Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 02:46:13 Player: KURIIRI Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (162) 810 Value Destroyed (6842) 6842 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1730) 1730 TOTAL SCORE: 13162 Bonus ------- High Alert Combat Kills 1030 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 160/160 System Corruption 7% Temperature Cool (70) Movement Walking (187) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg (fused) Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Advanced System Shield > --- WEAPON (2) ------- Advanced Plasma Cannon Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Airjet Airjet Antigrav System Linear Gravjet Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Light Armor Plating Improved Light Armor Plating Authchip [Weapon] Heavy Laser Axe Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Firepult > --- INVENTORY -------- Deuterium Engine Deuterium Engine Reinforced Deuterium Engine Light Treads Advanced Treads Compact Wheel Airjet Airjet Large Storage Unit Experimental Sensor Array Improved Propulsion Shielding Improved Weapon Shielding Improved Light Armor Plating Authchip [Weapon] Heavy Laser Flak Gun Flak Gun Improved Datajack Axe [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 121 | 6 7 . 16 3 . 4 23 23 21 15 3 Power 7 | 1 1 . 2 . . . 1 . 1 1 . Engine 6 | 1 1 . 2 . . . 1 . 1 . . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 . . 4 2 . . 12 5 8 3 1 Treads 24 | 2 . . 4 2 . . 12 2 2 . . Leg 10 | . . . . . . . . . 6 3 1 Wheel 2 | . . . . . . . . 2 . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 30 | 1 5 . 7 1 . . 6 4 4 2 . Device 4 | . . . . . . . 1 3 . . . Storage 7 | 1 3 . 2 . . . . . 1 . . Processor 3 | . . . 1 . . . 1 1 . . . Hackware 1 | . . . . . . . . . 1 . . Protection 15 | . 2 . 4 1 . . 4 . 2 2 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 1 . 3 . . 4 4 14 8 9 2 Energy Gun 6 | 1 . . 1 . . 2 1 . . 1 . Energy Cannon 8 | . . . . . . 1 . 3 2 1 1 Ballistic Gun 19 | 1 1 . 1 . . 1 1 6 4 3 1 Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 2 5 2 4 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 20 | . . . 4 . . 2 4 1 2 7 . Power 3 | . . . 1 . . . . . 1 1 . Propulsion 8 | . . . 1 . . 1 2 1 . 3 . Utility 4 | . . . 1 . . . 1 . 1 1 . Weapon 5 | . . . 1 . . 1 1 . . 2 . Highest Loss Streak 5 | . . . 2 . . 2 2 1 1 5 . To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 77 97 94 95 99 95 100 Engine 9 | . 14 14 11 11 11 11 9 9 8 2 . Core 1 | . . . . . . . . . . 5 9 Treads 25 | . 28 28 32 33 33 31 34 30 15 . . Leg 6 | . . . . . . . . . 14 32 36 Wheel 1 | . . . . . . . . 3 5 . . Device 5 | . . . . . . . 8 16 5 . . Storage 10 | . 14 14 11 11 11 11 9 9 9 9 9 Processor 8 | . . . 11 11 11 11 9 9 9 9 9 Hackware 2 | . . . . . . . . . 7 9 9 Protection 8 | . 13 14 11 11 11 11 8 1 4 8 9 Energy Gun 6 | . 14 14 7 11 . 11 8 . . 5 4 Ballistic Gun 8 | . 13 14 10 11 . 11 2 8 14 5 4 Slashing Weapon 2 | . . . . . . . 3 5 2 6 4 Peak Build Rating 47 | 6 8 9 12 13 14 32 35 47 42 42 43 Average Rating 25 | 4 7 8 11 12 12 16 27 37 39 38 40 On Entrance 19 | . 6 8 9 12 13 14 16 35 36 41 38 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 12 30 30 54 56 56 57 62 75 67 62 61 Greatest Support 83 | 40 40 40 60 63 63 63 83 80 62 62 57 Greatest Overweight (x) 4 | . . . . . . 1 1 3 4 1 1 Average Overweight (x) . | . . . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 1 12 14 13 15 20 20 20 20 20 20 20 Average Carried 16 | . 6 13 11 13 19 17 19 19 19 17 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 12 14 12 15 20 16 20 20 20 18 20 Class Distribution -------------------- 80% | Mutant 9% | Skirmisher 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Matter Collected 3039 | 176 280 10 564 56 . 102 279 580 588 270 134 Remotely . | . . . . . . . . . . . . Salvage Created 5859 | . 424 9 1206 154 . 115 1367 1121 734 411 318 Parts 315 | . 25 3 82 6 . 14 67 44 33 19 22 Haulers Intercepted 8 | . 1 . 3 . . . 3 . 1 . . Recyclers Shooed 2 | . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 136 | . 8 . 31 5 . 7 20 34 12 13 6 Melee 8 | . . . . . . . 5 . . 3 . Guns 83 | . 8 . 20 4 . 4 14 13 12 7 1 Cannons 16 | . . . 9 . . . . 1 . 1 5 AOE 23 | . . . 2 1 . 3 . 16 . 1 . Classes Destroyed 12 | . 4 . 2 2 . . 4 . . . . Worker 4 | . 1 1 . . . 1 1 . . . . Tunneler 2 | . . . . . . . 1 . . . 1 Hauler 8 | . 1 . 3 . . . 3 . 1 . . Recycler 4 | . . . . . . . 1 . 3 . . Watcher 11 | . 2 . 4 . . . 3 . 2 . . Swarmer 38 | . . . 12 . . 7 . 15 . 4 . Grunt 70 | . 8 . 12 1 . . 11 15 10 7 6 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 15 | . . . 7 . . . 5 1 1 1 . Hunter 8 | . . . . . . . 3 3 1 1 . Assembled 3 | . . . . 3 . . . . . . . Best Kill Streak 9 | . 3 1 9 3 . 3 5 6 8 3 3 Combat Bots Only 7 | . 3 . 7 3 . 3 4 6 7 3 2 Max Kills in Single Turn 4 | . 1 1 1 1 . 3 1 4 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 1 1 . 3 . 4 . 1 . Melee 1 | . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Hostile Shots Fired 581 | . 44 . 151 13 . 30 117 82 37 89 18 Missed 164 | . 12 . 45 6 . 6 32 28 9 24 2 Damage Taken 5676 | . 354 . 1256 115 . 241 1336 597 393 1115 269 Core 831 | . 102 . 163 . . 16 197 42 28 178 105 Absorbed by Shields 147 | . . . . . . . . 82 65 . . Redirected to Shielding 94 | . 27 . 67 . . . . . . . . Regen/Repaired (Parts) 279 | . 76 . 78 . . . 125 . . . . Core Remaining (%) 71 | 100 . 59 . . . 55 . . . . . Volleys Fired 371 | . 42 . 84 12 . 16 98 39 37 28 15 Largest 2 | . 2 . 2 2 . 2 2 2 2 2 2 Hottest 250 | . 70 . 70 60 . 250 85 250 98 98 126 Shots Fired 621 | . 84 . 168 24 . 30 111 61 73 42 28 Gun 544 | . 84 . 124 24 . 29 111 47 72 38 15 Cannon 77 | . . . 44 . . 1 . 14 1 4 13 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 372 | . 42 . 128 12 . 15 13 47 72 28 15 Thermal 200 | . 42 . 8 . . 10 98 14 1 14 13 Explosive . | . . . . . . . . . . . . Electromagnetic 49 | . . . 32 12 . 5 . . . . . Robot Hit Streak 23 | . 12 . 13 16 . 5 23 12 13 11 8 Robot Miss Streak 6 | . 3 . 3 1 . 4 4 4 4 6 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 2 . 5 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . Shots Hit Robots 488 | . 62 . 120 19 . 13 100 45 63 47 19 Core Hits 394 | . 22 2 56 9 . 8 47 96 101 42 11 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 24 | . 8 . 5 . . . 8 . . 3 . Burn 14 | . 8 . 2 . . . 4 . . . . Meltdown 1 | . . . . . . . . . . 1 . Blast 2 | . . . 2 . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . Sever 6 | . . . . . . . 4 . . 2 . Melee Attacks 154 | . . . . . . . 28 68 7 47 4 Impact . | . . . . . . . . . . . . Slashing 154 | . . . . . . . 28 68 7 47 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 4 . . 1 1 Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11251 | . 799 33 1966 276 . 304 2478 2056 1326 1426 587 Guns 6950 | . 799 . 1187 229 . 195 1651 772 1326 572 219 Cannons 1168 | . . . 598 . . . . 141 . 137 292 Explosions 1271 | . . . 124 36 . 105 . 1006 . . . Melee 1742 | . . . . . . . 817 137 . 717 71 Ramming 120 | . . 33 57 11 . 4 10 . . . 5 Kinetic 4937 | . 385 . 1449 113 . 104 113 772 1326 456 219 Thermal 4073 | . 414 . 210 36 . 183 1538 1147 . 253 292 Explosive . | . . . . . . . . . . . . Electromagnetic 379 | . . . 250 116 . 13 . . . . . Impact . | . . . . . . . . . . . . Slashing 1742 | . . . . . . . 817 137 . 717 71 Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 1 1 1 5 5 5 6 7 Average Corruption 3 | . 1 1 1 1 1 1 4 5 5 5 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 169 | . 3 3 3 . 3 3 35 54 25 30 10 Message Errors 51 | . 1 1 1 . . . 10 16 6 12 4 Matter Fused 36 | . . 1 1 . . 2 10 9 4 6 3 Heat Flow Errors 16 | . . . . . . . 3 7 1 4 1 Energy Discharges 22 | . 1 . 1 . . . 4 7 6 3 . Parts Rejected 4 | . . . . . . . 2 . 2 . . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 18 | . . 1 . . 2 1 2 7 3 2 . Data Loss (major) 5 | . 1 . . . 1 . 1 2 . . . Misfires 5 | . . . . . . . 1 2 1 1 . Alerts 8 | . . . . . . . 1 3 1 2 1 Weapon Failures 3 | . . . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 361 | . . . 2 . . . 112 9 . 207 31 Projectiles 34 | . . . 2 . . . . 7 . 25 . Explosions 2 | . . . . . . . . 2 . . . Melee 325 | . . . . . . . 112 . . 182 31 Knockbacks 2 | . . . 2 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . . 33 . 32 . . 61 . . Shots 6 | . . . . 1 . 4 . . 1 . . Rammed 15 | . . 4 6 2 . 1 2 . . . . Targets Rammed 16 | . . 4 6 2 . 1 2 . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 408 | . 162 . 126 102 . 290 337 408 165 250 337 Average Temperature 80 | . 50 . 27 38 . 122 81 142 35 74 139 Received Heat Transfer 2118 | . 192 . 423 84 . . 549 183 147 396 144 Effects 6 | . . . . . . . . 3 . . 3 Interference 3 | . . . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . . . . 1 4 . 1 . Combat Hostiles 6 | . . . . . . . 1 4 . 1 . Parts Melted 39 | . 5 . 1 . . 2 10 20 . 1 . Heat Transferred 12985 | . 1813 . 657 . . 665 3108 5920 . 422 400 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Peak Influence 1712 | . 205 10 604 212 . 194 415 1712 951 1015 728 Initial 834 | . . 10 1 156 . . 75 265 834 253 494 Average 480 | . 78 8 316 175 . 126 208 1097 591 639 559 Maximum Alert Level 5 | . 1 . 2 1 . . 2 5 3 3 3 Low Security (%) 31 | 100 89 100 12 66 . 100 56 . . . . Level 1 23 | . 10 . 66 33 . . 35 7 22 14 . Level 2 20 | . . . 21 . . . 7 16 39 41 90 Level 3 12 | . . . . . . . . 17 37 43 9 Level 4 8 | . . . . . . . . 42 . . . Level 5 3 | . . . . . . . . 15 . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 5 . . . 4 . 6 . 2 Investigation 13 | . 2 . 3 . . . 3 . 4 . 1 Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 1 . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Distress Signals 8 | . 1 . 1 . . . 5 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 190 | . 12 . 40 5 . 10 35 33 19 23 13 Peak Tracking Total 7 | . 3 . 6 3 . 3 6 7 3 4 4 Tactical Retreats 13 | . 1 . 2 . . 2 2 . 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Traps Triggered 10 | . . . 3 . . . 3 4 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 5 | . . . . . . . . . . 5 . Traps Extracted . | . . . . . . . . . . . . Installed 6 | . . . . . . . . . . 6 . Triggered 5 | . . . . . . . . . . 5 . Most Traps Carried 7 | . . . . . . . . 4 4 7 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Disabled 23 | . . . 1 . . . 1 9 2 9 1 Max in Single Turn 2 | . . . 1 . . . 1 1 2 1 1 Garrison Relay 9 | . . . . . . . . 4 . 5 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Accessed 37 | . 6 . 5 . 2 . 8 3 8 3 2 Terminals 22 | . 5 . 3 . . . 2 3 5 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . . . . Recycling Units 3 | . . . 1 . . . 1 . 1 . . Scanalyzers 4 | . . . . . . . 2 . 1 . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 116 | . 21 . 20 . 2 . 22 8 26 7 10 Successful 61 | . 10 . 11 . 2 . 17 1 16 2 2 Failed 54 | . 10 . 9 . . . 5 7 10 5 8 Catastrophic 10 | . . . . . . . 2 4 2 2 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 62 | . 17 . 16 . 1 . 9 . 12 2 5 Terminals 82 | . 19 . 15 . . . 9 8 19 7 5 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . 2 . 3 . . . 4 . . . . Recycling Units 4 | . . . 2 . . . 1 . 1 . . Scanalyzers 16 | . . . . . . . 7 . 4 . 5 Garrison Access 3 | . . . . . . . 1 . 2 . . Terminal Hacks 24 | . 4 . 6 . 2 . 2 1 7 2 . Record 1 | . . . . . 1 . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 5 | . 1 . 4 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 5 | . . . 1 . . . . . 4 . . Locate Traps 2 | . 1 . . . . . . . 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . 2 . . . 4 . . . . Scan Component 4 | . 1 . 1 . . . 2 . . . . Repair 4 | . 1 . 1 . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . 6 . 4 . 1 Insert Component 6 | . . . . . . . 3 . 2 . 1 Analyze 5 | . . . . . . . 3 . 2 . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 16 | . 4 . 3 . . . 4 . 4 . 1 Terminals 12 | . 4 . 2 . . . 2 . 3 . 1 Botnet 11 | . 3 . 2 . . . 2 . 3 . 1 Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . 1 . 1 . . Tunnel 3 | . . . 1 . . . 1 . 1 . . Scanalyzers 1 | . . . . . . . 1 . . . . Extract 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 5 . 4 . . . 4 3 5 2 2 Full Trace Events 12 | . 2 . 2 . . . 1 3 3 . 1 Feedback Events 3 | . 1 . 1 . . . . . . . 1 Corruption 3 | . 1 . 1 . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 9 . 2 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 2 . . . . Time 214 | . 26 . 26 . . . 162 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 2 . 2 . 1 Part Schematics Acquired 4 | . . . . . . . 2 . 2 . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 34 | . . . . . . . . 17 . 17 . Machine Destruction 34 | . . . . . . . . 17 . 17 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Robot Analysis Total 5 | . 1 . 4 . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Turns Passed 10284 | 66 883 494 1516 305 358 394 1785 2069 823 1187 404 Spaces Moved 4931 | 37 383 304 694 163 221 199 816 916 397 612 189 Core 2 | 2 . . . . . . . . . . . Treads 3296 | 35 383 304 694 163 221 199 816 422 59 . . Legs 992 | . . . . . . . . . 191 612 189 Wheels 641 | . . . . . . . . 494 147 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 145 122 120 112 Average Speed 157 | 154 160 160 160 160 160 165 162 165 142 142 142 Slowest Speed 250 | 160 160 160 160 160 160 240 240 250 250 190 187 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 59 63 54 42 59 47 62 92 34 82 20 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 6 | . . 1 1 1 1 . 1 . 1 . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . 3 . 2 . . . . . Spaces Dug 46 | . . . . . . . 3 28 8 4 3 Terrain Destroyed 102 | . . . 11 6 . 4 3 28 38 4 8 Melee 45 | . . . . . . . 3 28 7 4 3 Projectile 6 | . . . . . . . . . 1 . 5 AOE 51 | . . . 11 6 . 4 . . 30 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total 6560 | 43 567 309 928 181 228 235 1118 1287 566 811 287 Wait 792 | . 127 . 115 2 . 14 106 196 89 69 74 Move 4919 | 36 382 303 693 162 220 198 816 913 396 611 189 Hop . | . . . . . . . . . . . . Pick Up 83 | 1 8 2 7 . 4 . 24 13 6 17 1 Fast Attach 28 | 6 2 . 1 . . . 8 2 6 3 . Attach 36 | . . . 9 . . 4 5 8 4 6 . Detach 8 | . . . 1 . 2 1 . 2 . 2 . Swap 57 | . 5 . 6 3 . . 10 13 11 6 3 Drop 70 | . 1 . 6 . 2 1 21 13 10 16 . Fire 371 | . 42 . 84 12 . 16 98 39 37 28 15 Melee 154 | . . . . . . . 28 68 7 47 4 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush 15 | . . 4 6 2 . 1 2 . . . . Escape Stasis 20 | . . . . . . . . 20 . . . Rewire . | . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 6 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 338 | -10/Materials | Central database locked down 475 | -10/Materials | Discovered new exit (range 12) 666 | -10/Materials | Repaired Assault Rifle 683 | -10/Materials | Discovered new exit (range 14) 760 | -10/Materials | Discovered new exit (range 3) 950 | -10/Materials | Entered Mines 965 | -10/Mines | Met a Derelict bent on vengeance 994 | -10/Mines | Discovered new exit (range 6) 1030 | -10/Mines | Discovered new exit (range 15) 1096 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1099 | -10/Mines | Found Prototype Device 1171 | -10/Mines | Learned 2 Materials zone layouts 1262 | -10/Mines | Learned location of Recycling (-7) 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -9/Materials | Identified exit to Materials 1545 | -9/Materials | Discovered new exit (range 9) 2113 | -9/Materials | Discovered exit to Materials (range 3) 2338 | -9/Materials | Repaired Assault Rifle 2439 | -9/Materials | Discovered new exit (range 9) 2654 | -9/Materials | Destroyed 7 combat bots 2960 | -9/Materials | Entered Mines 2971 | -9/Mines | Assembled infested the area 3093 | -9/Mines | Learned location of Zion (-6) 3259 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3259 | -9/Mines | Discovered new exit (range 5) 3265 | -9/Mines | Entered Exiles 3320 | -9/Exiles | Met 8R-AWN 3344 | -9/Exiles | Met EX-HEX 3385 | -9/Exiles | Met EX-BIN 3404 | -9/Exiles | Aligned with FarCom system 3406 | -9/Exiles | Given EX-Vault access code 3444 | -9/Exiles | Opened EX-Vault 3456 | -9/Exiles | Found Firepult 3491 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3611 | -9/Exiles | Discovered new exit (range 10) 3623 | -9/Exiles | Left Exiles lab with Firepult 3623 | -9/Exiles | Entered Mines 3853 | -8/Mines | Discovered exit to Materials (range 12) 3934 | -8/Mines | Discovered exit to Materials (range 10) 4017 | -8/Mines | Entered Materials 4017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4029 | -8/Materials | Identified Exp. Sensor Array 4346 | -8/Materials | Build established: Skirmisher 4591 | -8/Materials | Discovered new exit (range 9) 4876 | -8/Materials | Build established: Mutant 4925 | -8/Materials | Discovered new exit (range 10) 5318 | -8/Materials | Repaired Broken Exp. Sensor Array 5428 | -8/Materials | Repaired Lgt. Treads? 5667 | -8/Materials | Build established: Assassin 5802 | -8/Materials | Identified exit to Garrison 5802 | -8/Materials | Entered Garrison 6023 | -8/Garrison | Garrison Relay disabled 6362 | -8/Garrison | Build established: Skirmisher 6641 | -8/Garrison | Garrison Relay disabled 6782 | -8/Garrison | Discovered new exit (range 12) 6817 | -8/Garrison | Build established: Mutant 7066 | -8/Garrison | Triggered checkpoint 7100 | -8/Garrison | Triggered checkpoint 7158 | -8/Garrison | Garrison Relay disabled 7270 | -8/Garrison | Discovered new exit (range 12) 7444 | -8/Garrison | Triggered checkpoint 7467 | -8/Garrison | Garrison Relay disabled 7496 | -8/Garrison | Discovered new exit (range 8) 7584 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7722 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7871 | -8/Garrison | Entered Materials 8096 | -8/Materials | Destroyed 7 combat bots 8227 | -8/Materials | Discovered new exit (range 7) 8616 | -8/Materials | Garrison activated, responded to threat 8692 | -8/Materials | Identified exit to Garrison 8694 | -8/Materials | Entered Garrison 8766 | -8/Garrison | Triggered checkpoint 8775 | -8/Garrison | Core integrity fell below 50% 8825 | -8/Garrison | Discovered new exit (range 32) 8825 | -8/Garrison | Discovered new exit (range 63) 8825 | -8/Garrison | Discovered new exit (range 58) 8847 | -8/Garrison | Garrison Relay disabled 8912 | -8/Garrison | Triggered checkpoint 8942 | -8/Garrison | Triggered checkpoint 9045 | -8/Garrison | Triggered checkpoint 9070 | -8/Garrison | Triggered checkpoint 9116 | -8/Garrison | Lost 5 parts (1p1n1u2w) 9330 | -8/Garrison | Triggered checkpoint 9335 | -8/Garrison | Core integrity fell below 20% 9380 | -8/Garrison | Garrison Relay disabled 9645 | -8/Garrison | Garrison Relay disabled 9663 | -8/Garrison | Garrison Relay disabled 9814 | -8/Garrison | Triggered checkpoint 9821 | -8/Garrison | Garrison Relay disabled 9881 | -8/Garrison | Entered Materials 10285 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10218_ Kicked O-16 Technician out of the way. 10227_ System corrupted: Carbon-fiber Leg fused. 10229_ G-47 Trooper destroyed. 10229_ Slug penetrates T-07 Excavator. 10229_ T-07 Excavator destroyed. 10232_ Slug penetrates G-50 Soldier. 10238_ R-06 Scavenger collects Wheel. 10238_ K-01 Serf collects debris. 10241_ R-06 Scavenger collects Lgt. Ion Engine. 10241_ Slug penetrates G-50 Soldier. 10243_ G-50 Soldier destroyed. 10244_ R-06 Scavenger collects Unknown Engine. 10245_ Acquired 28 matter. 10247_ R-06 Scavenger collects Imp. Terrain Scanner. 10260_ K-01 Serf collects debris. 10264_ JOS>5DAXCXQW JKLO T 10273_ R-06 Scavenger collects Seismic Detector. 10276_ R-06 Scavenger collects Imp. Heat Sink. 10279_ R-06 Scavenger collects Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????? #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????+ #?????#???????????????? | | ?????????????????????# #???? ????????????????? | | ?????????????????????# #??? "????????????????? | | ?????????????????????# #?? ""????????????????? | | ????+################# #?" """???????????????? | | ??? # """???????????????? | | ??? # ""???????????????? | | ?? + ??????????????????? | | ?? #?????????????????????? | | ?? g #?????????????????????? | | ?????????####### #######%###?????????????????????? | | ???????????????# #?????#g"???????????????????????? | | ???????????????# #?????#%##??????????????????????? | | ???????????????# #?????#%"#??????????????????????? | | ???????????????# #?????#[##??????????????????????? | | ???????????????# #?????# #???????????????????????? | | ???????????????# #?????# #???????????????????????? | | ???????????????# #?????# #???????????????????????? | | ?????########### #?????# #???????????????????????? | | ?????# # #?#####+##??????????????????????? | | ?????# """ """ # ### g @#??????????????????????? | | ?????# """ """ # # "T" #??????????????????????? | | ?????# "S= """ + # #??????????????????????? | | ?????# """ """ # # #??????????????????????? | | ?????# ""[=""!# + =#????????##########????? | | ?????# !=[%=# # #????????# #????? | | ?????# *=!*# ########??####### """ #????? | | ?????#+######### ########### # """ #????? | | ?????# #???????# # """ #????? | | ?????# #???????# + #????? | | ##??## #???????# # "" #????? | | #"####+##??????## ############ # "T * #????? | | ?# #???????# #??????????## ## "" #????? | | ?# """ #####???# #???????????# ## #????? | | ## """ # ##### #???????????# ###########????? | | ## """ # #??#######??# #??????????????? | | ## # #######??# ?# #??????????????? | | ?#] ## ##????????# ?# #??????????????? | | ?###+##### #?????????# # #####??????????? | | ?# #?# #?????????# # #??????????? | | ?# ### #?????????# + #??????????? | | ?# #?????????# # #??????????? | | ?# ###+#####?????# #########??????????? | | ?# # [ !#?????# ????????????????????? | | ?####### #?????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Spread Laser | -8/Materials | Extracted Target Analyzer | -8/Materials | Extracted Mining Laser | -8/Materials | Extracted Sml. Matter Pod | -8/Materials | Extracted Imp. Utility Shielding | -8/Materials | Extracted Sml. Battery | -8/Materials | Extracted Hacking Suite | -8/Materials | Hacked Adv. System Shield | -8/Materials | Scanalyzed Linear Gravjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkLegAirjet Manual? 0 Play Time 01:08:51 Cumulative 147.8 hours Start 2024.10.27 @ 01:27:37 End 2024.10.27 @ 02:46:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 57 Adventurer 36 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14164b32-1e6d-4cd9-8b05-594ce5ffd355