Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 21:26:01

Player: Domo

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1493)     1493
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 3173

 Bonus
-------
High Alert Combat Kills    70

 Cogmind 
---------
Core Integrity             0/400
Matter                     103/300
Energy                     92/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
           ECM Suite
     Light Armor Plating
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
  Improved Terrain Scanner
     Light Armor Plating
     Light Armor Plating
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Sensor Array
           ECM Suite
>          --- WEAPON -----------
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
  Improved Terrain Scanner
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   11  1   9   16  
  Power                    5    | 1   .   .   2   2   
    Engine                 5    | 1   .   .   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   4   .   2   7   
    Treads                 5    | .   .   .   1   4   
    Leg                    7    | 2   1   .   1   3   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   
  Utility                  11   | 1   4   .   3   3   
    Device                 5    | .   2   .   2   1   
    Storage                4    | 1   2   .   .   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   3   1   2   4   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          4    | 1   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   4   7   
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   1   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      3    | .   .   .   2   3   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     91   | .   92  100 89  91  
  Engine                   12   | .   14  14  11  10  
  Treads                   5    | .   .   .   7   14  
  Leg                      8    | .   24  .   .   3   
  Wheel                    5    | .   2   28  6   .   
  Device                   16   | .   10  14  20  20  
  Storage                  12   | .   14  14  11  11  
  Processor                6    | .   .   .   10  11  
  Energy Gun               2    | .   7   .   .   .   
  Energy Cannon            1    | .   3   .   .   .   
  Ballistic Gun            9    | .   8   11  11  5   
  Launcher                 10   | .   6   16  11  14  
Peak Build Rating          15   | 6   8   8   13  15  
  Average Rating           9    | 4   6   8   12  12  
  On Entrance              6    | .   6   8   8   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 13  33  23  26  30  
  Greatest Support         46   | 20  20  20  20  46  
  Greatest Overweight (x)  7    | .   6   1   7   7   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  10  10  15  
  Average Capacity         9    | 7   9   10  10  11  
  Most Carried             10   | 1   10  10  10  10  
  Average Carried          7    | .   5   9   8   8   
  Final Capacity           15   | 8   10  10  10  15  
  Final Carried            10   | 1   9   10  7   8   

 Class Distribution 
--------------------
 63% | Mutant
 31% | Infiltrator-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Infiltrator-Mutant | -9/Materials
             Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1077 | 173 192 10  263 439 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1581 | .   43  18  797 723 
  Parts                    126  | .   6   6   59  55  
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           4    | .   .   .   3   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  42   | .   3   3   16  20  
  Melee                    2    | .   .   1   .   1   
  Guns                     19   | .   3   .   8   8   
  AOE                      21   | .   .   2   8   11  
Classes Destroyed          11   | .   1   .   9   1   
  Worker                   3    | .   .   .   1   2   
  Builder                  3    | .   .   .   2   1   
  Tunneler                 2    | .   .   .   2   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 7    | .   .   .   5   2   
  Watcher                  3    | .   .   .   2   1   
  Swarmer                  10   | .   3   3   .   4   
  Grunt                    19   | .   .   .   9   10  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   .   6   5   
Best Kill Streak           13   | .   3   3   11  13  
  Combat Bots Only         5    | .   3   3   5   5   
Max Kills in Single Turn   3    | .   1   2   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   1   3   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        218  | .    12   14   73   119  
  Missed                   58   | .    5    4    21   28   
Damage Taken               1740 | .    41   68   575  1056 
  Core                     426  | .    15   7    141  263  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   508  | .    14   20   168  306  
Core Remaining (%)         95   | 100  .    91   .    .    
Volleys Fired              102  | .    5    1    52   44   
  Largest                  2    | .    2    2    1    2    
  Hottest                  70   | .    70   60   30   60   
Shots Fired                120  | .    10   2    52   56   
  Gun                      68   | .    10   .    25   33   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 52   | .    .    2    27   23   
  Special                  .    | .    .    .    .    .    
  Kinetic                  63   | .    5    .    25   33   
  Thermal                  5    | .    5    .    .    .    
  Explosive                52   | .    .    2    27   23   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | .    3    4    21   14   
  Robot Miss Streak        2    | .    1    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           79   | .    5    1    36   37   
  Core Hits                104  | .    4    5    52   43   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         2    | .    .    .    1    1    
    Destroy                2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3835 | .    52   184  2074 1525 
  Guns                     1019 | .    52   .    548  419  
  Cannons                  .    | .    .    .    .    .    
  Explosions               2807 | .    .    179  1524 1104 
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    5    2    2    
  Kinetic                  982  | .    15   .    548  419  
  Thermal                  37   | .    37   .    .    .    
  Explosive                2807 | .    .    179  1524 1104 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            140  | .    .    28   30   82   
  Projectiles              .    | .    .    .    .    .    
  Explosions               140  | .    .    28   30   82   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    2    23   121  
  Shots                    7    | .    .    .    2    5    
  Rammed                   5    | .    .    1    1    3    
Targets Rammed             5    | .    .    1    1    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        90   | .    90   .    19   24   
  Average Temperature      22   | .    48   .    7    10   
  Received Heat Transfer   747  | .    .    .    285  462  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         111  | .    111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             587  | .   115 84  354 587 
  Initial                  106  | .   .   .   27  106 
  Average                  167  | .   50  75  192 387 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         68   | 100 100 100 50  32  
  Level 1                  21   | .   .   .   49  13  
  Level 2                  9    | .   .   .   .   54  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           5    | .   2   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   5   4   23  25  
  Peak Tracking Total      5    | .   3   3   4   5   
  Tactical Retreats        5    | .   1   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          4    | .   .   .   1   3   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          4    | .   1   .   2   1   
  Terminals                2    | .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   3   .   5   3   
  Successful               4    | .   2   .   1   1   
  Failed                   7    | .   1   .   4   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   .   .   5   2   
  Terminals                6    | .   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   1   
  Robot Analysis           1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               2710 | 87   817  257  1059 490  
Spaces Moved               1569 | 69   593  260  459  188  
  Core                     16   | 8    1    .    2    5    
  Treads                   382  | .    .    .    264  118  
  Legs                     659  | 61   533  .    .    65   
  Wheels                   512  | .    59   260  193  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   80   120  
  Average Speed            144  | 111  128  95   179  184  
  Slowest Speed            400  | 120  350  95   400  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 3    66   67   35   44   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    
Terrain Destroyed          258  | .    .    14   132  112  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      258  | .    .    14   132  112  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1900 | 76  638 267 642 277 
  Wait                     126  | .   4   4   110 8   
  Move                     1565 | 68  592 259 458 188 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 2   16  1   5   9   
  Fast Attach              18   | 5   7   .   2   4   
  Attach                   16   | 1   2   .   6   7   
  Detach                   7    | .   2   .   2   3   
  Swap                     9    | .   2   1   1   5   
  Drop                     19   | .   8   .   5   6   
  Fire                     102  | .   5   1   52  44  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   1   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 10)
  508 | -10/Materials | Discovered new exit (range 8)
  894 | -10/Materials | Discovered new exit (range 8)
  905 | -10/Materials | Entered Mines
  934 | -10/Mines     | Met a Derelict bent on vengeance
 1105 | -10/Mines     | Discovered new exit (range 9)
 1162 | -10/Mines     | Entered Materials
 1162 | -9/Materials  | Evolved 2 slots: Utility x2
 1374 | -9/Materials  | Discovered new exit (range 18)
 1461 | -9/Materials  | Build established: Infiltrator-Mutant
 2030 | -9/Materials  | Discovered new exit (range 18)
 2155 | -9/Materials  | Discovered new exit (range 10)
 2221 | -9/Materials  | Entered Storage
 2299 | -9/Storage    | Build established: Mutant
 2340 | -9/Storage    | Core integrity fell below 50%
 2458 | -9/Storage    | Lost 3 parts (1p1n1w)
 2643 | -9/Storage    | Core integrity fell below 20%
 2711 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  TERMINAL."
S-10 Pest destroyed.
Y-45 Defender destroyed.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S009.
Dropped Mni. Grenade Launcher.
W-16 Scout distress signal alerts nearby ally.
The unstable cave ceiling collapses. <x2>
Mni. Grenade Launcher destroyed.
Acquired Lgt. Assault Rifle.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Acquired Lgt. Ion Engine.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
G-34 Mercenary destroyed.
Ion Engine destroyed.
G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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|    #              #??????????????????????????????? |
|                   # ?????????????????????????????? |
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|    #  #      """  # ?????????????????????????????? |
| Y"           """  # ?????????????????????????????? |
| ""    #  %    ""  # ?????????????????????????????? |
|                   # ?????????????????????????????? |
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|   ##  # # # # ##### #????????????????????????????? |
| " #    #####    ### ##???????????????????????????? |
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| " #                      T#??????????????????????? |
| " #      ###     ##      ##??????????????????????? |
|  ?##  #######/!## #  #####???????????????????????? |
| "??# ##?#     ==  #  #???????????????????????????? |
| ???# #?###      = #  ##??????????????????????????? |
| ???# #?#""        +  ##??????????????????????????? |
| ???# #?#""    !      #???#####???????????????????? |
| ???# #?#"T           #####   #???????????????????? |
| ???# #?#""== """  #      @*[ #???????????????????? |
| ####+###""= !"""  # ######YY!#???????????????????? |
|   !   ####= ["""  # #????#=% #???????????????????? |
| ""  T #??#        # #????#   #???????????????????? |
| "" [  #??########## #????#  ^+ ??????????????????? |
| "" !  #???????????# #????#   # "?????????????????? |
|       #????????####"######   #   ????????????????? |
| "" ]! #????????#             #####???????????????? |
| ""  | #????????#              ####???????????????? |
| ""  | #????????#                 #####???????????? |
|  ^    #????????#       ]                   ??????? |
| ##+###########?#          %                 ?????? |
| #   +        #?#        #                  ??????? |
| #   #        #?#                 ##+####   ??????? |
| #   #        #?#        #    #      ?????????????? |
| #   #        #?#               #       ??????????? |
| #   +        #?########+#      #       #?????????? |
| #   #        #??????????      ##?      #?????????? |
| #   #        #??????????     ##??      #?????????? |
| #   #        #??????????     #????     #?????????? |
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| ???????????????????????####+##???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              HeartRelayGuard
  Manual?         0
Play Time         00:57:21
  Cumulative      7.0 hours
  Start           2025.02.04 @ 13:36:35
  End             2025.02.04 @ 21:26:01
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18e8cec5-2528-4c30-8233-9a4fe074560e