Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 00:22:42 Player: Zeldest Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1654) 1654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 3999 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 31/100 System Corruption 0% Temperature Cool (9) Movement Walking (820) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Huge Storage Unit Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Mining Laser Mining Claw > --- INVENTORY (25) --- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Light Armor Plating Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Sensor Array Hacking Suite > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Large Storage Unit Large Storage Unit Sensor Array Light Armor Plating Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Datajack Improved Datajack Mining Laser Mining Claw [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg VSS Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 63 | 7 8 . 16 2 30 Power 9 | 1 . . 2 . 6 Engine 6 | 1 . . 1 . 4 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 16 | 2 4 . 3 . 7 Treads . | . . . . . . Leg 6 | . . . . . 6 Wheel 10 | 2 4 . 3 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 4 . 4 2 7 Device 7 | 1 2 . 1 . 3 Storage 5 | 1 2 . 1 . 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 5 | . . . 2 2 1 Artifact . | . . . . . . Weapon 19 | 2 . . 7 . 10 Energy Gun 4 | . . . 3 . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . . 3 . 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 1 . 2 Unidentified Prototypes 2 | . . . 2 . . Parts Lost 36 | . 3 . 8 1 24 Power 6 | . . . 1 . 5 Propulsion 12 | . 2 . 3 . 7 Utility 8 | . 1 . 1 1 5 Weapon 10 | . . . 3 . 7 Highest Loss Streak 7 | . 2 . 3 1 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 99 100 91 99 86 Engine 10 | . 14 14 8 11 7 Core 2 | . . . 2 . 4 Leg 1 | . . . . . 7 Wheel 20 | . 27 28 21 22 8 Device 17 | . 13 14 22 21 12 Storage 12 | . 14 14 11 11 12 Processor 1 | . . . . . 4 Hackware 2 | . . . . . 8 Protection 3 | . . . 3 11 3 Energy Gun 1 | . . . 3 . . Ballistic Gun 20 | . 28 28 18 22 14 Naked Turns . | . . . . . . Heaviest Build 112 | 13 28 28 98 102 112 Greatest Support 30 | 26 26 20 26 26 30 Greatest Overweight (x) 37 | . 1 1 3 3 37 Average Overweight (x) 1 | . . 1 1 3 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 17 | 6 8 15 17 25 25 Most Carried 24 | 8 10 10 18 23 24 Average Carried 13 | 3 7 9 10 21 18 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 23 | 7 9 10 18 23 9 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1391 | 221 189 8 409 38 526 Remotely . | . . . . . . Salvage Created 2053 | 69 334 . 787 92 771 Parts 103 | 6 24 . 35 6 32 Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 43 | . 9 . 15 2 17 Guns 41 | . 9 . 14 2 16 AOE 1 | . . . . . 1 Classes Destroyed 9 | 2 4 . 2 . 1 Tunneler 1 | 1 . . . . . Hauler 3 | . 2 . 1 . . Recycler 1 | 1 . . . . . Watcher 3 | . 1 . 2 . . Swarmer 8 | . 6 . . . 2 Grunt 24 | . 3 . 9 2 10 Brawler 1 | . . . 1 . . Sentry 8 | . . . 5 . 3 Hunter 2 | . . . . . 2 Best Kill Streak 5 | 1 3 . 3 2 5 Combat Bots Only 5 | . 3 . 3 2 5 Max Kills in Single Turn 2 | 1 2 . 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3962 | . 280 . 1070 139 2473 Core 889 | . 69 . 245 10 565 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 72 . 36 . Volleys Fired 186 | 9 34 . 72 3 68 Largest 2 | 2 2 . 2 2 2 Hottest 121 | 40 40 . 121 46 100 Shots Fired 352 | 11 68 . 137 6 130 Gun 345 | 11 68 . 137 6 123 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special 2 | . . . . . 2 Kinetic 303 | 11 68 . 109 6 109 Thermal 44 | . . . 28 . 16 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 27 | 2 12 . 20 5 27 Robot Miss Streak 4 | 2 2 . 4 1 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 271 | 6 46 . 110 5 104 Core Hits 103 | 4 21 . 32 5 41 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 5 | . 2 . 3 . . Burn 1 | . . . 1 . . Destroy 4 | . 2 . 2 . . Melee Attacks 4 | . . . 1 . 3 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 3 | . . . 1 . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3637 | 49 375 . 1409 90 1714 Guns 3361 | 49 375 . 1404 71 1462 Cannons . | . . . . . . Explosions 185 | . . . . . 185 Melee 23 | . . . . . 23 Ramming 44 | . . . 5 19 20 Kinetic 2785 | 49 375 . 1014 71 1276 Thermal 600 | . . . 390 . 210 Explosive 185 | . . . . . 185 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 23 | . . . . . 23 Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles . | . . . . . . Explosions 8 | . . . . . 8 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . 2 9 . Shots . | . . . . . . Rammed 3 | . . . 1 2 . Targets Rammed 6 | . . . 1 2 3 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 364 | . 36 . 364 5 80 Average Temperature 57 | . 15 . 85 2 20 Received Heat Transfer 1536 | . 111 . 465 57 903 Effects 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . . . 6 . . Heat Transferred 1567 | . . . 1036 . 531 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 338 | 10 190 19 338 160 192 Initial 103 | . 6 19 7 103 7 Average 85 | 4 59 19 136 125 44 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 71 100 100 Level 1 9 | . . . 28 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 2 1 4 Investigation 5 | . 1 1 1 . 2 Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . 3 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 22 1 31 10 26 Peak Tracking Total 5 | . 4 1 5 5 5 Tactical Retreats 7 | . 2 . 2 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 20 | . 8 1 8 . 3 Terminals 19 | . 8 . 8 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 70 | . 34 1 23 . 12 Successful 43 | . 24 1 12 . 6 Failed 27 | . 10 . 11 . 6 Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual 65 | . 30 . 23 . 12 Terminals 69 | . 34 . 23 . 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 7 1 1 . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 33 | . 17 . 11 . 5 Terminals 33 | . 17 . 11 . 5 Assimilate 12 | . 8 . 3 . 1 Botnet 18 | . 8 . 7 . 3 Operators 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 7 . 8 . 3 Full Trace Events 5 | . 1 . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 . 1 Non-combat 2 | . . . 1 . 1 Combat . | . . . . . . Robot Hacks Applied 3 | . . . 1 . 2 parse_system 1 | . . . . . 1 no_distress 2 | . . . 1 . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 6 | . 2 . . 4 . Largest Group 4 | . 1 1 1 4 . Highest-Rated Group 71 | . 10 10 10 71 . Highest-Rated Ally 31 | . 10 10 10 31 . Total Orders . | . . . . . . Ally Attacks 23 | . . . . 23 . Total Damage 232 | . . . . 232 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4123 | 112 1008 152 1309 502 1040 Spaces Moved 2473 | 103 779 128 817 384 262 Core 56 | 52 . . 1 . 3 Treads . | . . . . . . Legs 47 | . . . . . 47 Wheels 2370 | 51 779 128 816 384 212 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 125 125 Average Speed 113 | 69 88 95 101 125 237 Slowest Speed 1900 | 90 95 95 200 125 1900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 95 29 66 89 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . . 27 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 26 | . . . . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3455 | 134 1049 158 1173 400 541 Wait 638 | 2 202 30 242 3 159 Move 2468 | 102 778 127 816 383 262 Hop . | . . . . . . Pick Up 65 | 14 16 1 19 5 10 Fast Attach . | . . . . . . Attach 56 | 7 3 . 15 2 29 Detach 12 | . . . 5 2 5 Swap 7 | . 5 . 1 . 1 Drop 13 | . 11 . 1 . 1 Fire 186 | 9 34 . 72 3 68 Melee 4 | . . . 1 . 3 Ram 3 | . . . 1 2 . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 7) 496 | -10/Materials | Discovered new exit (range 15) 639 | -10/Materials | Discovered new exit (range 13) 1006 | -10/Materials | Identified exit to Mines 1052 | -10/Materials | Discovered new exit (range 6) 1121 | -10/Materials | Entered Mines 1121 | -10/Mines | Accompanied by 1 ally 1124 | -10/Mines | Met a Derelict shopkeep closing up shop 1215 | -10/Mines | Discovered new exit (range 11) 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Accompanied by 1 ally 1273 | -9/Materials | Evolved 2 slots: Utility x2 1518 | -9/Materials | Discovered new exit (range 16) 1720 | -9/Materials | Lost 3 parts (1p2w) 1939 | -9/Materials | Discovered new exit (range 7) 1999 | -9/Materials | Lost 3 parts (2n1w) 2160 | -9/Materials | Discovered new exit (range 16) 2227 | -9/Materials | Core integrity fell below 50% 2582 | -9/Materials | Entered Mines 2643 | -9/Mines | Learned Materials garrison access intel 2822 | -9/Mines | Learned location of 1 exit from Proximity Caves 2822 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2931 | -9/Mines | Discovered new exit (range 13) 2932 | -9/Mines | Met a Derelict testing a Signal Generator 3060 | -9/Mines | Found a hidden stash of uninstalled traps 3074 | -9/Mines | Discovered new exit (range 8) 3084 | -9/Mines | Entered Materials 3084 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3085 | -8/Materials | Loaded intel: 1 garrison access location 3609 | -8/Materials | Lost 5 parts (1p1n2u1w) 3769 | -8/Materials | Lost 6 parts (1p2n1u2w) 3845 | -8/Materials | Core integrity fell below 50% 4042 | -8/Materials | Core integrity fell below 20% 4076 | -8/Materials | Lost 7 parts (1p3n1u2w) 4124 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04006_ Ion Engine destroyed. 04008_ Imp. Assault Rifle destroyed. 04023_ R-06 Scavenger collects Carbon-fiber Leg. 04024_ Structural Scanner destroyed. 04026_ R-06 Scavenger collects Gauss Rifle. 04029_ R-06 Scavenger collects Lgt. Nuclear Core. 04031_ G-47 Trooper destroyed. 04041_ K-01 Serf cleans the Atomic Centrifuge. 04045_ Aluminum Leg destroyed. 04046_ G-50 Soldier destroyed. 04061_ G-47 Trooper destroyed. 04064_ Acquired 51 matter. 04080_ Acquired Lgt. Angular Momentum Engine. 04081_ R-06 Scavenger collects Aluminum Leg. 04087_ K-01 Serf collects debris. 04090_ Acquired 61 matter. 04090_ Beam Rifle destroyed. 04091_ K-01 Serf collects debris. 04096_ Imp. Assault Rifle destroyed. 04098_ K-01 Serf collects debris. 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"*""" #????????## ###########????? | | ######" !% %="############ ##########????? | | = ##????????????? | | ##????????????? | | ! ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticPlasmaSubcomponent Manual? 0 Play Time 00:50:22 Cumulative 29.0 hours Start 2022.05.09 @ 23:36:16 End 2022.05.10 @ 00:22:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 977635f3-0b50-4fc6-ac07-f88ab3fa6cc9