Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:28:42

Player: CONM

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (233)      233
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 673

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     234/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Flight Unit
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Light Ion Engine
   Light Ion Engine
  Medium Matter Pod (0)
         Terrain Scanner
   Small Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Large Storage Unit
  Medium Matter Pod
>        --- WEAPON -----------
         Assault Rifle
         Datajack
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Flight Unit
   Small Storage Unit
         Terrain Scanner
         Terrain Scanner
         Terrain Scanner
         Terrain Scanner
   Small Laser
         Grenade Launcher
         Welding Torch
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 5   7   7   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  4    | 1   2   1   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 1   4   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   82  95  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  26  
  Device                   5    | .   .   9   
  Storage                  16   | .   16  16  
  Ballistic Gun            13   | .   14  12  
  Launcher                 6    | .   3   8   
  Special Weapon           3    | .   .   5   
  Special Melee Weapon     2    | .   4   .   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 10  30  31  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  14  
  Most Carried             15   | 4   14  15  
  Average Carried          10   | 2   8   13  
  Final Capacity           15   | 8   15  5   
  Final Carried            13   | 3   13  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           380  | 126 63  191 
  Remotely                 .    | .   .   .   
Salvage Created            214  | .   43  171 
  Parts                    14   | .   1   13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   1   7   
  Guns                     1    | .   1   .   
  AOE                      7    | .   .   7   
Classes Destroyed          4    | .   1   3   
  Tunneler                 1    | .   .   1   
  Swarmer                  2    | .   .   2   
  Grunt                    5    | .   1   4   
  Assembled                1    | .   .   1   
Best Kill Streak           2    | .   1   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        109  | .   8   101 
  Missed                   36   | .   1   35  
Damage Taken               976  | .   106 870 
  Core                     252  | .   10  242 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              22   | .   7   15  
  Largest                  2    | .   2   2   
  Hottest                  50   | .   40  50  
Shots Fired                33   | .   9   24  
  Gun                      21   | .   7   14  
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   .   7   
  Special                  5    | .   2   3   
  Kinetic                  21   | .   7   14  
  Thermal                  5    | .   2   3   
  Explosive                7    | .   .   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   5   5   
  Robot Miss Streak        2    | .   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           24   | .   8   16  
  Core Hits                28   | .   1   27  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              5    | .   1   4   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   1   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           588  | .   82  506 
  Guns                     144  | .   79  65  
  Cannons                  .    | .   .   .   
  Explosions               433  | .   .   433 
  Melee                    .    | .   .   .   
  Ramming                  3    | .   .   3   
  Kinetic                  144  | .   79  65  
  Thermal                  8    | .   3   5   
  Explosive                433  | .   .   433 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            7    | .   .   7   
  Projectiles              .    | .   .   .   
  Explosions               7    | .   .   7   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      99   | .   .   99  
  Shots                    3    | .   .   3   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   .   40  
  Average Temperature      17   | .   .   17  
  Received Heat Transfer   312  | .   42  270 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         75   | .   25  50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             105  | .   45  105 
  Initial                  1    | .   .   1   
  Average                  33   | .   10  58  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   6   28  
  Peak Tracking Total      17   | .   2   17  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               2    | .   2   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   1   1   
  Non-combat               1    | .   1   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        3    | .   1   2   
  parse_system             2    | .   .   2   
  find_recycling           1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1492 | 81  660 751 
Spaces Moved               915  | 49  388 478 
  Core                     8    | 8   .   .   
  Treads                   840  | 41  388 411 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   67   | .   .   67  
  Fastest Speed            40   | 50  160 40  
  Average Speed            150  | 142 160 143 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            2    | .   .   2   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 4   47  68  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          48   | .   .   48  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      48   | .   .   48  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      993  | 61  416 516 
  Wait                     3    | .   1   2   
  Move                     909  | 48  387 474 
  Hop                      2    | .   .   2   
  Pick Up                  26   | 8   12  6   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 5   3   4   
  Detach                   1    | .   1   .   
  Swap                     7    | .   4   3   
  Drop                     4    | .   .   4   
  Fire                     22   | .   7   15  
  Melee                    5    | .   1   4   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  604 | -10/Materials | Discovered new exit (range 13)
  607 | -10/Materials | Discovered new exit (range 15)
  665 | -10/Materials | Discovered new exit (range 14)
  742 | -10/Materials | Entered Mines
  746 | -10/Mines     | Discovered new exit (range 16)
 1139 | -10/Mines     | Discovered new exit (range 12)
 1289 | -10/Mines     | Learned location of Storage (-7)
 1375 | -10/Mines     | Learned location of 1 exit from Materials
 1435 | -10/Mines     | Assembled infested the area
 1459 | -10/Mines     | Core integrity fell below 50%
 1467 | -10/Mines     | Core integrity fell below 20%
 1493 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  Demolisher response squad.
Core Extractor disabled.
Lgt. Treads destroyed.
Destroyed Lgt. Treads.
Ion Engine destroyed.
as-80226 destroyed.
Grenade Launcher destroyed.
as-62058 destroyed.
Lgt. Treads destroyed.
Terrain Scanner destroyed.
Flight Unit destroyed.
as-85870 destroyed.
Dropped Lrg. Storage Unit.
as-67925 destroyed.
Lgt. Assault Rifle destroyed.
K-01 Serf destroyed.
as-35520 sneak attacks.
U-05 Engineer system corrupted by crushing
  effect.
U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              241
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceMetafieldModule
  Manual?         0
Play Time         00:15:42
  Cumulative      4.9 hours
  Start           2024.04.21 @ 16:59:00
  End             2024.04.21 @ 18:28:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea0797bd-d4fb-4356-9f12-9b8f2625ff45