Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 17:03:21 Player: Heclapar Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1389) 1389 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3704 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 148/300 Energy 259/265 System Corruption 0% Temperature Cool (18) Movement Walking (400) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Barrage Gun Bore Cannon > --- INVENTORY (20) --- Improved Ion Engine Cryofiber Web Compact Battery (200) Improved Sensor Array EM Pulse Cannon Rocket Launcher Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Makeshift Salvage Targeting Computer Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Beamcaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Titanium Leg Titanium Leg Cryofiber Web Improved Heat Sink Compact Battery Improved Sensor Array Advanced Targeting Computer Weapon Cycler Heavy Laser Makeshift Laser EM Pulse Cannon Barrage Gun Bore Cannon Rocket Launcher Rocket Launcher CR-A16's Pointy Stick [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 54 | . 16 2 12 2 5 17 Power 5 | . 3 1 . . . 1 Engine 5 | . 3 1 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . 4 1 2 . . 3 Treads . | . . . . . . . Leg 10 | . 4 1 2 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 3 . 4 2 . 4 Device 8 | . 2 . 2 2 . 2 Storage 1 | . 1 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 26 | . 6 . 6 . 5 9 Energy Gun 12 | . . . 5 . 3 4 Energy Cannon 2 | . 2 . . . . . Ballistic Gun 6 | . 4 . . . 1 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . 1 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 20 | . 1 2 2 1 . 14 Power 3 | . 1 1 . . . 1 Propulsion 5 | . . 1 . . . 4 Utility 6 | . . . . 1 . 5 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 6 | . 1 2 2 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 96 100 96 Engine 11 | . 13 13 11 11 11 10 Leg 23 | . 28 27 22 22 22 21 Device 18 | . 12 14 22 19 22 19 Storage 12 | . 14 14 11 11 11 11 Processor 1 | . . . . . . 5 Protection 5 | . . . 10 11 11 4 Energy Gun 11 | . . . 16 22 15 21 Energy Cannon 8 | . 16 28 5 . . . Ballistic Gun 3 | . 10 . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 66 | 10 56 56 62 63 66 66 Greatest Support 34 | 20 26 26 34 34 34 34 Greatest Overweight (x) 4 | . 2 4 2 1 1 3 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 19 | . 12 20 20 20 20 20 Most Carried 20 | . 10 18 20 20 20 20 Average Carried 16 | . 7 14 18 20 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 9 18 20 20 20 8 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 827 | 179 247 112 120 12 33 124 Remotely . | . . . . . . . Salvage Created 1799 | . 427 369 522 177 . 304 Parts 112 | . 21 30 43 9 . 9 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 6 15 15 2 . 8 Guns 18 | . 5 . 9 1 . 3 Cannons 18 | . 1 15 2 . . . AOE 9 | . . . 4 1 . 4 Classes Destroyed 10 | . 5 2 1 . . 2 Worker 1 | . . 1 . . . . Builder 3 | . 1 . 1 1 . . Hauler 4 | . 1 . 3 . . . Recycler 2 | . 1 . . 1 . . Watcher 3 | . 1 . 2 . . . Swarmer 21 | . . 11 10 . . . Grunt 21 | . 6 4 4 2 . 5 Duelist 1 | . . . 1 . . . Demolisher 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 6 | . 4 6 4 4 . 3 Combat Bots Only 6 | . 3 6 4 2 . 3 Max Kills in Single Turn 4 | . 1 1 4 1 . 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 3075 | . 373 496 450 99 . 1657 Core 541 | . 50 67 95 . . 329 Absorbed by Shields 93 | . . . . . . 93 Redirected to Shielding 34 | . . . 34 . . . Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 156 | . 34 32 47 5 . 38 Largest 2 | . 2 2 2 2 . 2 Hottest 156 | . 136 136 136 90 . 156 Shots Fired 300 | . 68 64 88 10 . 70 Gun 185 | . 56 . 58 10 . 61 Cannon 107 | . 12 64 29 . . 2 Launcher 8 | . . . 1 . . 7 Special . | . . . . . . . Kinetic 68 | . 56 . . . . 12 Thermal 214 | . 12 64 87 . . 51 Explosive 8 | . . . 1 . . 7 Electromagnetic 10 | . . . . 10 . . Robot Hit Streak 9 | . 9 5 5 6 . 8 Robot Miss Streak 7 | . 2 4 7 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 173 | . 44 32 43 8 . 46 Core Hits 90 | . 18 18 22 5 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 12 | . . . 3 . . 9 Burn 11 | . . . 3 . . 8 Destroy 1 | . . . . . . 1 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . . 1 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3964 | . 623 673 999 175 . 1494 Guns 1875 | . 478 . 505 81 . 811 Cannons 1097 | . 145 673 265 . . 14 Explosions 992 | . . . 229 94 . 669 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 599 | . 478 . . . . 121 Thermal 2386 | . 145 673 770 94 . 704 Explosive 898 | . . . 229 . . 669 Electromagnetic 81 | . . . . 81 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 31 | . . 3 12 16 . . Projectiles 15 | . . 3 12 . . . Explosions 16 | . . . . 16 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . . . 57 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 336 | . 72 180 127 12 . 336 Average Temperature 63 | . 20 66 40 8 . 100 Received Heat Transfer 501 | . 198 123 18 24 . 138 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . . 4 1 . . 4 Heat Transferred 5092 | . 259 1221 1850 100 . 1662 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 369 | . 159 357 369 70 . . Initial 22 | . . 22 19 12 . . Average 110 | . 41 136 141 40 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 85 | . 100 79 79 100 . . Level 1 14 | . . 20 20 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 2 . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 22 | . 2 . 1 . . 19 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 12 17 29 2 . 16 Peak Tracking Total 6 | . 4 4 6 2 . 4 Tactical Retreats 6 | . . 3 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 4 | . 2 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 10 | . 3 2 5 . . . Terminals 9 | . 3 1 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 9 5 13 . . . Successful 13 | . 4 3 6 . . . Failed 14 | . 5 2 7 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 7 | . . . 7 . . . Terminals 26 | . 9 4 13 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 3 4 . . . Record 2 | . 1 1 . . . . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 1 4 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 5872 | . 702 1263 840 153 1756 1158 Spaces Moved 2556 | 1 355 444 328 64 868 496 Core . | . . . . . . . Treads . | . . . . . . . Legs 2556 | 1 355 444 328 64 868 496 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 195 200 200 195 Average Speed 204 | 120 155 260 202 200 200 200 Slowest Speed 400 | 120 260 400 260 200 200 340 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 42 63 38 29 83 59 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 7 | . . 2 . 1 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . . 12 9 . 26 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 47 | . . . 12 9 . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2917 | . 442 489 419 79 888 600 Wait 65 | . 9 1 4 8 . 43 Move 2550 | . 354 443 327 63 867 496 Hop . | . . . . . . . Pick Up 46 | . 13 11 14 . 6 2 Fast Attach 12 | . 4 . 4 2 2 . Attach 20 | . 2 2 4 . . 12 Detach 1 | . . . 1 . . . Swap 22 | . 10 . 4 . 3 5 Drop 41 | . 16 . 14 1 8 2 Fire 156 | . 34 32 47 5 . 38 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 703 | -10/Materials | Entered Mines 789 | -10/Mines | Learned location of Zion (-7) 949 | -10/Mines | Learned Materials stockpile data 1095 | -10/Mines | Met a Derelict shopkeep closing up shop 1922 | -10/Mines | Discovered new exit (range 5) 1966 | -10/Mines | Entered Materials 1966 | -9/Materials | Evolved 2 slots: Utility x2 2467 | -9/Materials | Discovered new exit (range 16) 2495 | -9/Materials | Identified exit to Mines 2495 | -9/Materials | Identified exit to Storage 2678 | -9/Materials | Discovered new exit (range 15) 2806 | -9/Materials | Entered Mines 2806 | -9/Mines | Discovered new exit (range 10) 2946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2959 | -9/Mines | Entered Zion 3014 | -7/Zion | Found CR-A16's Pointy Stick 3535 | -7/Zion | Learned Factory stockpile data 4637 | -7/Zion | Discovered new exit (range 16) 4715 | -7/Zion | Entered Proximity Caves 5224 | -6/Proximity Caves | Spotted B-75 Beast 5275 | -6/Proximity Caves | Lost 4 parts (2n2u) 5283 | -6/Proximity Caves | Core integrity fell below 50% 5518 | -6/Proximity Caves | Identified exit to Factory 5816 | -6/Proximity Caves | Core integrity fell below 20% 5840 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 5873 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05790_ D-53 Grenadier destroyed. 05800_ Launcher Guidance Computer fries itself beyond repair. 05803_ Hvy. Beamcaster destroyed. 05805_ Cmb. Airjet fries itself beyond repair. 05805_ Target Drone suffers critical hit (Burn). 05806_ Imp. Heat Sink destroyed. 05806_ Target Drone destroyed. 05809_ Titanium Leg destroyed. 05813_ G-67 Veteran destroyed. 05816_ G-50 Soldier destroyed. 05819_ Flexi-carbon Leg fries itself beyond repair. 05827_ Adv. Heat Sink fries itself beyond repair. 05828_ Field Laser fries itself beyond repair. 05833_ Lgt. Angular Momentum Engine fries itself beyond repair. 05845_ Acquired 6 matter. 05850_ Dispatcher launches Target Drone into the air. 05860_ Mak. Laser destroyed. 05864_ Titanium Leg destroyed. 05873_ D-53 Grenadier suffers critical hit (Destroy). 05873_ Destroyed Cmb. Airjet. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ????????????? ?????????????????????? | | ??????? ???????? ???????????????????? | | ??????? ??? ????????????????? | | ?????? ??????????????? | | ?????? ????????????? | | ?????? ????????????? | | ###### = ! * ???????????? | | # * *d*< = ???????????? | | # % * i #??????????? | | # #??????????? | | #??????????? | | d% #??????????? | | #??????????? | | #??????????? | | ????????? | | # @ ????????? | | # ????????? | | # ????????? | | # ?????????? | | # ?????????? | | # ??????????? | | # ??????????? | | # ??????????? | | # % ???????????? | | ################## i ######### ???????????? | | ?????????????????# #?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Salvage Targeting 4 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Point Defense System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatLauncherScythe Manual? 0 Play Time 00:32:36 Cumulative 59.0 hours Start 2023.03.13 @ 16:18:45 End 2023.03.13 @ 17:03:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dbf6d83-ed68-42e6-b1b0-52d093be0c5c