Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 06:25:00 // Winter2022/Polymind

Player: PieTheDye

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (6)       30
Value Destroyed (221)      221
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (3065)               3065
              TOTAL SCORE: 4416

 Bonus
-------
Polymind Skill             2265
Pacifist                   200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/0
Energy                     100/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     29   | .   100 94  .   .   .   
  Engine                   4    | .   17  12  .   .   .   
  Treads                   3    | .   .   19  .   .   .   
  Wheel                    3    | .   27  .   .   .   .   
  Hover                    2    | .   7   7   .   .   .   
  Device                   5    | .   20  19  .   .   .   
  Hackware                 1    | .   3   3   .   .   .   
  Protection               1    | .   .   9   .   .   .   
  Energy Gun               1    | .   .   9   .   .   .   
  Ballistic Gun            1    | .   .   9   .   .   .   
  Special Melee Weapon     1    | .   3   3   .   .   .   
Naked Turns                651  | .   2   13  43  451 142 
Heaviest Build             18   | 9   9   18  .   .   .   
  Greatest Support         40   | 32  32  40  3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   1   .   .   .   
  Average Capacity         .    | 3   1   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           4    | 4   1   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 70% | Cogmind
 14% | Sentry
  5% | Builder
  4% | Operator
  3% | Recycler

 Dominant Class 
----------------
 Builder | -10/Materials
  Sentry | -9/Materials
 Cogmind | -9/Mines
 Cogmind | -7/Zion
 Cogmind | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           44   | .   .   44  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            347  | .   .   347 .   .   .   
  Parts                    17   | .   .   17  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  5    | .   .   5   .   .   .   
  Guns                     4    | .   .   4   .   .   .   
Classes Destroyed          4    | .   .   4   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Grunt                    2    | .   .   2   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           4    | .   .   4   .   .   .   
  Combat Bots Only         4    | .   .   4   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Damage Taken               865  | .   .   586 19  .   260 
  Core                     420  | .   .   141 19  .   260 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   .   .   
Volleys Fired              20   | .   .   20  .   .   .   
  Largest                  2    | .   .   2   .   .   .   
  Hottest                  79   | .   .   79  .   .   .   
Shots Fired                40   | .   .   40  .   .   .   
  Gun                      40   | .   .   40  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  20   | .   .   20  .   .   .   
  Thermal                  20   | .   .   20  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         29   | .   .   29  .   .   .   
  Robot Miss Streak        1    | .   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           41   | .   .   41  .   .   .   
  Core Hits                13   | .   .   12  .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | .   .   4   .   .   .   
    Burn                   4    | .   .   4   .   .   .   
Melee Attacks              2    | .   .   2   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   2   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           606  | .   .   590 .   .   16  
  Guns                     590  | .   .   590 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  16   | .   .   .   .   .   16  
  Kinetic                  304  | .   .   304 .   .   .   
  Thermal                  286  | .   .   286 .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      7    | .   .   .   .   .   7   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   4    | .   .   .   .   .   4   
Targets Rammed             4    | .   .   .   .   .   4   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        79   | .   .   79  .   .   2   
  Average Temperature      41   | .   .   42  .   .   2   
  Received Heat Transfer   294  | .   .   192 .   .   102 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              1    | .   .   1   .   .   .   
  Combat Hostiles          1    | .   .   1   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         999  | .   .   999 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             222  | .   .   222 146 .   .   
  Initial                  86   | .   .   .   86  .   .   
  Average                  42   | .   .   72  95  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 91  100 .   .   
  Level 1                  3    | .   .   8   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | .   .   14  2   .   8   
  Peak Tracking Total      8    | .   .   8   4   .   4   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   2   2   .   .   .   
  Non-combat               3    | .   2   1   .   .   .   
  Combat                   1    | .   .   1   .   .   .   
Robot Hacks Applied        4    | .   2   2   .   .   .   
  no_distress              1    | .   .   1   .   .   .   
  map_walls                1    | .   1   .   .   .   .   
  find_terminals           1    | .   1   .   .   .   .   
  find_shortcuts           1    | .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      158  | .   .   .   .   158 .   
  Highest-Rated Ally       41   | .   .   .   .   41  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       4    | 1   2   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               983  | 66  107 174 43  451 142 
Spaces Moved               1552 | 73  127 116 83  887 266 
  Core                     1277 | 13  2   26  83  887 266 
  Treads                   46   | .   .   46  .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   161  | 60  101 .   .   .   .   
  Hover                    68   | .   24  44  .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            57   | 91  80  95  50  50  50  
  Slowest Speed            160  | 100 100 160 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   25  23  34  88  40  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   2   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      1591 | 72  131 137 83  893 275 
  Wait                     14   | .   5   .   1   7   1   
  Move                     1547 | 72  126 115 82  886 266 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     20   | .   .   20  .   .   .   
  Melee                    2    | .   .   2   .   .   .   
  Ram                      4    | .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   4   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 14)
   67 | -11/Scrapyard      | Entered Materials
  167 | -10/Materials      | Discovered new exit (range 14)
  174 | -10/Materials      | Entered another Materials area
  343 | -9/Materials       | Discovered new exit (range 9)
  348 | -9/Materials       | Entered Mines
  361 | -9/Mines           | Learned 2 Materials zone layouts
  385 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  391 | -9/Mines           | Entered Zion
  689 | -7/Zion            | Imprinted
  691 | -7/Zion            | Declared Zion's savior
  834 | -7/Zion            | Discovered new exit (range 15)
  842 | -7/Zion            | Entered Proximity Caves
  869 | -6/Proximity Caves | Core integrity fell below 50%
  982 | -6/Proximity Caves | Core integrity fell below 20%
  984 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
GOAL=ESCAPE
00886_ Searching scrap...
00886_ Found Imp. Sensor Array.
00886_ Found Mak. Shrapnel Gun.
00886_ Found Reflective Plating.
00886_ Found Hvy. Flail.
00886_ Found 27 Matter.
00914_ Attempting to rewire G-50 Soldier.
00914_ G-50 Soldier is broken beyond repair.
00915_ Attempting to rewire G-50 Soldier.
00915_ G-50 Soldier is broken beyond repair.
00916_ Attempting to rewire G-50 Soldier.
00916_ G-50 Soldier is broken beyond repair.
00922_ Attempting to rewire L-41 Fighter.
00922_ L-41 Fighter is broken beyond repair.
00967_ Acquired derelict log, extracted data.
Data stored: Extension entrances (x1).
00981_ Slammed into G-50 Soldier. <x3>
00983_ G-50 Soldier knocked back.
00984_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
|     #?????#          #???????????????????????????? |
|     #?????#          #??????????????????????????#  |
|     #??####          ####???????????????????????   |
|     ####                ######???????????????????  |
| #    ##                      #???????????????????  |
| #               ###    ##### #???????????????????? |
|                ##?##  ##???# #???????????????????? |
|               ##???####????# #???????????????????? |
|        ##     #????????????# ##########??????????? |
|       ####   ##????????###?#          #??????????? |
| #     #??### #????????## ############ #??????????? |
| ##   ##????# #????????#   ##????????# #?????#####? |
| ?#####?????# #?????????#   ##???????# #????##   ## |
| ???????????# #????????##    #???????# #???##       |
| ???????????# #???????##     ######### #####        |
| ???????????# #??????##       ! [                ## |
| ???????????# #??????#     ## !%/                ## |
| ???????????? ???????#    ###  ###########    ####? |
| ???????????? ???????##   #?#  ###???????#    #???? |
| ????????????#????????##  #?#    ##?????#    ##???# |
| ???????????????????####  #?#     ##??####  ##????# |
| ??????????????????##     ###      #### #####?#     |
| ???????##???##????#      ##            #?????##    |
| ??????#  #### ????#       g            ####???#### |
| ??????        ????#      ggg              ######## |
| ???????       ????#      @% %                      |
| ????????      ##??####    ##        ###   ######## |
| ?????????#     ####?##   ####      ##?#####??????? |
| ?????????#        ###   ##??#      #?????????????? |
| ?????????#         ##  ##???#       #????????????? |
| ?????????#         ##  #????#       #????????????? |
| ????????##             #????#       #????????????? |
| ##?????##  ##          #????#       #????????????? |
|   #????#   ##          ##???#       #????????????? |
|    ##??#                #???         ????????????? |
|      #?#               ##??          #???????????? |
|       ##            ####??            ???????????? |
|               ###   #?????             ??????????? |
| ?##          ##?##  #?????            #??????????? |
| ??##         #???####??????           ???????????? |
| ??##         #??????????????###      ????????????? |
| ??#   ###   ##?###???????????????????????????????? |
| ?##   ###   ##   ###?????????????????????????????? |
| ##                      ?????????????????????????? |
| #                       ?????????????????????????? |
| ##                 ##   ?????????????????????????? |
| ?###              ##?????????????????????????????? |
| ??##             ##??????????????????????????????? |
| ??#     ###     ##???????????????????????????????? |
| ??##    #??#    #????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          17
Energy Capacity            215
Matter Stores              91
Matter Capacity            100
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                53
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
           Imp. Hacking Suite | -7/Zion | Archive
            Imp. Recalibrator | -7/Zion | Archive
    Imp. Field Recycling Unit | -7/Zion | Archive
          Imp. Trap Extractor | -7/Zion | Archive
                  Power Sword | -7/Zion | Archive
  Mak. Terrain Scan Processor | -7/Zion | Archive
           Imp. Medium Treads | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
       Nuclear Pulse Thruster | -7/Zion | Archive
        Imp. Deuterium Engine | -7/Zion | Archive
          Imp. Kinecellerator | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
             Coolant Injector | -7/Zion | Archive
               Adv. ECM Suite | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
    C-17 Slicer | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Robots Controlled          4    | 1   2   1   .   .   .   
  Combat Hostiles          1    | .   .   1   .   .   .   
  Allies                   .    | .   .   .   .   .   .   
Classes Controlled         4    | 1   2   1   .   .   .   
Average Host Suspicion     52   | 11  24  85  .   .   .   
  Unsuspicious Activity    22   | 2   9   11  .   .   .   
  Returns to Shadow        .    | .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   
Protomatter Created        .    | .   .   .   .   .   .   
  Used                     38   | 5   10  23  .   .   .   
  Decayed                  .    | .   .   .   .   .   .   
  Highest Spend            23   | 5   5   23  .   .   .   
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 5)

 Game 
------
Seed              MappingXenonChip
  Manual?         0
Play Time         00:19:42
  Cumulative      20.1 hours
  Start           2022.12.27 @ 06:05:07
  End             2022.12.27 @ 06:25:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 439759bd-e221-4bac-aa21-a631bc28e816