Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 12:49:31

Player: osman sinnoks

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (59)      295
Value Destroyed (2029)     2029
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 7964

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Fusion Compressor
  Improved Heat Sink
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
     Light Fission Core
>          --- PROPULSION -------
           Nuclear Pulse Array
           Flying Fortress v7
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
    Medium Storage Unit
  Improved Heavy Armor Plating
>          --- WEAPON -----------
  Advanced Plasma Cannon
           KE Penetrator
           KE Penetrator
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Fusion Compressor
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
  Improved Light Armor Plating
[Rating: 98]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Heavy Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             65   | 6   7   .   1   8   4   3   5   12  11  8   .   
  Power                    11   | 1   1   .   .   1   .   .   2   2   3   1   .   
    Engine                 7    | 1   1   .   .   1   .   .   1   2   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   .   4   1   .   .   2   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   2   .   .   4   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   1   .   .   2   1   4   .   
  Utility                  18   | 1   2   .   1   1   2   .   1   4   3   3   .   
    Device                 14   | 1   2   .   1   1   2   .   .   3   2   2   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   .   .   2   1   3   2   4   4   .   .   
    Energy Gun             3    | 1   .   .   .   .   1   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          11   | 1   2   .   .   1   .   .   2   3   2   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   1   1   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   1   .   .   1   1   .   .   
Parts Lost                 26   | .   .   .   .   6   .   .   1   1   2   9   7   
  Power                    4    | .   .   .   .   .   .   .   1   .   .   2   1   
  Propulsion               7    | .   .   .   .   3   .   .   .   .   .   2   2   
  Utility                  7    | .   .   .   .   1   .   .   .   .   1   2   3   
  Weapon                   8    | .   .   .   .   2   .   .   .   1   1   3   1   
  Highest Loss Streak      7    | .   .   .   .   4   .   .   1   1   1   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   83  85  85  78  43  69  65  72  68  64  24  
  Engine                   8    | .   14  14  14  14  9   7   6   6   5   4   1   
  Core                     2    | .   .   .   .   .   .   .   5   6   4   3   .   
  Leg                      10   | .   28  28  28  26  .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   8   7   7   20  11  11  7   
  Device                   11   | .   12  14  14  11  12  23  12  5   10  11  6   
  Storage                  1    | .   .   .   .   .   .   .   .   .   5   5   4   
  Protection               2    | .   .   .   .   .   .   .   4   6   5   4   .   
  Energy Gun               6    | .   14  14  14  13  4   7   7   5   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   4   3   .   
  Ballistic Gun            10   | .   13  14  14  10  .   .   3   13  8   9   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   7   3   .   5   3   .   
  Launcher                 1    | .   .   .   .   1   9   7   7   6   1   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             74   | 7   9   9   9   11  17  25  51  57  74  74  23  
  Greatest Support         63   | 20  20  20  20  23  50  50  50  62  63  63  25  
  Greatest Overweight (x)  5    | 1   .   .   .   3   .   .   1   .   1   5   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   5   5   5   10  10  10  
  Average Capacity         6    | 5   5   5   5   5   5   5   5   5   9   10  9   
  Most Carried             8    | 5   5   5   5   5   5   5   5   5   8   8   3   
  Average Carried          5    | 1   4   5   4   4   3   4   4   4   5   6   3   
  Final Capacity           10   | 5   5   5   5   5   5   5   5   5   10  10  5   
  Final Carried            7    | 4   5   5   5   5   5   5   5   5   7   3   3   

 Class Distribution 
--------------------
 38% | Mutant
 18% | Skirmisher
 18% | Tank
  9% | Scout
  8% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                Scout | -8/Materials
                Scout | -7/Factory
                Scout | -7/DSF
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -5/Factory
                 Tank | -5/Upper Caves
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Matter Collected           2160 | 275 36  94  .   141 27  .   154 363 478 592 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2444 | 92  85  124 .   379 31  .   157 395 585 596 .   
  Parts                    138  | 9   4   6   .   29  6   .   16  18  25  25  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   1   .   .   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   .   .   .   .   .   25  .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Combat Hostiles Destroyed  44   | .   2   3   .   9   1   .   3   9   6   11  .   
  Guns                     25   | .   2   3   .   9   .   .   2   3   1   5   .   
  Cannons                  11   | .   .   .   .   .   .   .   1   .   4   6   .   
  AOE                      8    | .   .   .   .   .   1   .   .   6   1   .   .   
Classes Destroyed          12   | 2   2   1   .   2   1   .   2   .   2   .   .   
  Worker                   4    | .   .   .   .   1   1   .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   1   .   1   .   .   .   .   3   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  11   | .   .   3   .   4   .   .   .   .   4   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    21   | .   2   .   .   4   .   .   .   7   .   8   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   .   2   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   2   .   
Best Kill Streak           7    | 2   2   3   .   4   2   .   2   7   7   4   .   
  Combat Bots Only         7    | .   2   3   .   4   1   .   2   7   4   4   .   
Max Kills in Single Turn   3    | 1   1   1   .   2   2   .   1   2   3   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Hostile Shots Fired        427  | .    9    9    .    73   2    .    24   63   44   134  69   
  Missed                   139  | .    3    1    .    31   2    .    8    20   17   32   25   
Damage Taken               5203 | .    63   65   .    606  113  .    410  507  488  1983 968  
  Core                     1281 | .    12   19   .    106  42   .    88   6    60   237  711  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   15   | .    15   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    45   92   .    87   99   .    .    .    
Volleys Fired              186  | 5    13   7    .    47   15   .    12   22   19   46   .    
  Largest                  4    | 2    2    2    .    2    2    .    2    4    4    4    .    
  Hottest                  217  | 60   60   60   .    73   89   .    94   144  217  217  .    
Shots Fired                414  | 9    25   14   .    71   16   .    24   61   69   125  .    
  Gun                      300  | 9    25   14   .    70   11   .    19   55   28   69   .    
  Cannon                   99   | .    .    .    .    .    .    .    5    .    38   56   .    
  Launcher                 15   | .    .    .    .    1    5    .    .    6    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | 5    13   7    .    24   .    .    12   46   47   97   .    
  Thermal                  127  | 4    12   7    .    46   11   .    .    .    19   28   .    
  Explosive                15   | .    .    .    .    1    5    .    .    6    3    .    .    
  Electromagnetic          21   | .    .    .    .    .    .    .    12   9    .    .    .    
  Robot Hit Streak         9    | 2    9    5    .    7    3    .    7    6    6    8    .    
  Robot Miss Streak        5    | 1    3    2    .    5    3    .    4    5    5    4    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    1    .    
  Secondary Targets        5    | .    .    2    .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           223  | 5    15   9    .    44   8    .    14   32   25   71   .    
  Core Hits                114  | 4    5    5    .    17   7    .    4    29   19   24   .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    1    2    2    .    
  Critical Strikes         7    | .    .    .    .    .    1    .    .    1    2    3    .    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                6    | .    .    .    .    .    .    .    .    1    2    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6057 | 63   176  107  .    611  272  .    260  1371 1035 2162 .    
  Guns                     3304 | 63   176  107  .    569  71   .    238  693  313  1074 .    
  Cannons                  1751 | .    .    .    .    .    .    .    22   .    641  1088 .    
  Explosions               1002 | .    .    .    .    42   201  .    .    678  81   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3281 | 53   72   51   .    288  .    .    120  597  565  1535 .    
  Thermal                  1538 | 10   104  56   .    281  71   .    .    .    389  627  .    
  Explosive                1002 | .    .    .    .    42   201  .    .    678  81   .    .    
  Electromagnetic          236  | .    .    .    .    .    .    .    140  96   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    5    14   14   
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    3    5    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    .    .    .    5    28   .    
    Message Errors         9    | .    .    .    .    .    .    .    .    .    2    7    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    1    5    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    4    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    4    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    1    3    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    1    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    7    8    .    .    .    18   2    .    
  Projectiles              7    | .    .    .    .    .    .    .    .    .    5    2    .    
  Explosions               28   | .    .    .    .    7    8    .    .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    .    .    .    1    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    .    .    1    7    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    .    44   114  .    .    18   .    .    .    
  Shots                    6    | .    .    .    .    1    4    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        609  | .    36   20   .    114  79   .    107  451  386  609  5    
  Average Temperature      125  | .    23   18   .    56   48   .    59   161  122  217  5    
  Received Heat Transfer   1380 | .    36   .    .    189  .    .    18   201  .    651  285  
  Effects                  22   | .    .    .    .    .    .    .    .    6    1    15   .    
    Shutdowns              8    | .    .    .    .    .    .    .    .    4    .    4    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    1    1    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    2    .    1    .    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    .    .    4    .    .    
  Heat Transferred         2759 | 25   225  125  .    625  259  .    .    .    550  950  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Peak Influence             391  | 15  109 77  .   155 125 74  116 391 388 .   .   
  Initial                  125  | .   9   2   .   .   1   56  51  60  125 .   .   
  Average                  112  | 7   46  71  .   29  78  70  92  223 224 .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   1   .   .   
  Low Security (%)         82   | 100 100 100 .   100 100 100 100 45  61  .   .   
  Level 1                  17   | .   .   .   .   .   .   .   .   54  38  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   .   2   4   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   .   2   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Distress Signals           3    | .   .   .   .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   7   2   .   9   3   .   5   11  8   18  18  
  Peak Tracking Total      17   | .   3   2   .   4   1   .   3   7   4   5   17  
  Tactical Retreats        7    | .   .   .   .   .   .   .   .   1   .   6   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Traps Triggered            3    | .   2   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Machines Disabled          4    | .   .   .   .   .   .   .   1   1   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Machines Accessed          19   | .   5   .   .   .   2   3   .   5   3   1   .   
  Terminals                12   | .   4   .   .   .   1   2   .   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                41   | .   12  .   .   .   4   11  .   10  3   1   .   
  Successful               24   | .   6   .   .   .   4   7   .   5   1   1   .   
  Failed                   17   | .   6   .   .   .   .   4   .   5   2   .   .   
    Catastrophic           4    | .   1   .   .   .   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                29   | .   10  .   .   .   3   9   .   5   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   2   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   5   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   .   
Terminal Hacks             16   | .   4   .   .   .   3   6   .   2   .   1   .   
  Record                   3    | .   .   .   .   .   1   .   .   1   .   1   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Assault Status           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   3   1   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         13   | .   4   .   .   .   .   2   .   4   2   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      47   | .   .   47  47  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Turns Passed               4641 | 92   423  131  328  934  213  56   148  557  632  1081 46   
Spaces Moved               3746 | 61   158  68   268  486  274  101  149  868  420  815  78   
  Core                     43   | 19   .    .    .    10   .    .    .    .    .    9    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1012 | 42   158  68   268  476  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2691 | .    .    .    .    .    274  101  149  868  420  806  73   
  Fastest Speed            34   | 50   120  120  120  100  50   50   50   37   42   34   34   
  Average Speed            87   | 103  120  120  120  120  50   50   61   37   126  106  46   
  Slowest Speed            300  | 120  120  120  120  200  50   50   150  37   132  300  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    3    1    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    36   14   68   80   19   3    89   25   10   90   14   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             5    | .    .    .    .    2    .    .    .    .    .    3    .    
Spaces Dug                 9    | .    .    .    .    .    9    .    .    .    .    .    .    
Terrain Destroyed          122  | .    .    .    .    11   34   .    .    17   34   26   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    .    .    .    2    15   26   .    
  AOE                      79   | .    .    .    .    11   34   .    .    15   19   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  
Total                      4770 | 81   365  103  277  769  335  105  184  1052 474  937  88   
  Wait                     691  | .    183  29   .    224  29   .    4    139  9    64   10   
  Move                     3725 | 60   157  67   267  485  273  100  148  861  417  812  78   
  Hop                      5    | .    .    .    .    .    .    .    .    3    1    1    .    
  Pick Up                  54   | 10   2    .    3    2    9    2    5    6    11   4    .    
  Fast Attach              22   | .    6    .    .    5    1    .    4    6    .    .    .    
  Attach                   34   | 6    .    .    1    1    3    2    1    3    9    8    .    
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Swap                     9    | .    1    .    .    2    .    1    .    3    2    .    .    
  Drop                     43   | .    3    .    6    3    5    .    9    9    6    2    .    
  Fire                     186  | 5    13   7    .    47   15   .    12   22   19   46   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
   93 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  453 | -10/Materials  | Repaired Seismic Detector
  473 | -10/Materials  | Discovered new exit (range 15)
  516 | -10/Materials  | Entered Mines
  611 | -10/Mines      | Discovered new exit (range 6)
  632 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  633 | -10/Mines      | Discovered new exit (range 5)
  647 | -10/Mines      | Entered Exiles
  647 | -10/Exiles     | Accompanied by 2 allies
  676 | -10/Exiles     | Met 8R-AWN
  677 | -10/Exiles     | Led the pair of lost Derelicts to a safe place
  694 | -10/Exiles     | Met EX-HEX
  733 | -10/Exiles     | Met EX-BIN
  747 | -10/Exiles     | Aligned with FarCom system
  748 | -10/Exiles     | Given EX-Vault access code
  779 | -10/Exiles     | Opened EX-Vault
  786 | -10/Exiles     | Found Prototype Ballistic Cannon
  788 | -10/Exiles     | Found Prototype Device
  789 | -10/Exiles     | Identified Supersonic Drone Bay
  795 | -10/Exiles     | Found Prototype Flight Unit
  820 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  856 | -10/Exiles     | Met EX-DEC
  959 | -10/Exiles     | Discovered new exit (range 14)
  975 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
  975 | -10/Exiles     | Entered Mines
  981 | -9/Mines       | Learned location of 2 exits from Materials
 1358 | -9/Mines       | Found a hidden stash of uninstalled traps
 1601 | -9/Mines       | Build established: Scavenger-Mutant
 1743 | -9/Mines       | Lost 4 parts (2n1u1w)
 1811 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1856 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1859 | -9/Mines       | Found Prototype Device
 1859 | -9/Mines       | Identified Exp. Sensor Array
 1872 | -9/Mines       | Core integrity fell below 50%
 1901 | -9/Mines       | Discovered new exit (range 6)
 1909 | -9/Mines       | Entered Materials
 1909 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1910 | -8/Materials   | Identified exit to Factory
 1911 | -8/Materials   | Identified Flying Fortress v7
 2122 | -8/Materials   | Entered Factory
 2122 | -7/Factory     | Evolved 2 slots: Weapon x2
 2178 | -7/Factory     | Identified exit to DSF
 2178 | -7/Factory     | Entered DSF
 2179 | -7/DSF         | Joined Warlord attack on 0b10 via DSF
 2191 | -7/DSF         | Discovered new exit (range 16)
 2199 | -7/DSF         | Additional patrols routed to DSF
 2210 | -7/DSF         | Build established: Scout
 2232 | -7/DSF         | Lost 4 allies
 2326 | -7/DSF         | Entered Factory
 2326 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2591 | -6/Factory     | Destroyed 7 combat bots
 2873 | -6/Factory     | Discovered new exit (range 15)
 2883 | -6/Factory     | Entered another Factory area
 2883 | -5/Factory     | Evolved 2 slots: Utility x2
 2998 | -5/Factory     | Build established: Skirmisher
 3508 | -5/Factory     | Discovered new exit (range 5)
 3515 | -5/Factory     | Entered Upper Caves
 3803 | -5/Upper Caves | Build established: Tank
 3806 | -5/Upper Caves | Learned Factory terminal intel
 4185 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4402 | -5/Upper Caves | Lost 7 parts (2p1n1u3w)
 4517 | -5/Upper Caves | System corruption reached 10%
 4590 | -5/Upper Caves | Discovered new exit (range 16)
 4596 | -5/Upper Caves | Entered another Upper Caves area
 4607 | -5/Upper Caves | Discovered new exit (range 9)
 4620 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4631 | -5/Upper Caves | Core integrity fell below 50%
 4640 | -5/Upper Caves | Core integrity fell below 20%
 4642 | -5/Upper Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
EXIT=FOUND
Xenon Bombardment Thruster destroyed.
Lgt. Deuterium Engine destroyed.
Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
Slug penetrates Wall. <x2>
Y-72 Warden: "REQUESTING BACKUP."
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself.
I-47 Archangel unfolds itself.
KE Penetrator destroyed.
Xenon Bombardment Thruster severed.
G-50 Soldier suffers critical hit (Burn).
Nuclear Pulse Array destroyed.
Imp. Heat Sink destroyed.
Imp. Cooling System destroyed.
I-47 Archangel suffers critical hit (Burn).
Critical hit (Burn: +37).
Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ????????????????????????######?????????????????    |
| ???????????????????????##    #?????????????????    |
| ???????????????????#####    #??????????????????    |
| ???????????????????#        #??????????????????    |
| ??????????????????##        ###????????????????    |
|     ?    ???????###           #????????????????    |
| ?#         ##?###             ##???????????????    |
|             ""#                #???????????????    |
| #####                  ##      #???????????????    |
|   ""#   ##    ##       ###     #???????????????    |
|    "?????#####?##     ##?##   ##???????????????    |
|    "????????????#     #???#   #????????????????    |
|    ????#????????#     #???#  ##????????????????    |
|   ###? #???????##     #?###  #?????????????????    |
|     # #??###???#     #### #g #?????????????????    |
|       ?##  ##??#        g=gi ##????????????????    |
|      ?##    #??#        lggg  #????????????????    |
|    ??##     #??##   #####gg   #????????????????    |
|  #???#      ????#   ##??#@l   #????????????????    |
| ######   #?????##    #??##l    #???????????????    |
| ##       #######     #???##  ###???????????????    |
| #          ##        #????####?????????????????    |
|            ##     ## #?????????????????????????    |
|                ####?##?????????????????????????    |
|                #???????????????????????????????    |
|               ##???????????????????????????????    |
|               #????????????????????????????????    |
|               #????????????????????????????????    |
|           #####????????????????????????????????    |
|          ##????????????????????????????????????    |
|         ##?????????????????????????????????????    |
|         #??????????????????????????????????????    |
|    ###  #??????????????????????????????????????    |
|    #?#   ??????????????????????????????????????    |
|   ##?## ##?????????????????????????????????????    |
|  ##???###??????????????????????????????????????    |
| #??????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Energy Generation          39
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                63

 Item Schematics 
-----------------
       Transmission Jammer | -7/Factory | Hacked
 Adv. Field Recycling Unit | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionRiotHumpback
  Manual?         0
Play Time         01:06:18
  Cumulative      13.1 hours
  Start           2024.06.13 @ 21:03:30
  End             2024.06.14 @ 12:49:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ae47eca-038a-4c5b-a719-3b1f300b4ce4