Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.20 @ 04:30:17 Player: timbo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1410) 1410 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3590 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 27/100 System Corruption 0% Temperature Cool (794) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Improved Terrain Scan Processor Improved Trap Extractor Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Trap Extractor > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Advanced Weight Redist. System Improved Terrain Scan Processor Heavy Particle Cannon Heavy Particle Cannon Improved Light Cannon Improved Light Cannon [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 47 | 7 13 3 8 16 Power 5 | 1 1 1 1 1 Engine 4 | 1 1 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 7 . 3 4 Treads 2 | 2 . . . . Leg 9 | . 2 . 3 4 Wheel 5 | . 5 . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 1 3 Device 2 | . . 1 . 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 18 | 3 3 1 3 8 Energy Gun 9 | 2 2 . 1 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 1 | . 1 . . . Ballistic Cannon 4 | . . . 2 2 Launcher . | . . . . . Special Weapon 2 | 1 . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . 3 . 1 15 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon 9 | . 3 . 1 5 Highest Loss Streak 15 | . 2 . 1 15 Average Slot Usage (%) 98 | . 99 100 100 84 Engine 12 | . 13 14 11 8 Leg 27 | . 2 28 44 33 Wheel 5 | . 24 . . . Device 4 | . . 11 1 1 Storage 16 | . 27 16 11 9 Protection 3 | . . . 9 8 Energy Gun 9 | . 19 7 4 11 Ballistic Gun 8 | . 3 14 8 . Ballistic Cannon 2 | . . . 5 3 Special Weapon 4 | . 4 6 3 . Naked Turns 4 | . . . . 4 Heaviest Build 40 | 13 27 32 36 40 Greatest Support 59 | 40 40 26 59 59 Greatest Overweight (x) 5 | . 1 1 . 5 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 9 10 10 9 Most Carried 10 | 4 8 10 10 10 Average Carried 6 | 1 3 7 7 7 Final Capacity 10 | 6 10 10 10 4 Final Carried 8 | 2 6 7 8 3 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 956 | 270 80 104 356 146 Remotely . | . . . . . Salvage Created 1729 | 214 312 148 660 395 Parts 127 | 10 17 14 67 19 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 36 | . 7 2 19 8 Guns 23 | . 2 . 17 4 Cannons 8 | . 3 1 2 2 AOE 4 | . 2 . . 2 Classes Destroyed 11 | 3 4 1 2 1 Worker 7 | 2 . 2 3 . Builder 2 | . . . 2 . Tunneler 5 | 4 . 1 . . Hauler 3 | . 2 . 1 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 5 | . 3 . 2 . Swarmer 13 | . 2 . 11 . Grunt 15 | . 5 . 4 6 Sentry 7 | . . 2 4 1 Hunter 1 | . . . . 1 Best Kill Streak 11 | 3 4 2 11 2 Combat Bots Only 9 | . 4 2 9 2 Max Kills in Single Turn 2 | 2 2 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2974 | 24 285 162 456 2047 Core 727 | . 35 44 90 558 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 68 77 . Volleys Fired 168 | 9 34 9 82 34 Largest 2 | 2 2 2 2 2 Hottest 150 | 150 150 100 100 150 Shots Fired 310 | 14 66 18 146 66 Gun 225 | 12 56 13 107 37 Cannon 51 | . . . 22 29 Launcher . | . . . . . Special 34 | 2 10 5 17 . Kinetic 129 | . 4 9 93 23 Thermal 156 | 11 44 5 53 43 Explosive . | . . . . . Electromagnetic 25 | 3 18 4 . . Robot Hit Streak 20 | 11 12 11 20 17 Robot Miss Streak 6 | . 2 2 5 6 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 157 | 11 29 14 73 30 Core Hits 90 | 8 19 6 39 18 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3543 | 193 777 174 1160 1239 Guns 1805 | 136 334 120 736 479 Cannons 283 | . . . 99 184 Explosions 1233 | 57 347 . 253 576 Melee . | . . . . . Ramming . | . . . . . Kinetic 751 | . 12 81 574 84 Thermal 2332 | 156 634 54 333 1155 Explosive 253 | . . . 253 . Electromagnetic 207 | 37 131 39 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 269 | . . . 28 241 Projectiles . | . . . . . Explosions 269 | . . . 28 241 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 178 | 24 16 . . 138 Shots 4 | 1 1 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 906 | 102 340 171 134 906 Average Temperature 138 | 32 75 71 30 331 Received Heat Transfer 1440 | . 132 54 174 1080 Effects 36 | . . . . 36 Shutdowns 8 | . . . . 8 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 9 | . . . . 9 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 5 | . 1 2 . 2 Heat Transferred 4497 | 396 1155 400 1160 1386 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | 1 3 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 373 | 35 224 55 373 291 Average Influence 92 | 15 88 26 155 166 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 82 | 100 80 100 68 62 Level 1 17 | . 19 . 31 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 4 1 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 13 2 36 13 Peak Tracking Total 8 | . 5 2 8 8 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly 3 | . 3 . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 13 | . 7 . 3 3 Max in Single Turn 2 | . 2 . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 7 1 4 1 Terminals 9 | . 6 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 34 | . 21 1 8 4 Successful 26 | . 14 1 7 4 Failed 8 | . 7 . 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 18 . 6 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers 6 | . . . 2 4 Garrison Access . | . . . . . Terminal Hacks 18 | . 12 1 5 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Machine Index 1 | . 1 . . . Alert Level 2 | . 2 . . . Unreport Threat 3 | . 2 . 1 . Locate Traps 2 | . 1 . 1 . Disarm Traps 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Assault Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 2 4 Insert Component 3 | . . . 1 2 Analyze 3 | . . . 1 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 1 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 1 2 Part Schematics Acquired 3 | . . . 1 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2776 | 190 625 837 872 252 Spaces Moved 1651 | 96 420 530 506 99 Core 8 | 4 . . . 4 Treads 105 | 92 13 . . . Legs 1167 | . 36 530 506 95 Wheels 371 | . 371 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 150 120 50 Average Speed 128 | 155 106 150 120 120 Slowest Speed 300 | 160 160 150 120 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 68 90 58 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 156 | 8 34 . 50 64 Melee . | . . . . . Projectile 2 | 1 1 . . . AOE 154 | 7 33 . 50 64 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1955 | 117 511 551 611 165 Wait 31 | . 28 1 2 . Move 1647 | 95 419 529 505 99 Hop . | . . . . . Pick Up 40 | 6 12 5 9 8 Fast Attach 5 | 2 2 . . 1 Attach 17 | 4 3 . 3 7 Detach . | . . . . . Swap 25 | 1 8 3 5 8 Drop 22 | . 5 4 5 8 Fire 168 | 9 34 9 82 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 14) 507 | -10/Materials | Discovered new exit (range 4) 546 | -10/Materials | Repaired Ion Engine 636 | -10/Materials | Identified exit to Mines 816 | -10/Materials | Entered Mines 915 | -10/Mines | Assembled infested the area 920 | -10/Mines | Assisted by a Guerilla fighting off Assembled 984 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1062 | -10/Mines | Discovered new exit (range 7) 1250 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1350 | -10/Mines | Discovered new exit (range 7) 1488 | -10/Mines | Learned 2 Materials zone layouts 1653 | -10/Mines | Entered Materials 1653 | -9/Materials | Evolved 2 slots: Propulsion x2 2023 | -9/Materials | Discovered new exit (range 10) 2069 | -9/Materials | Discovered new exit (range 16) 2226 | -9/Materials | Destroyed 9 combat bots 2450 | -9/Materials | Discovered new exit (range 9) 2525 | -9/Materials | Entered another Materials area 2525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2526 | -8/Materials | Identified exit to Storage 2753 | -8/Materials | Core integrity fell below 50% 2767 | -8/Materials | Core integrity fell below 20% 2777 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02767_ Overheating: Short circuit. 02767_ Broken Imp. Light Cannon permanently disabled. 02767_ Broken Imp. Light Cannon destroyed. 02768_ Overheating: Energy bleed (-11). 02768_ Hvy. Particle Gun destroyed. 02768_ Broken Carbon-fiber Leg destroyed. 02769_ K-01 Serf collects debris. 02773_ Fusion Modulator explodes. 02773_ Destroyed Heat Sink. 02773_ Destroyed Wheel. 02773_ G-47 Trooper destroyed. 02773_ Destroyed Com. Wheel. 02773_ Destroyed Tractor Beam. 02773_ Imp. Aluminum Leg destroyed. 02773_ Destroyed Imp. Aluminum Leg. 02773_ Lrg. Storage Unit destroyed. 02773_ System Shield destroyed. 02773_ K-01 Serf collects debris. 02773_ U-05 Engineer builds a Door. 02776_ Overheating: Matter decay (-59). 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"" #???? | | #########?# =!!#??# # ! #???? | | # #?# !! #??# + #???? | | # """"" #?# !! #??# ######?????? | | # """"" #?# #??# ]! #??????????? | | # """"" #######+####### ] #??????????? | | # # ]] #??????????? | | # ! # #??????????? | | #[= # #??????????? | | #[ + #################+####??????????? | | # # #???????????????? ?????????????? | | # # #???????????????? ?????????????? | | #????????????????"""????????????? | | # # #????????????????"""????????????? | | #???????????????????????????????? | | # #???????????????????????????????? | | + + ??????????????????????????????? | | # # ??????????????????????????????? | | [ # ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed ActuatorNetworkCapacitor Manual? 0 Play Time 01:02:19 Cumulative 11.1 hours Start 2020.01.20 @ 03:17:21 End 2020.01.20 @ 04:30:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c536f93-fc5e-4f52-acb3-18a083f808a1