Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.01 @ 22:03:47 // Winter2019/RPGLIKE

Player: Noname

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (190)     950
Value Destroyed (8890)     8890
Prototype IDs (67)         1340
Alien Tech Used (0)        0
Bonus (4092)               4092
              TOTAL SCORE: 24172

 Bonus
-------
High Alert Combat Kills    391
Follower Combat Kills      516
Aligned with FarCom        300
Win                        3000
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             1098/1600
Matter                     331/350
Energy                     862/864
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (49)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum-Neutrino Reactor
>              --- PROPULSION (5) ---
               Flying ITA-NPA Exoskeleton
               Flying Fortress v7
>              --- UTILITY (10) -----
       Armored Scrap Engine
      Improved Trap Scanner
      Advanced Terrain Scanner
      Advanced Actuator Array
      Advanced Force Booster
  Experimental Transmission Jammer
      Advanced Reaction Control System
      Improved Phase Shifter
               Graphene Brace
>              --- WEAPON (4) -------
               Molecular Scythe
               Lance
               Force Lance
               Force Lance
>              --- INVENTORY (6) ----
  Experimental Power Amplifier
      Advanced Cloaking Device
      Improved Dynamic Insulation System
      Advanced System Restoration Module
               Micro-nuke Launcher
               Lance

 Peak State 
------------
>              --- POWER ------------
               Quantum-Neutrino Reactor
>              --- PROPULSION -------
               Flying ITA-NPA Exoskeleton
               Flying Fortress v7
>              --- UTILITY ----------
       Armored Scrap Engine
      Improved Trap Scanner
      Advanced Terrain Scanner
      Advanced Actuator Array
      Advanced Force Booster
  Experimental Transmission Jammer
      Advanced Reaction Control System
      Improved Phase Shifter
      Advanced Cloaking Device
>              --- WEAPON -----------
               Molecular Scythe
               Lance
               Force Lance
               Force Lance
>              --- INVENTORY --------
  Experimental Power Amplifier
               Graphene Brace
      Advanced Force Field
      Advanced System Restoration Module
               Micro-nuke Launcher
               Lance
[Rating: 169]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Reactor                  Constructs
Propulsion                 Flying Fortress v7
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flying Fortress v7
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Matter Pod
  Processor                Improved Corruption Screen
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Force Lance
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Slots Evolved              17   | 4   .   .   3   .   1   1   .   1   .   1   1   .   1   1   .   .   1   .   .   1   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | 3   .   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             192  | 3   5   5   11  5   1   1   10  6   8   5   1   .   11  3   5   .   8   21  20  23  33  7   
  Power                    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  130  | .   4   1   3   2   .   1   4   3   8   3   1   .   8   .   5   .   4   17  10  18  31  7   
    Device                 109  | .   2   1   .   1   .   .   1   3   6   2   1   .   6   .   3   .   4   16  10  17  29  7   
    Storage                3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   1   .   1   .   .   .   2   .   .   1   .   .   1   .   1   .   .   .   .   1   2   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 1   1   3   6   2   .   .   6   3   .   2   .   .   2   3   .   .   4   4   10  5   2   .   
    Energy Gun             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   1   4   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   2   .   .   1   1   .   1   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   5   3   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   3   6   1   
Parts Lost                 5    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   74  100 97  100 93  74  76  73  70  72  68  55  66  71  72  72  72  71  68  70  75  75  
  Engine                   4    | .   12  12  9   9   8   7   7   7   7   6   6   6   8   5   5   5   5   6   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   
  Wheel                    2    | .   25  25  19  16  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   2   7   7   7   7   6   6   6   5   5   5   5   5   5   5   9   9   9   
  Device                   28   | .   13  25  17  15  17  15  15  22  29  30  25  20  20  22  22  22  25  30  35  34  38  41  
  Processor                7    | .   10  12  11  18  17  15  15  11  4   2   6   6   9   11  11  11  10  5   5   5   2   .   
  Hackware                 3    | .   .   .   .   .   .   .   4   7   7   6   6   6   7   5   5   5   5   5   .   .   .   .   
  Protection               2    | .   .   .   7   9   8   7   7   7   7   6   6   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   12  9   19  16  17  15  6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   .   4   7   8   6   6   8   8   11  11  9   5   5   2   4   4   
  Piercing Weapon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   4   9   9   13  14  14  
Peak Build Rating          169  | 4   10  11  19  22  49  50  59  65  68  75  87  87  107 112 115 115 121 128 141 157 167 169 
  Average Rating           105  | 3   7   9   16  20  29  49  54  63  66  70  85  79  97  111 113 115 119 124 133 148 160 166 
  On Entrance              76   | 3   4   10  11  19  22  49  50  59  65  67  75  87  76  107 112 115 115 121 127 140 155 166 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 5   10  10  23  22  22  26  27  26  28  31  29  29  33  35  39  39  47  62  61  62  71  80  
  Greatest Support         94   | 20  20  20  20  26  50  50  50  50  50  50  50  50  50  50  50  50  55  60  65  74  94  75  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 2   2   2   4   4   4   4   4   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   
  Average Capacity         5    | 1   2   2   3   4   4   4   4   4   5   5   5   5   5   6   6   6   6   6   6   6   6   6   
  Most Carried             6    | 2   2   2   4   4   4   4   4   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   
  Average Carried          5    | 1   1   2   2   4   4   3   3   4   4   4   4   4   5   5   6   6   5   5   5   5   5   6   
  Final Capacity           6    | 2   2   2   4   4   4   4   4   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   
  Final Carried            6    | 2   2   2   4   4   4   3   4   5   3   5   4   4   6   6   6   6   6   6   6   6   6   6   
Scrap Engine Consumption   103  | .   .   .   .   .   .   .   .   .   .   .   .   30  23  2   5   .   5   7   16  4   4   7   
  Constructs Created       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Constructs Modified      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   4   7   4   1   .   

 Class Distribution 
--------------------
 51% | Hacker-Ninja
 25% | Hacker-Gladiator
  8% | Hacker-Scout
  6% | Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -9/Exiles
     Hacker-Scout | -8/Mines
     Hacker-Scout | -8/Materials
     Hacker-Ninja | -7/Factory
     Hacker-Ninja | -7/Storage
 Hacker-Gladiator | -7/Recycling
 Hacker-Gladiator | -5/Factory
 Hacker-Gladiator | -5/Waste
 Hacker-Gladiator | -5/Factory
 Hacker-Gladiator | -5/Upper Caves
 Hacker-Gladiator | -5/Upper Caves
 Hacker-Gladiator | -5/Warlord
 Hacker-Gladiator | -4/Proximity Caves
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/Armory
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Matter Collected           3316 | 200  .    175  645  362  .    .    41   .    222  75   .    10   113  30   50   .    94   220  305  267  416  91   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8127 | .    .    71   661  257  .    .    68   23   798  227  .    .    317  638  550  .    887  713  462  1155 1268 32   
  Parts                    505  | .    3    16   43   29   .    .    9    5    34   25   .    .    15   20   10   .    26   59   49   68   92   2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   6    .    28   .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Combat Hostiles Destroyed  161  | .   2   6   19  10  .   .   1   4   11  6   .   .   1   11  3   .   11  13  25  18  20  .   
  Melee                    98   | .   .   .   .   .   .   .   .   1   11  6   .   .   1   11  3   .   10  13  14  13  15  .   
  Guns                     28   | .   2   1   15  7   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      34   | .   .   5   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  5   5   .   
Classes Destroyed          16   | .   1   3   2   1   .   .   .   2   .   2   .   .   .   1   .   .   2   1   1   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  24   | .   .   .   2   .   .   .   2   1   1   .   .   .   3   .   .   .   .   3   1   6   4   1   
  Swarmer                  54   | .   .   6   7   4   .   .   .   1   .   .   .   .   .   1   .   .   5   4   14  7   5   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    29   | .   2   .   6   4   .   .   .   .   4   .   .   .   .   4   2   .   3   .   1   2   1   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   34   | .   .   .   6   2   .   .   1   .   6   3   .   .   1   1   .   .   .   2   3   2   7   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Programmer               27   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   7   4   6   7   .   
  Scientist                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   5   6   3   .   .   1   3   2   5   .   .   1   5   2   .   3   3   5   7   5   1   
  Combat Bots Only         6    | .   2   3   6   3   .   .   1   3   2   3   .   .   1   5   2   .   2   3   5   5   5   .   
Max Kills in Single Turn   5    | .   1   5   4   3   .   .   1   1   1   1   .   .   1   1   1   .   1   2   4   3   4   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   3   4   .   
  Melee                    2    | .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   1   .   1   2   1   1   2   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Hostile Shots Fired        974   | .    34   8    66   45   .    .    8    21   88   50   .    2    8    34   16   .    138  104  209  71   70   2    
  Missed                   446   | .    5    4    19   10   .    .    3    9    53   23   .    .    3    11   7    .    69   52   105  34   38   1    
Damage Taken               7149  | .    306  43   374  316  .    .    48   118  522  259  .    116  224  291  140  37   560  880  1486 632  513  284  
  Core                     5598  | .    258  30   265  245  .    .    34   88   401  177  .    97   172  228  115  29   437  699  1194 496  408  225  
  Absorbed by Shields      270   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   15   217  .    .    .    .    .    
  Redirected to Core       4794  | .    158  30   203  201  .    .    34   70   309  142  .    68   172  205  85   29   380  626  996  496  365  225  
  Ignored by Resistances   3808  | .    91   15   153  163  .    .    26   44   140  157  .    71   123  210  67   .    508  571  928  224  305  12   
  Regen/Repaired (Parts)   441   | .    .    .    .    .    .    .    .    .    16   .    .    .    5    .    .    .    .    52   35   24   8    301  
Core Remaining (%)         77    | 100  .    96   .    .    .    98   99   .    .    100  .    .    .    .    .    .    64   .    23   44   81   68   
Volleys Fired              154   | .    23   3    44   26   .    .    22   22   .    .    .    .    1    .    .    .    2    .    7    2    2    .    
  Largest                  2     | .    1    1    2    2    .    .    2    1    .    .    .    .    1    .    .    .    1    .    1    1    1    .    
  Hottest                  107   | .    23   30   53   46   .    .    107  75   .    .    .    .    41   .    .    .    46   .    49   49   49   .    
Shots Fired                229   | .    23   3    87   51   .    .    29   22   .    .    .    .    1    .    .    .    2    .    7    2    2    .    
  Gun                      184   | .    23   1    84   50   .    .    11   14   .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Cannon                   26    | .    .    .    .    .    .    .    18   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19    | .    .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    2    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  182   | .    23   1    84   50   .    .    10   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  28    | .    .    .    .    .    .    .    19   8    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Explosive                17    | .    .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    2    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Robot Hit Streak         43    | .    9    3    43   20   .    .    9    10   .    .    .    .    .    .    .    .    1    .    2    .    1    .    
  Robot Miss Streak        3     | .    1    .    1    2    .    .    3    3    .    .    .    .    .    .    .    .    2    .    1    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           538   | .    20   2    76   44   .    .    15   20   22   17   .    .    15   22   18   .    47   40   59   55   65   1    
  Core Hits                272   | .    5    9    31   19   .    .    5    22   10   6    .    .    5    12   8    .    18   21   38   30   32   1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         55    | .    .    .    1    .    .    .    .    1    3    4    .    .    .    .    4    .    10   2    12   9    9    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  28    | .    .    .    .    .    .    .    .    1    3    2    .    .    .    .    4    .    8    .    2    1    7    .    
    Impale                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    10   8    2    .    
Melee Attacks              627   | .    .    .    .    .    .    .    .    13   46   19   4    .    31   26   23   .    51   85   93   99   118  19   
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 327   | .    .    .    .    .    .    .    .    13   46   16   2    .    30   20   19   .    40   24   16   24   67   10   
  Piercing                 295   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    4    .    11   61   77   75   51   9    
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    .    1    5    .    .    2    5    .    .    1    2    1    .    .    .    
    Combat Hostiles        13    | .    .    .    .    .    .    .    .    .    1    3    .    .    1    5    .    .    .    2    1    .    .    .    
  Follow-up Attacks        98    | .    .    .    .    .    .    .    .    .    .    2    .    .    2    5    3    .    14   10   17   21   24   .    
Damage Inflicted           27916 | .    314  348  1327 762  .    .    294  653  1345 1255 .    .    1022 1384 1102 .    2667 2108 4622 3753 4887 73   
  Guns                     2447  | .    314  12   1078 653  .    .    112  278  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  182   | .    .    .    .    .    .    .    182  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3372  | .    .    336  249  109  .    .    .    .    .    .    .    .    .    .    .    .    129  .    1359 616  574  .    
  Melee                    21915 | .    .    .    .    .    .    .    .    375  1345 1255 .    .    1022 1384 1102 .    2538 2108 3263 3137 4313 73   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2435  | .    314  12   1078 653  .    .    100  278  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  384   | .    .    135  .    .    .    .    194  .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    
  Explosive                3108  | .    .    201  249  109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1359 616  574  .    
  Electromagnetic          74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    .    .    .    
  Impact                   226   | .    .    .    .    .    .    .    .    .    .    226  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13352 | .    .    .    .    .    .    .    .    375  1345 1029 .    .    1022 1247 1064 .    2179 410  430  1141 3037 73   
  Piercing                 8337  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  38   .    359  1698 2833 1996 1276 .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    1    3    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    
  Effects                  8     | .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    3    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2606  | .    .    .    .    .    .    .    15   31   115  232  .    .    200  79   62   .    385  21   531  614  321  .    
  Projectiles              15    | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               238   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    59   141  .    .    
  Melee                    2353  | .    .    .    .    .    .    .    .    31   115  232  .    .    200  79   62   .    347  21   472  473  321  .    
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      44    | .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    10   .    .    .    
  Shots                    4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408   | .    33   .    6    5    .    .    57   57   .    24   .    .    .    .    .    211  .    .    .    .    .    408  
  Average Temperature      43    | .    15   .    3    3    .    .    17   24   .    17   .    .    .    .    .    116  .    .    .    .    .    197  
  Received Heat Transfer   1754  | .    261  .    174  237  .    .    45   12   105  236  .    .    18   108  38   .    82   138  183  18   90   9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    
  Heat Transferred         583   | .    .    200  .    .    .    .    333  .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Peak Influence             1114 | .    53   248  628  428  .    .    157  166  265  95   4    92   378  .    .    .    .    229  1114 290  315  239  
  Initial                  290  | .    .    17   81   183  .    .    .    14   27   87   .    .    56   .    .    .    .    118  50   290  61   143  
  Average                  160  | .    21   107  408  336  .    .    52   74   82   47   .    41   133  .    .    .    .    97   553  114  177  162  
Maximum Alert Level        4    | .    .    1    2    2    .    .    .    .    1    .    .    .    1    .    .    .    .    1    4    1    1    1    
  Low Security (%)         71   | 100  100  89   25   .    .    100  100  100  92   100  100  100  85   .    .    .    .    86   2    82   49   87   
  Level 1                  21   | .    .    10   17   74   .    .    .    .    7    .    .    .    14   .    .    .    .    13   48   17   50   12   
  Level 2                  4    | .    .    .    56   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    .    1    .    .    .    .    1    1    .    .    .    5    .    .    .    1    2    6    2    5    .    
  Investigation            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Extermination            12   | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    2    2    2    3    .    
  Reinforcement            8    | .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    2    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Distress Signals           8    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
Communications Jammed      82   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   25  19  18  13  .   
  Distress Signals         82   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   25  19  18  13  .   
Times Spotted              274  | .   2   6   25  13  .   .   7   7   14  5   .   9   8   7   5   .   23  30  54  27  30  2   
  Peak Tracking Total      11   | .   2   3   5   3   .   .   2   3   3   2   .   5   2   5   3   .   11  7   11  4   4   2   
  Tactical Retreats        26   | .   .   .   1   1   .   .   1   .   2   .   .   1   .   .   1   .   5   3   8   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   3   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Machines Disabled          28   | .   .   6   .   .   .   .   .   .   2   .   .   .   10  3   .   .   .   .   6   .   1   .   
  Max in Single Turn       6    | .   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Machines Accessed          122  | .   1   1   6   .   1   .   9   13  10  15  .   .   13  .   .   .   .   15  5   18  10  5   
  Terminals                73   | .   1   1   4   .   .   .   7   7   8   6   .   .   7   .   .   .   .   8   4   12  4   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   2   2   1   
  Recycling Units          21   | .   .   .   1   .   .   .   1   2   1   7   .   .   2   .   .   .   .   3   .   2   2   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   
Total Hacks                496  | .   5   4   24  .   1   .   49  71  26  64  .   .   56  .   .   .   .   65  24  67  24  16  
  Successful               333  | .   2   1   16  .   1   .   37  37  16  53  .   .   41  .   .   .   .   52  15  39  11  12  
  Failed                   161  | .   3   3   8   .   .   .   11  34  10  11  .   .   14  .   .   .   .   13  9   28  13  4   
    Catastrophic           13   | .   1   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   1   2   4   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   260  | .   4   4   13  .   1   .   36  35  12  11  .   .   40  .   .   .   .   29  15  40  9   11  
  Terminals                388  | .   5   4   20  .   .   .   45  62  22  27  .   .   45  .   .   .   .   54  21  57  12  14  
  Fabricators              9    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   3   .   1   .   
  Repair Stations          21   | .   .   .   .   .   .   .   .   2   3   .   .   .   2   .   .   .   .   3   .   4   5   2   
  Recycling Units          33   | .   .   .   2   .   .   .   3   4   1   11  .   .   2   .   .   .   .   3   .   4   3   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   4   .   2   3   .   
Terminal Hacks             196  | .   1   1   4   .   1   .   21  22  10  39  .   .   25  .   .   .   .   31  11  22  3   5   
  Record                   26   | .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   1   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           11   | .   .   .   .   .   .   .   2   1   2   1   .   .   2   .   .   .   .   .   .   3   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   .   2   .   1   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Level Access Points      5    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     8    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   1   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Terminal Index           7    | .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   1   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Alert Level              30   | .   .   1   .   .   .   .   3   3   1   2   .   .   5   .   .   .   .   5   4   3   2   1   
  Unreport Threat          11   | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   2   3   2   .   .   
  Locate Traps             24   | .   1   .   3   .   .   .   4   2   .   .   .   .   3   .   .   .   .   7   .   4   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Security Status          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            5    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Registered Prototypes    4    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              8    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   1   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   3   .   2   1   2   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   1   
  Repair                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Refit                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       29   | .   .   .   2   .   .   .   1   4   1   11  .   .   2   .   .   .   .   3   .   2   3   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         22   | .   .   .   1   .   .   .   1   2   1   8   .   .   2   .   .   .   .   3   .   2   2   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   
  Seal Access              8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   
Unauthorized Hacks         81   | .   1   .   8   .   .   .   14  10  3   3   .   .   7   .   .   .   .   13  3   11  3   5   
  Terminals                75   | .   1   .   8   .   .   .   12  9   2   3   .   .   7   .   .   .   .   12  2   11  3   5   
    Track                  24   | .   .   .   3   .   .   .   4   4   .   .   .   .   1   .   .   .   .   4   .   6   1   1   
    Assimilate             9    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   4   .   1   .   .   
    Botnet                 34   | .   1   .   4   .   .   .   6   3   1   3   .   .   3   .   .   .   .   3   2   3   2   3   
    Operators              8    | .   .   .   1   .   .   .   1   1   1   .   .   .   1   .   .   .   .   1   .   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         85   | .   1   1   5   .   .   .   7   9   5   8   .   .   10  .   .   .   .   7   4   15  8   5   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   .   .   .   .   5   .   2   .   .   1   .   .   .   .   6   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Time                     199  | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   62  .   62  .   31  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   3   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Total Allies               26   | .    .    .    .    3    .    .    1    1    .    .    .    19   .    .    .    .    .    2    .    .    .    .    
  Largest Group            19   | .    .    .    .    2    1    .    1    1    1    .    .    19   15   2    1    .    .    1    .    .    .    .    
  Highest-Rated Group      684  | .    .    .    .    37   31   .    10   26   26   .    .    684  549  83   46   .    .    10   .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    31   31   .    10   26   26   .    .    50   50   46   46   .    .    10   .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               179  | .    .    .    .    3    .    .    .    .    .    .    .    69   96   9    2    .    .    .    .    .    .    .    
  Total Damage             7727 | .    .    .    .    22   .    .    .    .    .    .    .    2980 4350 347  28   .    .    .    .    .    .    .    
  Kills                    44   | .    .    .    .    .    .    .    .    .    .    .    .    10   32   2    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Arm Res Res Acc 
Robot Analysis Total       11   | .   .   .   .   .   .   .   2   1   2   1   .   .   2   .   .   .   .   .   .   3   .   .   
Derelict Logs Recovered    8    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Turns Passed               13705 | 14   190  286  486  372  190  54   560  574  1062 506  78   258  1089 449  681  92   423  1351 822  1834 1940 394  
Spaces Moved               16188 | 8    148  327  284  194  212  106  612  835  748  794  137  349  1794 645  1218 183  543  1791 801  2019 1895 545  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     239   | 1    .    .    25   98   115  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   837   | 7    148  327  259  96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15112 | .    .    .    .    .    97   106  612  835  748  794  137  349  1794 645  1218 183  543  1791 801  2019 1895 545  
  Fastest Speed            49    | 80   80   80   80   80   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   49   49   49   
  Average Speed            52    | 85   80   80   101  117  87   50   50   50   50   50   50   50   50   50   50   50   50   50   51   49   49   49   
  Slowest Speed            190   | 120  80   80   190  190  120  50   50   50   50   50   50   50   50   50   50   50   50   150  150  50   49   119  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            47    | .    .    .    .    .    .    .    .    5    3    3    2    3    12   1    .    .    .    8    .    5    4    1    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       48    | 2    24   77   39   44   59   34   54   31   80   87   4    85   43   71   97   19   65   43   48   56   44   14   
  Regions Visited          22
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    1    1    1    1    .    1    .    .    1    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    1    .    
Scrap Searched             14    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    5    .    5    .    .    .    .    .    
Spaces Dug                 133   | .    .    .    .    .    .    .    8    6    21   .    2    .    11   .    1    .    .    22   9    19   25   9    
Terrain Destroyed          348   | .    .    28   15   5    .    .    10   6    21   .    2    .    11   .    1    .    5    22   132  42   39   9    
  Melee                    125   | .    .    .    .    .    .    .    .    6    21   .    2    .    11   .    1    .    .    22   9    19   25   9    
  Projectile               10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      213   | .    .    28   15   5    .    .    .    .    .    .    .    .    .    .    .    .    5    .    123  23   14   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Total                      20164 | 15   201  347  411  295  215  106  839  940  1341 871  140  429  1936 735  1253 182  620  2107 1046 2723 2765 647  
  Wait                     2788  | .    8    10   37   51   .    .    176  49   526  11   .    68   76   47   12   .    20   197  126  584  709  81   
  Move                     16075 | 7    147  326  283  193  211  105  611  824  741  787  133  343  1770 642  1217 182  542  1775 800  2008 1886 542  
  Hop                      44    | .    .    .    .    .    .    .    .    5    3    3    2    2    11   1    .    .    .    7    .    5    4    1    
  Pick Up                  71    | 2    2    .    7    1    .    .    6    5    4    8    1    1    10   4    .    .    2    6    3    2    6    1    
  Fast Attach              67    | 2    4    1    3    1    1    .    5    4    2    1    .    .    8    .    .    .    2    7    1    9    12   4    
  Attach                   24    | .    .    .    3    .    .    1    2    .    3    3    1    .    3    2    .    .    .    .    1    1    4    .    
  Detach                   21    | 1    .    .    .    .    .    .    1    2    .    1    .    .    7    .    .    .    .    1    1    2    5    .    
  Swap                     104   | 1    1    4    5    4    .    .    3    2    3    1    .    .    .    1    5    .    6    15   18   15   17   3    
  Drop                     111   | 2    3    2    5    3    3    .    10   8    6    7    1    1    13   3    .    .    2    14   3    7    13   5    
  Fire                     154   | .    23   3    44   26   .    .    22   22   .    .    .    .    1    .    .    .    2    .    7    2    2    .    
  Melee                    410   | .    .    .    .    .    .    .    .    13   46   15   2    .    24   17   16   .    32   54   59   55   67   10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            295   | .    13   1    24   16   .    .    3    6    7    34   .    14   13   18   3    .    12   31   27   33   40   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x2 / Upp x2 / *Ext x2 / *Arm)
-4/Armory (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-2/Research (discovered 4 exits: *Acc x2 / *Tes x2)
-1/Access (discovered 2 exits: [*Sur] / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     3 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     3 | -11/Scrapyard      | Upgraded with Utility slot (x3)
    15 | -11/Scrapyard      | Entered Materials
    76 | -10/Materials      | Discovered new exit (range 12)
   205 | -10/Materials      | Entered Mines
   248 | -10/Mines          | Discovered new exit (range 9)
   308 | -10/Mines          | Build established: Mutant
   342 | -10/Mines          | Learned location of Zion (-6)
   346 | -10/Mines          | Learned location of 1 exit from Materials
   355 | -10/Mines          | Learned Materials security intel
   461 | -10/Mines          | Reached level 2
   463 | -10/Mines          | Discovered new exit (range 16)
   491 | -10/Mines          | Entered Materials
   491 | -9/Materials       | Upgraded with Weapon slot (x1)
   492 | -9/Materials       | Identified exit to Materials
   493 | -9/Materials       | Reached level 3
   497 | -9/Materials       | Upgraded with Utility slot (x1)
   601 | -9/Materials       | Reached level 4
   689 | -9/Materials       | Discovered new exit (range 6)
   737 | -9/Materials       | Reached level 5
   868 | -9/Materials       | Discovered new exit (range 14)
   882 | -9/Materials       | Upgraded with Propulsion slot (x1)
   958 | -9/Materials       | Identified exit to Mines
   965 | -9/Materials       | Discovered exit to Materials (range 8)
   977 | -9/Materials       | Entered Mines
   979 | -9/Mines           | Reached level 6
  1189 | -9/Mines           | Build established: Hacker-Mutant
  1295 | -9/Mines           | Discovered exit to Materials (range 9)
  1307 | -9/Mines           | Escorted by a lone wolf Derelict
  1327 | -9/Mines           | Learned location of Storage (-7)
  1337 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1337 | -9/Mines           | Discovered new exit (range 5)
  1340 | -9/Mines           | Discovered exit to Materials (range 12)
  1340 | -9/Mines           | Identified exit to Exiles
  1349 | -9/Mines           | Entered Exiles
  1349 | -9/Exiles          | Accompanied by 1 ally
  1379 | -9/Exiles          | Met 8R-AWN
  1399 | -9/Exiles          | Met EX-HEX
  1431 | -9/Exiles          | Met EX-BIN
  1448 | -9/Exiles          | Aligned with FarCom system
  1449 | -9/Exiles          | Given EX-Vault access code
  1477 | -9/Exiles          | Opened EX-Vault
  1481 | -9/Exiles          | Upgraded with Propulsion slot (x1)
  1489 | -9/Exiles          | Found Flying Fortress v7
  1502 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1517 | -9/Exiles          | Met EX-DEC
  1534 | -9/Exiles          | Discovered new exit (range 10)
  1538 | -9/Exiles          | Identified exit to Mines
  1539 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  1539 | -9/Exiles          | Entered Mines
  1541 | -8/Mines           | Reached level 7
  1542 | -8/Mines           | Upgraded with Utility slot (x1)
  1575 | -8/Mines           | Discovered exit to Materials (range 9)
  1593 | -8/Mines           | Entered Materials
  1595 | -8/Materials       | Reached level 8
  1848 | -8/Materials       | Identified exit to Factory
  1865 | -8/Materials       | Build established: Hacker-Scout
  2109 | -8/Materials       | Central database locked down
  2153 | -8/Materials       | Entered Factory
  2155 | -7/Factory         | Reached level 9
  2155 | -7/Factory         | Reached level 10
  2301 | -7/Factory         | Upgraded with Utility slot (x1)
  2303 | -7/Factory         | Identified exit to Storage
  2303 | -7/Factory         | Identified exit to Lower Caves
  2303 | -7/Factory         | Identified exit to Factory
  2672 | -7/Factory         | Build established: Hacker-Ninja
  2727 | -7/Factory         | Entered Storage
  2727 | -7/Storage         | Accompanied by 1 ally
  2729 | -7/Storage         | Reached level 11
  3393 | -7/Storage         | Crushed by falling debris
  3525 | -7/Storage         | Discovered exit to Factory (range 16)
  3560 | -7/Storage         | Reached level 12
  3765 | -7/Storage         | Repaired Transmission Jammer
  3775 | -7/Storage         | Used back door to open Recycling access
  3775 | -7/Storage         | Discovered new exit (range 5)
  3789 | -7/Storage         | Entered Recycling
  3790 | -7/Recycling       | Met a Zionite searching for Scraptown
  3791 | -7/Recycling       | Reached level 13
  3815 | -7/Recycling       | Identified exit to Factory
  3942 | -7/Recycling       | Upgraded with Weapon slot (x1)
  4119 | -7/Recycling       | Scanned before Scraplab entrance
  4134 | -7/Recycling       | Angered Scraplab inhabitants
  4195 | -7/Recycling       | Found Prototype Device
  4295 | -7/Recycling       | Entered Factory
  4297 | -5/Factory         | Reached level 14
  4297 | -5/Factory         | Reached level 15
  4298 | -5/Factory         | Upgraded with Utility slot (x1)
  4307 | -5/Factory         | Identified Scrap Engine
  4347 | -5/Factory         | Build established: Hacker-Gladiator
  4373 | -5/Factory         | Sucked down chute
  4373 | -5/Factory         | Entered Waste
  4394 | -5/Waste           | Spotted C-40 Crusher
  4399 | -5/Waste           | Spotted C-40 Crusher
  4399 | -5/Waste           | Spotted C-40 Crusher
  4446 | -5/Waste           | Spotted C-40 Crusher
  4447 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4453 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4470 | -5/Waste           | Spotted C-40 Crusher
  4471 | -5/Waste           | Spotted C-40 Crusher
  4483 | -5/Waste           | Warlord forces began an assault
  4487 | -5/Waste           | Allies destroyed C-40 Crusher
  4534 | -5/Waste           | Allies destroyed C-40 Crusher
  4537 | -5/Waste           | Allies destroyed C-40 Crusher
  4537 | -5/Waste           | Allies destroyed C-40 Crusher
  4541 | -5/Waste           | Allies destroyed C-40 Crusher
  4568 | -5/Waste           | Lost 4 allies
  4573 | -5/Waste           | Discovered new exit (range 11)
  4573 | -5/Waste           | Allies destroyed C-40 Crusher
  4631 | -5/Waste           | Entered Factory
  4631 | -5/Factory         | Accompanied by 15 allies
  4706 | -5/Factory         | Reached level 16
  4733 | -5/Factory         | Reached level 17
  4743 | -5/Factory         | Upgraded with Power slot (x1)
  4754 | -5/Factory         | Lost 3 allies
  4799 | -5/Factory         | Identified exit to Upper Caves
  4799 | -5/Factory         | Central database locked down
  5212 | -5/Factory         | Build established: Wizard-Gladiator
  5215 | -5/Factory         | Fabricated Imp. Reaction Control System?
  5260 | -5/Factory         | Discovered new exit (range 10)
  5378 | -5/Factory         | Identified exit to Factory
  5455 | -5/Factory         | Reached level 18
  5720 | -5/Factory         | Entered Upper Caves
  5720 | -5/Upper Caves     | Accompanied by 2 allies
  5722 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5722 | -5/Upper Caves     | Reached level 19
  5745 | -5/Upper Caves     | Upgraded with Weapon slot (x1)
  5811 | -5/Upper Caves     | Learned location of 1 exit from Factory
  5916 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  5933 | -5/Upper Caves     | Encountered a Warlord checkpoint
  5940 | -5/Upper Caves     | Discovered new exit (range 8)
  5966 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  6015 | -5/Upper Caves     | Build established: Hacker-Gladiator
  6103 | -5/Upper Caves     | Spotted B-75 Beast
  6169 | -5/Upper Caves     | Entered another Upper Caves area
  6169 | -5/Upper Caves     | Accompanied by 1 ally
  6171 | -5/Upper Caves     | Reached level 20
  6174 | -5/Upper Caves     | Discovered exit to Factory (range 15)
  6187 | -5/Upper Caves     | Learned Factory trap positions
  6471 | -5/Upper Caves     | Learned 8 Factory zone layouts
  6530 | -5/Upper Caves     | Discovered new exit (range 3)
  6850 | -5/Upper Caves     | Entered Warlord
  6878 | -5/Warlord         | Discovered new exit (range 15)
  6891 | -5/Warlord         | Attacked by Warlord forces
  6942 | -5/Warlord         | Entered Proximity Caves
  6944 | -4/Proximity Caves | Reached level 21
  6953 | -4/Proximity Caves | Upgraded with Utility slot (x1)
  7061 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  7112 | -4/Proximity Caves | Learned 12 Research zone layouts
  7176 | -4/Proximity Caves | Discovered exit to Factory (range 16)
  7289 | -4/Proximity Caves | Learned location of Testing (-2)
  7332 | -4/Proximity Caves | Spotted B-86 Titan
  7365 | -4/Proximity Caves | Entered Factory
  7366 | -4/Factory         | Identified exit to Extension
  7367 | -4/Factory         | Identified exit to Research
  7367 | -4/Factory         | Reached level 22
  7368 | -4/Factory         | Loaded intel: 99 trap records
  7471 | -4/Factory         | Identified exit to Upper Caves
  7471 | -4/Factory         | Identified exit to Armory
  7569 | -4/Factory         | Reached level 23
  7666 | -4/Factory         | Build established: Hacker-Scout
  7789 | -4/Factory         | Spotted B-86 Titan
  7976 | -4/Factory         | Build established: Hacker-Ninja
  8020 | -4/Factory         | Repaired Adv. Reaction Control System
  8716 | -4/Factory         | Entered Armory
  8718 | -4/Armory          | Reached level 24
  8830 | -4/Armory          | Found Adv. Force Booster
  8835 | -4/Armory          | Found Adv. Force Booster
  9240 | -4/Armory          | Reached level 25
  9242 | -4/Armory          | Core integrity fell below 50%
  9495 | -4/Armory          | Core integrity fell below 20%
  9504 | -4/Armory          | First assault squad dispatched
  9538 | -4/Armory          | Entered Research
  9539 | -3/Research        | Identified exit to Research
  9539 | -3/Research        | Identified exit to Quarantine
  9539 | -3/Research        | Core integrity fell below 50%
  9540 | -3/Research        | Reached level 26
  9543 | -3/Research        | Upgraded with Propulsion slot (x1)
 10352 | -3/Research        | Reached level 27
 10694 | -3/Research        | Build established: Hacker-Gladiator
 11010 | -3/Research        | Build established: Hacker-Ninja
 11065 | -3/Research        | Discovered exit to Research (range 20)
 11196 | -3/Research        | Repaired Adv. Reaction Control System
 11303 | -3/Research        | Found Prototype Device
 11303 | -3/Research        | Identified Exp. EM Disruption Field
 11372 | -3/Research        | Entered another Research area
 11373 | -2/Research        | Core integrity fell below 50%
 11374 | -2/Research        | Reached level 28
 11639 | -2/Research        | Discovered new exit (range 15)
 11690 | -2/Research        | Found Prototype Processor
 11690 | -2/Research        | Identified Exp. Signal Interpreter
 11728 | -2/Research        | Reached level 29
 11874 | -2/Research        | Upgraded with Utility slot (x1)
 11880 | -2/Research        | Discovered new exit (range 13)
 12212 | -2/Research        | Discovered new exit (range 8)
 12378 | -2/Research        | Found Prototype Processor
 12378 | -2/Research        | Identified Exp. Terrain Scan Processor
 12406 | -2/Research        | Found Adv. Force Booster
 12461 | -2/Research        | Discovered new exit (range 9)
 12975 | -2/Research        | Identified exit to Testing
 12975 | -2/Research        | Reached level 30
 13070 | -2/Research        | Spotted B-90 Cyclops
 13215 | -2/Research        | Found Prototype Device
 13215 | -2/Research        | Identified Exp. Transmission Jammer
 13312 | -2/Research        | Entered Access
 13314 | -1/Access          | Reached level 31
 13508 | -1/Access          | Repaired Imp. Phase Shifter
 13524 | -1/Access          | Found Adv. Force Booster
 13630 | -1/Access          | Identified exit to Command
 13662 | -1/Access          | Crushed by falling debris
 13702 | -1/Access          | Discovered new exit (range 11)
 13706 | ***                | Escaped!

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
>>Query(Warp Gun)
This weapon is capable of redirecting a highly-concentrated plasma beam
  mid-flight by momentarily warping space in its path, though it is
  currently only possible to create one redirection field in the time of a
  single shot. After testing is complete, I hope to apply this technology
  to remote deflection of projectiles for defensive purposes.
13662_ The unstable cave ceiling collapses.
13662_ Crushed by falling debris.
13674_ W-44 Eye destroyed.
13677_ Acquired 32 matter.
13702_ EXIT=FOUND
13702_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
13704_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ?????? ???? ??? ????"                   ##?#  ?" " |
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|  ??????????? ????"??"                   ####  ?    |
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| ? ???  ? ? ?????????"          """T"""  ########## |
| +?? ??   ????#??????########## #######  #####?#### |
| #??""????#???#????????##?#######?#####  ##?##???## |
| #   ??? ??#?????????###?#??###########  ########## |
| ?????"?  ???#????##????#?#?#         #  #          |
| #???? ???#?????##?#???####?#         #  #          |
| ?  ?????????????#??#?##?#??#]      = +  +    "     |
| #????   ???????#?###?##?#?##         #  #   """ !  |
| #########???#??##???#?##??## *       #  #    """ = |
| #   =   ####???###??########         #  +     "    |
| +       #####?####?#?#####?#         #  #          |
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| #####?######?##?#?????####?######?##?#  #? ?  ?    |
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| #############   "    #####?#  #??#####  #?     ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          51
Energy Capacity            895
Matter Stores              480
Matter Capacity            600
Sight Range                17
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       1310
Jamming Range              22
Cloak Strength             4
Additional Mass Support    20
EM Shielding               3
Corruption Block           15
Armor Coverage             225
Resistance: KI             40
Resistance: TH             50
Resistance: EX             40
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       80
Phase Shifting             10
Evasion (%)                82
Melee Accuracy             8
Armor Integrity Analysis   40
Force Boost                40
Offensive Hacking          44
Defensive Hacking          25

 Item Schematics 
-----------------
                Imp. EM Shotgun | -9/Materials | Scanalyzed
            Transmission Jammer | -7/Factory   | Hacked
                   Trap Scanner | -7/Factory   | Hacked
                     Greatsword | -7/Factory   | Hacked
      System Restoration Module | -7/Factory   | Hacked
   Imp. Reaction Control System | -7/Factory   | Hacked
          Adv. Shield Generator | -7/Recycling | Hacked
           Imp. Remote Datajack | -7/Recycling | Hacked
                     Mak. Sword | -5/Factory   | Scanalyzed
           Adv. Terrain Scanner | -4/Factory   | Hacked
 Adv. System Restoration Module | -4/Factory   | Hacked
                    Power Sword | -4/Factory   | Hacked
              Adv. Trap Scanner | -4/Factory   | Hacked
   Adv. Reaction Control System | -4/Factory   | Hacked
                Quantum Reactor | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Reaction Control System | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Acc  
Levels Raised              30    | .    .    1    3    1    .    1    1    2    2    1    2    .    3    1    1    .    1    2    2    2    3    1    
  XP Earned                49963 | 4000 250  1470 5187 1651 350  649  1750 3293 2605 1400 3292 373  4495 1360 742  349  2250 2779 2197 3412 3914 2195 
  XP Spent                 48995 | 3650 .    .    6330 .    1100 1700 1450 3250 3000 1480 3010 .    4315 1705 .    .    3000 2660 3270 2960 4595 1520 
Upgrades                   91    | 6    .    .    16   .    1    1    3    2    7    6    8    .    7    7    .    .    3    7    5    5    4    3    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             9     | 3    .    .    1    .    .    1    .    1    .    .    1    .    .    .    .    .    1    .    .    .    1    .    
  Weapon Slot              3     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Core Integrity           20    | .    .    .    2    .    .    .    .    .    2    2    3    .    1    1    .    .    .    2    2    2    1    2    
  Heat Dissipation         5     | .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    
  Energy Generation        5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    
  Energy Storage           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Matter Storage           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Mass Support             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
  Inventory Capacity       6     | 2    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Melee Accuracy           5     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    2    .    .    .    .    
  Hack Attack %            5     | .    .    .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hack Defense %           4     | .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  KI Resistance %          4     | .    .    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    1    .    .    .    .    .    
Protomatter Created        2548  | .    87   20   181  130  .    .    37   149  70   242  .    .    34   173  48   .    215  195  345  251  371  .    
  Integrity Restored       6026  | .    261  6    459  305  .    .    64   112  116  675  .    289  230  298  35   .    224  699  588  726  939  .    
    Core                   5096  | .    258  6    277  243  .    .    44   78   113  479  .    97   172  228  26   .    151  671  588  726  939  .    
    Parts                  930   | .    3    .    182  62   .    .    20   34   3    196  .    192  58   70   9    .    73   28   .    .    .    .    
Protomatter Decayed        824   | .    .    2    8    25   .    .    15   109  39   11   .    66   152  46   35   .    93   22   149  9    43   .    

 Game 
------
Seed              CarbideHackingFocus
  Manual?         0
Play Time         04:39:10
  Cumulative      200.5 hours
  Start           2024.09.30 @ 21:45:49
  End             2024.10.01 @ 22:03:47
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          68
  Rogue           28
  Adventurer      40
  Explorer        0
Win Type          0
  Total           11
  Types           9/0/2/0/0/0/0/0/0
Lore%             47
Gallery%          66
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: a40e1f3d-0de3-4383-92db-58cc07a7cb36