Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 12:23:55

Player: Zaros426

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (110)     550
Value Destroyed (2467)     2467
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (892)                892
              TOTAL SCORE: 5709

 Bonus
-------
High Alert Combat Kills    136
Follower Combat Kills      338
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     281/315
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (245) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Neutrino Core
>          --- PROPULSION (2) ---
   Armored Treads
    Medium Treads
>          --- UTILITY (3) ------
           Cooling System
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON (3) -------
           Riot Gun
     Heavy Laser
>          --- INVENTORY (15) ---
  Improved Treads
   Compact Wheel
     Large Battery (200)
           Structural Scanner
           Visual Processing Unit
  Improved Terrain Scanner
           Weapon Cycler
  Improved Light Armor Plating
           Relay Coupler [Programmer] (69)
           Relay Coupler [Programmer] (71)
           Relay Coupler [Programmer] (75)
           Phasing AFG

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Signal Interpreter
>          --- WEAPON -----------
           Lightning Gun
           Beamcaster
           Maul
>          --- INVENTORY --------
  Improved Treads
   Armored Treads
   Compact Wheel
           Cooling System
     Large Battery
           Visual Processing Unit
  Improved Terrain Scanner
           Weapon Cycler
    Medium Armor Plating
  Improved Light Armor Plating
           Relay Coupler [Programmer]
           Relay Coupler [Programmer]
           Relay Coupler [Programmer]
           Phasing AFG
     Heavy Riot Gun
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             108  | 7   21  8   24  24  7   17  
  Power                    10   | 1   4   .   1   3   .   1   
    Engine                 9    | 1   4   .   1   3   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   6   1   4   8   2   5   
    Treads                 17   | .   3   1   4   2   2   5   
    Leg                    5    | 2   3   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   6   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 2   2   .   6   6   4   3   
    Device                 11   | 1   .   .   3   2   3   2   
    Storage                5    | 1   1   .   3   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   47   | 2   9   7   13  7   1   8   
    Energy Gun             22   | .   5   4   3   1   1   8   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   6   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               12   | .   4   3   3   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   6   
Parts Lost                 36   | .   4   2   5   19  .   6   
  Power                    6    | .   1   .   1   3   .   1   
  Propulsion               9    | .   .   1   1   6   .   1   
  Utility                  4    | .   1   .   .   3   .   .   
  Weapon                   17   | .   2   1   3   7   .   4   
  Highest Loss Streak      9    | .   2   1   2   9   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   95  100 97  88  82  90  
  Engine                   11   | .   13  14  10  10  11  .   
  Treads                   16   | .   17  28  22  11  6   22  
  Leg                      2    | .   10  .   .   .   .   .   
  Wheel                    5    | .   .   .   .   7   15  .   
  Device                   5    | .   2   .   10  3   8   10  
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                10   | .   7   14  11  11  11  9   
  Protection               1    | .   .   .   .   7   .   2   
  Energy Gun               11   | .   12  23  10  3   8   16  
  Ballistic Gun            7    | .   9   .   19  15  .   .   
  Launcher                 2    | .   5   4   2   1   .   .   
  Impact Weapon            3    | .   .   .   .   3   11  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 13  33  33  37  40  37  47  
  Greatest Support         56   | 20  40  40  40  40  51  56  
  Greatest Overweight (x)  11   | 1   1   .   1   11  1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  15  
  Average Carried          12   | 3   12  14  14  9   11  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 5   15  14  15  5   12  12  

 Class Distribution 
--------------------
 55% | Mutant
 21% | Scavenger-Mutant
 18% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
             Tank | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           2555 | 472  621  110  667  451  113  121  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3590 | 276  968  383  1510 398  .    55   
  Parts                    224  | 16   71   24   91   21   .    1    
Haulers Intercepted        2    | .    1    .    1    .    .    .    
Recyclers Shooed           4    | .    1    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    4    1    
  Prevented                13   | .    .    .    .    .    .    13   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  78   | .   19  11  27  20  .   1   
  Melee                    6    | .   .   .   .   5   .   1   
  Guns                     51   | .   14  5   23  9   .   .   
  AOE                      17   | .   4   6   4   3   .   .   
Classes Destroyed          13   | 3   5   .   3   1   .   1   
  Worker                   9    | 2   3   2   .   2   .   .   
  Builder                  7    | .   1   .   4   2   .   .   
  Tunneler                 13   | 8   3   1   1   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 7    | 1   1   .   5   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   
  Swarmer                  10   | .   3   5   2   .   .   .   
  Grunt                    45   | .   16  6   18  5   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   7   .   .   .   
  Assembled                14   | .   .   .   .   14  .   .   
Best Kill Streak           7    | 4   4   3   7   7   .   1   
  Combat Bots Only         7    | .   3   3   6   7   .   1   
Max Kills in Single Turn   3    | 1   3   3   3   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   2   3   2   2   .   .   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        393  | .    100  36   74   131  .    52   
  Missed                   94   | .    23   8    15   31   .    17   
Damage Taken               4845 | .    892  394  828  1885 .    846  
  Core                     619  | .    141  67   99   235  .    77   
  Absorbed by Shields      47   | .    .    .    .    47   .    .    
Core Remaining (%)         58   | 100  .    16   .    .    .    .    
Volleys Fired              254  | 20   82   30   62   46   .    14   
  Largest                  3    | 2    2    2    3    2    .    2    
  Hottest                  135  | 40   100  90   135  60   .    119  
Shots Fired                487  | 40   157  47   152  74   .    17   
  Gun                      463  | 40   146  44   146  70   .    17   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 24   | .    11   3    6    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  311  | 40   101  .    100  70   .    .    
  Thermal                  19   | .    10   .    .    .    .    9    
  Explosive                24   | .    11   3    6    4    .    .    
  Electromagnetic          133  | .    35   44   46   .    .    8    
  Robot Hit Streak         13   | 13   8    7    13   7    .    5    
  Robot Miss Streak        6    | 2    3    6    5    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    .    7    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           333  | 30   100  25   104  60   .    14   
  Core Hits                195  | 12   47   19   76   33   .    8    
  Critical Kills           2    | 1    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    .    .    
  Critical Strikes         6    | 1    .    1    .    4    .    .    
    Destroy                2    | 1    .    .    .    1    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    
    Smash                  3    | .    .    .    .    3    .    .    
Melee Attacks              21   | .    .    .    1    14   1    5    
  Impact                   21   | .    .    .    1    14   1    5    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7491 | 408  1955 595  2446 1598 .    489  
  Guns                     4944 | 408  1261 350  1866 813  .    246  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1912 | .    694  245  580  227  .    166  
  Melee                    626  | .    .    .    .    558  .    68   
  Ramming                  9    | .    .    .    .    .    .    9    
  Kinetic                  3384 | 408  801  .    1362 813  .    .    
  Thermal                  666  | .    81   37   260  .    .    288  
  Explosive                1449 | .    694  208  320  227  .    .    
  Electromagnetic          1357 | .    379  350  504  .    .    124  
  Impact                   626  | .    .    .    .    558  .    68   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    3    3    10   
  Average Corruption       4    | .    .    .    .    3    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    4    4    6    
    Message Errors         3    | .    .    .    .    2    .    1    
    Matter Fused           5    | .    .    .    .    .    3    2    
    Heat Flow Errors       3    | .    .    .    .    1    .    2    
    Energy Discharges      2    | .    .    .    .    1    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            253  | .    43   .    6    200  .    4    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               49   | .    43   .    6    .    .    .    
  Melee                    204  | .    .    .    .    200  .    4    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      117  | .    .    29   28   .    .    60   
  Shots                    3    | .    .    1    1    .    .    1    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        345  | .    261  228  162  101  .    345  
  Average Temperature      71   | .    83   55   42   17   .    164  
  Received Heat Transfer   1539 | .    480  180  432  256  .    191  
  Effects                  1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              4    | .    1    1    1    .    .    1    
  Impact Corruptions       9    | .    .    .    .    8    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         994  | .    222  50   300  .    .    422  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    2    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             756  | 55  240 270 756 338 .   .   
  Initial                  251  | .   35  4   17  251 .   .   
  Average                  177  | 26  83  109 381 193 .   .   
Maximum Alert Level        3    | .   1   1   3   1   .   .   
  Low Security (%)         73   | 100 94  97  31  51  .   .   
  Level 1                  14   | .   5   2   18  48  .   .   
  Level 2                  10   | .   .   .   42  .   .   .   
  Level 3                  1    | .   .   .   7   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   5   .   5   .   .   1   
  Investigation            7    | .   4   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  2    | .   .   .   1   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           5    | .   1   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   28  15  40  31  .   16  
  Peak Tracking Total      5    | .   4   3   4   5   .   5   
  Tactical Retreats        12   | .   1   2   1   4   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          7    | .   4   .   3   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          16   | .   7   .   9   .   .   .   
  Terminals                11   | .   5   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   23  .   35  .   .   .   
  Successful               33   | .   8   .   25  .   .   .   
  Failed                   25   | .   15  .   10  .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   44   | .   21  .   21  .   2   .   
  Terminals                44   | .   21  .   23  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              10   | .   .   .   10  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   5   .   10  .   .   .   
  Robot Analysis           7    | .   2   .   5   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   5   .   .   .   
  Terminals                4    | .   1   .   3   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   7   .   .   .   
  Full Trace Events        4    | .   3   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   5   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               10   | .   .   4   .   .   6   .   
  Largest Group            6    | .   .   4   3   .   6   5   
  Highest-Rated Group      207  | .   .   71  63  .   207 182 
  Highest-Rated Ally       39   | .   .   31  31  .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   9   47  .   .   22  
  Total Damage             1612 | .   .   137 733 .   .   742 
  Kills                    17   | .   .   3   7   .   .   7   
Allies Corrupted           2    | .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       7    | .   2   .   5   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               7374 | 233  1657 1267 1281 831  1867 238  
Spaces Moved               4400 | 113  783  732  617  443  1619 93   
  Core                     4    | 3    .    .    .    1    .    .    
  Treads                   2484 | .    550  732  617  159  333  93   
  Legs                     343  | 110  233  .    .    .    .    .    
  Wheels                   1569 | .    .    .    .    283  1286 .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  105  90   160  
  Average Speed            139  | 118  162  160  160  139  112  160  
  Slowest Speed            600  | 120  190  160  240  600  160  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 5    97   98   56   82   91   5    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     8    | .    2    1    2    1    2    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    3    1    
Spaces Dug                 14   | .    .    .    14   .    .    .    
Terrain Destroyed          124  | .    33   28   28   25   .    10   
  Melee                    1    | .    .    .    1    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      123  | .    33   28   27   25   .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      5108 | 168  1013 778  785  547  1667 150  
  Wait                     211  | 24   83   8    56   16   15   9    
  Move                     4394 | 112  782  731  616  442  1618 93   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  70   | 5    26   1    11   4    17   6    
  Fast Attach              22   | 7    2    .    5    4    .    4    
  Attach                   31   | .    2    2    6    14   3    4    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     57   | .    17   6    13   6    6    9    
  Drop                     45   | .    19   .    15   1    7    3    
  Fire                     254  | 20   82   30   62   46   .    14   
  Melee                    21   | .    .    .    1    14   1    5    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 16)
  234 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  314 | -10/Materials      | Discovered new exit (range 16)
  495 | -10/Materials      | Discovered new exit (range 3)
  902 | -10/Materials      | Discovered new exit (range 12)
  942 | -10/Materials      | Discovered new exit (range 11)
 1000 | -10/Materials      | Identified exit to Materials
 1328 | -10/Materials      | Identified exit to Mines
 1365 | -10/Materials      | Core integrity fell below 50%
 1764 | -10/Materials      | Discovered exit to Materials (range 15)
 1891 | -10/Materials      | Entered Mines
 2070 | -10/Mines          | Learned location of Storage (-8)
 2300 | -10/Mines          | Learned Materials trap positions
 2345 | -10/Mines          | Discovered exit to Materials (range 8)
 2557 | -10/Mines          | Core integrity fell below 20%
 2562 | -10/Mines          | Escorted by a lone wolf Derelict
 2562 | -10/Mines          | Discovered exit to Materials (range 8)
 2647 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 2881 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3158 | -10/Mines          | Entered Materials
 3158 | -9/Materials       | Accompanied by 3 allies
 3158 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 3159 | -9/Materials       | Loaded intel: 11 trap records
 3476 | -9/Materials       | Discovered new exit (range 11)
 3497 | -9/Materials       | Build established: Gunner
 3588 | -9/Materials       | Discovered new exit (range 16)
 3770 | -9/Materials       | Identified exit to Materials
 4169 | -9/Materials       | Discovered exit to Materials (range 10)
 4327 | -9/Materials       | Discovered new exit (range 13)
 4347 | -9/Materials       | Identified exit to Mines
 4358 | -9/Materials       | First assault squad dispatched
 4439 | -9/Materials       | Entered Mines
 4617 | -9/Mines           | Assembled infested the area
 4703 | -9/Mines           | Lost 9 parts (1p3n1u4w)
 4736 | -9/Mines           | Discovered exit to Materials (range 8)
 5057 | -9/Mines           | Core integrity fell below 50%
 5120 | -9/Mines           | Lost 6 parts (1p3n1u1w)
 5129 | -9/Mines           | Destroyed 7 combat bots
 5137 | -9/Mines           | Core integrity fell below 20%
 5247 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 5259 | -9/Mines           | Identified exit to Zion
 5270 | -9/Mines           | Entered Zion
 5337 | -7/Zion            | Found Relay Coupler [Programmer]
 5340 | -7/Zion            | Found Relay Coupler [Programmer]
 5344 | -7/Zion            | Found Relay Coupler [Programmer]
 5348 | -7/Zion            | Found Relay Coupler [Programmer]
 5350 | -7/Zion            | Found Relay Coupler [Programmer]
 5362 | -7/Zion            | Discovered new exit (range 14)
 5375 | -7/Zion            | Identified exit to Proximity Caves
 5476 | -7/Zion            | Build established: Scavenger-Mutant
 5498 | -7/Zion            | System corruption cleaned by Quarantine Array
 5554 | -7/Zion            | Learned Factory interactive machine intel
 5923 | -7/Zion            | Imprinted
 5925 | -7/Zion            | Declared Zion's savior
 6041 | -7/Zion            | Found Prototype Device
 6042 | -7/Zion            | Identified Phasing AFG
 6160 | -7/Zion            | Gained Derelict followers
 6211 | -7/Zion            | Learned location of Data Miner (-6)
 6224 | -7/Zion            | Learned location of Quarantine (-3)
 6240 | -7/Zion            | Received a visual enhancement algorithm
 6892 | -7/Zion            | Build established: Mutant
 7137 | -7/Zion            | Entered Proximity Caves
 7137 | -6/Proximity Caves | Accompanied by 6 allies
 7145 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7191 | -6/Proximity Caves | Lost 4 allies
 7371 | -6/Proximity Caves | System corruption reached 10%
 7375 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
07322_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions.
07325_ Maul destroyed.
07333_ M-28 Smith repairs B-48 Gladiator.
07334_ G-67 Veteran IFF system glitched.
07346_ Critical hit (Burn: +50).
07347_ Discarded Signal Interpreter.
07349_ Beamcaster destroyed.
07350_ Slammed into B-48 Gladiator.
07351_ Slammed into G-67 Veteran. <x2>
07355_ Acquired 14 matter.
07355_ Critical hit (Burn: +37).
07359_ Acquired Lightning Gun.
07361_ Critical hit (Smash).
07361_ Med. Treads destroyed.
07361_ System corrupted by crushing effect (+1).
07370_ Acquired Riot Gun.
07370_ Lightning Gun destroyed.
07370_ System corrupted by crushing effect (+3).
07371_ M-28 Smith repairs G-67 Veteran.
07373_ Acquired Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
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|     ???????????????##    =b%!##??????????????????? |
|     ???????????????###   ;; ;#####???????????????? |
|     ???????????????####% #;g;#####???????????????? |
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|     ?????????????## #""""""# =!   ##?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
           Grenade Launcher | -9/Materials | Scanalyzed
         Lgt. Armor Plating | -9/Materials | Scanalyzed
                Lgt. Treads | -9/Materials | Scanalyzed
            Imp. Ion Engine | -9/Materials | Scanalyzed
           Shield Generator | -9/Materials | Scanalyzed
  Imp. Melee Analysis Suite | -7/Zion      | Archive
                   Arm. Leg | -7/Zion      | Archive
                 Mak. Sword | -7/Zion      | Archive
        Transmission Jammer | -7/Zion      | Archive
             Gravmag System | -7/Zion      | Archive
          Mak. Trap Scanner | -7/Zion      | Archive
           Disruptor Cannon | -7/Zion      | Archive
      Imp. Shield Generator | -7/Zion      | Archive
 0b10 Decoder Chip [Looter] | -7/Zion      | Archive
                Med. Treads | -7/Zion      | Archive
    Angular Momentum Engine | -7/Zion      | Archive
          Matter Compressor | -7/Zion      | Archive
            Arm. Huge Wheel | -7/Zion      | Archive
              Phase Shifter | -7/Zion      | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
  G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressAssemblyGenerator
  Manual?         0
Play Time         00:58:32
  Cumulative      70.8 hours
  Start           2024.04.27 @ 11:27:14
  End             2024.04.27 @ 12:23:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          51
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4f69fc42-2682-4319-8c6a-588c0e39990e