovered new exit (range 5) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Repaired Lgt. Treads 968 | -9/Materials | Discovered new exit (range 15) 1193 | -9/Materials | Build established: Scavenger-Mutant 1496 | -9/Materials | Discovered new exit (range 14) 1652 | -9/Materials | Entered another Materials area 1652 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2457 | -8/Materials | Discovered new exit (range 13) 2688 | -8/Materials | Entered Factory 2688 | -7/Factory | Evolved 2 slots: Utility x2 2714 | -7/Factory | Lost 6 parts (1p3n1u1w) 2821 | -7/Factory | Discovered new exit (range 9) 2923 | -7/Factory | Build established: Mutant 4180 | -7/Factory | System corruption reached 10% 4210 | -7/Factory | Lost 3 parts (1p2n) 4374 | -7/Factory | Repaired Katana 4397 | -7/Factory | Repaired Gauss Rifle 4529 | -7/Factory | Repaired Insulated Plating 4571 | -7/Factory | Repaired Imp. Grenade Launcher 4616 | -7/Factory | Repaired Gravmag System 5108 | -7/Factory | Build established: Hacker-Mutant 5254 | -7/Factory | Crushed by falling debris 5258 | -7/Factory | Core integrity fell below 50% 5285 | -7/Factory | Lost 3 parts (1p2u) 5530 | -7/Factory | Discovered new exit (range 14) 5655 | -7/Factory | Identified exit to Factory 5655 | -7/Factory | Entered another Factory area 5655 | -6/Factory | Evolved 2 slots: Utility x2 5855 | -6/Factory | Discovered new exit (range 13) 5884 | -6/Factory | Identified exit to Factory 5889 | -6/Factory | Entered another Factory area 5889 | -5/Factory | Accompanied by 1 ally 5889 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6019 | -5/Factory | Build established: Hacker-Ninja 6224 | -5/Factory | Discovered new exit (range 9) 6228 | -5/Factory | Identified exit to Upper Caves 6361 | -5/Factory | Discovered new exit (range 4) 6363 | -5/Factory | Identified exit to Factory 6366 | -5/Factory | Entered another Factory area 6366 | -4/Factory | Accompanied by 1 ally 6366 | -4/Factory | Evolved 2 slots: Utility x2 6596 | -4/Factory | Identified exit to Research 6657 | -4/Factory | Entered Research 6657 | -3/Research | Accompanied by 2 allies 6657 | -3/Research | Evolved 2 slots: Utility x2 7070 | -3/Research | Discovered new exit (range 17) 7082 | -3/Research | Build established: Hacker-Scout 7084 | -3/Research | Identified exit to Research 7103 | -3/Research | Entered another Research area 7103 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7294 | -2/Research | Spotted B-90 Cyclops 7567 | -2/Research | System corruption reached 10% 7590 | -2/Research | Discovered new exit (range 19) 7597 | -2/Research | Core integrity fell below 50% 7604 | -2/Research | Identified exit to Access 7605 | -2/Research | Entered Access 7605 | -1/Access | Evolved 2 slots: Utility x2 7628 | -1/Access | Lost 17 parts (1p5n9u2w) 7726 | -1/Access | Spotted B-99 Colossus 7870 | -1/Access | Spotted B-99 Colossus 7884 | -1/Access | Core integrity fell below 50% 7914 | -1/Access | Lost 12 parts (1p5n5u1w) 7953 | -1/Access | Core integrity fell below 20% 7958 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07895_ K-01 Serf collects debris. 07897_ R-10 Processor knocked back. 07899_ R-10 Processor collects Structural Scanner. 07928_ System corrupted: Heat flow error (+123). 07939_ Terminal disabled. 07942_ Slammed into P-80 Master. 07945_ Antigrav Array destroyed. 07947_ XS9FIGHHYBTLLR|7KNFN 07947_ P-80 Master resets R-10 Processor, system corruption cleaned. 07948_ ALERT: Security rotation in progress. 07948_ W-44 Eye sends out distress signal. 07952_ R-10 Processor suffers critical hit (Burn). 07952_ Penetrated by Slug. 07956_ Slug penetrates Wall. 07956_ Penetrated by Slug. 07957_ Slammed into H-88 Terminator. 07958_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????G""" # #???? #??????????##???#?? | | ?????????####### #?????? #?????????#??????? | | ???????????????# #???????? [?????????????#???# | | ???????????????# #??????????##????????????#????#? | | ???????????????# #??????????????????????##???##?? | | ???????????????# #??????????????????????????#???? | | ???????????????# #????######??????????????#????#? | | ????########???# #??? ???????????????#?? ??? | | ???? ??# #??? ?????????????????????? | | ???? ?# #?? "" ????????????????????? | | ??? ?# #? ""??????????????????????? | | ??# # # """"??????????????????????? | | ??# # # """""?????????????????????? | | ??# + + "" ????????????????????? | | ??# # # "" ????????????????????? | | ??# ] # #?? ??????????????????? | | ??? ?" ?# #???? #?????????????????? | | ?????? """ ?# #?????? #?????????????????? | | ???????"" ??# #???????? ??????????????????? | | ???????" ???# #????#+#???##??????????????????? | | ??????######???# #????# #???????????????????????? | | ???????????????# #????# #???????????????????????? | | ?????# ??????# #????# #???????????????????????? | | ?????# # ###### #############+#?????????? | | ?????# + Y h g R ####??????? | | ?????# # h@ g p # ??????? | | ?????# # ############ ###### # ??????? | | ?????# ?# #??????????# #????# # ??????? | | ?????# ??# #??????????# #????# #[ ????? | | ?????#######???# #??????????# #????# # "???? | | ???????????????# #??????????# #????# # """? | | ???????????????# #??????????#+#????# # """" | | ???????????????# #?????????????????# # """" | | ???????????????# #?????????????????# # "" = | | ???????????????# ??????????????????# # "" ? | | ???????????????# ??????????????????# # ?? | | ???????????????? ??????????????????# #? ??? | | ???????????????? ??????????????????# ###/##/#### | | ???????????????? ??????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????####### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????# ""T | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 300 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Melee Accuracy 6 Recoil Reduction 3 Force Boost 20 Offensive Hacking 24 Defensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -9/Materials Katana | 24% | -7/Factory Gauss Rifle | 36% | -7/Factory Insulated Plating | 47% | -7/Factory Imp. Grenade Launcher | 69% | -7/Factory Gravmag System | 57% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedDiametricVibroblade Manual? 0 Play Time 02:58:29 Cumulative 224.6 hours Start 2025.05.23 @ 19:24:33 End 2025.05.24 @ 05:47:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 421888e9-f186-4945-b7b9-eb4c012bc3a5