Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 20:05:36

Player: vault

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (2141)     2141
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5188

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/700
Matter                     148/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
  Advanced Visual Processing Unit
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Small Storage Unit
    Medium Matter Pod (74)
   Layered Light Armor Plating

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
    Improved Ion Engine
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Treads
             Wheel
             Wheel
>            --- UTILITY ----------
    Advanced Visual Processing Unit
             Tractor Beam
>            --- WEAPON -----------
             Particle Gun
             Particle Cannon
       Heavy Particle Cannon
             Proton Missile Launcher
>            --- INVENTORY --------
       Light Ion Engine
      Medium Matter Pod
             System Shield
       Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Advanced Visual Processing Unit
  Device                   Recoil Stabilizer
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Backup Plating I
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   
  Power                    3    | .   .   2   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   
Parts Attached             68   | 5   8   11  1   5   29  9   
  Power                    18   | 1   .   3   .   .   11  3   
    Engine                 16   | 1   .   3   .   .   9   3   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   4   .   2   5   .   
    Treads                 10   | .   1   4   .   2   3   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | .   2   1   .   .   4   1   
    Device                 6    | .   2   1   .   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   5   3   1   3   9   5   
    Energy Gun             5    | .   2   1   .   .   1   1   
    Energy Cannon          3    | .   .   .   .   .   3   .   
    Ballistic Gun          14   | 2   2   2   .   3   3   2   
    Ballistic Cannon       3    | .   1   .   .   .   2   .   
    Launcher               3    | .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 37   | .   1   8   .   1   13  14  
  Power                    12   | .   .   3   .   .   4   5   
  Propulsion               9    | .   .   1   .   1   4   3   
  Utility                  5    | .   1   1   .   .   2   1   
  Weapon                   11   | .   .   3   .   .   3   5   
  Highest Loss Streak      9    | .   1   3   .   1   7   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   91  63  100 96  85  76  
  Engine                   19   | .   14  11  33  27  18  19  
  Core                     2    | .   .   .   .   .   5   5   
  Treads                   13   | .   2   18  22  25  13  5   
  Wheel                    7    | .   23  1   .   .   7   10  
  Device                   8    | .   21  5   11  9   8   4   
  Processor                3    | .   .   .   .   .   6   7   
  Protection               3    | .   .   8   11  9   1   .   
  Energy Gun               5    | .   10  8   11  4   1   3   
  Energy Cannon            3    | .   .   .   .   .   5   10  
  Ballistic Gun            9    | .   10  8   2   15  14  4   
  Ballistic Cannon         2    | .   6   .   .   .   3   .   
  Launcher                 2    | .   .   .   8   4   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 7   11  19  20  22  39  46  
  Greatest Support         62   | 20  20  40  40  60  62  23  
  Greatest Overweight (x)  9    | .   .   1   .   .   9   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   
  Average Carried          3    | .   1   4   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            4    | .   3   4   4   4   4   3   

 Class Distribution 
--------------------
 32% | Mutant
 29% | Scavenger-Skirmisher
 22% | Scavenger-Mutant
  9% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac 
Matter Collected           1547 | 199 176 193 31  77  806 65  
  Remotely                 166  | .   117 .   .   .   49  .   
Salvage Created            2480 | 59  162 612 51  165 777 654 
  Parts                    116  | 5   5   30  5   12  37  22  
Haulers Intercepted        2    | .   .   .   .   1   .   1   
Recyclers Shooed           4    | .   .   2   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Combat Hostiles Destroyed  45   | 1   4   10  3   5   17  5   
  Guns                     27   | 1   4   10  3   2   7   .   
  Cannons                  10   | .   .   .   .   .   10  .   
  AOE                      8    | .   .   .   .   3   .   5   
Classes Destroyed          11   | 2   .   2   1   3   2   1   
  Worker                   6    | .   .   .   .   1   2   3   
  Builder                  2    | .   .   .   .   .   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   1   
  Recycler                 6    | .   .   3   .   .   .   3   
  Watcher                  3    | .   .   .   .   2   .   1   
  Swarmer                  6    | .   .   .   3   3   .   .   
  Grunt                    25   | 1   4   7   .   .   10  3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   12   | .   .   3   .   2   6   1   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | 2   2   3   3   9   7   9   
  Combat Bots Only         5    | 1   2   3   3   5   4   3   
Max Kills in Single Turn   4    | 1   2   1   1   3   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Hostile Shots Fired        339  | 6    16   71   10   29   97   110  
  Missed                   93   | 1    6    15   2    6    22   41   
Damage Taken               3849 | 57   144  747  69   275  1193 1364 
  Core                     1122 | 12   29   160  .    52   168  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         74   | 95   83   .    60   .    60   .    
Volleys Fired              156  | 6    12   44   7    11   66   10   
  Largest                  4    | 2    2    2    2    3    3    4    
  Hottest                  247  | 40   112  112  79   109  166  247  
Shots Fired                309  | 12   24   54   14   27   148  30   
  Gun                      224  | 12   22   54   14   22   94   6    
  Cannon                   67   | .    2    .    .    .    54   11   
  Launcher                 18   | .    .    .    .    5    .    13   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  183  | 12   4    28   7    11   121  .    
  Thermal                  108  | .    20   26   7    11   27   17   
  Explosive                5    | .    .    .    .    5    .    .    
  Electromagnetic          13   | .    .    .    .    .    .    13   
  Robot Hit Streak         13   | 2    5    13   2    4    7    7    
  Robot Miss Streak        7    | 3    2    2    3    2    7    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           195  | 5    16   49   5    14   92   14   
  Core Hits                139  | 3    8    28   3    15   63   19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         6    | .    2    2    .    .    2    .    
    Burn                   4    | .    2    2    .    .    .    .    
    Destroy                2    | .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5236 | 60   272  729  75   720  1647 1733 
  Guns                     2238 | 60   272  725  75   158  898  50   
  Cannons                  830  | .    .    .    .    .    712  118  
  Explosions               2125 | .    .    .    .    562  .    1563 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  43   | .    .    4    .    .    37   2    
  Kinetic                  2021 | 60   26   448  46   85   1356 .    
  Thermal                  1153 | .    246  277  29   73   254  274  
  Explosive                1201 | .    .    .    .    562  .    639  
  Electromagnetic          818  | .    .    .    .    .    .    818  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    .    4    5    
  Average Corruption       2    | .    1    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    .    
    Message Errors         2    | .    .    .    .    .    2    .    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            162  | .    .    .    .    56   .    106  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               162  | .    .    .    .    56   .    106  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    16   .    
  Impact                   2    | .    .    .    .    .    2    .    
  Kinetic                  14   | .    .    .    .    .    14   .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      253  | .    .    .    .    .    11   242  
  Shots                    11   | .    .    .    .    .    .    11   
  Rammed                   10   | .    .    2    .    .    6    2    
Targets Rammed             12   | .    .    3    .    .    7    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    1    .    .    1    .    
Highest Temperature        794  | .    352  144  294  469  504  794  
  Average Temperature      180  | .    146  81   147  248  160  283  
  Received Heat Transfer   1353 | 30   78   327  .    54   666  198  
  Effects                  42   | .    1    .    2    7    9    23   
    Shutdowns              16   | .    .    .    .    4    6    6    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Interference           5    | .    .    .    2    .    3    .    
    Matter Decay           4    | .    .    .    .    1    .    3    
    Short Circuit          4    | .    1    .    .    2    .    1    
    Damage (minor)         4    | .    .    .    .    .    .    4    
    Damage (major)         6    | .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             11   | .    3    3    .    1    1    3    
  Heat Transferred         2875 | .    777  962  74   185  481  396  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    3    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Peak Influence             570  | 25  126 245 104 180 339 570 
  Initial                  119  | .   16  52  34  .   76  119 
  Average                  156  | 2   43  143 83  117 194 259 
Maximum Alert Level        2    | .   .   1   .   .   1   2   
  Low Security (%)         71   | 100 100 84  100 100 44  56  
  Level 1                  22   | .   .   15  .   .   55  15  
  Level 2                  5    | .   .   .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   .   .   2   6   
  Investigation            4    | .   1   2   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   .   1   3   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Distress Signals           2    | .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | 1   6   13  3   8   28  27  
  Peak Tracking Total      9    | 1   2   3   3   7   5   9   
  Tactical Retreats        4    | .   .   .   .   .   1   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Traps Triggered            8    | .   .   1   .   .   3   4   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac 
Machines Disabled          16   | .   .   .   .   .   1   15  
  Max in Single Turn       4    | .   .   .   .   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Machines Accessed          11   | .   3   3   .   .   4   1   
  Terminals                8    | .   2   2   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   10  7   .   .   12  1   
  Successful               22   | .   5   6   .   .   11  .   
  Failed                   8    | .   5   1   .   .   1   1   
    Catastrophic           2    | .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                26   | .   9   5   .   .   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             20   | .   4   5   .   .   11  .   
  Record                   15   | .   2   5   .   .   8   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   1   1   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   .   .   4   1   
  Full Trace Events        4    | .   1   2   .   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  
Turns Passed               3277 | 83   379  484  470  201  1038 622  
Spaces Moved               1881 | 78   332  214  279  98   514  366  
  Core                     220  | 23   .    .    .    .    18   179  
  Treads                   1055 | .    45   201  279  98   245  187  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   593  | 55   287  .    .    .    251  .    
  Hover                    13   | .    .    13   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  160  160  95   50   
  Average Speed            136  | 71   90   160  160  160  135  155  
  Slowest Speed            500  | 80   160  180  160  160  500  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 6    56   21   60   11   65   13   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          125  | .    .    .    .    50   .    75   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      125  | .    .    .    .    50   .    75   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac 
Total                      2333 | 93  389 303 290 122 741 395 
  Wait                     95   | .   21  15  .   .   59  .   
  Move                     1875 | 77  331 213 278 97  513 366 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  65   | 5   10  11  2   6   25  6   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   67   | 5   8   11  1   5   29  8   
  Detach                   12   | .   2   2   .   .   7   1   
  Swap                     1    | .   .   .   .   .   .   1   
  Drop                     26   | .   5   4   2   3   11  1   
  Fire                     156  | 6   12  44  7   11  66  10  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   4   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    7    | .   .   3   .   .   3   1   
  Escape Stasis            24   | .   .   .   .   .   24  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
   84 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 15)
  463 | -10/Materials | Entered another Materials area
  463 | -9/Materials  | Evolved 2 slots: Power x2
  566 | -9/Materials  | Lost 3 parts (1p1n1w)
  695 | -9/Materials  | Lost 3 parts (1p1u1w)
  870 | -9/Materials  | Discovered new exit (range 13)
  947 | -9/Materials  | Entered Mines
 1036 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1120 | -9/Mines      | Build established: Scavenger-Mutant
 1160 | -9/Mines      | Learned Materials trap positions
 1406 | -9/Mines      | Discovered new exit (range 5)
 1417 | -9/Mines      | Entered Materials
 1417 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1418 | -8/Materials  | Loaded intel: 14 trap records
 1555 | -8/Materials  | Discovered new exit (range 4)
 1618 | -8/Materials  | Entered Storage
 2178 | -8/Storage    | Lost 7 parts (2p3n1u1w)
 2273 | -8/Storage    | Learned location of Armory (-4)
 2499 | -8/Storage    | Build established: Scavenger-Skirmisher
 2636 | -8/Storage    | Discovered new exit (range 7)
 2656 | -8/Storage    | Entered Factory
 2656 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3200 | -7/Factory    | Lost 9 parts (3p2n4w)
 3242 | -7/Factory    | Core integrity fell below 50%
 3265 | -7/Factory    | Core integrity fell below 20%
 3274 | -7/Factory    | Lost 3 parts (2p1w)
 3278 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
Hvy. Assault Rifle destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x5>
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+2).
U-05 Engineer lays Concrete.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+2).
U-05 Engineer lays Concrete. <x2>
Lgt. Ion Engine destroyed.
Slammed into U-05 Engineer.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
Lgt. Ion Engine destroyed.
Acquired Lyr. Light Armor Plating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          33
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                50
Recoil Reduction           7
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Flail | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Librarian
Power Corrupts
Shopping List
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              LinearMolecularGuard
  Manual?         0
Play Time         00:47:05
  Cumulative      2.6 hours
  Start           2024.05.24 @ 19:14:25
  End             2024.05.24 @ 20:05:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6ccfd5f-f9cd-4474-a8de-7b6d98b94b6f