Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.07 @ 14:03:04

Player: Cipherpunk

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (1343)     1343
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3278

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     11/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (4) ------
           Medium Storage Unit
            Large Storage Unit
            Large Storage Unit
>                 --- WEAPON (2) -------
         Improved Assault Rifle
>                 --- INVENTORY (20) ---
            Micro Nuclear Core
  Faulty Improved Cesium-ion Thruster
         Improved Cesium-ion Thruster
         Improved Cesium-ion Thruster
  Faulty Improved Cesium-ion Thruster
         Improved Sensor Array
         Improved Signal Interpreter
         Advanced Terrain Scanner
            Heavy Assault Rifle
         Advanced Assault Cannon
         Advanced Assault Cannon
         Advanced Assault Cannon
                  Rocket Launcher
                  Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
     Light Treads
     Light Treads
   Armored Treads
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
     Heavy Assault Rifle
  Improved Assault Rifle
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
           Rocket Launcher
           Missile Launcher
           Hammer
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             79   | 5   16  39  19  
  Power                    11   | 1   3   4   3   
    Engine                 9    | 1   3   4   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               28   | 1   4   18  5   
    Treads                 6    | .   .   4   2   
    Leg                    7    | 1   4   2   .   
    Wheel                  4    | .   .   4   .   
    Hover                  9    | .   .   8   1   
    Flight                 2    | .   .   .   2   
  Utility                  14   | 1   4   4   5   
    Device                 .    | .   .   .   .   
    Storage                8    | 1   1   4   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   3   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   5   13  6   
    Energy Gun             4    | 1   1   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          14   | 1   3   8   2   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 41   | .   7   19  15  
  Power                    6    | .   1   3   2   
  Propulsion               17   | .   1   8   8   
  Utility                  3    | .   1   .   2   
  Weapon                   15   | .   4   8   3   
  Highest Loss Streak      10   | .   5   10  5   
Average Slot Usage (%)     86   | .   91  81  80  
  Engine                   10   | .   14  8   4   
  Treads                   1    | .   .   1   3   
  Leg                      11   | .   26  .   .   
  Wheel                    3    | .   .   9   .   
  Hover                    11   | .   .   20  20  
  Storage                  19   | .   14  21  27  
  Protection               6    | .   12  .   5   
  Energy Gun               1    | .   2   2   .   
  Ballistic Gun            13   | .   18  12  5   
  Ballistic Cannon         2    | .   .   3   8   
  Special Melee Weapon     1    | .   2   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 11  44  48  70  
  Greatest Support         64   | 10  20  64  40  
  Greatest Overweight (x)  14   | 1   3   13  14  
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 22   | 6   12  18  22  
  Average Capacity         14   | 5   11  15  20  
  Most Carried             22   | 3   12  16  22  
  Average Carried          11   | 1   6   12  18  
  Final Capacity           20   | 6   12  16  20  
  Final Carried            16   | 3   11  16  14  

 Class Distribution 
--------------------
 73% | Mutant
 22% | Hauler-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1379 | 193 387 476 323 
  Remotely                 .    | .   .   .   .   
Salvage Created            1611 | .   573 629 409 
  Parts                    140  | .   45  60  35  
Haulers Intercepted        3    | .   2   1   .   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  45   | .   11  22  12  
  Melee                    2    | .   .   .   2   
  Guns                     29   | .   11  12  6   
  Cannons                  8    | .   .   4   4   
  AOE                      6    | .   .   6   .   
Classes Destroyed          10   | .   7   3   .   
  Worker                   3    | .   1   2   .   
  Builder                  2    | .   .   2   .   
  Hauler                   3    | .   2   1   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   3   .   1   
  Swarmer                  20   | .   6   10  4   
  Grunt                    11   | .   5   6   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   13   | .   .   5   8   
Best Kill Streak           8    | .   4   8   4   
  Combat Bots Only         7    | .   4   7   4   
Max Kills in Single Turn   4    | .   1   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               5266 | .    1009 1682 2575 
  Core                     1054 | .    197  293  564  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         49   | 100  21   26   .    
Volleys Fired              194  | .    76   84   34   
  Largest                  2    | .    2    2    2    
  Hottest                  96   | .    60   75   96   
Shots Fired                301  | .    124  117  60   
  Gun                      230  | .    124  81   25   
  Cannon                   61   | .    .    30   31   
  Launcher                 10   | .    .    6    4    
  Special                  .    | .    .    .    .    
  Kinetic                  254  | .    97   101  56   
  Thermal                  27   | .    27   .    .    
  Explosive                10   | .    .    6    4    
  Electromagnetic          10   | .    .    10   .    
  Robot Hit Streak         25   | .    7    16   25   
  Robot Miss Streak        7    | .    7    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           222  | .    70   85   67   
  Core Hits                103  | .    32   49   22   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              46   | .    4    .    42   
  Impact                   42   | .    .    .    42   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3637 | .    771  1613 1253 
  Guns                     1717 | .    771  666  280  
  Cannons                  978  | .    .    514  464  
  Explosions               506  | .    .    433  73   
  Melee                    430  | .    .    .    430  
  Ramming                  6    | .    .    .    6    
  Kinetic                  2503 | .    607  1152 744  
  Thermal                  164  | .    164  .    .    
  Explosive                506  | .    .    433  73   
  Electromagnetic          28   | .    .    28   .    
  Impact                   430  | .    .    .    430  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    1    .    
  Average Corruption       1    | .    2    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    1    1    .    
    Message Errors         1    | .    .    1    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    .    42   9    
  Projectiles              15   | .    .    15   .    
  Explosions               31   | .    .    27   4    
  Melee                    5    | .    .    .    5    
Knockbacks                 10   | .    .    10   .    
  Impact                   .    | .    .    .    .    
  Kinetic                  10   | .    .    10   .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      181  | .    .    55   126  
  Shots                    6    | .    .    2    4    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        177  | .    80   44   177  
  Average Temperature      34   | .    21   9    66   
  Received Heat Transfer   1464 | .    330  423  711  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         375  | .    375  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             377  | .   170 274 377 
  Average Influence        115  | .   58  130 213 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         86   | 100 100 89  55  
  Level 1                  13   | .   .   10  44  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   2   3   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           7    | .   1   6   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   27  30  18  
  Peak Tracking Total      8    | .   5   8   4   
  Tactical Retreats        6    | .   1   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   4   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          16   | .   6   5   5   
  Terminals                15   | .   6   4   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                49   | .   24  11  14  
  Successful               26   | .   12  6   8   
  Failed                   23   | .   12  5   6   
    Catastrophic           3    | .   1   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   31   | .   15  6   10  
  Terminals                47   | .   24  9   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   6   3   4   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           2    | .   .   1   1   
  Unreport Threat          2    | .   2   .   .   
  Dispatch Records         3    | .   2   .   1   
  Transport Status         1    | .   1   .   .   
  Recall Investigation     1    | .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         28   | .   13  4   11  
  Terminals                12   | .   6   2   4   
    Botnet                 11   | .   6   2   3   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   6   5   5   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   2   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   1    | .   1   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  parse_system             2    | .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2971 | 56   1252 1013 650  
Spaces Moved               1429 | 39   576  521  293  
  Core                     24   | 11   .    11   2    
  Treads                   67   | .    .    34   33   
  Legs                     606  | 28   576  2    .    
  Wheels                   180  | .    .    180  .    
  Hover                    547  | .    .    294  253  
  Flight                   5    | .    .    .    5    
  Fastest Speed            48   | 50   120  48   108  
  Average Speed            151  | 120  172  139  136  
  Slowest Speed            760  | 150  210  700  760  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 5    90   35   38   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          40   | .    .    21   19   
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    .    4    
  AOE                      36   | .    .    21   15   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1881 | 46  711 699 425 
  Wait                     38   | .   21  12  5   
  Move                     1426 | 38  575 520 293 
  Hop                      .    | .   .   .   .   
  Pick Up                  58   | 3   16  22  17  
  Fast Attach              30   | 5   5   16  4   
  Attach                   33   | .   9   16  8   
  Detach                   10   | .   1   9   .   
  Swap                     16   | .   2   7   7   
  Drop                     29   | .   2   13  14  
  Fire                     194  | .   76  84  34  
  Melee                    46   | .   4   .   42  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 10)
  581 | -10/Materials | Discovered new exit (range 7)
  681 | -10/Materials | Discovered new exit (range 7)
  685 | -10/Materials | Core integrity fell below 50%
  723 | -10/Materials | Lost 5 parts (1p1n1u2w)
  985 | -10/Materials | Discovered new exit (range 9)
 1253 | -10/Materials | Discovered new exit (range 16)
 1309 | -10/Materials | Entered another Materials area
 1309 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1434 | -9/Materials  | Destroyed 7 combat bots
 1752 | -9/Materials  | Lost 7 parts (1p3n3w)
 2055 | -9/Materials  | Core integrity fell below 50%
 2093 | -9/Materials  | Lost 10 parts (1p4n5w)
 2302 | -9/Materials  | Discovered new exit (range 5)
 2322 | -9/Materials  | Entered another Materials area
 2322 | -8/Materials  | Evolved 2 slots: Utility x2
 2507 | -8/Materials  | Discovered new exit (range 9)
 2613 | -8/Materials  | Build established: Hauler-Mutant
 2720 | -8/Materials  | Lost 4 parts (3n1u)
 2840 | -8/Materials  | Core integrity fell below 50%
 2864 | -8/Materials  | Lost 3 parts (2n1w)
 2934 | -8/Materials  | Core integrity fell below 20%
 2972 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02880_ Acquired Cesium-ion Thruster.
02886_ Airjet destroyed.
02887_ Acquired Cesium-ion Thruster.
02898_ Emergency Access malfunctions.
02901_ Cesium-ion Thruster destroyed.
02909_ Acquired Med. Armor Plating.
02937_ U-05 Engineer builds a Door.
02939_ Med. Armor Plating destroyed.
02946_ Slug penetrates Wall.
02946_ Mic. Nuclear Core destroyed.
02949_ Slug penetrates Wall.
02949_ Imp. Assault Rifle destroyed.
02952_ Slug penetrates Wall.
02952_ Cesium-ion Thruster destroyed.
02955_ Slug penetrates Wall. <x2>
02964_ Hammer destroyed.
02966_ Y-45 Defender destroyed.
02969_ Penetrated by Slug.
02972_ K-01 Serf collects debris.
02972_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ????????????????????????"   #????????????????????? |
| ????????????????????????"   #????????????????????? |
| ???????????????????#????"   #????????????????????? |
| ???????????????????# ???    #??????#?????????????? |
| ???????????????????#        #????? #?????????????? |
| ???????????????????#  """   #????  #?????????????? |
| ???????????????????#  """   ####   ##?????????###+ |
| ???????????????????#  """           ??????????     |
| ???????????????????#              ????????????     |
| ???   ?????????????#      k     ?? ???????????     |
| ???   ???????????????      h  ??   ???????????#    |
| ???   ????????????????? !u  ????   ???????????#    |
| ???   ??????????????#####@#####?#   ??????????#    |
| ???   ??????????????#   ![=   #?#   ??????????#    |
| ???   ??????????????#    w    #?#   ??????????#    |
| ???   ??????????????#  !      #?#   ??????????#    |
| ???   ????###########  !      #?#   ??????????#    |
| ???   ????#         ;  !      #?#   ??????????#    |
| ???   ????# #########         #?#   ??????????#    |
| ???# #????# #???????#         #?#   ###########    |
| ???# #????# #???????#      !  #?#                  |
| ???# #???## #############/#####?#                  |
| ???# #####   #         ## #?????#       """""      |
| ???#         +         ## #?????####   """""""""   |
| ???# #####   #         ## #????????#    """ """    |
| ???# #???#####         ## #????????#               |
| ???# #?????????#########? #????????#               |
| ???# #??????????????????? #?########               |
| ???# #???????????????######?#                      |
| #### #???????????????#      #           ]][        |
|    # #?########??????#      #           ]][        |
|      ###   !!!#??????# """  +           ][[        |
|        /   !!!#??????# """  #  =##############     |
| [ #  ###%! !!!#??????# """  # ==#????????????#     |
|   +  #?#=%    #??????#      =*! ####?????????#     |
|   #  #?#=     #??????########    !!##????????#     |
| # #  ### =    #?????????????#      !#????????#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                45
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedChipNeutralizer
  Manual?         0
Play Time         00:31:53
  Cumulative      49.6 hours
  Start           2019.12.07 @ 13:30:13
  End             2019.12.07 @ 14:03:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f15ef14-fa99-4ac2-b989-f716454abbae